commit | 2483a9a08cae6935e84fab3580ed285c6c68fb75 | [log] [tgz] |
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author | Ian Romanick <ian.d.romanick@intel.com> | Wed Apr 13 11:43:23 2016 -0700 |
committer | Ian Romanick <ian.d.romanick@intel.com> | Tue May 10 09:22:18 2016 -0700 |
tree | b3653ef32ce14b67443c970c1132e33206fd8099 | |
parent | f7328f9afd13a1862259128713ea39757e175a84 [diff] |
ir_to_mesa: Emit smarter ir_binop_logic_or for vertex programs Continue using ADD in the other case because a fragment shader backend could fuse the ADD with a MUL to generate a MAD for ((x && y) || z). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>