glxgears: unbind current context before "destroying" it
glXDestroyContext does not destroy the context if it's still
connected to some window. Unbind context from window to test it.
Signed-off-by: Brian Paul <brianp@vmware.com>
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
index 088f25a..2993c82 100644
--- a/progs/xdemos/glxgears.c
+++ b/progs/xdemos/glxgears.c
@@ -771,6 +771,7 @@
glDeleteLists(gear1, 1);
glDeleteLists(gear2, 1);
glDeleteLists(gear3, 1);
+ glXMakeCurrent(dpy, None, NULL);
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
XCloseDisplay(dpy);