Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs. Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.
Fixes bugzilla #19468.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 39988b5..a3a75c3 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -963,6 +963,8 @@
/**
+ * Validate the index of a texture coordinate
+ *
* \param coord The texture unit index
* \return 0 on sucess, 1 on error
*/
@@ -972,8 +974,8 @@
{
GLint i = parse_integer (inst, Program);
- if ((i < 0) || (i >= (int)ctx->Const.MaxTextureUnits)) {
- program_error(ctx, Program->Position, "Invalid texture unit index");
+ if ((i < 0) || (i >= (int)ctx->Const.MaxTextureCoordUnits)) {
+ program_error(ctx, Program->Position, "Invalid texture coordinate index");
return 1;
}
@@ -981,6 +983,29 @@
return 0;
}
+
+/**
+ * Validate the index of a texture image unit
+ *
+ * \param coord The texture unit index
+ * \return 0 on sucess, 1 on error
+ */
+static GLuint
+parse_teximage_num (GLcontext * ctx, const GLubyte ** inst,
+ struct arb_program *Program, GLuint * coord)
+{
+ GLint i = parse_integer (inst, Program);
+
+ if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) {
+ program_error(ctx, Program->Position, "Invalid texture image index");
+ return 1;
+ }
+
+ *coord = (GLuint) i;
+ return 0;
+}
+
+
/**
* \param coord The weight index
* \return 0 on sucess, 1 on error
@@ -3003,7 +3028,7 @@
return 1;
/* texImageUnit */
- if (parse_texcoord_num (ctx, inst, Program, &texcoord))
+ if (parse_teximage_num (ctx, inst, Program, &texcoord))
return 1;
fp->TexSrcUnit = texcoord;