Convert crlf->lf line endings.

Windows/DOS users should enable core.autocrlf from now on.
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index ce59507..97e1ffb 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -1,163 +1,163 @@
-File: docs/README.WIN32

-

-Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net

-

-Quick Start

------ -----

-

-Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same

-directory.  The libs and demos build separately, so if you do not care

-about the demos or GLUT, you only need to unzip MesaLib.  If you unzip

-more than one ZIP file, they all need to be unzipped into the same

-directory.  Don't worry, you will not overwrite anything.

-

-The Windows build system uses Microsoft Visual Studio.  Project files

-for a specific version of Visual Studio are in their own directory in

-the top-level "windows" directory.  For example, Visual Studio 8 files

-are in windows/VC8.

-

-Support has been dropped for versions of Visual Studio prior to 8. The

-main reason is because Microsoft now provides a free compiler and

-developer environment.  Visual Studio Express can be found at

-

-http://msdn.microsoft.com/vstudio/express/visualc/default.aspx

-

-You'll also need the Platform SDK.  Instructions for obtaining and

-using the SDK with Visual Studio Express can be found at

-

-http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/

-

-If you are stuck using VC6 or VC7, you may start with these project

-files, but you may need to modify them to reflect changes in the

-Mesa source code tree.  If you sucessfully update the project files,

-please submit them to the author of this document so that they may

-be included in the next distribution. 

-

-The project files to build the core Mesa library, Windows Mesa

-drivers, OSMesa, and GLU are in the mesa directory.  The project files

-to build GLUT and some demo programs are in the progs directory.

-

-Makefiles are no longer shipped or supported, but can be generated

-from the projects using Visual Studio.

-

-

-Windows Drivers

-------- -------

-

-At this time, only the GDI driver is known to work.  Most of the demos

-in progs/demos should work with this driver.

-

-Source code also exists in the tree for other drivers in

-src/mesa/drivers/windows, but the status of this code is unknown.

-

-The GDI driver operates basically by writing pixel spans into a DIB

-section and then blitting the DIB to the window.  The driver was

-recently cleaned up and rewitten and so may have bugs or may be

-missing some functionality.  The older versions of the CVS source may

-be useful in figuring out any problems, or report them to me.

-

-To build Mesa with the GDI driver, build the mesa, gdi, and glu

-projects in the Visual Studio workspace found at

-

-	windows/VC8/mesa/mesa.sln

-

-The osmesa DLL can also be built with the osmesa project.

-

-The build system creates a lib top-level directory and copies

-resulting LIB and DLL files to this lib directory.  The files are:

-

-	OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB

-	OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL

-

-If the MesaDemos ZIP file was extracted, the DLL files are also copied

-to the demos directory.  This facilitates running the demos as described

-below.

-

-

-GLUT and Demos

----- --- -----

-

-A Visual Studio workspace can be found at 

-

-	windows/VC8/progs/progs.sln

-

-It can be used to build GLUT and a few demos.  The GLUT lib and DLL

-are copied to the top-level lib directory, along with the Mesa libs.

-

-The demo build system expects to find the LIB files in the top level

-lib directory, so you must build the Mesa libs first.  The demo

-executables are placed in the demos directory, because some of them

-rely on data files found there.  Also, the Mesa lib DLL's were copied

-there by the Mesa lib build process.  Therefore, you should be able to

-simply run the demo executables from the demo directory.

-

-If you want to run the demos from the Visual Studio, you may have to

-change the startup directory and explicitly state where the executables are.

-

-You may also build all the demo programs by using a makefile.  Go to

-the progs/demos directory and make sure you have executed VCVARS32.BAT

-or whatever setup script is appropriate for your compiler.  Then,

-

-	nmake -f Makefile.win

-

-should build all the demos.

-

-

-Build System Notes

------ ------ -----

-

-VC6 (not actively supported)

----

-

-Visual Studio 6 does not recognize files with the .cc extension as C++

-language files, without a lot of unnatural tweaking.  So, the VC6

-build process uses custom build steps to compile these files in the

-GLU library.

-

-Two additional configurations are provided, Debug x86 and Release x86

-that activate the shader code compilation by defining SLANG_86.  It is

-unknown if and how this works.

-

-VC7 (not actively supported)

----

-

-The above-mentioned .cc problem does not exist in this version.

-

-VC8

----

-

-No notes.

-

-

-General

--------

-

-After building, you can copy the above DLL files to a place in your

-PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things

-in a system directory, place them in the same directory as the

-executable(s).  Be careful about accidentially overwriting files of

-the same name in the SYSTEM32 directory.

-

-The DLL files are built so that the external entry points use the

-stdcall calling convention.

-

-Static LIB files are not built.  The LIB files that are built with are

-the linker import files associated with the DLL files.

-

-The si-glu sources are used to build the GLU libs.  This was done

-mainly to get the better tessellator code.

-

-To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE

-to the project settings.  You will also need to edit src/mesa.def to

-change all the gl* symbols to mgl*.  Because this is easy to do with a

-global replace operation in a text editor, no additional mangled

-version of mesa.def is maintained or shipped.

-

-If you have a Windows-related build problem or question, it is

-probably better to direct it to me (kschultz@users.sourceforge.net),

-rather than directly to the other Mesa developers.  I will help you as

-much as I can.  I also monitor the Mesa mailing lists and will answer

-questions in this area there as well.

-

-

-Karl Schultz

+File: docs/README.WIN32
+
+Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
+
+Quick Start
+----- -----
+
+Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
+directory.  The libs and demos build separately, so if you do not care
+about the demos or GLUT, you only need to unzip MesaLib.  If you unzip
+more than one ZIP file, they all need to be unzipped into the same
+directory.  Don't worry, you will not overwrite anything.
+
+The Windows build system uses Microsoft Visual Studio.  Project files
+for a specific version of Visual Studio are in their own directory in
+the top-level "windows" directory.  For example, Visual Studio 8 files
+are in windows/VC8.
+
+Support has been dropped for versions of Visual Studio prior to 8. The
+main reason is because Microsoft now provides a free compiler and
+developer environment.  Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
+
+You'll also need the Platform SDK.  Instructions for obtaining and
+using the SDK with Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
+
+If you are stuck using VC6 or VC7, you may start with these project
+files, but you may need to modify them to reflect changes in the
+Mesa source code tree.  If you sucessfully update the project files,
+please submit them to the author of this document so that they may
+be included in the next distribution. 
+
+The project files to build the core Mesa library, Windows Mesa
+drivers, OSMesa, and GLU are in the mesa directory.  The project files
+to build GLUT and some demo programs are in the progs directory.
+
+Makefiles are no longer shipped or supported, but can be generated
+from the projects using Visual Studio.
+
+
+Windows Drivers
+------- -------
+
+At this time, only the GDI driver is known to work.  Most of the demos
+in progs/demos should work with this driver.
+
+Source code also exists in the tree for other drivers in
+src/mesa/drivers/windows, but the status of this code is unknown.
+
+The GDI driver operates basically by writing pixel spans into a DIB
+section and then blitting the DIB to the window.  The driver was
+recently cleaned up and rewitten and so may have bugs or may be
+missing some functionality.  The older versions of the CVS source may
+be useful in figuring out any problems, or report them to me.
+
+To build Mesa with the GDI driver, build the mesa, gdi, and glu
+projects in the Visual Studio workspace found at
+
+	windows/VC8/mesa/mesa.sln
+
+The osmesa DLL can also be built with the osmesa project.
+
+The build system creates a lib top-level directory and copies
+resulting LIB and DLL files to this lib directory.  The files are:
+
+	OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
+	OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
+
+If the MesaDemos ZIP file was extracted, the DLL files are also copied
+to the demos directory.  This facilitates running the demos as described
+below.
+
+
+GLUT and Demos
+---- --- -----
+
+A Visual Studio workspace can be found at 
+
+	windows/VC8/progs/progs.sln
+
+It can be used to build GLUT and a few demos.  The GLUT lib and DLL
+are copied to the top-level lib directory, along with the Mesa libs.
+
+The demo build system expects to find the LIB files in the top level
+lib directory, so you must build the Mesa libs first.  The demo
+executables are placed in the demos directory, because some of them
+rely on data files found there.  Also, the Mesa lib DLL's were copied
+there by the Mesa lib build process.  Therefore, you should be able to
+simply run the demo executables from the demo directory.
+
+If you want to run the demos from the Visual Studio, you may have to
+change the startup directory and explicitly state where the executables are.
+
+You may also build all the demo programs by using a makefile.  Go to
+the progs/demos directory and make sure you have executed VCVARS32.BAT
+or whatever setup script is appropriate for your compiler.  Then,
+
+	nmake -f Makefile.win
+
+should build all the demos.
+
+
+Build System Notes
+----- ------ -----
+
+VC6 (not actively supported)
+---
+
+Visual Studio 6 does not recognize files with the .cc extension as C++
+language files, without a lot of unnatural tweaking.  So, the VC6
+build process uses custom build steps to compile these files in the
+GLU library.
+
+Two additional configurations are provided, Debug x86 and Release x86
+that activate the shader code compilation by defining SLANG_86.  It is
+unknown if and how this works.
+
+VC7 (not actively supported)
+---
+
+The above-mentioned .cc problem does not exist in this version.
+
+VC8
+---
+
+No notes.
+
+
+General
+-------
+
+After building, you can copy the above DLL files to a place in your
+PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
+in a system directory, place them in the same directory as the
+executable(s).  Be careful about accidentially overwriting files of
+the same name in the SYSTEM32 directory.
+
+The DLL files are built so that the external entry points use the
+stdcall calling convention.
+
+Static LIB files are not built.  The LIB files that are built with are
+the linker import files associated with the DLL files.
+
+The si-glu sources are used to build the GLU libs.  This was done
+mainly to get the better tessellator code.
+
+To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
+to the project settings.  You will also need to edit src/mesa.def to
+change all the gl* symbols to mgl*.  Because this is easy to do with a
+global replace operation in a text editor, no additional mangled
+version of mesa.def is maintained or shipped.
+
+If you have a Windows-related build problem or question, it is
+probably better to direct it to me (kschultz@users.sourceforge.net),
+rather than directly to the other Mesa developers.  I will help you as
+much as I can.  I also monitor the Mesa mailing lists and will answer
+questions in this area there as well.
+
+
+Karl Schultz
diff --git a/doxygen/Makefile b/doxygen/Makefile
index e679004..d8dd555 100644
--- a/doxygen/Makefile
+++ b/doxygen/Makefile
@@ -1,33 +1,33 @@
-

-default: full

-

-all: full subset

-

-%.tag: %.doxy

-	doxygen $<

-

-FULL = \

-	main.doxy \

-	math.doxy \

-	vbo.doxy \

-	glapi.doxy \

-	shader.doxy \

-	swrast.doxy \

-	swrast_setup.doxy \

-	tnl.doxy \

-	tnl_dd.doxy

-

-full: $(FULL:.doxy=.tag)

-	$(foreach FILE,$(FULL),doxygen $(FILE);)

-

-SUBSET = \

-	main.doxy \

-	math.doxy \

-	miniglx.doxy

-

-subset: $(SUBSET:.doxy=.tag)

-	$(foreach FILE,$(SUBSET),doxygen $(FILE);)

-

-clean:

-	rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)

-	rm -rf *.tag

+
+default: full
+
+all: full subset
+
+%.tag: %.doxy
+	doxygen $<
+
+FULL = \
+	main.doxy \
+	math.doxy \
+	vbo.doxy \
+	glapi.doxy \
+	shader.doxy \
+	swrast.doxy \
+	swrast_setup.doxy \
+	tnl.doxy \
+	tnl_dd.doxy
+
+full: $(FULL:.doxy=.tag)
+	$(foreach FILE,$(FULL),doxygen $(FILE);)
+
+SUBSET = \
+	main.doxy \
+	math.doxy \
+	miniglx.doxy
+
+subset: $(SUBSET:.doxy=.tag)
+	$(foreach FILE,$(SUBSET),doxygen $(FILE);)
+
+clean:
+	rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)
+	rm -rf *.tag
diff --git a/doxygen/doxy.bat b/doxygen/doxy.bat
index 7a53f6e..331b931 100644
--- a/doxygen/doxy.bat
+++ b/doxygen/doxy.bat
@@ -1,19 +1,19 @@
-doxygen tnl_dd.doxy

-doxygen vbo.doxy

-doxygen math.doxy

-doxygen swrast.doxy

-doxygen swrast_setup.doxy

-doxygen tnl.doxy

-doxygen core.doxy

-doxygen glapi.doxy

-doxygen shader.doxy

-

-echo Building again, to resolve tags

-doxygen tnl_dd.doxy

-doxygen vbo.doxy

-doxygen math.doxy

-doxygen swrast.doxy

-doxygen swrast_setup.doxy

-doxygen tnl.doxy

-doxygen glapi.doxy

-doxygen shader.doxy

+doxygen tnl_dd.doxy
+doxygen vbo.doxy
+doxygen math.doxy
+doxygen swrast.doxy
+doxygen swrast_setup.doxy
+doxygen tnl.doxy
+doxygen core.doxy
+doxygen glapi.doxy
+doxygen shader.doxy
+
+echo Building again, to resolve tags
+doxygen tnl_dd.doxy
+doxygen vbo.doxy
+doxygen math.doxy
+doxygen swrast.doxy
+doxygen swrast_setup.doxy
+doxygen tnl.doxy
+doxygen glapi.doxy
+doxygen shader.doxy
diff --git a/include/GL/mglmesa.h b/include/GL/mglmesa.h
index d9ba61c..0f9f789 100644
--- a/include/GL/mglmesa.h
+++ b/include/GL/mglmesa.h
@@ -1,79 +1,79 @@
-/****************************************************************************

-*

-*                      Mesa bindings for SciTech MGL

-*

-*                   Copyright (C) 1996 SciTech Software.

-*                           All rights reserved.

-*

-* Filename:     mglmesa.h

-* Version:      Revision: 1.1.1.1

-*

-* Language:     ANSI C

-* Environment:  Any

-*

-* Description:  Header file for the Mesa/OpenGL interface bindings for the

-*               SciTech MGL graphics library. Uses the MGL internal

-*               device context structures to get direct access to the

-*               high performance MGL rasterization functions for maximum

-*               performance. Utilizes the VESA VBE/AF Accelerator Functions

-*               via the MGL's accelerated device driver functions, as well

-*               as basic DirectDraw accelerated functions provided by the

-*               MGL.

-*

-* This library is free software; you can redistribute it and/or

-* modify it under the terms of the GNU Library General Public

-* License as published by the Free Software Foundation; either

-* version 2 of the License, or (at your option) any later version.

-*

-* This library is distributed in the hope that it will be useful,

-* but WITHOUT ANY WARRANTY; without even the implied warranty of

-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

-* Library General Public License for more details.

-*

-* You should have received a copy of the GNU Library General Public

-* License along with this library; if not, write to the Free

-* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

-*

-*

-****************************************************************************/

-

-#ifndef __MGLMESA_H

-#define __MGLMESA_H

-

-#include "mgraph.h"

-

-/*------------------------- Function Prototypes ---------------------------*/

-

-#ifdef  __cplusplus

-extern "C" {            /* Use "C" linkage when in C++ mode */

-#endif

-

-#ifndef __WINDOWS__

-#define GLAPIENTRY

-#endif

-

-#ifdef  __WINDOWS__

-bool    GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version);

-#endif

-void    GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual);

-bool    GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual);

-bool    GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC);

-void    GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc);

-void    GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc);

-void    GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT);

-

-/* Palette manipulation support. The reason we provide palette manipulation

- * routines is so that when rendering in double buffered modes with a

- * software backbuffer, the palette for the backbuffer is kept consistent

- * with the hardware front buffer.

- */

-

-void    GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue);

-void    GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex);

-void    GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT);

-

-#ifdef  __cplusplus

-}                       /* End of "C" linkage for C++   */

-#endif  /* __cplusplus */

-

-#endif  /* __MGLMESA_H */

+/****************************************************************************
+*
+*                      Mesa bindings for SciTech MGL
+*
+*                   Copyright (C) 1996 SciTech Software.
+*                           All rights reserved.
+*
+* Filename:     mglmesa.h
+* Version:      Revision: 1.1.1.1
+*
+* Language:     ANSI C
+* Environment:  Any
+*
+* Description:  Header file for the Mesa/OpenGL interface bindings for the
+*               SciTech MGL graphics library. Uses the MGL internal
+*               device context structures to get direct access to the
+*               high performance MGL rasterization functions for maximum
+*               performance. Utilizes the VESA VBE/AF Accelerator Functions
+*               via the MGL's accelerated device driver functions, as well
+*               as basic DirectDraw accelerated functions provided by the
+*               MGL.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the Free
+* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*
+****************************************************************************/
+
+#ifndef __MGLMESA_H
+#define __MGLMESA_H
+
+#include "mgraph.h"
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef  __cplusplus
+extern "C" {            /* Use "C" linkage when in C++ mode */
+#endif
+
+#ifndef __WINDOWS__
+#define GLAPIENTRY
+#endif
+
+#ifdef  __WINDOWS__
+bool    GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version);
+#endif
+void    GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual);
+bool    GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual);
+bool    GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC);
+void    GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc);
+void    GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc);
+void    GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT);
+
+/* Palette manipulation support. The reason we provide palette manipulation
+ * routines is so that when rendering in double buffered modes with a
+ * software backbuffer, the palette for the backbuffer is kept consistent
+ * with the hardware front buffer.
+ */
+
+void    GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue);
+void    GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex);
+void    GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT);
+
+#ifdef  __cplusplus
+}                       /* End of "C" linkage for C++   */
+#endif  /* __cplusplus */
+
+#endif  /* __MGLMESA_H */
diff --git a/progs/demos/geartrain.dat b/progs/demos/geartrain.dat
index 374de48..09fe4c6 100644
--- a/progs/demos/geartrain.dat
+++ b/progs/demos/geartrain.dat
@@ -1,119 +1,119 @@
-BACKGROUND = 0.000 0.500 0.700

-

-ANAME = AXLE1

-ARADIUS = 1.000

-AAXIS = 2

-APOSITION = -7.000 0.000 0.000

-ACOLOR = 0.800 0.500 0.200

-ALENGTH = 6.000

-AMOTORED = 1

-AANGULARVELOCITY = 90.000

-ADIRECTION = 1

-

-ANAME = AXLE2

-ARADIUS = 1.000

-AAXIS = 2

-APOSITION = -3.000 0.000 0.000

-ACOLOR = 0.800 0.500 0.200

-ALENGTH = 12.000

-AMOTORED = 0

-

-ANAME = AXLE3

-ARADIUS = 1.000

-AAXIS = 2

-APOSITION = 1.000 0.000 0.000

-ACOLOR = 0.800 0.500 0.200

-ALENGTH = 6.000

-AMOTORED = 0

-

-ANAME = AXLE4

-ARADIUS = 1.000

-AAXIS = 2

-APOSITION = 8.000 0.000 0.000

-ACOLOR = 0.800 0.500 0.200

-ALENGTH = 18.000

-AMOTORED = 0

-

-ANAME = AXLE5

-ARADIUS = 1.000

-AAXIS = 1

-APOSITION = 8.000 -8.200 -7.400

-ACOLOR = 0.800 0.500 0.200

-ALENGTH = 12.000

-AMOTORED = 0

-

-GNAME = GEAR1

-GTYPE = NORMAL

-GRADIUS = 2.200

-GWIDTH = 3.000

-GTEETH = 40

-GTOOTHDEPTH = 0.500

-GCOLOR = 0.500 0.500 0.500

-GAXLE = AXLE1

-GPOSITION = 0.000

-

-GNAME = GEAR2

-GTYPE = NORMAL

-GRADIUS = 2.200

-GWIDTH = 3.000

-GTEETH = 30

-GTOOTHDEPTH = 0.500

-GCOLOR = 0.500 0.500 0.500

-GAXLE = AXLE2

-GPOSITION = 0.000

-

-GNAME = GEAR3

-GTYPE = NORMAL

-GRADIUS = 2.200

-GWIDTH = 3.000

-GTEETH = 20

-GTOOTHDEPTH = 0.500

-GCOLOR = 0.500 0.500 0.500

-GAXLE = AXLE3

-GPOSITION = 0.000

-

-GNAME = GEAR4

-GTYPE = NORMAL

-GRADIUS = 1.700

-GWIDTH = 1.000

-GTEETH = 20

-GTOOTHDEPTH = 0.500

-GCOLOR = 0.500 0.500 0.500

-GAXLE = AXLE2

-GPOSITION = 5.000

-

-GNAME = GEAR5

-GTYPE = NORMAL

-GRADIUS = 3.000

-GWIDTH = 1.000

-GTEETH = 20

-GTOOTHDEPTH = 0.500

-GCOLOR = 0.500 0.500 0.500

-GAXLE = AXLE4

-GPOSITION = 5.000

-

-GNAME = GEAR6

-GTYPE = BEVEL

-GFACE = 0

-GRADIUS = 4.000

-GWIDTH = 1.000

-GTEETH = 20

-GTOOTHDEPTH = 1.700

-GCOLOR = 0.500 0.500 0.500

-GAXLE = AXLE4

-GPOSITION = -4.000

-

-GNAME = GEAR7

-GTYPE = BEVEL

-GFACE = 0

-GRADIUS = 4.000

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index 1424a74..cf7cebf 100644
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+Ambient light color: Red=0.039216 Green=0.039216 Blue=0.039216
+
+Named object: "Object01"
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+                                     Page 4
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+
diff --git a/src/glu/mesa/Makefile.m32 b/src/glu/mesa/Makefile.m32
index 3e217ef..e2cf9dd 100644
--- a/src/glu/mesa/Makefile.m32
+++ b/src/glu/mesa/Makefile.m32
@@ -1,63 +1,63 @@
-# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by

-# Paul Garceau <pgarceau@teleport.com>

-

-# Mesa 3-D graphics library

-# Version:  3.3

-# Copyright (C) 1995-1999  Brian Paul

-#

-# This library is free software; you can redistribute it and/or

-# modify it under the terms of the GNU Library General Public

-# License as published by the Free Software Foundation; either

-# version 2 of the License, or (at your option) any later version.

-#

-# This library is distributed in the hope that it will be useful,

-# but WITHOUT ANY WARRANTY; without even the implied warranty of

-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

-# Library General Public License for more details.

-#

-# You should have received a copy of the GNU Library General Public

-# License along with this library; if not, write to the Free

-# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

-

-

-MESA_MAJOR=3

-MESA_MINOR=3

-MESA_TINY=0

-VERSION=$(MESA_MAJOR).$(MESA_MINOR)

-

-CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \

-		-O2 -funroll-loops \

-		-fexpensive-optimizations -fomit-frame-pointer -ffast-math \

-		-malign-loops=2 -malign-jumps=2 -malign-functions=2 \

-		-mwindows

-CC = gcc

-MAKELIB = ar ru

-GLU_LIB = libGLU.a

-

-

-##### MACROS #####

-

-VPATH = RCS

-

-INCDIR = ../include

-LIBDIR = ../lib

-

-SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \

-	polytest.c project.c quadric.c tess.c tesselat.c

-

-OBJECTS = $(SOURCES:.c=.o)

-

-

-

-##### RULES #####

-

-.c.o:

-	$(CC) -c -I$(INCDIR) $(CFLAGS) $<

-

-

-

-##### TARGETS #####

-

-# Make the library:

-$(LIBDIR)/$(GLU_LIB): $(OBJECTS)

+# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by
+# Paul Garceau <pgarceau@teleport.com>
+
+# Mesa 3-D graphics library
+# Version:  3.3
+# Copyright (C) 1995-1999  Brian Paul
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Library General Public
+# License as published by the Free Software Foundation; either
+# version 2 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+# Library General Public License for more details.
+#
+# You should have received a copy of the GNU Library General Public
+# License along with this library; if not, write to the Free
+# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+
+MESA_MAJOR=3
+MESA_MINOR=3
+MESA_TINY=0
+VERSION=$(MESA_MAJOR).$(MESA_MINOR)
+
+CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \
+		-O2 -funroll-loops \
+		-fexpensive-optimizations -fomit-frame-pointer -ffast-math \
+		-malign-loops=2 -malign-jumps=2 -malign-functions=2 \
+		-mwindows
+CC = gcc
+MAKELIB = ar ru
+GLU_LIB = libGLU.a
+
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = ../include
+LIBDIR = ../lib
+
+SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
+	polytest.c project.c quadric.c tess.c tesselat.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+
+##### RULES #####
+
+.c.o:
+	$(CC) -c -I$(INCDIR) $(CFLAGS) $<
+
+
+
+##### TARGETS #####
+
+# Make the library:
+$(LIBDIR)/$(GLU_LIB): $(OBJECTS)
 	$(MAKELIB) $(GLU_LIB) $(MAJOR) $(MINOR) $(TINY) $(OBJECTS)
\ No newline at end of file
diff --git a/src/glut/glx/fxglut.def b/src/glut/glx/fxglut.def
index ff6ffb1..805a0c7 100644
--- a/src/glut/glx/fxglut.def
+++ b/src/glut/glx/fxglut.def
@@ -1,103 +1,103 @@
-EXPORTS

-	glutInit

-	glutInitDisplayMode

-	glutInitDisplayString

-	glutInitWindowPosition

-	glutInitWindowSize

-	glutMainLoop

-	glutCreateWindow

-	glutCreateSubWindow

-	glutDestroyWindow

-	glutPostRedisplay

-	glutSwapBuffers

-	glutGetWindow

-	glutSetWindow

-	glutSetWindowTitle

-	glutSetIconTitle

-	glutPositionWindow

-	glutReshapeWindow

-	glutPopWindow

-	glutPushWindow

-	glutIconifyWindow

-	glutShowWindow

-	glutHideWindow

-	glutFullScreen

-	glutSetCursor

-	glutWarpPointer

-	glutEstablishOverlay

-	glutRemoveOverlay

-	glutUseLayer

-	glutPostOverlayRedisplay

-	glutShowOverlay

-	glutHideOverlay

-	glutCreateMenu

-	glutDestroyMenu

-	glutGetMenu

-	glutSetMenu

-	glutAddMenuEntry

-	glutAddSubMenu

-	glutChangeToMenuEntry

-	glutChangeToSubMenu

-	glutRemoveMenuItem

-	glutAttachMenu

-	glutDetachMenu

-	glutDisplayFunc

-	glutReshapeFunc

-	glutKeyboardFunc

-	glutMouseFunc

-	glutMotionFunc

-	glutPassiveMotionFunc

-	glutEntryFunc

-	glutVisibilityFunc

-	glutIdleFunc

-	glutTimerFunc

-	glutMenuStateFunc

-	glutSpecialFunc

-	glutSpaceballMotionFunc

-	glutSpaceballRotateFunc

-	glutSpaceballButtonFunc

-	glutButtonBoxFunc

-	glutDialsFunc

-	glutTabletMotionFunc

-	glutTabletButtonFunc

-	glutMenuStatusFunc

-	glutOverlayDisplayFunc

-	glutWindowStatusFunc

-	glutSetColor

-	glutGetColor

-	glutCopyColormap

-	glutGet

-	glutDeviceGet

-	glutExtensionSupported

-	glutGetModifiers

-	glutLayerGet

-	glutBitmapCharacter

-	glutBitmapWidth

-	glutStrokeCharacter

-	glutStrokeWidth

-	glutBitmapLength

-	glutStrokeLength

-	glutWireSphere

-	glutSolidSphere

-	glutWireCone

-	glutSolidCone

-	glutWireCube

-	glutSolidCube

-	glutWireTorus

-	glutSolidTorus

-	glutWireDodecahedron

-	glutSolidDodecahedron

-	glutWireTeapot

-	glutSolidTeapot

-	glutWireOctahedron

-	glutSolidOctahedron

-	glutWireTetrahedron

-	glutSolidTetrahedron

-	glutWireIcosahedron

-	glutSolidIcosahedron

-	glutVideoResizeGet

-	glutSetupVideoResizing

-	glutStopVideoResizing

-	glutVideoResize

-	glutVideoPan

-	glutReportErrors

+EXPORTS
+	glutInit
+	glutInitDisplayMode
+	glutInitDisplayString
+	glutInitWindowPosition
+	glutInitWindowSize
+	glutMainLoop
+	glutCreateWindow
+	glutCreateSubWindow
+	glutDestroyWindow
+	glutPostRedisplay
+	glutSwapBuffers
+	glutGetWindow
+	glutSetWindow
+	glutSetWindowTitle
+	glutSetIconTitle
+	glutPositionWindow
+	glutReshapeWindow
+	glutPopWindow
+	glutPushWindow
+	glutIconifyWindow
+	glutShowWindow
+	glutHideWindow
+	glutFullScreen
+	glutSetCursor
+	glutWarpPointer
+	glutEstablishOverlay
+	glutRemoveOverlay
+	glutUseLayer
+	glutPostOverlayRedisplay
+	glutShowOverlay
+	glutHideOverlay
+	glutCreateMenu
+	glutDestroyMenu
+	glutGetMenu
+	glutSetMenu
+	glutAddMenuEntry
+	glutAddSubMenu
+	glutChangeToMenuEntry
+	glutChangeToSubMenu
+	glutRemoveMenuItem
+	glutAttachMenu
+	glutDetachMenu
+	glutDisplayFunc
+	glutReshapeFunc
+	glutKeyboardFunc
+	glutMouseFunc
+	glutMotionFunc
+	glutPassiveMotionFunc
+	glutEntryFunc
+	glutVisibilityFunc
+	glutIdleFunc
+	glutTimerFunc
+	glutMenuStateFunc
+	glutSpecialFunc
+	glutSpaceballMotionFunc
+	glutSpaceballRotateFunc
+	glutSpaceballButtonFunc
+	glutButtonBoxFunc
+	glutDialsFunc
+	glutTabletMotionFunc
+	glutTabletButtonFunc
+	glutMenuStatusFunc
+	glutOverlayDisplayFunc
+	glutWindowStatusFunc
+	glutSetColor
+	glutGetColor
+	glutCopyColormap
+	glutGet
+	glutDeviceGet
+	glutExtensionSupported
+	glutGetModifiers
+	glutLayerGet
+	glutBitmapCharacter
+	glutBitmapWidth
+	glutStrokeCharacter
+	glutStrokeWidth
+	glutBitmapLength
+	glutStrokeLength
+	glutWireSphere
+	glutSolidSphere
+	glutWireCone
+	glutSolidCone
+	glutWireCube
+	glutSolidCube
+	glutWireTorus
+	glutSolidTorus
+	glutWireDodecahedron
+	glutSolidDodecahedron
+	glutWireTeapot
+	glutSolidTeapot
+	glutWireOctahedron
+	glutSolidOctahedron
+	glutWireTetrahedron
+	glutSolidTetrahedron
+	glutWireIcosahedron
+	glutSolidIcosahedron
+	glutVideoResizeGet
+	glutSetupVideoResizing
+	glutStopVideoResizing
+	glutVideoResize
+	glutVideoPan
+	glutReportErrors
diff --git a/src/glut/os2/Makefile b/src/glut/os2/Makefile
index 56ad4e4..102a8b6 100644
--- a/src/glut/os2/Makefile
+++ b/src/glut/os2/Makefile
@@ -1,420 +1,420 @@
-# Makefile

-# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003

-#

-# The actions included in this make file are:

-#  Compile::C++ Compiler

-#  Link::Linker

-#  Lib::Import Lib

-

-.SUFFIXES:

-

-.SUFFIXES: \

-    .LIB .cpp .dll .obj 

-

-.cpp.obj:

-    @echo " Compile::C++ Compiler "

-    icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s

-

-{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj:

-    @echo " Compile::C++ Compiler "

-    icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s

-

-.dll.LIB:

-    @echo " Lib::Import Lib "

-    implib.exe %|dpfF.LIB %s

-

-{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB:

-    @echo " Lib::Import Lib "

-    implib.exe %|dpfF.LIB %s

-

-all: \

-    .\libGlut.LIB

-

-.\libGlut.dll: \

-    .\os2_winproc.obj \

-    .\WarpWin.obj \

-    .\glutOverlay.obj \

-    .\glut_8x13.obj \

-    .\glut_9x15.obj \

-    .\glut_bitmap.obj \

-    .\glut_cindex.obj \

-    .\glut_cmap.obj \

-    .\glut_cursor.obj \

-    .\glut_event.obj \

-    .\glut_ext.obj \

-    .\glut_fullscrn.obj \

-    .\glut_gamemode.obj \

-    .\glut_get.obj \

-    .\glut_hel10.obj \

-    .\glut_hel12.obj \

-    .\glut_hel18.obj \

-    .\glut_init.obj \

-    .\glut_input.obj \

-    .\glut_key.obj \

-    .\glut_keyctrl.obj \

-    .\glut_keyup.obj \

-    .\glut_mesa.obj \

-    .\glut_modifier.obj \

-    .\glut_roman.obj \

-    .\glut_shapes.obj \

-    .\glut_stroke.obj \

-    .\glut_swap.obj \

-    .\glut_teapot.obj \

-    .\glut_tr24.obj \

-    .\glut_util.obj \

-    .\glut_vidresize.obj \

-    .\glut_warp.obj \

-    .\glut_win.obj \

-    .\glut_winmisc.obj \

-    .\os2_glx.obj \

-    .\os2_menu.obj \

-    ..\si-glu\libGLU.lib \

-    ..\MesaDll\MesaGL2.lib \

-    ..\drv\DrvLoad\MesaDrvLoad.lib \

-    {$(LIB)}libGlut.DEF

-    @echo " Link::Linker "

-    icc.exe @<<

-     /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc"

-     /FelibGlut.dll 

-     ..\si-glu\libGLU.lib 

-     ..\MesaDll\MesaGL2.lib 

-     ..\drv\DrvLoad\MesaDrvLoad.lib 

-     libGlut.DEF

-     .\os2_winproc.obj

-     .\WarpWin.obj

-     .\glutOverlay.obj

-     .\glut_8x13.obj

-     .\glut_9x15.obj

-     .\glut_bitmap.obj

-     .\glut_cindex.obj

-     .\glut_cmap.obj

-     .\glut_cursor.obj

-     .\glut_event.obj

-     .\glut_ext.obj

-     .\glut_fullscrn.obj

-     .\glut_gamemode.obj

-     .\glut_get.obj

-     .\glut_hel10.obj

-     .\glut_hel12.obj

-     .\glut_hel18.obj

-     .\glut_init.obj

-     .\glut_input.obj

-     .\glut_key.obj

-     .\glut_keyctrl.obj

-     .\glut_keyup.obj

-     .\glut_mesa.obj

-     .\glut_modifier.obj

-     .\glut_roman.obj

-     .\glut_shapes.obj

-     .\glut_stroke.obj

-     .\glut_swap.obj

-     .\glut_teapot.obj

-     .\glut_tr24.obj

-     .\glut_util.obj

-     .\glut_vidresize.obj

-     .\glut_warp.obj

-     .\glut_win.obj

-     .\glut_winmisc.obj

-     .\os2_glx.obj

-     .\os2_menu.obj

-<<

-

-.\os2_winproc.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \

-    gl\os2mesa.h \

-    gl\gl.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h

-

-.\os2_menu.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\os2_glx.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    gl\os2mesa.h \

-    gl\gl.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h

-

-.\glut_winmisc.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_win.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_win.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutos2.h \

-    gl\os2mesa.h \

-    gl\gl.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h

-

-.\glut_warp.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_warp.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_vidresize.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_vidresize.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_util.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_util.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_tr24.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_tr24.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h

-

-.\glut_teapot.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_teapot.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_swap.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_swap.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_stroke.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_stroke.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_shapes.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_shapes.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_roman.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_roman.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h

-

-.\glut_modifier.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_modifier.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_mesa.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_mesa.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_keyup.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_keyup.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_keyctrl.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_keyctrl.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_key.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_key.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_input.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_input.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_init.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_init.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_hel18.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_hel18.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h

-

-.\glut_hel12.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_hel12.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h

-

-.\glut_hel10.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_hel10.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h

-

-.\glut_get.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_get.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_gamemode.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_gamemode.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_fullscrn.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_fullscrn.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_ext.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_ext.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_event.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_event.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_cursor.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_cmap.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h

-

-.\glut_cindex.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_bitmap.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\glut_9x15.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h

-

-.\glut_8x13.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h

-

-.\glutOverlay.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h

-

-.\WarpWin.obj: \

-    G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \

-    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h

-

-.\libGlut.LIB: \

-    .\libGlut.dll

+# Makefile
+# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003
+#
+# The actions included in this make file are:
+#  Compile::C++ Compiler
+#  Link::Linker
+#  Lib::Import Lib
+
+.SUFFIXES:
+
+.SUFFIXES: \
+    .LIB .cpp .dll .obj 
+
+.cpp.obj:
+    @echo " Compile::C++ Compiler "
+    icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s
+
+{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj:
+    @echo " Compile::C++ Compiler "
+    icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s
+
+.dll.LIB:
+    @echo " Lib::Import Lib "
+    implib.exe %|dpfF.LIB %s
+
+{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB:
+    @echo " Lib::Import Lib "
+    implib.exe %|dpfF.LIB %s
+
+all: \
+    .\libGlut.LIB
+
+.\libGlut.dll: \
+    .\os2_winproc.obj \
+    .\WarpWin.obj \
+    .\glutOverlay.obj \
+    .\glut_8x13.obj \
+    .\glut_9x15.obj \
+    .\glut_bitmap.obj \
+    .\glut_cindex.obj \
+    .\glut_cmap.obj \
+    .\glut_cursor.obj \
+    .\glut_event.obj \
+    .\glut_ext.obj \
+    .\glut_fullscrn.obj \
+    .\glut_gamemode.obj \
+    .\glut_get.obj \
+    .\glut_hel10.obj \
+    .\glut_hel12.obj \
+    .\glut_hel18.obj \
+    .\glut_init.obj \
+    .\glut_input.obj \
+    .\glut_key.obj \
+    .\glut_keyctrl.obj \
+    .\glut_keyup.obj \
+    .\glut_mesa.obj \
+    .\glut_modifier.obj \
+    .\glut_roman.obj \
+    .\glut_shapes.obj \
+    .\glut_stroke.obj \
+    .\glut_swap.obj \
+    .\glut_teapot.obj \
+    .\glut_tr24.obj \
+    .\glut_util.obj \
+    .\glut_vidresize.obj \
+    .\glut_warp.obj \
+    .\glut_win.obj \
+    .\glut_winmisc.obj \
+    .\os2_glx.obj \
+    .\os2_menu.obj \
+    ..\si-glu\libGLU.lib \
+    ..\MesaDll\MesaGL2.lib \
+    ..\drv\DrvLoad\MesaDrvLoad.lib \
+    {$(LIB)}libGlut.DEF
+    @echo " Link::Linker "
+    icc.exe @<<
+     /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc"
+     /FelibGlut.dll 
+     ..\si-glu\libGLU.lib 
+     ..\MesaDll\MesaGL2.lib 
+     ..\drv\DrvLoad\MesaDrvLoad.lib 
+     libGlut.DEF
+     .\os2_winproc.obj
+     .\WarpWin.obj
+     .\glutOverlay.obj
+     .\glut_8x13.obj
+     .\glut_9x15.obj
+     .\glut_bitmap.obj
+     .\glut_cindex.obj
+     .\glut_cmap.obj
+     .\glut_cursor.obj
+     .\glut_event.obj
+     .\glut_ext.obj
+     .\glut_fullscrn.obj
+     .\glut_gamemode.obj
+     .\glut_get.obj
+     .\glut_hel10.obj
+     .\glut_hel12.obj
+     .\glut_hel18.obj
+     .\glut_init.obj
+     .\glut_input.obj
+     .\glut_key.obj
+     .\glut_keyctrl.obj
+     .\glut_keyup.obj
+     .\glut_mesa.obj
+     .\glut_modifier.obj
+     .\glut_roman.obj
+     .\glut_shapes.obj
+     .\glut_stroke.obj
+     .\glut_swap.obj
+     .\glut_teapot.obj
+     .\glut_tr24.obj
+     .\glut_util.obj
+     .\glut_vidresize.obj
+     .\glut_warp.obj
+     .\glut_win.obj
+     .\glut_winmisc.obj
+     .\os2_glx.obj
+     .\os2_menu.obj
+<<
+
+.\os2_winproc.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
+    gl\os2mesa.h \
+    gl\gl.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h
+
+.\os2_menu.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\os2_glx.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    gl\os2mesa.h \
+    gl\gl.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h
+
+.\glut_winmisc.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_win.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_win.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutos2.h \
+    gl\os2mesa.h \
+    gl\gl.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h
+
+.\glut_warp.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_warp.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_vidresize.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_vidresize.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_util.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_util.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_tr24.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_tr24.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_teapot.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_teapot.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_swap.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_swap.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_stroke.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_stroke.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_shapes.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_shapes.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_roman.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_roman.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h
+
+.\glut_modifier.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_modifier.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_mesa.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_mesa.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_keyup.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_keyup.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_keyctrl.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_keyctrl.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_key.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_key.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_input.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_input.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_init.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_init.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_hel18.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_hel18.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_hel12.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_hel12.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_hel10.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_hel10.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_get.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_get.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_gamemode.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_gamemode.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_fullscrn.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_fullscrn.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_ext.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_ext.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_event.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_event.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_cursor.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_cmap.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h
+
+.\glut_cindex.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_bitmap.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\glut_9x15.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glut_8x13.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h
+
+.\glutOverlay.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h
+
+.\WarpWin.obj: \
+    G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \
+    {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h
+
+.\libGlut.LIB: \
+    .\libGlut.dll
diff --git a/src/glut/os2/glutOverlay.cpp b/src/glut/os2/glutOverlay.cpp
index 563708d..d57c4e7 100644
--- a/src/glut/os2/glutOverlay.cpp
+++ b/src/glut/os2/glutOverlay.cpp
@@ -1,133 +1,133 @@
-/***********************************************************

- *     Copyright (C) 1997, Be Inc.  All rights reserved.

- *

- *  FILE:      glutOverlay.cpp

- *

- *     DESCRIPTION:    we don't support overlays, so this code is

- *             really simple

- ***********************************************************/

-

-/***********************************************************

- *     Headers

- ***********************************************************/

-#include <GL/glut.h>

-#include "glutint.h"

-#include "glutbitmap.h"

-#include "glutstroke.h"

-

-GLUTAPI void GLUTAPIENTRY

-glutEstablishOverlay(void)

-{

-       __glutFatalError("OS2PM lacks overlay support.");

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutUseLayer(GLenum layer) {

-       // ignore

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutRemoveOverlay(void) {

-       // ignore

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutPostOverlayRedisplay(void) {

-       // ignore

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutShowOverlay(void) {

-       // ignore

-}

-

-GLUTAPI void GLUTAPIENTRY glutHideOverlay(void)

-{

-       // ignore

-}

-

-int GLUTAPIENTRY

-glutLayerGet(GLenum param)

-{

-       // ignore

-}

-

-/***********************************************************

- *     Unsupported callbacks

- ***********************************************************/

-GLUTAPI void GLUTAPIENTRY

-glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutDialsFunc(GLUTdialsCB dialsFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc)

-{

-}

-

-GLUTAPI void GLUTAPIENTRY

-glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc)

-{

-}

-GLUTAPI void GLUTAPIENTRY

-glutPostWindowOverlayRedisplay(int win)

-{ //

-}

-

-void GLUTAPIENTRY

-glutInitDisplayString(const char *string)

-{ //

-}

-void GLUTAPIENTRY

-glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval)

-{ //

-}

-

-void GLUTAPIENTRY

-glutForceJoystickFunc(void)

-{ //

-}

-

-

-int  GLUTAPIENTRY

-glutBitmapWidth(GLUTbitmapFont font, int c)

-{  return 0;

-}

-int  GLUTAPIENTRY

-glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)

-{ //

-  return 0;

-}

-int GLUTAPIENTRY

-glutStrokeWidth(GLUTstrokeFont font, int c)

-{  return 0;

-}

-int GLUTAPIENTRY

-glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)

-{ return 0;

-}

+/***********************************************************
+ *     Copyright (C) 1997, Be Inc.  All rights reserved.
+ *
+ *  FILE:      glutOverlay.cpp
+ *
+ *     DESCRIPTION:    we don't support overlays, so this code is
+ *             really simple
+ ***********************************************************/
+
+/***********************************************************
+ *     Headers
+ ***********************************************************/
+#include <GL/glut.h>
+#include "glutint.h"
+#include "glutbitmap.h"
+#include "glutstroke.h"
+
+GLUTAPI void GLUTAPIENTRY
+glutEstablishOverlay(void)
+{
+       __glutFatalError("OS2PM lacks overlay support.");
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutUseLayer(GLenum layer) {
+       // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutRemoveOverlay(void) {
+       // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutPostOverlayRedisplay(void) {
+       // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutShowOverlay(void) {
+       // ignore
+}
+
+GLUTAPI void GLUTAPIENTRY glutHideOverlay(void)
+{
+       // ignore
+}
+
+int GLUTAPIENTRY
+glutLayerGet(GLenum param)
+{
+       // ignore
+}
+
+/***********************************************************
+ *     Unsupported callbacks
+ ***********************************************************/
+GLUTAPI void GLUTAPIENTRY
+glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutDialsFunc(GLUTdialsCB dialsFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc)
+{
+}
+
+GLUTAPI void GLUTAPIENTRY
+glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc)
+{
+}
+GLUTAPI void GLUTAPIENTRY
+glutPostWindowOverlayRedisplay(int win)
+{ //
+}
+
+void GLUTAPIENTRY
+glutInitDisplayString(const char *string)
+{ //
+}
+void GLUTAPIENTRY
+glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval)
+{ //
+}
+
+void GLUTAPIENTRY
+glutForceJoystickFunc(void)
+{ //
+}
+
+
+int  GLUTAPIENTRY
+glutBitmapWidth(GLUTbitmapFont font, int c)
+{  return 0;
+}
+int  GLUTAPIENTRY
+glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)
+{ //
+  return 0;
+}
+int GLUTAPIENTRY
+glutStrokeWidth(GLUTstrokeFont font, int c)
+{  return 0;
+}
+int GLUTAPIENTRY
+glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)
+{ return 0;
+}
diff --git a/src/glut/os2/glut_8x13.cpp b/src/glut/os2/glut_8x13.cpp
index e361e17..29ea6ea 100644
--- a/src/glut/os2/glut_8x13.cpp
+++ b/src/glut/os2/glut_8x13.cpp
@@ -1,2076 +1,2076 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#define glutBitmap8By13 XXX

-#include "glutbitmap.h"

-#undef glutBitmap8By13

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch0data[] = { 0x0 };

-static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data};

-#else

-static const BitmapCharRec ch0 = {0,0,0,0,8,0};

-#endif

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch32data[] = { 0x0 };

-static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data};

-#else

-static const BitmapCharRec ch32 = {0,0,0,0,8,0};

-#endif

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch127data[] = { 0x0 };

-static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data};

-#else

-static const BitmapCharRec ch127 = {0,0,0,0,8,0};

-#endif

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch160data[] = { 0x0 };

-static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data};

-#else

-static const BitmapCharRec ch160 = {0,0,0,0,8,0};

-#endif

-

-/* char: 0xff */

-

-static const GLubyte ch255data[] = {

-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data};

-

-/* char: 0xfe */

-

-static const GLubyte ch254data[] = {

-0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,

-};

-

-static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data};

-

-/* char: 0xfd */

-

-static const GLubyte ch253data[] = {

-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data};

-

-/* char: 0xfc */

-

-static const GLubyte ch252data[] = {

-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data};

-

-/* char: 0xfb */

-

-static const GLubyte ch251data[] = {

-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data};

-

-/* char: 0xfa */

-

-static const GLubyte ch250data[] = {

-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data};

-

-/* char: 0xf9 */

-

-static const GLubyte ch249data[] = {

-0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data};

-

-/* char: 0xf8 */

-

-static const GLubyte ch248data[] = {

-0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4,

-};

-

-static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data};

-

-/* char: 0xf7 */

-

-static const GLubyte ch247data[] = {

-0x20,0x20,0x0,0xf8,0x0,0x20,0x20,

-};

-

-static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data};

-

-/* char: 0xf6 */

-

-static const GLubyte ch246data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data};

-

-/* char: 0xf5 */

-

-static const GLubyte ch245data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data};

-

-/* char: 0xf4 */

-

-static const GLubyte ch244data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data};

-

-/* char: 0xf3 */

-

-static const GLubyte ch243data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data};

-

-/* char: 0xf2 */

-

-static const GLubyte ch242data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data};

-

-/* char: 0xf1 */

-

-static const GLubyte ch241data[] = {

-0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data};

-

-/* char: 0xf0 */

-

-static const GLubyte ch240data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48,

-};

-

-static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data};

-

-/* char: 0xef */

-

-static const GLubyte ch239data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50,

-};

-

-static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data};

-

-/* char: 0xee */

-

-static const GLubyte ch238data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60,

-};

-

-static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data};

-

-/* char: 0xed */

-

-static const GLubyte ch237data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20,

-};

-

-static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data};

-

-/* char: 0xec */

-

-static const GLubyte ch236data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data};

-

-/* char: 0xeb */

-

-static const GLubyte ch235data[] = {

-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data};

-

-/* char: 0xea */

-

-static const GLubyte ch234data[] = {

-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data};

-

-/* char: 0xe9 */

-

-static const GLubyte ch233data[] = {

-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data};

-

-/* char: 0xe8 */

-

-static const GLubyte ch232data[] = {

-0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data};

-

-/* char: 0xe7 */

-

-static const GLubyte ch231data[] = {

-0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data};

-

-/* char: 0xe6 */

-

-static const GLubyte ch230data[] = {

-0x6c,0x92,0x90,0x7c,0x12,0x6c,

-};

-

-static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};

-

-/* char: 0xe5 */

-

-static const GLubyte ch229data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30,

-};

-

-static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data};

-

-/* char: 0xe4 */

-

-static const GLubyte ch228data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data};

-

-/* char: 0xe3 */

-

-static const GLubyte ch227data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data};

-

-/* char: 0xe2 */

-

-static const GLubyte ch226data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data};

-

-/* char: 0xe1 */

-

-static const GLubyte ch225data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data};

-

-/* char: 0xe0 */

-

-static const GLubyte ch224data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data};

-

-/* char: 0xdf */

-

-static const GLubyte ch223data[] = {

-0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data};

-

-/* char: 0xde */

-

-static const GLubyte ch222data[] = {

-0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,

-};

-

-static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};

-

-/* char: 0xdd */

-

-static const GLubyte ch221data[] = {

-0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data};

-

-/* char: 0xdc */

-

-static const GLubyte ch220data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};

-

-/* char: 0xdb */

-

-static const GLubyte ch219data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data};

-

-/* char: 0xda */

-

-static const GLubyte ch218data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data};

-

-/* char: 0xd9 */

-

-static const GLubyte ch217data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data};

-

-/* char: 0xd8 */

-

-static const GLubyte ch216data[] = {

-0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,

-};

-

-static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data};

-

-/* char: 0xd7 */

-

-static const GLubyte ch215data[] = {

-0x84,0x48,0x30,0x30,0x48,0x84,

-};

-

-static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data};

-

-/* char: 0xd6 */

-

-static const GLubyte ch214data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data};

-

-/* char: 0xd5 */

-

-static const GLubyte ch213data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14,

-};

-

-static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data};

-

-/* char: 0xd4 */

-

-static const GLubyte ch212data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18,

-};

-

-static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data};

-

-/* char: 0xd3 */

-

-static const GLubyte ch211data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data};

-

-/* char: 0xd2 */

-

-static const GLubyte ch210data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10,

-};

-

-static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data};

-

-/* char: 0xd1 */

-

-static const GLubyte ch209data[] = {

-0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14,

-};

-

-static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data};

-

-/* char: 0xd0 */

-

-static const GLubyte ch208data[] = {

-0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc,

-};

-

-static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data};

-

-/* char: 0xcf */

-

-static const GLubyte ch207data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,

-};

-

-static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data};

-

-/* char: 0xce */

-

-static const GLubyte ch206data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data};

-

-/* char: 0xcd */

-

-static const GLubyte ch205data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data};

-

-/* char: 0xcc */

-

-static const GLubyte ch204data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data};

-

-/* char: 0xcb */

-

-static const GLubyte ch203data[] = {

-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data};

-

-/* char: 0xca */

-

-static const GLubyte ch202data[] = {

-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data};

-

-/* char: 0xc9 */

-

-static const GLubyte ch201data[] = {

-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data};

-

-/* char: 0xc8 */

-

-static const GLubyte ch200data[] = {

-0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data};

-

-/* char: 0xc7 */

-

-static const GLubyte ch199data[] = {

-0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data};

-

-/* char: 0xc6 */

-

-static const GLubyte ch198data[] = {

-0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e,

-};

-

-static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data};

-

-/* char: 0xc5 */

-

-static const GLubyte ch197data[] = {

-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30,

-};

-

-static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data};

-

-/* char: 0xc4 */

-

-static const GLubyte ch196data[] = {

-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48,

-};

-

-static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data};

-

-/* char: 0xc3 */

-

-static const GLubyte ch195data[] = {

-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data};

-

-/* char: 0xc2 */

-

-static const GLubyte ch194data[] = {

-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30,

-};

-

-static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data};

-

-/* char: 0xc1 */

-

-static const GLubyte ch193data[] = {

-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data};

-

-/* char: 0xc0 */

-

-static const GLubyte ch192data[] = {

-0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data};

-

-/* char: 0xbf */

-

-static const GLubyte ch191data[] = {

-0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20,

-};

-

-static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data};

-

-/* char: 0xbe */

-

-static const GLubyte ch190data[] = {

-0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,

-};

-

-static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data};

-

-/* char: 0xbd */

-

-static const GLubyte ch189data[] = {

-0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data};

-

-/* char: 0xbc */

-

-static const GLubyte ch188data[] = {

-0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data};

-

-/* char: 0xbb */

-

-static const GLubyte ch187data[] = {

-0x90,0x48,0x24,0x12,0x24,0x48,0x90,

-};

-

-static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data};

-

-/* char: 0xba */

-

-static const GLubyte ch186data[] = {

-0xf0,0x0,0x60,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data};

-

-/* char: 0xb9 */

-

-static const GLubyte ch185data[] = {

-0xe0,0x40,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data};

-

-/* char: 0xb8 */

-

-static const GLubyte ch184data[] = {

-0xc0,0x40,

-};

-

-static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data};

-

-/* char: 0xb7 */

-

-static const GLubyte ch183data[] = {

-0xc0,

-};

-

-static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data};

-

-/* char: 0xb6 */

-

-static const GLubyte ch182data[] = {

-0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,

-};

-

-static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data};

-

-/* char: 0xb5 */

-

-static const GLubyte ch181data[] = {

-0x80,0xb4,0xcc,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data};

-

-/* char: 0xb4 */

-

-static const GLubyte ch180data[] = {

-0x80,0x40,

-};

-

-static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data};

-

-/* char: 0xb3 */

-

-static const GLubyte ch179data[] = {

-0x60,0x90,0x10,0x20,0x90,0x60,

-};

-

-static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data};

-

-/* char: 0xb2 */

-

-static const GLubyte ch178data[] = {

-0xf0,0x80,0x60,0x10,0x90,0x60,

-};

-

-static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data};

-

-/* char: 0xb1 */

-

-static const GLubyte ch177data[] = {

-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data};

-

-/* char: 0xb0 */

-

-static const GLubyte ch176data[] = {

-0x60,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data};

-

-/* char: 0xaf */

-

-static const GLubyte ch175data[] = {

-0xfc,

-};

-

-static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data};

-

-/* char: 0xae */

-

-static const GLubyte ch174data[] = {

-0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38,

-};

-

-static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data};

-

-/* char: 0xad */

-

-static const GLubyte ch173data[] = {

-0xfc,

-};

-

-static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data};

-

-/* char: 0xac */

-

-static const GLubyte ch172data[] = {

-0x4,0x4,0x4,0xfc,

-};

-

-static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data};

-

-/* char: 0xab */

-

-static const GLubyte ch171data[] = {

-0x12,0x24,0x48,0x90,0x48,0x24,0x12,

-};

-

-static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data};

-

-/* char: 0xaa */

-

-static const GLubyte ch170data[] = {

-0xf8,0x0,0x78,0x88,0x78,0x8,0x70,

-};

-

-static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data};

-

-/* char: 0xa9 */

-

-static const GLubyte ch169data[] = {

-0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38,

-};

-

-static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data};

-

-/* char: 0xa8 */

-

-static const GLubyte ch168data[] = {

-0xd8,

-};

-

-static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data};

-

-/* char: 0xa7 */

-

-static const GLubyte ch167data[] = {

-0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60,

-};

-

-static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data};

-

-/* char: 0xa6 */

-

-static const GLubyte ch166data[] = {

-0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data};

-

-/* char: 0xa5 */

-

-static const GLubyte ch165data[] = {

-0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data};

-

-/* char: 0xa4 */

-

-static const GLubyte ch164data[] = {

-0x84,0x78,0x48,0x48,0x78,0x84,

-};

-

-static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data};

-

-/* char: 0xa3 */

-

-static const GLubyte ch163data[] = {

-0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,

-};

-

-static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data};

-

-/* char: 0xa2 */

-

-static const GLubyte ch162data[] = {

-0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20,

-};

-

-static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data};

-

-/* char: 0xa1 */

-

-static const GLubyte ch161data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,

-};

-

-static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data};

-

-/* char: 0x7e '~' */

-

-static const GLubyte ch126data[] = {

-0x90,0xa8,0x48,

-};

-

-static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data};

-

-/* char: 0x7d '}' */

-

-static const GLubyte ch125data[] = {

-0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0,

-};

-

-static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data};

-

-/* char: 0x7c '|' */

-

-static const GLubyte ch124data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data};

-

-/* char: 0x7b '{' */

-

-static const GLubyte ch123data[] = {

-0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38,

-};

-

-static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data};

-

-/* char: 0x7a 'z' */

-

-static const GLubyte ch122data[] = {

-0xfc,0x40,0x20,0x10,0x8,0xfc,

-};

-

-static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data};

-

-/* char: 0x79 'y' */

-

-static const GLubyte ch121data[] = {

-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data};

-

-/* char: 0x78 'x' */

-

-static const GLubyte ch120data[] = {

-0x84,0x48,0x30,0x30,0x48,0x84,

-};

-

-static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data};

-

-/* char: 0x77 'w' */

-

-static const GLubyte ch119data[] = {

-0x44,0xaa,0x92,0x92,0x82,0x82,

-};

-

-static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};

-

-/* char: 0x76 'v' */

-

-static const GLubyte ch118data[] = {

-0x20,0x50,0x50,0x88,0x88,0x88,

-};

-

-static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data};

-

-/* char: 0x75 'u' */

-

-static const GLubyte ch117data[] = {

-0x74,0x88,0x88,0x88,0x88,0x88,

-};

-

-static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data};

-

-/* char: 0x74 't' */

-

-static const GLubyte ch116data[] = {

-0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40,

-};

-

-static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data};

-

-/* char: 0x73 's' */

-

-static const GLubyte ch115data[] = {

-0x78,0x84,0x18,0x60,0x84,0x78,

-};

-

-static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data};

-

-/* char: 0x72 'r' */

-

-static const GLubyte ch114data[] = {

-0x40,0x40,0x40,0x40,0x44,0xb8,

-};

-

-static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data};

-

-/* char: 0x71 'q' */

-

-static const GLubyte ch113data[] = {

-0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74,

-};

-

-static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data};

-

-/* char: 0x70 'p' */

-

-static const GLubyte ch112data[] = {

-0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8,

-};

-

-static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data};

-

-/* char: 0x6f 'o' */

-

-static const GLubyte ch111data[] = {

-0x78,0x84,0x84,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data};

-

-/* char: 0x6e 'n' */

-

-static const GLubyte ch110data[] = {

-0x84,0x84,0x84,0x84,0xc4,0xb8,

-};

-

-static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data};

-

-/* char: 0x6d 'm' */

-

-static const GLubyte ch109data[] = {

-0x82,0x92,0x92,0x92,0x92,0xec,

-};

-

-static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};

-

-/* char: 0x6c 'l' */

-

-static const GLubyte ch108data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60,

-};

-

-static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data};

-

-/* char: 0x6b 'k' */

-

-static const GLubyte ch107data[] = {

-0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data};

-

-/* char: 0x6a 'j' */

-

-static const GLubyte ch106data[] = {

-0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8,

-};

-

-static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data};

-

-/* char: 0x69 'i' */

-

-static const GLubyte ch105data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20,

-};

-

-static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data};

-

-/* char: 0x68 'h' */

-

-static const GLubyte ch104data[] = {

-0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data};

-

-/* char: 0x67 'g' */

-

-static const GLubyte ch103data[] = {

-0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74,

-};

-

-static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data};

-

-/* char: 0x66 'f' */

-

-static const GLubyte ch102data[] = {

-0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38,

-};

-

-static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data};

-

-/* char: 0x65 'e' */

-

-static const GLubyte ch101data[] = {

-0x78,0x84,0x80,0xfc,0x84,0x78,

-};

-

-static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data};

-

-/* char: 0x64 'd' */

-

-static const GLubyte ch100data[] = {

-0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4,

-};

-

-static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data};

-

-/* char: 0x63 'c' */

-

-static const GLubyte ch99data[] = {

-0x78,0x84,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data};

-

-/* char: 0x62 'b' */

-

-static const GLubyte ch98data[] = {

-0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data};

-

-/* char: 0x61 'a' */

-

-static const GLubyte ch97data[] = {

-0x74,0x8c,0x84,0x7c,0x4,0x78,

-};

-

-static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data};

-

-/* char: 0x60 '`' */

-

-static const GLubyte ch96data[] = {

-0x10,0x60,0xe0,

-};

-

-static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data};

-

-/* char: 0x5f '_' */

-

-static const GLubyte ch95data[] = {

-0xfe,

-};

-

-static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data};

-

-/* char: 0x5e '^' */

-

-static const GLubyte ch94data[] = {

-0x88,0x50,0x20,

-};

-

-static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data};

-

-/* char: 0x5d ']' */

-

-static const GLubyte ch93data[] = {

-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,

-};

-

-static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data};

-

-/* char: 0x5c '\' */

-

-static const GLubyte ch92data[] = {

-0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80,

-};

-

-static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data};

-

-/* char: 0x5b '[' */

-

-static const GLubyte ch91data[] = {

-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,

-};

-

-static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data};

-

-/* char: 0x5a 'Z' */

-

-static const GLubyte ch90data[] = {

-0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc,

-};

-

-static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data};

-

-/* char: 0x59 'Y' */

-

-static const GLubyte ch89data[] = {

-0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data};

-

-/* char: 0x58 'X' */

-

-static const GLubyte ch88data[] = {

-0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data};

-

-/* char: 0x57 'W' */

-

-static const GLubyte ch87data[] = {

-0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data};

-

-/* char: 0x56 'V' */

-

-static const GLubyte ch86data[] = {

-0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data};

-

-/* char: 0x55 'U' */

-

-static const GLubyte ch85data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};

-

-/* char: 0x54 'T' */

-

-static const GLubyte ch84data[] = {

-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,

-};

-

-static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data};

-

-/* char: 0x53 'S' */

-

-static const GLubyte ch83data[] = {

-0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};

-

-/* char: 0x52 'R' */

-

-static const GLubyte ch82data[] = {

-0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8,

-};

-

-static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};

-

-/* char: 0x51 'Q' */

-

-static const GLubyte ch81data[] = {

-0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data};

-

-/* char: 0x50 'P' */

-

-static const GLubyte ch80data[] = {

-0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,

-};

-

-static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};

-

-/* char: 0x4f 'O' */

-

-static const GLubyte ch79data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data};

-

-/* char: 0x4e 'N' */

-

-static const GLubyte ch78data[] = {

-0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84,

-};

-

-static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data};

-

-/* char: 0x4d 'M' */

-

-static const GLubyte ch77data[] = {

-0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82,

-};

-

-static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data};

-

-/* char: 0x4c 'L' */

-

-static const GLubyte ch76data[] = {

-0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data};

-

-/* char: 0x4b 'K' */

-

-static const GLubyte ch75data[] = {

-0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84,

-};

-

-static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data};

-

-/* char: 0x4a 'J' */

-

-static const GLubyte ch74data[] = {

-0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c,

-};

-

-static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data};

-

-/* char: 0x49 'I' */

-

-static const GLubyte ch73data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,

-};

-

-static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data};

-

-/* char: 0x48 'H' */

-

-static const GLubyte ch72data[] = {

-0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data};

-

-/* char: 0x47 'G' */

-

-static const GLubyte ch71data[] = {

-0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data};

-

-/* char: 0x46 'F' */

-

-static const GLubyte ch70data[] = {

-0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,

-};

-

-static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};

-

-/* char: 0x45 'E' */

-

-static const GLubyte ch69data[] = {

-0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,

-};

-

-static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};

-

-/* char: 0x44 'D' */

-

-static const GLubyte ch68data[] = {

-0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,

-};

-

-static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data};

-

-/* char: 0x43 'C' */

-

-static const GLubyte ch67data[] = {

-0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data};

-

-/* char: 0x42 'B' */

-

-static const GLubyte ch66data[] = {

-0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,

-};

-

-static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data};

-

-/* char: 0x41 'A' */

-

-static const GLubyte ch65data[] = {

-0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30,

-};

-

-static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data};

-

-/* char: 0x40 '@' */

-

-static const GLubyte ch64data[] = {

-0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data};

-

-/* char: 0x3f '?' */

-

-static const GLubyte ch63data[] = {

-0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data};

-

-/* char: 0x3e '>' */

-

-static const GLubyte ch62data[] = {

-0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80,

-};

-

-static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data};

-

-/* char: 0x3d '=' */

-

-static const GLubyte ch61data[] = {

-0xfc,0x0,0x0,0xfc,

-};

-

-static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data};

-

-/* char: 0x3c '<' */

-

-static const GLubyte ch60data[] = {

-0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8,

-};

-

-static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data};

-

-/* char: 0x3b ';' */

-

-static const GLubyte ch59data[] = {

-0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20,

-};

-

-static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data};

-

-/* char: 0x3a ':' */

-

-static const GLubyte ch58data[] = {

-0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40,

-};

-

-static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data};

-

-/* char: 0x39 '9' */

-

-static const GLubyte ch57data[] = {

-0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data};

-

-/* char: 0x38 '8' */

-

-static const GLubyte ch56data[] = {

-0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data};

-

-/* char: 0x37 '7' */

-

-static const GLubyte ch55data[] = {

-0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc,

-};

-

-static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data};

-

-/* char: 0x36 '6' */

-

-static const GLubyte ch54data[] = {

-0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38,

-};

-

-static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data};

-

-/* char: 0x35 '5' */

-

-static const GLubyte ch53data[] = {

-0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc,

-};

-

-static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data};

-

-/* char: 0x34 '4' */

-

-static const GLubyte ch52data[] = {

-0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8,

-};

-

-static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data};

-

-/* char: 0x33 '3' */

-

-static const GLubyte ch51data[] = {

-0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc,

-};

-

-static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data};

-

-/* char: 0x32 '2' */

-

-static const GLubyte ch50data[] = {

-0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data};

-

-/* char: 0x31 '1' */

-

-static const GLubyte ch49data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,

-};

-

-static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data};

-

-/* char: 0x30 '0' */

-

-static const GLubyte ch48data[] = {

-0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30,

-};

-

-static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data};

-

-/* char: 0x2f '/' */

-

-static const GLubyte ch47data[] = {

-0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2,

-};

-

-static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data};

-

-/* char: 0x2e '.' */

-

-static const GLubyte ch46data[] = {

-0x40,0xe0,0x40,

-};

-

-static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data};

-

-/* char: 0x2d '-' */

-

-static const GLubyte ch45data[] = {

-0xfc,

-};

-

-static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data};

-

-/* char: 0x2c ',' */

-

-static const GLubyte ch44data[] = {

-0x80,0x60,0x70,

-};

-

-static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data};

-

-/* char: 0x2b '+' */

-

-static const GLubyte ch43data[] = {

-0x20,0x20,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data};

-

-/* char: 0x2a '*' */

-

-static const GLubyte ch42data[] = {

-0x48,0x30,0xfc,0x30,0x48,

-};

-

-static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data};

-

-/* char: 0x29 ')' */

-

-static const GLubyte ch41data[] = {

-0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80,

-};

-

-static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data};

-

-/* char: 0x28 '(' */

-

-static const GLubyte ch40data[] = {

-0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20,

-};

-

-static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data};

-

-/* char: 0x27 ''' */

-

-static const GLubyte ch39data[] = {

-0x80,0x60,0x70,

-};

-

-static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data};

-

-/* char: 0x26 '&' */

-

-static const GLubyte ch38data[] = {

-0x74,0x88,0x94,0x60,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data};

-

-/* char: 0x25 '%' */

-

-static const GLubyte ch37data[] = {

-0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44,

-};

-

-static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data};

-

-/* char: 0x24 '$' */

-

-static const GLubyte ch36data[] = {

-0x20,0xf0,0x28,0x70,0xa0,0x78,0x20,

-};

-

-static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data};

-

-/* char: 0x23 '#' */

-

-static const GLubyte ch35data[] = {

-0x48,0x48,0xfc,0x48,0xfc,0x48,0x48,

-};

-

-static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data};

-

-/* char: 0x22 '"' */

-

-static const GLubyte ch34data[] = {

-0x90,0x90,0x90,

-};

-

-static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data};

-

-/* char: 0x21 '!' */

-

-static const GLubyte ch33data[] = {

-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data};

-

-/* char: 0x1f */

-

-static const GLubyte ch31data[] = {

-0x80,

-};

-

-static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data};

-

-/* char: 0x1e */

-

-static const GLubyte ch30data[] = {

-0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,

-};

-

-static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data};

-

-/* char: 0x1d */

-

-static const GLubyte ch29data[] = {

-0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,

-};

-

-static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data};

-

-/* char: 0x1c */

-

-static const GLubyte ch28data[] = {

-0x88,0x48,0x48,0x48,0x48,0xfc,

-};

-

-static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data};

-

-/* char: 0x1b */

-

-static const GLubyte ch27data[] = {

-0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80,

-};

-

-static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data};

-

-/* char: 0x1a */

-

-static const GLubyte ch26data[] = {

-0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2,

-};

-

-static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data};

-

-/* char: 0x19 */

-

-static const GLubyte ch25data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data};

-

-/* char: 0x18 */

-

-static const GLubyte ch24data[] = {

-0x10,0x10,0x10,0x10,0x10,0xff,

-};

-

-static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data};

-

-/* char: 0x17 */

-

-static const GLubyte ch23data[] = {

-0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data};

-

-/* char: 0x16 */

-

-static const GLubyte ch22data[] = {

-0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data};

-

-/* char: 0x15 */

-

-static const GLubyte ch21data[] = {

-0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data};

-

-/* char: 0x14 */

-

-static const GLubyte ch20data[] = {

-0xff,

-};

-

-static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data};

-

-/* char: 0x13 */

-

-static const GLubyte ch19data[] = {

-0xff,

-};

-

-static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data};

-

-/* char: 0x12 */

-

-static const GLubyte ch18data[] = {

-0xff,

-};

-

-static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data};

-

-/* char: 0x11 */

-

-static const GLubyte ch17data[] = {

-0xff,

-};

-

-static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data};

-

-/* char: 0x10 */

-

-static const GLubyte ch16data[] = {

-0xff,

-};

-

-static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data};

-

-/* char: 0xf */

-

-static const GLubyte ch15data[] = {

-0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data};

-

-/* char: 0xe */

-

-static const GLubyte ch14data[] = {

-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data};

-

-/* char: 0xd */

-

-static const GLubyte ch13data[] = {

-0x80,0x80,0x80,0x80,0x80,0xf8,

-};

-

-static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data};

-

-/* char: 0xc */

-

-static const GLubyte ch12data[] = {

-0x10,0x10,0x10,0x10,0x10,0xf0,

-};

-

-static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data};

-

-/* char: 0xb */

-

-static const GLubyte ch11data[] = {

-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data};

-

-/* char: 0xa */

-

-static const GLubyte ch10data[] = {

-0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88,

-};

-

-static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data};

-

-/* char: 0x9 */

-

-static const GLubyte ch9data[] = {

-0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,

-};

-

-static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data};

-

-/* char: 0x8 */

-

-static const GLubyte ch8data[] = {

-0xfe,0x10,0x10,0xfe,0x10,0x10,

-};

-

-static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data};

-

-/* char: 0x7 */

-

-static const GLubyte ch7data[] = {

-0x70,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data};

-

-/* char: 0x6 */

-

-static const GLubyte ch6data[] = {

-0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data};

-

-/* char: 0x5 */

-

-static const GLubyte ch5data[] = {

-0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78,

-};

-

-static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data};

-

-/* char: 0x4 */

-

-static const GLubyte ch4data[] = {

-0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0,

-};

-

-static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data};

-

-/* char: 0x3 */

-

-static const GLubyte ch3data[] = {

-0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88,

-};

-

-static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data};

-

-/* char: 0x2 */

-

-static const GLubyte ch2data[] = {

-0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,

-};

-

-static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data};

-

-/* char: 0x1 */

-

-static const GLubyte ch1data[] = {

-0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,

-};

-

-static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data};

-

-static const BitmapCharRec * const chars[] = {

-&ch0,

-&ch1,

-&ch2,

-&ch3,

-&ch4,

-&ch5,

-&ch6,

-&ch7,

-&ch8,

-&ch9,

-&ch10,

-&ch11,

-&ch12,

-&ch13,

-&ch14,

-&ch15,

-&ch16,

-&ch17,

-&ch18,

-&ch19,

-&ch20,

-&ch21,

-&ch22,

-&ch23,

-&ch24,

-&ch25,

-&ch26,

-&ch27,

-&ch28,

-&ch29,

-&ch30,

-&ch31,

-&ch32,

-&ch33,

-&ch34,

-&ch35,

-&ch36,

-&ch37,

-&ch38,

-&ch39,

-&ch40,

-&ch41,

-&ch42,

-&ch43,

-&ch44,

-&ch45,

-&ch46,

-&ch47,

-&ch48,

-&ch49,

-&ch50,

-&ch51,

-&ch52,

-&ch53,

-&ch54,

-&ch55,

-&ch56,

-&ch57,

-&ch58,

-&ch59,

-&ch60,

-&ch61,

-&ch62,

-&ch63,

-&ch64,

-&ch65,

-&ch66,

-&ch67,

-&ch68,

-&ch69,

-&ch70,

-&ch71,

-&ch72,

-&ch73,

-&ch74,

-&ch75,

-&ch76,

-&ch77,

-&ch78,

-&ch79,

-&ch80,

-&ch81,

-&ch82,

-&ch83,

-&ch84,

-&ch85,

-&ch86,

-&ch87,

-&ch88,

-&ch89,

-&ch90,

-&ch91,

-&ch92,

-&ch93,

-&ch94,

-&ch95,

-&ch96,

-&ch97,

-&ch98,

-&ch99,

-&ch100,

-&ch101,

-&ch102,

-&ch103,

-&ch104,

-&ch105,

-&ch106,

-&ch107,

-&ch108,

-&ch109,

-&ch110,

-&ch111,

-&ch112,

-&ch113,

-&ch114,

-&ch115,

-&ch116,

-&ch117,

-&ch118,

-&ch119,

-&ch120,

-&ch121,

-&ch122,

-&ch123,

-&ch124,

-&ch125,

-&ch126,

-&ch127,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-&ch160,

-&ch161,

-&ch162,

-&ch163,

-&ch164,

-&ch165,

-&ch166,

-&ch167,

-&ch168,

-&ch169,

-&ch170,

-&ch171,

-&ch172,

-&ch173,

-&ch174,

-&ch175,

-&ch176,

-&ch177,

-&ch178,

-&ch179,

-&ch180,

-&ch181,

-&ch182,

-&ch183,

-&ch184,

-&ch185,

-&ch186,

-&ch187,

-&ch188,

-&ch189,

-&ch190,

-&ch191,

-&ch192,

-&ch193,

-&ch194,

-&ch195,

-&ch196,

-&ch197,

-&ch198,

-&ch199,

-&ch200,

-&ch201,

-&ch202,

-&ch203,

-&ch204,

-&ch205,

-&ch206,

-&ch207,

-&ch208,

-&ch209,

-&ch210,

-&ch211,

-&ch212,

-&ch213,

-&ch214,

-&ch215,

-&ch216,

-&ch217,

-&ch218,

-&ch219,

-&ch220,

-&ch221,

-&ch222,

-&ch223,

-&ch224,

-&ch225,

-&ch226,

-&ch227,

-&ch228,

-&ch229,

-&ch230,

-&ch231,

-&ch232,

-&ch233,

-&ch234,

-&ch235,

-&ch236,

-&ch237,

-&ch238,

-&ch239,

-&ch240,

-&ch241,

-&ch242,

-&ch243,

-&ch244,

-&ch245,

-&ch246,

-&ch247,

-&ch248,

-&ch249,

-&ch250,

-&ch251,

-&ch252,

-&ch253,

-&ch254,

-&ch255,

-};

-

-#if !defined(__IBMCPP__)

-const 

-#endif

-BitmapFontRec glutBitmap8By13 = {

-"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1",

-256,

-0,

-chars

-};

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmap8By13 XXX
+#include "glutbitmap.h"
+#undef glutBitmap8By13
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch0data[] = { 0x0 };
+static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data};
+#else
+static const BitmapCharRec ch0 = {0,0,0,0,8,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,8,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch127data[] = { 0x0 };
+static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data};
+#else
+static const BitmapCharRec ch127 = {0,0,0,0,8,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,8,0};
+#endif
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4,
+};
+
+static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x20,0x20,0x0,0xf8,0x0,0x20,0x20,
+};
+
+static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48,
+};
+
+static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60,
+};
+
+static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20,
+};
+
+static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x6c,0x92,0x90,0x7c,0x12,0x6c,
+};
+
+static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30,
+};
+
+static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,
+};
+
+static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,
+};
+
+static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x84,0x48,0x30,0x30,0x48,0x84,
+};
+
+static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18,
+};
+
+static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10,
+};
+
+static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e,
+};
+
+static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30,
+};
+
+static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48,
+};
+
+static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30,
+};
+
+static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20,
+};
+
+static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x90,0x48,0x24,0x12,0x24,0x48,0x90,
+};
+
+static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xf0,0x0,0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0xe0,0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xc0,0x40,
+};
+
+static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,
+};
+
+static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0xb4,0xcc,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x40,
+};
+
+static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x60,0x90,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf0,0x80,0x60,0x10,0x90,0x60,
+};
+
+static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38,
+};
+
+static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x4,0x4,0x4,0xfc,
+};
+
+static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x12,0x24,0x48,0x90,0x48,0x24,0x12,
+};
+
+static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xf8,0x0,0x78,0x88,0x78,0x8,0x70,
+};
+
+static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38,
+};
+
+static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xd8,
+};
+
+static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x84,0x78,0x48,0x48,0x78,0x84,
+};
+
+static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20,
+};
+
+static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data};
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x90,0xa8,0x48,
+};
+
+static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0,
+};
+
+static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38,
+};
+
+static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xfc,0x40,0x20,0x10,0x8,0xfc,
+};
+
+static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x84,0x48,0x30,0x30,0x48,0x84,
+};
+
+static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x44,0xaa,0x92,0x92,0x82,0x82,
+};
+
+static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x20,0x50,0x50,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x74,0x88,0x88,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40,
+};
+
+static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x78,0x84,0x18,0x60,0x84,0x78,
+};
+
+static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x40,0x40,0x40,0x40,0x44,0xb8,
+};
+
+static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74,
+};
+
+static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8,
+};
+
+static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x78,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x84,0x84,0x84,0x84,0xc4,0xb8,
+};
+
+static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x82,0x92,0x92,0x92,0x92,0xec,
+};
+
+static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60,
+};
+
+static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8,
+};
+
+static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20,
+};
+
+static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74,
+};
+
+static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38,
+};
+
+static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x78,0x84,0x80,0xfc,0x84,0x78,
+};
+
+static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4,
+};
+
+static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x78,0x84,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x74,0x8c,0x84,0x7c,0x4,0x78,
+};
+
+static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x10,0x60,0xe0,
+};
+
+static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xfe,
+};
+
+static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x88,0x50,0x20,
+};
+
+static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,
+};
+
+static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80,
+};
+
+static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,
+};
+
+static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc,
+};
+
+static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
+};
+
+static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84,
+};
+
+static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82,
+};
+
+static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84,
+};
+
+static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c,
+};
+
+static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
+};
+
+static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30,
+};
+
+static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xfc,0x0,0x0,0xfc,
+};
+
+static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8,
+};
+
+static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20,
+};
+
+static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40,
+};
+
+static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc,
+};
+
+static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38,
+};
+
+static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8,
+};
+
+static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc,
+};
+
+static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,
+};
+
+static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30,
+};
+
+static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2,
+};
+
+static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0x40,0xe0,0x40,
+};
+
+static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x60,0x70,
+};
+
+static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x48,0x30,0xfc,0x30,0x48,
+};
+
+static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x60,0x70,
+};
+
+static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x74,0x88,0x94,0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44,
+};
+
+static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x20,0xf0,0x28,0x70,0xa0,0x78,0x20,
+};
+
+static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x48,0x48,0xfc,0x48,0xfc,0x48,0x48,
+};
+
+static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data};
+
+/* char: 0x1f */
+
+static const GLubyte ch31data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data};
+
+/* char: 0x1e */
+
+static const GLubyte ch30data[] = {
+0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data};
+
+/* char: 0x1d */
+
+static const GLubyte ch29data[] = {
+0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,
+};
+
+static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data};
+
+/* char: 0x1c */
+
+static const GLubyte ch28data[] = {
+0x88,0x48,0x48,0x48,0x48,0xfc,
+};
+
+static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data};
+
+/* char: 0x1b */
+
+static const GLubyte ch27data[] = {
+0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80,
+};
+
+static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data};
+
+/* char: 0x1a */
+
+static const GLubyte ch26data[] = {
+0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2,
+};
+
+static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data};
+
+/* char: 0x19 */
+
+static const GLubyte ch25data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data};
+
+/* char: 0x18 */
+
+static const GLubyte ch24data[] = {
+0x10,0x10,0x10,0x10,0x10,0xff,
+};
+
+static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data};
+
+/* char: 0x17 */
+
+static const GLubyte ch23data[] = {
+0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data};
+
+/* char: 0x16 */
+
+static const GLubyte ch22data[] = {
+0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data};
+
+/* char: 0x15 */
+
+static const GLubyte ch21data[] = {
+0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data};
+
+/* char: 0x14 */
+
+static const GLubyte ch20data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data};
+
+/* char: 0x13 */
+
+static const GLubyte ch19data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data};
+
+/* char: 0x12 */
+
+static const GLubyte ch18data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data};
+
+/* char: 0x11 */
+
+static const GLubyte ch17data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data};
+
+/* char: 0x10 */
+
+static const GLubyte ch16data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data};
+
+/* char: 0xf */
+
+static const GLubyte ch15data[] = {
+0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data};
+
+/* char: 0xe */
+
+static const GLubyte ch14data[] = {
+0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data};
+
+/* char: 0xd */
+
+static const GLubyte ch13data[] = {
+0x80,0x80,0x80,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data};
+
+/* char: 0xc */
+
+static const GLubyte ch12data[] = {
+0x10,0x10,0x10,0x10,0x10,0xf0,
+};
+
+static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data};
+
+/* char: 0xb */
+
+static const GLubyte ch11data[] = {
+0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data};
+
+/* char: 0xa */
+
+static const GLubyte ch10data[] = {
+0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data};
+
+/* char: 0x9 */
+
+static const GLubyte ch9data[] = {
+0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,
+};
+
+static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data};
+
+/* char: 0x8 */
+
+static const GLubyte ch8data[] = {
+0xfe,0x10,0x10,0xfe,0x10,0x10,
+};
+
+static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data};
+
+/* char: 0x7 */
+
+static const GLubyte ch7data[] = {
+0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data};
+
+/* char: 0x6 */
+
+static const GLubyte ch6data[] = {
+0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data};
+
+/* char: 0x5 */
+
+static const GLubyte ch5data[] = {
+0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78,
+};
+
+static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data};
+
+/* char: 0x4 */
+
+static const GLubyte ch4data[] = {
+0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0,
+};
+
+static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data};
+
+/* char: 0x3 */
+
+static const GLubyte ch3data[] = {
+0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88,
+};
+
+static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data};
+
+/* char: 0x2 */
+
+static const GLubyte ch2data[] = {
+0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
+};
+
+static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data};
+
+/* char: 0x1 */
+
+static const GLubyte ch1data[] = {
+0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,
+};
+
+static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data};
+
+static const BitmapCharRec * const chars[] = {
+&ch0,
+&ch1,
+&ch2,
+&ch3,
+&ch4,
+&ch5,
+&ch6,
+&ch7,
+&ch8,
+&ch9,
+&ch10,
+&ch11,
+&ch12,
+&ch13,
+&ch14,
+&ch15,
+&ch16,
+&ch17,
+&ch18,
+&ch19,
+&ch20,
+&ch21,
+&ch22,
+&ch23,
+&ch24,
+&ch25,
+&ch26,
+&ch27,
+&ch28,
+&ch29,
+&ch30,
+&ch31,
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+&ch127,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const 
+#endif
+BitmapFontRec glutBitmap8By13 = {
+"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1",
+256,
+0,
+chars
+};
+
diff --git a/src/glut/os2/glut_9x15.cpp b/src/glut/os2/glut_9x15.cpp
index a3a02a4..d228a2b 100644
--- a/src/glut/os2/glut_9x15.cpp
+++ b/src/glut/os2/glut_9x15.cpp
@@ -1,2077 +1,2077 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#define glutBitmap9By15 XXX

-#include "glutbitmap.h"

-#undef glutBitmap9By15

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch0data[] = { 0x0 };

-static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data};

-#else

-static const BitmapCharRec ch0 = {0,0,0,0,9,0};

-#endif

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch32data[] = { 0x0 };

-static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data};

-#else

-static const BitmapCharRec ch32 = {0,0,0,0,9,0};

-#endif

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch127data[] = { 0x0 };

-static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data};

-#else

-static const BitmapCharRec ch127 = {0,0,0,0,9,0};

-#endif

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch160data[] = { 0x0 };

-static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data};

-#else

-static const BitmapCharRec ch160 = {0,0,0,0,9,0};

-#endif

-

-/* char: 0xff */

-

-static const GLubyte ch255data[] = {

-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data};

-

-/* char: 0xfe */

-

-static const GLubyte ch254data[] = {

-0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,

-};

-

-static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data};

-

-/* char: 0xfd */

-

-static const GLubyte ch253data[] = {

-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data};

-

-/* char: 0xfc */

-

-static const GLubyte ch252data[] = {

-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data};

-

-/* char: 0xfb */

-

-static const GLubyte ch251data[] = {

-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data};

-

-/* char: 0xfa */

-

-static const GLubyte ch250data[] = {

-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data};

-

-/* char: 0xf9 */

-

-static const GLubyte ch249data[] = {

-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data};

-

-/* char: 0xf8 */

-

-static const GLubyte ch248data[] = {

-0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2,

-};

-

-static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data};

-

-/* char: 0xf7 */

-

-static const GLubyte ch247data[] = {

-0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10,

-};

-

-static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data};

-

-/* char: 0xf6 */

-

-static const GLubyte ch246data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data};

-

-/* char: 0xf5 */

-

-static const GLubyte ch245data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data};

-

-/* char: 0xf4 */

-

-static const GLubyte ch244data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data};

-

-/* char: 0xf3 */

-

-static const GLubyte ch243data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data};

-

-/* char: 0xf2 */

-

-static const GLubyte ch242data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data};

-

-/* char: 0xf1 */

-

-static const GLubyte ch241data[] = {

-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data};

-

-/* char: 0xf0 */

-

-static const GLubyte ch240data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48,

-};

-

-static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data};

-

-/* char: 0xef */

-

-static const GLubyte ch239data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50,

-};

-

-static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data};

-

-/* char: 0xee */

-

-static const GLubyte ch238data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60,

-};

-

-static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data};

-

-/* char: 0xed */

-

-static const GLubyte ch237data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10,

-};

-

-static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data};

-

-/* char: 0xec */

-

-static const GLubyte ch236data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40,

-};

-

-static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data};

-

-/* char: 0xeb */

-

-static const GLubyte ch235data[] = {

-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data};

-

-/* char: 0xea */

-

-static const GLubyte ch234data[] = {

-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data};

-

-/* char: 0xe9 */

-

-static const GLubyte ch233data[] = {

-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data};

-

-/* char: 0xe8 */

-

-static const GLubyte ch232data[] = {

-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data};

-

-/* char: 0xe7 */

-

-static const GLubyte ch231data[] = {

-0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,

-};

-

-static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data};

-

-/* char: 0xe6 */

-

-static const GLubyte ch230data[] = {

-0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c,

-};

-

-static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data};

-

-/* char: 0xe5 */

-

-static const GLubyte ch229data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18,

-};

-

-static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data};

-

-/* char: 0xe4 */

-

-static const GLubyte ch228data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data};

-

-/* char: 0xe3 */

-

-static const GLubyte ch227data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data};

-

-/* char: 0xe2 */

-

-static const GLubyte ch226data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data};

-

-/* char: 0xe1 */

-

-static const GLubyte ch225data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data};

-

-/* char: 0xe0 */

-

-static const GLubyte ch224data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data};

-

-/* char: 0xdf */

-

-static const GLubyte ch223data[] = {

-0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data};

-

-/* char: 0xde */

-

-static const GLubyte ch222data[] = {

-0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80,

-};

-

-static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data};

-

-/* char: 0xdd */

-

-static const GLubyte ch221data[] = {

-0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data};

-

-/* char: 0xdc */

-

-static const GLubyte ch220data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data};

-

-/* char: 0xdb */

-

-static const GLubyte ch219data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data};

-

-/* char: 0xda */

-

-static const GLubyte ch218data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data};

-

-/* char: 0xd9 */

-

-static const GLubyte ch217data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data};

-

-/* char: 0xd8 */

-

-static const GLubyte ch216data[] = {

-0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2,

-};

-

-static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data};

-

-/* char: 0xd7 */

-

-static const GLubyte ch215data[] = {

-0x82,0x44,0x28,0x10,0x28,0x44,0x82,

-};

-

-static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data};

-

-/* char: 0xd6 */

-

-static const GLubyte ch214data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data};

-

-/* char: 0xd5 */

-

-static const GLubyte ch213data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data};

-

-/* char: 0xd4 */

-

-static const GLubyte ch212data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data};

-

-/* char: 0xd3 */

-

-static const GLubyte ch211data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data};

-

-/* char: 0xd2 */

-

-static const GLubyte ch210data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data};

-

-/* char: 0xd1 */

-

-static const GLubyte ch209data[] = {

-0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data};

-

-/* char: 0xd0 */

-

-static const GLubyte ch208data[] = {

-0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc,

-};

-

-static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data};

-

-/* char: 0xcf */

-

-static const GLubyte ch207data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,

-};

-

-static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data};

-

-/* char: 0xce */

-

-static const GLubyte ch206data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70,

-};

-

-static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data};

-

-/* char: 0xcd */

-

-static const GLubyte ch205data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10,

-};

-

-static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data};

-

-/* char: 0xcc */

-

-static const GLubyte ch204data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40,

-};

-

-static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data};

-

-/* char: 0xcb */

-

-static const GLubyte ch203data[] = {

-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data};

-

-/* char: 0xca */

-

-static const GLubyte ch202data[] = {

-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data};

-

-/* char: 0xc9 */

-

-static const GLubyte ch201data[] = {

-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data};

-

-/* char: 0xc8 */

-

-static const GLubyte ch200data[] = {

-0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data};

-

-/* char: 0xc7 */

-

-static const GLubyte ch199data[] = {

-0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,

-};

-

-static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data};

-

-/* char: 0xc6 */

-

-static const GLubyte ch198data[] = {

-0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e,

-};

-

-static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data};

-

-/* char: 0xc5 */

-

-static const GLubyte ch197data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10,

-};

-

-static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data};

-

-/* char: 0xc4 */

-

-static const GLubyte ch196data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28,

-};

-

-static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};

-

-/* char: 0xc3 */

-

-static const GLubyte ch195data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data};

-

-/* char: 0xc2 */

-

-static const GLubyte ch194data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38,

-};

-

-static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data};

-

-/* char: 0xc1 */

-

-static const GLubyte ch193data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8,

-};

-

-static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data};

-

-/* char: 0xc0 */

-

-static const GLubyte ch192data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20,

-};

-

-static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data};

-

-/* char: 0xbf */

-

-static const GLubyte ch191data[] = {

-0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10,

-};

-

-static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data};

-

-/* char: 0xbe */

-

-static const GLubyte ch190data[] = {

-0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,

-};

-

-static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data};

-

-/* char: 0xbd */

-

-static const GLubyte ch189data[] = {

-0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data};

-

-/* char: 0xbc */

-

-static const GLubyte ch188data[] = {

-0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data};

-

-/* char: 0xbb */

-

-static const GLubyte ch187data[] = {

-0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90,

-};

-

-static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};

-

-/* char: 0xba */

-

-static const GLubyte ch186data[] = {

-0xf8,0x0,0x70,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data};

-

-/* char: 0xb9 */

-

-static const GLubyte ch185data[] = {

-0xe0,0x40,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data};

-

-/* char: 0xb8 */

-

-static const GLubyte ch184data[] = {

-0x60,0x90,0x30,

-};

-

-static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data};

-

-/* char: 0xb7 */

-

-static const GLubyte ch183data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data};

-

-/* char: 0xb6 */

-

-static const GLubyte ch182data[] = {

-0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e,

-};

-

-static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data};

-

-/* char: 0xb5 */

-

-static const GLubyte ch181data[] = {

-0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data};

-

-/* char: 0xb4 */

-

-static const GLubyte ch180data[] = {

-0xc0,0x20,

-};

-

-static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data};

-

-/* char: 0xb3 */

-

-static const GLubyte ch179data[] = {

-0x60,0x90,0x10,0x20,0x90,0x60,

-};

-

-static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data};

-

-/* char: 0xb2 */

-

-static const GLubyte ch178data[] = {

-0xf0,0x80,0x60,0x10,0x90,0x60,

-};

-

-static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data};

-

-/* char: 0xb1 */

-

-static const GLubyte ch177data[] = {

-0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data};

-

-/* char: 0xb0 */

-

-static const GLubyte ch176data[] = {

-0x60,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data};

-

-/* char: 0xaf */

-

-static const GLubyte ch175data[] = {

-0xfc,

-};

-

-static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data};

-

-/* char: 0xae */

-

-static const GLubyte ch174data[] = {

-0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c,

-};

-

-static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data};

-

-/* char: 0xad */

-

-static const GLubyte ch173data[] = {

-0xfc,

-};

-

-static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data};

-

-/* char: 0xac */

-

-static const GLubyte ch172data[] = {

-0x4,0x4,0x4,0xfc,

-};

-

-static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data};

-

-/* char: 0xab */

-

-static const GLubyte ch171data[] = {

-0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12,

-};

-

-static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};

-

-/* char: 0xaa */

-

-static const GLubyte ch170data[] = {

-0xf8,0x0,0x78,0x90,0x70,0x90,0x60,

-};

-

-static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data};

-

-/* char: 0xa9 */

-

-static const GLubyte ch169data[] = {

-0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c,

-};

-

-static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data};

-

-/* char: 0xa8 */

-

-static const GLubyte ch168data[] = {

-0xa0,0xa0,

-};

-

-static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data};

-

-/* char: 0xa7 */

-

-static const GLubyte ch167data[] = {

-0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data};

-

-/* char: 0xa6 */

-

-static const GLubyte ch166data[] = {

-0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data};

-

-/* char: 0xa5 */

-

-static const GLubyte ch165data[] = {

-0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data};

-

-/* char: 0xa4 */

-

-static const GLubyte ch164data[] = {

-0x82,0x7c,0x44,0x44,0x7c,0x82,

-};

-

-static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data};

-

-/* char: 0xa3 */

-

-static const GLubyte ch163data[] = {

-0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,

-};

-

-static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data};

-

-/* char: 0xa2 */

-

-static const GLubyte ch162data[] = {

-0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8,

-};

-

-static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data};

-

-/* char: 0xa1 */

-

-static const GLubyte ch161data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,

-};

-

-static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data};

-

-/* char: 0x7e '~' */

-

-static const GLubyte ch126data[] = {

-0x8c,0x92,0x62,

-};

-

-static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data};

-

-/* char: 0x7d '}' */

-

-static const GLubyte ch125data[] = {

-0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0,

-};

-

-static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data};

-

-/* char: 0x7c '|' */

-

-static const GLubyte ch124data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data};

-

-/* char: 0x7b '{' */

-

-static const GLubyte ch123data[] = {

-0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38,

-};

-

-static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data};

-

-/* char: 0x7a 'z' */

-

-static const GLubyte ch122data[] = {

-0xfe,0x40,0x20,0x10,0x8,0x4,0xfe,

-};

-

-static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data};

-

-/* char: 0x79 'y' */

-

-static const GLubyte ch121data[] = {

-0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data};

-

-/* char: 0x78 'x' */

-

-static const GLubyte ch120data[] = {

-0x82,0x44,0x28,0x10,0x28,0x44,0x82,

-};

-

-static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data};

-

-/* char: 0x77 'w' */

-

-static const GLubyte ch119data[] = {

-0x44,0xaa,0x92,0x92,0x92,0x82,0x82,

-};

-

-static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data};

-

-/* char: 0x76 'v' */

-

-static const GLubyte ch118data[] = {

-0x10,0x28,0x28,0x44,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data};

-

-/* char: 0x75 'u' */

-

-static const GLubyte ch117data[] = {

-0x7a,0x84,0x84,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data};

-

-/* char: 0x74 't' */

-

-static const GLubyte ch116data[] = {

-0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20,

-};

-

-static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data};

-

-/* char: 0x73 's' */

-

-static const GLubyte ch115data[] = {

-0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c,

-};

-

-static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data};

-

-/* char: 0x72 'r' */

-

-static const GLubyte ch114data[] = {

-0x40,0x40,0x40,0x40,0x42,0x62,0x9c,

-};

-

-static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data};

-

-/* char: 0x71 'q' */

-

-static const GLubyte ch113data[] = {

-0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,

-};

-

-static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data};

-

-/* char: 0x70 'p' */

-

-static const GLubyte ch112data[] = {

-0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,

-};

-

-static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data};

-

-/* char: 0x6f 'o' */

-

-static const GLubyte ch111data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data};

-

-/* char: 0x6e 'n' */

-

-static const GLubyte ch110data[] = {

-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,

-};

-

-static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data};

-

-/* char: 0x6d 'm' */

-

-static const GLubyte ch109data[] = {

-0x82,0x92,0x92,0x92,0x92,0x92,0xec,

-};

-

-static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};

-

-/* char: 0x6c 'l' */

-

-static const GLubyte ch108data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,

-};

-

-static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data};

-

-/* char: 0x6b 'k' */

-

-static const GLubyte ch107data[] = {

-0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data};

-

-/* char: 0x6a 'j' */

-

-static const GLubyte ch106data[] = {

-0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc,

-};

-

-static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data};

-

-/* char: 0x69 'i' */

-

-static const GLubyte ch105data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,

-};

-

-static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data};

-

-/* char: 0x68 'h' */

-

-static const GLubyte ch104data[] = {

-0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data};

-

-/* char: 0x67 'g' */

-

-static const GLubyte ch103data[] = {

-0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a,

-};

-

-static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data};

-

-/* char: 0x66 'f' */

-

-static const GLubyte ch102data[] = {

-0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c,

-};

-

-static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data};

-

-/* char: 0x65 'e' */

-

-static const GLubyte ch101data[] = {

-0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data};

-

-/* char: 0x64 'd' */

-

-static const GLubyte ch100data[] = {

-0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2,

-};

-

-static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data};

-

-/* char: 0x63 'c' */

-

-static const GLubyte ch99data[] = {

-0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,

-};

-

-static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data};

-

-/* char: 0x62 'b' */

-

-static const GLubyte ch98data[] = {

-0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data};

-

-/* char: 0x61 'a' */

-

-static const GLubyte ch97data[] = {

-0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,

-};

-

-static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data};

-

-/* char: 0x60 '`' */

-

-static const GLubyte ch96data[] = {

-0x10,0x20,0x40,0xc0,

-};

-

-static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data};

-

-/* char: 0x5f '_' */

-

-static const GLubyte ch95data[] = {

-0xff,

-};

-

-static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data};

-

-/* char: 0x5e '^' */

-

-static const GLubyte ch94data[] = {

-0x82,0x44,0x28,0x10,

-};

-

-static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data};

-

-/* char: 0x5d ']' */

-

-static const GLubyte ch93data[] = {

-0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,

-};

-

-static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data};

-

-/* char: 0x5c '\' */

-

-static const GLubyte ch92data[] = {

-0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80,

-};

-

-static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data};

-

-/* char: 0x5b '[' */

-

-static const GLubyte ch91data[] = {

-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,

-};

-

-static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data};

-

-/* char: 0x5a 'Z' */

-

-static const GLubyte ch90data[] = {

-0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,

-};

-

-static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data};

-

-/* char: 0x59 'Y' */

-

-static const GLubyte ch89data[] = {

-0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data};

-

-/* char: 0x58 'X' */

-

-static const GLubyte ch88data[] = {

-0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data};

-

-/* char: 0x57 'W' */

-

-static const GLubyte ch87data[] = {

-0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data};

-

-/* char: 0x56 'V' */

-

-static const GLubyte ch86data[] = {

-0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data};

-

-/* char: 0x55 'U' */

-

-static const GLubyte ch85data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data};

-

-/* char: 0x54 'T' */

-

-static const GLubyte ch84data[] = {

-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,

-};

-

-static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data};

-

-/* char: 0x53 'S' */

-

-static const GLubyte ch83data[] = {

-0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data};

-

-/* char: 0x52 'R' */

-

-static const GLubyte ch82data[] = {

-0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc,

-};

-

-static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data};

-

-/* char: 0x51 'Q' */

-

-static const GLubyte ch81data[] = {

-0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data};

-

-/* char: 0x50 'P' */

-

-static const GLubyte ch80data[] = {

-0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,

-};

-

-static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data};

-

-/* char: 0x4f 'O' */

-

-static const GLubyte ch79data[] = {

-0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data};

-

-/* char: 0x4e 'N' */

-

-static const GLubyte ch78data[] = {

-0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82,

-};

-

-static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data};

-

-/* char: 0x4d 'M' */

-

-static const GLubyte ch77data[] = {

-0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82,

-};

-

-static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data};

-

-/* char: 0x4c 'L' */

-

-static const GLubyte ch76data[] = {

-0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data};

-

-/* char: 0x4b 'K' */

-

-static const GLubyte ch75data[] = {

-0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82,

-};

-

-static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data};

-

-/* char: 0x4a 'J' */

-

-static const GLubyte ch74data[] = {

-0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e,

-};

-

-static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data};

-

-/* char: 0x49 'I' */

-

-static const GLubyte ch73data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,

-};

-

-static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data};

-

-/* char: 0x48 'H' */

-

-static const GLubyte ch72data[] = {

-0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data};

-

-/* char: 0x47 'G' */

-

-static const GLubyte ch71data[] = {

-0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c,

-};

-

-static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data};

-

-/* char: 0x46 'F' */

-

-static const GLubyte ch70data[] = {

-0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,

-};

-

-static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data};

-

-/* char: 0x45 'E' */

-

-static const GLubyte ch69data[] = {

-0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,

-};

-

-static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data};

-

-/* char: 0x44 'D' */

-

-static const GLubyte ch68data[] = {

-0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,

-};

-

-static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data};

-

-/* char: 0x43 'C' */

-

-static const GLubyte ch67data[] = {

-0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,

-};

-

-static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data};

-

-/* char: 0x42 'B' */

-

-static const GLubyte ch66data[] = {

-0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,

-};

-

-static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data};

-

-/* char: 0x41 'A' */

-

-static const GLubyte ch65data[] = {

-0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10,

-};

-

-static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data};

-

-/* char: 0x40 '@' */

-

-static const GLubyte ch64data[] = {

-0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data};

-

-/* char: 0x3f '?' */

-

-static const GLubyte ch63data[] = {

-0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data};

-

-/* char: 0x3e '>' */

-

-static const GLubyte ch62data[] = {

-0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,

-};

-

-static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data};

-

-/* char: 0x3d '=' */

-

-static const GLubyte ch61data[] = {

-0xfe,0x0,0x0,0xfe,

-};

-

-static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data};

-

-/* char: 0x3c '<' */

-

-static const GLubyte ch60data[] = {

-0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8,

-};

-

-static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data};

-

-/* char: 0x3b ';' */

-

-static const GLubyte ch59data[] = {

-0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data};

-

-/* char: 0x3a ':' */

-

-static const GLubyte ch58data[] = {

-0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data};

-

-/* char: 0x39 '9' */

-

-static const GLubyte ch57data[] = {

-0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data};

-

-/* char: 0x38 '8' */

-

-static const GLubyte ch56data[] = {

-0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38,

-};

-

-static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data};

-

-/* char: 0x37 '7' */

-

-static const GLubyte ch55data[] = {

-0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe,

-};

-

-static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data};

-

-/* char: 0x36 '6' */

-

-static const GLubyte ch54data[] = {

-0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c,

-};

-

-static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data};

-

-/* char: 0x35 '5' */

-

-static const GLubyte ch53data[] = {

-0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe,

-};

-

-static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data};

-

-/* char: 0x34 '4' */

-

-static const GLubyte ch52data[] = {

-0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4,

-};

-

-static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data};

-

-/* char: 0x33 '3' */

-

-static const GLubyte ch51data[] = {

-0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe,

-};

-

-static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data};

-

-/* char: 0x32 '2' */

-

-static const GLubyte ch50data[] = {

-0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c,

-};

-

-static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data};

-

-/* char: 0x31 '1' */

-

-static const GLubyte ch49data[] = {

-0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10,

-};

-

-static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data};

-

-/* char: 0x30 '0' */

-

-static const GLubyte ch48data[] = {

-0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38,

-};

-

-static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data};

-

-/* char: 0x2f '/' */

-

-static const GLubyte ch47data[] = {

-0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2,

-};

-

-static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data};

-

-/* char: 0x2e '.' */

-

-static const GLubyte ch46data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data};

-

-/* char: 0x2d '-' */

-

-static const GLubyte ch45data[] = {

-0xfe,

-};

-

-static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data};

-

-/* char: 0x2c ',' */

-

-static const GLubyte ch44data[] = {

-0x80,0x40,0x40,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data};

-

-/* char: 0x2b '+' */

-

-static const GLubyte ch43data[] = {

-0x10,0x10,0x10,0xfe,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data};

-

-/* char: 0x2a '*' */

-

-static const GLubyte ch42data[] = {

-0x10,0x92,0x54,0x38,0x54,0x92,0x10,

-};

-

-static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data};

-

-/* char: 0x29 ')' */

-

-static const GLubyte ch41data[] = {

-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,

-};

-

-static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data};

-

-/* char: 0x28 '(' */

-

-static const GLubyte ch40data[] = {

-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,

-};

-

-static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data};

-

-/* char: 0x27 ''' */

-

-static const GLubyte ch39data[] = {

-0x80,0x40,0x20,0x30,

-};

-

-static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data};

-

-/* char: 0x26 '&' */

-

-static const GLubyte ch38data[] = {

-0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data};

-

-/* char: 0x25 '%' */

-

-static const GLubyte ch37data[] = {

-0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42,

-};

-

-static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data};

-

-/* char: 0x24 '$' */

-

-static const GLubyte ch36data[] = {

-0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10,

-};

-

-static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data};

-

-/* char: 0x23 '#' */

-

-static const GLubyte ch35data[] = {

-0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48,

-};

-

-static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data};

-

-/* char: 0x22 '"' */

-

-static const GLubyte ch34data[] = {

-0x90,0x90,0x90,

-};

-

-static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data};

-

-/* char: 0x21 '!' */

-

-static const GLubyte ch33data[] = {

-0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data};

-

-/* char: 0x1f */

-

-static const GLubyte ch31data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data};

-

-/* char: 0x1e */

-

-static const GLubyte ch30data[] = {

-0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,

-};

-

-static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data};

-

-/* char: 0x1d */

-

-static const GLubyte ch29data[] = {

-0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,

-};

-

-static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data};

-

-/* char: 0x1c */

-

-static const GLubyte ch28data[] = {

-0x44,0x24,0x24,0x24,0x24,0x24,0xfe,

-};

-

-static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data};

-

-/* char: 0x1b */

-

-static const GLubyte ch27data[] = {

-0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,

-};

-

-static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data};

-

-/* char: 0x1a */

-

-static const GLubyte ch26data[] = {

-0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4,

-};

-

-static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data};

-

-/* char: 0x19 */

-

-static const GLubyte ch25data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data};

-

-/* char: 0x18 */

-

-static const GLubyte ch24data[] = {

-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,

-};

-

-static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data};

-

-/* char: 0x17 */

-

-static const GLubyte ch23data[] = {

-0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,

-0x8,0x0,

-};

-

-static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data};

-

-/* char: 0x16 */

-

-static const GLubyte ch22data[] = {

-0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,

-};

-

-static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data};

-

-/* char: 0x15 */

-

-static const GLubyte ch21data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data};

-

-/* char: 0x14 */

-

-static const GLubyte ch20data[] = {

-0xff,0x80,

-};

-

-static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data};

-

-/* char: 0x13 */

-

-static const GLubyte ch19data[] = {

-0xff,0x80,

-};

-

-static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data};

-

-/* char: 0x12 */

-

-static const GLubyte ch18data[] = {

-0xff,0x80,

-};

-

-static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data};

-

-/* char: 0x11 */

-

-static const GLubyte ch17data[] = {

-0xff,0x80,

-};

-

-static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data};

-

-/* char: 0x10 */

-

-static const GLubyte ch16data[] = {

-0xff,0x80,

-};

-

-static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data};

-

-/* char: 0xf */

-

-static const GLubyte ch15data[] = {

-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0,

-0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,

-};

-

-static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data};

-

-/* char: 0xe */

-

-static const GLubyte ch14data[] = {

-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data};

-

-/* char: 0xd */

-

-static const GLubyte ch13data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0xf8,

-};

-

-static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data};

-

-/* char: 0xc */

-

-static const GLubyte ch12data[] = {

-0x8,0x8,0x8,0x8,0x8,0x8,0xf8,

-};

-

-static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data};

-

-/* char: 0xb */

-

-static const GLubyte ch11data[] = {

-0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,

-};

-

-static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data};

-

-/* char: 0xa */

-

-static const GLubyte ch10data[] = {

-0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88,

-};

-

-static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data};

-

-/* char: 0x9 */

-

-static const GLubyte ch9data[] = {

-0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,

-};

-

-static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data};

-

-/* char: 0x8 */

-

-static const GLubyte ch8data[] = {

-0xfe,0x10,0x10,0xfe,0x10,0x10,

-};

-

-static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data};

-

-/* char: 0x7 */

-

-static const GLubyte ch7data[] = {

-0x70,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data};

-

-/* char: 0x6 */

-

-static const GLubyte ch6data[] = {

-0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data};

-

-/* char: 0x5 */

-

-static const GLubyte ch5data[] = {

-0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78,

-};

-

-static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data};

-

-/* char: 0x4 */

-

-static const GLubyte ch4data[] = {

-0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0,

-};

-

-static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data};

-

-/* char: 0x3 */

-

-static const GLubyte ch3data[] = {

-0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88,

-};

-

-static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data};

-

-/* char: 0x2 */

-

-static const GLubyte ch2data[] = {

-0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,

-};

-

-static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data};

-

-/* char: 0x1 */

-

-static const GLubyte ch1data[] = {

-0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,

-};

-

-static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data};

-

-static const BitmapCharRec * const chars[] = {

-&ch0,

-&ch1,

-&ch2,

-&ch3,

-&ch4,

-&ch5,

-&ch6,

-&ch7,

-&ch8,

-&ch9,

-&ch10,

-&ch11,

-&ch12,

-&ch13,

-&ch14,

-&ch15,

-&ch16,

-&ch17,

-&ch18,

-&ch19,

-&ch20,

-&ch21,

-&ch22,

-&ch23,

-&ch24,

-&ch25,

-&ch26,

-&ch27,

-&ch28,

-&ch29,

-&ch30,

-&ch31,

-&ch32,

-&ch33,

-&ch34,

-&ch35,

-&ch36,

-&ch37,

-&ch38,

-&ch39,

-&ch40,

-&ch41,

-&ch42,

-&ch43,

-&ch44,

-&ch45,

-&ch46,

-&ch47,

-&ch48,

-&ch49,

-&ch50,

-&ch51,

-&ch52,

-&ch53,

-&ch54,

-&ch55,

-&ch56,

-&ch57,

-&ch58,

-&ch59,

-&ch60,

-&ch61,

-&ch62,

-&ch63,

-&ch64,

-&ch65,

-&ch66,

-&ch67,

-&ch68,

-&ch69,

-&ch70,

-&ch71,

-&ch72,

-&ch73,

-&ch74,

-&ch75,

-&ch76,

-&ch77,

-&ch78,

-&ch79,

-&ch80,

-&ch81,

-&ch82,

-&ch83,

-&ch84,

-&ch85,

-&ch86,

-&ch87,

-&ch88,

-&ch89,

-&ch90,

-&ch91,

-&ch92,

-&ch93,

-&ch94,

-&ch95,

-&ch96,

-&ch97,

-&ch98,

-&ch99,

-&ch100,

-&ch101,

-&ch102,

-&ch103,

-&ch104,

-&ch105,

-&ch106,

-&ch107,

-&ch108,

-&ch109,

-&ch110,

-&ch111,

-&ch112,

-&ch113,

-&ch114,

-&ch115,

-&ch116,

-&ch117,

-&ch118,

-&ch119,

-&ch120,

-&ch121,

-&ch122,

-&ch123,

-&ch124,

-&ch125,

-&ch126,

-&ch127,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-&ch160,

-&ch161,

-&ch162,

-&ch163,

-&ch164,

-&ch165,

-&ch166,

-&ch167,

-&ch168,

-&ch169,

-&ch170,

-&ch171,

-&ch172,

-&ch173,

-&ch174,

-&ch175,

-&ch176,

-&ch177,

-&ch178,

-&ch179,

-&ch180,

-&ch181,

-&ch182,

-&ch183,

-&ch184,

-&ch185,

-&ch186,

-&ch187,

-&ch188,

-&ch189,

-&ch190,

-&ch191,

-&ch192,

-&ch193,

-&ch194,

-&ch195,

-&ch196,

-&ch197,

-&ch198,

-&ch199,

-&ch200,

-&ch201,

-&ch202,

-&ch203,

-&ch204,

-&ch205,

-&ch206,

-&ch207,

-&ch208,

-&ch209,

-&ch210,

-&ch211,

-&ch212,

-&ch213,

-&ch214,

-&ch215,

-&ch216,

-&ch217,

-&ch218,

-&ch219,

-&ch220,

-&ch221,

-&ch222,

-&ch223,

-&ch224,

-&ch225,

-&ch226,

-&ch227,

-&ch228,

-&ch229,

-&ch230,

-&ch231,

-&ch232,

-&ch233,

-&ch234,

-&ch235,

-&ch236,

-&ch237,

-&ch238,

-&ch239,

-&ch240,

-&ch241,

-&ch242,

-&ch243,

-&ch244,

-&ch245,

-&ch246,

-&ch247,

-&ch248,

-&ch249,

-&ch250,

-&ch251,

-&ch252,

-&ch253,

-&ch254,

-&ch255,

-};

-#if !defined(__IBMCPP__)

-const 

-#endif

- BitmapFontRec glutBitmap9By15 = {

-"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1",

-256,

-0,

-chars

-};

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmap9By15 XXX
+#include "glutbitmap.h"
+#undef glutBitmap9By15
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch0data[] = { 0x0 };
+static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data};
+#else
+static const BitmapCharRec ch0 = {0,0,0,0,9,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,9,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch127data[] = { 0x0 };
+static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data};
+#else
+static const BitmapCharRec ch127 = {0,0,0,0,9,0};
+#endif
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,9,0};
+#endif
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2,
+};
+
+static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10,
+};
+
+static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48,
+};
+
+static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60,
+};
+
+static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10,
+};
+
+static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40,
+};
+
+static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c,
+};
+
+static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18,
+};
+
+static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80,
+};
+
+static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2,
+};
+
+static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x82,0x44,0x28,0x10,0x28,0x44,0x82,
+};
+
+static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50,
+};
+
+static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70,
+};
+
+static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10,
+};
+
+static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40,
+};
+
+static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e,
+};
+
+static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10,
+};
+
+static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28,
+};
+
+static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38,
+};
+
+static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8,
+};
+
+static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20,
+};
+
+static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10,
+};
+
+static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90,
+};
+
+static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xf8,0x0,0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0xe0,0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0x60,0x90,0x30,
+};
+
+static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e,
+};
+
+static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0xc0,0x20,
+};
+
+static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x60,0x90,0x10,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf0,0x80,0x60,0x10,0x90,0x60,
+};
+
+static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c,
+};
+
+static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x4,0x4,0x4,0xfc,
+};
+
+static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12,
+};
+
+static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xf8,0x0,0x78,0x90,0x70,0x90,0x60,
+};
+
+static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c,
+};
+
+static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xa0,0xa0,
+};
+
+static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x82,0x7c,0x44,0x44,0x7c,0x82,
+};
+
+static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8,
+};
+
+static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data};
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x8c,0x92,0x62,
+};
+
+static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0,
+};
+
+static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38,
+};
+
+static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xfe,0x40,0x20,0x10,0x8,0x4,0xfe,
+};
+
+static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x82,0x44,0x28,0x10,0x28,0x44,0x82,
+};
+
+static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x44,0xaa,0x92,0x92,0x92,0x82,0x82,
+};
+
+static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x10,0x28,0x28,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x7a,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20,
+};
+
+static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x40,0x40,0x40,0x40,0x42,0x62,0x9c,
+};
+
+static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,
+};
+
+static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,
+};
+
+static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,
+};
+
+static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x82,0x92,0x92,0x92,0x92,0x92,0xec,
+};
+
+static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,
+};
+
+static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc,
+};
+
+static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,
+};
+
+static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a,
+};
+
+static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c,
+};
+
+static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2,
+};
+
+static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x7c,0x82,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,
+};
+
+static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x10,0x20,0x40,0xc0,
+};
+
+static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xff,
+};
+
+static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x82,0x44,0x28,0x10,
+};
+
+static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0,
+};
+
+static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0,
+};
+
+static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,
+};
+
+static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
+};
+
+static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc,
+};
+
+static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,
+};
+
+static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82,
+};
+
+static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82,
+};
+
+static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82,
+};
+
+static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e,
+};
+
+static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
+};
+
+static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,
+};
+
+static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe,
+};
+
+static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c,
+};
+
+static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc,
+};
+
+static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10,
+};
+
+static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xfe,0x0,0x0,0xfe,
+};
+
+static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8,
+};
+
+static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38,
+};
+
+static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe,
+};
+
+static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c,
+};
+
+static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe,
+};
+
+static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4,
+};
+
+static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe,
+};
+
+static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c,
+};
+
+static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10,
+};
+
+static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38,
+};
+
+static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2,
+};
+
+static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xfe,
+};
+
+static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x10,0x10,0x10,0xfe,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x10,0x92,0x54,0x38,0x54,0x92,0x10,
+};
+
+static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0x20,0x30,
+};
+
+static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42,
+};
+
+static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10,
+};
+
+static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48,
+};
+
+static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data};
+
+/* char: 0x1f */
+
+static const GLubyte ch31data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data};
+
+/* char: 0x1e */
+
+static const GLubyte ch30data[] = {
+0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c,
+};
+
+static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data};
+
+/* char: 0x1d */
+
+static const GLubyte ch29data[] = {
+0x80,0x40,0xfe,0x10,0xfe,0x4,0x2,
+};
+
+static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data};
+
+/* char: 0x1c */
+
+static const GLubyte ch28data[] = {
+0x44,0x24,0x24,0x24,0x24,0x24,0xfe,
+};
+
+static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data};
+
+/* char: 0x1b */
+
+static const GLubyte ch27data[] = {
+0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data};
+
+/* char: 0x1a */
+
+static const GLubyte ch26data[] = {
+0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4,
+};
+
+static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data};
+
+/* char: 0x19 */
+
+static const GLubyte ch25data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data};
+
+/* char: 0x18 */
+
+static const GLubyte ch24data[] = {
+0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,
+};
+
+static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data};
+
+/* char: 0x17 */
+
+static const GLubyte ch23data[] = {
+0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,
+0x8,0x0,
+};
+
+static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data};
+
+/* char: 0x16 */
+
+static const GLubyte ch22data[] = {
+0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
+};
+
+static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data};
+
+/* char: 0x15 */
+
+static const GLubyte ch21data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data};
+
+/* char: 0x14 */
+
+static const GLubyte ch20data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data};
+
+/* char: 0x13 */
+
+static const GLubyte ch19data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data};
+
+/* char: 0x12 */
+
+static const GLubyte ch18data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data};
+
+/* char: 0x11 */
+
+static const GLubyte ch17data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data};
+
+/* char: 0x10 */
+
+static const GLubyte ch16data[] = {
+0xff,0x80,
+};
+
+static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data};
+
+/* char: 0xf */
+
+static const GLubyte ch15data[] = {
+0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0,
+0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,
+};
+
+static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data};
+
+/* char: 0xe */
+
+static const GLubyte ch14data[] = {
+0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data};
+
+/* char: 0xd */
+
+static const GLubyte ch13data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data};
+
+/* char: 0xc */
+
+static const GLubyte ch12data[] = {
+0x8,0x8,0x8,0x8,0x8,0x8,0xf8,
+};
+
+static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data};
+
+/* char: 0xb */
+
+static const GLubyte ch11data[] = {
+0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,
+};
+
+static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data};
+
+/* char: 0xa */
+
+static const GLubyte ch10data[] = {
+0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data};
+
+/* char: 0x9 */
+
+static const GLubyte ch9data[] = {
+0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88,
+};
+
+static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data};
+
+/* char: 0x8 */
+
+static const GLubyte ch8data[] = {
+0xfe,0x10,0x10,0xfe,0x10,0x10,
+};
+
+static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data};
+
+/* char: 0x7 */
+
+static const GLubyte ch7data[] = {
+0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data};
+
+/* char: 0x6 */
+
+static const GLubyte ch6data[] = {
+0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data};
+
+/* char: 0x5 */
+
+static const GLubyte ch5data[] = {
+0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78,
+};
+
+static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data};
+
+/* char: 0x4 */
+
+static const GLubyte ch4data[] = {
+0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0,
+};
+
+static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data};
+
+/* char: 0x3 */
+
+static const GLubyte ch3data[] = {
+0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88,
+};
+
+static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data};
+
+/* char: 0x2 */
+
+static const GLubyte ch2data[] = {
+0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,
+};
+
+static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data};
+
+/* char: 0x1 */
+
+static const GLubyte ch1data[] = {
+0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10,
+};
+
+static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data};
+
+static const BitmapCharRec * const chars[] = {
+&ch0,
+&ch1,
+&ch2,
+&ch3,
+&ch4,
+&ch5,
+&ch6,
+&ch7,
+&ch8,
+&ch9,
+&ch10,
+&ch11,
+&ch12,
+&ch13,
+&ch14,
+&ch15,
+&ch16,
+&ch17,
+&ch18,
+&ch19,
+&ch20,
+&ch21,
+&ch22,
+&ch23,
+&ch24,
+&ch25,
+&ch26,
+&ch27,
+&ch28,
+&ch29,
+&ch30,
+&ch31,
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+&ch127,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+#if !defined(__IBMCPP__)
+const 
+#endif
+ BitmapFontRec glutBitmap9By15 = {
+"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1",
+256,
+0,
+chars
+};
+
diff --git a/src/glut/os2/glut_bitmap.cpp b/src/glut/os2/glut_bitmap.cpp
index 789a89a..40530b6 100644
--- a/src/glut/os2/glut_bitmap.cpp
+++ b/src/glut/os2/glut_bitmap.cpp
@@ -1,57 +1,57 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include "glutint.h"

-#include "glutbitmap.h"

-

-void GLUTAPIENTRY

-glutBitmapCharacter(GLUTbitmapFont font, int c)

-{

-  const BitmapCharRec *ch;

-  BitmapFontPtr fontinfo;

-  GLint swapbytes, lsbfirst, rowlength;

-  GLint skiprows, skippixels, alignment;

-

-#if defined(_WIN32)

-  fontinfo = (BitmapFontPtr) __glutFont(font);

-#else

-  fontinfo = (BitmapFontPtr) font;

-#endif

-

-  if (c < fontinfo->first ||

-    c >= fontinfo->first + fontinfo->num_chars)

-    return;

-  ch = fontinfo->ch[c - fontinfo->first];

-  if (ch) {

-    /* Save current modes. */

-    glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);

-    glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);

-    glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);

-    glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);

-    glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);

-    glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);

-    /* Little endian machines (DEC Alpha for example) could

-       benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE

-       instead of GL_FALSE, but this would require changing the

-       generated bitmaps too. */

-    glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);

-    glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);

-    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);

-    glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);

-    glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);

-    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

-    glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,

-      ch->advance, 0, ch->bitmap);

-    /* Restore saved modes. */

-    glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);

-    glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);

-    glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);

-    glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);

-    glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);

-    glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);

-  }

-}

+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+#include "glutbitmap.h"
+
+void GLUTAPIENTRY
+glutBitmapCharacter(GLUTbitmapFont font, int c)
+{
+  const BitmapCharRec *ch;
+  BitmapFontPtr fontinfo;
+  GLint swapbytes, lsbfirst, rowlength;
+  GLint skiprows, skippixels, alignment;
+
+#if defined(_WIN32)
+  fontinfo = (BitmapFontPtr) __glutFont(font);
+#else
+  fontinfo = (BitmapFontPtr) font;
+#endif
+
+  if (c < fontinfo->first ||
+    c >= fontinfo->first + fontinfo->num_chars)
+    return;
+  ch = fontinfo->ch[c - fontinfo->first];
+  if (ch) {
+    /* Save current modes. */
+    glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
+    glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
+    glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
+    glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
+    glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
+    glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+    /* Little endian machines (DEC Alpha for example) could
+       benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
+       instead of GL_FALSE, but this would require changing the
+       generated bitmaps too. */
+    glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+    glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+    glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+    glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+    glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
+      ch->advance, 0, ch->bitmap);
+    /* Restore saved modes. */
+    glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+    glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+    glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+    glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+  }
+}
diff --git a/src/glut/os2/glut_cmap.cpp b/src/glut/os2/glut_cmap.cpp
index d5b8d43..afe44f0 100644
--- a/src/glut/os2/glut_cmap.cpp
+++ b/src/glut/os2/glut_cmap.cpp
@@ -1,399 +1,399 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997.  */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#ifdef __VMS

-//EK#include <GL/vms_x_fix.h>

-#endif

-

-#include <stdlib.h>

-#include <string.h>

-#include <stdio.h>  /* SunOS multithreaded assert() needs <stdio.h>.  Lame. */

-#include <assert.h>

-#if !defined(_WIN32) && !defined(__OS2__)

- #include <X11/Xlib.h>

- #include <X11/Xutil.h>

- #include <X11/Xatom.h>  /* for XA_RGB_DEFAULT_MAP atom */

- #if defined(__vms)

-   #include <Xmu/StdCmap.h>  /* for XmuLookupStandardColormap */

- #else

-   #include <X11/Xmu/StdCmap.h>  /* for XmuLookupStandardColormap */

- #endif

-#endif

-

-/* SGI optimization introduced in IRIX 6.3 to avoid X server

-   round trips for interning common X atoms. */

-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)

-#include <X11/SGIFastAtom.h>

-#else

-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)

-#endif

-

-#include "glutint.h"

-#include "layerutil.h"

-

-GLUTcolormap *__glutColormapList = NULL;

-

-GLUTcolormap *

-__glutAssociateNewColormap(XVisualInfo * vis)

-{

-  GLUTcolormap *cmap;

-  int transparentPixel, i;

-  unsigned long pixels[255];

-

-  cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap));

-  if (!cmap)

-    __glutFatalError("out of memory.");

-#if defined(_WIN32)  || defined(__OS2__)

-  pixels[0] = 0;        /* avoid compilation warnings on win32 */

-  cmap->visual = 0;

-  cmap->size = 256;     /* always assume 256 on Win32 */

-#else

-  cmap->visual = vis->visual;

-  cmap->size = vis->visual->map_entries;

-#endif

-  cmap->refcnt = 1;

-  cmap->cells = (GLUTcolorcell *)

-    malloc(sizeof(GLUTcolorcell) * cmap->size);

-  if (!cmap->cells)

-    __glutFatalError("out of memory.");

-  /* make all color cell entries be invalid */

-  for (i = cmap->size - 1; i >= 0; i--) {

-    cmap->cells[i].component[GLUT_RED] = -1.0;

-    cmap->cells[i].component[GLUT_GREEN] = -1.0;

-    cmap->cells[i].component[GLUT_BLUE] = -1.0;

-  }

-  transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis);

-  if (transparentPixel == -1 || transparentPixel >= cmap->size) {

-

-    /* If there is no transparent pixel or if the transparent

-       pixel is outside the range of valid colormap cells (HP

-       can implement their overlays this smart way since their

-       transparent pixel is 255), we can AllocAll the colormap.

-       See note below.  */

-

-    cmap->cmap = XCreateColormap(__glutDisplay,

-      __glutRoot, cmap->visual, AllocAll);

-  } else {

-

-    /* On machines where zero (or some other value in the range

-       of 0 through map_entries-1), BadAlloc may be generated

-       when an AllocAll overlay colormap is allocated since the

-       transparent pixel precludes all the cells in the colormap

-       being allocated (the transparent pixel is pre-allocated).

-       So in this case, use XAllocColorCells to allocate

-       map_entries-1 pixels (that is, all but the transparent

-       pixel.  */

-

-#if defined(_WIN32)  || defined(__OS2__)

-    cmap->cmap = XCreateColormap(__glutDisplay,

-      __glutRoot, 0, AllocNone);

-#else

-    cmap->cmap = XCreateColormap(__glutDisplay,

-      __glutRoot, vis->visual, AllocNone);

-    XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0,

-      pixels, cmap->size - 1);

-#endif

-  }

-  cmap->next = __glutColormapList;

-  __glutColormapList = cmap;

-  return cmap;

-}

-

-static GLUTcolormap *

-associateColormap(XVisualInfo * vis)

-{

-#if !defined(_WIN32)  && !defined(__OS2__)

-  GLUTcolormap *cmap = __glutColormapList;

-

-  while (cmap != NULL) {

-    /* Play safe: compare visual IDs, not Visual*'s. */

-    if (cmap->visual->visualid == vis->visual->visualid) {

-      /* Already have created colormap for the visual. */

-      cmap->refcnt++;

-      return cmap;

-    }

-    cmap = cmap->next;

-  }

-#endif

-  return __glutAssociateNewColormap(vis);

-}

-

-void

-__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap)

-{

-#if defined(_WIN32)  || defined(__OS2__)

-  if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) {

-    *colormap = associateColormap(vi);

-    *cmap = (*colormap)->cmap;

-  } else {

-    *colormap = NULL;

-    *cmap = 0;

-  }

-#else

-  Status status;

-  XStandardColormap *standardCmaps;

-  int i, numCmaps;

-  static Atom hpColorRecoveryAtom = -1;

-  int isRGB, visualClass, rc;

-

-#if defined(__cplusplus) || defined(c_plusplus)

-  visualClass = vi->c_class;

-#else

-  visualClass = vi->class;

-#endif

-  switch (visualClass) {

-  case PseudoColor:

-    /* Mesa might return a PseudoColor visual for RGB mode. */

-    rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB);

-    if (rc == 0 && isRGB) {

-      /* Must be Mesa. */

-      *colormap = NULL;

-      if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1

-        && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) {

-        char *privateCmap = getenv("MESA_PRIVATE_CMAP");

-

-        if (privateCmap) {

-          /* User doesn't want to share colormaps. */

-          *cmap = XCreateColormap(__glutDisplay, __glutRoot,

-            vi->visual, AllocNone);

-        } else {

-          /* Share the root colormap. */

-          *cmap = DefaultColormap(__glutDisplay, __glutScreen);

-        }

-      } else {

-        /* Get our own PseudoColor colormap. */

-        *cmap = XCreateColormap(__glutDisplay, __glutRoot,

-          vi->visual, AllocNone);

-      }

-    } else {

-      /* CI mode, real GLX never returns a PseudoColor visual

-         for RGB mode. */

-      *colormap = associateColormap(vi);

-      *cmap = (*colormap)->cmap;

-    }

-    break;

-  case TrueColor:

-  case DirectColor:

-    *colormap = NULL;   /* NULL if RGBA */

-

-    /* Hewlett-Packard supports a feature called "HP Color

-       Recovery". Mesa has code to use HP Color Recovery.  For

-       Mesa to use this feature, the atom

-       _HP_RGB_SMOOTH_MAP_LIST must be defined on the root

-       window AND the colormap obtainable by XGetRGBColormaps

-       for that atom must be set on the window.  If that

-       colormap is not set, the output will look stripy. */

-

-    if (hpColorRecoveryAtom == -1) {

-      char *xvendor;

-

-#define VENDOR_HP "Hewlett-Packard"

-

-      /* Only makes sense to make XInternAtom round-trip if we

-         know that we are connected to an HP X server. */

-      xvendor = ServerVendor(__glutDisplay);

-      if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) {

-        hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True);

-      } else {

-        hpColorRecoveryAtom = None;

-      }

-    }

-    if (hpColorRecoveryAtom != None) {

-      status = XGetRGBColormaps(__glutDisplay, __glutRoot,

-        &standardCmaps, &numCmaps, hpColorRecoveryAtom);

-      if (status == 1) {

-        for (i = 0; i < numCmaps; i++) {

-          if (standardCmaps[i].visualid == vi->visualid) {

-            *cmap = standardCmaps[i].colormap;

-            XFree(standardCmaps);

-            return;

-          }

-        }

-        XFree(standardCmaps);

-      }

-    }

-#ifndef SOLARIS_2_4_BUG

-    /* Solaris 2.4 and 2.5 have a bug in their

-       XmuLookupStandardColormap implementations.  Please

-       compile your Solaris 2.4 or 2.5 version of GLUT with

-       -DSOLARIS_2_4_BUG to work around this bug. The symptom

-       of the bug is that programs will get a BadMatch error

-       from X_CreateWindow when creating a GLUT window because

-       Solaris 2.4 and 2.5 create a  corrupted RGB_DEFAULT_MAP

-       property.  Note that this workaround prevents Colormap

-       sharing between applications, perhaps leading

-       unnecessary colormap installations or colormap flashing.

-       Sun fixed this bug in Solaris 2.6. */

-    status = XmuLookupStandardColormap(__glutDisplay,

-      vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP,

-      /* replace */ False, /* retain */ True);

-    if (status == 1) {

-      status = XGetRGBColormaps(__glutDisplay, __glutRoot,

-        &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP);

-      if (status == 1) {

-        for (i = 0; i < numCmaps; i++) {

-          if (standardCmaps[i].visualid == vi->visualid) {

-            *cmap = standardCmaps[i].colormap;

-            XFree(standardCmaps);

-            return;

-          }

-        }

-        XFree(standardCmaps);

-      }

-    }

-#endif

-    /* If no standard colormap but TrueColor, just make a

-       private one. */

-    /* XXX Should do a better job of internal sharing for

-       privately allocated TrueColor colormaps. */

-    /* XXX DirectColor probably needs ramps hand initialized! */

-    *cmap = XCreateColormap(__glutDisplay, __glutRoot,

-      vi->visual, AllocNone);

-    break;

-  case StaticColor:

-  case StaticGray:

-  case GrayScale:

-    /* Mesa supports these visuals */

-    *colormap = NULL;

-    *cmap = XCreateColormap(__glutDisplay, __glutRoot,

-      vi->visual, AllocNone);

-    break;

-  default:

-    __glutFatalError(

-      "could not allocate colormap for visual type: %d.",

-      visualClass);

-  }

-  return;

-#endif

-}

-

-#if !defined(_WIN32)  && !defined(__OS2__)

-static int

-findColormaps(GLUTwindow * window,

-  Window * winlist, Colormap * cmaplist, int num, int max)

-{

-  GLUTwindow *child;

-  int i;

-

-  /* Do not allow more entries that maximum number of

-     colormaps! */

-  if (num >= max)

-    return num;

-  /* Is cmap for this window already on the list? */

-  for (i = 0; i < num; i++) {

-    if (cmaplist[i] == window->cmap)

-      goto normalColormapAlreadyListed;

-  }

-  /* Not found on the list; add colormap and window. */

-  winlist[num] = window->win;

-  cmaplist[num] = window->cmap;

-  num++;

-

-normalColormapAlreadyListed:

-

-  /* Repeat above but for the overlay colormap if there one. */

-  if (window->overlay) {

-    if (num >= max)

-      return num;

-    for (i = 0; i < num; i++) {

-      if (cmaplist[i] == window->overlay->cmap)

-        goto overlayColormapAlreadyListed;

-    }

-    winlist[num] = window->overlay->win;

-    cmaplist[num] = window->overlay->cmap;

-    num++;

-  }

-overlayColormapAlreadyListed:

-

-  /* Recursively search children. */

-  child = window->children;

-  while (child) {

-    num = findColormaps(child, winlist, cmaplist, num, max);

-    child = child->siblings;

-  }

-  return num;

-}

-

-void

-__glutEstablishColormapsProperty(GLUTwindow * window)

-{

-  /* this routine is strictly X.  Win32 doesn't need to do

-     anything of this sort (but has to do other wacky stuff

-     later). */

-  static Atom wmColormapWindows = None;

-  Window *winlist;

-  Colormap *cmaplist;

-  Status status;

-  int maxcmaps, num;

-

-  assert(!window->parent);

-  maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay,

-      __glutScreen));

-  /* For portability reasons we don't use alloca for winlist

-     and cmaplist, but we could. */

-  winlist = (Window *) malloc(maxcmaps * sizeof(Window));

-  cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap));

-  num = findColormaps(window, winlist, cmaplist, 0, maxcmaps);

-  if (num < 2) {

-    /* Property no longer needed; remove it. */

-    wmColormapWindows = XSGIFastInternAtom(__glutDisplay,

-      "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False);

-    if (wmColormapWindows == None) {

-      __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS.");

-      return;

-    }

-    XDeleteProperty(__glutDisplay, window->win, wmColormapWindows);

-  } else {

-    status = XSetWMColormapWindows(__glutDisplay, window->win,

-      winlist, num);

-    /* XSetWMColormapWindows should always work unless the

-       WM_COLORMAP_WINDOWS property cannot be intern'ed.  We

-       check to be safe. */

-    if (status == False)

-      __glutFatalError("XSetWMColormapWindows returned False.");

-  }

-  /* For portability reasons we don't use alloca for winlist

-     and cmaplist, but we could. */

-  free(winlist);

-  free(cmaplist);

-}

-

-GLUTwindow *

-__glutToplevelOf(GLUTwindow * window)

-{

-  while (window->parent) {

-    window = window->parent;

-  }

-  return window;

-}

-#endif

-

-void

-__glutFreeColormap(GLUTcolormap * cmap)

-{

-  GLUTcolormap *cur, **prev;

-

-  cmap->refcnt--;

-  if (cmap->refcnt == 0) {

-    /* remove from colormap list */

-    cur = __glutColormapList;

-    prev = &__glutColormapList;

-    while (cur) {

-      if (cur == cmap) {

-        *prev = cmap->next;

-        break;

-      }

-      prev = &(cur->next);

-      cur = cur->next;

-    }

-    /* actually free colormap */

-    XFreeColormap(__glutDisplay, cmap->cmap);

-    free(cmap->cells);

-    free(cmap);

-  }

-}

-

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997.  */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#ifdef __VMS
+//EK#include <GL/vms_x_fix.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>  /* SunOS multithreaded assert() needs <stdio.h>.  Lame. */
+#include <assert.h>
+#if !defined(_WIN32) && !defined(__OS2__)
+ #include <X11/Xlib.h>
+ #include <X11/Xutil.h>
+ #include <X11/Xatom.h>  /* for XA_RGB_DEFAULT_MAP atom */
+ #if defined(__vms)
+   #include <Xmu/StdCmap.h>  /* for XmuLookupStandardColormap */
+ #else
+   #include <X11/Xmu/StdCmap.h>  /* for XmuLookupStandardColormap */
+ #endif
+#endif
+
+/* SGI optimization introduced in IRIX 6.3 to avoid X server
+   round trips for interning common X atoms. */
+#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
+#include <X11/SGIFastAtom.h>
+#else
+#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
+#endif
+
+#include "glutint.h"
+#include "layerutil.h"
+
+GLUTcolormap *__glutColormapList = NULL;
+
+GLUTcolormap *
+__glutAssociateNewColormap(XVisualInfo * vis)
+{
+  GLUTcolormap *cmap;
+  int transparentPixel, i;
+  unsigned long pixels[255];
+
+  cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap));
+  if (!cmap)
+    __glutFatalError("out of memory.");
+#if defined(_WIN32)  || defined(__OS2__)
+  pixels[0] = 0;        /* avoid compilation warnings on win32 */
+  cmap->visual = 0;
+  cmap->size = 256;     /* always assume 256 on Win32 */
+#else
+  cmap->visual = vis->visual;
+  cmap->size = vis->visual->map_entries;
+#endif
+  cmap->refcnt = 1;
+  cmap->cells = (GLUTcolorcell *)
+    malloc(sizeof(GLUTcolorcell) * cmap->size);
+  if (!cmap->cells)
+    __glutFatalError("out of memory.");
+  /* make all color cell entries be invalid */
+  for (i = cmap->size - 1; i >= 0; i--) {
+    cmap->cells[i].component[GLUT_RED] = -1.0;
+    cmap->cells[i].component[GLUT_GREEN] = -1.0;
+    cmap->cells[i].component[GLUT_BLUE] = -1.0;
+  }
+  transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis);
+  if (transparentPixel == -1 || transparentPixel >= cmap->size) {
+
+    /* If there is no transparent pixel or if the transparent
+       pixel is outside the range of valid colormap cells (HP
+       can implement their overlays this smart way since their
+       transparent pixel is 255), we can AllocAll the colormap.
+       See note below.  */
+
+    cmap->cmap = XCreateColormap(__glutDisplay,
+      __glutRoot, cmap->visual, AllocAll);
+  } else {
+
+    /* On machines where zero (or some other value in the range
+       of 0 through map_entries-1), BadAlloc may be generated
+       when an AllocAll overlay colormap is allocated since the
+       transparent pixel precludes all the cells in the colormap
+       being allocated (the transparent pixel is pre-allocated).
+       So in this case, use XAllocColorCells to allocate
+       map_entries-1 pixels (that is, all but the transparent
+       pixel.  */
+
+#if defined(_WIN32)  || defined(__OS2__)
+    cmap->cmap = XCreateColormap(__glutDisplay,
+      __glutRoot, 0, AllocNone);
+#else
+    cmap->cmap = XCreateColormap(__glutDisplay,
+      __glutRoot, vis->visual, AllocNone);
+    XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0,
+      pixels, cmap->size - 1);
+#endif
+  }
+  cmap->next = __glutColormapList;
+  __glutColormapList = cmap;
+  return cmap;
+}
+
+static GLUTcolormap *
+associateColormap(XVisualInfo * vis)
+{
+#if !defined(_WIN32)  && !defined(__OS2__)
+  GLUTcolormap *cmap = __glutColormapList;
+
+  while (cmap != NULL) {
+    /* Play safe: compare visual IDs, not Visual*'s. */
+    if (cmap->visual->visualid == vis->visual->visualid) {
+      /* Already have created colormap for the visual. */
+      cmap->refcnt++;
+      return cmap;
+    }
+    cmap = cmap->next;
+  }
+#endif
+  return __glutAssociateNewColormap(vis);
+}
+
+void
+__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap)
+{
+#if defined(_WIN32)  || defined(__OS2__)
+  if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) {
+    *colormap = associateColormap(vi);
+    *cmap = (*colormap)->cmap;
+  } else {
+    *colormap = NULL;
+    *cmap = 0;
+  }
+#else
+  Status status;
+  XStandardColormap *standardCmaps;
+  int i, numCmaps;
+  static Atom hpColorRecoveryAtom = -1;
+  int isRGB, visualClass, rc;
+
+#if defined(__cplusplus) || defined(c_plusplus)
+  visualClass = vi->c_class;
+#else
+  visualClass = vi->class;
+#endif
+  switch (visualClass) {
+  case PseudoColor:
+    /* Mesa might return a PseudoColor visual for RGB mode. */
+    rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB);
+    if (rc == 0 && isRGB) {
+      /* Must be Mesa. */
+      *colormap = NULL;
+      if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1
+        && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) {
+        char *privateCmap = getenv("MESA_PRIVATE_CMAP");
+
+        if (privateCmap) {
+          /* User doesn't want to share colormaps. */
+          *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+            vi->visual, AllocNone);
+        } else {
+          /* Share the root colormap. */
+          *cmap = DefaultColormap(__glutDisplay, __glutScreen);
+        }
+      } else {
+        /* Get our own PseudoColor colormap. */
+        *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+          vi->visual, AllocNone);
+      }
+    } else {
+      /* CI mode, real GLX never returns a PseudoColor visual
+         for RGB mode. */
+      *colormap = associateColormap(vi);
+      *cmap = (*colormap)->cmap;
+    }
+    break;
+  case TrueColor:
+  case DirectColor:
+    *colormap = NULL;   /* NULL if RGBA */
+
+    /* Hewlett-Packard supports a feature called "HP Color
+       Recovery". Mesa has code to use HP Color Recovery.  For
+       Mesa to use this feature, the atom
+       _HP_RGB_SMOOTH_MAP_LIST must be defined on the root
+       window AND the colormap obtainable by XGetRGBColormaps
+       for that atom must be set on the window.  If that
+       colormap is not set, the output will look stripy. */
+
+    if (hpColorRecoveryAtom == -1) {
+      char *xvendor;
+
+#define VENDOR_HP "Hewlett-Packard"
+
+      /* Only makes sense to make XInternAtom round-trip if we
+         know that we are connected to an HP X server. */
+      xvendor = ServerVendor(__glutDisplay);
+      if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) {
+        hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True);
+      } else {
+        hpColorRecoveryAtom = None;
+      }
+    }
+    if (hpColorRecoveryAtom != None) {
+      status = XGetRGBColormaps(__glutDisplay, __glutRoot,
+        &standardCmaps, &numCmaps, hpColorRecoveryAtom);
+      if (status == 1) {
+        for (i = 0; i < numCmaps; i++) {
+          if (standardCmaps[i].visualid == vi->visualid) {
+            *cmap = standardCmaps[i].colormap;
+            XFree(standardCmaps);
+            return;
+          }
+        }
+        XFree(standardCmaps);
+      }
+    }
+#ifndef SOLARIS_2_4_BUG
+    /* Solaris 2.4 and 2.5 have a bug in their
+       XmuLookupStandardColormap implementations.  Please
+       compile your Solaris 2.4 or 2.5 version of GLUT with
+       -DSOLARIS_2_4_BUG to work around this bug. The symptom
+       of the bug is that programs will get a BadMatch error
+       from X_CreateWindow when creating a GLUT window because
+       Solaris 2.4 and 2.5 create a  corrupted RGB_DEFAULT_MAP
+       property.  Note that this workaround prevents Colormap
+       sharing between applications, perhaps leading
+       unnecessary colormap installations or colormap flashing.
+       Sun fixed this bug in Solaris 2.6. */
+    status = XmuLookupStandardColormap(__glutDisplay,
+      vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP,
+      /* replace */ False, /* retain */ True);
+    if (status == 1) {
+      status = XGetRGBColormaps(__glutDisplay, __glutRoot,
+        &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP);
+      if (status == 1) {
+        for (i = 0; i < numCmaps; i++) {
+          if (standardCmaps[i].visualid == vi->visualid) {
+            *cmap = standardCmaps[i].colormap;
+            XFree(standardCmaps);
+            return;
+          }
+        }
+        XFree(standardCmaps);
+      }
+    }
+#endif
+    /* If no standard colormap but TrueColor, just make a
+       private one. */
+    /* XXX Should do a better job of internal sharing for
+       privately allocated TrueColor colormaps. */
+    /* XXX DirectColor probably needs ramps hand initialized! */
+    *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+      vi->visual, AllocNone);
+    break;
+  case StaticColor:
+  case StaticGray:
+  case GrayScale:
+    /* Mesa supports these visuals */
+    *colormap = NULL;
+    *cmap = XCreateColormap(__glutDisplay, __glutRoot,
+      vi->visual, AllocNone);
+    break;
+  default:
+    __glutFatalError(
+      "could not allocate colormap for visual type: %d.",
+      visualClass);
+  }
+  return;
+#endif
+}
+
+#if !defined(_WIN32)  && !defined(__OS2__)
+static int
+findColormaps(GLUTwindow * window,
+  Window * winlist, Colormap * cmaplist, int num, int max)
+{
+  GLUTwindow *child;
+  int i;
+
+  /* Do not allow more entries that maximum number of
+     colormaps! */
+  if (num >= max)
+    return num;
+  /* Is cmap for this window already on the list? */
+  for (i = 0; i < num; i++) {
+    if (cmaplist[i] == window->cmap)
+      goto normalColormapAlreadyListed;
+  }
+  /* Not found on the list; add colormap and window. */
+  winlist[num] = window->win;
+  cmaplist[num] = window->cmap;
+  num++;
+
+normalColormapAlreadyListed:
+
+  /* Repeat above but for the overlay colormap if there one. */
+  if (window->overlay) {
+    if (num >= max)
+      return num;
+    for (i = 0; i < num; i++) {
+      if (cmaplist[i] == window->overlay->cmap)
+        goto overlayColormapAlreadyListed;
+    }
+    winlist[num] = window->overlay->win;
+    cmaplist[num] = window->overlay->cmap;
+    num++;
+  }
+overlayColormapAlreadyListed:
+
+  /* Recursively search children. */
+  child = window->children;
+  while (child) {
+    num = findColormaps(child, winlist, cmaplist, num, max);
+    child = child->siblings;
+  }
+  return num;
+}
+
+void
+__glutEstablishColormapsProperty(GLUTwindow * window)
+{
+  /* this routine is strictly X.  Win32 doesn't need to do
+     anything of this sort (but has to do other wacky stuff
+     later). */
+  static Atom wmColormapWindows = None;
+  Window *winlist;
+  Colormap *cmaplist;
+  Status status;
+  int maxcmaps, num;
+
+  assert(!window->parent);
+  maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay,
+      __glutScreen));
+  /* For portability reasons we don't use alloca for winlist
+     and cmaplist, but we could. */
+  winlist = (Window *) malloc(maxcmaps * sizeof(Window));
+  cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap));
+  num = findColormaps(window, winlist, cmaplist, 0, maxcmaps);
+  if (num < 2) {
+    /* Property no longer needed; remove it. */
+    wmColormapWindows = XSGIFastInternAtom(__glutDisplay,
+      "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False);
+    if (wmColormapWindows == None) {
+      __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS.");
+      return;
+    }
+    XDeleteProperty(__glutDisplay, window->win, wmColormapWindows);
+  } else {
+    status = XSetWMColormapWindows(__glutDisplay, window->win,
+      winlist, num);
+    /* XSetWMColormapWindows should always work unless the
+       WM_COLORMAP_WINDOWS property cannot be intern'ed.  We
+       check to be safe. */
+    if (status == False)
+      __glutFatalError("XSetWMColormapWindows returned False.");
+  }
+  /* For portability reasons we don't use alloca for winlist
+     and cmaplist, but we could. */
+  free(winlist);
+  free(cmaplist);
+}
+
+GLUTwindow *
+__glutToplevelOf(GLUTwindow * window)
+{
+  while (window->parent) {
+    window = window->parent;
+  }
+  return window;
+}
+#endif
+
+void
+__glutFreeColormap(GLUTcolormap * cmap)
+{
+  GLUTcolormap *cur, **prev;
+
+  cmap->refcnt--;
+  if (cmap->refcnt == 0) {
+    /* remove from colormap list */
+    cur = __glutColormapList;
+    prev = &__glutColormapList;
+    while (cur) {
+      if (cur == cmap) {
+        *prev = cmap->next;
+        break;
+      }
+      prev = &(cur->next);
+      cur = cur->next;
+    }
+    /* actually free colormap */
+    XFreeColormap(__glutDisplay, cmap->cmap);
+    free(cmap->cells);
+    free(cmap);
+  }
+}
+
diff --git a/src/glut/os2/glut_cursor.cpp b/src/glut/os2/glut_cursor.cpp
index 9784e9b..0db0aa6 100644
--- a/src/glut/os2/glut_cursor.cpp
+++ b/src/glut/os2/glut_cursor.cpp
@@ -1,210 +1,210 @@
-

-/* Copyright (c) Mark J. Kilgard, 1995, 1998. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include "glutint.h"

-

-#if !defined(_WIN32) && !defined(__OS2PM__)

-#include <X11/Xatom.h>  /* For XA_CURSOR */

-#include <X11/cursorfont.h>

-#endif

-

-typedef struct _CursorTable {

-#if defined(_WIN32)

-  char* glyph;

-#else

-  int glyph;

-#endif

-  Cursor cursor;

-} CursorTable;

-/* *INDENT-OFF* */

-

-static CursorTable cursorTable[] = {

-  {XC_arrow, None},              /* GLUT_CURSOR_RIGHT_ARROW */

-  {XC_top_left_arrow, None},     /* GLUT_CURSOR_LEFT_ARROW */

-  {XC_hand1, None},              /* GLUT_CURSOR_INFO */

-  {XC_pirate, None},             /* GLUT_CURSOR_DESTROY */

-  {XC_question_arrow, None},     /* GLUT_CURSOR_HELP */

-  {XC_exchange, None},           /* GLUT_CURSOR_CYCLE */

-  {XC_spraycan, None},           /* GLUT_CURSOR_SPRAY */

-  {XC_watch, None},              /* GLUT_CURSOR_WAIT */

-  {XC_xterm, None},              /* GLUT_CURSOR_TEXT */

-  {XC_crosshair, None},                  /* GLUT_CURSOR_CROSSHAIR */

-  {XC_sb_v_double_arrow, None},          /* GLUT_CURSOR_UP_DOWN */

-  {XC_sb_h_double_arrow, None},          /* GLUT_CURSOR_LEFT_RIGHT */

-  {XC_top_side, None},           /* GLUT_CURSOR_TOP_SIDE */

-  {XC_bottom_side, None},        /* GLUT_CURSOR_BOTTOM_SIDE */

-  {XC_left_side, None},                  /* GLUT_CURSOR_LEFT_SIDE */

-  {XC_right_side, None},         /* GLUT_CURSOR_RIGHT_SIDE */

-  {XC_top_left_corner, None},    /* GLUT_CURSOR_TOP_LEFT_CORNER */

-  {XC_top_right_corner, None},   /* GLUT_CURSOR_TOP_RIGHT_CORNER */

-  {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */

-  {XC_bottom_left_corner, None},  /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */

-};

-/* *INDENT-ON* */

-

-#if !defined(_WIN32) && !defined(__OS2PM__)

-static Cursor blankCursor = None;

-static Cursor fullCrosshairCusor = None;

-

-/* SGI X server's support a special property called the

-   _SGI_CROSSHAIR_CURSOR that when installed as a window's

-   cursor, becomes a full screen crosshair cursor.  SGI

-   has special cursor generation hardware for this case. */

-static Cursor

-getFullCrosshairCursor(void)

-{

-  Cursor cursor;

-  Atom crosshairAtom, actualType;

-  int rc, actualFormat;

-  unsigned long n, left;

-  unsigned long *value;

-

-  if (fullCrosshairCusor == None) {

-    crosshairAtom = XInternAtom(__glutDisplay,

-      "_SGI_CROSSHAIR_CURSOR", True);

-    if (crosshairAtom != None) {

-      value = 0;        /* Make compiler happy. */

-      rc = XGetWindowProperty(__glutDisplay, __glutRoot,

-        crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,

-        &actualFormat, &n, &left, (unsigned char **) &value);

-      if (rc == Success && actualFormat == 32 && n >= 1) {

-        cursor = value[0];

-        XFree(value);

-        return cursor;

-      }

-    }

-  }

-  return XCreateFontCursor(__glutDisplay, XC_crosshair);

-}

-

-/* X11 forces you to create a blank cursor if you want

-   to disable the cursor. */

-static Cursor

-makeBlankCursor(void)

-{

-  static char data[1] =

-  {0};

-  Cursor cursor;

-  Pixmap blank;

-  XColor dummy;

-

-  blank = XCreateBitmapFromData(__glutDisplay, __glutRoot,

-    data, 1, 1);

-  if (blank == None)

-    __glutFatalError("out of memory.");

-  cursor = XCreatePixmapCursor(__glutDisplay, blank, blank,

-    &dummy, &dummy, 0, 0);

-  XFreePixmap(__glutDisplay, blank);

-

-  return cursor;

-}

-#endif /* !_WIN32 && !__OS2PM__*/

-

-/* Win32 and X11 use this same function to accomplish

-   fairly different tasks.  X11 lets you just define the

-   cursor for a window and the window system takes care

-   of making sure that the window's cursor is installed

-   when the mouse is in the window.  Win32 requires the

-   application to handle a WM_SETCURSOR message to install

-   the right cursor when windows are entered.  Think of

-   the Win32 __glutSetCursor (called from __glutWindowProc)

-   as "install cursor".  Think of the X11 __glutSetCursor

-   (called from glutSetCursor) as "define cursor". */

-void

-__glutSetCursor(GLUTwindow *window)

-{

-  int cursor = window->cursor;

-  Cursor xcursor = 0;

-

-  if (cursor >= 0 &&

-    cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) {

-    if (cursorTable[cursor].cursor == None) {

-      cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay,

-        cursorTable[cursor].glyph);

-    }

-    xcursor = cursorTable[cursor].cursor;

-  } else {

-    /* Special cases. */

-    switch (cursor) {

-    case GLUT_CURSOR_INHERIT:

-#if defined(_WIN32)

-      while (window->parent) {

-        window = window->parent;

-        if (window->cursor != GLUT_CURSOR_INHERIT) {

-          __glutSetCursor(window);

-          return;

-        }

-      }

-      /* XXX Default to an arrow cursor.  Is this

-         right or should we be letting the default

-         window proc be installing some system cursor? */

-      xcursor = cursorTable[0].cursor;

-      if (xcursor == NULL) {

-        xcursor =

-          cursorTable[0].cursor =

-          LoadCursor(NULL, cursorTable[0].glyph);

-      }

-

-#elif defined(__OS2PM__)

-//todo

-      xcursor = None;

-

-#else

-      xcursor = None;

-#endif

-      break;

-    case GLUT_CURSOR_NONE:

-#if defined(_WIN32) || defined(__OS2PM__)

-      xcursor = NULL;

-#else

-      if (blankCursor == None) {

-        blankCursor = makeBlankCursor();

-      }

-      xcursor = blankCursor;

-#endif

-      break;

-    case GLUT_CURSOR_FULL_CROSSHAIR:

-#if defined(_WIN32)

-      xcursor = (HICON) IDC_CROSS;

-#elif defined(__OS2PM__)

-//todo

-#else

-      if (fullCrosshairCusor == None) {

-        fullCrosshairCusor = getFullCrosshairCursor();

-      }

-      xcursor = fullCrosshairCusor;

-#endif

-      break;

-    }

-  }

-  XDefineCursor(__glutDisplay,

-    window->win, xcursor);

-  XFlush(__glutDisplay);

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutSetCursor(int cursor)

-{

-#ifdef _WIN32

-  POINT point;

-

-  __glutCurrentWindow->cursor = cursor;

-  /* Are we in the window right now?  If so,

-     install the cursor. */

-  GetCursorPos(&point);

-  if (__glutCurrentWindow->win == WindowFromPoint(point)) {

-    __glutSetCursor(__glutCurrentWindow);

-  }

-#elif defined(__OS2PM__)

-//todo

-#else

-  __glutCurrentWindow->cursor = cursor;

-  __glutSetCursor(__glutCurrentWindow);

-#endif

-}

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1995, 1998. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+
+#if !defined(_WIN32) && !defined(__OS2PM__)
+#include <X11/Xatom.h>  /* For XA_CURSOR */
+#include <X11/cursorfont.h>
+#endif
+
+typedef struct _CursorTable {
+#if defined(_WIN32)
+  char* glyph;
+#else
+  int glyph;
+#endif
+  Cursor cursor;
+} CursorTable;
+/* *INDENT-OFF* */
+
+static CursorTable cursorTable[] = {
+  {XC_arrow, None},              /* GLUT_CURSOR_RIGHT_ARROW */
+  {XC_top_left_arrow, None},     /* GLUT_CURSOR_LEFT_ARROW */
+  {XC_hand1, None},              /* GLUT_CURSOR_INFO */
+  {XC_pirate, None},             /* GLUT_CURSOR_DESTROY */
+  {XC_question_arrow, None},     /* GLUT_CURSOR_HELP */
+  {XC_exchange, None},           /* GLUT_CURSOR_CYCLE */
+  {XC_spraycan, None},           /* GLUT_CURSOR_SPRAY */
+  {XC_watch, None},              /* GLUT_CURSOR_WAIT */
+  {XC_xterm, None},              /* GLUT_CURSOR_TEXT */
+  {XC_crosshair, None},                  /* GLUT_CURSOR_CROSSHAIR */
+  {XC_sb_v_double_arrow, None},          /* GLUT_CURSOR_UP_DOWN */
+  {XC_sb_h_double_arrow, None},          /* GLUT_CURSOR_LEFT_RIGHT */
+  {XC_top_side, None},           /* GLUT_CURSOR_TOP_SIDE */
+  {XC_bottom_side, None},        /* GLUT_CURSOR_BOTTOM_SIDE */
+  {XC_left_side, None},                  /* GLUT_CURSOR_LEFT_SIDE */
+  {XC_right_side, None},         /* GLUT_CURSOR_RIGHT_SIDE */
+  {XC_top_left_corner, None},    /* GLUT_CURSOR_TOP_LEFT_CORNER */
+  {XC_top_right_corner, None},   /* GLUT_CURSOR_TOP_RIGHT_CORNER */
+  {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
+  {XC_bottom_left_corner, None},  /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
+};
+/* *INDENT-ON* */
+
+#if !defined(_WIN32) && !defined(__OS2PM__)
+static Cursor blankCursor = None;
+static Cursor fullCrosshairCusor = None;
+
+/* SGI X server's support a special property called the
+   _SGI_CROSSHAIR_CURSOR that when installed as a window's
+   cursor, becomes a full screen crosshair cursor.  SGI
+   has special cursor generation hardware for this case. */
+static Cursor
+getFullCrosshairCursor(void)
+{
+  Cursor cursor;
+  Atom crosshairAtom, actualType;
+  int rc, actualFormat;
+  unsigned long n, left;
+  unsigned long *value;
+
+  if (fullCrosshairCusor == None) {
+    crosshairAtom = XInternAtom(__glutDisplay,
+      "_SGI_CROSSHAIR_CURSOR", True);
+    if (crosshairAtom != None) {
+      value = 0;        /* Make compiler happy. */
+      rc = XGetWindowProperty(__glutDisplay, __glutRoot,
+        crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,
+        &actualFormat, &n, &left, (unsigned char **) &value);
+      if (rc == Success && actualFormat == 32 && n >= 1) {
+        cursor = value[0];
+        XFree(value);
+        return cursor;
+      }
+    }
+  }
+  return XCreateFontCursor(__glutDisplay, XC_crosshair);
+}
+
+/* X11 forces you to create a blank cursor if you want
+   to disable the cursor. */
+static Cursor
+makeBlankCursor(void)
+{
+  static char data[1] =
+  {0};
+  Cursor cursor;
+  Pixmap blank;
+  XColor dummy;
+
+  blank = XCreateBitmapFromData(__glutDisplay, __glutRoot,
+    data, 1, 1);
+  if (blank == None)
+    __glutFatalError("out of memory.");
+  cursor = XCreatePixmapCursor(__glutDisplay, blank, blank,
+    &dummy, &dummy, 0, 0);
+  XFreePixmap(__glutDisplay, blank);
+
+  return cursor;
+}
+#endif /* !_WIN32 && !__OS2PM__*/
+
+/* Win32 and X11 use this same function to accomplish
+   fairly different tasks.  X11 lets you just define the
+   cursor for a window and the window system takes care
+   of making sure that the window's cursor is installed
+   when the mouse is in the window.  Win32 requires the
+   application to handle a WM_SETCURSOR message to install
+   the right cursor when windows are entered.  Think of
+   the Win32 __glutSetCursor (called from __glutWindowProc)
+   as "install cursor".  Think of the X11 __glutSetCursor
+   (called from glutSetCursor) as "define cursor". */
+void
+__glutSetCursor(GLUTwindow *window)
+{
+  int cursor = window->cursor;
+  Cursor xcursor = 0;
+
+  if (cursor >= 0 &&
+    cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) {
+    if (cursorTable[cursor].cursor == None) {
+      cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay,
+        cursorTable[cursor].glyph);
+    }
+    xcursor = cursorTable[cursor].cursor;
+  } else {
+    /* Special cases. */
+    switch (cursor) {
+    case GLUT_CURSOR_INHERIT:
+#if defined(_WIN32)
+      while (window->parent) {
+        window = window->parent;
+        if (window->cursor != GLUT_CURSOR_INHERIT) {
+          __glutSetCursor(window);
+          return;
+        }
+      }
+      /* XXX Default to an arrow cursor.  Is this
+         right or should we be letting the default
+         window proc be installing some system cursor? */
+      xcursor = cursorTable[0].cursor;
+      if (xcursor == NULL) {
+        xcursor =
+          cursorTable[0].cursor =
+          LoadCursor(NULL, cursorTable[0].glyph);
+      }
+
+#elif defined(__OS2PM__)
+//todo
+      xcursor = None;
+
+#else
+      xcursor = None;
+#endif
+      break;
+    case GLUT_CURSOR_NONE:
+#if defined(_WIN32) || defined(__OS2PM__)
+      xcursor = NULL;
+#else
+      if (blankCursor == None) {
+        blankCursor = makeBlankCursor();
+      }
+      xcursor = blankCursor;
+#endif
+      break;
+    case GLUT_CURSOR_FULL_CROSSHAIR:
+#if defined(_WIN32)
+      xcursor = (HICON) IDC_CROSS;
+#elif defined(__OS2PM__)
+//todo
+#else
+      if (fullCrosshairCusor == None) {
+        fullCrosshairCusor = getFullCrosshairCursor();
+      }
+      xcursor = fullCrosshairCusor;
+#endif
+      break;
+    }
+  }
+  XDefineCursor(__glutDisplay,
+    window->win, xcursor);
+  XFlush(__glutDisplay);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSetCursor(int cursor)
+{
+#ifdef _WIN32
+  POINT point;
+
+  __glutCurrentWindow->cursor = cursor;
+  /* Are we in the window right now?  If so,
+     install the cursor. */
+  GetCursorPos(&point);
+  if (__glutCurrentWindow->win == WindowFromPoint(point)) {
+    __glutSetCursor(__glutCurrentWindow);
+  }
+#elif defined(__OS2PM__)
+//todo
+#else
+  __glutCurrentWindow->cursor = cursor;
+  __glutSetCursor(__glutCurrentWindow);
+#endif
+}
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_event.cpp b/src/glut/os2/glut_event.cpp
index c556ef2..4ece82e 100644
--- a/src/glut/os2/glut_event.cpp
+++ b/src/glut/os2/glut_event.cpp
@@ -1,1399 +1,1399 @@
-/* glut_event.c */

-/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#ifdef __VMS

-#include <GL/vms_x_fix.h>

-#endif

-

-#include <stdlib.h>

-#include <stdio.h>

-#include <errno.h>

-#include <assert.h>

-#include <string.h>  /* Some FD_ZERO macros use memset without

-                        prototyping memset. */

-

-/* Much of the following #ifdef logic to include the proper

-   prototypes for the select system call is based on logic

-   from the X11R6.3 version of <X11/Xpoll.h>. */

-

-#if !defined(_WIN32)

-# ifdef __sgi

-#  include <bstring.h>    /* prototype for bzero used by FD_ZERO */

-# endif

-# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)

-#  include <sys/select.h> /* select system call interface */

-#  ifdef luna

-#   include <sysent.h>

-#  endif

-# endif

-  /* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */

-# if defined(AIXV4) && !defined(NFDBITS)

-#  include <sys/select.h>

-# endif

-#endif /* !_WIN32 */

-

-#include <sys/types.h>

-

-#if defined(__OS2__)

-//??? ­ ä¨£  ??     #   include <sys/time.h>

-#elif !defined(_WIN32)

-# if defined(__vms) && ( __VMS_VER < 70000000 )

-#  include <sys/time.h>

-# else

-#  ifndef __vms

-#   include <sys/time.h>

-#  endif

-# endif

-# include <unistd.h>

-# include <X11/Xlib.h>

-# include <X11/keysym.h>

-#else

-# ifdef __CYGWIN32__

-#  include <sys/time.h>

-# else

-#  include <sys/timeb.h>

-# endif

-# ifdef __hpux

-   /* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX

-      needs different keysyms for the End, Insert, and Delete keys

-      to work on an HP 715.  It would be better if HP generated

-      standard keysyms for standard keys. */

-#  include <X11/HPkeysym.h>

-# endif

-#endif /* !_WIN32 */

-

-#include "glutint.h"

-

-#if defined(__vms) && ( __VMS_VER < 70000000 )

-#include <ssdef.h>

-#include <psldef.h>

-extern int SYS$CLREF(int efn);

-extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,

-  unsigned int request_id, unsigned int flags);

-extern int SYS$WFLOR(unsigned int efn, unsigned int mask);

-extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);

-#endif /* __vms, VMs 6.2 or earlier */

-

-static GLUTtimer *freeTimerList = NULL;

-

-GLUTidleCB __glutIdleFunc = NULL;

-GLUTtimer *__glutTimerList = NULL;

-#ifdef SUPPORT_FORTRAN

-GLUTtimer *__glutNewTimer;

-#endif

-GLUTwindow *__glutWindowWorkList = NULL;

-GLUTmenu *__glutMappedMenu;

-GLUTmenu *__glutCurrentMenu = NULL;

-

-void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);

-#if !defined(_WIN32) && !defined(__OS2__)

-void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;

-void (*__glutFinishMenu)(Window win, int x, int y);

-void (*__glutPaintMenu)(GLUTmenu * menu);

-void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);

-GLUTmenu * (*__glutGetMenuByNum)(int menunum);

-GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);

-GLUTmenu * (*__glutGetMenu)(Window win);

-#endif

-

-Atom __glutMotifHints = None;

-/* Modifier mask of ~0 implies not in core input callback. */

-unsigned int __glutModifierMask = (unsigned int) ~0;

-int __glutWindowDamaged = 0;

-

-void GLUTAPIENTRY

-glutIdleFunc(GLUTidleCB idleFunc)

-{

-  __glutIdleFunc = idleFunc;

-}

-

-void GLUTAPIENTRY

-glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)

-{

-  GLUTtimer *timer, *other;

-  GLUTtimer **prevptr;

-#ifdef OLD_VMS

-   struct timeval6 now;

-#else

-   struct timeval now;

-#endif

-

-  if (!timerFunc)

-    return;

-

-  if (freeTimerList) {

-    timer = freeTimerList;

-    freeTimerList = timer->next;

-  } else {

-    timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));

-    if (!timer)

-      __glutFatalError("out of memory.");

-  }

-

-  timer->func = timerFunc;

-#if defined(__vms) && ( __VMS_VER < 70000000 )

-  /* VMS time is expressed in units of 100 ns */

-  timer->timeout.val = interval * TICKS_PER_MILLISECOND;

-#else

-  timer->timeout.tv_sec = (int) interval / 1000;

-  timer->timeout.tv_usec = (int) (interval % 1000) * 1000;

-#endif

-  timer->value = value;

-  timer->next = NULL;

-  GETTIMEOFDAY(&now);

-  ADD_TIME(timer->timeout, timer->timeout, now);

-  prevptr = &__glutTimerList;

-  other = *prevptr;

-  while (other && IS_AFTER(other->timeout, timer->timeout)) {

-    prevptr = &other->next;

-    other = *prevptr;

-  }

-  timer->next = other;

-#ifdef SUPPORT_FORTRAN

-  __glutNewTimer = timer;  /* for Fortran binding! */

-#endif

-  *prevptr = timer;

-}

-

-void

-handleTimeouts(void)

-{

-#ifdef OLD_VMS

-   struct timeval6 now;

-#else

-   struct timeval now;

-#endif

-   GLUTtimer *timer;

-

-  /* Assumption is that __glutTimerList is already determined

-     to be non-NULL. */

-  GETTIMEOFDAY(&now);

-  while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {

-    timer = __glutTimerList;

-    timer->func(timer->value);

-    __glutTimerList = timer->next;

-    timer->next = freeTimerList;

-    freeTimerList = timer;

-    if (!__glutTimerList)

-      break;

-  }

-}

-

-void

-__glutPutOnWorkList(GLUTwindow * window, int workMask)

-{

-  if (window->workMask) {

-    /* Already on list; just OR in new workMask. */

-    window->workMask |= workMask;

-  } else {

-    /* Update work mask and add to window work list. */

-    window->workMask = workMask;

-    /* Assert that if the window does not have a

-       workMask already, the window should definitely

-       not be the head of the work list. */

-    assert(window != __glutWindowWorkList);

-    window->prevWorkWin = __glutWindowWorkList;

-    __glutWindowWorkList = window;

-  }

-}

-

-void

-__glutPostRedisplay(GLUTwindow * window, int layerMask)

-{

-  int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?

-    window->shownState : window->overlay->shownState;

-

-  /* Post a redisplay if the window is visible (or the

-     visibility of the window is unknown, ie. window->visState

-     == -1) _and_ the layer is known to be shown. */

-  if (window->visState != GLUT_HIDDEN

-    && window->visState != GLUT_FULLY_COVERED && shown) {

-    __glutPutOnWorkList(window, layerMask);

-  }

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutPostRedisplay(void)

-{

-  __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);

-}

-

-/* The advantage of this routine is that it saves the cost of a

-   glutSetWindow call (entailing an expensive OpenGL context switch),

-   particularly useful when multiple windows need redisplays posted at

-   the same times.  See also glutPostWindowOverlayRedisplay. */

-void GLUTAPIENTRY

-glutPostWindowRedisplay(int win)

-{

-  __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);

-}

-

-/* ENDCENTRY */

-static GLUTeventParser *eventParserList = NULL;

-

-/* __glutRegisterEventParser allows another module to register

-   to intercept X events types not otherwise acted on by the

-   GLUT processEventsAndTimeouts routine.  The X Input

-   extension support code uses an event parser for handling X

-   Input extension events.  */

-

-void

-__glutRegisterEventParser(GLUTeventParser * parser)

-{

-  parser->next = eventParserList;

-  eventParserList = parser;

-}

-

-static void

-markWindowHidden(GLUTwindow * window)

-{

-  if (GLUT_HIDDEN != window->visState) {

-    GLUTwindow *child;

-

-    if (window->windowStatus) {

-      window->visState = GLUT_HIDDEN;

-      __glutSetWindow(window);

-      window->windowStatus(GLUT_HIDDEN);

-    }

-    /* An unmap is only reported on a single window; its

-       descendents need to know they are no longer visible. */

-    child = window->children;

-    while (child) {

-      markWindowHidden(child);

-      child = child->siblings;

-    }

-  }

-}

-

-#if !defined(_WIN32) && !defined(__OS2__)

-

-static void

-purgeStaleWindow(Window win)

-{

-  GLUTstale **pEntry = &__glutStaleWindowList;

-  GLUTstale *entry = __glutStaleWindowList;

-

-  /* Tranverse singly-linked stale window list look for the

-     window ID. */

-  while (entry) {

-    if (entry->win == win) {

-      /* Found it; delete it. */

-      *pEntry = entry->next;

-      free(entry);

-      return;

-    } else {

-      pEntry = &entry->next;

-      entry = *pEntry;

-    }

-  }

-}

-

-/* Unlike XNextEvent, if a signal arrives,

-   interruptibleXNextEvent will return (with a zero return

-   value).  This helps GLUT drop out of XNextEvent if a signal

-   is delivered.  The intent is so that a GLUT program can call

-   glutIdleFunc in a signal handler to register an idle func

-   and then immediately get dropped into the idle func (after

-   returning from the signal handler).  The idea is to make

-   GLUT's main loop reliably interruptible by signals. */

-static int

-interruptibleXNextEvent(Display * dpy, XEvent * event)

-{

-  fd_set fds;

-  int rc;

-

-  /* Flush X protocol since XPending does not do this

-     implicitly. */

-  XFlush(__glutDisplay);

-  for (;;) {

-    if (XPending(__glutDisplay)) {

-      XNextEvent(dpy, event);

-      return 1;

-    }

-#ifndef VMS

-    /* the combination ConectionNumber-select is buggy on VMS. Sometimes it

-     * fails. This part of the code hangs the program on VMS7.2. But even

-     * without it the program seems to run correctly.

-     * Note that this is a bug in the VMS/DECWindows run-time-libraries.

-     * Compaq engeneering does not want or is not able to make a fix.

-     * (last sentence is a quotation from Compaq when I reported the

-     * problem January 2000) */

-    FD_ZERO(&fds);

-    FD_SET(__glutConnectionFD, &fds);

-    rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);

-    if (rc < 0) {

-      if (errno == EINTR) {

-        return 0;

-      } else {

-        __glutFatalError("select error.");

-      }

-    }

-#endif

-  }

-}

-

-#endif

-

-static void

-processEventsAndTimeouts(void)

-{

-  do {

-#if defined(__OS2__)

-   QMSG  qmsg;   /* message from message queue     */

-   extern HAB   hab;      /* PM anchor block handle         */

-

-   if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) )

-                 exit(0);

-    WinDispatchMsg( hab,     /* PM anchor block handle  */

-                    &qmsg ); /* pointer to message      */

-

-#elif defined(_WIN32)

-    MSG event;

-

-    if(!GetMessage(&event, NULL, 0, 0))        /* bail if no more messages */

-      exit(0);

-    TranslateMessage(&event);          /* translate virtual-key messages */

-    DispatchMessage(&event);           /* call the window proc */

-    /* see win32_event.c for event (message) processing procedures */

-#else

-    static int mappedMenuButton;

-    GLUTeventParser *parser;

-    XEvent event, ahead;

-    GLUTwindow *window;

-    GLUTkeyboardCB keyboard;

-    GLUTspecialCB special;

-    int gotEvent, width, height;

-

-    gotEvent = interruptibleXNextEvent(__glutDisplay, &event);

-    if (gotEvent) {

-      switch (event.type) {

-      case MappingNotify:

-        XRefreshKeyboardMapping((XMappingEvent *) & event);

-        break;

-      case ConfigureNotify:

-        window = __glutGetWindow(event.xconfigure.window);

-        if (window) {

-          if (window->win != event.xconfigure.window) {

-            /* Ignore ConfigureNotify sent to the overlay

-               planes. GLUT could get here because overlays

-               select for StructureNotify events to receive

-               DestroyNotify. */

-            break;

-          }

-          width = event.xconfigure.width;

-          height = event.xconfigure.height;

-          if (width != window->width || height != window->height) {

-            if (window->overlay) {

-              XResizeWindow(__glutDisplay, window->overlay->win, width, height);

-            }

-            window->width = width;

-            window->height = height;

-            __glutSetWindow(window);

-            /* Do not execute OpenGL out of sequence with

-               respect to the XResizeWindow request! */

-            glXWaitX();

-            window->reshape(width, height);

-            window->forceReshape = False;

-            /* A reshape should be considered like posting a

-               repair; this is necessary for the "Mesa

-               glXSwapBuffers to repair damage" hack to operate

-               correctly.  Without it, there's not an initial

-               back buffer render from which to blit from when

-               damage happens to the window. */

-            __glutPostRedisplay(window, GLUT_REPAIR_WORK);

-          }

-        }

-        break;

-      case Expose:

-        /* compress expose events */

-        while (XEventsQueued(__glutDisplay, QueuedAfterReading)

-          > 0) {

-          XPeekEvent(__glutDisplay, &ahead);

-          if (ahead.type != Expose ||

-            ahead.xexpose.window != event.xexpose.window) {

-            break;

-          }

-          XNextEvent(__glutDisplay, &event);

-        }

-        if (event.xexpose.count == 0) {

-          GLUTmenu *menu;

-

-          if (__glutMappedMenu &&

-            (menu = __glutGetMenu(event.xexpose.window))) {

-            __glutPaintMenu(menu);

-          } else {

-            window = __glutGetWindow(event.xexpose.window);

-            if (window) {

-              if (window->win == event.xexpose.window) {

-                __glutPostRedisplay(window, GLUT_REPAIR_WORK);

-              } else if (window->overlay && window->overlay->win == event.xexpose.window) {

-                __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);

-              }

-            }

-          }

-        } else {

-          /* there are more exposes to read; wait to redisplay */

-        }

-        break;

-      case ButtonPress:

-      case ButtonRelease:

-        if (__glutMappedMenu && event.type == ButtonRelease

-          && mappedMenuButton == event.xbutton.button) {

-          /* Menu is currently popped up and its button is

-             released. */

-          __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);

-        } else {

-          window = __glutGetWindow(event.xbutton.window);

-          if (window) {

-            GLUTmenu *menu;

-           int menuNum;

-

-            menuNum = window->menu[event.xbutton.button - 1];

-            /* Make sure that __glutGetMenuByNum is only called if there

-              really is a menu present. */

-            if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {

-              if (event.type == ButtonPress && !__glutMappedMenu) {

-                __glutStartMenu(menu, window,

-                  event.xbutton.x_root, event.xbutton.y_root,

-                  event.xbutton.x, event.xbutton.y);

-                mappedMenuButton = event.xbutton.button;

-              } else {

-                /* Ignore a release of a button with a menu

-                   attatched to it when no menu is popped up,

-                   or ignore a press when another menu is

-                   already popped up. */

-              }

-            } else if (window->mouse) {

-              __glutSetWindow(window);

-              __glutModifierMask = event.xbutton.state;

-              window->mouse(event.xbutton.button - 1,

-                event.type == ButtonRelease ?

-                GLUT_UP : GLUT_DOWN,

-                event.xbutton.x, event.xbutton.y);

-              __glutModifierMask = ~0;

-            } else {

-              /* Stray mouse events.  Ignore. */

-            }

-          } else {

-            /* Window might have been destroyed and all the

-               events for the window may not yet be received. */

-          }

-        }

-        break;

-      case MotionNotify:

-        if (!__glutMappedMenu) {

-          window = __glutGetWindow(event.xmotion.window);

-          if (window) {

-            /* If motion function registered _and_ buttons held

-               * down, call motion function...  */

-            if (window->motion && event.xmotion.state &

-              (Button1Mask | Button2Mask | Button3Mask)) {

-              __glutSetWindow(window);

-              window->motion(event.xmotion.x, event.xmotion.y);

-            }

-            /* If passive motion function registered _and_

-               buttons not held down, call passive motion

-               function...  */

-            else if (window->passive &&

-                ((event.xmotion.state &

-                    (Button1Mask | Button2Mask | Button3Mask)) ==

-                0)) {

-              __glutSetWindow(window);

-              window->passive(event.xmotion.x,

-                event.xmotion.y);

-            }

-          }

-        } else {

-          /* Motion events are thrown away when a pop up menu

-             is active. */

-        }

-        break;

-      case KeyPress:

-      case KeyRelease:

-        window = __glutGetWindow(event.xkey.window);

-        if (!window) {

-          break;

-        }

-       if (event.type == KeyPress) {

-         keyboard = window->keyboard;

-       } else {

-

-         /* If we are ignoring auto repeated keys for this window,

-            check if the next event in the X event queue is a KeyPress

-            for the exact same key (and at the exact same time) as the

-            key being released.  The X11 protocol will send auto

-            repeated keys as such KeyRelease/KeyPress pairs. */

-

-         if (window->ignoreKeyRepeat) {

-           if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {

-             XPeekEvent(__glutDisplay, &ahead);

-             if (ahead.type == KeyPress

-               && ahead.xkey.window == event.xkey.window

-               && ahead.xkey.keycode == event.xkey.keycode

-               && ahead.xkey.time == event.xkey.time) {

-               /* Pop off the repeated KeyPress and ignore

-                  the auto repeated KeyRelease/KeyPress pair. */

-               XNextEvent(__glutDisplay, &event);

-               break;

-             }

-           }

-         }

-         keyboard = window->keyboardUp;

-       }

-        if (keyboard) {

-          char tmp[1];

-          int rc;

-

-          rc = XLookupString(&event.xkey, tmp, sizeof(tmp),

-            NULL, NULL);

-          if (rc) {

-            __glutSetWindow(window);

-            __glutModifierMask = event.xkey.state;

-            keyboard(tmp[0],

-              event.xkey.x, event.xkey.y);

-            __glutModifierMask = ~0;

-            break;

-          }

-        }

-       if (event.type == KeyPress) {

-         special = window->special;

-        } else {

-         special = window->specialUp;

-       }

-        if (special) {

-          KeySym ks;

-          int key;

-

-/* Introduced in X11R6:  (Partial list of) Keypad Functions.  Define

-   in place in case compiling against an older pre-X11R6

-   X11/keysymdef.h file. */

-#ifndef XK_KP_Home

-#define XK_KP_Home              0xFF95

-#endif

-#ifndef XK_KP_Left

-#define XK_KP_Left              0xFF96

-#endif

-#ifndef XK_KP_Up

-#define XK_KP_Up                0xFF97

-#endif

-#ifndef XK_KP_Right

-#define XK_KP_Right             0xFF98

-#endif

-#ifndef XK_KP_Down

-#define XK_KP_Down              0xFF99

-#endif

-#ifndef XK_KP_Prior

-#define XK_KP_Prior             0xFF9A

-#endif

-#ifndef XK_KP_Next

-#define XK_KP_Next              0xFF9B

-#endif

-#ifndef XK_KP_End

-#define XK_KP_End               0xFF9C

-#endif

-#ifndef XK_KP_Insert

-#define XK_KP_Insert            0xFF9E

-#endif

-#ifndef XK_KP_Delete

-#define XK_KP_Delete            0xFF9F

-#endif

-

-          ks = XLookupKeysym((XKeyEvent *) & event, 0);

-          /* XXX Verbose, but makes no assumptions about keysym

-             layout. */

-          switch (ks) {

-/* *INDENT-OFF* */

-          /* function keys */

-          case XK_F1:    key = GLUT_KEY_F1; break;

-          case XK_F2:    key = GLUT_KEY_F2; break;

-          case XK_F3:    key = GLUT_KEY_F3; break;

-          case XK_F4:    key = GLUT_KEY_F4; break;

-          case XK_F5:    key = GLUT_KEY_F5; break;

-          case XK_F6:    key = GLUT_KEY_F6; break;

-          case XK_F7:    key = GLUT_KEY_F7; break;

-          case XK_F8:    key = GLUT_KEY_F8; break;

-          case XK_F9:    key = GLUT_KEY_F9; break;

-          case XK_F10:   key = GLUT_KEY_F10; break;

-          case XK_F11:   key = GLUT_KEY_F11; break;

-          case XK_F12:   key = GLUT_KEY_F12; break;

-          /* directional keys */

-         case XK_KP_Left:

-          case XK_Left:  key = GLUT_KEY_LEFT; break;

-         case XK_KP_Up: /* Introduced in X11R6. */

-          case XK_Up:    key = GLUT_KEY_UP; break;

-         case XK_KP_Right: /* Introduced in X11R6. */

-          case XK_Right: key = GLUT_KEY_RIGHT; break;

-         case XK_KP_Down: /* Introduced in X11R6. */

-          case XK_Down:  key = GLUT_KEY_DOWN; break;

-/* *INDENT-ON* */

-

-         case XK_KP_Prior: /* Introduced in X11R6. */

-          case XK_Prior:

-            /* XK_Prior same as X11R6's XK_Page_Up */

-            key = GLUT_KEY_PAGE_UP;

-            break;

-         case XK_KP_Next: /* Introduced in X11R6. */

-          case XK_Next:

-            /* XK_Next same as X11R6's XK_Page_Down */

-            key = GLUT_KEY_PAGE_DOWN;

-            break;

-         case XK_KP_Home: /* Introduced in X11R6. */

-          case XK_Home:

-            key = GLUT_KEY_HOME;

-            break;

-#ifdef __hpux

-          case XK_Select:

-#endif

-         case XK_KP_End: /* Introduced in X11R6. */

-          case XK_End:

-            key = GLUT_KEY_END;

-            break;

-#ifdef __hpux

-          case XK_InsertChar:

-#endif

-         case XK_KP_Insert: /* Introduced in X11R6. */

-          case XK_Insert:

-            key = GLUT_KEY_INSERT;

-            break;

-#ifdef __hpux

-          case XK_DeleteChar:

-#endif

-         case XK_KP_Delete: /* Introduced in X11R6. */

-            /* The Delete character is really an ASCII key. */

-            __glutSetWindow(window);

-            keyboard(127,  /* ASCII Delete character. */

-              event.xkey.x, event.xkey.y);

-            goto skip;

-          default:

-            goto skip;

-          }

-          __glutSetWindow(window);

-          __glutModifierMask = event.xkey.state;

-          special(key, event.xkey.x, event.xkey.y);

-          __glutModifierMask = ~0;

-        skip:;

-        }

-        break;

-      case EnterNotify:

-      case LeaveNotify:

-        if (event.xcrossing.mode != NotifyNormal ||

-          event.xcrossing.detail == NotifyNonlinearVirtual ||

-          event.xcrossing.detail == NotifyVirtual) {

-

-          /* Careful to ignore Enter/LeaveNotify events that

-             come from the pop-up menu pointer grab and ungrab.

-             Also, ignore "virtual" Enter/LeaveNotify events

-             since they represent the pointer passing through

-             the window hierarchy without actually entering or

-             leaving the actual real estate of a window.  */

-

-          break;

-        }

-        if (__glutMappedMenu) {

-          GLUTmenuItem *item;

-          int num;

-

-          item = __glutGetMenuItem(__glutMappedMenu,

-            event.xcrossing.window, &num);

-          if (item) {

-            __glutMenuItemEnterOrLeave(item, num, event.type);

-            break;

-          }

-        }

-        window = __glutGetWindow(event.xcrossing.window);

-        if (window) {

-          if (window->entry) {

-            if (event.type == EnterNotify) {

-

-              /* With overlays established, X can report two

-                 enter events for both the overlay and normal

-                 plane window. Do not generate a second enter

-                 callback if we reported one without an

-                 intervening leave. */

-

-              if (window->entryState != EnterNotify) {

-                int num = window->num;

-                Window xid = window->win;

-

-                window->entryState = EnterNotify;

-                __glutSetWindow(window);

-                window->entry(GLUT_ENTERED);

-

-                if (__glutMappedMenu) {

-

-                  /* Do not generate any passive motion events

-                     when menus are in use. */

-

-                } else {

-

-                  /* An EnterNotify event can result in a

-                     "compound" callback if a passive motion

-                     callback is also registered. In this case,

-                     be a little paranoid about the possibility

-                     the window could have been destroyed in the

-                     entry callback. */

-

-                  window = __glutWindowList[num];

-                  if (window && window->passive && window->win == xid) {

-                    __glutSetWindow(window);

-                    window->passive(event.xcrossing.x, event.xcrossing.y);

-                  }

-                }

-              }

-            } else {

-              if (window->entryState != LeaveNotify) {

-

-                /* When an overlay is established for a window

-                   already mapped and with the pointer in it,

-                   the X server will generate a leave/enter

-                   event pair as the pointer leaves (without

-                   moving) from the normal plane X window to

-                   the newly mapped overlay  X window (or vice

-                   versa). This enter/leave pair should not be

-                   reported to the GLUT program since the pair

-                   is a consequence of creating (or destroying)

-                   the overlay, not an actual leave from the

-                   GLUT window. */

-

-                if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {

-                  XPeekEvent(__glutDisplay, &ahead);

-                  if (ahead.type == EnterNotify &&

-                    __glutGetWindow(ahead.xcrossing.window) == window) {

-                    XNextEvent(__glutDisplay, &event);

-                    break;

-                  }

-                }

-                window->entryState = LeaveNotify;

-                __glutSetWindow(window);

-                window->entry(GLUT_LEFT);

-              }

-            }

-          } else if (window->passive) {

-            __glutSetWindow(window);

-            window->passive(event.xcrossing.x, event.xcrossing.y);

-          }

-        }

-        break;

-      case UnmapNotify:

-        /* MapNotify events are not needed to maintain

-           visibility state since VisibilityNotify events will

-           be delivered when a window becomes visible from

-           mapping.  However, VisibilityNotify events are not

-           delivered when a window is unmapped (for the window

-           or its children). */

-        window = __glutGetWindow(event.xunmap.window);

-        if (window) {

-          if (window->win != event.xconfigure.window) {

-            /* Ignore UnmapNotify sent to the overlay planes.

-               GLUT could get here because overlays select for

-               StructureNotify events to receive DestroyNotify.

-             */

-            break;

-          }

-          markWindowHidden(window);

-        }

-        break;

-      case VisibilityNotify:

-        window = __glutGetWindow(event.xvisibility.window);

-        if (window) {

-          /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,

-             VisibilityPartiallyObscured+1 =

-             GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1

-             =  GLUT_FULLY_COVERED. */

-          int visState = event.xvisibility.state + 1;

-

-          if (visState != window->visState) {

-            if (window->windowStatus) {

-              window->visState = visState;

-              __glutSetWindow(window);

-              window->windowStatus(visState);

-            }

-          }

-        }

-        break;

-      case ClientMessage:

-        if (event.xclient.data.l[0] == __glutWMDeleteWindow)

-          exit(0);

-        break;

-      case DestroyNotify:

-        purgeStaleWindow(event.xdestroywindow.window);

-        break;

-      case CirculateNotify:

-      case CreateNotify:

-      case GravityNotify:

-      case ReparentNotify:

-        /* Uninteresting to GLUT (but possible for GLUT to

-           receive). */

-        break;

-      default:

-        /* Pass events not directly handled by the GLUT main

-           event loop to any event parsers that have been

-           registered.  In this way, X Input extension events

-           are passed to the correct handler without forcing

-           all GLUT programs to support X Input event handling.

-         */

-        parser = eventParserList;

-        while (parser) {

-          if (parser->func(&event))

-            break;

-          parser = parser->next;

-        }

-        break;

-      }

-    }

-#endif /* _WIN32 */

-    if (__glutTimerList) {

-      handleTimeouts();

-    }

-  }

-  while (XPending(__glutDisplay));

-}

-

-static void

-waitForSomething(void)

-{

-#if defined(__vms) && ( __VMS_VER < 70000000 )

-  static struct timeval6 zerotime =

-  {0};

-  unsigned int timer_efn;

-#define timer_id 'glut' /* random :-) number */

-  unsigned int wait_mask;

-#else

-  static struct timeval zerotime =

-  {0, 0};

-#if defined(__OS2__)

-

-#elif !defined(_WIN32)

-  fd_set fds;

-#endif

-#endif

-#ifdef OLD_VMS

-   struct timeval6 now, timeout, waittime;

-#else

-   struct timeval now, timeout, waittime;

-#endif

-#if !defined(_WIN32)

-  int rc;

-#endif

-

-  /* Flush X protocol since XPending does not do this

-     implicitly. */

-  XFlush(__glutDisplay);

-  if (XPending(__glutDisplay)) {

-    /* It is possible (but quite rare) that XFlush may have

-       needed to wait for a writable X connection file

-       descriptor, and in the process, may have had to read off

-       X protocol from the file descriptor. If XPending is true,

-       this case occured and we should avoid waiting in select

-       since X protocol buffered within Xlib is due to be

-       processed and potentially no more X protocol is on the

-       file descriptor, so we would risk waiting improperly in

-       select. */

-    goto immediatelyHandleXinput;

-  }

-#if defined(__vms) && ( __VMS_VER < 70000000 )

-  timeout = __glutTimerList->timeout;

-  GETTIMEOFDAY(&now);

-  wait_mask = 1 << (__glutConnectionFD & 31);

-  if (IS_AFTER(now, timeout)) {

-    /* We need an event flag for the timer. */

-    /* XXX The `right' way to do this is to use LIB$GET_EF, but

-       since it needs to be in the same cluster as the EFN for

-       the display, we will have hack it. */

-    timer_efn = __glutConnectionFD - 1;

-    if ((timer_efn / 32) != (__glutConnectionFD / 32)) {

-      timer_efn = __glutConnectionFD + 1;

-    }

-    rc = SYS$CLREF(timer_efn);

-    rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);

-    wait_mask |= 1 << (timer_efn & 31);

-  } else {

-    timer_efn = 0;

-  }

-  rc = SYS$WFLOR(__glutConnectionFD, wait_mask);

-  if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {

-    rc = SYS$CANTIM(timer_id, PSL$C_USER);

-  }

-  /* XXX There does not seem to be checking of "rc" in the code

-     above.  Can any of the SYS$ routines above fail? */

-#else /* not vms6.2 or lower */

-#if defined(__OS2__)

-

-#elif !defined(_WIN32)

-  FD_ZERO(&fds);

-  FD_SET(__glutConnectionFD, &fds);

-#endif

-  timeout = __glutTimerList->timeout;

-  GETTIMEOFDAY(&now);

-  if (IS_AFTER(now, timeout)) {

-    TIMEDELTA(waittime, timeout, now);

-  } else {

-    waittime = zerotime;

-  }

-

-#if defined(__OS2__)

-  DosSleep(0);

-#elif !defined(_WIN32)

-  rc = select(__glutConnectionFD + 1, &fds,

-    NULL, NULL, &waittime);

-  if (rc < 0 && errno != EINTR)

-    __glutFatalError("select error.");

-#else

-

-  MsgWaitForMultipleObjects(0, NULL, FALSE,

-    waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);

-

-#endif

-#endif /* not vms6.2 or lower */

-  /* Without considering the cause of select unblocking, check

-     for pending X events and handle any timeouts (by calling

-     processEventsAndTimeouts).  We always look for X events

-     even if select returned with 0 (indicating a timeout);

-     otherwise we risk starving X event processing by continous

-     timeouts. */

-  if (XPending(__glutDisplay)) {

-  immediatelyHandleXinput:

-    processEventsAndTimeouts();

-  } else {

-    if (__glutTimerList)

-      handleTimeouts();

-  }

-}

-

-static void

-idleWait(void)

-{

-  if (XPending(__glutDisplay)) {

-    processEventsAndTimeouts();

-  } else {

-    if (__glutTimerList) {

-      handleTimeouts();

-    }

-  }

-  /* Make sure idle func still exists! */

-  if (__glutIdleFunc) {

-    __glutIdleFunc();

-  }

-}

-

-static GLUTwindow **beforeEnd;

-

-static GLUTwindow *

-processWindowWorkList(GLUTwindow * window)

-{

-  int workMask;

-

-  if (window->prevWorkWin) {

-    window->prevWorkWin = processWindowWorkList(window->prevWorkWin);

-  } else {

-    beforeEnd = &window->prevWorkWin;

-  }

-

-  /* Capture work mask for work that needs to be done to this

-     window, then clear the window's work mask (excepting the

-     dummy work bit, see below).  Then, process the captured

-     work mask.  This allows callbacks in the processing the

-     captured work mask to set the window's work mask for

-     subsequent processing. */

-

-  workMask = window->workMask;

-  assert((workMask & GLUT_DUMMY_WORK) == 0);

-

-  /* Set the dummy work bit, clearing all other bits, to

-     indicate that the window is currently on the window work

-     list _and_ that the window's work mask is currently being

-     processed.  This convinces __glutPutOnWorkList that this

-     window is on the work list still. */

-  window->workMask = GLUT_DUMMY_WORK;

-

-  /* Optimization: most of the time, the work to do is a

-     redisplay and not these other types of work.  Check for

-     the following cases as a group to before checking each one

-     individually one by one. This saves about 25 MIPS

-     instructions in the common redisplay only case. */

-  if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |

-      GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {

-

-#if !defined(_WIN32) && !defined(__OS2__)

-    /* Be sure to set event mask BEFORE map window is done. */

-    if (workMask & GLUT_EVENT_MASK_WORK) {

-      long eventMask;

-

-      /* Make sure children are not propogating events this

-         window is selecting for.  Be sure to do this before

-         enabling events on the children's parent. */

-      if (window->children) {

-        GLUTwindow *child = window->children;

-        unsigned long attribMask = CWDontPropagate;

-        XSetWindowAttributes wa;

-

-        wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;

-        if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {

-          wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);

-          attribMask |= CWEventMask;

-        }

-        do {

-          XChangeWindowAttributes(__glutDisplay, child->win,

-            attribMask, &wa);

-          child = child->siblings;

-        } while (child);

-      }

-      eventMask = window->eventMask;

-      if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)

-        eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);

-      XSelectInput(__glutDisplay, window->win, eventMask);

-      if (window->overlay)

-        XSelectInput(__glutDisplay, window->overlay->win,

-          window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);

-    }

-#endif /* !_WIN32 */

-    /* Be sure to set device mask BEFORE map window is done. */

-    if (workMask & GLUT_DEVICE_MASK_WORK) {

-      __glutUpdateInputDeviceMaskFunc(window);

-    }

-    /* Be sure to configure window BEFORE map window is done. */

-    if (workMask & GLUT_CONFIGURE_WORK) {

-#if defined(__OS2__)

-      RECTL changes;

-

-#elif defined(_WIN32)

-      RECT changes;

-      POINT point;

-      UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER

-       | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;

-

-      GetClientRect(window->win, &changes);

-

-      /* If this window is a toplevel window, translate the 0,0 client

-         coordinate into a screen coordinate for proper placement. */

-      if (!window->parent) {

-        point.x = 0;

-        point.y = 0;

-        ClientToScreen(window->win, &point);

-        changes.left = point.x;

-        changes.top = point.y;

-      }

-      if (window->desiredConfMask & (CWX | CWY)) {

-        changes.left = window->desiredX;

-        changes.top = window->desiredY;

-       flags &= ~SWP_NOMOVE;

-      }

-      if (window->desiredConfMask & (CWWidth | CWHeight)) {

-        changes.right = changes.left + window->desiredWidth;

-        changes.bottom = changes.top + window->desiredHeight;

-       flags &= ~SWP_NOSIZE;

-       /* XXX If overlay exists, resize the overlay here, ie.

-          if (window->overlay) ... */

-      }

-      if (window->desiredConfMask & CWStackMode) {

-       flags &= ~SWP_NOZORDER;

-       /* XXX Overlay support might require something special here. */

-      }

-

-      /* Adjust the window rectangle because Win32 thinks that the x, y,

-         width & height are the WHOLE window (including decorations),

-         whereas GLUT treats the x, y, width & height as only the CLIENT

-         area of the window.  Only do this to top level windows

-         that are not in game mode (since game mode windows do

-         not have any decorations). */

-      if (!window->parent && window != __glutGameModeWindow) {

-        AdjustWindowRect(&changes,

-          WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,

-          FALSE);

-      }

-

-      /* Do the repositioning, moving, and push/pop. */

-      SetWindowPos(window->win,

-        window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,

-        changes.left, changes.top,

-        changes.right - changes.left, changes.bottom - changes.top,

-        flags);

-

-      /* Zero out the mask. */

-      window->desiredConfMask = 0;

-

-      /* This hack causes the window to go back to the right position

-         when it is taken out of fullscreen mode. */

-      if (workMask & GLUT_FULL_SCREEN_WORK) {

-        window->desiredConfMask |= CWX | CWY;

-        window->desiredX = point.x;

-        window->desiredY = point.y;

-      }

-#else /* !_WIN32 */

-      XWindowChanges changes;

-

-      changes.x = window->desiredX;

-      changes.y = window->desiredY;

-      if (window->desiredConfMask & (CWWidth | CWHeight)) {

-        changes.width = window->desiredWidth;

-        changes.height = window->desiredHeight;

-        if (window->overlay)

-          XResizeWindow(__glutDisplay, window->overlay->win,

-            window->desiredWidth, window->desiredHeight);

-        if (__glutMotifHints != None) {

-          if (workMask & GLUT_FULL_SCREEN_WORK) {

-            MotifWmHints hints;

-

-            hints.flags = MWM_HINTS_DECORATIONS;

-            hints.decorations = 0;  /* Absolutely no

-                                       decorations. */

-            XChangeProperty(__glutDisplay, window->win,

-              __glutMotifHints, __glutMotifHints, 32,

-              PropModeReplace, (unsigned char *) &hints, 4);

-            if (workMask & GLUT_MAP_WORK) {

-              /* Handle case where glutFullScreen is called

-                 before the first time that the window is

-                 mapped. Some window managers will randomly or

-                 interactively position the window the first

-                 time it is mapped if the window's

-                 WM_NORMAL_HINTS property does not request an

-                 explicit position. We don't want any such

-                 window manager interaction when going

-                 fullscreen.  Overwrite the WM_NORMAL_HINTS

-                 property installed by glutCreateWindow's

-                 XSetWMProperties property with one explicitly

-                 requesting a fullscreen window. */

-              XSizeHints hints;

-

-              hints.flags = USPosition | USSize;

-              hints.x = 0;

-              hints.y = 0;

-              hints.width = window->desiredWidth;

-              hints.height = window->desiredHeight;

-              XSetWMNormalHints(__glutDisplay, window->win, &hints);

-            }

-          } else {

-            XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);

-          }

-        }

-      }

-      if (window->desiredConfMask & CWStackMode) {

-        changes.stack_mode = window->desiredStack;

-        /* Do not let glutPushWindow push window beneath the

-           underlay. */

-        if (window->parent && window->parent->overlay

-          && window->desiredStack == Below) {

-          changes.stack_mode = Above;

-          changes.sibling = window->parent->overlay->win;

-          window->desiredConfMask |= CWSibling;

-        }

-      }

-      XConfigureWindow(__glutDisplay, window->win,

-        window->desiredConfMask, &changes);

-      window->desiredConfMask = 0;

-#endif

-    }

-#if !defined(_WIN32) && !defined(__OS2__)

-    /* Be sure to establish the colormaps BEFORE map window is

-       done. */

-    if (workMask & GLUT_COLORMAP_WORK) {

-      __glutEstablishColormapsProperty(window);

-    }

-#endif

-    if (workMask & GLUT_MAP_WORK) {

-      switch (window->desiredMapState) {

-      case WithdrawnState:

-        if (window->parent) {

-          XUnmapWindow(__glutDisplay, window->win);

-        } else {

-          XWithdrawWindow(__glutDisplay, window->win,

-            __glutScreen);

-        }

-        window->shownState = 0;

-        break;

-      case NormalState:

-        XMapWindow(__glutDisplay, window->win);

-        window->shownState = 1;

-        break;

-#ifdef _WIN32

-      case GameModeState:  /* Not an Xlib value. */

-        ShowWindow(window->win, SW_SHOW);

-        window->shownState = 1;

-        break;

-#endif

-      case IconicState:

-        XIconifyWindow(__glutDisplay, window->win, __glutScreen);

-        window->shownState = 0;

-        break;

-      }

-    }

-  }

-  if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {

-    if (window->forceReshape) {

-      /* Guarantee that before a display callback is generated

-         for a window, a reshape callback must be generated. */

-      __glutSetWindow(window);

-      window->reshape(window->width, window->height);

-      window->forceReshape = False;

-

-      /* Setting the redisplay bit on the first reshape is

-         necessary to make the "Mesa glXSwapBuffers to repair

-         damage" hack operate correctly.  Without indicating a

-         redisplay is necessary, there's not an initial back

-         buffer render from which to blit from when damage

-         happens to the window. */

-      workMask |= GLUT_REDISPLAY_WORK;

-    }

-    /* The code below is more involved than otherwise necessary

-       because it is paranoid about the overlay or entire window

-       being removed or destroyed in the course of the callbacks.

-       Notice how the global __glutWindowDamaged is used to record

-       the layers' damage status.  See the code in glutLayerGet for

-       how __glutWindowDamaged is used. The  point is to not have to

-       update the "damaged" field after  the callback since the

-       window (or overlay) may be destroyed (or removed) when the

-       callback returns. */

-

-    if (window->overlay && window->overlay->display) {

-      int num = window->num;

-      Window xid = window->overlay ? window->overlay->win : None;

-

-      /* If an overlay display callback is registered, we

-         differentiate between a redisplay needed for the

-         overlay and/or normal plane.  If there is no overlay

-         display callback registered, we simply use the

-         standard display callback. */

-

-      if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {

-        if (__glutMesaSwapHackSupport) {

-          if (window->usedSwapBuffers) {

-            if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {

-             SWAP_BUFFERS_WINDOW(window);

-              goto skippedDisplayCallback1;

-            }

-          }

-        }

-        /* Render to normal plane. */

-#ifdef _WIN32

-        window->renderDc = window->hdc;

-#endif

-        window->renderWin = window->win;

-        window->renderCtx = window->ctx;

-        __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);

-        __glutSetWindow(window);

-        window->usedSwapBuffers = 0;

-        window->display();

-        __glutWindowDamaged = 0;

-

-      skippedDisplayCallback1:;

-      }

-      if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {

-        window = __glutWindowList[num];

-        if (window && window->overlay &&

-          window->overlay->win == xid && window->overlay->display) {

-

-          /* Render to overlay. */

-#ifdef _WIN32

-          window->renderDc = window->overlay->hdc;

-#endif

-          window->renderWin = window->overlay->win;

-          window->renderCtx = window->overlay->ctx;

-          __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);

-          __glutSetWindow(window);

-          window->overlay->display();

-          __glutWindowDamaged = 0;

-        } else {

-          /* Overlay may have since been destroyed or the

-             overlay callback may have been disabled during

-             normal display callback. */

-        }

-      }

-    } else {

-      if (__glutMesaSwapHackSupport) {

-        if (!window->overlay && window->usedSwapBuffers) {

-          if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {

-           SWAP_BUFFERS_WINDOW(window);

-            goto skippedDisplayCallback2;

-          }

-        }

-      }

-      /* Render to normal plane (and possibly overlay). */

-      __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));

-      __glutSetWindow(window);

-      window->usedSwapBuffers = 0;

-      window->display();

-      __glutWindowDamaged = 0;

-

-    skippedDisplayCallback2:;

-    }

-  }

-  /* Combine workMask with window->workMask to determine what

-     finish and debug work there is. */

-  workMask |= window->workMask;

-

-  if (workMask & GLUT_FINISH_WORK) {

-    /* Finish work makes sure a glFinish gets done to indirect

-       rendering contexts.  Indirect contexts tend to have much

-       longer latency because lots of OpenGL extension requests

-       can queue up in the X protocol stream. __glutSetWindow

-       is where the finish works gets queued for indirect

-       contexts. */

-    __glutSetWindow(window);

-    glFinish();

-  }

-  if (workMask & GLUT_DEBUG_WORK) {

-    __glutSetWindow(window);

-    glutReportErrors();

-  }

-  /* Strip out dummy, finish, and debug work bits. */

-  window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);

-  if (window->workMask) {

-    /* Leave on work list. */

-    return window;

-  } else {

-    /* Remove current window from work list. */

-    return window->prevWorkWin;

-  }

-}

-

-#ifndef _WIN32

-static  /* X11 implementations do not need this global. */

-#endif

-void

-__glutProcessWindowWorkLists(void)

-{

-  if (__glutWindowWorkList) {

-    GLUTwindow *remainder, *work;

-

-    work = __glutWindowWorkList;

-    __glutWindowWorkList = NULL;

-    if (work) {

-      remainder = processWindowWorkList(work);

-      if (remainder) {

-        *beforeEnd = __glutWindowWorkList;

-        __glutWindowWorkList = remainder;

-      }

-    }

-  }

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutMainLoop(void)

-{

-#if !defined(_WIN32)

-  if (!__glutDisplay)

-    __glutFatalUsage("main loop entered with out proper initialization.");

-#endif

-  if (!__glutWindowListSize)

-    __glutFatalUsage(

-      "main loop entered with no windows created.");

-  for (;;) {

-    __glutProcessWindowWorkLists();

-    if (__glutIdleFunc || __glutWindowWorkList) {

-      idleWait();

-    } else {

-      if (__glutTimerList) {

-        waitForSomething();

-      } else {

-        processEventsAndTimeouts();

-      }

-    }

-  }

-}

-/* ENDCENTRY */

+/* glut_event.c */
+/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <errno.h>
+#include <assert.h>
+#include <string.h>  /* Some FD_ZERO macros use memset without
+                        prototyping memset. */
+
+/* Much of the following #ifdef logic to include the proper
+   prototypes for the select system call is based on logic
+   from the X11R6.3 version of <X11/Xpoll.h>. */
+
+#if !defined(_WIN32)
+# ifdef __sgi
+#  include <bstring.h>    /* prototype for bzero used by FD_ZERO */
+# endif
+# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)
+#  include <sys/select.h> /* select system call interface */
+#  ifdef luna
+#   include <sysent.h>
+#  endif
+# endif
+  /* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */
+# if defined(AIXV4) && !defined(NFDBITS)
+#  include <sys/select.h>
+# endif
+#endif /* !_WIN32 */
+
+#include <sys/types.h>
+
+#if defined(__OS2__)
+//??? ­ ä¨£  ??     #   include <sys/time.h>
+#elif !defined(_WIN32)
+# if defined(__vms) && ( __VMS_VER < 70000000 )
+#  include <sys/time.h>
+# else
+#  ifndef __vms
+#   include <sys/time.h>
+#  endif
+# endif
+# include <unistd.h>
+# include <X11/Xlib.h>
+# include <X11/keysym.h>
+#else
+# ifdef __CYGWIN32__
+#  include <sys/time.h>
+# else
+#  include <sys/timeb.h>
+# endif
+# ifdef __hpux
+   /* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX
+      needs different keysyms for the End, Insert, and Delete keys
+      to work on an HP 715.  It would be better if HP generated
+      standard keysyms for standard keys. */
+#  include <X11/HPkeysym.h>
+# endif
+#endif /* !_WIN32 */
+
+#include "glutint.h"
+
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+#include <ssdef.h>
+#include <psldef.h>
+extern int SYS$CLREF(int efn);
+extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,
+  unsigned int request_id, unsigned int flags);
+extern int SYS$WFLOR(unsigned int efn, unsigned int mask);
+extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);
+#endif /* __vms, VMs 6.2 or earlier */
+
+static GLUTtimer *freeTimerList = NULL;
+
+GLUTidleCB __glutIdleFunc = NULL;
+GLUTtimer *__glutTimerList = NULL;
+#ifdef SUPPORT_FORTRAN
+GLUTtimer *__glutNewTimer;
+#endif
+GLUTwindow *__glutWindowWorkList = NULL;
+GLUTmenu *__glutMappedMenu;
+GLUTmenu *__glutCurrentMenu = NULL;
+
+void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
+#if !defined(_WIN32) && !defined(__OS2__)
+void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;
+void (*__glutFinishMenu)(Window win, int x, int y);
+void (*__glutPaintMenu)(GLUTmenu * menu);
+void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);
+GLUTmenu * (*__glutGetMenuByNum)(int menunum);
+GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);
+GLUTmenu * (*__glutGetMenu)(Window win);
+#endif
+
+Atom __glutMotifHints = None;
+/* Modifier mask of ~0 implies not in core input callback. */
+unsigned int __glutModifierMask = (unsigned int) ~0;
+int __glutWindowDamaged = 0;
+
+void GLUTAPIENTRY
+glutIdleFunc(GLUTidleCB idleFunc)
+{
+  __glutIdleFunc = idleFunc;
+}
+
+void GLUTAPIENTRY
+glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)
+{
+  GLUTtimer *timer, *other;
+  GLUTtimer **prevptr;
+#ifdef OLD_VMS
+   struct timeval6 now;
+#else
+   struct timeval now;
+#endif
+
+  if (!timerFunc)
+    return;
+
+  if (freeTimerList) {
+    timer = freeTimerList;
+    freeTimerList = timer->next;
+  } else {
+    timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));
+    if (!timer)
+      __glutFatalError("out of memory.");
+  }
+
+  timer->func = timerFunc;
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+  /* VMS time is expressed in units of 100 ns */
+  timer->timeout.val = interval * TICKS_PER_MILLISECOND;
+#else
+  timer->timeout.tv_sec = (int) interval / 1000;
+  timer->timeout.tv_usec = (int) (interval % 1000) * 1000;
+#endif
+  timer->value = value;
+  timer->next = NULL;
+  GETTIMEOFDAY(&now);
+  ADD_TIME(timer->timeout, timer->timeout, now);
+  prevptr = &__glutTimerList;
+  other = *prevptr;
+  while (other && IS_AFTER(other->timeout, timer->timeout)) {
+    prevptr = &other->next;
+    other = *prevptr;
+  }
+  timer->next = other;
+#ifdef SUPPORT_FORTRAN
+  __glutNewTimer = timer;  /* for Fortran binding! */
+#endif
+  *prevptr = timer;
+}
+
+void
+handleTimeouts(void)
+{
+#ifdef OLD_VMS
+   struct timeval6 now;
+#else
+   struct timeval now;
+#endif
+   GLUTtimer *timer;
+
+  /* Assumption is that __glutTimerList is already determined
+     to be non-NULL. */
+  GETTIMEOFDAY(&now);
+  while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {
+    timer = __glutTimerList;
+    timer->func(timer->value);
+    __glutTimerList = timer->next;
+    timer->next = freeTimerList;
+    freeTimerList = timer;
+    if (!__glutTimerList)
+      break;
+  }
+}
+
+void
+__glutPutOnWorkList(GLUTwindow * window, int workMask)
+{
+  if (window->workMask) {
+    /* Already on list; just OR in new workMask. */
+    window->workMask |= workMask;
+  } else {
+    /* Update work mask and add to window work list. */
+    window->workMask = workMask;
+    /* Assert that if the window does not have a
+       workMask already, the window should definitely
+       not be the head of the work list. */
+    assert(window != __glutWindowWorkList);
+    window->prevWorkWin = __glutWindowWorkList;
+    __glutWindowWorkList = window;
+  }
+}
+
+void
+__glutPostRedisplay(GLUTwindow * window, int layerMask)
+{
+  int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?
+    window->shownState : window->overlay->shownState;
+
+  /* Post a redisplay if the window is visible (or the
+     visibility of the window is unknown, ie. window->visState
+     == -1) _and_ the layer is known to be shown. */
+  if (window->visState != GLUT_HIDDEN
+    && window->visState != GLUT_FULLY_COVERED && shown) {
+    __glutPutOnWorkList(window, layerMask);
+  }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutPostRedisplay(void)
+{
+  __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);
+}
+
+/* The advantage of this routine is that it saves the cost of a
+   glutSetWindow call (entailing an expensive OpenGL context switch),
+   particularly useful when multiple windows need redisplays posted at
+   the same times.  See also glutPostWindowOverlayRedisplay. */
+void GLUTAPIENTRY
+glutPostWindowRedisplay(int win)
+{
+  __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);
+}
+
+/* ENDCENTRY */
+static GLUTeventParser *eventParserList = NULL;
+
+/* __glutRegisterEventParser allows another module to register
+   to intercept X events types not otherwise acted on by the
+   GLUT processEventsAndTimeouts routine.  The X Input
+   extension support code uses an event parser for handling X
+   Input extension events.  */
+
+void
+__glutRegisterEventParser(GLUTeventParser * parser)
+{
+  parser->next = eventParserList;
+  eventParserList = parser;
+}
+
+static void
+markWindowHidden(GLUTwindow * window)
+{
+  if (GLUT_HIDDEN != window->visState) {
+    GLUTwindow *child;
+
+    if (window->windowStatus) {
+      window->visState = GLUT_HIDDEN;
+      __glutSetWindow(window);
+      window->windowStatus(GLUT_HIDDEN);
+    }
+    /* An unmap is only reported on a single window; its
+       descendents need to know they are no longer visible. */
+    child = window->children;
+    while (child) {
+      markWindowHidden(child);
+      child = child->siblings;
+    }
+  }
+}
+
+#if !defined(_WIN32) && !defined(__OS2__)
+
+static void
+purgeStaleWindow(Window win)
+{
+  GLUTstale **pEntry = &__glutStaleWindowList;
+  GLUTstale *entry = __glutStaleWindowList;
+
+  /* Tranverse singly-linked stale window list look for the
+     window ID. */
+  while (entry) {
+    if (entry->win == win) {
+      /* Found it; delete it. */
+      *pEntry = entry->next;
+      free(entry);
+      return;
+    } else {
+      pEntry = &entry->next;
+      entry = *pEntry;
+    }
+  }
+}
+
+/* Unlike XNextEvent, if a signal arrives,
+   interruptibleXNextEvent will return (with a zero return
+   value).  This helps GLUT drop out of XNextEvent if a signal
+   is delivered.  The intent is so that a GLUT program can call
+   glutIdleFunc in a signal handler to register an idle func
+   and then immediately get dropped into the idle func (after
+   returning from the signal handler).  The idea is to make
+   GLUT's main loop reliably interruptible by signals. */
+static int
+interruptibleXNextEvent(Display * dpy, XEvent * event)
+{
+  fd_set fds;
+  int rc;
+
+  /* Flush X protocol since XPending does not do this
+     implicitly. */
+  XFlush(__glutDisplay);
+  for (;;) {
+    if (XPending(__glutDisplay)) {
+      XNextEvent(dpy, event);
+      return 1;
+    }
+#ifndef VMS
+    /* the combination ConectionNumber-select is buggy on VMS. Sometimes it
+     * fails. This part of the code hangs the program on VMS7.2. But even
+     * without it the program seems to run correctly.
+     * Note that this is a bug in the VMS/DECWindows run-time-libraries.
+     * Compaq engeneering does not want or is not able to make a fix.
+     * (last sentence is a quotation from Compaq when I reported the
+     * problem January 2000) */
+    FD_ZERO(&fds);
+    FD_SET(__glutConnectionFD, &fds);
+    rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);
+    if (rc < 0) {
+      if (errno == EINTR) {
+        return 0;
+      } else {
+        __glutFatalError("select error.");
+      }
+    }
+#endif
+  }
+}
+
+#endif
+
+static void
+processEventsAndTimeouts(void)
+{
+  do {
+#if defined(__OS2__)
+   QMSG  qmsg;   /* message from message queue     */
+   extern HAB   hab;      /* PM anchor block handle         */
+
+   if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) )
+                 exit(0);
+    WinDispatchMsg( hab,     /* PM anchor block handle  */
+                    &qmsg ); /* pointer to message      */
+
+#elif defined(_WIN32)
+    MSG event;
+
+    if(!GetMessage(&event, NULL, 0, 0))        /* bail if no more messages */
+      exit(0);
+    TranslateMessage(&event);          /* translate virtual-key messages */
+    DispatchMessage(&event);           /* call the window proc */
+    /* see win32_event.c for event (message) processing procedures */
+#else
+    static int mappedMenuButton;
+    GLUTeventParser *parser;
+    XEvent event, ahead;
+    GLUTwindow *window;
+    GLUTkeyboardCB keyboard;
+    GLUTspecialCB special;
+    int gotEvent, width, height;
+
+    gotEvent = interruptibleXNextEvent(__glutDisplay, &event);
+    if (gotEvent) {
+      switch (event.type) {
+      case MappingNotify:
+        XRefreshKeyboardMapping((XMappingEvent *) & event);
+        break;
+      case ConfigureNotify:
+        window = __glutGetWindow(event.xconfigure.window);
+        if (window) {
+          if (window->win != event.xconfigure.window) {
+            /* Ignore ConfigureNotify sent to the overlay
+               planes. GLUT could get here because overlays
+               select for StructureNotify events to receive
+               DestroyNotify. */
+            break;
+          }
+          width = event.xconfigure.width;
+          height = event.xconfigure.height;
+          if (width != window->width || height != window->height) {
+            if (window->overlay) {
+              XResizeWindow(__glutDisplay, window->overlay->win, width, height);
+            }
+            window->width = width;
+            window->height = height;
+            __glutSetWindow(window);
+            /* Do not execute OpenGL out of sequence with
+               respect to the XResizeWindow request! */
+            glXWaitX();
+            window->reshape(width, height);
+            window->forceReshape = False;
+            /* A reshape should be considered like posting a
+               repair; this is necessary for the "Mesa
+               glXSwapBuffers to repair damage" hack to operate
+               correctly.  Without it, there's not an initial
+               back buffer render from which to blit from when
+               damage happens to the window. */
+            __glutPostRedisplay(window, GLUT_REPAIR_WORK);
+          }
+        }
+        break;
+      case Expose:
+        /* compress expose events */
+        while (XEventsQueued(__glutDisplay, QueuedAfterReading)
+          > 0) {
+          XPeekEvent(__glutDisplay, &ahead);
+          if (ahead.type != Expose ||
+            ahead.xexpose.window != event.xexpose.window) {
+            break;
+          }
+          XNextEvent(__glutDisplay, &event);
+        }
+        if (event.xexpose.count == 0) {
+          GLUTmenu *menu;
+
+          if (__glutMappedMenu &&
+            (menu = __glutGetMenu(event.xexpose.window))) {
+            __glutPaintMenu(menu);
+          } else {
+            window = __glutGetWindow(event.xexpose.window);
+            if (window) {
+              if (window->win == event.xexpose.window) {
+                __glutPostRedisplay(window, GLUT_REPAIR_WORK);
+              } else if (window->overlay && window->overlay->win == event.xexpose.window) {
+                __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
+              }
+            }
+          }
+        } else {
+          /* there are more exposes to read; wait to redisplay */
+        }
+        break;
+      case ButtonPress:
+      case ButtonRelease:
+        if (__glutMappedMenu && event.type == ButtonRelease
+          && mappedMenuButton == event.xbutton.button) {
+          /* Menu is currently popped up and its button is
+             released. */
+          __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);
+        } else {
+          window = __glutGetWindow(event.xbutton.window);
+          if (window) {
+            GLUTmenu *menu;
+           int menuNum;
+
+            menuNum = window->menu[event.xbutton.button - 1];
+            /* Make sure that __glutGetMenuByNum is only called if there
+              really is a menu present. */
+            if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {
+              if (event.type == ButtonPress && !__glutMappedMenu) {
+                __glutStartMenu(menu, window,
+                  event.xbutton.x_root, event.xbutton.y_root,
+                  event.xbutton.x, event.xbutton.y);
+                mappedMenuButton = event.xbutton.button;
+              } else {
+                /* Ignore a release of a button with a menu
+                   attatched to it when no menu is popped up,
+                   or ignore a press when another menu is
+                   already popped up. */
+              }
+            } else if (window->mouse) {
+              __glutSetWindow(window);
+              __glutModifierMask = event.xbutton.state;
+              window->mouse(event.xbutton.button - 1,
+                event.type == ButtonRelease ?
+                GLUT_UP : GLUT_DOWN,
+                event.xbutton.x, event.xbutton.y);
+              __glutModifierMask = ~0;
+            } else {
+              /* Stray mouse events.  Ignore. */
+            }
+          } else {
+            /* Window might have been destroyed and all the
+               events for the window may not yet be received. */
+          }
+        }
+        break;
+      case MotionNotify:
+        if (!__glutMappedMenu) {
+          window = __glutGetWindow(event.xmotion.window);
+          if (window) {
+            /* If motion function registered _and_ buttons held
+               * down, call motion function...  */
+            if (window->motion && event.xmotion.state &
+              (Button1Mask | Button2Mask | Button3Mask)) {
+              __glutSetWindow(window);
+              window->motion(event.xmotion.x, event.xmotion.y);
+            }
+            /* If passive motion function registered _and_
+               buttons not held down, call passive motion
+               function...  */
+            else if (window->passive &&
+                ((event.xmotion.state &
+                    (Button1Mask | Button2Mask | Button3Mask)) ==
+                0)) {
+              __glutSetWindow(window);
+              window->passive(event.xmotion.x,
+                event.xmotion.y);
+            }
+          }
+        } else {
+          /* Motion events are thrown away when a pop up menu
+             is active. */
+        }
+        break;
+      case KeyPress:
+      case KeyRelease:
+        window = __glutGetWindow(event.xkey.window);
+        if (!window) {
+          break;
+        }
+       if (event.type == KeyPress) {
+         keyboard = window->keyboard;
+       } else {
+
+         /* If we are ignoring auto repeated keys for this window,
+            check if the next event in the X event queue is a KeyPress
+            for the exact same key (and at the exact same time) as the
+            key being released.  The X11 protocol will send auto
+            repeated keys as such KeyRelease/KeyPress pairs. */
+
+         if (window->ignoreKeyRepeat) {
+           if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
+             XPeekEvent(__glutDisplay, &ahead);
+             if (ahead.type == KeyPress
+               && ahead.xkey.window == event.xkey.window
+               && ahead.xkey.keycode == event.xkey.keycode
+               && ahead.xkey.time == event.xkey.time) {
+               /* Pop off the repeated KeyPress and ignore
+                  the auto repeated KeyRelease/KeyPress pair. */
+               XNextEvent(__glutDisplay, &event);
+               break;
+             }
+           }
+         }
+         keyboard = window->keyboardUp;
+       }
+        if (keyboard) {
+          char tmp[1];
+          int rc;
+
+          rc = XLookupString(&event.xkey, tmp, sizeof(tmp),
+            NULL, NULL);
+          if (rc) {
+            __glutSetWindow(window);
+            __glutModifierMask = event.xkey.state;
+            keyboard(tmp[0],
+              event.xkey.x, event.xkey.y);
+            __glutModifierMask = ~0;
+            break;
+          }
+        }
+       if (event.type == KeyPress) {
+         special = window->special;
+        } else {
+         special = window->specialUp;
+       }
+        if (special) {
+          KeySym ks;
+          int key;
+
+/* Introduced in X11R6:  (Partial list of) Keypad Functions.  Define
+   in place in case compiling against an older pre-X11R6
+   X11/keysymdef.h file. */
+#ifndef XK_KP_Home
+#define XK_KP_Home              0xFF95
+#endif
+#ifndef XK_KP_Left
+#define XK_KP_Left              0xFF96
+#endif
+#ifndef XK_KP_Up
+#define XK_KP_Up                0xFF97
+#endif
+#ifndef XK_KP_Right
+#define XK_KP_Right             0xFF98
+#endif
+#ifndef XK_KP_Down
+#define XK_KP_Down              0xFF99
+#endif
+#ifndef XK_KP_Prior
+#define XK_KP_Prior             0xFF9A
+#endif
+#ifndef XK_KP_Next
+#define XK_KP_Next              0xFF9B
+#endif
+#ifndef XK_KP_End
+#define XK_KP_End               0xFF9C
+#endif
+#ifndef XK_KP_Insert
+#define XK_KP_Insert            0xFF9E
+#endif
+#ifndef XK_KP_Delete
+#define XK_KP_Delete            0xFF9F
+#endif
+
+          ks = XLookupKeysym((XKeyEvent *) & event, 0);
+          /* XXX Verbose, but makes no assumptions about keysym
+             layout. */
+          switch (ks) {
+/* *INDENT-OFF* */
+          /* function keys */
+          case XK_F1:    key = GLUT_KEY_F1; break;
+          case XK_F2:    key = GLUT_KEY_F2; break;
+          case XK_F3:    key = GLUT_KEY_F3; break;
+          case XK_F4:    key = GLUT_KEY_F4; break;
+          case XK_F5:    key = GLUT_KEY_F5; break;
+          case XK_F6:    key = GLUT_KEY_F6; break;
+          case XK_F7:    key = GLUT_KEY_F7; break;
+          case XK_F8:    key = GLUT_KEY_F8; break;
+          case XK_F9:    key = GLUT_KEY_F9; break;
+          case XK_F10:   key = GLUT_KEY_F10; break;
+          case XK_F11:   key = GLUT_KEY_F11; break;
+          case XK_F12:   key = GLUT_KEY_F12; break;
+          /* directional keys */
+         case XK_KP_Left:
+          case XK_Left:  key = GLUT_KEY_LEFT; break;
+         case XK_KP_Up: /* Introduced in X11R6. */
+          case XK_Up:    key = GLUT_KEY_UP; break;
+         case XK_KP_Right: /* Introduced in X11R6. */
+          case XK_Right: key = GLUT_KEY_RIGHT; break;
+         case XK_KP_Down: /* Introduced in X11R6. */
+          case XK_Down:  key = GLUT_KEY_DOWN; break;
+/* *INDENT-ON* */
+
+         case XK_KP_Prior: /* Introduced in X11R6. */
+          case XK_Prior:
+            /* XK_Prior same as X11R6's XK_Page_Up */
+            key = GLUT_KEY_PAGE_UP;
+            break;
+         case XK_KP_Next: /* Introduced in X11R6. */
+          case XK_Next:
+            /* XK_Next same as X11R6's XK_Page_Down */
+            key = GLUT_KEY_PAGE_DOWN;
+            break;
+         case XK_KP_Home: /* Introduced in X11R6. */
+          case XK_Home:
+            key = GLUT_KEY_HOME;
+            break;
+#ifdef __hpux
+          case XK_Select:
+#endif
+         case XK_KP_End: /* Introduced in X11R6. */
+          case XK_End:
+            key = GLUT_KEY_END;
+            break;
+#ifdef __hpux
+          case XK_InsertChar:
+#endif
+         case XK_KP_Insert: /* Introduced in X11R6. */
+          case XK_Insert:
+            key = GLUT_KEY_INSERT;
+            break;
+#ifdef __hpux
+          case XK_DeleteChar:
+#endif
+         case XK_KP_Delete: /* Introduced in X11R6. */
+            /* The Delete character is really an ASCII key. */
+            __glutSetWindow(window);
+            keyboard(127,  /* ASCII Delete character. */
+              event.xkey.x, event.xkey.y);
+            goto skip;
+          default:
+            goto skip;
+          }
+          __glutSetWindow(window);
+          __glutModifierMask = event.xkey.state;
+          special(key, event.xkey.x, event.xkey.y);
+          __glutModifierMask = ~0;
+        skip:;
+        }
+        break;
+      case EnterNotify:
+      case LeaveNotify:
+        if (event.xcrossing.mode != NotifyNormal ||
+          event.xcrossing.detail == NotifyNonlinearVirtual ||
+          event.xcrossing.detail == NotifyVirtual) {
+
+          /* Careful to ignore Enter/LeaveNotify events that
+             come from the pop-up menu pointer grab and ungrab.
+             Also, ignore "virtual" Enter/LeaveNotify events
+             since they represent the pointer passing through
+             the window hierarchy without actually entering or
+             leaving the actual real estate of a window.  */
+
+          break;
+        }
+        if (__glutMappedMenu) {
+          GLUTmenuItem *item;
+          int num;
+
+          item = __glutGetMenuItem(__glutMappedMenu,
+            event.xcrossing.window, &num);
+          if (item) {
+            __glutMenuItemEnterOrLeave(item, num, event.type);
+            break;
+          }
+        }
+        window = __glutGetWindow(event.xcrossing.window);
+        if (window) {
+          if (window->entry) {
+            if (event.type == EnterNotify) {
+
+              /* With overlays established, X can report two
+                 enter events for both the overlay and normal
+                 plane window. Do not generate a second enter
+                 callback if we reported one without an
+                 intervening leave. */
+
+              if (window->entryState != EnterNotify) {
+                int num = window->num;
+                Window xid = window->win;
+
+                window->entryState = EnterNotify;
+                __glutSetWindow(window);
+                window->entry(GLUT_ENTERED);
+
+                if (__glutMappedMenu) {
+
+                  /* Do not generate any passive motion events
+                     when menus are in use. */
+
+                } else {
+
+                  /* An EnterNotify event can result in a
+                     "compound" callback if a passive motion
+                     callback is also registered. In this case,
+                     be a little paranoid about the possibility
+                     the window could have been destroyed in the
+                     entry callback. */
+
+                  window = __glutWindowList[num];
+                  if (window && window->passive && window->win == xid) {
+                    __glutSetWindow(window);
+                    window->passive(event.xcrossing.x, event.xcrossing.y);
+                  }
+                }
+              }
+            } else {
+              if (window->entryState != LeaveNotify) {
+
+                /* When an overlay is established for a window
+                   already mapped and with the pointer in it,
+                   the X server will generate a leave/enter
+                   event pair as the pointer leaves (without
+                   moving) from the normal plane X window to
+                   the newly mapped overlay  X window (or vice
+                   versa). This enter/leave pair should not be
+                   reported to the GLUT program since the pair
+                   is a consequence of creating (or destroying)
+                   the overlay, not an actual leave from the
+                   GLUT window. */
+
+                if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
+                  XPeekEvent(__glutDisplay, &ahead);
+                  if (ahead.type == EnterNotify &&
+                    __glutGetWindow(ahead.xcrossing.window) == window) {
+                    XNextEvent(__glutDisplay, &event);
+                    break;
+                  }
+                }
+                window->entryState = LeaveNotify;
+                __glutSetWindow(window);
+                window->entry(GLUT_LEFT);
+              }
+            }
+          } else if (window->passive) {
+            __glutSetWindow(window);
+            window->passive(event.xcrossing.x, event.xcrossing.y);
+          }
+        }
+        break;
+      case UnmapNotify:
+        /* MapNotify events are not needed to maintain
+           visibility state since VisibilityNotify events will
+           be delivered when a window becomes visible from
+           mapping.  However, VisibilityNotify events are not
+           delivered when a window is unmapped (for the window
+           or its children). */
+        window = __glutGetWindow(event.xunmap.window);
+        if (window) {
+          if (window->win != event.xconfigure.window) {
+            /* Ignore UnmapNotify sent to the overlay planes.
+               GLUT could get here because overlays select for
+               StructureNotify events to receive DestroyNotify.
+             */
+            break;
+          }
+          markWindowHidden(window);
+        }
+        break;
+      case VisibilityNotify:
+        window = __glutGetWindow(event.xvisibility.window);
+        if (window) {
+          /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,
+             VisibilityPartiallyObscured+1 =
+             GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1
+             =  GLUT_FULLY_COVERED. */
+          int visState = event.xvisibility.state + 1;
+
+          if (visState != window->visState) {
+            if (window->windowStatus) {
+              window->visState = visState;
+              __glutSetWindow(window);
+              window->windowStatus(visState);
+            }
+          }
+        }
+        break;
+      case ClientMessage:
+        if (event.xclient.data.l[0] == __glutWMDeleteWindow)
+          exit(0);
+        break;
+      case DestroyNotify:
+        purgeStaleWindow(event.xdestroywindow.window);
+        break;
+      case CirculateNotify:
+      case CreateNotify:
+      case GravityNotify:
+      case ReparentNotify:
+        /* Uninteresting to GLUT (but possible for GLUT to
+           receive). */
+        break;
+      default:
+        /* Pass events not directly handled by the GLUT main
+           event loop to any event parsers that have been
+           registered.  In this way, X Input extension events
+           are passed to the correct handler without forcing
+           all GLUT programs to support X Input event handling.
+         */
+        parser = eventParserList;
+        while (parser) {
+          if (parser->func(&event))
+            break;
+          parser = parser->next;
+        }
+        break;
+      }
+    }
+#endif /* _WIN32 */
+    if (__glutTimerList) {
+      handleTimeouts();
+    }
+  }
+  while (XPending(__glutDisplay));
+}
+
+static void
+waitForSomething(void)
+{
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+  static struct timeval6 zerotime =
+  {0};
+  unsigned int timer_efn;
+#define timer_id 'glut' /* random :-) number */
+  unsigned int wait_mask;
+#else
+  static struct timeval zerotime =
+  {0, 0};
+#if defined(__OS2__)
+
+#elif !defined(_WIN32)
+  fd_set fds;
+#endif
+#endif
+#ifdef OLD_VMS
+   struct timeval6 now, timeout, waittime;
+#else
+   struct timeval now, timeout, waittime;
+#endif
+#if !defined(_WIN32)
+  int rc;
+#endif
+
+  /* Flush X protocol since XPending does not do this
+     implicitly. */
+  XFlush(__glutDisplay);
+  if (XPending(__glutDisplay)) {
+    /* It is possible (but quite rare) that XFlush may have
+       needed to wait for a writable X connection file
+       descriptor, and in the process, may have had to read off
+       X protocol from the file descriptor. If XPending is true,
+       this case occured and we should avoid waiting in select
+       since X protocol buffered within Xlib is due to be
+       processed and potentially no more X protocol is on the
+       file descriptor, so we would risk waiting improperly in
+       select. */
+    goto immediatelyHandleXinput;
+  }
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+  timeout = __glutTimerList->timeout;
+  GETTIMEOFDAY(&now);
+  wait_mask = 1 << (__glutConnectionFD & 31);
+  if (IS_AFTER(now, timeout)) {
+    /* We need an event flag for the timer. */
+    /* XXX The `right' way to do this is to use LIB$GET_EF, but
+       since it needs to be in the same cluster as the EFN for
+       the display, we will have hack it. */
+    timer_efn = __glutConnectionFD - 1;
+    if ((timer_efn / 32) != (__glutConnectionFD / 32)) {
+      timer_efn = __glutConnectionFD + 1;
+    }
+    rc = SYS$CLREF(timer_efn);
+    rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);
+    wait_mask |= 1 << (timer_efn & 31);
+  } else {
+    timer_efn = 0;
+  }
+  rc = SYS$WFLOR(__glutConnectionFD, wait_mask);
+  if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {
+    rc = SYS$CANTIM(timer_id, PSL$C_USER);
+  }
+  /* XXX There does not seem to be checking of "rc" in the code
+     above.  Can any of the SYS$ routines above fail? */
+#else /* not vms6.2 or lower */
+#if defined(__OS2__)
+
+#elif !defined(_WIN32)
+  FD_ZERO(&fds);
+  FD_SET(__glutConnectionFD, &fds);
+#endif
+  timeout = __glutTimerList->timeout;
+  GETTIMEOFDAY(&now);
+  if (IS_AFTER(now, timeout)) {
+    TIMEDELTA(waittime, timeout, now);
+  } else {
+    waittime = zerotime;
+  }
+
+#if defined(__OS2__)
+  DosSleep(0);
+#elif !defined(_WIN32)
+  rc = select(__glutConnectionFD + 1, &fds,
+    NULL, NULL, &waittime);
+  if (rc < 0 && errno != EINTR)
+    __glutFatalError("select error.");
+#else
+
+  MsgWaitForMultipleObjects(0, NULL, FALSE,
+    waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);
+
+#endif
+#endif /* not vms6.2 or lower */
+  /* Without considering the cause of select unblocking, check
+     for pending X events and handle any timeouts (by calling
+     processEventsAndTimeouts).  We always look for X events
+     even if select returned with 0 (indicating a timeout);
+     otherwise we risk starving X event processing by continous
+     timeouts. */
+  if (XPending(__glutDisplay)) {
+  immediatelyHandleXinput:
+    processEventsAndTimeouts();
+  } else {
+    if (__glutTimerList)
+      handleTimeouts();
+  }
+}
+
+static void
+idleWait(void)
+{
+  if (XPending(__glutDisplay)) {
+    processEventsAndTimeouts();
+  } else {
+    if (__glutTimerList) {
+      handleTimeouts();
+    }
+  }
+  /* Make sure idle func still exists! */
+  if (__glutIdleFunc) {
+    __glutIdleFunc();
+  }
+}
+
+static GLUTwindow **beforeEnd;
+
+static GLUTwindow *
+processWindowWorkList(GLUTwindow * window)
+{
+  int workMask;
+
+  if (window->prevWorkWin) {
+    window->prevWorkWin = processWindowWorkList(window->prevWorkWin);
+  } else {
+    beforeEnd = &window->prevWorkWin;
+  }
+
+  /* Capture work mask for work that needs to be done to this
+     window, then clear the window's work mask (excepting the
+     dummy work bit, see below).  Then, process the captured
+     work mask.  This allows callbacks in the processing the
+     captured work mask to set the window's work mask for
+     subsequent processing. */
+
+  workMask = window->workMask;
+  assert((workMask & GLUT_DUMMY_WORK) == 0);
+
+  /* Set the dummy work bit, clearing all other bits, to
+     indicate that the window is currently on the window work
+     list _and_ that the window's work mask is currently being
+     processed.  This convinces __glutPutOnWorkList that this
+     window is on the work list still. */
+  window->workMask = GLUT_DUMMY_WORK;
+
+  /* Optimization: most of the time, the work to do is a
+     redisplay and not these other types of work.  Check for
+     the following cases as a group to before checking each one
+     individually one by one. This saves about 25 MIPS
+     instructions in the common redisplay only case. */
+  if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |
+      GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {
+
+#if !defined(_WIN32) && !defined(__OS2__)
+    /* Be sure to set event mask BEFORE map window is done. */
+    if (workMask & GLUT_EVENT_MASK_WORK) {
+      long eventMask;
+
+      /* Make sure children are not propogating events this
+         window is selecting for.  Be sure to do this before
+         enabling events on the children's parent. */
+      if (window->children) {
+        GLUTwindow *child = window->children;
+        unsigned long attribMask = CWDontPropagate;
+        XSetWindowAttributes wa;
+
+        wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
+        if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {
+          wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
+          attribMask |= CWEventMask;
+        }
+        do {
+          XChangeWindowAttributes(__glutDisplay, child->win,
+            attribMask, &wa);
+          child = child->siblings;
+        } while (child);
+      }
+      eventMask = window->eventMask;
+      if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
+        eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
+      XSelectInput(__glutDisplay, window->win, eventMask);
+      if (window->overlay)
+        XSelectInput(__glutDisplay, window->overlay->win,
+          window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);
+    }
+#endif /* !_WIN32 */
+    /* Be sure to set device mask BEFORE map window is done. */
+    if (workMask & GLUT_DEVICE_MASK_WORK) {
+      __glutUpdateInputDeviceMaskFunc(window);
+    }
+    /* Be sure to configure window BEFORE map window is done. */
+    if (workMask & GLUT_CONFIGURE_WORK) {
+#if defined(__OS2__)
+      RECTL changes;
+
+#elif defined(_WIN32)
+      RECT changes;
+      POINT point;
+      UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER
+       | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
+
+      GetClientRect(window->win, &changes);
+
+      /* If this window is a toplevel window, translate the 0,0 client
+         coordinate into a screen coordinate for proper placement. */
+      if (!window->parent) {
+        point.x = 0;
+        point.y = 0;
+        ClientToScreen(window->win, &point);
+        changes.left = point.x;
+        changes.top = point.y;
+      }
+      if (window->desiredConfMask & (CWX | CWY)) {
+        changes.left = window->desiredX;
+        changes.top = window->desiredY;
+       flags &= ~SWP_NOMOVE;
+      }
+      if (window->desiredConfMask & (CWWidth | CWHeight)) {
+        changes.right = changes.left + window->desiredWidth;
+        changes.bottom = changes.top + window->desiredHeight;
+       flags &= ~SWP_NOSIZE;
+       /* XXX If overlay exists, resize the overlay here, ie.
+          if (window->overlay) ... */
+      }
+      if (window->desiredConfMask & CWStackMode) {
+       flags &= ~SWP_NOZORDER;
+       /* XXX Overlay support might require something special here. */
+      }
+
+      /* Adjust the window rectangle because Win32 thinks that the x, y,
+         width & height are the WHOLE window (including decorations),
+         whereas GLUT treats the x, y, width & height as only the CLIENT
+         area of the window.  Only do this to top level windows
+         that are not in game mode (since game mode windows do
+         not have any decorations). */
+      if (!window->parent && window != __glutGameModeWindow) {
+        AdjustWindowRect(&changes,
+          WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+          FALSE);
+      }
+
+      /* Do the repositioning, moving, and push/pop. */
+      SetWindowPos(window->win,
+        window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,
+        changes.left, changes.top,
+        changes.right - changes.left, changes.bottom - changes.top,
+        flags);
+
+      /* Zero out the mask. */
+      window->desiredConfMask = 0;
+
+      /* This hack causes the window to go back to the right position
+         when it is taken out of fullscreen mode. */
+      if (workMask & GLUT_FULL_SCREEN_WORK) {
+        window->desiredConfMask |= CWX | CWY;
+        window->desiredX = point.x;
+        window->desiredY = point.y;
+      }
+#else /* !_WIN32 */
+      XWindowChanges changes;
+
+      changes.x = window->desiredX;
+      changes.y = window->desiredY;
+      if (window->desiredConfMask & (CWWidth | CWHeight)) {
+        changes.width = window->desiredWidth;
+        changes.height = window->desiredHeight;
+        if (window->overlay)
+          XResizeWindow(__glutDisplay, window->overlay->win,
+            window->desiredWidth, window->desiredHeight);
+        if (__glutMotifHints != None) {
+          if (workMask & GLUT_FULL_SCREEN_WORK) {
+            MotifWmHints hints;
+
+            hints.flags = MWM_HINTS_DECORATIONS;
+            hints.decorations = 0;  /* Absolutely no
+                                       decorations. */
+            XChangeProperty(__glutDisplay, window->win,
+              __glutMotifHints, __glutMotifHints, 32,
+              PropModeReplace, (unsigned char *) &hints, 4);
+            if (workMask & GLUT_MAP_WORK) {
+              /* Handle case where glutFullScreen is called
+                 before the first time that the window is
+                 mapped. Some window managers will randomly or
+                 interactively position the window the first
+                 time it is mapped if the window's
+                 WM_NORMAL_HINTS property does not request an
+                 explicit position. We don't want any such
+                 window manager interaction when going
+                 fullscreen.  Overwrite the WM_NORMAL_HINTS
+                 property installed by glutCreateWindow's
+                 XSetWMProperties property with one explicitly
+                 requesting a fullscreen window. */
+              XSizeHints hints;
+
+              hints.flags = USPosition | USSize;
+              hints.x = 0;
+              hints.y = 0;
+              hints.width = window->desiredWidth;
+              hints.height = window->desiredHeight;
+              XSetWMNormalHints(__glutDisplay, window->win, &hints);
+            }
+          } else {
+            XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);
+          }
+        }
+      }
+      if (window->desiredConfMask & CWStackMode) {
+        changes.stack_mode = window->desiredStack;
+        /* Do not let glutPushWindow push window beneath the
+           underlay. */
+        if (window->parent && window->parent->overlay
+          && window->desiredStack == Below) {
+          changes.stack_mode = Above;
+          changes.sibling = window->parent->overlay->win;
+          window->desiredConfMask |= CWSibling;
+        }
+      }
+      XConfigureWindow(__glutDisplay, window->win,
+        window->desiredConfMask, &changes);
+      window->desiredConfMask = 0;
+#endif
+    }
+#if !defined(_WIN32) && !defined(__OS2__)
+    /* Be sure to establish the colormaps BEFORE map window is
+       done. */
+    if (workMask & GLUT_COLORMAP_WORK) {
+      __glutEstablishColormapsProperty(window);
+    }
+#endif
+    if (workMask & GLUT_MAP_WORK) {
+      switch (window->desiredMapState) {
+      case WithdrawnState:
+        if (window->parent) {
+          XUnmapWindow(__glutDisplay, window->win);
+        } else {
+          XWithdrawWindow(__glutDisplay, window->win,
+            __glutScreen);
+        }
+        window->shownState = 0;
+        break;
+      case NormalState:
+        XMapWindow(__glutDisplay, window->win);
+        window->shownState = 1;
+        break;
+#ifdef _WIN32
+      case GameModeState:  /* Not an Xlib value. */
+        ShowWindow(window->win, SW_SHOW);
+        window->shownState = 1;
+        break;
+#endif
+      case IconicState:
+        XIconifyWindow(__glutDisplay, window->win, __glutScreen);
+        window->shownState = 0;
+        break;
+      }
+    }
+  }
+  if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
+    if (window->forceReshape) {
+      /* Guarantee that before a display callback is generated
+         for a window, a reshape callback must be generated. */
+      __glutSetWindow(window);
+      window->reshape(window->width, window->height);
+      window->forceReshape = False;
+
+      /* Setting the redisplay bit on the first reshape is
+         necessary to make the "Mesa glXSwapBuffers to repair
+         damage" hack operate correctly.  Without indicating a
+         redisplay is necessary, there's not an initial back
+         buffer render from which to blit from when damage
+         happens to the window. */
+      workMask |= GLUT_REDISPLAY_WORK;
+    }
+    /* The code below is more involved than otherwise necessary
+       because it is paranoid about the overlay or entire window
+       being removed or destroyed in the course of the callbacks.
+       Notice how the global __glutWindowDamaged is used to record
+       the layers' damage status.  See the code in glutLayerGet for
+       how __glutWindowDamaged is used. The  point is to not have to
+       update the "damaged" field after  the callback since the
+       window (or overlay) may be destroyed (or removed) when the
+       callback returns. */
+
+    if (window->overlay && window->overlay->display) {
+      int num = window->num;
+      Window xid = window->overlay ? window->overlay->win : None;
+
+      /* If an overlay display callback is registered, we
+         differentiate between a redisplay needed for the
+         overlay and/or normal plane.  If there is no overlay
+         display callback registered, we simply use the
+         standard display callback. */
+
+      if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {
+        if (__glutMesaSwapHackSupport) {
+          if (window->usedSwapBuffers) {
+            if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
+             SWAP_BUFFERS_WINDOW(window);
+              goto skippedDisplayCallback1;
+            }
+          }
+        }
+        /* Render to normal plane. */
+#ifdef _WIN32
+        window->renderDc = window->hdc;
+#endif
+        window->renderWin = window->win;
+        window->renderCtx = window->ctx;
+        __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);
+        __glutSetWindow(window);
+        window->usedSwapBuffers = 0;
+        window->display();
+        __glutWindowDamaged = 0;
+
+      skippedDisplayCallback1:;
+      }
+      if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
+        window = __glutWindowList[num];
+        if (window && window->overlay &&
+          window->overlay->win == xid && window->overlay->display) {
+
+          /* Render to overlay. */
+#ifdef _WIN32
+          window->renderDc = window->overlay->hdc;
+#endif
+          window->renderWin = window->overlay->win;
+          window->renderCtx = window->overlay->ctx;
+          __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);
+          __glutSetWindow(window);
+          window->overlay->display();
+          __glutWindowDamaged = 0;
+        } else {
+          /* Overlay may have since been destroyed or the
+             overlay callback may have been disabled during
+             normal display callback. */
+        }
+      }
+    } else {
+      if (__glutMesaSwapHackSupport) {
+        if (!window->overlay && window->usedSwapBuffers) {
+          if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
+           SWAP_BUFFERS_WINDOW(window);
+            goto skippedDisplayCallback2;
+          }
+        }
+      }
+      /* Render to normal plane (and possibly overlay). */
+      __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));
+      __glutSetWindow(window);
+      window->usedSwapBuffers = 0;
+      window->display();
+      __glutWindowDamaged = 0;
+
+    skippedDisplayCallback2:;
+    }
+  }
+  /* Combine workMask with window->workMask to determine what
+     finish and debug work there is. */
+  workMask |= window->workMask;
+
+  if (workMask & GLUT_FINISH_WORK) {
+    /* Finish work makes sure a glFinish gets done to indirect
+       rendering contexts.  Indirect contexts tend to have much
+       longer latency because lots of OpenGL extension requests
+       can queue up in the X protocol stream. __glutSetWindow
+       is where the finish works gets queued for indirect
+       contexts. */
+    __glutSetWindow(window);
+    glFinish();
+  }
+  if (workMask & GLUT_DEBUG_WORK) {
+    __glutSetWindow(window);
+    glutReportErrors();
+  }
+  /* Strip out dummy, finish, and debug work bits. */
+  window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);
+  if (window->workMask) {
+    /* Leave on work list. */
+    return window;
+  } else {
+    /* Remove current window from work list. */
+    return window->prevWorkWin;
+  }
+}
+
+#ifndef _WIN32
+static  /* X11 implementations do not need this global. */
+#endif
+void
+__glutProcessWindowWorkLists(void)
+{
+  if (__glutWindowWorkList) {
+    GLUTwindow *remainder, *work;
+
+    work = __glutWindowWorkList;
+    __glutWindowWorkList = NULL;
+    if (work) {
+      remainder = processWindowWorkList(work);
+      if (remainder) {
+        *beforeEnd = __glutWindowWorkList;
+        __glutWindowWorkList = remainder;
+      }
+    }
+  }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutMainLoop(void)
+{
+#if !defined(_WIN32)
+  if (!__glutDisplay)
+    __glutFatalUsage("main loop entered with out proper initialization.");
+#endif
+  if (!__glutWindowListSize)
+    __glutFatalUsage(
+      "main loop entered with no windows created.");
+  for (;;) {
+    __glutProcessWindowWorkLists();
+    if (__glutIdleFunc || __glutWindowWorkList) {
+      idleWait();
+    } else {
+      if (__glutTimerList) {
+        waitForSomething();
+      } else {
+        processEventsAndTimeouts();
+      }
+    }
+  }
+}
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_ext.cpp b/src/glut/os2/glut_ext.cpp
index feb6fbf..6617fd6 100644
--- a/src/glut/os2/glut_ext.cpp
+++ b/src/glut/os2/glut_ext.cpp
@@ -1,204 +1,204 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-#include <string.h>

-

-#include "glutint.h"

-

-/* CENTRY */

-int GLUTAPIENTRY

-glutExtensionSupported(const char *extension)

-{

-  static const GLubyte *extensions = NULL;

-  const GLubyte *start;

-  GLubyte *where, *terminator;

-

-  /* Extension names should not have spaces. */

-  where = (GLubyte *) strchr(extension, ' ');

-  if (where || *extension == '\0')

-    return 0;

-

-  if (!extensions) {

-    extensions = glGetString(GL_EXTENSIONS);

-  }

-  /* It takes a bit of care to be fool-proof about parsing the

-     OpenGL extensions string.  Don't be fooled by sub-strings,

-     etc. */

-  start = extensions;

-  for (;;) {

-    /* If your application crashes in the strstr routine below,

-       you are probably calling glutExtensionSupported without

-       having a current window.  Calling glGetString without

-       a current OpenGL context has unpredictable results.

-       Please fix your program. */

-    where = (GLubyte *) strstr((const char *) start, extension);

-    if (!where)

-      break;

-    terminator = where + strlen(extension);

-    if (where == start || *(where - 1) == ' ') {

-      if (*terminator == ' ' || *terminator == '\0') {

-        return 1;

-      }

-    }

-    start = terminator;

-  }

-  return 0;

-}

-

-

-struct name_address_pair {

-   const char *name;

-   const void *address;

-};

-

-static struct name_address_pair glut_functions[] = {

-   { "glutInit", (const void *) glutInit },

-   { "glutInitDisplayMode", (const void *) glutInitDisplayMode },

-   { "glutInitDisplayString", (const void *) glutInitDisplayString },

-   { "glutInitWindowPosition", (const void *) glutInitWindowPosition },

-   { "glutInitWindowSize", (const void *) glutInitWindowSize },

-   { "glutMainLoop", (const void *) glutMainLoop },

-   { "glutCreateWindow", (const void *) glutCreateWindow },

-   { "glutCreateSubWindow", (const void *) glutCreateSubWindow },

-   { "glutDestroyWindow", (const void *) glutDestroyWindow },

-   { "glutPostRedisplay", (const void *) glutPostRedisplay },

-   { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay },

-   { "glutSwapBuffers", (const void *) glutSwapBuffers },

-   { "glutGetWindow", (const void *) glutGetWindow },

-   { "glutSetWindow", (const void *) glutSetWindow },

-   { "glutSetWindowTitle", (const void *) glutSetWindowTitle },

-   { "glutSetIconTitle", (const void *) glutSetIconTitle },

-   { "glutPositionWindow", (const void *) glutPositionWindow },

-   { "glutReshapeWindow", (const void *) glutReshapeWindow },

-   { "glutPopWindow", (const void *) glutPopWindow },

-   { "glutPushWindow", (const void *) glutPushWindow },

-   { "glutIconifyWindow", (const void *) glutIconifyWindow },

-   { "glutShowWindow", (const void *) glutShowWindow },

-   { "glutHideWindow", (const void *) glutHideWindow },

-   { "glutFullScreen", (const void *) glutFullScreen },

-   { "glutSetCursor", (const void *) glutSetCursor },

-   { "glutWarpPointer", (const void *) glutWarpPointer },

-   { "glutEstablishOverlay", (const void *) glutEstablishOverlay },

-   { "glutRemoveOverlay", (const void *) glutRemoveOverlay },

-   { "glutUseLayer", (const void *) glutUseLayer },

-   { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay },

-   { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay },

-   { "glutShowOverlay", (const void *) glutShowOverlay },

-   { "glutHideOverlay", (const void *) glutHideOverlay },

-   { "glutCreateMenu", (const void *) glutCreateMenu },

-   { "glutDestroyMenu", (const void *) glutDestroyMenu },

-   { "glutGetMenu", (const void *) glutGetMenu },

-   { "glutSetMenu", (const void *) glutSetMenu },

-   { "glutAddMenuEntry", (const void *) glutAddMenuEntry },

-   { "glutAddSubMenu", (const void *) glutAddSubMenu },

-   { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry },

-   { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu },

-   { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem },

-   { "glutAttachMenu", (const void *) glutAttachMenu },

-   { "glutDetachMenu", (const void *) glutDetachMenu },

-   { "glutDisplayFunc", (const void *) glutDisplayFunc },

-   { "glutReshapeFunc", (const void *) glutReshapeFunc },

-   { "glutKeyboardFunc", (const void *) glutKeyboardFunc },

-   { "glutMouseFunc", (const void *) glutMouseFunc },

-   { "glutMotionFunc", (const void *) glutMotionFunc },

-   { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc },

-   { "glutEntryFunc", (const void *) glutEntryFunc },

-   { "glutVisibilityFunc", (const void *) glutVisibilityFunc },

-   { "glutIdleFunc", (const void *) glutIdleFunc },

-   { "glutTimerFunc", (const void *) glutTimerFunc },

-   { "glutMenuStateFunc", (const void *) glutMenuStateFunc },

-   { "glutSpecialFunc", (const void *) glutSpecialFunc },

-   { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc },

-   { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc },

-   { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc },

-   { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc },

-   { "glutDialsFunc", (const void *) glutDialsFunc },

-   { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc },

-   { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc },

-   { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc },

-   { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc },

-   { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc },

-   { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc },

-   { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc },

-   { "glutJoystickFunc", (const void *) glutJoystickFunc },

-   { "glutSetColor", (const void *) glutSetColor },

-   { "glutGetColor", (const void *) glutGetColor },

-   { "glutCopyColormap", (const void *) glutCopyColormap },

-   { "glutGet", (const void *) glutGet },

-   { "glutDeviceGet", (const void *) glutDeviceGet },

-   { "glutExtensionSupported", (const void *) glutExtensionSupported },

-   { "glutGetModifiers", (const void *) glutGetModifiers },

-   { "glutLayerGet", (const void *) glutLayerGet },

-   { "glutGetProcAddress", (const void *) glutGetProcAddress },

-   { "glutBitmapCharacter", (const void *) glutBitmapCharacter },

-   { "glutBitmapWidth", (const void *) glutBitmapWidth },

-   { "glutStrokeCharacter", (const void *) glutStrokeCharacter },

-   { "glutStrokeWidth", (const void *) glutStrokeWidth },

-   { "glutBitmapLength", (const void *) glutBitmapLength },

-   { "glutStrokeLength", (const void *) glutStrokeLength },

-   { "glutWireSphere", (const void *) glutWireSphere },

-   { "glutSolidSphere", (const void *) glutSolidSphere },

-   { "glutWireCone", (const void *) glutWireCone },

-   { "glutSolidCone", (const void *) glutSolidCone },

-   { "glutWireCube", (const void *) glutWireCube },

-   { "glutSolidCube", (const void *) glutSolidCube },

-   { "glutWireTorus", (const void *) glutWireTorus },

-   { "glutSolidTorus", (const void *) glutSolidTorus },

-   { "glutWireDodecahedron", (const void *) glutWireDodecahedron },

-   { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron },

-   { "glutWireTeapot", (const void *) glutWireTeapot },

-   { "glutSolidTeapot", (const void *) glutSolidTeapot },

-   { "glutWireOctahedron", (const void *) glutWireOctahedron },

-   { "glutSolidOctahedron", (const void *) glutSolidOctahedron },

-   { "glutWireTetrahedron", (const void *) glutWireTetrahedron },

-   { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron },

-   { "glutWireIcosahedron", (const void *) glutWireIcosahedron },

-   { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron },

-   { "glutVideoResizeGet", (const void *) glutVideoResizeGet },

-   { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing },

-   { "glutStopVideoResizing", (const void *) glutStopVideoResizing },

-   { "glutVideoResize", (const void *) glutVideoResize },

-   { "glutVideoPan", (const void *) glutVideoPan },

-   { "glutReportErrors", (const void *) glutReportErrors },

-   { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat },

-   { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat },

-   { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc },

-   { "glutGameModeString", (const void *) glutGameModeString },

-   { "glutEnterGameMode", (const void *) glutEnterGameMode },

-   { "glutLeaveGameMode", (const void *) glutLeaveGameMode },

-   { "glutGameModeGet", (const void *) glutGameModeGet },

-   { NULL, NULL }

-};

-

-

-/* XXX This isn't an official GLUT function, yet */

-void * GLUTAPIENTRY

-glutGetProcAddress(const char *procName)

-{

-   /* Try GLUT functions first */

-   int i;

-   for (i = 0; glut_functions[i].name; i++) {

-      if (strcmp(glut_functions[i].name, procName) == 0)

-         return (void *) glut_functions[i].address;

-   }

-

-   /* Try core GL functions */

-#if defined(_WIN32)

-  return (void *) wglGetProcAddress((LPCSTR) procName);

-

-#elif  defined(__OS2PM__)

-  return (void *) wglGetProcAddress((char *) procName);

-#elif defined(GLX_ARB_get_proc_address)

-  return (void *) glXGetProcAddressARB((const GLubyte *) procName);

-#else

-  return NULL;

-#endif

-}

-

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutExtensionSupported(const char *extension)
+{
+  static const GLubyte *extensions = NULL;
+  const GLubyte *start;
+  GLubyte *where, *terminator;
+
+  /* Extension names should not have spaces. */
+  where = (GLubyte *) strchr(extension, ' ');
+  if (where || *extension == '\0')
+    return 0;
+
+  if (!extensions) {
+    extensions = glGetString(GL_EXTENSIONS);
+  }
+  /* It takes a bit of care to be fool-proof about parsing the
+     OpenGL extensions string.  Don't be fooled by sub-strings,
+     etc. */
+  start = extensions;
+  for (;;) {
+    /* If your application crashes in the strstr routine below,
+       you are probably calling glutExtensionSupported without
+       having a current window.  Calling glGetString without
+       a current OpenGL context has unpredictable results.
+       Please fix your program. */
+    where = (GLubyte *) strstr((const char *) start, extension);
+    if (!where)
+      break;
+    terminator = where + strlen(extension);
+    if (where == start || *(where - 1) == ' ') {
+      if (*terminator == ' ' || *terminator == '\0') {
+        return 1;
+      }
+    }
+    start = terminator;
+  }
+  return 0;
+}
+
+
+struct name_address_pair {
+   const char *name;
+   const void *address;
+};
+
+static struct name_address_pair glut_functions[] = {
+   { "glutInit", (const void *) glutInit },
+   { "glutInitDisplayMode", (const void *) glutInitDisplayMode },
+   { "glutInitDisplayString", (const void *) glutInitDisplayString },
+   { "glutInitWindowPosition", (const void *) glutInitWindowPosition },
+   { "glutInitWindowSize", (const void *) glutInitWindowSize },
+   { "glutMainLoop", (const void *) glutMainLoop },
+   { "glutCreateWindow", (const void *) glutCreateWindow },
+   { "glutCreateSubWindow", (const void *) glutCreateSubWindow },
+   { "glutDestroyWindow", (const void *) glutDestroyWindow },
+   { "glutPostRedisplay", (const void *) glutPostRedisplay },
+   { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay },
+   { "glutSwapBuffers", (const void *) glutSwapBuffers },
+   { "glutGetWindow", (const void *) glutGetWindow },
+   { "glutSetWindow", (const void *) glutSetWindow },
+   { "glutSetWindowTitle", (const void *) glutSetWindowTitle },
+   { "glutSetIconTitle", (const void *) glutSetIconTitle },
+   { "glutPositionWindow", (const void *) glutPositionWindow },
+   { "glutReshapeWindow", (const void *) glutReshapeWindow },
+   { "glutPopWindow", (const void *) glutPopWindow },
+   { "glutPushWindow", (const void *) glutPushWindow },
+   { "glutIconifyWindow", (const void *) glutIconifyWindow },
+   { "glutShowWindow", (const void *) glutShowWindow },
+   { "glutHideWindow", (const void *) glutHideWindow },
+   { "glutFullScreen", (const void *) glutFullScreen },
+   { "glutSetCursor", (const void *) glutSetCursor },
+   { "glutWarpPointer", (const void *) glutWarpPointer },
+   { "glutEstablishOverlay", (const void *) glutEstablishOverlay },
+   { "glutRemoveOverlay", (const void *) glutRemoveOverlay },
+   { "glutUseLayer", (const void *) glutUseLayer },
+   { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay },
+   { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay },
+   { "glutShowOverlay", (const void *) glutShowOverlay },
+   { "glutHideOverlay", (const void *) glutHideOverlay },
+   { "glutCreateMenu", (const void *) glutCreateMenu },
+   { "glutDestroyMenu", (const void *) glutDestroyMenu },
+   { "glutGetMenu", (const void *) glutGetMenu },
+   { "glutSetMenu", (const void *) glutSetMenu },
+   { "glutAddMenuEntry", (const void *) glutAddMenuEntry },
+   { "glutAddSubMenu", (const void *) glutAddSubMenu },
+   { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry },
+   { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu },
+   { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem },
+   { "glutAttachMenu", (const void *) glutAttachMenu },
+   { "glutDetachMenu", (const void *) glutDetachMenu },
+   { "glutDisplayFunc", (const void *) glutDisplayFunc },
+   { "glutReshapeFunc", (const void *) glutReshapeFunc },
+   { "glutKeyboardFunc", (const void *) glutKeyboardFunc },
+   { "glutMouseFunc", (const void *) glutMouseFunc },
+   { "glutMotionFunc", (const void *) glutMotionFunc },
+   { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc },
+   { "glutEntryFunc", (const void *) glutEntryFunc },
+   { "glutVisibilityFunc", (const void *) glutVisibilityFunc },
+   { "glutIdleFunc", (const void *) glutIdleFunc },
+   { "glutTimerFunc", (const void *) glutTimerFunc },
+   { "glutMenuStateFunc", (const void *) glutMenuStateFunc },
+   { "glutSpecialFunc", (const void *) glutSpecialFunc },
+   { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc },
+   { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc },
+   { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc },
+   { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc },
+   { "glutDialsFunc", (const void *) glutDialsFunc },
+   { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc },
+   { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc },
+   { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc },
+   { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc },
+   { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc },
+   { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc },
+   { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc },
+   { "glutJoystickFunc", (const void *) glutJoystickFunc },
+   { "glutSetColor", (const void *) glutSetColor },
+   { "glutGetColor", (const void *) glutGetColor },
+   { "glutCopyColormap", (const void *) glutCopyColormap },
+   { "glutGet", (const void *) glutGet },
+   { "glutDeviceGet", (const void *) glutDeviceGet },
+   { "glutExtensionSupported", (const void *) glutExtensionSupported },
+   { "glutGetModifiers", (const void *) glutGetModifiers },
+   { "glutLayerGet", (const void *) glutLayerGet },
+   { "glutGetProcAddress", (const void *) glutGetProcAddress },
+   { "glutBitmapCharacter", (const void *) glutBitmapCharacter },
+   { "glutBitmapWidth", (const void *) glutBitmapWidth },
+   { "glutStrokeCharacter", (const void *) glutStrokeCharacter },
+   { "glutStrokeWidth", (const void *) glutStrokeWidth },
+   { "glutBitmapLength", (const void *) glutBitmapLength },
+   { "glutStrokeLength", (const void *) glutStrokeLength },
+   { "glutWireSphere", (const void *) glutWireSphere },
+   { "glutSolidSphere", (const void *) glutSolidSphere },
+   { "glutWireCone", (const void *) glutWireCone },
+   { "glutSolidCone", (const void *) glutSolidCone },
+   { "glutWireCube", (const void *) glutWireCube },
+   { "glutSolidCube", (const void *) glutSolidCube },
+   { "glutWireTorus", (const void *) glutWireTorus },
+   { "glutSolidTorus", (const void *) glutSolidTorus },
+   { "glutWireDodecahedron", (const void *) glutWireDodecahedron },
+   { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron },
+   { "glutWireTeapot", (const void *) glutWireTeapot },
+   { "glutSolidTeapot", (const void *) glutSolidTeapot },
+   { "glutWireOctahedron", (const void *) glutWireOctahedron },
+   { "glutSolidOctahedron", (const void *) glutSolidOctahedron },
+   { "glutWireTetrahedron", (const void *) glutWireTetrahedron },
+   { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron },
+   { "glutWireIcosahedron", (const void *) glutWireIcosahedron },
+   { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron },
+   { "glutVideoResizeGet", (const void *) glutVideoResizeGet },
+   { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing },
+   { "glutStopVideoResizing", (const void *) glutStopVideoResizing },
+   { "glutVideoResize", (const void *) glutVideoResize },
+   { "glutVideoPan", (const void *) glutVideoPan },
+   { "glutReportErrors", (const void *) glutReportErrors },
+   { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat },
+   { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat },
+   { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc },
+   { "glutGameModeString", (const void *) glutGameModeString },
+   { "glutEnterGameMode", (const void *) glutEnterGameMode },
+   { "glutLeaveGameMode", (const void *) glutLeaveGameMode },
+   { "glutGameModeGet", (const void *) glutGameModeGet },
+   { NULL, NULL }
+};
+
+
+/* XXX This isn't an official GLUT function, yet */
+void * GLUTAPIENTRY
+glutGetProcAddress(const char *procName)
+{
+   /* Try GLUT functions first */
+   int i;
+   for (i = 0; glut_functions[i].name; i++) {
+      if (strcmp(glut_functions[i].name, procName) == 0)
+         return (void *) glut_functions[i].address;
+   }
+
+   /* Try core GL functions */
+#if defined(_WIN32)
+  return (void *) wglGetProcAddress((LPCSTR) procName);
+
+#elif  defined(__OS2PM__)
+  return (void *) wglGetProcAddress((char *) procName);
+#elif defined(GLX_ARB_get_proc_address)
+  return (void *) glXGetProcAddressARB((const GLubyte *) procName);
+#else
+  return NULL;
+#endif
+}
+
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_fullscrn.cpp b/src/glut/os2/glut_fullscrn.cpp
index d6efb68..584aba4 100644
--- a/src/glut/os2/glut_fullscrn.cpp
+++ b/src/glut/os2/glut_fullscrn.cpp
@@ -1,38 +1,38 @@
-

-/* Copyright (c) Mark J. Kilgard, 1995, 1998. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <assert.h>

-

-#include "glutint.h"

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutFullScreen(void)

-{

-  assert(!__glutCurrentWindow->parent);

-  IGNORE_IN_GAME_MODE();

-#if !defined(_WIN32) && !defined(__OS2PM__)

-  if (__glutMotifHints == None) {

-    __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",

-      SGI_XA__MOTIF_WM_HINTS, 0);

-    if (__glutMotifHints == None) {

-      __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");

-    }

-  }

-#endif

-

-  __glutCurrentWindow->desiredX = 0;

-  __glutCurrentWindow->desiredY = 0;

-  __glutCurrentWindow->desiredWidth = __glutScreenWidth;

-  __glutCurrentWindow->desiredHeight = __glutScreenHeight;

-  __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;

-

-  __glutPutOnWorkList(__glutCurrentWindow,

-    GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1995, 1998. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <assert.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutFullScreen(void)
+{
+  assert(!__glutCurrentWindow->parent);
+  IGNORE_IN_GAME_MODE();
+#if !defined(_WIN32) && !defined(__OS2PM__)
+  if (__glutMotifHints == None) {
+    __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
+      SGI_XA__MOTIF_WM_HINTS, 0);
+    if (__glutMotifHints == None) {
+      __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
+    }
+  }
+#endif
+
+  __glutCurrentWindow->desiredX = 0;
+  __glutCurrentWindow->desiredY = 0;
+  __glutCurrentWindow->desiredWidth = __glutScreenWidth;
+  __glutCurrentWindow->desiredHeight = __glutScreenHeight;
+  __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
+
+  __glutPutOnWorkList(__glutCurrentWindow,
+    GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_get.cpp b/src/glut/os2/glut_get.cpp
index c846f48..8921e9a 100644
--- a/src/glut/os2/glut_get.cpp
+++ b/src/glut/os2/glut_get.cpp
@@ -1,232 +1,232 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <assert.h>

-#include <stdlib.h>  /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */

-#include "glutint.h"

-

-/* CENTRY */

-int GLUTAPIENTRY

-glutGet(GLenum param)

-{

-  Window win, root;

-  int x, y, value;

-  unsigned int width, height, border, depth;

-

-  switch (param) {

-  case GLUT_INIT_WINDOW_X:

-    return __glutInitX;

-  case GLUT_INIT_WINDOW_Y:

-    return __glutInitY;

-  case GLUT_INIT_WINDOW_WIDTH:

-    return __glutInitWidth;

-  case GLUT_INIT_WINDOW_HEIGHT:

-    return __glutInitHeight;

-  case GLUT_INIT_DISPLAY_MODE:

-    return __glutDisplayMode;

-  case GLUT_WINDOW_X:

-    XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,

-      __glutRoot, 0, 0, &x, &y, &win);

-    return x;

-  case GLUT_WINDOW_Y:

-    XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,

-      __glutRoot, 0, 0, &x, &y, &win);

-    return y;

-  case GLUT_WINDOW_WIDTH:

-    if (!__glutCurrentWindow->reshape) {

-      XGetGeometry(__glutDisplay, __glutCurrentWindow->win,

-        &root, &x, &y,

-        &width, &height, &border, &depth);

-      return width;

-    }

-    return __glutCurrentWindow->width;

-  case GLUT_WINDOW_HEIGHT:

-    if (!__glutCurrentWindow->reshape) {

-      XGetGeometry(__glutDisplay, __glutCurrentWindow->win,

-        &root, &x, &y,

-        &width, &height, &border, &depth);

-      return height;

-    }

-    return __glutCurrentWindow->height;

-#ifdef __OS2__

- #define GET_CONFIG(attrib) \

-  { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win)  \

-       glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \

-    else  \

-    glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \

-  } \

-

-#else

-

-#define GET_CONFIG(attrib) { \

-  if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \

-    glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \

-      attrib, &value); \

-  } else { \

-    glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \

-      attrib, &value); \

-  } \

-}

-#endif

-

-  case GLUT_WINDOW_BUFFER_SIZE:

-    GET_CONFIG(GLX_BUFFER_SIZE);

-    return value;

-  case GLUT_WINDOW_STENCIL_SIZE:

-    GET_CONFIG(GLX_STENCIL_SIZE);

-    return value;

-  case GLUT_WINDOW_DEPTH_SIZE:

-    GET_CONFIG(GLX_DEPTH_SIZE);

-    return value;

-  case GLUT_WINDOW_RED_SIZE:

-    GET_CONFIG(GLX_RED_SIZE);

-    return value;

-  case GLUT_WINDOW_GREEN_SIZE:

-    GET_CONFIG(GLX_GREEN_SIZE);

-    return value;

-  case GLUT_WINDOW_BLUE_SIZE:

-    GET_CONFIG(GLX_BLUE_SIZE);

-    return value;

-  case GLUT_WINDOW_ALPHA_SIZE:

-    GET_CONFIG(GLX_ALPHA_SIZE);

-    return value;

-  case GLUT_WINDOW_ACCUM_RED_SIZE:

-    GET_CONFIG(GLX_ACCUM_RED_SIZE);

-    return value;

-  case GLUT_WINDOW_ACCUM_GREEN_SIZE:

-    GET_CONFIG(GLX_ACCUM_GREEN_SIZE);

-    return value;

-  case GLUT_WINDOW_ACCUM_BLUE_SIZE:

-    GET_CONFIG(GLX_ACCUM_BLUE_SIZE);

-    return value;

-  case GLUT_WINDOW_ACCUM_ALPHA_SIZE:

-    GET_CONFIG(GLX_ACCUM_ALPHA_SIZE);

-    return value;

-  case GLUT_WINDOW_DOUBLEBUFFER:

-    GET_CONFIG(GLX_DOUBLEBUFFER);

-    return value;

-  case GLUT_WINDOW_RGBA:

-    GET_CONFIG(GLX_RGBA);

-    return value;

-  case GLUT_WINDOW_COLORMAP_SIZE:

-    GET_CONFIG(GLX_RGBA);

-    if (value) {

-      return 0;

-    } else {

-#if defined(_WIN32) || defined(__OS2__)

-      /* KLUDGE: we always assume 256 colors in CI mode on

-         Win32 */

-      return 256;

-#else

-      if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {

-        return __glutCurrentWindow->vis->visual->map_entries;

-      } else {

-        return __glutCurrentWindow->overlay->vis->visual->map_entries;

-      }

-#endif /* _WIN32 */

-    }

-  case GLUT_WINDOW_PARENT:

-    return __glutCurrentWindow->parent ?

-      __glutCurrentWindow->parent->num + 1 : 0;

-  case GLUT_WINDOW_NUM_CHILDREN:

-    {

-      int num = 0;

-      GLUTwindow *children = __glutCurrentWindow->children;

-

-      while (children) {

-        num++;

-        children = children->siblings;

-      }

-      return num;

-    }

-  case GLUT_WINDOW_NUM_SAMPLES:

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)

-    if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) {

-      GET_CONFIG(GLX_SAMPLES_SGIS);

-      return value;

-    } else {

-      return 0;

-    }

-#else

-    /* Independent of GLX server support, multisampling not

-       supported by GLX client-side. */

-    return 0;

-#endif

-  case GLUT_WINDOW_STEREO:

-    GET_CONFIG(GLX_STEREO);

-    return value;

-  case GLUT_WINDOW_CURSOR:

-    return __glutCurrentWindow->cursor;

-  case GLUT_SCREEN_WIDTH:

-    return DisplayWidth(__glutDisplay, __glutScreen);

-  case GLUT_SCREEN_HEIGHT:

-    return DisplayHeight(__glutDisplay, __glutScreen);

-  case GLUT_SCREEN_WIDTH_MM:

-    return DisplayWidthMM(__glutDisplay, __glutScreen);

-  case GLUT_SCREEN_HEIGHT_MM:

-    return DisplayHeightMM(__glutDisplay, __glutScreen);

-  case GLUT_MENU_NUM_ITEMS:

-    return __glutCurrentMenu->num;

-  case GLUT_DISPLAY_MODE_POSSIBLE:

-    {

-      XVisualInfo *vi;

-      Bool dummy, visAlloced;

-      void *fbc;

-

-#if defined(_WIN32)

-      /* Our fake glXChooseVisual (which is called by

-         __glutDetermineVisual) needs an HDC to work with, so grab one

-         from the "root" window. */

-      XHDC = GetDC(GetDesktopWindow());

-#endif

-      vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc);

-#if defined(_WIN32)

-      ReleaseDC(GetDesktopWindow(), XHDC);

-#endif

-      if (vi) {

-        if (visAlloced)

-          XFree(vi);

-        return 1;

-      }

-      return 0;

-    }

-  case GLUT_ELAPSED_TIME:

-    {

-#ifdef OLD_VMS

-       struct timeval6 elapsed, beginning, now;

-#else

-       struct timeval elapsed, beginning, now;

-#endif

-

-       __glutInitTime(&beginning);

-      GETTIMEOFDAY(&now);

-      TIMEDELTA(elapsed, now, beginning);

-      /* Return elapsed milliseconds. */

-#if defined(__vms) && ( __VMS_VER < 70000000 )

-      return (int) (elapsed.val / TICKS_PER_MILLISECOND);

-#else

-      return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));

-#endif

-    }

-  case GLUT_WINDOW_FORMAT_ID:

-#if defined(__OS2__)

-    return wglGetPixelFormat(__glutCurrentWindow->hdc);

-#elif defined(_WIN32)

-    return GetPixelFormat(__glutCurrentWindow->hdc);

-#else

-    if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {

-      return (int) __glutCurrentWindow->vis->visualid;

-    } else {

-      return (int) __glutCurrentWindow->overlay->vis->visualid;

-    }

-#endif

-  default:

-    __glutWarning("invalid glutGet parameter: %d", param);

-    return -1;

-  }

-}

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <assert.h>
+#include <stdlib.h>  /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */
+#include "glutint.h"
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutGet(GLenum param)
+{
+  Window win, root;
+  int x, y, value;
+  unsigned int width, height, border, depth;
+
+  switch (param) {
+  case GLUT_INIT_WINDOW_X:
+    return __glutInitX;
+  case GLUT_INIT_WINDOW_Y:
+    return __glutInitY;
+  case GLUT_INIT_WINDOW_WIDTH:
+    return __glutInitWidth;
+  case GLUT_INIT_WINDOW_HEIGHT:
+    return __glutInitHeight;
+  case GLUT_INIT_DISPLAY_MODE:
+    return __glutDisplayMode;
+  case GLUT_WINDOW_X:
+    XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,
+      __glutRoot, 0, 0, &x, &y, &win);
+    return x;
+  case GLUT_WINDOW_Y:
+    XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win,
+      __glutRoot, 0, 0, &x, &y, &win);
+    return y;
+  case GLUT_WINDOW_WIDTH:
+    if (!__glutCurrentWindow->reshape) {
+      XGetGeometry(__glutDisplay, __glutCurrentWindow->win,
+        &root, &x, &y,
+        &width, &height, &border, &depth);
+      return width;
+    }
+    return __glutCurrentWindow->width;
+  case GLUT_WINDOW_HEIGHT:
+    if (!__glutCurrentWindow->reshape) {
+      XGetGeometry(__glutDisplay, __glutCurrentWindow->win,
+        &root, &x, &y,
+        &width, &height, &border, &depth);
+      return height;
+    }
+    return __glutCurrentWindow->height;
+#ifdef __OS2__
+ #define GET_CONFIG(attrib) \
+  { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win)  \
+       glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \
+    else  \
+    glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \
+  } \
+
+#else
+
+#define GET_CONFIG(attrib) { \
+  if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \
+    glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \
+      attrib, &value); \
+  } else { \
+    glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \
+      attrib, &value); \
+  } \
+}
+#endif
+
+  case GLUT_WINDOW_BUFFER_SIZE:
+    GET_CONFIG(GLX_BUFFER_SIZE);
+    return value;
+  case GLUT_WINDOW_STENCIL_SIZE:
+    GET_CONFIG(GLX_STENCIL_SIZE);
+    return value;
+  case GLUT_WINDOW_DEPTH_SIZE:
+    GET_CONFIG(GLX_DEPTH_SIZE);
+    return value;
+  case GLUT_WINDOW_RED_SIZE:
+    GET_CONFIG(GLX_RED_SIZE);
+    return value;
+  case GLUT_WINDOW_GREEN_SIZE:
+    GET_CONFIG(GLX_GREEN_SIZE);
+    return value;
+  case GLUT_WINDOW_BLUE_SIZE:
+    GET_CONFIG(GLX_BLUE_SIZE);
+    return value;
+  case GLUT_WINDOW_ALPHA_SIZE:
+    GET_CONFIG(GLX_ALPHA_SIZE);
+    return value;
+  case GLUT_WINDOW_ACCUM_RED_SIZE:
+    GET_CONFIG(GLX_ACCUM_RED_SIZE);
+    return value;
+  case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+    GET_CONFIG(GLX_ACCUM_GREEN_SIZE);
+    return value;
+  case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+    GET_CONFIG(GLX_ACCUM_BLUE_SIZE);
+    return value;
+  case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+    GET_CONFIG(GLX_ACCUM_ALPHA_SIZE);
+    return value;
+  case GLUT_WINDOW_DOUBLEBUFFER:
+    GET_CONFIG(GLX_DOUBLEBUFFER);
+    return value;
+  case GLUT_WINDOW_RGBA:
+    GET_CONFIG(GLX_RGBA);
+    return value;
+  case GLUT_WINDOW_COLORMAP_SIZE:
+    GET_CONFIG(GLX_RGBA);
+    if (value) {
+      return 0;
+    } else {
+#if defined(_WIN32) || defined(__OS2__)
+      /* KLUDGE: we always assume 256 colors in CI mode on
+         Win32 */
+      return 256;
+#else
+      if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
+        return __glutCurrentWindow->vis->visual->map_entries;
+      } else {
+        return __glutCurrentWindow->overlay->vis->visual->map_entries;
+      }
+#endif /* _WIN32 */
+    }
+  case GLUT_WINDOW_PARENT:
+    return __glutCurrentWindow->parent ?
+      __glutCurrentWindow->parent->num + 1 : 0;
+  case GLUT_WINDOW_NUM_CHILDREN:
+    {
+      int num = 0;
+      GLUTwindow *children = __glutCurrentWindow->children;
+
+      while (children) {
+        num++;
+        children = children->siblings;
+      }
+      return num;
+    }
+  case GLUT_WINDOW_NUM_SAMPLES:
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+    if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) {
+      GET_CONFIG(GLX_SAMPLES_SGIS);
+      return value;
+    } else {
+      return 0;
+    }
+#else
+    /* Independent of GLX server support, multisampling not
+       supported by GLX client-side. */
+    return 0;
+#endif
+  case GLUT_WINDOW_STEREO:
+    GET_CONFIG(GLX_STEREO);
+    return value;
+  case GLUT_WINDOW_CURSOR:
+    return __glutCurrentWindow->cursor;
+  case GLUT_SCREEN_WIDTH:
+    return DisplayWidth(__glutDisplay, __glutScreen);
+  case GLUT_SCREEN_HEIGHT:
+    return DisplayHeight(__glutDisplay, __glutScreen);
+  case GLUT_SCREEN_WIDTH_MM:
+    return DisplayWidthMM(__glutDisplay, __glutScreen);
+  case GLUT_SCREEN_HEIGHT_MM:
+    return DisplayHeightMM(__glutDisplay, __glutScreen);
+  case GLUT_MENU_NUM_ITEMS:
+    return __glutCurrentMenu->num;
+  case GLUT_DISPLAY_MODE_POSSIBLE:
+    {
+      XVisualInfo *vi;
+      Bool dummy, visAlloced;
+      void *fbc;
+
+#if defined(_WIN32)
+      /* Our fake glXChooseVisual (which is called by
+         __glutDetermineVisual) needs an HDC to work with, so grab one
+         from the "root" window. */
+      XHDC = GetDC(GetDesktopWindow());
+#endif
+      vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc);
+#if defined(_WIN32)
+      ReleaseDC(GetDesktopWindow(), XHDC);
+#endif
+      if (vi) {
+        if (visAlloced)
+          XFree(vi);
+        return 1;
+      }
+      return 0;
+    }
+  case GLUT_ELAPSED_TIME:
+    {
+#ifdef OLD_VMS
+       struct timeval6 elapsed, beginning, now;
+#else
+       struct timeval elapsed, beginning, now;
+#endif
+
+       __glutInitTime(&beginning);
+      GETTIMEOFDAY(&now);
+      TIMEDELTA(elapsed, now, beginning);
+      /* Return elapsed milliseconds. */
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+      return (int) (elapsed.val / TICKS_PER_MILLISECOND);
+#else
+      return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));
+#endif
+    }
+  case GLUT_WINDOW_FORMAT_ID:
+#if defined(__OS2__)
+    return wglGetPixelFormat(__glutCurrentWindow->hdc);
+#elif defined(_WIN32)
+    return GetPixelFormat(__glutCurrentWindow->hdc);
+#else
+    if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) {
+      return (int) __glutCurrentWindow->vis->visualid;
+    } else {
+      return (int) __glutCurrentWindow->overlay->vis->visualid;
+    }
+#endif
+  default:
+    __glutWarning("invalid glutGet parameter: %d", param);
+    return -1;
+  }
+}
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_hel10.cpp b/src/glut/os2/glut_hel10.cpp
index 6409f61..a9f08ff 100644
--- a/src/glut/os2/glut_hel10.cpp
+++ b/src/glut/os2/glut_hel10.cpp
@@ -1,1781 +1,1781 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#define glutBitmapHelvetica10 XXX

-#include "glutbitmap.h"

-#undef glutBitmapHelvetica10

-

-/* char: 0xff */

-

-static const GLubyte ch255data[] = {

-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50,

-};

-

-static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data};

-

-/* char: 0xfe */

-

-static const GLubyte ch254data[] = {

-0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,

-};

-

-static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data};

-

-/* char: 0xfd */

-

-static const GLubyte ch253data[] = {

-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data};

-

-/* char: 0xfc */

-

-static const GLubyte ch252data[] = {

-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,

-};

-

-static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data};

-

-/* char: 0xfb */

-

-static const GLubyte ch251data[] = {

-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data};

-

-/* char: 0xfa */

-

-static const GLubyte ch250data[] = {

-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20,

-};

-

-static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data};

-

-/* char: 0xf9 */

-

-static const GLubyte ch249data[] = {

-0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data};

-

-/* char: 0xf8 */

-

-static const GLubyte ch248data[] = {

-0x70,0x88,0xc8,0xa8,0x98,0x74,

-};

-

-static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data};

-

-/* char: 0xf7 */

-

-static const GLubyte ch247data[] = {

-0x20,0x0,0xf8,0x0,0x20,

-};

-

-static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data};

-

-/* char: 0xf6 */

-

-static const GLubyte ch246data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,

-};

-

-static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data};

-

-/* char: 0xf5 */

-

-static const GLubyte ch245data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data};

-

-/* char: 0xf4 */

-

-static const GLubyte ch244data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data};

-

-/* char: 0xf3 */

-

-static const GLubyte ch243data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data};

-

-/* char: 0xf2 */

-

-static const GLubyte ch242data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data};

-

-/* char: 0xf1 */

-

-static const GLubyte ch241data[] = {

-0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50,

-};

-

-static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data};

-

-/* char: 0xf0 */

-

-static const GLubyte ch240data[] = {

-0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50,

-};

-

-static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data};

-

-/* char: 0xef */

-

-static const GLubyte ch239data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,

-};

-

-static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data};

-

-/* char: 0xee */

-

-static const GLubyte ch238data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,

-};

-

-static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data};

-

-/* char: 0xed */

-

-static const GLubyte ch237data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,

-};

-

-static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data};

-

-/* char: 0xec */

-

-static const GLubyte ch236data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,

-};

-

-static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data};

-

-/* char: 0xeb */

-

-static const GLubyte ch235data[] = {

-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,

-};

-

-static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data};

-

-/* char: 0xea */

-

-static const GLubyte ch234data[] = {

-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data};

-

-/* char: 0xe9 */

-

-static const GLubyte ch233data[] = {

-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20,

-};

-

-static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data};

-

-/* char: 0xe8 */

-

-static const GLubyte ch232data[] = {

-0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data};

-

-/* char: 0xe7 */

-

-static const GLubyte ch231data[] = {

-0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60,

-};

-

-static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data};

-

-/* char: 0xe6 */

-

-static const GLubyte ch230data[] = {

-0x6c,0x92,0x90,0x7e,0x12,0xec,

-};

-

-static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};

-

-/* char: 0xe5 */

-

-static const GLubyte ch229data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20,

-};

-

-static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data};

-

-/* char: 0xe4 */

-

-static const GLubyte ch228data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,

-};

-

-static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data};

-

-/* char: 0xe3 */

-

-static const GLubyte ch227data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50,

-};

-

-static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data};

-

-/* char: 0xe2 */

-

-static const GLubyte ch226data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data};

-

-/* char: 0xe1 */

-

-static const GLubyte ch225data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data};

-

-/* char: 0xe0 */

-

-static const GLubyte ch224data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data};

-

-/* char: 0xdf */

-

-static const GLubyte ch223data[] = {

-0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data};

-

-/* char: 0xde */

-

-static const GLubyte ch222data[] = {

-0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80,

-};

-

-static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data};

-

-/* char: 0xdd */

-

-static const GLubyte ch221data[] = {

-0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data};

-

-/* char: 0xdc */

-

-static const GLubyte ch220data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,

-};

-

-static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};

-

-/* char: 0xdb */

-

-static const GLubyte ch219data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,

-};

-

-static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data};

-

-/* char: 0xda */

-

-static const GLubyte ch218data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data};

-

-/* char: 0xd9 */

-

-static const GLubyte ch217data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data};

-

-/* char: 0xd8 */

-

-static const GLubyte ch216data[] = {

-0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,

-};

-

-static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data};

-

-/* char: 0xd7 */

-

-static const GLubyte ch215data[] = {

-0x88,0x50,0x20,0x50,0x88,

-};

-

-static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data};

-

-/* char: 0xd6 */

-

-static const GLubyte ch214data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48,

-};

-

-static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data};

-

-/* char: 0xd5 */

-

-static const GLubyte ch213data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data};

-

-/* char: 0xd4 */

-

-static const GLubyte ch212data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10,

-};

-

-static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data};

-

-/* char: 0xd3 */

-

-static const GLubyte ch211data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data};

-

-/* char: 0xd2 */

-

-static const GLubyte ch210data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data};

-

-/* char: 0xd1 */

-

-static const GLubyte ch209data[] = {

-0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data};

-

-/* char: 0xd0 */

-

-static const GLubyte ch208data[] = {

-0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78,

-};

-

-static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data};

-

-/* char: 0xcf */

-

-static const GLubyte ch207data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,

-};

-

-static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data};

-

-/* char: 0xce */

-

-static const GLubyte ch206data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,

-};

-

-static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data};

-

-/* char: 0xcd */

-

-static const GLubyte ch205data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,

-};

-

-static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data};

-

-/* char: 0xcc */

-

-static const GLubyte ch204data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,

-};

-

-static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data};

-

-/* char: 0xcb */

-

-static const GLubyte ch203data[] = {

-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50,

-};

-

-static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data};

-

-/* char: 0xca */

-

-static const GLubyte ch202data[] = {

-0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data};

-

-/* char: 0xc9 */

-

-static const GLubyte ch201data[] = {

-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data};

-

-/* char: 0xc8 */

-

-static const GLubyte ch200data[] = {

-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data};

-

-/* char: 0xc7 */

-

-static const GLubyte ch199data[] = {

-0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data};

-

-/* char: 0xc6 */

-

-static const GLubyte ch198data[] = {

-0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80,

-};

-

-static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data};

-

-/* char: 0xc5 */

-

-static const GLubyte ch197data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10,

-};

-

-static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data};

-

-/* char: 0xc4 */

-

-static const GLubyte ch196data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,

-};

-

-static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data};

-

-/* char: 0xc3 */

-

-static const GLubyte ch195data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14,

-};

-

-static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data};

-

-/* char: 0xc2 */

-

-static const GLubyte ch194data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10,

-};

-

-static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data};

-

-/* char: 0xc1 */

-

-static const GLubyte ch193data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data};

-

-/* char: 0xc0 */

-

-static const GLubyte ch192data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data};

-

-/* char: 0xbf */

-

-static const GLubyte ch191data[] = {

-0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20,

-};

-

-static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data};

-

-/* char: 0xbe */

-

-static const GLubyte ch190data[] = {

-0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0,

-};

-

-static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data};

-

-/* char: 0xbd */

-

-static const GLubyte ch189data[] = {

-0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42,

-};

-

-static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data};

-

-/* char: 0xbc */

-

-static const GLubyte ch188data[] = {

-0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0,

-};

-

-static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data};

-

-/* char: 0xbb */

-

-static const GLubyte ch187data[] = {

-0xa0,0x50,0x28,0x50,0xa0,

-};

-

-static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data};

-

-/* char: 0xba */

-

-static const GLubyte ch186data[] = {

-0xe0,0x0,0xe0,0xa0,0xe0,

-};

-

-static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data};

-

-/* char: 0xb9 */

-

-static const GLubyte ch185data[] = {

-0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data};

-

-/* char: 0xb8 */

-

-static const GLubyte ch184data[] = {

-0xc0,0x40,

-};

-

-static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data};

-

-/* char: 0xb7 */

-

-static const GLubyte ch183data[] = {

-0xc0,

-};

-

-static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data};

-

-/* char: 0xb6 */

-

-static const GLubyte ch182data[] = {

-0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,

-};

-

-static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data};

-

-/* char: 0xb5 */

-

-static const GLubyte ch181data[] = {

-0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90,

-};

-

-static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data};

-

-/* char: 0xb4 */

-

-static const GLubyte ch180data[] = {

-0x80,0x40,

-};

-

-static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data};

-

-/* char: 0xb3 */

-

-static const GLubyte ch179data[] = {

-0xc0,0x20,0x40,0xe0,

-};

-

-static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data};

-

-/* char: 0xb2 */

-

-static const GLubyte ch178data[] = {

-0xe0,0x40,0xa0,0x60,

-};

-

-static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data};

-

-/* char: 0xb1 */

-

-static const GLubyte ch177data[] = {

-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data};

-

-/* char: 0xb0 */

-

-static const GLubyte ch176data[] = {

-0x60,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data};

-

-/* char: 0xaf */

-

-static const GLubyte ch175data[] = {

-0xe0,

-};

-

-static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data};

-

-/* char: 0xae */

-

-static const GLubyte ch174data[] = {

-0x38,0x44,0xaa,0xb2,0xba,0x44,0x38,

-};

-

-static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data};

-

-/* char: 0xad */

-

-static const GLubyte ch173data[] = {

-0xe0,

-};

-

-static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data};

-

-/* char: 0xac */

-

-static const GLubyte ch172data[] = {

-0x8,0x8,0xf8,

-};

-

-static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data};

-

-/* char: 0xab */

-

-static const GLubyte ch171data[] = {

-0x28,0x50,0xa0,0x50,0x28,

-};

-

-static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data};

-

-/* char: 0xaa */

-

-static const GLubyte ch170data[] = {

-0xe0,0x0,0xa0,0x20,0xe0,

-};

-

-static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data};

-

-/* char: 0xa9 */

-

-static const GLubyte ch169data[] = {

-0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38,

-};

-

-static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data};

-

-/* char: 0xa8 */

-

-static const GLubyte ch168data[] = {

-0xa0,

-};

-

-static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data};

-

-/* char: 0xa7 */

-

-static const GLubyte ch167data[] = {

-0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70,

-};

-

-static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data};

-

-/* char: 0xa6 */

-

-static const GLubyte ch166data[] = {

-0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data};

-

-/* char: 0xa5 */

-

-static const GLubyte ch165data[] = {

-0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88,

-};

-

-static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data};

-

-/* char: 0xa4 */

-

-static const GLubyte ch164data[] = {

-0x90,0x60,0x90,0x90,0x60,0x90,

-};

-

-static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data};

-

-/* char: 0xa3 */

-

-static const GLubyte ch163data[] = {

-0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30,

-};

-

-static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data};

-

-/* char: 0xa2 */

-

-static const GLubyte ch162data[] = {

-0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10,

-};

-

-static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data};

-

-/* char: 0xa1 */

-

-static const GLubyte ch161data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,

-};

-

-static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data};

-

-/* char: 0xa0 */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch160data[] = { 0x0 };

-static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data};

-#else

-static const BitmapCharRec ch160 = {0,0,0,0,3,0};

-#endif

-

-/* char: 0x7e '~' */

-

-static const GLubyte ch126data[] = {

-0x98,0x64,

-};

-

-static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};

-

-/* char: 0x7d '}' */

-

-static const GLubyte ch125data[] = {

-0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80,

-};

-

-static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data};

-

-/* char: 0x7c '|' */

-

-static const GLubyte ch124data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data};

-

-/* char: 0x7b '{' */

-

-static const GLubyte ch123data[] = {

-0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20,

-};

-

-static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data};

-

-/* char: 0x7a 'z' */

-

-static const GLubyte ch122data[] = {

-0xf0,0x80,0x40,0x20,0x10,0xf0,

-};

-

-static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data};

-

-/* char: 0x79 'y' */

-

-static const GLubyte ch121data[] = {

-0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,

-};

-

-static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data};

-

-/* char: 0x78 'x' */

-

-static const GLubyte ch120data[] = {

-0x88,0x88,0x50,0x20,0x50,0x88,

-};

-

-static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data};

-

-/* char: 0x77 'w' */

-

-static const GLubyte ch119data[] = {

-0x28,0x28,0x54,0x54,0x92,0x92,

-};

-

-static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};

-

-/* char: 0x76 'v' */

-

-static const GLubyte ch118data[] = {

-0x20,0x20,0x50,0x50,0x88,0x88,

-};

-

-static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data};

-

-/* char: 0x75 'u' */

-

-static const GLubyte ch117data[] = {

-0x70,0x90,0x90,0x90,0x90,0x90,

-};

-

-static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data};

-

-/* char: 0x74 't' */

-

-static const GLubyte ch116data[] = {

-0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,

-};

-

-static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data};

-

-/* char: 0x73 's' */

-

-static const GLubyte ch115data[] = {

-0x60,0x90,0x10,0x60,0x90,0x60,

-};

-

-static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data};

-

-/* char: 0x72 'r' */

-

-static const GLubyte ch114data[] = {

-0x80,0x80,0x80,0x80,0xc0,0xa0,

-};

-

-static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data};

-

-/* char: 0x71 'q' */

-

-static const GLubyte ch113data[] = {

-0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68,

-};

-

-static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data};

-

-/* char: 0x70 'p' */

-

-static const GLubyte ch112data[] = {

-0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,

-};

-

-static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data};

-

-/* char: 0x6f 'o' */

-

-static const GLubyte ch111data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data};

-

-/* char: 0x6e 'n' */

-

-static const GLubyte ch110data[] = {

-0x88,0x88,0x88,0x88,0xc8,0xb0,

-};

-

-static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data};

-

-/* char: 0x6d 'm' */

-

-static const GLubyte ch109data[] = {

-0x92,0x92,0x92,0x92,0x92,0xec,

-};

-

-static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};

-

-/* char: 0x6c 'l' */

-

-static const GLubyte ch108data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data};

-

-/* char: 0x6b 'k' */

-

-static const GLubyte ch107data[] = {

-0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80,

-};

-

-static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data};

-

-/* char: 0x6a 'j' */

-

-static const GLubyte ch106data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,

-};

-

-static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data};

-

-/* char: 0x69 'i' */

-

-static const GLubyte ch105data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,

-};

-

-static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data};

-

-/* char: 0x68 'h' */

-

-static const GLubyte ch104data[] = {

-0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,

-};

-

-static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data};

-

-/* char: 0x67 'g' */

-

-static const GLubyte ch103data[] = {

-0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68,

-};

-

-static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data};

-

-/* char: 0x66 'f' */

-

-static const GLubyte ch102data[] = {

-0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,

-};

-

-static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data};

-

-/* char: 0x65 'e' */

-

-static const GLubyte ch101data[] = {

-0x60,0x90,0x80,0xf0,0x90,0x60,

-};

-

-static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data};

-

-/* char: 0x64 'd' */

-

-static const GLubyte ch100data[] = {

-0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8,

-};

-

-static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data};

-

-/* char: 0x63 'c' */

-

-static const GLubyte ch99data[] = {

-0x60,0x90,0x80,0x80,0x90,0x60,

-};

-

-static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data};

-

-/* char: 0x62 'b' */

-

-static const GLubyte ch98data[] = {

-0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,

-};

-

-static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data};

-

-/* char: 0x61 'a' */

-

-static const GLubyte ch97data[] = {

-0x68,0x90,0x90,0x70,0x10,0xe0,

-};

-

-static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data};

-

-/* char: 0x60 '`' */

-

-static const GLubyte ch96data[] = {

-0x80,0x80,0x40,

-};

-

-static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data};

-

-/* char: 0x5f '_' */

-

-static const GLubyte ch95data[] = {

-0xfc,

-};

-

-static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data};

-

-/* char: 0x5e '^' */

-

-static const GLubyte ch94data[] = {

-0x88,0x50,0x50,0x20,0x20,

-};

-

-static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data};

-

-/* char: 0x5d ']' */

-

-static const GLubyte ch93data[] = {

-0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,

-};

-

-static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data};

-

-/* char: 0x5c '\' */

-

-static const GLubyte ch92data[] = {

-0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80,

-};

-

-static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data};

-

-/* char: 0x5b '[' */

-

-static const GLubyte ch91data[] = {

-0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,

-};

-

-static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data};

-

-/* char: 0x5a 'Z' */

-

-static const GLubyte ch90data[] = {

-0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8,

-};

-

-static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data};

-

-/* char: 0x59 'Y' */

-

-static const GLubyte ch89data[] = {

-0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,

-};

-

-static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data};

-

-/* char: 0x58 'X' */

-

-static const GLubyte ch88data[] = {

-0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88,

-};

-

-static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data};

-

-/* char: 0x57 'W' */

-

-static const GLubyte ch87data[] = {

-0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,

-};

-

-static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data};

-

-/* char: 0x56 'V' */

-

-static const GLubyte ch86data[] = {

-0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data};

-

-/* char: 0x55 'U' */

-

-static const GLubyte ch85data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data};

-

-/* char: 0x54 'T' */

-

-static const GLubyte ch84data[] = {

-0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,

-};

-

-static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data};

-

-/* char: 0x53 'S' */

-

-static const GLubyte ch83data[] = {

-0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data};

-

-/* char: 0x52 'R' */

-

-static const GLubyte ch82data[] = {

-0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,

-};

-

-static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data};

-

-/* char: 0x51 'Q' */

-

-static const GLubyte ch81data[] = {

-0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data};

-

-/* char: 0x50 'P' */

-

-static const GLubyte ch80data[] = {

-0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0,

-};

-

-static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data};

-

-/* char: 0x4f 'O' */

-

-static const GLubyte ch79data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,

-};

-

-static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data};

-

-/* char: 0x4e 'N' */

-

-static const GLubyte ch78data[] = {

-0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,

-};

-

-static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data};

-

-/* char: 0x4d 'M' */

-

-static const GLubyte ch77data[] = {

-0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82,

-};

-

-static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data};

-

-/* char: 0x4c 'L' */

-

-static const GLubyte ch76data[] = {

-0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data};

-

-/* char: 0x4b 'K' */

-

-static const GLubyte ch75data[] = {

-0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88,

-};

-

-static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data};

-

-/* char: 0x4a 'J' */

-

-static const GLubyte ch74data[] = {

-0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10,

-};

-

-static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data};

-

-/* char: 0x49 'I' */

-

-static const GLubyte ch73data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data};

-

-/* char: 0x48 'H' */

-

-static const GLubyte ch72data[] = {

-0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data};

-

-/* char: 0x47 'G' */

-

-static const GLubyte ch71data[] = {

-0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data};

-

-/* char: 0x46 'F' */

-

-static const GLubyte ch70data[] = {

-0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8,

-};

-

-static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data};

-

-/* char: 0x45 'E' */

-

-static const GLubyte ch69data[] = {

-0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,

-};

-

-static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data};

-

-/* char: 0x44 'D' */

-

-static const GLubyte ch68data[] = {

-0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0,

-};

-

-static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data};

-

-/* char: 0x43 'C' */

-

-static const GLubyte ch67data[] = {

-0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data};

-

-/* char: 0x42 'B' */

-

-static const GLubyte ch66data[] = {

-0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,

-};

-

-static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data};

-

-/* char: 0x41 'A' */

-

-static const GLubyte ch65data[] = {

-0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,

-};

-

-static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data};

-

-/* char: 0x40 '@' */

-

-static const GLubyte ch64data[] = {

-0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40,

-0x20,0x80,0x1f,0x0,

-};

-

-static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data};

-

-/* char: 0x3f '?' */

-

-static const GLubyte ch63data[] = {

-0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60,

-};

-

-static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data};

-

-/* char: 0x3e '>' */

-

-static const GLubyte ch62data[] = {

-0x80,0x40,0x20,0x40,0x80,

-};

-

-static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data};

-

-/* char: 0x3d '=' */

-

-static const GLubyte ch61data[] = {

-0xf0,0x0,0xf0,

-};

-

-static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data};

-

-/* char: 0x3c '<' */

-

-static const GLubyte ch60data[] = {

-0x20,0x40,0x80,0x40,0x20,

-};

-

-static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data};

-

-/* char: 0x3b ';' */

-

-static const GLubyte ch59data[] = {

-0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,

-};

-

-static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};

-

-/* char: 0x3a ':' */

-

-static const GLubyte ch58data[] = {

-0x80,0x0,0x0,0x0,0x0,0x80,

-};

-

-static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};

-

-/* char: 0x39 '9' */

-

-static const GLubyte ch57data[] = {

-0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data};

-

-/* char: 0x38 '8' */

-

-static const GLubyte ch56data[] = {

-0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data};

-

-/* char: 0x37 '7' */

-

-static const GLubyte ch55data[] = {

-0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8,

-};

-

-static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data};

-

-/* char: 0x36 '6' */

-

-static const GLubyte ch54data[] = {

-0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data};

-

-/* char: 0x35 '5' */

-

-static const GLubyte ch53data[] = {

-0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,

-};

-

-static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data};

-

-/* char: 0x34 '4' */

-

-static const GLubyte ch52data[] = {

-0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10,

-};

-

-static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data};

-

-/* char: 0x33 '3' */

-

-static const GLubyte ch51data[] = {

-0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70,

-};

-

-static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data};

-

-/* char: 0x32 '2' */

-

-static const GLubyte ch50data[] = {

-0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70,

-};

-

-static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data};

-

-/* char: 0x31 '1' */

-

-static const GLubyte ch49data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data};

-

-/* char: 0x30 '0' */

-

-static const GLubyte ch48data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data};

-

-/* char: 0x2f '/' */

-

-static const GLubyte ch47data[] = {

-0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20,

-};

-

-static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data};

-

-/* char: 0x2e '.' */

-

-static const GLubyte ch46data[] = {

-0x80,

-};

-

-static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};

-

-/* char: 0x2d '-' */

-

-static const GLubyte ch45data[] = {

-0xf8,

-};

-

-static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data};

-

-/* char: 0x2c ',' */

-

-static const GLubyte ch44data[] = {

-0x80,0x40,0x40,

-};

-

-static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data};

-

-/* char: 0x2b '+' */

-

-static const GLubyte ch43data[] = {

-0x20,0x20,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data};

-

-/* char: 0x2a '*' */

-

-static const GLubyte ch42data[] = {

-0xa0,0x40,0xa0,

-};

-

-static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data};

-

-/* char: 0x29 ')' */

-

-static const GLubyte ch41data[] = {

-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80,

-};

-

-static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data};

-

-/* char: 0x28 '(' */

-

-static const GLubyte ch40data[] = {

-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20,

-};

-

-static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data};

-

-/* char: 0x27 ''' */

-

-static const GLubyte ch39data[] = {

-0x80,0x40,0x40,

-};

-

-static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data};

-

-/* char: 0x26 '&' */

-

-static const GLubyte ch38data[] = {

-0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20,

-};

-

-static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data};

-

-/* char: 0x25 '%' */

-

-static const GLubyte ch37data[] = {

-0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64,

-};

-

-static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data};

-

-/* char: 0x24 '$' */

-

-static const GLubyte ch36data[] = {

-0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,

-};

-

-static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data};

-

-/* char: 0x23 '#' */

-

-static const GLubyte ch35data[] = {

-0x50,0x50,0xf8,0x28,0x7c,0x28,0x28,

-};

-

-static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data};

-

-/* char: 0x22 '"' */

-

-static const GLubyte ch34data[] = {

-0xa0,0xa0,

-};

-

-static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data};

-

-/* char: 0x21 '!' */

-

-static const GLubyte ch33data[] = {

-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data};

-

-/* char: 0x20 ' ' */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch32data[] = { 0x0 };

-static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data};

-#else

-static const BitmapCharRec ch32 = {0,0,0,0,3,0};

-#endif

-

-static const BitmapCharRec * const chars[] = {

-&ch32,

-&ch33,

-&ch34,

-&ch35,

-&ch36,

-&ch37,

-&ch38,

-&ch39,

-&ch40,

-&ch41,

-&ch42,

-&ch43,

-&ch44,

-&ch45,

-&ch46,

-&ch47,

-&ch48,

-&ch49,

-&ch50,

-&ch51,

-&ch52,

-&ch53,

-&ch54,

-&ch55,

-&ch56,

-&ch57,

-&ch58,

-&ch59,

-&ch60,

-&ch61,

-&ch62,

-&ch63,

-&ch64,

-&ch65,

-&ch66,

-&ch67,

-&ch68,

-&ch69,

-&ch70,

-&ch71,

-&ch72,

-&ch73,

-&ch74,

-&ch75,

-&ch76,

-&ch77,

-&ch78,

-&ch79,

-&ch80,

-&ch81,

-&ch82,

-&ch83,

-&ch84,

-&ch85,

-&ch86,

-&ch87,

-&ch88,

-&ch89,

-&ch90,

-&ch91,

-&ch92,

-&ch93,

-&ch94,

-&ch95,

-&ch96,

-&ch97,

-&ch98,

-&ch99,

-&ch100,

-&ch101,

-&ch102,

-&ch103,

-&ch104,

-&ch105,

-&ch106,

-&ch107,

-&ch108,

-&ch109,

-&ch110,

-&ch111,

-&ch112,

-&ch113,

-&ch114,

-&ch115,

-&ch116,

-&ch117,

-&ch118,

-&ch119,

-&ch120,

-&ch121,

-&ch122,

-&ch123,

-&ch124,

-&ch125,

-&ch126,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-&ch160,

-&ch161,

-&ch162,

-&ch163,

-&ch164,

-&ch165,

-&ch166,

-&ch167,

-&ch168,

-&ch169,

-&ch170,

-&ch171,

-&ch172,

-&ch173,

-&ch174,

-&ch175,

-&ch176,

-&ch177,

-&ch178,

-&ch179,

-&ch180,

-&ch181,

-&ch182,

-&ch183,

-&ch184,

-&ch185,

-&ch186,

-&ch187,

-&ch188,

-&ch189,

-&ch190,

-&ch191,

-&ch192,

-&ch193,

-&ch194,

-&ch195,

-&ch196,

-&ch197,

-&ch198,

-&ch199,

-&ch200,

-&ch201,

-&ch202,

-&ch203,

-&ch204,

-&ch205,

-&ch206,

-&ch207,

-&ch208,

-&ch209,

-&ch210,

-&ch211,

-&ch212,

-&ch213,

-&ch214,

-&ch215,

-&ch216,

-&ch217,

-&ch218,

-&ch219,

-&ch220,

-&ch221,

-&ch222,

-&ch223,

-&ch224,

-&ch225,

-&ch226,

-&ch227,

-&ch228,

-&ch229,

-&ch230,

-&ch231,

-&ch232,

-&ch233,

-&ch234,

-&ch235,

-&ch236,

-&ch237,

-&ch238,

-&ch239,

-&ch240,

-&ch241,

-&ch242,

-&ch243,

-&ch244,

-&ch245,

-&ch246,

-&ch247,

-&ch248,

-&ch249,

-&ch250,

-&ch251,

-&ch252,

-&ch253,

-&ch254,

-&ch255,

-};

-

-#if !defined(__IBMCPP__)

-const 

-#endif

-BitmapFontRec glutBitmapHelvetica10 = {

-"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1",

-224,

-32,

-chars

-};

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapHelvetica10 XXX
+#include "glutbitmap.h"
+#undef glutBitmapHelvetica10
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50,
+};
+
+static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,
+};
+
+static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20,
+};
+
+static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0x70,0x88,0xc8,0xa8,0x98,0x74,
+};
+
+static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x20,0x0,0xf8,0x0,0x20,
+};
+
+static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50,
+};
+
+static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50,
+};
+
+static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,
+};
+
+static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20,
+};
+
+static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x6c,0x92,0x90,0x7e,0x12,0xec,
+};
+
+static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20,
+};
+
+static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,
+};
+
+static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50,
+};
+
+static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80,
+};
+
+static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,
+};
+
+static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4,
+};
+
+static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x88,0x50,0x20,0x50,0x88,
+};
+
+static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48,
+};
+
+static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78,
+};
+
+static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50,
+};
+
+static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80,
+};
+
+static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10,
+};
+
+static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,
+};
+
+static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20,
+};
+
+static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0,
+};
+
+static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42,
+};
+
+static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0,
+};
+
+static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0xa0,0x50,0x28,0x50,0xa0,
+};
+
+static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xe0,0x0,0xe0,0xa0,0xe0,
+};
+
+static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xc0,0x40,
+};
+
+static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c,
+};
+
+static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x40,
+};
+
+static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0xc0,0x20,0x40,0xe0,
+};
+
+static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xe0,0x40,0xa0,0x60,
+};
+
+static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xe0,
+};
+
+static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x38,0x44,0xaa,0xb2,0xba,0x44,0x38,
+};
+
+static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xe0,
+};
+
+static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x8,0x8,0xf8,
+};
+
+static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x28,0x50,0xa0,0x50,0x28,
+};
+
+static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xe0,0x0,0xa0,0x20,0xe0,
+};
+
+static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38,
+};
+
+static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xa0,
+};
+
+static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70,
+};
+
+static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x90,0x60,0x90,0x90,0x60,0x90,
+};
+
+static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30,
+};
+
+static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10,
+};
+
+static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,3,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x98,0x64,
+};
+
+static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xf0,0x80,0x40,0x20,0x10,0xf0,
+};
+
+static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,
+};
+
+static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x88,0x88,0x50,0x20,0x50,0x88,
+};
+
+static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x28,0x28,0x54,0x54,0x92,0x92,
+};
+
+static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x20,0x20,0x50,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x70,0x90,0x90,0x90,0x90,0x90,
+};
+
+static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,
+};
+
+static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x60,0x90,0x10,0x60,0x90,0x60,
+};
+
+static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x80,0x80,0x80,0x80,0xc0,0xa0,
+};
+
+static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x88,0x88,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x92,0x92,0x92,0x92,0x92,0xec,
+};
+
+static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,
+};
+
+static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x60,0x90,0x80,0xf0,0x90,0x60,
+};
+
+static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8,
+};
+
+static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x60,0x90,0x80,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x68,0x90,0x90,0x70,0x10,0xe0,
+};
+
+static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x80,0x80,0x40,
+};
+
+static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xfc,
+};
+
+static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x88,0x50,0x50,0x20,0x20,
+};
+
+static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,
+};
+
+static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80,
+};
+
+static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
+};
+
+static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8,
+};
+
+static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
+};
+
+static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,
+};
+
+static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,
+};
+
+static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0,
+};
+
+static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,
+};
+
+static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,
+};
+
+static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82,
+};
+
+static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88,
+};
+
+static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10,
+};
+
+static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0,
+};
+
+static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0,
+};
+
+static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,
+};
+
+static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40,
+0x20,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60,
+};
+
+static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0x80,0x40,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xf0,0x0,0xf0,
+};
+
+static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x20,0x40,0x80,0x40,0x20,
+};
+
+static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,
+};
+
+static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0x80,0x0,0x0,0x0,0x0,0x80,
+};
+
+static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8,
+};
+
+static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10,
+};
+
+static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20,
+};
+
+static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xf8,
+};
+
+static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,
+};
+
+static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0xa0,0x40,0xa0,
+};
+
+static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0x40,
+};
+
+static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20,
+};
+
+static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64,
+};
+
+static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,
+};
+
+static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x50,0x50,0xf8,0x28,0x7c,0x28,0x28,
+};
+
+static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0xa0,0xa0,
+};
+
+static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,3,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const 
+#endif
+BitmapFontRec glutBitmapHelvetica10 = {
+"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1",
+224,
+32,
+chars
+};
+
diff --git a/src/glut/os2/glut_hel12.cpp b/src/glut/os2/glut_hel12.cpp
index cbd0548..f615fbb 100644
--- a/src/glut/os2/glut_hel12.cpp
+++ b/src/glut/os2/glut_hel12.cpp
@@ -1,1791 +1,1791 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#define glutBitmapHelvetica12 XXX

-#include "glutbitmap.h"

-#undef glutBitmapHelvetica12

-

-/* char: 0xff */

-

-static const GLubyte ch255data[] = {

-0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50,

-};

-

-static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data};

-

-/* char: 0xfe */

-

-static const GLubyte ch254data[] = {

-0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,

-};

-

-static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data};

-

-/* char: 0xfd */

-

-static const GLubyte ch253data[] = {

-0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data};

-

-/* char: 0xfc */

-

-static const GLubyte ch252data[] = {

-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,

-};

-

-static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data};

-

-/* char: 0xfb */

-

-static const GLubyte ch251data[] = {

-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data};

-

-/* char: 0xfa */

-

-static const GLubyte ch250data[] = {

-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data};

-

-/* char: 0xf9 */

-

-static const GLubyte ch249data[] = {

-0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data};

-

-/* char: 0xf8 */

-

-static const GLubyte ch248data[] = {

-0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a,

-};

-

-static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data};

-

-/* char: 0xf7 */

-

-static const GLubyte ch247data[] = {

-0x20,0x0,0xf8,0x0,0x20,

-};

-

-static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data};

-

-/* char: 0xf6 */

-

-static const GLubyte ch246data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,

-};

-

-static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data};

-

-/* char: 0xf5 */

-

-static const GLubyte ch245data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data};

-

-/* char: 0xf4 */

-

-static const GLubyte ch244data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data};

-

-/* char: 0xf3 */

-

-static const GLubyte ch243data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data};

-

-/* char: 0xf2 */

-

-static const GLubyte ch242data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data};

-

-/* char: 0xf1 */

-

-static const GLubyte ch241data[] = {

-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data};

-

-/* char: 0xf0 */

-

-static const GLubyte ch240data[] = {

-0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68,

-};

-

-static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data};

-

-/* char: 0xef */

-

-static const GLubyte ch239data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,

-};

-

-static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data};

-

-/* char: 0xee */

-

-static const GLubyte ch238data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,

-};

-

-static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data};

-

-/* char: 0xed */

-

-static const GLubyte ch237data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,

-};

-

-static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data};

-

-/* char: 0xec */

-

-static const GLubyte ch236data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,

-};

-

-static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data};

-

-/* char: 0xeb */

-

-static const GLubyte ch235data[] = {

-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,

-};

-

-static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data};

-

-/* char: 0xea */

-

-static const GLubyte ch234data[] = {

-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data};

-

-/* char: 0xe9 */

-

-static const GLubyte ch233data[] = {

-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data};

-

-/* char: 0xe8 */

-

-static const GLubyte ch232data[] = {

-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40,

-};

-

-static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data};

-

-/* char: 0xe7 */

-

-static const GLubyte ch231data[] = {

-0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data};

-

-/* char: 0xe6 */

-

-static const GLubyte ch230data[] = {

-0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0,

-};

-

-static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data};

-

-/* char: 0xe5 */

-

-static const GLubyte ch229data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30,

-};

-

-static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data};

-

-/* char: 0xe4 */

-

-static const GLubyte ch228data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,

-};

-

-static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data};

-

-/* char: 0xe3 */

-

-static const GLubyte ch227data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28,

-};

-

-static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data};

-

-/* char: 0xe2 */

-

-static const GLubyte ch226data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20,

-};

-

-static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data};

-

-/* char: 0xe1 */

-

-static const GLubyte ch225data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10,

-};

-

-static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data};

-

-/* char: 0xe0 */

-

-static const GLubyte ch224data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data};

-

-/* char: 0xdf */

-

-static const GLubyte ch223data[] = {

-0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data};

-

-/* char: 0xde */

-

-static const GLubyte ch222data[] = {

-0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80,

-};

-

-static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};

-

-/* char: 0xdd */

-

-static const GLubyte ch221data[] = {

-0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data};

-

-/* char: 0xdc */

-

-static const GLubyte ch220data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,

-};

-

-static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data};

-

-/* char: 0xdb */

-

-static const GLubyte ch219data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,

-};

-

-static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data};

-

-/* char: 0xda */

-

-static const GLubyte ch218data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data};

-

-/* char: 0xd9 */

-

-static const GLubyte ch217data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data};

-

-/* char: 0xd8 */

-

-static const GLubyte ch216data[] = {

-0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80,

-0x21,0x0,0x1e,0x80,0x0,0x40,

-};

-

-static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data};

-

-/* char: 0xd7 */

-

-static const GLubyte ch215data[] = {

-0x88,0x50,0x20,0x50,0x88,

-};

-

-static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data};

-

-/* char: 0xd6 */

-

-static const GLubyte ch214data[] = {

-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24,

-};

-

-static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data};

-

-/* char: 0xd5 */

-

-static const GLubyte ch213data[] = {

-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14,

-};

-

-static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data};

-

-/* char: 0xd4 */

-

-static const GLubyte ch212data[] = {

-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8,

-};

-

-static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data};

-

-/* char: 0xd3 */

-

-static const GLubyte ch211data[] = {

-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4,

-};

-

-static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data};

-

-/* char: 0xd2 */

-

-static const GLubyte ch210data[] = {

-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10,

-};

-

-static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data};

-

-/* char: 0xd1 */

-

-static const GLubyte ch209data[] = {

-0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14,

-};

-

-static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data};

-

-/* char: 0xd0 */

-

-static const GLubyte ch208data[] = {

-0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c,

-};

-

-static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data};

-

-/* char: 0xcf */

-

-static const GLubyte ch207data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,

-};

-

-static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data};

-

-/* char: 0xce */

-

-static const GLubyte ch206data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,

-};

-

-static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data};

-

-/* char: 0xcd */

-

-static const GLubyte ch205data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,

-};

-

-static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data};

-

-/* char: 0xcc */

-

-static const GLubyte ch204data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,

-};

-

-static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data};

-

-/* char: 0xcb */

-

-static const GLubyte ch203data[] = {

-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,

-};

-

-static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data};

-

-/* char: 0xca */

-

-static const GLubyte ch202data[] = {

-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10,

-};

-

-static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data};

-

-/* char: 0xc9 */

-

-static const GLubyte ch201data[] = {

-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data};

-

-/* char: 0xc8 */

-

-static const GLubyte ch200data[] = {

-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data};

-

-/* char: 0xc7 */

-

-static const GLubyte ch199data[] = {

-0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,

-};

-

-static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data};

-

-/* char: 0xc6 */

-

-static const GLubyte ch198data[] = {

-0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0,

-0x1f,0x80,

-};

-

-static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data};

-

-/* char: 0xc5 */

-

-static const GLubyte ch197data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10,

-};

-

-static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data};

-

-/* char: 0xc4 */

-

-static const GLubyte ch196data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,

-};

-

-static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};

-

-/* char: 0xc3 */

-

-static const GLubyte ch195data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14,

-};

-

-static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data};

-

-/* char: 0xc2 */

-

-static const GLubyte ch194data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10,

-};

-

-static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data};

-

-/* char: 0xc1 */

-

-static const GLubyte ch193data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8,

-};

-

-static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data};

-

-/* char: 0xc0 */

-

-static const GLubyte ch192data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20,

-};

-

-static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data};

-

-/* char: 0xbf */

-

-static const GLubyte ch191data[] = {

-0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20,

-};

-

-static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data};

-

-/* char: 0xbe */

-

-static const GLubyte ch190data[] = {

-0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0,

-0xe1,0x0,

-};

-

-static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data};

-

-/* char: 0xbd */

-

-static const GLubyte ch189data[] = {

-0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0,

-0x41,0x0,

-};

-

-static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data};

-

-/* char: 0xbc */

-

-static const GLubyte ch188data[] = {

-0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0,

-0x41,0x0,

-};

-

-static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data};

-

-/* char: 0xbb */

-

-static const GLubyte ch187data[] = {

-0xa0,0x50,0x28,0x50,0xa0,

-};

-

-static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data};

-

-/* char: 0xba */

-

-static const GLubyte ch186data[] = {

-0xe0,0x0,0xe0,0xa0,0xe0,

-};

-

-static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data};

-

-/* char: 0xb9 */

-

-static const GLubyte ch185data[] = {

-0x40,0x40,0x40,0xc0,0x40,

-};

-

-static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data};

-

-/* char: 0xb8 */

-

-static const GLubyte ch184data[] = {

-0xc0,0x20,0x20,0x40,

-};

-

-static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data};

-

-/* char: 0xb7 */

-

-static const GLubyte ch183data[] = {

-0x80,

-};

-

-static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data};

-

-/* char: 0xb6 */

-

-static const GLubyte ch182data[] = {

-0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c,

-};

-

-static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data};

-

-/* char: 0xb5 */

-

-static const GLubyte ch181data[] = {

-0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88,

-};

-

-static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data};

-

-/* char: 0xb4 */

-

-static const GLubyte ch180data[] = {

-0x80,0x40,

-};

-

-static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data};

-

-/* char: 0xb3 */

-

-static const GLubyte ch179data[] = {

-0xc0,0x20,0x40,0x20,0xe0,

-};

-

-static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data};

-

-/* char: 0xb2 */

-

-static const GLubyte ch178data[] = {

-0xf0,0x40,0x20,0x90,0x60,

-};

-

-static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data};

-

-/* char: 0xb1 */

-

-static const GLubyte ch177data[] = {

-0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data};

-

-/* char: 0xb0 */

-

-static const GLubyte ch176data[] = {

-0x60,0x90,0x90,0x60,

-};

-

-static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data};

-

-/* char: 0xaf */

-

-static const GLubyte ch175data[] = {

-0xf0,

-};

-

-static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data};

-

-/* char: 0xae */

-

-static const GLubyte ch174data[] = {

-0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0,

-0x3e,0x0,

-};

-

-static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data};

-

-/* char: 0xad */

-

-static const GLubyte ch173data[] = {

-0xf0,

-};

-

-static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data};

-

-/* char: 0xac */

-

-static const GLubyte ch172data[] = {

-0x4,0x4,0x4,0xfc,

-};

-

-static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data};

-

-/* char: 0xab */

-

-static const GLubyte ch171data[] = {

-0x28,0x50,0xa0,0x50,0x28,

-};

-

-static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data};

-

-/* char: 0xaa */

-

-static const GLubyte ch170data[] = {

-0xe0,0x0,0xa0,0x20,0xe0,

-};

-

-static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data};

-

-/* char: 0xa9 */

-

-static const GLubyte ch169data[] = {

-0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0,

-0x3e,0x0,

-};

-

-static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data};

-

-/* char: 0xa8 */

-

-static const GLubyte ch168data[] = {

-0xa0,

-};

-

-static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data};

-

-/* char: 0xa7 */

-

-static const GLubyte ch167data[] = {

-0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data};

-

-/* char: 0xa6 */

-

-static const GLubyte ch166data[] = {

-0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data};

-

-/* char: 0xa5 */

-

-static const GLubyte ch165data[] = {

-0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88,

-};

-

-static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data};

-

-/* char: 0xa4 */

-

-static const GLubyte ch164data[] = {

-0x84,0x78,0x48,0x48,0x78,0x84,

-};

-

-static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data};

-

-/* char: 0xa3 */

-

-static const GLubyte ch163data[] = {

-0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30,

-};

-

-static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data};

-

-/* char: 0xa2 */

-

-static const GLubyte ch162data[] = {

-0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10,

-};

-

-static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data};

-

-/* char: 0xa1 */

-

-static const GLubyte ch161data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,

-};

-

-static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data};

-

-/* char: 0xa0 */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch160data[] = { 0x0 };

-static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data};

-#else

-static const BitmapCharRec ch160 = {0,0,0,0,4,0};

-#endif

-

-/* char: 0x7e '~' */

-

-static const GLubyte ch126data[] = {

-0x98,0x64,

-};

-

-static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};

-

-/* char: 0x7d '}' */

-

-static const GLubyte ch125data[] = {

-0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0,

-};

-

-static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data};

-

-/* char: 0x7c '|' */

-

-static const GLubyte ch124data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data};

-

-/* char: 0x7b '{' */

-

-static const GLubyte ch123data[] = {

-0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30,

-};

-

-static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data};

-

-/* char: 0x7a 'z' */

-

-static const GLubyte ch122data[] = {

-0xf0,0x80,0x40,0x40,0x20,0x10,0xf0,

-};

-

-static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data};

-

-/* char: 0x79 'y' */

-

-static const GLubyte ch121data[] = {

-0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,

-};

-

-static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data};

-

-/* char: 0x78 'x' */

-

-static const GLubyte ch120data[] = {

-0x84,0x84,0x48,0x30,0x30,0x48,0x84,

-};

-

-static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data};

-

-/* char: 0x77 'w' */

-

-static const GLubyte ch119data[] = {

-0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,

-};

-

-static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data};

-

-/* char: 0x76 'v' */

-

-static const GLubyte ch118data[] = {

-0x20,0x20,0x50,0x50,0x88,0x88,0x88,

-};

-

-static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data};

-

-/* char: 0x75 'u' */

-

-static const GLubyte ch117data[] = {

-0x68,0x98,0x88,0x88,0x88,0x88,0x88,

-};

-

-static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data};

-

-/* char: 0x74 't' */

-

-static const GLubyte ch116data[] = {

-0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,

-};

-

-static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data};

-

-/* char: 0x73 's' */

-

-static const GLubyte ch115data[] = {

-0x60,0x90,0x10,0x60,0x80,0x90,0x60,

-};

-

-static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data};

-

-/* char: 0x72 'r' */

-

-static const GLubyte ch114data[] = {

-0x80,0x80,0x80,0x80,0x80,0xc0,0xa0,

-};

-

-static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data};

-

-/* char: 0x71 'q' */

-

-static const GLubyte ch113data[] = {

-0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,

-};

-

-static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data};

-

-/* char: 0x70 'p' */

-

-static const GLubyte ch112data[] = {

-0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,

-};

-

-static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data};

-

-/* char: 0x6f 'o' */

-

-static const GLubyte ch111data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data};

-

-/* char: 0x6e 'n' */

-

-static const GLubyte ch110data[] = {

-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,

-};

-

-static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data};

-

-/* char: 0x6d 'm' */

-

-static const GLubyte ch109data[] = {

-0x92,0x92,0x92,0x92,0x92,0xda,0xa4,

-};

-

-static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};

-

-/* char: 0x6c 'l' */

-

-static const GLubyte ch108data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data};

-

-/* char: 0x6b 'k' */

-

-static const GLubyte ch107data[] = {

-0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80,

-};

-

-static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data};

-

-/* char: 0x6a 'j' */

-

-static const GLubyte ch106data[] = {

-0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,

-};

-

-static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data};

-

-/* char: 0x69 'i' */

-

-static const GLubyte ch105data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,

-};

-

-static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data};

-

-/* char: 0x68 'h' */

-

-static const GLubyte ch104data[] = {

-0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,

-};

-

-static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data};

-

-/* char: 0x67 'g' */

-

-static const GLubyte ch103data[] = {

-0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,

-};

-

-static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data};

-

-/* char: 0x66 'f' */

-

-static const GLubyte ch102data[] = {

-0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,

-};

-

-static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data};

-

-/* char: 0x65 'e' */

-

-static const GLubyte ch101data[] = {

-0x70,0x88,0x80,0xf8,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data};

-

-/* char: 0x64 'd' */

-

-static const GLubyte ch100data[] = {

-0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8,

-};

-

-static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data};

-

-/* char: 0x63 'c' */

-

-static const GLubyte ch99data[] = {

-0x70,0x88,0x80,0x80,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data};

-

-/* char: 0x62 'b' */

-

-static const GLubyte ch98data[] = {

-0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,

-};

-

-static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data};

-

-/* char: 0x61 'a' */

-

-static const GLubyte ch97data[] = {

-0x74,0x88,0x88,0x78,0x8,0x88,0x70,

-};

-

-static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data};

-

-/* char: 0x60 '`' */

-

-static const GLubyte ch96data[] = {

-0xc0,0x80,0x40,

-};

-

-static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data};

-

-/* char: 0x5f '_' */

-

-static const GLubyte ch95data[] = {

-0xfe,

-};

-

-static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data};

-

-/* char: 0x5e '^' */

-

-static const GLubyte ch94data[] = {

-0x88,0x50,0x20,

-};

-

-static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data};

-

-/* char: 0x5d ']' */

-

-static const GLubyte ch93data[] = {

-0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,

-};

-

-static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data};

-

-/* char: 0x5c '\' */

-

-static const GLubyte ch92data[] = {

-0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80,

-};

-

-static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data};

-

-/* char: 0x5b '[' */

-

-static const GLubyte ch91data[] = {

-0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,

-};

-

-static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data};

-

-/* char: 0x5a 'Z' */

-

-static const GLubyte ch90data[] = {

-0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,

-};

-

-static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data};

-

-/* char: 0x59 'Y' */

-

-static const GLubyte ch89data[] = {

-0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data};

-

-/* char: 0x58 'X' */

-

-static const GLubyte ch88data[] = {

-0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82,

-};

-

-static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data};

-

-/* char: 0x57 'W' */

-

-static const GLubyte ch87data[] = {

-0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80,

-0x88,0x80,

-};

-

-static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data};

-

-/* char: 0x56 'V' */

-

-static const GLubyte ch86data[] = {

-0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,

-};

-

-static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data};

-

-/* char: 0x55 'U' */

-

-static const GLubyte ch85data[] = {

-0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,

-};

-

-static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};

-

-/* char: 0x54 'T' */

-

-static const GLubyte ch84data[] = {

-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,

-};

-

-static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data};

-

-/* char: 0x53 'S' */

-

-static const GLubyte ch83data[] = {

-0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78,

-};

-

-static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};

-

-/* char: 0x52 'R' */

-

-static const GLubyte ch82data[] = {

-0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8,

-};

-

-static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};

-

-/* char: 0x51 'Q' */

-

-static const GLubyte ch81data[] = {

-0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c,

-};

-

-static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data};

-

-/* char: 0x50 'P' */

-

-static const GLubyte ch80data[] = {

-0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,

-};

-

-static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};

-

-/* char: 0x4f 'O' */

-

-static const GLubyte ch79data[] = {

-0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,

-};

-

-static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data};

-

-/* char: 0x4e 'N' */

-

-static const GLubyte ch78data[] = {

-0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,

-};

-

-static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data};

-

-/* char: 0x4d 'M' */

-

-static const GLubyte ch77data[] = {

-0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80,

-0x80,0x80,

-};

-

-static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data};

-

-/* char: 0x4c 'L' */

-

-static const GLubyte ch76data[] = {

-0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data};

-

-/* char: 0x4b 'K' */

-

-static const GLubyte ch75data[] = {

-0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84,

-};

-

-static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data};

-

-/* char: 0x4a 'J' */

-

-static const GLubyte ch74data[] = {

-0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8,

-};

-

-static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data};

-

-/* char: 0x49 'I' */

-

-static const GLubyte ch73data[] = {

-0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data};

-

-/* char: 0x48 'H' */

-

-static const GLubyte ch72data[] = {

-0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,

-};

-

-static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data};

-

-/* char: 0x47 'G' */

-

-static const GLubyte ch71data[] = {

-0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c,

-};

-

-static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data};

-

-/* char: 0x46 'F' */

-

-static const GLubyte ch70data[] = {

-0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc,

-};

-

-static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};

-

-/* char: 0x45 'E' */

-

-static const GLubyte ch69data[] = {

-0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,

-};

-

-static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};

-

-/* char: 0x44 'D' */

-

-static const GLubyte ch68data[] = {

-0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8,

-};

-

-static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data};

-

-/* char: 0x43 'C' */

-

-static const GLubyte ch67data[] = {

-0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,

-};

-

-static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data};

-

-/* char: 0x42 'B' */

-

-static const GLubyte ch66data[] = {

-0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8,

-};

-

-static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data};

-

-/* char: 0x41 'A' */

-

-static const GLubyte ch65data[] = {

-0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10,

-};

-

-static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data};

-

-/* char: 0x40 '@' */

-

-static const GLubyte ch64data[] = {

-0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40,

-0x60,0x80,0x1f,0x0,

-};

-

-static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data};

-

-/* char: 0x3f '?' */

-

-static const GLubyte ch63data[] = {

-0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data};

-

-/* char: 0x3e '>' */

-

-static const GLubyte ch62data[] = {

-0xc0,0x30,0xc,0x30,0xc0,

-};

-

-static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data};

-

-/* char: 0x3d '=' */

-

-static const GLubyte ch61data[] = {

-0xf8,0x0,0xf8,

-};

-

-static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data};

-

-/* char: 0x3c '<' */

-

-static const GLubyte ch60data[] = {

-0xc,0x30,0xc0,0x30,0xc,

-};

-

-static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data};

-

-/* char: 0x3b ';' */

-

-static const GLubyte ch59data[] = {

-0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,

-};

-

-static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};

-

-/* char: 0x3a ':' */

-

-static const GLubyte ch58data[] = {

-0x80,0x0,0x0,0x0,0x0,0x80,

-};

-

-static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};

-

-/* char: 0x39 '9' */

-

-static const GLubyte ch57data[] = {

-0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data};

-

-/* char: 0x38 '8' */

-

-static const GLubyte ch56data[] = {

-0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data};

-

-/* char: 0x37 '7' */

-

-static const GLubyte ch55data[] = {

-0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8,

-};

-

-static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data};

-

-/* char: 0x36 '6' */

-

-static const GLubyte ch54data[] = {

-0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,

-};

-

-static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data};

-

-/* char: 0x35 '5' */

-

-static const GLubyte ch53data[] = {

-0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,

-};

-

-static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data};

-

-/* char: 0x34 '4' */

-

-static const GLubyte ch52data[] = {

-0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8,

-};

-

-static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data};

-

-/* char: 0x33 '3' */

-

-static const GLubyte ch51data[] = {

-0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70,

-};

-

-static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data};

-

-/* char: 0x32 '2' */

-

-static const GLubyte ch50data[] = {

-0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70,

-};

-

-static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data};

-

-/* char: 0x31 '1' */

-

-static const GLubyte ch49data[] = {

-0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20,

-};

-

-static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data};

-

-/* char: 0x30 '0' */

-

-static const GLubyte ch48data[] = {

-0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70,

-};

-

-static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data};

-

-/* char: 0x2f '/' */

-

-static const GLubyte ch47data[] = {

-0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10,

-};

-

-static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data};

-

-/* char: 0x2e '.' */

-

-static const GLubyte ch46data[] = {

-0x80,

-};

-

-static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};

-

-/* char: 0x2d '-' */

-

-static const GLubyte ch45data[] = {

-0xf8,

-};

-

-static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data};

-

-/* char: 0x2c ',' */

-

-static const GLubyte ch44data[] = {

-0x80,0x40,0x40,

-};

-

-static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data};

-

-/* char: 0x2b '+' */

-

-static const GLubyte ch43data[] = {

-0x20,0x20,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data};

-

-/* char: 0x2a '*' */

-

-static const GLubyte ch42data[] = {

-0xa0,0x40,0xa0,

-};

-

-static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data};

-

-/* char: 0x29 ')' */

-

-static const GLubyte ch41data[] = {

-0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,

-};

-

-static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data};

-

-/* char: 0x28 '(' */

-

-static const GLubyte ch40data[] = {

-0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,

-};

-

-static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data};

-

-/* char: 0x27 ''' */

-

-static const GLubyte ch39data[] = {

-0x80,0x40,0xc0,

-};

-

-static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data};

-

-/* char: 0x26 '&' */

-

-static const GLubyte ch38data[] = {

-0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30,

-};

-

-static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data};

-

-/* char: 0x25 '%' */

-

-static const GLubyte ch37data[] = {

-0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0,

-0x62,0x0,

-};

-

-static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data};

-

-/* char: 0x24 '$' */

-

-static const GLubyte ch36data[] = {

-0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,

-};

-

-static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data};

-

-/* char: 0x23 '#' */

-

-static const GLubyte ch35data[] = {

-0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28,

-};

-

-static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data};

-

-/* char: 0x22 '"' */

-

-static const GLubyte ch34data[] = {

-0xa0,0xa0,0xa0,

-};

-

-static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data};

-

-/* char: 0x21 '!' */

-

-static const GLubyte ch33data[] = {

-0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,

-};

-

-static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data};

-

-/* char: 0x20 ' ' */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch32data[] = { 0x0 };

-static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data};

-#else

-static const BitmapCharRec ch32 = {0,0,0,0,4,0};

-#endif

-

-static const BitmapCharRec * const chars[] = {

-&ch32,

-&ch33,

-&ch34,

-&ch35,

-&ch36,

-&ch37,

-&ch38,

-&ch39,

-&ch40,

-&ch41,

-&ch42,

-&ch43,

-&ch44,

-&ch45,

-&ch46,

-&ch47,

-&ch48,

-&ch49,

-&ch50,

-&ch51,

-&ch52,

-&ch53,

-&ch54,

-&ch55,

-&ch56,

-&ch57,

-&ch58,

-&ch59,

-&ch60,

-&ch61,

-&ch62,

-&ch63,

-&ch64,

-&ch65,

-&ch66,

-&ch67,

-&ch68,

-&ch69,

-&ch70,

-&ch71,

-&ch72,

-&ch73,

-&ch74,

-&ch75,

-&ch76,

-&ch77,

-&ch78,

-&ch79,

-&ch80,

-&ch81,

-&ch82,

-&ch83,

-&ch84,

-&ch85,

-&ch86,

-&ch87,

-&ch88,

-&ch89,

-&ch90,

-&ch91,

-&ch92,

-&ch93,

-&ch94,

-&ch95,

-&ch96,

-&ch97,

-&ch98,

-&ch99,

-&ch100,

-&ch101,

-&ch102,

-&ch103,

-&ch104,

-&ch105,

-&ch106,

-&ch107,

-&ch108,

-&ch109,

-&ch110,

-&ch111,

-&ch112,

-&ch113,

-&ch114,

-&ch115,

-&ch116,

-&ch117,

-&ch118,

-&ch119,

-&ch120,

-&ch121,

-&ch122,

-&ch123,

-&ch124,

-&ch125,

-&ch126,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-&ch160,

-&ch161,

-&ch162,

-&ch163,

-&ch164,

-&ch165,

-&ch166,

-&ch167,

-&ch168,

-&ch169,

-&ch170,

-&ch171,

-&ch172,

-&ch173,

-&ch174,

-&ch175,

-&ch176,

-&ch177,

-&ch178,

-&ch179,

-&ch180,

-&ch181,

-&ch182,

-&ch183,

-&ch184,

-&ch185,

-&ch186,

-&ch187,

-&ch188,

-&ch189,

-&ch190,

-&ch191,

-&ch192,

-&ch193,

-&ch194,

-&ch195,

-&ch196,

-&ch197,

-&ch198,

-&ch199,

-&ch200,

-&ch201,

-&ch202,

-&ch203,

-&ch204,

-&ch205,

-&ch206,

-&ch207,

-&ch208,

-&ch209,

-&ch210,

-&ch211,

-&ch212,

-&ch213,

-&ch214,

-&ch215,

-&ch216,

-&ch217,

-&ch218,

-&ch219,

-&ch220,

-&ch221,

-&ch222,

-&ch223,

-&ch224,

-&ch225,

-&ch226,

-&ch227,

-&ch228,

-&ch229,

-&ch230,

-&ch231,

-&ch232,

-&ch233,

-&ch234,

-&ch235,

-&ch236,

-&ch237,

-&ch238,

-&ch239,

-&ch240,

-&ch241,

-&ch242,

-&ch243,

-&ch244,

-&ch245,

-&ch246,

-&ch247,

-&ch248,

-&ch249,

-&ch250,

-&ch251,

-&ch252,

-&ch253,

-&ch254,

-&ch255,

-};

-

-#if !defined(__IBMCPP__)

-const 

-#endif

-BitmapFontRec glutBitmapHelvetica12 = {

-"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1",

-224,

-32,

-chars

-};

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapHelvetica12 XXX
+#include "glutbitmap.h"
+#undef glutBitmapHelvetica12
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50,
+};
+
+static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,
+};
+
+static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a,
+};
+
+static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x20,0x0,0xf8,0x0,0x20,
+};
+
+static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68,
+};
+
+static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40,
+};
+
+static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0,
+};
+
+static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30,
+};
+
+static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,
+};
+
+static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28,
+};
+
+static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20,
+};
+
+static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10,
+};
+
+static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80,
+};
+
+static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,
+};
+
+static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80,
+0x21,0x0,0x1e,0x80,0x0,0x40,
+};
+
+static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x88,0x50,0x20,0x50,0x88,
+};
+
+static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24,
+};
+
+static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8,
+};
+
+static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4,
+};
+
+static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10,
+};
+
+static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c,
+};
+
+static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,
+};
+
+static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40,
+};
+
+static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40,
+};
+
+static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80,
+};
+
+static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,
+};
+
+static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,
+};
+
+static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0,
+0x1f,0x80,
+};
+
+static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10,
+};
+
+static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,
+};
+
+static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14,
+};
+
+static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10,
+};
+
+static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8,
+};
+
+static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20,
+};
+
+static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20,
+};
+
+static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0,
+0xe1,0x0,
+};
+
+static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0,
+0x41,0x0,
+};
+
+static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0,
+0x41,0x0,
+};
+
+static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0xa0,0x50,0x28,0x50,0xa0,
+};
+
+static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xe0,0x0,0xe0,0xa0,0xe0,
+};
+
+static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0x40,0x40,0x40,0xc0,0x40,
+};
+
+static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xc0,0x20,0x20,0x40,
+};
+
+static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c,
+};
+
+static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x40,
+};
+
+static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0xc0,0x20,0x40,0x20,0xe0,
+};
+
+static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf0,0x40,0x20,0x90,0x60,
+};
+
+static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xf8,0x0,0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x60,0x90,0x90,0x60,
+};
+
+static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xf0,
+};
+
+static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0,
+0x3e,0x0,
+};
+
+static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xf0,
+};
+
+static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x4,0x4,0x4,0xfc,
+};
+
+static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x28,0x50,0xa0,0x50,0x28,
+};
+
+static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xe0,0x0,0xa0,0x20,0xe0,
+};
+
+static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0,
+0x3e,0x0,
+};
+
+static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xa0,
+};
+
+static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88,
+};
+
+static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0x84,0x78,0x48,0x48,0x78,0x84,
+};
+
+static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30,
+};
+
+static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10,
+};
+
+static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,4,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x98,0x64,
+};
+
+static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0,
+};
+
+static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30,
+};
+
+static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xf0,0x80,0x40,0x40,0x20,0x10,0xf0,
+};
+
+static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0x84,0x84,0x48,0x30,0x30,0x48,0x84,
+};
+
+static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
+};
+
+static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x20,0x20,0x50,0x50,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x68,0x98,0x88,0x88,0x88,0x88,0x88,
+};
+
+static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40,
+};
+
+static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x60,0x90,0x10,0x60,0x80,0x90,0x60,
+};
+
+static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0x80,0x80,0x80,0x80,0x80,0xc0,0xa0,
+};
+
+static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,
+};
+
+static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0x92,0x92,0x92,0x92,0x92,0xda,0xa4,
+};
+
+static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80,
+};
+
+static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,
+};
+
+static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,
+};
+
+static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68,
+};
+
+static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30,
+};
+
+static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x70,0x88,0x80,0xf8,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8,
+};
+
+static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x70,0x88,0x80,0x80,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80,
+};
+
+static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x74,0x88,0x88,0x78,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0xc0,0x80,0x40,
+};
+
+static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xfe,
+};
+
+static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x88,0x50,0x20,
+};
+
+static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0,
+};
+
+static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80,
+};
+
+static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
+};
+
+static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe,
+};
+
+static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82,
+};
+
+static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80,
+0x88,0x80,
+};
+
+static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82,
+};
+
+static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,
+};
+
+static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe,
+};
+
+static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78,
+};
+
+static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c,
+};
+
+static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,
+};
+
+static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,
+};
+
+static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80,
+0x80,0x80,
+};
+
+static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84,
+};
+
+static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8,
+};
+
+static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82,
+};
+
+static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c,
+};
+
+static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,
+};
+
+static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8,
+};
+
+static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c,
+};
+
+static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8,
+};
+
+static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10,
+};
+
+static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40,
+0x60,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0xc0,0x30,0xc,0x30,0xc0,
+};
+
+static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xf8,0x0,0xf8,
+};
+
+static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0xc,0x30,0xc0,0x30,0xc,
+};
+
+static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40,
+};
+
+static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0x80,0x0,0x0,0x0,0x0,0x80,
+};
+
+static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8,
+};
+
+static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70,
+};
+
+static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8,
+};
+
+static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8,
+};
+
+static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70,
+};
+
+static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20,
+};
+
+static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70,
+};
+
+static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10,
+};
+
+static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0x80,
+};
+
+static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xf8,
+};
+
+static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,
+};
+
+static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x20,0x20,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0xa0,0x40,0xa0,
+};
+
+static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20,
+};
+
+static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0xc0,
+};
+
+static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30,
+};
+
+static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0,
+0x62,0x0,
+};
+
+static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20,
+};
+
+static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28,
+};
+
+static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0xa0,0xa0,0xa0,
+};
+
+static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,
+};
+
+static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,4,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const 
+#endif
+BitmapFontRec glutBitmapHelvetica12 = {
+"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1",
+224,
+32,
+chars
+};
+
diff --git a/src/glut/os2/glut_hel18.cpp b/src/glut/os2/glut_hel18.cpp
index 26f88ec..8fe7633 100644
--- a/src/glut/os2/glut_hel18.cpp
+++ b/src/glut/os2/glut_hel18.cpp
@@ -1,1900 +1,1900 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#define glutBitmapHelvetica18 XXX

-#include "glutbitmap.h"

-#undef glutBitmapHelvetica18

-

-/* char: 0xff */

-

-static const GLubyte ch255data[] = {

-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66,

-0x66,

-};

-

-static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data};

-

-/* char: 0xfe */

-

-static const GLubyte ch254data[] = {

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,

-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,

-0xc0,0x0,0xc0,0x0,

-};

-

-static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data};

-

-/* char: 0xfd */

-

-static const GLubyte ch253data[] = {

-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18,

-0xc,0x6,

-};

-

-static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data};

-

-/* char: 0xfc */

-

-static const GLubyte ch252data[] = {

-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66,

-};

-

-static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data};

-

-/* char: 0xfb */

-

-static const GLubyte ch251data[] = {

-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18,

-};

-

-static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data};

-

-/* char: 0xfa */

-

-static const GLubyte ch250data[] = {

-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6,

-};

-

-static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data};

-

-/* char: 0xf9 */

-

-static const GLubyte ch249data[] = {

-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30,

-};

-

-static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data};

-

-/* char: 0xf8 */

-

-static const GLubyte ch248data[] = {

-0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80,

-0x3f,0xc0,0xe,0x60,

-};

-

-static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data};

-

-/* char: 0xf7 */

-

-static const GLubyte ch247data[] = {

-0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18,

-};

-

-static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data};

-

-/* char: 0xf6 */

-

-static const GLubyte ch246data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0,

-};

-

-static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data};

-

-/* char: 0xf5 */

-

-static const GLubyte ch245data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0,

-};

-

-static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data};

-

-/* char: 0xf4 */

-

-static const GLubyte ch244data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0,

-};

-

-static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data};

-

-/* char: 0xf3 */

-

-static const GLubyte ch243data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data};

-

-/* char: 0xf2 */

-

-static const GLubyte ch242data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0,

-};

-

-static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data};

-

-/* char: 0xf1 */

-

-static const GLubyte ch241data[] = {

-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32,

-};

-

-static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data};

-

-/* char: 0xf0 */

-

-static const GLubyte ch240data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0,

-};

-

-static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data};

-

-/* char: 0xef */

-

-static const GLubyte ch239data[] = {

-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8,

-};

-

-static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data};

-

-/* char: 0xee */

-

-static const GLubyte ch238data[] = {

-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30,

-};

-

-static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data};

-

-/* char: 0xed */

-

-static const GLubyte ch237data[] = {

-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30,

-};

-

-static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data};

-

-/* char: 0xec */

-

-static const GLubyte ch236data[] = {

-0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0,

-};

-

-static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data};

-

-/* char: 0xeb */

-

-static const GLubyte ch235data[] = {

-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36,

-};

-

-static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data};

-

-/* char: 0xea */

-

-static const GLubyte ch234data[] = {

-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18,

-};

-

-static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data};

-

-/* char: 0xe9 */

-

-static const GLubyte ch233data[] = {

-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6,

-};

-

-static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data};

-

-/* char: 0xe8 */

-

-static const GLubyte ch232data[] = {

-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60,

-};

-

-static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data};

-

-/* char: 0xe7 */

-

-static const GLubyte ch231data[] = {

-0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,

-};

-

-static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data};

-

-/* char: 0xe6 */

-

-static const GLubyte ch230data[] = {

-0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18,

-0xef,0xf0,0x7d,0xe0,

-};

-

-static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data};

-

-/* char: 0xe5 */

-

-static const GLubyte ch229data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38,

-};

-

-static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data};

-

-/* char: 0xe4 */

-

-static const GLubyte ch228data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c,

-};

-

-static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data};

-

-/* char: 0xe3 */

-

-static const GLubyte ch227data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32,

-};

-

-static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data};

-

-/* char: 0xe2 */

-

-static const GLubyte ch226data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18,

-};

-

-static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data};

-

-/* char: 0xe1 */

-

-static const GLubyte ch225data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc,

-};

-

-static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data};

-

-/* char: 0xe0 */

-

-static const GLubyte ch224data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60,

-};

-

-static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data};

-

-/* char: 0xdf */

-

-static const GLubyte ch223data[] = {

-0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38,

-};

-

-static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data};

-

-/* char: 0xde */

-

-static const GLubyte ch222data[] = {

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,

-};

-

-static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data};

-

-/* char: 0xdd */

-

-static const GLubyte ch221data[] = {

-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,

-0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0,

-0x3,0x0,0x1,0x80,

-};

-

-static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data};

-

-/* char: 0xdc */

-

-static const GLubyte ch220data[] = {

-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,

-0x19,0x80,

-};

-

-static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data};

-

-/* char: 0xdb */

-

-static const GLubyte ch219data[] = {

-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,

-0xf,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data};

-

-/* char: 0xda */

-

-static const GLubyte ch218data[] = {

-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0,

-0x6,0x0,0x3,0x0,

-};

-

-static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data};

-

-/* char: 0xd9 */

-

-static const GLubyte ch217data[] = {

-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0,

-0xc,0x0,0x18,0x0,

-};

-

-static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data};

-

-/* char: 0xd8 */

-

-static const GLubyte ch216data[] = {

-0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c,

-0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc,

-};

-

-static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data};

-

-/* char: 0xd7 */

-

-static const GLubyte ch215data[] = {

-0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data};

-

-/* char: 0xd6 */

-

-static const GLubyte ch214data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80,

-0xd,0x80,

-};

-

-static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data};

-

-/* char: 0xd5 */

-

-static const GLubyte ch213data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80,

-0xb,0x40,0x6,0x40,

-};

-

-static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data};

-

-/* char: 0xd4 */

-

-static const GLubyte ch212data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0,

-0x7,0x80,0x3,0x0,

-};

-

-static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data};

-

-/* char: 0xd3 */

-

-static const GLubyte ch211data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,

-0x1,0x80,0x0,0xc0,

-};

-

-static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data};

-

-/* char: 0xd2 */

-

-static const GLubyte ch210data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,

-0x6,0x0,0xc,0x0,

-};

-

-static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data};

-

-/* char: 0xd1 */

-

-static const GLubyte ch209data[] = {

-0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,

-0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0,

-0x16,0x80,0xc,0x80,

-};

-

-static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data};

-

-/* char: 0xd0 */

-

-static const GLubyte ch208data[] = {

-0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30,

-0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80,

-};

-

-static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data};

-

-/* char: 0xcf */

-

-static const GLubyte ch207data[] = {

-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,

-0xcc,

-};

-

-static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data};

-

-/* char: 0xce */

-

-static const GLubyte ch206data[] = {

-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,

-0x78,0x30,

-};

-

-static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data};

-

-/* char: 0xcd */

-

-static const GLubyte ch205data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0,

-0x60,0x30,

-};

-

-static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data};

-

-/* char: 0xcc */

-

-static const GLubyte ch204data[] = {

-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30,

-0x60,0xc0,

-};

-

-static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data};

-

-/* char: 0xcb */

-

-static const GLubyte ch203data[] = {

-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,

-0x33,0x0,

-};

-

-static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data};

-

-/* char: 0xca */

-

-static const GLubyte ch202data[] = {

-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,

-0x1e,0x0,0xc,0x0,

-};

-

-static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data};

-

-/* char: 0xc9 */

-

-static const GLubyte ch201data[] = {

-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,

-0x6,0x0,0x3,0x0,

-};

-

-static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data};

-

-/* char: 0xc8 */

-

-static const GLubyte ch200data[] = {

-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,

-0x18,0x0,0x30,0x0,

-};

-

-static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data};

-

-/* char: 0xc7 */

-

-static const GLubyte ch199data[] = {

-0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,

-0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,

-0x3f,0xe0,0xf,0x80,

-};

-

-static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data};

-

-/* char: 0xc6 */

-

-static const GLubyte ch198data[] = {

-0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe,

-0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff,

-};

-

-static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data};

-

-/* char: 0xc5 */

-

-static const GLubyte ch197data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,

-0x19,0x80,0xf,0x0,

-};

-

-static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data};

-

-/* char: 0xc4 */

-

-static const GLubyte ch196data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,

-0x19,0x80,

-};

-

-static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data};

-

-/* char: 0xc3 */

-

-static const GLubyte ch195data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0,

-0x16,0x80,0xc,0x80,

-};

-

-static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data};

-

-/* char: 0xc2 */

-

-static const GLubyte ch194data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,

-0xf,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data};

-

-/* char: 0xc1 */

-

-static const GLubyte ch193data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,

-0x3,0x0,0x1,0x80,

-};

-

-static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data};

-

-/* char: 0xc0 */

-

-static const GLubyte ch192data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,

-0xc,0x0,0x18,0x0,

-};

-

-static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data};

-

-/* char: 0xbf */

-

-static const GLubyte ch191data[] = {

-0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18,

-};

-

-static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data};

-

-/* char: 0xbe */

-

-static const GLubyte ch190data[] = {

-0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88,

-0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30,

-};

-

-static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data};

-

-/* char: 0xbd */

-

-static const GLubyte ch189data[] = {

-0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70,

-0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,

-};

-

-static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data};

-

-/* char: 0xbc */

-

-static const GLubyte ch188data[] = {

-0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10,

-0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,

-};

-

-static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data};

-

-/* char: 0xbb */

-

-static const GLubyte ch187data[] = {

-0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90,

-};

-

-static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};

-

-/* char: 0xba */

-

-static const GLubyte ch186data[] = {

-0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70,

-};

-

-static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data};

-

-/* char: 0xb9 */

-

-static const GLubyte ch185data[] = {

-0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60,

-};

-

-static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data};

-

-/* char: 0xb8 */

-

-static const GLubyte ch184data[] = {

-0xf0,0xd8,0x18,0x70,0x60,

-};

-

-static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data};

-

-/* char: 0xb7 */

-

-static const GLubyte ch183data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data};

-

-/* char: 0xb6 */

-

-static const GLubyte ch182data[] = {

-0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2,

-0x72,0x3f,

-};

-

-static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data};

-

-/* char: 0xb5 */

-

-static const GLubyte ch181data[] = {

-0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,

-};

-

-static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data};

-

-/* char: 0xb4 */

-

-static const GLubyte ch180data[] = {

-0xc0,0x60,0x30,

-};

-

-static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data};

-

-/* char: 0xb3 */

-

-static const GLubyte ch179data[] = {

-0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70,

-};

-

-static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data};

-

-/* char: 0xb2 */

-

-static const GLubyte ch178data[] = {

-0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70,

-};

-

-static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data};

-

-/* char: 0xb1 */

-

-static const GLubyte ch177data[] = {

-0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,

-};

-

-static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data};

-

-/* char: 0xb0 */

-

-static const GLubyte ch176data[] = {

-0x70,0xd8,0x88,0xd8,0x70,

-};

-

-static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data};

-

-/* char: 0xaf */

-

-static const GLubyte ch175data[] = {

-0xf8,

-};

-

-static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data};

-

-/* char: 0xae */

-

-static const GLubyte ch174data[] = {

-0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48,

-0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80,

-};

-

-static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data};

-

-/* char: 0xad */

-

-static const GLubyte ch173data[] = {

-0xf8,0xf8,

-};

-

-static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data};

-

-/* char: 0xac */

-

-static const GLubyte ch172data[] = {

-0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80,

-};

-

-static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data};

-

-/* char: 0xab */

-

-static const GLubyte ch171data[] = {

-0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12,

-};

-

-static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};

-

-/* char: 0xaa */

-

-static const GLubyte ch170data[] = {

-0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70,

-};

-

-static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data};

-

-/* char: 0xa9 */

-

-static const GLubyte ch169data[] = {

-0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8,

-0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80,

-};

-

-static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data};

-

-/* char: 0xa8 */

-

-static const GLubyte ch168data[] = {

-0xd8,0xd8,

-};

-

-static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data};

-

-/* char: 0xa7 */

-

-static const GLubyte ch167data[] = {

-0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3,

-0x7e,0x3c,

-};

-

-static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data};

-

-/* char: 0xa6 */

-

-static const GLubyte ch166data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,

-};

-

-static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data};

-

-/* char: 0xa5 */

-

-static const GLubyte ch165data[] = {

-0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3,

-};

-

-static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data};

-

-/* char: 0xa4 */

-

-static const GLubyte ch164data[] = {

-0xc3,0xff,0x66,0x66,0x66,0xff,0xc3,

-};

-

-static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data};

-

-/* char: 0xa3 */

-

-static const GLubyte ch163data[] = {

-0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0,

-0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0,

-};

-

-static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data};

-

-/* char: 0xa2 */

-

-static const GLubyte ch162data[] = {

-0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4,

-};

-

-static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data};

-

-/* char: 0xa1 */

-

-static const GLubyte ch161data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data};

-

-/* char: 0xa0 */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch160data[] = { 0x0 };

-static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data};

-#else

-static const BitmapCharRec ch160 = {0,0,0,0,5,0};

-#endif

-

-/* char: 0x7e '~' */

-

-static const GLubyte ch126data[] = {

-0xcc,0x7e,0x33,

-};

-

-static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data};

-

-/* char: 0x7d '}' */

-

-static const GLubyte ch125data[] = {

-0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30,

-0x60,0xc0,

-};

-

-static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data};

-

-/* char: 0x7c '|' */

-

-static const GLubyte ch124data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data};

-

-/* char: 0x7b '{' */

-

-static const GLubyte ch123data[] = {

-0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30,

-0x18,0xc,

-};

-

-static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data};

-

-/* char: 0x7a 'z' */

-

-static const GLubyte ch122data[] = {

-0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe,

-};

-

-static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data};

-

-/* char: 0x79 'y' */

-

-static const GLubyte ch121data[] = {

-0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,

-};

-

-static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data};

-

-/* char: 0x78 'x' */

-

-static const GLubyte ch120data[] = {

-0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3,

-};

-

-static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data};

-

-/* char: 0x77 'w' */

-

-static const GLubyte ch119data[] = {

-0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30,

-0xc6,0x30,0xc6,0x30,

-};

-

-static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data};

-

-/* char: 0x76 'v' */

-

-static const GLubyte ch118data[] = {

-0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,

-};

-

-static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data};

-

-/* char: 0x75 'u' */

-

-static const GLubyte ch117data[] = {

-0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,

-};

-

-static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data};

-

-/* char: 0x74 't' */

-

-static const GLubyte ch116data[] = {

-0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30,

-};

-

-static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data};

-

-/* char: 0x73 's' */

-

-static const GLubyte ch115data[] = {

-0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c,

-};

-

-static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data};

-

-/* char: 0x72 'r' */

-

-static const GLubyte ch114data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8,

-};

-

-static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data};

-

-/* char: 0x71 'q' */

-

-static const GLubyte ch113data[] = {

-0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,

-0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80,

-};

-

-static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data};

-

-/* char: 0x70 'p' */

-

-static const GLubyte ch112data[] = {

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,

-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,

-};

-

-static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data};

-

-/* char: 0x6f 'o' */

-

-static const GLubyte ch111data[] = {

-0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,

-0x7f,0x0,0x3e,0x0,

-};

-

-static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data};

-

-/* char: 0x6e 'n' */

-

-static const GLubyte ch110data[] = {

-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,

-};

-

-static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data};

-

-/* char: 0x6d 'm' */

-

-static const GLubyte ch109data[] = {

-0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30,

-0xde,0xf0,0xcc,0x60,

-};

-

-static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data};

-

-/* char: 0x6c 'l' */

-

-static const GLubyte ch108data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data};

-

-/* char: 0x6b 'k' */

-

-static const GLubyte ch107data[] = {

-0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data};

-

-/* char: 0x6a 'j' */

-

-static const GLubyte ch106data[] = {

-0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0,

-0x30,0x30,

-};

-

-static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data};

-

-/* char: 0x69 'i' */

-

-static const GLubyte ch105data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data};

-

-/* char: 0x68 'h' */

-

-static const GLubyte ch104data[] = {

-0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data};

-

-/* char: 0x67 'g' */

-

-static const GLubyte ch103data[] = {

-0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,

-0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80,

-};

-

-static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data};

-

-/* char: 0x66 'f' */

-

-static const GLubyte ch102data[] = {

-0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c,

-};

-

-static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data};

-

-/* char: 0x65 'e' */

-

-static const GLubyte ch101data[] = {

-0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,

-};

-

-static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data};

-

-/* char: 0x64 'd' */

-

-static const GLubyte ch100data[] = {

-0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,

-0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,

-};

-

-static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data};

-

-/* char: 0x63 'c' */

-

-static const GLubyte ch99data[] = {

-0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,

-};

-

-static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data};

-

-/* char: 0x62 'b' */

-

-static const GLubyte ch98data[] = {

-0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,

-0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,

-};

-

-static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data};

-

-/* char: 0x61 'a' */

-

-static const GLubyte ch97data[] = {

-0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,

-};

-

-static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data};

-

-/* char: 0x60 '`' */

-

-static const GLubyte ch96data[] = {

-0xc0,0xc0,0x80,0x80,0x40,

-};

-

-static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data};

-

-/* char: 0x5f '_' */

-

-static const GLubyte ch95data[] = {

-0xff,0xc0,0xff,0xc0,

-};

-

-static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data};

-

-/* char: 0x5e '^' */

-

-static const GLubyte ch94data[] = {

-0x82,0xc6,0x6c,0x38,0x10,

-};

-

-static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data};

-

-/* char: 0x5d ']' */

-

-static const GLubyte ch93data[] = {

-0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,

-0xf0,0xf0,

-};

-

-static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data};

-

-/* char: 0x5c '\' */

-

-static const GLubyte ch92data[] = {

-0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data};

-

-/* char: 0x5b '[' */

-

-static const GLubyte ch91data[] = {

-0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xf0,0xf0,

-};

-

-static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data};

-

-/* char: 0x5a 'Z' */

-

-static const GLubyte ch90data[] = {

-0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0,

-0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0,

-};

-

-static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data};

-

-/* char: 0x59 'Y' */

-

-static const GLubyte ch89data[] = {

-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,

-0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,

-};

-

-static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data};

-

-/* char: 0x58 'X' */

-

-static const GLubyte ch88data[] = {

-0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0,

-0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60,

-};

-

-static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data};

-

-/* char: 0x57 'W' */

-

-static const GLubyte ch87data[] = {

-0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66,

-0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83,

-};

-

-static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data};

-

-/* char: 0x56 'V' */

-

-static const GLubyte ch86data[] = {

-0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0,

-0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,

-};

-

-static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data};

-

-/* char: 0x55 'U' */

-

-static const GLubyte ch85data[] = {

-0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-};

-

-static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data};

-

-/* char: 0x54 'T' */

-

-static const GLubyte ch84data[] = {

-0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,

-0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0,

-};

-

-static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data};

-

-/* char: 0x53 'S' */

-

-static const GLubyte ch83data[] = {

-0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0,

-0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0,

-};

-

-static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data};

-

-/* char: 0x52 'R' */

-

-static const GLubyte ch82data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80,

-0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,

-};

-

-static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data};

-

-/* char: 0x51 'Q' */

-

-static const GLubyte ch81data[] = {

-0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,

-};

-

-static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data};

-

-/* char: 0x50 'P' */

-

-static const GLubyte ch80data[] = {

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,

-0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,

-};

-

-static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data};

-

-/* char: 0x4f 'O' */

-

-static const GLubyte ch79data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,

-0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,

-};

-

-static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data};

-

-/* char: 0x4e 'N' */

-

-static const GLubyte ch78data[] = {

-0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,

-0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60,

-};

-

-static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data};

-

-/* char: 0x4d 'M' */

-

-static const GLubyte ch77data[] = {

-0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c,

-0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc,

-};

-

-static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data};

-

-/* char: 0x4c 'L' */

-

-static const GLubyte ch76data[] = {

-0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data};

-

-/* char: 0x4b 'K' */

-

-static const GLubyte ch75data[] = {

-0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0,

-0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0,

-};

-

-static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data};

-

-/* char: 0x4a 'J' */

-

-static const GLubyte ch74data[] = {

-0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,

-};

-

-static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data};

-

-/* char: 0x49 'I' */

-

-static const GLubyte ch73data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data};

-

-/* char: 0x48 'H' */

-

-static const GLubyte ch72data[] = {

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0,

-0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-};

-

-static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data};

-

-/* char: 0x47 'G' */

-

-static const GLubyte ch71data[] = {

-0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0,

-0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,

-};

-

-static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data};

-

-/* char: 0x46 'F' */

-

-static const GLubyte ch70data[] = {

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,

-};

-

-static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data};

-

-/* char: 0x45 'E' */

-

-static const GLubyte ch69data[] = {

-0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,

-};

-

-static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data};

-

-/* char: 0x44 'D' */

-

-static const GLubyte ch68data[] = {

-0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,

-0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,

-};

-

-static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data};

-

-/* char: 0x43 'C' */

-

-static const GLubyte ch67data[] = {

-0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,

-0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,

-};

-

-static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data};

-

-/* char: 0x42 'B' */

-

-static const GLubyte ch66data[] = {

-0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80,

-0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,

-};

-

-static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data};

-

-/* char: 0x41 'A' */

-

-static const GLubyte ch65data[] = {

-0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,

-0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data};

-

-/* char: 0x40 '@' */

-

-static const GLubyte ch64data[] = {

-0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66,

-0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc,

-0x3,0xf0,

-};

-

-static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data};

-

-/* char: 0x3f '?' */

-

-static const GLubyte ch63data[] = {

-0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c,

-};

-

-static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data};

-

-/* char: 0x3e '>' */

-

-static const GLubyte ch62data[] = {

-0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0,

-};

-

-static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data};

-

-/* char: 0x3d '=' */

-

-static const GLubyte ch61data[] = {

-0xfe,0xfe,0x0,0x0,0xfe,0xfe,

-};

-

-static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data};

-

-/* char: 0x3c '<' */

-

-static const GLubyte ch60data[] = {

-0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3,

-};

-

-static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data};

-

-/* char: 0x3b ';' */

-

-static const GLubyte ch59data[] = {

-0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data};

-

-/* char: 0x3a ':' */

-

-static const GLubyte ch58data[] = {

-0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data};

-

-/* char: 0x39 '9' */

-

-static const GLubyte ch57data[] = {

-0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c,

-};

-

-static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data};

-

-/* char: 0x38 '8' */

-

-static const GLubyte ch56data[] = {

-0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c,

-};

-

-static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data};

-

-/* char: 0x37 '7' */

-

-static const GLubyte ch55data[] = {

-0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff,

-};

-

-static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data};

-

-/* char: 0x36 '6' */

-

-static const GLubyte ch54data[] = {

-0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c,

-};

-

-static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data};

-

-/* char: 0x35 '5' */

-

-static const GLubyte ch53data[] = {

-0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe,

-};

-

-static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data};

-

-/* char: 0x34 '4' */

-

-static const GLubyte ch52data[] = {

-0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0,

-0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0,

-};

-

-static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data};

-

-/* char: 0x33 '3' */

-

-static const GLubyte ch51data[] = {

-0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c,

-};

-

-static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data};

-

-/* char: 0x32 '2' */

-

-static const GLubyte ch50data[] = {

-0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c,

-};

-

-static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data};

-

-/* char: 0x31 '1' */

-

-static const GLubyte ch49data[] = {

-0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18,

-};

-

-static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data};

-

-/* char: 0x30 '0' */

-

-static const GLubyte ch48data[] = {

-0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c,

-};

-

-static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data};

-

-/* char: 0x2f '/' */

-

-static const GLubyte ch47data[] = {

-0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18,

-};

-

-static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data};

-

-/* char: 0x2e '.' */

-

-static const GLubyte ch46data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data};

-

-/* char: 0x2d '-' */

-

-static const GLubyte ch45data[] = {

-0xff,0xff,

-};

-

-static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data};

-

-/* char: 0x2c ',' */

-

-static const GLubyte ch44data[] = {

-0x80,0x40,0x40,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data};

-

-/* char: 0x2b '+' */

-

-static const GLubyte ch43data[] = {

-0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18,

-};

-

-static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data};

-

-/* char: 0x2a '*' */

-

-static const GLubyte ch42data[] = {

-0x88,0x70,0x70,0xf8,0x20,0x20,

-};

-

-static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data};

-

-/* char: 0x29 ')' */

-

-static const GLubyte ch41data[] = {

-0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60,

-0xc0,0x80,

-};

-

-static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data};

-

-/* char: 0x28 '(' */

-

-static const GLubyte ch40data[] = {

-0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60,

-0x30,0x10,

-};

-

-static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data};

-

-/* char: 0x27 ''' */

-

-static const GLubyte ch39data[] = {

-0x80,0x40,0x40,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data};

-

-/* char: 0x26 '&' */

-

-static const GLubyte ch38data[] = {

-0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0,

-0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0,

-};

-

-static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data};

-

-/* char: 0x25 '%' */

-

-static const GLubyte ch37data[] = {

-0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0,

-0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60,

-};

-

-static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data};

-

-/* char: 0x24 '$' */

-

-static const GLubyte ch36data[] = {

-0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0,

-0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0,

-};

-

-static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data};

-

-/* char: 0x23 '#' */

-

-static const GLubyte ch35data[] = {

-0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0,

-0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0,

-};

-

-static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data};

-

-/* char: 0x22 '"' */

-

-static const GLubyte ch34data[] = {

-0x90,0x90,0xd8,0xd8,0xd8,

-};

-

-static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data};

-

-/* char: 0x21 '!' */

-

-static const GLubyte ch33data[] = {

-0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data};

-

-/* char: 0x20 ' ' */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch32data[] = { 0x0 };

-static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data};

-#else

-static const BitmapCharRec ch32 = {0,0,0,0,5,0};

-#endif

-

-static const BitmapCharRec * const chars[] = {

-&ch32,

-&ch33,

-&ch34,

-&ch35,

-&ch36,

-&ch37,

-&ch38,

-&ch39,

-&ch40,

-&ch41,

-&ch42,

-&ch43,

-&ch44,

-&ch45,

-&ch46,

-&ch47,

-&ch48,

-&ch49,

-&ch50,

-&ch51,

-&ch52,

-&ch53,

-&ch54,

-&ch55,

-&ch56,

-&ch57,

-&ch58,

-&ch59,

-&ch60,

-&ch61,

-&ch62,

-&ch63,

-&ch64,

-&ch65,

-&ch66,

-&ch67,

-&ch68,

-&ch69,

-&ch70,

-&ch71,

-&ch72,

-&ch73,

-&ch74,

-&ch75,

-&ch76,

-&ch77,

-&ch78,

-&ch79,

-&ch80,

-&ch81,

-&ch82,

-&ch83,

-&ch84,

-&ch85,

-&ch86,

-&ch87,

-&ch88,

-&ch89,

-&ch90,

-&ch91,

-&ch92,

-&ch93,

-&ch94,

-&ch95,

-&ch96,

-&ch97,

-&ch98,

-&ch99,

-&ch100,

-&ch101,

-&ch102,

-&ch103,

-&ch104,

-&ch105,

-&ch106,

-&ch107,

-&ch108,

-&ch109,

-&ch110,

-&ch111,

-&ch112,

-&ch113,

-&ch114,

-&ch115,

-&ch116,

-&ch117,

-&ch118,

-&ch119,

-&ch120,

-&ch121,

-&ch122,

-&ch123,

-&ch124,

-&ch125,

-&ch126,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-&ch160,

-&ch161,

-&ch162,

-&ch163,

-&ch164,

-&ch165,

-&ch166,

-&ch167,

-&ch168,

-&ch169,

-&ch170,

-&ch171,

-&ch172,

-&ch173,

-&ch174,

-&ch175,

-&ch176,

-&ch177,

-&ch178,

-&ch179,

-&ch180,

-&ch181,

-&ch182,

-&ch183,

-&ch184,

-&ch185,

-&ch186,

-&ch187,

-&ch188,

-&ch189,

-&ch190,

-&ch191,

-&ch192,

-&ch193,

-&ch194,

-&ch195,

-&ch196,

-&ch197,

-&ch198,

-&ch199,

-&ch200,

-&ch201,

-&ch202,

-&ch203,

-&ch204,

-&ch205,

-&ch206,

-&ch207,

-&ch208,

-&ch209,

-&ch210,

-&ch211,

-&ch212,

-&ch213,

-&ch214,

-&ch215,

-&ch216,

-&ch217,

-&ch218,

-&ch219,

-&ch220,

-&ch221,

-&ch222,

-&ch223,

-&ch224,

-&ch225,

-&ch226,

-&ch227,

-&ch228,

-&ch229,

-&ch230,

-&ch231,

-&ch232,

-&ch233,

-&ch234,

-&ch235,

-&ch236,

-&ch237,

-&ch238,

-&ch239,

-&ch240,

-&ch241,

-&ch242,

-&ch243,

-&ch244,

-&ch245,

-&ch246,

-&ch247,

-&ch248,

-&ch249,

-&ch250,

-&ch251,

-&ch252,

-&ch253,

-&ch254,

-&ch255,

-};

-

-#if !defined(__IBMCPP__)

-const 

-#endif

-BitmapFontRec glutBitmapHelvetica18 = {

-"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1",

-224,

-32,

-chars

-};

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapHelvetica18 XXX
+#include "glutbitmap.h"
+#undef glutBitmapHelvetica18
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66,
+0x66,
+};
+
+static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18,
+0xc,0x6,
+};
+
+static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66,
+};
+
+static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6,
+};
+
+static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30,
+};
+
+static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80,
+0x3f,0xc0,0xe,0x60,
+};
+
+static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18,
+};
+
+static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0,
+};
+
+static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0,
+};
+
+static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0,
+};
+
+static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0,
+};
+
+static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32,
+};
+
+static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0,
+};
+
+static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8,
+};
+
+static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30,
+};
+
+static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30,
+};
+
+static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0,
+};
+
+static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36,
+};
+
+static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6,
+};
+
+static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60,
+};
+
+static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,
+};
+
+static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18,
+0xef,0xf0,0x7d,0xe0,
+};
+
+static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38,
+};
+
+static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c,
+};
+
+static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32,
+};
+
+static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc,
+};
+
+static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60,
+};
+
+static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38,
+};
+
+static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
+0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0,
+0x3,0x0,0x1,0x80,
+};
+
+static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,
+0x19,0x80,
+};
+
+static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80,
+0xf,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0,
+0x6,0x0,0x3,0x0,
+};
+
+static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0,
+0xc,0x0,0x18,0x0,
+};
+
+static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c,
+0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc,
+};
+
+static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80,
+0xd,0x80,
+};
+
+static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80,
+0xb,0x40,0x6,0x40,
+};
+
+static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0,
+0x7,0x80,0x3,0x0,
+};
+
+static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,
+0x1,0x80,0x0,0xc0,
+};
+
+static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0,
+0x6,0x0,0xc,0x0,
+};
+
+static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,
+0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0,
+0x16,0x80,0xc,0x80,
+};
+
+static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30,
+0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80,
+};
+
+static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,
+0xcc,
+};
+
+static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,
+0x78,0x30,
+};
+
+static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0,
+0x60,0x30,
+};
+
+static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30,
+0x60,0xc0,
+};
+
+static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,
+0x33,0x0,
+};
+
+static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0,
+0x1e,0x0,0xc,0x0,
+};
+
+static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,
+0x6,0x0,0x3,0x0,
+};
+
+static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0,
+0x18,0x0,0x30,0x0,
+};
+
+static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,
+0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,
+0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe,
+0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff,
+};
+
+static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
+0x19,0x80,0xf,0x0,
+};
+
+static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,
+0x19,0x80,
+};
+
+static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0,
+0x16,0x80,0xc,0x80,
+};
+
+static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80,
+0xf,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,
+0x3,0x0,0x1,0x80,
+};
+
+static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0,
+0xc,0x0,0x18,0x0,
+};
+
+static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18,
+};
+
+static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88,
+0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30,
+};
+
+static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70,
+0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,
+};
+
+static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10,
+0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60,
+};
+
+static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90,
+};
+
+static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70,
+};
+
+static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60,
+};
+
+static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0xf0,0xd8,0x18,0x70,0x60,
+};
+
+static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2,
+0x72,0x3f,
+};
+
+static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0xc0,0x60,0x30,
+};
+
+static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70,
+};
+
+static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70,
+};
+
+static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,
+};
+
+static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x70,0xd8,0x88,0xd8,0x70,
+};
+
+static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xf8,
+};
+
+static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48,
+0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80,
+};
+
+static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xf8,0xf8,
+};
+
+static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80,
+};
+
+static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12,
+};
+
+static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70,
+};
+
+static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8,
+0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80,
+};
+
+static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xd8,0xd8,
+};
+
+static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3,
+0x7e,0x3c,
+};
+
+static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0xc3,0xff,0x66,0x66,0x66,0xff,0xc3,
+};
+
+static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0,
+0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0,
+};
+
+static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4,
+};
+
+static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,5,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0xcc,0x7e,0x33,
+};
+
+static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30,
+0x60,0xc0,
+};
+
+static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30,
+0x18,0xc,
+};
+
+static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe,
+};
+
+static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3,
+};
+
+static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30,
+0xc6,0x30,0xc6,0x30,
+};
+
+static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,
+};
+
+static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30,
+};
+
+static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8,
+};
+
+static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80,
+};
+
+static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,
+};
+
+static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0,
+0x7f,0x0,0x3e,0x0,
+};
+
+static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,
+};
+
+static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30,
+0xde,0xf0,0xcc,0x60,
+};
+
+static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0,
+0x30,0x30,
+};
+
+static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80,
+};
+
+static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c,
+};
+
+static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,
+0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,
+};
+
+static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e,
+};
+
+static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,
+0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,
+};
+
+static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0xc0,0xc0,0x80,0x80,0x40,
+};
+
+static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xff,0xc0,0xff,0xc0,
+};
+
+static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x82,0xc6,0x6c,0x38,0x10,
+};
+
+static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xf0,0xf0,
+};
+
+static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xf0,0xf0,
+};
+
+static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0,
+0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0,
+};
+
+static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80,
+0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,
+};
+
+static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0,
+0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60,
+};
+
+static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66,
+0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83,
+};
+
+static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0,
+0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,
+};
+
+static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+};
+
+static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,
+0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0,
+};
+
+static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0,
+0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0,
+};
+
+static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80,
+0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,
+0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18,
+0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60,
+0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60,
+};
+
+static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c,
+0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc,
+};
+
+static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0,
+0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0,
+};
+
+static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,
+};
+
+static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0,
+0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+};
+
+static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0,
+0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,
+};
+
+static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,
+};
+
+static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,
+0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,
+};
+
+static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80,
+0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0,
+};
+
+static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0,
+0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66,
+0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc,
+0x3,0xf0,
+};
+
+static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c,
+};
+
+static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0,
+};
+
+static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xfe,0xfe,0x0,0x0,0xfe,0xfe,
+};
+
+static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3,
+};
+
+static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff,
+};
+
+static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c,
+};
+
+static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe,
+};
+
+static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0,
+0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0,
+};
+
+static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c,
+};
+
+static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18,
+};
+
+static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c,
+};
+
+static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18,
+};
+
+static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xff,0xff,
+};
+
+static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0x80,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18,
+};
+
+static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x88,0x70,0x70,0xf8,0x20,0x20,
+};
+
+static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60,
+0xc0,0x80,
+};
+
+static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60,
+0x30,0x10,
+};
+
+static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0x80,0x40,0x40,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0,
+0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0,
+};
+
+static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0,
+0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60,
+};
+
+static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0,
+0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0,
+};
+
+static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0,
+0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0,
+};
+
+static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x90,0x90,0xd8,0xd8,0xd8,
+};
+
+static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,5,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const 
+#endif
+BitmapFontRec glutBitmapHelvetica18 = {
+"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1",
+224,
+32,
+chars
+};
+
diff --git a/src/glut/os2/glut_init.cpp b/src/glut/os2/glut_init.cpp
index da5d073..9e9f2e3 100644
--- a/src/glut/os2/glut_init.cpp
+++ b/src/glut/os2/glut_init.cpp
@@ -1,451 +1,451 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#ifdef __VMS

-#include <GL/vms_x_fix.h>

-#endif

-

-#include <stdlib.h>

-#include <string.h>

-#include <stdio.h>

-

-#if !defined(_WIN32) && !defined(__OS2__)

-   #include <X11/Xlib.h>

-   #include <X11/Xatom.h>

-#endif

-

-/* SGI optimization introduced in IRIX 6.3 to avoid X server

-   round trips for interning common X atoms. */

-#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)

-#include <X11/SGIFastAtom.h>

-#else

-#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)

-#endif

-

-#include "glutint.h"

-

-/* GLUT inter-file variables */

-/* *INDENT-OFF* */

-char *__glutProgramName = NULL;

-int __glutArgc = 0;

-char **__glutArgv = NULL;

-char *__glutGeometry = NULL;

-Display *__glutDisplay = NULL;

-int __glutScreen;

-Window __glutRoot;

-int __glutScreenHeight;

-int __glutScreenWidth;

-GLboolean __glutIconic = GL_FALSE;

-GLboolean __glutDebug = GL_FALSE;

-unsigned int __glutDisplayMode =

-  GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;

-char *__glutDisplayString = NULL;

-int __glutConnectionFD;

-XSizeHints __glutSizeHints = {0};

-int __glutInitWidth = 300, __glutInitHeight = 300;

-int __glutInitX = -1, __glutInitY = -1;

-GLboolean __glutForceDirect = GL_FALSE,

-  __glutTryDirect = GL_TRUE;

-Atom __glutWMDeleteWindow;

-/* *INDENT-ON* */

-

-#ifdef _WIN32

-void (__cdecl *__glutExitFunc)(int retval) = NULL;

-#endif

-

-static Bool synchronize = False;

-

-#if defined(__OS2__)

-

-MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );

-MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );

-

-

-void __glutOpenOS2Connection(char* display)

-{

-  static char *classname=NULL;

-extern HAB   hab;      /* PM anchor block handle         */

-ERRORID  erridErrorCode;/* last error id code */

-int ii;

-

-  /* Make sure we register the window only once. */

-  if(classname)

-    return;

-

-  classname = "GLUT";

-

-    if ( !WinRegisterClass( hab, /* PM anchor block handle     */

-             classname,/* window class name          */

-             GlutWindowProc,/* address of window procedure*/

-             CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */

-             0UL ) )        /* window data                  */

-    {   erridErrorCode = WinGetLastError(hab);

-        ii = erridErrorCode;

-          return;

-    }

-

-  classname = "GLUTCHILD";

-

-    if ( !WinRegisterClass( hab, /* PM anchor block handle     */

-             classname,/* window class name          */

-             GlutWindowChildProc,/* address of window procedure*/

-             CS_SIZEREDRAW, /* size changes cause redrawing */

-             0UL ) )        /* window data                  */

-    {   erridErrorCode = WinGetLastError(hab);

-        ii = erridErrorCode;

-          return;

-    }

-

-  __glutScreenWidth     = GetSystemMetrics(SM_CXSCREEN);

-  __glutScreenHeight    = GetSystemMetrics(SM_CYSCREEN);

-

-  /* Set the root window to NULL because windows creates a top-level

-     window when the parent is NULL.  X creates a top-level window

-     when the parent is the root window. */

-  __glutRoot            = NULLHANDLE;

-

-  /* Set the display to 1 -- we shouldn't be using this anywhere

-     (except as an argument to X calls). */

-  __glutDisplay         = (Display*)1;

-

-  /* There isn't any concept of multiple screens in Win32, therefore,

-     we don't need to keep track of the screen we're on... it's always

-     the same one. */

-  __glutScreen          = 0;

-}

-

-#elif defined(_WIN32)

-

-#ifdef __BORLANDC__

-#include <float.h>  /* For masking floating point exceptions. */

-#endif

-

-void

-__glutOpenWin32Connection(char* display)

-{

-  static char *classname;

-  WNDCLASS  wc;

-  HINSTANCE hInstance = GetModuleHandle(NULL);

-

-  /* Make sure we register the window only once. */

-  if(classname)

-    return;

-

-#ifdef __BORLANDC__

-  /* Under certain conditions (e.g. while rendering solid surfaces with

-     lighting enabled) Microsoft OpenGL libraries cause some illegal

-     operations like floating point overflow or division by zero. The

-     default behaviour of Microsoft compilers is to mask (ignore)

-     floating point exceptions, while Borland compilers do not.  The

-     following function of Borland RTL allows to mask exceptions.

-     Advice from Pier Giorgio Esposito (mc2172@mclink.it). */

-  _control87(MCW_EM,MCW_EM);

-#endif

-

-  classname = "GLUT";

-

-  /* Clear (important!) and then fill in the window class structure. */

-  memset(&wc, 0, sizeof(WNDCLASS));

-  wc.style         = CS_OWNDC;

-  wc.lpfnWndProc   = (WNDPROC)__glutWindowProc;

-  wc.hInstance     = hInstance;

-  wc.hIcon         = LoadIcon(hInstance, "GLUT_ICON");

-  wc.hCursor       = LoadCursor(hInstance, IDC_ARROW);

-  wc.hbrBackground = NULL;

-  wc.lpszMenuName  = NULL;

-  wc.lpszClassName = classname;

-

-  /* Fill in a default icon if one isn't specified as a resource. */

-  if(!wc.hIcon)

-    wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);

-

-  if(!RegisterClass(&wc)) {

-    __glutFatalError("RegisterClass() failed:"

-                    "Cannot register GLUT window class.");

-  }

-

-  __glutScreenWidth     = GetSystemMetrics(SM_CXSCREEN);

-  __glutScreenHeight    = GetSystemMetrics(SM_CYSCREEN);

-

-  /* Set the root window to NULL because windows creates a top-level

-     window when the parent is NULL.  X creates a top-level window

-     when the parent is the root window. */

-  __glutRoot            = NULL;

-

-  /* Set the display to 1 -- we shouldn't be using this anywhere

-     (except as an argument to X calls). */

-  __glutDisplay         = (Display*)1;

-

-  /* There isn't any concept of multiple screens in Win32, therefore,

-     we don't need to keep track of the screen we're on... it's always

-     the same one. */

-  __glutScreen          = 0;

-}

-#else /* !_WIN32 */

-void

-__glutOpenXConnection(char *display)

-{

-  int errorBase, eventBase;

-

-  __glutDisplay = XOpenDisplay(display);

-  if (!__glutDisplay)

-    __glutFatalError("could not open display: %s",

-      XDisplayName(display));

-  if (synchronize)

-    XSynchronize(__glutDisplay, True);

-  if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase))

-    __glutFatalError(

-      "OpenGL GLX extension not supported by display: %s",

-      XDisplayName(display));

-  __glutScreen = DefaultScreen(__glutDisplay);

-  __glutRoot = RootWindow(__glutDisplay, __glutScreen);

-  __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen);

-  __glutScreenHeight = DisplayHeight(__glutDisplay,

-    __glutScreen);

-  __glutConnectionFD = ConnectionNumber(__glutDisplay);

-  __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay,

-    "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False);

-}

-#endif /* _WIN32 */

-

-void

-#ifdef OLD_VMS

-  __glutInitTime(struct timeval6 *beginning)

-#else

-  __glutInitTime(struct timeval *beginning)

-#endif

-{

-  static int beenhere = 0;

-#ifdef OLD_VMS

-   static struct timeval6 genesis;

-#else

-   static struct timeval genesis;

-#endif

-

-  if (!beenhere) {

-    GETTIMEOFDAY(&genesis);

-    beenhere = 1;

-  }

-  *beginning = genesis;

-}

-

-static void

-removeArgs(int *argcp, char **argv, int numToRemove)

-{

-  int i, j;

-

-  for (i = 0, j = numToRemove; argv[j]; i++, j++) {

-    argv[i] = argv[j];

-  }

-  argv[i] = NULL;

-  *argcp -= numToRemove;

-}

-

-void GLUTAPIENTRY

-glutInit(int *argcp, char **argv)

-{

-  char *display = NULL;

-  char *str, *geometry = NULL;

-#ifdef OLD_VMS

-   struct timeval6 unused;

-#else

-   struct timeval unused;

-#endif

-  int i;

-

-  if (__glutDisplay) {

-    __glutWarning("glutInit being called a second time.");

-    return;

-  }

-  /* Determine temporary program name. */

-  str = strrchr(argv[0], '/');

-  if (str == NULL) {

-    __glutProgramName = argv[0];

-  } else {

-    __glutProgramName = str + 1;

-  }

-

-  /* Make private copy of command line arguments. */

-  __glutArgc = *argcp;

-  __glutArgv = (char **) malloc(__glutArgc * sizeof(char *));

-  if (!__glutArgv)

-    __glutFatalError("out of memory.");

-  for (i = 0; i < __glutArgc; i++) {

-    __glutArgv[i] = __glutStrdup(argv[i]);

-    if (!__glutArgv[i])

-      __glutFatalError("out of memory.");

-  }

-

-  /* determine permanent program name */

-  str = strrchr(__glutArgv[0], '/');

-  if (str == NULL) {

-    __glutProgramName = __glutArgv[0];

-  } else {

-    __glutProgramName = str + 1;

-  }

-

-  /* parse arguments for standard options */

-  for (i = 1; i < __glutArgc; i++) {

-    if (!strcmp(__glutArgv[i], "-display")) {

-#if defined(_WIN32)

-      __glutWarning("-display option not supported by Win32 GLUT.");

-#endif

-      if (++i >= __glutArgc) {

-        __glutFatalError(

-          "follow -display option with X display name.");

-      }

-      display = __glutArgv[i];

-      removeArgs(argcp, &argv[1], 2);

-    } else if (!strcmp(__glutArgv[i], "-geometry")) {

-      if (++i >= __glutArgc) {

-        __glutFatalError(

-          "follow -geometry option with geometry parameter.");

-      }

-      geometry = __glutArgv[i];

-      removeArgs(argcp, &argv[1], 2);

-    } else if (!strcmp(__glutArgv[i], "-direct")) {

-#if defined(_WIN32)

-      __glutWarning("-direct option not supported by Win32 GLUT.");

-#endif

-      if (!__glutTryDirect)

-        __glutFatalError(

-          "cannot force both direct and indirect rendering.");

-      __glutForceDirect = GL_TRUE;

-      removeArgs(argcp, &argv[1], 1);

-    } else if (!strcmp(__glutArgv[i], "-indirect")) {

-#if defined(_WIN32)

-      __glutWarning("-indirect option not supported by Win32 GLUT.");

-#endif

-      if (__glutForceDirect)

-        __glutFatalError(

-          "cannot force both direct and indirect rendering.");

-      __glutTryDirect = GL_FALSE;

-      removeArgs(argcp, &argv[1], 1);

-    } else if (!strcmp(__glutArgv[i], "-iconic")) {

-      __glutIconic = GL_TRUE;

-      removeArgs(argcp, &argv[1], 1);

-    } else if (!strcmp(__glutArgv[i], "-gldebug")) {

-      __glutDebug = GL_TRUE;

-      removeArgs(argcp, &argv[1], 1);

-    } else if (!strcmp(__glutArgv[i], "-sync")) {

-#if defined(_WIN32)

-      __glutWarning("-sync option not supported by Win32 GLUT.");

-#endif

-      synchronize = GL_TRUE;

-      removeArgs(argcp, &argv[1], 1);

-    } else {

-      /* Once unknown option encountered, stop command line

-         processing. */

-      break;

-    }

-  }

-#if defined(__OS2__)

-  __glutOpenOS2Connection(display);

-#elif defined(_WIN32)

-  __glutOpenWin32Connection(display);

-#else

-  __glutOpenXConnection(display);

-#endif

-  if (geometry) {

-    int flags, x, y, width, height;

-

-    /* Fix bogus "{width|height} may be used before set"

-       warning */

-    width = 0;

-    height = 0;

-

-    flags = XParseGeometry(geometry, &x, &y,

-      (unsigned int *) &width, (unsigned int *) &height);

-    if (WidthValue & flags) {

-      /* Careful because X does not allow zero or negative

-         width windows */

-      if (width > 0)

-        __glutInitWidth = width;

-    }

-    if (HeightValue & flags) {

-      /* Careful because X does not allow zero or negative

-         height windows */

-      if (height > 0)

-        __glutInitHeight = height;

-    }

-    glutInitWindowSize(__glutInitWidth, __glutInitHeight);

-    if (XValue & flags) {

-      if (XNegative & flags)

-        x = DisplayWidth(__glutDisplay, __glutScreen) +

-          x - __glutSizeHints.width;

-      /* Play safe: reject negative X locations */

-      if (x >= 0)

-        __glutInitX = x;

-    }

-    if (YValue & flags) {

-      if (YNegative & flags)

-        y = DisplayHeight(__glutDisplay, __glutScreen) +

-          y - __glutSizeHints.height;

-      /* Play safe: reject negative Y locations */

-      if (y >= 0)

-        __glutInitY = y;

-    }

-    glutInitWindowPosition(__glutInitX, __glutInitY);

-  }

-  __glutInitTime(&unused);

-

-  /* check if GLUT_FPS env var is set */

-  {

-     const char *fps = getenv("GLUT_FPS");

-     if (fps) {

-        sscanf(fps, "%d", &__glutFPS);

-        if (__glutFPS <= 0)

-           __glutFPS = 5000;  /* 5000 milliseconds */

-     }

-  }

-}

-

-#ifdef _WIN32

-void APIENTRY

-__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int))

-{

-  __glutExitFunc = exitfunc;

-  glutInit(argcp, argv);

-}

-#endif

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutInitWindowPosition(int x, int y)

-{

-  __glutInitX = x;

-  __glutInitY = y;

-  if (x >= 0 && y >= 0) {

-    __glutSizeHints.x = x;

-    __glutSizeHints.y = y;

-    __glutSizeHints.flags |= USPosition;

-  } else {

-    __glutSizeHints.flags &= ~USPosition;

-  }

-}

-

-void GLUTAPIENTRY

-glutInitWindowSize(int width, int height)

-{

-  __glutInitWidth = width;

-  __glutInitHeight = height;

-  if (width > 0 && height > 0) {

-    __glutSizeHints.width = width;

-    __glutSizeHints.height = height;

-    __glutSizeHints.flags |= USSize;

-  } else {

-    __glutSizeHints.flags &= ~USSize;

-  }

-}

-

-void GLUTAPIENTRY

-glutInitDisplayMode(unsigned int mask)

-{

-  __glutDisplayMode = mask;

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+
+#if !defined(_WIN32) && !defined(__OS2__)
+   #include <X11/Xlib.h>
+   #include <X11/Xatom.h>
+#endif
+
+/* SGI optimization introduced in IRIX 6.3 to avoid X server
+   round trips for interning common X atoms. */
+#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
+#include <X11/SGIFastAtom.h>
+#else
+#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
+#endif
+
+#include "glutint.h"
+
+/* GLUT inter-file variables */
+/* *INDENT-OFF* */
+char *__glutProgramName = NULL;
+int __glutArgc = 0;
+char **__glutArgv = NULL;
+char *__glutGeometry = NULL;
+Display *__glutDisplay = NULL;
+int __glutScreen;
+Window __glutRoot;
+int __glutScreenHeight;
+int __glutScreenWidth;
+GLboolean __glutIconic = GL_FALSE;
+GLboolean __glutDebug = GL_FALSE;
+unsigned int __glutDisplayMode =
+  GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
+char *__glutDisplayString = NULL;
+int __glutConnectionFD;
+XSizeHints __glutSizeHints = {0};
+int __glutInitWidth = 300, __glutInitHeight = 300;
+int __glutInitX = -1, __glutInitY = -1;
+GLboolean __glutForceDirect = GL_FALSE,
+  __glutTryDirect = GL_TRUE;
+Atom __glutWMDeleteWindow;
+/* *INDENT-ON* */
+
+#ifdef _WIN32
+void (__cdecl *__glutExitFunc)(int retval) = NULL;
+#endif
+
+static Bool synchronize = False;
+
+#if defined(__OS2__)
+
+MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
+MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 );
+
+
+void __glutOpenOS2Connection(char* display)
+{
+  static char *classname=NULL;
+extern HAB   hab;      /* PM anchor block handle         */
+ERRORID  erridErrorCode;/* last error id code */
+int ii;
+
+  /* Make sure we register the window only once. */
+  if(classname)
+    return;
+
+  classname = "GLUT";
+
+    if ( !WinRegisterClass( hab, /* PM anchor block handle     */
+             classname,/* window class name          */
+             GlutWindowProc,/* address of window procedure*/
+             CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */
+             0UL ) )        /* window data                  */
+    {   erridErrorCode = WinGetLastError(hab);
+        ii = erridErrorCode;
+          return;
+    }
+
+  classname = "GLUTCHILD";
+
+    if ( !WinRegisterClass( hab, /* PM anchor block handle     */
+             classname,/* window class name          */
+             GlutWindowChildProc,/* address of window procedure*/
+             CS_SIZEREDRAW, /* size changes cause redrawing */
+             0UL ) )        /* window data                  */
+    {   erridErrorCode = WinGetLastError(hab);
+        ii = erridErrorCode;
+          return;
+    }
+
+  __glutScreenWidth     = GetSystemMetrics(SM_CXSCREEN);
+  __glutScreenHeight    = GetSystemMetrics(SM_CYSCREEN);
+
+  /* Set the root window to NULL because windows creates a top-level
+     window when the parent is NULL.  X creates a top-level window
+     when the parent is the root window. */
+  __glutRoot            = NULLHANDLE;
+
+  /* Set the display to 1 -- we shouldn't be using this anywhere
+     (except as an argument to X calls). */
+  __glutDisplay         = (Display*)1;
+
+  /* There isn't any concept of multiple screens in Win32, therefore,
+     we don't need to keep track of the screen we're on... it's always
+     the same one. */
+  __glutScreen          = 0;
+}
+
+#elif defined(_WIN32)
+
+#ifdef __BORLANDC__
+#include <float.h>  /* For masking floating point exceptions. */
+#endif
+
+void
+__glutOpenWin32Connection(char* display)
+{
+  static char *classname;
+  WNDCLASS  wc;
+  HINSTANCE hInstance = GetModuleHandle(NULL);
+
+  /* Make sure we register the window only once. */
+  if(classname)
+    return;
+
+#ifdef __BORLANDC__
+  /* Under certain conditions (e.g. while rendering solid surfaces with
+     lighting enabled) Microsoft OpenGL libraries cause some illegal
+     operations like floating point overflow or division by zero. The
+     default behaviour of Microsoft compilers is to mask (ignore)
+     floating point exceptions, while Borland compilers do not.  The
+     following function of Borland RTL allows to mask exceptions.
+     Advice from Pier Giorgio Esposito (mc2172@mclink.it). */
+  _control87(MCW_EM,MCW_EM);
+#endif
+
+  classname = "GLUT";
+
+  /* Clear (important!) and then fill in the window class structure. */
+  memset(&wc, 0, sizeof(WNDCLASS));
+  wc.style         = CS_OWNDC;
+  wc.lpfnWndProc   = (WNDPROC)__glutWindowProc;
+  wc.hInstance     = hInstance;
+  wc.hIcon         = LoadIcon(hInstance, "GLUT_ICON");
+  wc.hCursor       = LoadCursor(hInstance, IDC_ARROW);
+  wc.hbrBackground = NULL;
+  wc.lpszMenuName  = NULL;
+  wc.lpszClassName = classname;
+
+  /* Fill in a default icon if one isn't specified as a resource. */
+  if(!wc.hIcon)
+    wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
+
+  if(!RegisterClass(&wc)) {
+    __glutFatalError("RegisterClass() failed:"
+                    "Cannot register GLUT window class.");
+  }
+
+  __glutScreenWidth     = GetSystemMetrics(SM_CXSCREEN);
+  __glutScreenHeight    = GetSystemMetrics(SM_CYSCREEN);
+
+  /* Set the root window to NULL because windows creates a top-level
+     window when the parent is NULL.  X creates a top-level window
+     when the parent is the root window. */
+  __glutRoot            = NULL;
+
+  /* Set the display to 1 -- we shouldn't be using this anywhere
+     (except as an argument to X calls). */
+  __glutDisplay         = (Display*)1;
+
+  /* There isn't any concept of multiple screens in Win32, therefore,
+     we don't need to keep track of the screen we're on... it's always
+     the same one. */
+  __glutScreen          = 0;
+}
+#else /* !_WIN32 */
+void
+__glutOpenXConnection(char *display)
+{
+  int errorBase, eventBase;
+
+  __glutDisplay = XOpenDisplay(display);
+  if (!__glutDisplay)
+    __glutFatalError("could not open display: %s",
+      XDisplayName(display));
+  if (synchronize)
+    XSynchronize(__glutDisplay, True);
+  if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase))
+    __glutFatalError(
+      "OpenGL GLX extension not supported by display: %s",
+      XDisplayName(display));
+  __glutScreen = DefaultScreen(__glutDisplay);
+  __glutRoot = RootWindow(__glutDisplay, __glutScreen);
+  __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen);
+  __glutScreenHeight = DisplayHeight(__glutDisplay,
+    __glutScreen);
+  __glutConnectionFD = ConnectionNumber(__glutDisplay);
+  __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay,
+    "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False);
+}
+#endif /* _WIN32 */
+
+void
+#ifdef OLD_VMS
+  __glutInitTime(struct timeval6 *beginning)
+#else
+  __glutInitTime(struct timeval *beginning)
+#endif
+{
+  static int beenhere = 0;
+#ifdef OLD_VMS
+   static struct timeval6 genesis;
+#else
+   static struct timeval genesis;
+#endif
+
+  if (!beenhere) {
+    GETTIMEOFDAY(&genesis);
+    beenhere = 1;
+  }
+  *beginning = genesis;
+}
+
+static void
+removeArgs(int *argcp, char **argv, int numToRemove)
+{
+  int i, j;
+
+  for (i = 0, j = numToRemove; argv[j]; i++, j++) {
+    argv[i] = argv[j];
+  }
+  argv[i] = NULL;
+  *argcp -= numToRemove;
+}
+
+void GLUTAPIENTRY
+glutInit(int *argcp, char **argv)
+{
+  char *display = NULL;
+  char *str, *geometry = NULL;
+#ifdef OLD_VMS
+   struct timeval6 unused;
+#else
+   struct timeval unused;
+#endif
+  int i;
+
+  if (__glutDisplay) {
+    __glutWarning("glutInit being called a second time.");
+    return;
+  }
+  /* Determine temporary program name. */
+  str = strrchr(argv[0], '/');
+  if (str == NULL) {
+    __glutProgramName = argv[0];
+  } else {
+    __glutProgramName = str + 1;
+  }
+
+  /* Make private copy of command line arguments. */
+  __glutArgc = *argcp;
+  __glutArgv = (char **) malloc(__glutArgc * sizeof(char *));
+  if (!__glutArgv)
+    __glutFatalError("out of memory.");
+  for (i = 0; i < __glutArgc; i++) {
+    __glutArgv[i] = __glutStrdup(argv[i]);
+    if (!__glutArgv[i])
+      __glutFatalError("out of memory.");
+  }
+
+  /* determine permanent program name */
+  str = strrchr(__glutArgv[0], '/');
+  if (str == NULL) {
+    __glutProgramName = __glutArgv[0];
+  } else {
+    __glutProgramName = str + 1;
+  }
+
+  /* parse arguments for standard options */
+  for (i = 1; i < __glutArgc; i++) {
+    if (!strcmp(__glutArgv[i], "-display")) {
+#if defined(_WIN32)
+      __glutWarning("-display option not supported by Win32 GLUT.");
+#endif
+      if (++i >= __glutArgc) {
+        __glutFatalError(
+          "follow -display option with X display name.");
+      }
+      display = __glutArgv[i];
+      removeArgs(argcp, &argv[1], 2);
+    } else if (!strcmp(__glutArgv[i], "-geometry")) {
+      if (++i >= __glutArgc) {
+        __glutFatalError(
+          "follow -geometry option with geometry parameter.");
+      }
+      geometry = __glutArgv[i];
+      removeArgs(argcp, &argv[1], 2);
+    } else if (!strcmp(__glutArgv[i], "-direct")) {
+#if defined(_WIN32)
+      __glutWarning("-direct option not supported by Win32 GLUT.");
+#endif
+      if (!__glutTryDirect)
+        __glutFatalError(
+          "cannot force both direct and indirect rendering.");
+      __glutForceDirect = GL_TRUE;
+      removeArgs(argcp, &argv[1], 1);
+    } else if (!strcmp(__glutArgv[i], "-indirect")) {
+#if defined(_WIN32)
+      __glutWarning("-indirect option not supported by Win32 GLUT.");
+#endif
+      if (__glutForceDirect)
+        __glutFatalError(
+          "cannot force both direct and indirect rendering.");
+      __glutTryDirect = GL_FALSE;
+      removeArgs(argcp, &argv[1], 1);
+    } else if (!strcmp(__glutArgv[i], "-iconic")) {
+      __glutIconic = GL_TRUE;
+      removeArgs(argcp, &argv[1], 1);
+    } else if (!strcmp(__glutArgv[i], "-gldebug")) {
+      __glutDebug = GL_TRUE;
+      removeArgs(argcp, &argv[1], 1);
+    } else if (!strcmp(__glutArgv[i], "-sync")) {
+#if defined(_WIN32)
+      __glutWarning("-sync option not supported by Win32 GLUT.");
+#endif
+      synchronize = GL_TRUE;
+      removeArgs(argcp, &argv[1], 1);
+    } else {
+      /* Once unknown option encountered, stop command line
+         processing. */
+      break;
+    }
+  }
+#if defined(__OS2__)
+  __glutOpenOS2Connection(display);
+#elif defined(_WIN32)
+  __glutOpenWin32Connection(display);
+#else
+  __glutOpenXConnection(display);
+#endif
+  if (geometry) {
+    int flags, x, y, width, height;
+
+    /* Fix bogus "{width|height} may be used before set"
+       warning */
+    width = 0;
+    height = 0;
+
+    flags = XParseGeometry(geometry, &x, &y,
+      (unsigned int *) &width, (unsigned int *) &height);
+    if (WidthValue & flags) {
+      /* Careful because X does not allow zero or negative
+         width windows */
+      if (width > 0)
+        __glutInitWidth = width;
+    }
+    if (HeightValue & flags) {
+      /* Careful because X does not allow zero or negative
+         height windows */
+      if (height > 0)
+        __glutInitHeight = height;
+    }
+    glutInitWindowSize(__glutInitWidth, __glutInitHeight);
+    if (XValue & flags) {
+      if (XNegative & flags)
+        x = DisplayWidth(__glutDisplay, __glutScreen) +
+          x - __glutSizeHints.width;
+      /* Play safe: reject negative X locations */
+      if (x >= 0)
+        __glutInitX = x;
+    }
+    if (YValue & flags) {
+      if (YNegative & flags)
+        y = DisplayHeight(__glutDisplay, __glutScreen) +
+          y - __glutSizeHints.height;
+      /* Play safe: reject negative Y locations */
+      if (y >= 0)
+        __glutInitY = y;
+    }
+    glutInitWindowPosition(__glutInitX, __glutInitY);
+  }
+  __glutInitTime(&unused);
+
+  /* check if GLUT_FPS env var is set */
+  {
+     const char *fps = getenv("GLUT_FPS");
+     if (fps) {
+        sscanf(fps, "%d", &__glutFPS);
+        if (__glutFPS <= 0)
+           __glutFPS = 5000;  /* 5000 milliseconds */
+     }
+  }
+}
+
+#ifdef _WIN32
+void APIENTRY
+__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int))
+{
+  __glutExitFunc = exitfunc;
+  glutInit(argcp, argv);
+}
+#endif
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutInitWindowPosition(int x, int y)
+{
+  __glutInitX = x;
+  __glutInitY = y;
+  if (x >= 0 && y >= 0) {
+    __glutSizeHints.x = x;
+    __glutSizeHints.y = y;
+    __glutSizeHints.flags |= USPosition;
+  } else {
+    __glutSizeHints.flags &= ~USPosition;
+  }
+}
+
+void GLUTAPIENTRY
+glutInitWindowSize(int width, int height)
+{
+  __glutInitWidth = width;
+  __glutInitHeight = height;
+  if (width > 0 && height > 0) {
+    __glutSizeHints.width = width;
+    __glutSizeHints.height = height;
+    __glutSizeHints.flags |= USSize;
+  } else {
+    __glutSizeHints.flags &= ~USSize;
+  }
+}
+
+void GLUTAPIENTRY
+glutInitDisplayMode(unsigned int mask)
+{
+  __glutDisplayMode = mask;
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_input.cpp b/src/glut/os2/glut_input.cpp
index c517fe1..e65b691 100644
--- a/src/glut/os2/glut_input.cpp
+++ b/src/glut/os2/glut_input.cpp
@@ -1,628 +1,628 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <assert.h>

-#include <stdio.h>

-#include <stdlib.h>

-#include <string.h>

-

-#include "glutint.h"

-#define POFIG 0

-#if POFIG

-

-int __glutNumDials = 0;

-int __glutNumSpaceballButtons = 0;

-int __glutNumButtonBoxButtons = 0;

-int __glutNumTabletButtons = 0;

-int __glutNumMouseButtons = 3;  /* Good guess. */

-XDevice *__glutTablet = NULL;

-XDevice *__glutDials = NULL;

-XDevice *__glutSpaceball = NULL;

-

-int __glutHasJoystick = 0;

-int __glutNumJoystickButtons = 0;

-int __glutNumJoystickAxes = 0;

-

-#if !defined(_WIN32)

-typedef struct _Range {

-  int min;

-  int range;

-} Range;

-

-#define NUM_SPACEBALL_AXIS	6

-#define NUM_TABLET_AXIS		2

-#define NUM_DIALS_AXIS		8

-

-Range __glutSpaceballRange[NUM_SPACEBALL_AXIS];

-Range __glutTabletRange[NUM_TABLET_AXIS];

-int *__glutDialsResolution;

-

-/* Safely assumes 0 is an illegal event type for X Input

-   extension events. */

-int __glutDeviceMotionNotify = 0;

-int __glutDeviceButtonPress = 0;

-int __glutDeviceButtonPressGrab = 0;

-int __glutDeviceButtonRelease = 0;

-int __glutDeviceStateNotify = 0;

-

-static int

-normalizeTabletPos(int axis, int rawValue)

-{

-  assert(rawValue >= __glutTabletRange[axis].min);

-  assert(rawValue <= __glutTabletRange[axis].min

-    + __glutTabletRange[axis].range);

-  /* Normalize rawValue to between 0 and 4000. */

-  return ((rawValue - __glutTabletRange[axis].min) * 4000) /

-    __glutTabletRange[axis].range;

-}

-

-static int

-normalizeDialAngle(int axis, int rawValue)

-{

-  /* XXX Assumption made that the resolution of the device is

-     number of clicks for one complete dial revolution.  This

-     is true for SGI's dial & button box. */

-  return (rawValue * 360.0) / __glutDialsResolution[axis];

-}

-

-static int

-normalizeSpaceballAngle(int axis, int rawValue)

-{

-  assert(rawValue >= __glutSpaceballRange[axis].min);

-  assert(rawValue <= __glutSpaceballRange[axis].min +

-    __glutSpaceballRange[axis].range);

-  /* Normalize rawValue to between -1800 and 1800. */

-  return ((rawValue - __glutSpaceballRange[axis].min) * 3600) /

-    __glutSpaceballRange[axis].range - 1800;

-}

-

-static int

-normalizeSpaceballDelta(int axis, int rawValue)

-{

-  assert(rawValue >= __glutSpaceballRange[axis].min);

-  assert(rawValue <= __glutSpaceballRange[axis].min +

-    __glutSpaceballRange[axis].range);

-  /* Normalize rawValue to between -1000 and 1000. */

-  return ((rawValue - __glutSpaceballRange[axis].min) * 2000) /

-    __glutSpaceballRange[axis].range - 1000;

-}

-

-static void

-queryTabletPos(GLUTwindow * window)

-{

-  XDeviceState *state;

-  XInputClass *any;

-  XValuatorState *v;

-  int i;

-

-  state = XQueryDeviceState(__glutDisplay, __glutTablet);

-  any = state->data;

-  for (i = 0; i < state->num_classes; i++) {

-#if defined(__cplusplus) || defined(c_plusplus)

-    switch (any->c_class) {

-#else

-    switch (any->class) {

-#endif

-    case ValuatorClass:

-      v = (XValuatorState *) any;

-      if (v->num_valuators < 2)

-        goto end;

-      if (window->tabletPos[0] == -1)

-        window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]);

-      if (window->tabletPos[1] == -1)

-        window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]);

-    }

-    any = (XInputClass *) ((char *) any + any->length);

-  }

-end:

-  XFreeDeviceState(state);

-}

-

-static void

-tabletPosChange(GLUTwindow * window, int first, int count, int *data)

-{

-  int i, value, genEvent = 0;

-

-  for (i = first; i < first + count; i++) {

-    switch (i) {

-    case 0:            /* X axis */

-    case 1:            /* Y axis */

-      value = normalizeTabletPos(i, data[i - first]);

-      if (value != window->tabletPos[i]) {

-        window->tabletPos[i] = value;

-        genEvent = 1;

-      }

-      break;

-    }

-  }

-  if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1)

-    queryTabletPos(window);

-  if (genEvent)

-    window->tabletMotion(window->tabletPos[0], window->tabletPos[1]);

-}

-#endif /* !_WIN32 */

-

-static int

-__glutProcessDeviceEvents(XEvent * event)

-{

-#if !defined(_WIN32)

-  GLUTwindow *window;

-

-  /* XXX Ugly code fan out. */

-

-  /* Can't use switch/case since X Input event types are

-     dynamic. */

-

-  if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) {

-    XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event;

-

-    window = __glutGetWindow(devmot->window);

-    if (window) {

-      if (__glutTablet

-        && devmot->deviceid == __glutTablet->device_id

-        && window->tabletMotion) {

-        tabletPosChange(window, devmot->first_axis, devmot->axes_count,

-          devmot->axis_data);

-      } else if (__glutDials

-          && devmot->deviceid == __glutDials->device_id

-        && window->dials) {

-        int i, first = devmot->first_axis, count = devmot->axes_count;

-

-        for (i = first; i < first + count; i++)

-          window->dials(i + 1,

-            normalizeDialAngle(i, devmot->axis_data[i - first]));

-      } else if (__glutSpaceball

-        && devmot->deviceid == __glutSpaceball->device_id) {

-        /* XXX Assume that space ball motion events come in as

-           all the first 6 axes.  Assume first 3 axes are XYZ

-           translations; second 3 axes are XYZ rotations. */

-        if (devmot->first_axis == 0 && devmot->axes_count == 6) {

-          if (window->spaceMotion)

-            window->spaceMotion(

-              normalizeSpaceballDelta(0, devmot->axis_data[0]),

-              normalizeSpaceballDelta(1, devmot->axis_data[1]),

-              normalizeSpaceballDelta(2, devmot->axis_data[2]));

-          if (window->spaceRotate)

-            window->spaceRotate(

-              normalizeSpaceballAngle(3, devmot->axis_data[3]),

-              normalizeSpaceballAngle(4, devmot->axis_data[4]),

-              normalizeSpaceballAngle(5, devmot->axis_data[5]));

-        }

-      }

-      return 1;

-    }

-  } else if (__glutDeviceButtonPress

-    && event->type == __glutDeviceButtonPress) {

-    XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;

-

-    window = __glutGetWindow(devbtn->window);

-    if (window) {

-      if (__glutTablet

-        && devbtn->deviceid == __glutTablet->device_id

-        && window->tabletButton

-        && devbtn->first_axis == 0

-        && devbtn->axes_count == 2) {

-        tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,

-          devbtn->axis_data);

-        window->tabletButton(devbtn->button, GLUT_DOWN,

-          window->tabletPos[0], window->tabletPos[1]);

-      } else if (__glutDials

-          && devbtn->deviceid == __glutDials->device_id

-        && window->buttonBox) {

-        window->buttonBox(devbtn->button, GLUT_DOWN);

-      } else if (__glutSpaceball

-          && devbtn->deviceid == __glutSpaceball->device_id

-        && window->spaceButton) {

-        window->spaceButton(devbtn->button, GLUT_DOWN);

-      }

-      return 1;

-    }

-  } else if (__glutDeviceButtonRelease

-    && event->type == __glutDeviceButtonRelease) {

-    XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;

-

-    window = __glutGetWindow(devbtn->window);

-    if (window) {

-      if (__glutTablet

-        && devbtn->deviceid == __glutTablet->device_id

-        && window->tabletButton

-        && devbtn->first_axis == 0

-        && devbtn->axes_count == 2) {

-        tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,

-          devbtn->axis_data);

-        window->tabletButton(devbtn->button, GLUT_UP,

-          window->tabletPos[0], window->tabletPos[1]);

-      } else if (__glutDials

-          && devbtn->deviceid == __glutDials->device_id

-        && window->buttonBox) {

-        window->buttonBox(devbtn->button, GLUT_UP);

-      } else if (__glutSpaceball

-          && devbtn->deviceid == __glutSpaceball->device_id

-        && window->spaceButton) {

-        window->spaceButton(devbtn->button, GLUT_UP);

-      }

-      return 1;

-    }

-  }

-#else

-  {

-    JOYINFOEX info;

-    JOYCAPS joyCaps;

-

-    memset(&info, 0, sizeof(JOYINFOEX)); 

-    info.dwSize = sizeof(JOYINFOEX); 

-    info.dwFlags = JOY_RETURNALL;

-

-    if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) {

-      __glutHasJoystick = 1;

-      joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps));

-      __glutNumJoystickButtons = joyCaps.wNumButtons;

-      __glutNumJoystickAxes = joyCaps.wNumAxes;

-    } else {

-      __glutHasJoystick = 0;

-      __glutNumJoystickButtons = 0;

-      __glutNumJoystickAxes = 0;

-    }

-  }

-#endif /* !_WIN32 */

-  return 0;

-}

-

-static GLUTeventParser eventParser =

-{__glutProcessDeviceEvents, NULL};

-

-static void

-addDeviceEventParser(void)

-{

-  static Bool been_here = False;

-

-  if (been_here)

-    return;

-  been_here = True;

-  __glutRegisterEventParser(&eventParser);

-}

-

-static int

-probeDevices(void)

-{

-  static Bool been_here = False;

-  static int support;

-#if !defined(_WIN32)

-  XExtensionVersion *version;

-  XDeviceInfoPtr device_info, device;

-  XAnyClassPtr any;

-  XButtonInfoPtr b;

-  XValuatorInfoPtr v;

-  XAxisInfoPtr a;

-  int num_dev = 0, btns = 0, dials = 0;

-  int i, j, k;

-#endif /* !_WIN32 */

-

-  if (been_here) {

-    return support;

-  }

-  been_here = True;

-

-#if !defined(_WIN32)

-  version = XGetExtensionVersion(__glutDisplay, "XInputExtension");

-  /* Ugh.  XInput extension API forces annoying cast of a pointer

-     to a long so it can be compared with the NoSuchExtension

-     value (#defined to 1). */

-  if (version == NULL || ((long) version) == NoSuchExtension) {

-    support = 0;

-    return support;

-  }

-  XFree(version);

-  device_info = XListInputDevices(__glutDisplay, &num_dev);

-  if (device_info) {

-    for (i = 0; i < num_dev; i++) {

-      /* XXX These are SGI names for these devices;

-         unfortunately, no good standard exists for standard

-         types of X input extension devices. */

-

-      device = &device_info[i];

-      any = (XAnyClassPtr) device->inputclassinfo;

-

-      if (!__glutSpaceball && !strcmp(device->name, "spaceball")) {

-        v = NULL;

-        b = NULL;

-        for (j = 0; j < device->num_classes; j++) {

-#if defined(__cplusplus) || defined(c_plusplus)

-          switch (any->c_class) {

-#else

-          switch (any->class) {

-#endif

-          case ButtonClass:

-            b = (XButtonInfoPtr) any;

-            btns = b->num_buttons;

-            break;

-          case ValuatorClass:

-            v = (XValuatorInfoPtr) any;

-            /* Sanity check: at least 6 valuators? */

-            if (v->num_axes < NUM_SPACEBALL_AXIS)

-              goto skip_device;

-            a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));

-            for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) {

-              __glutSpaceballRange[k].min = a->min_value;

-              __glutSpaceballRange[k].range = a->max_value - a->min_value;

-            }

-            break;

-          }

-          any = (XAnyClassPtr) ((char *) any + any->length);

-        }

-        if (v) {

-          __glutSpaceball = XOpenDevice(__glutDisplay, device->id);

-          if (__glutSpaceball) {

-            __glutNumSpaceballButtons = btns;

-            addDeviceEventParser();

-          }

-        }

-      } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) {

-        v = NULL;

-        b = NULL;

-        for (j = 0; j < device->num_classes; j++) {

-#if defined(__cplusplus) || defined(c_plusplus)

-          switch (any->c_class) {

-#else

-          switch (any->class) {

-#endif

-          case ButtonClass:

-            b = (XButtonInfoPtr) any;

-            btns = b->num_buttons;

-            break;

-          case ValuatorClass:

-            v = (XValuatorInfoPtr) any;

-            /* Sanity check: at least 8 valuators? */

-            if (v->num_axes < NUM_DIALS_AXIS)

-              goto skip_device;

-            dials = v->num_axes;

-            __glutDialsResolution = (int *) malloc(sizeof(int) * dials);

-            a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));

-            for (k = 0; k < dials; k++, a++) {

-              __glutDialsResolution[k] = a->resolution;

-            }

-            break;

-          }

-          any = (XAnyClassPtr) ((char *) any + any->length);

-        }

-        if (v) {

-          __glutDials = XOpenDevice(__glutDisplay, device->id);

-          if (__glutDials) {

-            __glutNumButtonBoxButtons = btns;

-            __glutNumDials = dials;

-            addDeviceEventParser();

-          }

-        }

-      } else if (!__glutTablet && !strcmp(device->name, "tablet")) {

-        v = NULL;

-        b = NULL;

-        for (j = 0; j < device->num_classes; j++) {

-#if defined(__cplusplus) || defined(c_plusplus)

-          switch (any->c_class) {

-#else

-          switch (any->class) {

-#endif

-          case ButtonClass:

-            b = (XButtonInfoPtr) any;

-            btns = b->num_buttons;

-            break;

-          case ValuatorClass:

-            v = (XValuatorInfoPtr) any;

-            /* Sanity check: exactly 2 valuators? */

-            if (v->num_axes != NUM_TABLET_AXIS)

-              goto skip_device;

-            a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));

-            for (k = 0; k < NUM_TABLET_AXIS; k++, a++) {

-              __glutTabletRange[k].min = a->min_value;

-              __glutTabletRange[k].range = a->max_value - a->min_value;

-            }

-            break;

-          }

-          any = (XAnyClassPtr) ((char *) any + any->length);

-        }

-        if (v) {

-          __glutTablet = XOpenDevice(__glutDisplay, device->id);

-          if (__glutTablet) {

-            __glutNumTabletButtons = btns;

-            addDeviceEventParser();

-          }

-        }

-      } else if (!strcmp(device->name, "mouse")) {

-        for (j = 0; j < device->num_classes; j++) {

-#if defined(__cplusplus) || defined(c_plusplus)

-          if (any->c_class == ButtonClass) {

-#else

-          if (any->class == ButtonClass) {

-#endif

-            b = (XButtonInfoPtr) any;

-            __glutNumMouseButtons = b->num_buttons;

-          }

-          any = (XAnyClassPtr) ((char *) any + any->length);

-        }

-      }

-    skip_device:;

-    }

-    XFreeDeviceList(device_info);

-  }

-#else /* _WIN32 */

-  __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);

-#endif /* !_WIN32 */

-  /* X Input extension might be supported, but only if there is

-     a tablet, dials, or spaceball do we claim devices are

-     supported. */

-  support = __glutTablet || __glutDials || __glutSpaceball;

-  return support;

-}

-

-void

-__glutUpdateInputDeviceMask(GLUTwindow * window)

-{

-#if !defined(_WIN32)

-  /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5

-     (Spaceball buttons and axis) = 15 */

-  XEventClass eventList[15];

-  int rc, numEvents;

-

-  rc = probeDevices();

-  if (rc) {

-    numEvents = 0;

-    if (__glutTablet) {

-      if (window->tabletMotion) {

-        DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify,

-          eventList[numEvents]);

-        numEvents++;

-      }

-      if (window->tabletButton) {

-        DeviceButtonPress(__glutTablet, __glutDeviceButtonPress,

-          eventList[numEvents]);

-        numEvents++;

-        DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab,

-          eventList[numEvents]);

-        numEvents++;

-        DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease,

-          eventList[numEvents]);

-        numEvents++;

-      }

-      if (window->tabletMotion || window->tabletButton) {

-        DeviceStateNotify(__glutTablet, __glutDeviceStateNotify,

-          eventList[numEvents]);

-        numEvents++;

-      }

-    }

-    if (__glutDials) {

-      if (window->dials) {

-        DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify,

-          eventList[numEvents]);

-        numEvents++;

-      }

-      if (window->buttonBox) {

-        DeviceButtonPress(__glutDials, __glutDeviceButtonPress,

-          eventList[numEvents]);

-        numEvents++;

-        DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab,

-          eventList[numEvents]);

-        numEvents++;

-        DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease,

-          eventList[numEvents]);

-        numEvents++;

-      }

-      if (window->dials || window->buttonBox) {

-        DeviceStateNotify(__glutDials, __glutDeviceStateNotify,

-          eventList[numEvents]);

-        numEvents++;

-      }

-    }

-    if (__glutSpaceball) {

-      if (window->spaceMotion || window->spaceRotate) {

-        DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify,

-          eventList[numEvents]);

-        numEvents++;

-      }

-      if (window->spaceButton) {

-        DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress,

-          eventList[numEvents]);

-        numEvents++;

-        DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab,

-          eventList[numEvents]);

-        numEvents++;

-        DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease,

-          eventList[numEvents]);

-        numEvents++;

-      }

-      if (window->spaceMotion || window->spaceRotate || window->spaceButton) {

-        DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify,

-          eventList[numEvents]);

-        numEvents++;

-      }

-    }

-#if 0

-    if (window->children) {

-      GLUTwindow *child = window->children;

-

-      do {

-        XChangeDeviceDontPropagateList(__glutDisplay, child->win,

-          numEvents, eventList, AddToList);

-        child = child->siblings;

-      } while (child);

-    }

-#endif

-    XSelectExtensionEvent(__glutDisplay, window->win,

-      eventList, numEvents);

-    if (window->overlay) {

-      XSelectExtensionEvent(__glutDisplay, window->overlay->win,

-        eventList, numEvents);

-    }

-  } else {

-    /* X Input extension not supported; no chance for exotic

-       input devices. */

-  }

-#endif /* !_WIN32 */

-}

-

-#endif //POFIG

-

-/* CENTRY */

-int GLUTAPIENTRY

-glutDeviceGet(GLenum param)

-{

-#if POFIG

-  probeDevices();

-#endif

-  switch (param) {

-  case GLUT_HAS_KEYBOARD:

-  case GLUT_HAS_MOUSE:

-    /* Assume window system always has mouse and keyboard. */

-    return 1;

-#if POFIG

-  case GLUT_HAS_SPACEBALL:

-    return __glutSpaceball != NULL;

-  case GLUT_HAS_DIAL_AND_BUTTON_BOX:

-    return __glutDials != NULL;

-  case GLUT_HAS_TABLET:

-    return __glutTablet != NULL;

-  case GLUT_NUM_MOUSE_BUTTONS:

-    return __glutNumMouseButtons;

-  case GLUT_NUM_SPACEBALL_BUTTONS:

-    return __glutNumSpaceballButtons;

-  case GLUT_NUM_BUTTON_BOX_BUTTONS:

-    return __glutNumButtonBoxButtons;

-  case GLUT_NUM_DIALS:

-    return __glutNumDials;

-  case GLUT_NUM_TABLET_BUTTONS:

-    return __glutNumTabletButtons;

-  case GLUT_DEVICE_IGNORE_KEY_REPEAT:

-    return __glutCurrentWindow->ignoreKeyRepeat;

-#ifndef _WIN32

-  case GLUT_DEVICE_KEY_REPEAT:

-    {

-      XKeyboardState state;

-

-      XGetKeyboardControl(__glutDisplay, &state);

-      return state.global_auto_repeat;

-    }

-  case GLUT_JOYSTICK_POLL_RATE:

-    return 0;

-#else

-  case GLUT_DEVICE_KEY_REPEAT:

-    /* Win32 cannot globally disable key repeat. */

-    return GLUT_KEY_REPEAT_ON;

-  case GLUT_JOYSTICK_POLL_RATE:

-    return __glutCurrentWindow->joyPollInterval;

-#endif

-  case GLUT_HAS_JOYSTICK:

-    return __glutHasJoystick;

-  case GLUT_JOYSTICK_BUTTONS:

-    return __glutNumJoystickButtons;

-  case GLUT_JOYSTICK_AXES:

-    return __glutNumJoystickAxes;

-#endif //POFIG

-  default:

-    __glutWarning("invalid glutDeviceGet parameter: %d", param);

-    return -1;

-  }

-}

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "glutint.h"
+#define POFIG 0
+#if POFIG
+
+int __glutNumDials = 0;
+int __glutNumSpaceballButtons = 0;
+int __glutNumButtonBoxButtons = 0;
+int __glutNumTabletButtons = 0;
+int __glutNumMouseButtons = 3;  /* Good guess. */
+XDevice *__glutTablet = NULL;
+XDevice *__glutDials = NULL;
+XDevice *__glutSpaceball = NULL;
+
+int __glutHasJoystick = 0;
+int __glutNumJoystickButtons = 0;
+int __glutNumJoystickAxes = 0;
+
+#if !defined(_WIN32)
+typedef struct _Range {
+  int min;
+  int range;
+} Range;
+
+#define NUM_SPACEBALL_AXIS	6
+#define NUM_TABLET_AXIS		2
+#define NUM_DIALS_AXIS		8
+
+Range __glutSpaceballRange[NUM_SPACEBALL_AXIS];
+Range __glutTabletRange[NUM_TABLET_AXIS];
+int *__glutDialsResolution;
+
+/* Safely assumes 0 is an illegal event type for X Input
+   extension events. */
+int __glutDeviceMotionNotify = 0;
+int __glutDeviceButtonPress = 0;
+int __glutDeviceButtonPressGrab = 0;
+int __glutDeviceButtonRelease = 0;
+int __glutDeviceStateNotify = 0;
+
+static int
+normalizeTabletPos(int axis, int rawValue)
+{
+  assert(rawValue >= __glutTabletRange[axis].min);
+  assert(rawValue <= __glutTabletRange[axis].min
+    + __glutTabletRange[axis].range);
+  /* Normalize rawValue to between 0 and 4000. */
+  return ((rawValue - __glutTabletRange[axis].min) * 4000) /
+    __glutTabletRange[axis].range;
+}
+
+static int
+normalizeDialAngle(int axis, int rawValue)
+{
+  /* XXX Assumption made that the resolution of the device is
+     number of clicks for one complete dial revolution.  This
+     is true for SGI's dial & button box. */
+  return (rawValue * 360.0) / __glutDialsResolution[axis];
+}
+
+static int
+normalizeSpaceballAngle(int axis, int rawValue)
+{
+  assert(rawValue >= __glutSpaceballRange[axis].min);
+  assert(rawValue <= __glutSpaceballRange[axis].min +
+    __glutSpaceballRange[axis].range);
+  /* Normalize rawValue to between -1800 and 1800. */
+  return ((rawValue - __glutSpaceballRange[axis].min) * 3600) /
+    __glutSpaceballRange[axis].range - 1800;
+}
+
+static int
+normalizeSpaceballDelta(int axis, int rawValue)
+{
+  assert(rawValue >= __glutSpaceballRange[axis].min);
+  assert(rawValue <= __glutSpaceballRange[axis].min +
+    __glutSpaceballRange[axis].range);
+  /* Normalize rawValue to between -1000 and 1000. */
+  return ((rawValue - __glutSpaceballRange[axis].min) * 2000) /
+    __glutSpaceballRange[axis].range - 1000;
+}
+
+static void
+queryTabletPos(GLUTwindow * window)
+{
+  XDeviceState *state;
+  XInputClass *any;
+  XValuatorState *v;
+  int i;
+
+  state = XQueryDeviceState(__glutDisplay, __glutTablet);
+  any = state->data;
+  for (i = 0; i < state->num_classes; i++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+    switch (any->c_class) {
+#else
+    switch (any->class) {
+#endif
+    case ValuatorClass:
+      v = (XValuatorState *) any;
+      if (v->num_valuators < 2)
+        goto end;
+      if (window->tabletPos[0] == -1)
+        window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]);
+      if (window->tabletPos[1] == -1)
+        window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]);
+    }
+    any = (XInputClass *) ((char *) any + any->length);
+  }
+end:
+  XFreeDeviceState(state);
+}
+
+static void
+tabletPosChange(GLUTwindow * window, int first, int count, int *data)
+{
+  int i, value, genEvent = 0;
+
+  for (i = first; i < first + count; i++) {
+    switch (i) {
+    case 0:            /* X axis */
+    case 1:            /* Y axis */
+      value = normalizeTabletPos(i, data[i - first]);
+      if (value != window->tabletPos[i]) {
+        window->tabletPos[i] = value;
+        genEvent = 1;
+      }
+      break;
+    }
+  }
+  if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1)
+    queryTabletPos(window);
+  if (genEvent)
+    window->tabletMotion(window->tabletPos[0], window->tabletPos[1]);
+}
+#endif /* !_WIN32 */
+
+static int
+__glutProcessDeviceEvents(XEvent * event)
+{
+#if !defined(_WIN32)
+  GLUTwindow *window;
+
+  /* XXX Ugly code fan out. */
+
+  /* Can't use switch/case since X Input event types are
+     dynamic. */
+
+  if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) {
+    XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event;
+
+    window = __glutGetWindow(devmot->window);
+    if (window) {
+      if (__glutTablet
+        && devmot->deviceid == __glutTablet->device_id
+        && window->tabletMotion) {
+        tabletPosChange(window, devmot->first_axis, devmot->axes_count,
+          devmot->axis_data);
+      } else if (__glutDials
+          && devmot->deviceid == __glutDials->device_id
+        && window->dials) {
+        int i, first = devmot->first_axis, count = devmot->axes_count;
+
+        for (i = first; i < first + count; i++)
+          window->dials(i + 1,
+            normalizeDialAngle(i, devmot->axis_data[i - first]));
+      } else if (__glutSpaceball
+        && devmot->deviceid == __glutSpaceball->device_id) {
+        /* XXX Assume that space ball motion events come in as
+           all the first 6 axes.  Assume first 3 axes are XYZ
+           translations; second 3 axes are XYZ rotations. */
+        if (devmot->first_axis == 0 && devmot->axes_count == 6) {
+          if (window->spaceMotion)
+            window->spaceMotion(
+              normalizeSpaceballDelta(0, devmot->axis_data[0]),
+              normalizeSpaceballDelta(1, devmot->axis_data[1]),
+              normalizeSpaceballDelta(2, devmot->axis_data[2]));
+          if (window->spaceRotate)
+            window->spaceRotate(
+              normalizeSpaceballAngle(3, devmot->axis_data[3]),
+              normalizeSpaceballAngle(4, devmot->axis_data[4]),
+              normalizeSpaceballAngle(5, devmot->axis_data[5]));
+        }
+      }
+      return 1;
+    }
+  } else if (__glutDeviceButtonPress
+    && event->type == __glutDeviceButtonPress) {
+    XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;
+
+    window = __glutGetWindow(devbtn->window);
+    if (window) {
+      if (__glutTablet
+        && devbtn->deviceid == __glutTablet->device_id
+        && window->tabletButton
+        && devbtn->first_axis == 0
+        && devbtn->axes_count == 2) {
+        tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,
+          devbtn->axis_data);
+        window->tabletButton(devbtn->button, GLUT_DOWN,
+          window->tabletPos[0], window->tabletPos[1]);
+      } else if (__glutDials
+          && devbtn->deviceid == __glutDials->device_id
+        && window->buttonBox) {
+        window->buttonBox(devbtn->button, GLUT_DOWN);
+      } else if (__glutSpaceball
+          && devbtn->deviceid == __glutSpaceball->device_id
+        && window->spaceButton) {
+        window->spaceButton(devbtn->button, GLUT_DOWN);
+      }
+      return 1;
+    }
+  } else if (__glutDeviceButtonRelease
+    && event->type == __glutDeviceButtonRelease) {
+    XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event;
+
+    window = __glutGetWindow(devbtn->window);
+    if (window) {
+      if (__glutTablet
+        && devbtn->deviceid == __glutTablet->device_id
+        && window->tabletButton
+        && devbtn->first_axis == 0
+        && devbtn->axes_count == 2) {
+        tabletPosChange(window, devbtn->first_axis, devbtn->axes_count,
+          devbtn->axis_data);
+        window->tabletButton(devbtn->button, GLUT_UP,
+          window->tabletPos[0], window->tabletPos[1]);
+      } else if (__glutDials
+          && devbtn->deviceid == __glutDials->device_id
+        && window->buttonBox) {
+        window->buttonBox(devbtn->button, GLUT_UP);
+      } else if (__glutSpaceball
+          && devbtn->deviceid == __glutSpaceball->device_id
+        && window->spaceButton) {
+        window->spaceButton(devbtn->button, GLUT_UP);
+      }
+      return 1;
+    }
+  }
+#else
+  {
+    JOYINFOEX info;
+    JOYCAPS joyCaps;
+
+    memset(&info, 0, sizeof(JOYINFOEX)); 
+    info.dwSize = sizeof(JOYINFOEX); 
+    info.dwFlags = JOY_RETURNALL;
+
+    if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) {
+      __glutHasJoystick = 1;
+      joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps));
+      __glutNumJoystickButtons = joyCaps.wNumButtons;
+      __glutNumJoystickAxes = joyCaps.wNumAxes;
+    } else {
+      __glutHasJoystick = 0;
+      __glutNumJoystickButtons = 0;
+      __glutNumJoystickAxes = 0;
+    }
+  }
+#endif /* !_WIN32 */
+  return 0;
+}
+
+static GLUTeventParser eventParser =
+{__glutProcessDeviceEvents, NULL};
+
+static void
+addDeviceEventParser(void)
+{
+  static Bool been_here = False;
+
+  if (been_here)
+    return;
+  been_here = True;
+  __glutRegisterEventParser(&eventParser);
+}
+
+static int
+probeDevices(void)
+{
+  static Bool been_here = False;
+  static int support;
+#if !defined(_WIN32)
+  XExtensionVersion *version;
+  XDeviceInfoPtr device_info, device;
+  XAnyClassPtr any;
+  XButtonInfoPtr b;
+  XValuatorInfoPtr v;
+  XAxisInfoPtr a;
+  int num_dev = 0, btns = 0, dials = 0;
+  int i, j, k;
+#endif /* !_WIN32 */
+
+  if (been_here) {
+    return support;
+  }
+  been_here = True;
+
+#if !defined(_WIN32)
+  version = XGetExtensionVersion(__glutDisplay, "XInputExtension");
+  /* Ugh.  XInput extension API forces annoying cast of a pointer
+     to a long so it can be compared with the NoSuchExtension
+     value (#defined to 1). */
+  if (version == NULL || ((long) version) == NoSuchExtension) {
+    support = 0;
+    return support;
+  }
+  XFree(version);
+  device_info = XListInputDevices(__glutDisplay, &num_dev);
+  if (device_info) {
+    for (i = 0; i < num_dev; i++) {
+      /* XXX These are SGI names for these devices;
+         unfortunately, no good standard exists for standard
+         types of X input extension devices. */
+
+      device = &device_info[i];
+      any = (XAnyClassPtr) device->inputclassinfo;
+
+      if (!__glutSpaceball && !strcmp(device->name, "spaceball")) {
+        v = NULL;
+        b = NULL;
+        for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+          switch (any->c_class) {
+#else
+          switch (any->class) {
+#endif
+          case ButtonClass:
+            b = (XButtonInfoPtr) any;
+            btns = b->num_buttons;
+            break;
+          case ValuatorClass:
+            v = (XValuatorInfoPtr) any;
+            /* Sanity check: at least 6 valuators? */
+            if (v->num_axes < NUM_SPACEBALL_AXIS)
+              goto skip_device;
+            a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
+            for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) {
+              __glutSpaceballRange[k].min = a->min_value;
+              __glutSpaceballRange[k].range = a->max_value - a->min_value;
+            }
+            break;
+          }
+          any = (XAnyClassPtr) ((char *) any + any->length);
+        }
+        if (v) {
+          __glutSpaceball = XOpenDevice(__glutDisplay, device->id);
+          if (__glutSpaceball) {
+            __glutNumSpaceballButtons = btns;
+            addDeviceEventParser();
+          }
+        }
+      } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) {
+        v = NULL;
+        b = NULL;
+        for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+          switch (any->c_class) {
+#else
+          switch (any->class) {
+#endif
+          case ButtonClass:
+            b = (XButtonInfoPtr) any;
+            btns = b->num_buttons;
+            break;
+          case ValuatorClass:
+            v = (XValuatorInfoPtr) any;
+            /* Sanity check: at least 8 valuators? */
+            if (v->num_axes < NUM_DIALS_AXIS)
+              goto skip_device;
+            dials = v->num_axes;
+            __glutDialsResolution = (int *) malloc(sizeof(int) * dials);
+            a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
+            for (k = 0; k < dials; k++, a++) {
+              __glutDialsResolution[k] = a->resolution;
+            }
+            break;
+          }
+          any = (XAnyClassPtr) ((char *) any + any->length);
+        }
+        if (v) {
+          __glutDials = XOpenDevice(__glutDisplay, device->id);
+          if (__glutDials) {
+            __glutNumButtonBoxButtons = btns;
+            __glutNumDials = dials;
+            addDeviceEventParser();
+          }
+        }
+      } else if (!__glutTablet && !strcmp(device->name, "tablet")) {
+        v = NULL;
+        b = NULL;
+        for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+          switch (any->c_class) {
+#else
+          switch (any->class) {
+#endif
+          case ButtonClass:
+            b = (XButtonInfoPtr) any;
+            btns = b->num_buttons;
+            break;
+          case ValuatorClass:
+            v = (XValuatorInfoPtr) any;
+            /* Sanity check: exactly 2 valuators? */
+            if (v->num_axes != NUM_TABLET_AXIS)
+              goto skip_device;
+            a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo));
+            for (k = 0; k < NUM_TABLET_AXIS; k++, a++) {
+              __glutTabletRange[k].min = a->min_value;
+              __glutTabletRange[k].range = a->max_value - a->min_value;
+            }
+            break;
+          }
+          any = (XAnyClassPtr) ((char *) any + any->length);
+        }
+        if (v) {
+          __glutTablet = XOpenDevice(__glutDisplay, device->id);
+          if (__glutTablet) {
+            __glutNumTabletButtons = btns;
+            addDeviceEventParser();
+          }
+        }
+      } else if (!strcmp(device->name, "mouse")) {
+        for (j = 0; j < device->num_classes; j++) {
+#if defined(__cplusplus) || defined(c_plusplus)
+          if (any->c_class == ButtonClass) {
+#else
+          if (any->class == ButtonClass) {
+#endif
+            b = (XButtonInfoPtr) any;
+            __glutNumMouseButtons = b->num_buttons;
+          }
+          any = (XAnyClassPtr) ((char *) any + any->length);
+        }
+      }
+    skip_device:;
+    }
+    XFreeDeviceList(device_info);
+  }
+#else /* _WIN32 */
+  __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
+#endif /* !_WIN32 */
+  /* X Input extension might be supported, but only if there is
+     a tablet, dials, or spaceball do we claim devices are
+     supported. */
+  support = __glutTablet || __glutDials || __glutSpaceball;
+  return support;
+}
+
+void
+__glutUpdateInputDeviceMask(GLUTwindow * window)
+{
+#if !defined(_WIN32)
+  /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5
+     (Spaceball buttons and axis) = 15 */
+  XEventClass eventList[15];
+  int rc, numEvents;
+
+  rc = probeDevices();
+  if (rc) {
+    numEvents = 0;
+    if (__glutTablet) {
+      if (window->tabletMotion) {
+        DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify,
+          eventList[numEvents]);
+        numEvents++;
+      }
+      if (window->tabletButton) {
+        DeviceButtonPress(__glutTablet, __glutDeviceButtonPress,
+          eventList[numEvents]);
+        numEvents++;
+        DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab,
+          eventList[numEvents]);
+        numEvents++;
+        DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease,
+          eventList[numEvents]);
+        numEvents++;
+      }
+      if (window->tabletMotion || window->tabletButton) {
+        DeviceStateNotify(__glutTablet, __glutDeviceStateNotify,
+          eventList[numEvents]);
+        numEvents++;
+      }
+    }
+    if (__glutDials) {
+      if (window->dials) {
+        DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify,
+          eventList[numEvents]);
+        numEvents++;
+      }
+      if (window->buttonBox) {
+        DeviceButtonPress(__glutDials, __glutDeviceButtonPress,
+          eventList[numEvents]);
+        numEvents++;
+        DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab,
+          eventList[numEvents]);
+        numEvents++;
+        DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease,
+          eventList[numEvents]);
+        numEvents++;
+      }
+      if (window->dials || window->buttonBox) {
+        DeviceStateNotify(__glutDials, __glutDeviceStateNotify,
+          eventList[numEvents]);
+        numEvents++;
+      }
+    }
+    if (__glutSpaceball) {
+      if (window->spaceMotion || window->spaceRotate) {
+        DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify,
+          eventList[numEvents]);
+        numEvents++;
+      }
+      if (window->spaceButton) {
+        DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress,
+          eventList[numEvents]);
+        numEvents++;
+        DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab,
+          eventList[numEvents]);
+        numEvents++;
+        DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease,
+          eventList[numEvents]);
+        numEvents++;
+      }
+      if (window->spaceMotion || window->spaceRotate || window->spaceButton) {
+        DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify,
+          eventList[numEvents]);
+        numEvents++;
+      }
+    }
+#if 0
+    if (window->children) {
+      GLUTwindow *child = window->children;
+
+      do {
+        XChangeDeviceDontPropagateList(__glutDisplay, child->win,
+          numEvents, eventList, AddToList);
+        child = child->siblings;
+      } while (child);
+    }
+#endif
+    XSelectExtensionEvent(__glutDisplay, window->win,
+      eventList, numEvents);
+    if (window->overlay) {
+      XSelectExtensionEvent(__glutDisplay, window->overlay->win,
+        eventList, numEvents);
+    }
+  } else {
+    /* X Input extension not supported; no chance for exotic
+       input devices. */
+  }
+#endif /* !_WIN32 */
+}
+
+#endif //POFIG
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutDeviceGet(GLenum param)
+{
+#if POFIG
+  probeDevices();
+#endif
+  switch (param) {
+  case GLUT_HAS_KEYBOARD:
+  case GLUT_HAS_MOUSE:
+    /* Assume window system always has mouse and keyboard. */
+    return 1;
+#if POFIG
+  case GLUT_HAS_SPACEBALL:
+    return __glutSpaceball != NULL;
+  case GLUT_HAS_DIAL_AND_BUTTON_BOX:
+    return __glutDials != NULL;
+  case GLUT_HAS_TABLET:
+    return __glutTablet != NULL;
+  case GLUT_NUM_MOUSE_BUTTONS:
+    return __glutNumMouseButtons;
+  case GLUT_NUM_SPACEBALL_BUTTONS:
+    return __glutNumSpaceballButtons;
+  case GLUT_NUM_BUTTON_BOX_BUTTONS:
+    return __glutNumButtonBoxButtons;
+  case GLUT_NUM_DIALS:
+    return __glutNumDials;
+  case GLUT_NUM_TABLET_BUTTONS:
+    return __glutNumTabletButtons;
+  case GLUT_DEVICE_IGNORE_KEY_REPEAT:
+    return __glutCurrentWindow->ignoreKeyRepeat;
+#ifndef _WIN32
+  case GLUT_DEVICE_KEY_REPEAT:
+    {
+      XKeyboardState state;
+
+      XGetKeyboardControl(__glutDisplay, &state);
+      return state.global_auto_repeat;
+    }
+  case GLUT_JOYSTICK_POLL_RATE:
+    return 0;
+#else
+  case GLUT_DEVICE_KEY_REPEAT:
+    /* Win32 cannot globally disable key repeat. */
+    return GLUT_KEY_REPEAT_ON;
+  case GLUT_JOYSTICK_POLL_RATE:
+    return __glutCurrentWindow->joyPollInterval;
+#endif
+  case GLUT_HAS_JOYSTICK:
+    return __glutHasJoystick;
+  case GLUT_JOYSTICK_BUTTONS:
+    return __glutNumJoystickButtons;
+  case GLUT_JOYSTICK_AXES:
+    return __glutNumJoystickAxes;
+#endif //POFIG
+  default:
+    __glutWarning("invalid glutDeviceGet parameter: %d", param);
+    return -1;
+  }
+}
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_key.cpp b/src/glut/os2/glut_key.cpp
index a1b9919..3e1f7e5 100644
--- a/src/glut/os2/glut_key.cpp
+++ b/src/glut/os2/glut_key.cpp
@@ -1,29 +1,29 @@
-

-/* Copyright (c) Mark J. Kilgard, 1997. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-

-#include "glutint.h"

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutKeyboardFunc(GLUTkeyboardCB keyboardFunc)

-{

-  __glutChangeWindowEventMask(KeyPressMask,

-    keyboardFunc != NULL || __glutCurrentWindow->special != NULL);

-  __glutCurrentWindow->keyboard = keyboardFunc;

-}

-

-void GLUTAPIENTRY

-glutSpecialFunc(GLUTspecialCB specialFunc)

-{

-  __glutChangeWindowEventMask(KeyPressMask,

-    specialFunc != NULL || __glutCurrentWindow->keyboard != NULL);

-  __glutCurrentWindow->special = specialFunc;

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1997. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutKeyboardFunc(GLUTkeyboardCB keyboardFunc)
+{
+  __glutChangeWindowEventMask(KeyPressMask,
+    keyboardFunc != NULL || __glutCurrentWindow->special != NULL);
+  __glutCurrentWindow->keyboard = keyboardFunc;
+}
+
+void GLUTAPIENTRY
+glutSpecialFunc(GLUTspecialCB specialFunc)
+{
+  __glutChangeWindowEventMask(KeyPressMask,
+    specialFunc != NULL || __glutCurrentWindow->keyboard != NULL);
+  __glutCurrentWindow->special = specialFunc;
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_keyctrl.cpp b/src/glut/os2/glut_keyctrl.cpp
index b0f3a28..ddac630 100644
--- a/src/glut/os2/glut_keyctrl.cpp
+++ b/src/glut/os2/glut_keyctrl.cpp
@@ -1,29 +1,29 @@
-

-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include "glutint.h"

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutIgnoreKeyRepeat(int ignore)

-{

-  __glutCurrentWindow->ignoreKeyRepeat = ignore;

-}

-

-void GLUTAPIENTRY

-glutSetKeyRepeat(int repeatMode)

-{

-#if !defined(_WIN32) && !defined(__OS2PM__)

-  XKeyboardControl values;

-

-  /* GLUT's repeatMode #define's match the Xlib API values. */

-  values.auto_repeat_mode = repeatMode;

-  XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values);

-#endif

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutIgnoreKeyRepeat(int ignore)
+{
+  __glutCurrentWindow->ignoreKeyRepeat = ignore;
+}
+
+void GLUTAPIENTRY
+glutSetKeyRepeat(int repeatMode)
+{
+#if !defined(_WIN32) && !defined(__OS2PM__)
+  XKeyboardControl values;
+
+  /* GLUT's repeatMode #define's match the Xlib API values. */
+  values.auto_repeat_mode = repeatMode;
+  XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values);
+#endif
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_keyup.cpp b/src/glut/os2/glut_keyup.cpp
index ada758e..c33770f 100644
--- a/src/glut/os2/glut_keyup.cpp
+++ b/src/glut/os2/glut_keyup.cpp
@@ -1,29 +1,29 @@
-

-/* Copyright (c) Mark J. Kilgard, 1997. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-

-#include "glutint.h"

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc)

-{

-  __glutChangeWindowEventMask(KeyReleaseMask,

-    keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL);

-  __glutCurrentWindow->keyboardUp = keyboardUpFunc;

-}

-

-void  GLUTAPIENTRY

-glutSpecialUpFunc(GLUTspecialCB specialUpFunc)

-{

-  __glutChangeWindowEventMask(KeyReleaseMask,

-    specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL);

-  __glutCurrentWindow->specialUp = specialUpFunc;

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1997. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc)
+{
+  __glutChangeWindowEventMask(KeyReleaseMask,
+    keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL);
+  __glutCurrentWindow->keyboardUp = keyboardUpFunc;
+}
+
+void  GLUTAPIENTRY
+glutSpecialUpFunc(GLUTspecialCB specialUpFunc)
+{
+  __glutChangeWindowEventMask(KeyReleaseMask,
+    specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL);
+  __glutCurrentWindow->specialUp = specialUpFunc;
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_mesa.cpp b/src/glut/os2/glut_mesa.cpp
index 73682a5..7e202fa 100644
--- a/src/glut/os2/glut_mesa.cpp
+++ b/src/glut/os2/glut_mesa.cpp
@@ -1,57 +1,57 @@
-

-/* Copyright (c) Mark J. Kilgard, 1996. */

-

-/* This program is freely distributable without licensing fees 

-   and is provided without guarantee or warrantee expressed or 

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-#include <string.h>

-#include "glutint.h"

-

-int __glutMesaSwapHackSupport = 0;  /* Not supported until

-                                       proven otherwise. */

-

-/* Use the "Mesa swap hack" if reasonable if and only if

-   MESA_SWAP_HACK is set to something whose first character is

-   not "N" or "n" AND "Brian Paul" is the vendor string AND

-   "Mesa X11"* (or "Mesa" for backward compatibility)  is the

-   renderer string.

-

-   Anyone who modifies Mesa so that glXSwapBuffers does not

-   simply blit the previously rendered back buffer should

-   change either their vendor or renderer string to avoid

-   confusing GLUT. */

-

-void

-__glutDetermineMesaSwapHackSupport(void)

-{

-  static int doneAlready = 0;

-  char *env, *vendor, *renderer;

-

-  if (doneAlready)

-    return;

-  env = getenv("MESA_SWAP_HACK");

-  if (env) {

-    if ((env[0] != 'n') && (env[0] != 'N')) {

-      vendor = (char *) glGetString(GL_VENDOR);

-      renderer = (char *) glGetString(GL_RENDERER);

-

-      /* Old versions of X11 Mesa uses the renderer string

-         "Mesa"; Brian plans to start using "Mesa X11" to

-         distinguish the X version of Mesa from other flavor

-         such as Windows or 3Dfx. */

-

-#define MESA_X11 "Mesa X11"

-

-      /* XXX At some point in the future, eliminate the

-         backward compatibility for the old "Mesa" renderer

-         string. */

-

-      if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") ||

-          !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1)))

-        __glutMesaSwapHackSupport = 1;

-    }

-  }

-  doneAlready = 1;

-}

+
+/* Copyright (c) Mark J. Kilgard, 1996. */
+
+/* This program is freely distributable without licensing fees 
+   and is provided without guarantee or warrantee expressed or 
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <string.h>
+#include "glutint.h"
+
+int __glutMesaSwapHackSupport = 0;  /* Not supported until
+                                       proven otherwise. */
+
+/* Use the "Mesa swap hack" if reasonable if and only if
+   MESA_SWAP_HACK is set to something whose first character is
+   not "N" or "n" AND "Brian Paul" is the vendor string AND
+   "Mesa X11"* (or "Mesa" for backward compatibility)  is the
+   renderer string.
+
+   Anyone who modifies Mesa so that glXSwapBuffers does not
+   simply blit the previously rendered back buffer should
+   change either their vendor or renderer string to avoid
+   confusing GLUT. */
+
+void
+__glutDetermineMesaSwapHackSupport(void)
+{
+  static int doneAlready = 0;
+  char *env, *vendor, *renderer;
+
+  if (doneAlready)
+    return;
+  env = getenv("MESA_SWAP_HACK");
+  if (env) {
+    if ((env[0] != 'n') && (env[0] != 'N')) {
+      vendor = (char *) glGetString(GL_VENDOR);
+      renderer = (char *) glGetString(GL_RENDERER);
+
+      /* Old versions of X11 Mesa uses the renderer string
+         "Mesa"; Brian plans to start using "Mesa X11" to
+         distinguish the X version of Mesa from other flavor
+         such as Windows or 3Dfx. */
+
+#define MESA_X11 "Mesa X11"
+
+      /* XXX At some point in the future, eliminate the
+         backward compatibility for the old "Mesa" renderer
+         string. */
+
+      if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") ||
+          !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1)))
+        __glutMesaSwapHackSupport = 1;
+    }
+  }
+  doneAlready = 1;
+}
diff --git a/src/glut/os2/glut_modifier.cpp b/src/glut/os2/glut_modifier.cpp
index 0ffa5a6..7e0e67a 100644
--- a/src/glut/os2/glut_modifier.cpp
+++ b/src/glut/os2/glut_modifier.cpp
@@ -1,31 +1,31 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include "glutint.h"

-

-/* CENTRY */

-int GLUTAPIENTRY

-glutGetModifiers(void)

-{

-  int modifiers;

-

-  if(__glutModifierMask == (unsigned int) ~0) {

-    __glutWarning(

-      "glutCurrentModifiers: do not call outside core input callback.");

-    return 0;

-  }

-  modifiers = 0;

-  if(__glutModifierMask & (ShiftMask|LockMask))

-    modifiers |= GLUT_ACTIVE_SHIFT;

-  if(__glutModifierMask & ControlMask)

-    modifiers |= GLUT_ACTIVE_CTRL;

-  if(__glutModifierMask & Mod1Mask)

-    modifiers |= GLUT_ACTIVE_ALT;

-  return modifiers;

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+
+/* CENTRY */
+int GLUTAPIENTRY
+glutGetModifiers(void)
+{
+  int modifiers;
+
+  if(__glutModifierMask == (unsigned int) ~0) {
+    __glutWarning(
+      "glutCurrentModifiers: do not call outside core input callback.");
+    return 0;
+  }
+  modifiers = 0;
+  if(__glutModifierMask & (ShiftMask|LockMask))
+    modifiers |= GLUT_ACTIVE_SHIFT;
+  if(__glutModifierMask & ControlMask)
+    modifiers |= GLUT_ACTIVE_CTRL;
+  if(__glutModifierMask & Mod1Mask)
+    modifiers |= GLUT_ACTIVE_ALT;
+  return modifiers;
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_roman.cpp b/src/glut/os2/glut_roman.cpp
index 8e25de8..af2b4ec 100644
--- a/src/glut/os2/glut_roman.cpp
+++ b/src/glut/os2/glut_roman.cpp
@@ -1,2451 +1,2451 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#include "glutstroke.h"

-

-/* char: 33 '!' */

-

-static const CoordRec char33_stroke0[] = {

-    { 13.3819, 100 },

-    { 13.3819, 33.3333 },

-};

-

-static const CoordRec char33_stroke1[] = {

-    { 13.3819, 9.5238 },

-    { 8.62, 4.7619 },

-    { 13.3819, 0 },

-    { 18.1438, 4.7619 },

-    { 13.3819, 9.5238 },

-};

-

-static const StrokeRec char33[] = {

-   { 2, char33_stroke0 },

-   { 5, char33_stroke1 },

-};

-

-/* char: 34 '"' */

-

-static const CoordRec char34_stroke0[] = {

-    { 4.02, 100 },

-    { 4.02, 66.6667 },

-};

-

-static const CoordRec char34_stroke1[] = {

-    { 42.1152, 100 },

-    { 42.1152, 66.6667 },

-};

-

-static const StrokeRec char34[] = {

-   { 2, char34_stroke0 },

-   { 2, char34_stroke1 },

-};

-

-/* char: 35 '#' */

-

-static const CoordRec char35_stroke0[] = {

-    { 41.2952, 119.048 },

-    { 7.9619, -33.3333 },

-};

-

-static const CoordRec char35_stroke1[] = {

-    { 69.8667, 119.048 },

-    { 36.5333, -33.3333 },

-};

-

-static const CoordRec char35_stroke2[] = {

-    { 7.9619, 57.1429 },

-    { 74.6286, 57.1429 },

-};

-

-static const CoordRec char35_stroke3[] = {

-    { 3.2, 28.5714 },

-    { 69.8667, 28.5714 },

-};

-

-static const StrokeRec char35[] = {

-   { 2, char35_stroke0 },

-   { 2, char35_stroke1 },

-   { 2, char35_stroke2 },

-   { 2, char35_stroke3 },

-};

-

-/* char: 36 '$' */

-

-static const CoordRec char36_stroke0[] = {

-    { 28.6295, 119.048 },

-    { 28.6295, -19.0476 },

-};

-

-static const CoordRec char36_stroke1[] = {

-    { 47.6771, 119.048 },

-    { 47.6771, -19.0476 },

-};

-

-static const CoordRec char36_stroke2[] = {

-    { 71.4867, 85.7143 },

-    { 61.9629, 95.2381 },

-    { 47.6771, 100 },

-    { 28.6295, 100 },

-    { 14.3438, 95.2381 },

-    { 4.82, 85.7143 },

-    { 4.82, 76.1905 },

-    { 9.5819, 66.6667 },

-    { 14.3438, 61.9048 },

-    { 23.8676, 57.1429 },

-    { 52.439, 47.619 },

-    { 61.9629, 42.8571 },

-    { 66.7248, 38.0952 },

-    { 71.4867, 28.5714 },

-    { 71.4867, 14.2857 },

-    { 61.9629, 4.7619 },

-    { 47.6771, 0 },

-    { 28.6295, 0 },

-    { 14.3438, 4.7619 },

-    { 4.82, 14.2857 },

-};

-

-static const StrokeRec char36[] = {

-   { 2, char36_stroke0 },

-   { 2, char36_stroke1 },

-   { 20, char36_stroke2 },

-};

-

-/* char: 37 '%' */

-

-static const CoordRec char37_stroke0[] = {

-    { 92.0743, 100 },

-    { 6.36, 0 },

-};

-

-static const CoordRec char37_stroke1[] = {

-    { 30.1695, 100 },

-    { 39.6933, 90.4762 },

-    { 39.6933, 80.9524 },

-    { 34.9314, 71.4286 },

-    { 25.4076, 66.6667 },

-    { 15.8838, 66.6667 },

-    { 6.36, 76.1905 },

-    { 6.36, 85.7143 },

-    { 11.1219, 95.2381 },

-    { 20.6457, 100 },

-    { 30.1695, 100 },

-    { 39.6933, 95.2381 },

-    { 53.979, 90.4762 },

-    { 68.2648, 90.4762 },

-    { 82.5505, 95.2381 },

-    { 92.0743, 100 },

-};

-

-static const CoordRec char37_stroke2[] = {

-    { 73.0267, 33.3333 },

-    { 63.5029, 28.5714 },

-    { 58.741, 19.0476 },

-    { 58.741, 9.5238 },

-    { 68.2648, 0 },

-    { 77.7886, 0 },

-    { 87.3124, 4.7619 },

-    { 92.0743, 14.2857 },

-    { 92.0743, 23.8095 },

-    { 82.5505, 33.3333 },

-    { 73.0267, 33.3333 },

-};

-

-static const StrokeRec char37[] = {

-   { 2, char37_stroke0 },

-   { 16, char37_stroke1 },

-   { 11, char37_stroke2 },

-};

-

-/* char: 38 '&' */

-

-static const CoordRec char38_stroke0[] = {

-    { 101.218, 57.1429 },

-    { 101.218, 61.9048 },

-    { 96.4562, 66.6667 },

-    { 91.6943, 66.6667 },

-    { 86.9324, 61.9048 },

-    { 82.1705, 52.381 },

-    { 72.6467, 28.5714 },

-    { 63.1229, 14.2857 },

-    { 53.599, 4.7619 },

-    { 44.0752, 0 },

-    { 25.0276, 0 },

-    { 15.5038, 4.7619 },

-    { 10.7419, 9.5238 },

-    { 5.98, 19.0476 },

-    { 5.98, 28.5714 },

-    { 10.7419, 38.0952 },

-    { 15.5038, 42.8571 },

-    { 48.8371, 61.9048 },

-    { 53.599, 66.6667 },

-    { 58.361, 76.1905 },

-    { 58.361, 85.7143 },

-    { 53.599, 95.2381 },

-    { 44.0752, 100 },

-    { 34.5514, 95.2381 },

-    { 29.7895, 85.7143 },

-    { 29.7895, 76.1905 },

-    { 34.5514, 61.9048 },

-    { 44.0752, 47.619 },

-    { 67.8848, 14.2857 },

-    { 77.4086, 4.7619 },

-    { 86.9324, 0 },

-    { 96.4562, 0 },

-    { 101.218, 4.7619 },

-    { 101.218, 9.5238 },

-};

-

-static const StrokeRec char38[] = {

-   { 34, char38_stroke0 },

-};

-

-/* char: 39 ''' */

-

-static const CoordRec char39_stroke0[] = {

-    { 4.44, 100 },

-    { 4.44, 66.6667 },

-};

-

-static const StrokeRec char39[] = {

-   { 2, char39_stroke0 },

-};

-

-/* char: 40 '(' */

-

-static const CoordRec char40_stroke0[] = {

-    { 40.9133, 119.048 },

-    { 31.3895, 109.524 },

-    { 21.8657, 95.2381 },

-    { 12.3419, 76.1905 },

-    { 7.58, 52.381 },

-    { 7.58, 33.3333 },

-    { 12.3419, 9.5238 },

-    { 21.8657, -9.5238 },

-    { 31.3895, -23.8095 },

-    { 40.9133, -33.3333 },

-};

-

-static const StrokeRec char40[] = {

-   { 10, char40_stroke0 },

-};

-

-/* char: 41 ')' */

-

-static const CoordRec char41_stroke0[] = {

-    { 5.28, 119.048 },

-    { 14.8038, 109.524 },

-    { 24.3276, 95.2381 },

-    { 33.8514, 76.1905 },

-    { 38.6133, 52.381 },

-    { 38.6133, 33.3333 },

-    { 33.8514, 9.5238 },

-    { 24.3276, -9.5238 },

-    { 14.8038, -23.8095 },

-    { 5.28, -33.3333 },

-};

-

-static const StrokeRec char41[] = {

-   { 10, char41_stroke0 },

-};

-

-/* char: 42 '*' */

-

-static const CoordRec char42_stroke0[] = {

-    { 30.7695, 71.4286 },

-    { 30.7695, 14.2857 },

-};

-

-static const CoordRec char42_stroke1[] = {

-    { 6.96, 57.1429 },

-    { 54.579, 28.5714 },

-};

-

-static const CoordRec char42_stroke2[] = {

-    { 54.579, 57.1429 },

-    { 6.96, 28.5714 },

-};

-

-static const StrokeRec char42[] = {

-   { 2, char42_stroke0 },

-   { 2, char42_stroke1 },

-   { 2, char42_stroke2 },

-};

-

-/* char: 43 '+' */

-

-static const CoordRec char43_stroke0[] = {

-    { 48.8371, 85.7143 },

-    { 48.8371, 0 },

-};

-

-static const CoordRec char43_stroke1[] = {

-    { 5.98, 42.8571 },

-    { 91.6943, 42.8571 },

-};

-

-static const StrokeRec char43[] = {

-   { 2, char43_stroke0 },

-   { 2, char43_stroke1 },

-};

-

-/* char: 44 ',' */

-

-static const CoordRec char44_stroke0[] = {

-    { 18.2838, 4.7619 },

-    { 13.5219, 0 },

-    { 8.76, 4.7619 },

-    { 13.5219, 9.5238 },

-    { 18.2838, 4.7619 },

-    { 18.2838, -4.7619 },

-    { 13.5219, -14.2857 },

-    { 8.76, -19.0476 },

-};

-

-static const StrokeRec char44[] = {

-   { 8, char44_stroke0 },

-};

-

-/* char: 45 '-' */

-

-static const CoordRec char45_stroke0[] = {

-    { 7.38, 42.8571 },

-    { 93.0943, 42.8571 },

-};

-

-static const StrokeRec char45[] = {

-   { 2, char45_stroke0 },

-};

-

-/* char: 46 '.' */

-

-static const CoordRec char46_stroke0[] = {

-    { 13.1019, 9.5238 },

-    { 8.34, 4.7619 },

-    { 13.1019, 0 },

-    { 17.8638, 4.7619 },

-    { 13.1019, 9.5238 },

-};

-

-static const StrokeRec char46[] = {

-   { 5, char46_stroke0 },

-};

-

-/* char: 47 '/' */

-

-static const CoordRec char47_stroke0[] = {

-    { 7.24, -14.2857 },

-    { 73.9067, 100 },

-};

-

-static const StrokeRec char47[] = {

-   { 2, char47_stroke0 },

-};

-

-/* char: 48 '0' */

-

-static const CoordRec char48_stroke0[] = {

-    { 33.5514, 100 },

-    { 19.2657, 95.2381 },

-    { 9.7419, 80.9524 },

-    { 4.98, 57.1429 },

-    { 4.98, 42.8571 },

-    { 9.7419, 19.0476 },

-    { 19.2657, 4.7619 },

-    { 33.5514, 0 },

-    { 43.0752, 0 },

-    { 57.361, 4.7619 },

-    { 66.8848, 19.0476 },

-    { 71.6467, 42.8571 },

-    { 71.6467, 57.1429 },

-    { 66.8848, 80.9524 },

-    { 57.361, 95.2381 },

-    { 43.0752, 100 },

-    { 33.5514, 100 },

-};

-

-static const StrokeRec char48[] = {

-   { 17, char48_stroke0 },

-};

-

-/* char: 49 '1' */

-

-static const CoordRec char49_stroke0[] = {

-    { 11.82, 80.9524 },

-    { 21.3438, 85.7143 },

-    { 35.6295, 100 },

-    { 35.6295, 0 },

-};

-

-static const StrokeRec char49[] = {

-   { 4, char49_stroke0 },

-};

-

-/* char: 50 '2' */

-

-static const CoordRec char50_stroke0[] = {

-    { 10.1819, 76.1905 },

-    { 10.1819, 80.9524 },

-    { 14.9438, 90.4762 },

-    { 19.7057, 95.2381 },

-    { 29.2295, 100 },

-    { 48.2771, 100 },

-    { 57.801, 95.2381 },

-    { 62.5629, 90.4762 },

-    { 67.3248, 80.9524 },

-    { 67.3248, 71.4286 },

-    { 62.5629, 61.9048 },

-    { 53.039, 47.619 },

-    { 5.42, 0 },

-    { 72.0867, 0 },

-};

-

-static const StrokeRec char50[] = {

-   { 14, char50_stroke0 },

-};

-

-/* char: 51 '3' */

-

-static const CoordRec char51_stroke0[] = {

-    { 14.5238, 100 },

-    { 66.9048, 100 },

-    { 38.3333, 61.9048 },

-    { 52.619, 61.9048 },

-    { 62.1429, 57.1429 },

-    { 66.9048, 52.381 },

-    { 71.6667, 38.0952 },

-    { 71.6667, 28.5714 },

-    { 66.9048, 14.2857 },

-    { 57.381, 4.7619 },

-    { 43.0952, 0 },

-    { 28.8095, 0 },

-    { 14.5238, 4.7619 },

-    { 9.7619, 9.5238 },

-    { 5, 19.0476 },

-};

-

-static const StrokeRec char51[] = {

-   { 15, char51_stroke0 },

-};

-

-/* char: 52 '4' */

-

-static const CoordRec char52_stroke0[] = {

-    { 51.499, 100 },

-    { 3.88, 33.3333 },

-    { 75.3086, 33.3333 },

-};

-

-static const CoordRec char52_stroke1[] = {

-    { 51.499, 100 },

-    { 51.499, 0 },

-};

-

-static const StrokeRec char52[] = {

-   { 3, char52_stroke0 },

-   { 2, char52_stroke1 },

-};

-

-/* char: 53 '5' */

-

-static const CoordRec char53_stroke0[] = {

-    { 62.0029, 100 },

-    { 14.3838, 100 },

-    { 9.6219, 57.1429 },

-    { 14.3838, 61.9048 },

-    { 28.6695, 66.6667 },

-    { 42.9552, 66.6667 },

-    { 57.241, 61.9048 },

-    { 66.7648, 52.381 },

-    { 71.5267, 38.0952 },

-    { 71.5267, 28.5714 },

-    { 66.7648, 14.2857 },

-    { 57.241, 4.7619 },

-    { 42.9552, 0 },

-    { 28.6695, 0 },

-    { 14.3838, 4.7619 },

-    { 9.6219, 9.5238 },

-    { 4.86, 19.0476 },

-};

-

-static const StrokeRec char53[] = {

-   { 17, char53_stroke0 },

-};

-

-/* char: 54 '6' */

-

-static const CoordRec char54_stroke0[] = {

-    { 62.7229, 85.7143 },

-    { 57.961, 95.2381 },

-    { 43.6752, 100 },

-    { 34.1514, 100 },

-    { 19.8657, 95.2381 },

-    { 10.3419, 80.9524 },

-    { 5.58, 57.1429 },

-    { 5.58, 33.3333 },

-    { 10.3419, 14.2857 },

-    { 19.8657, 4.7619 },

-    { 34.1514, 0 },

-    { 38.9133, 0 },

-    { 53.199, 4.7619 },

-    { 62.7229, 14.2857 },

-    { 67.4848, 28.5714 },

-    { 67.4848, 33.3333 },

-    { 62.7229, 47.619 },

-    { 53.199, 57.1429 },

-    { 38.9133, 61.9048 },

-    { 34.1514, 61.9048 },

-    { 19.8657, 57.1429 },

-    { 10.3419, 47.619 },

-    { 5.58, 33.3333 },

-};

-

-static const StrokeRec char54[] = {

-   { 23, char54_stroke0 },

-};

-

-/* char: 55 '7' */

-

-static const CoordRec char55_stroke0[] = {

-    { 72.2267, 100 },

-    { 24.6076, 0 },

-};

-

-static const CoordRec char55_stroke1[] = {

-    { 5.56, 100 },

-    { 72.2267, 100 },

-};

-

-static const StrokeRec char55[] = {

-   { 2, char55_stroke0 },

-   { 2, char55_stroke1 },

-};

-

-/* char: 56 '8' */

-

-static const CoordRec char56_stroke0[] = {

-    { 29.4095, 100 },

-    { 15.1238, 95.2381 },

-    { 10.3619, 85.7143 },

-    { 10.3619, 76.1905 },

-    { 15.1238, 66.6667 },

-    { 24.6476, 61.9048 },

-    { 43.6952, 57.1429 },

-    { 57.981, 52.381 },

-    { 67.5048, 42.8571 },

-    { 72.2667, 33.3333 },

-    { 72.2667, 19.0476 },

-    { 67.5048, 9.5238 },

-    { 62.7429, 4.7619 },

-    { 48.4571, 0 },

-    { 29.4095, 0 },

-    { 15.1238, 4.7619 },

-    { 10.3619, 9.5238 },

-    { 5.6, 19.0476 },

-    { 5.6, 33.3333 },

-    { 10.3619, 42.8571 },

-    { 19.8857, 52.381 },

-    { 34.1714, 57.1429 },

-    { 53.219, 61.9048 },

-    { 62.7429, 66.6667 },

-    { 67.5048, 76.1905 },

-    { 67.5048, 85.7143 },

-    { 62.7429, 95.2381 },

-    { 48.4571, 100 },

-    { 29.4095, 100 },

-};

-

-static const StrokeRec char56[] = {

-   { 29, char56_stroke0 },

-};

-

-/* char: 57 '9' */

-

-static const CoordRec char57_stroke0[] = {

-    { 68.5048, 66.6667 },

-    { 63.7429, 52.381 },

-    { 54.219, 42.8571 },

-    { 39.9333, 38.0952 },

-    { 35.1714, 38.0952 },

-    { 20.8857, 42.8571 },

-    { 11.3619, 52.381 },

-    { 6.6, 66.6667 },

-    { 6.6, 71.4286 },

-    { 11.3619, 85.7143 },

-    { 20.8857, 95.2381 },

-    { 35.1714, 100 },

-    { 39.9333, 100 },

-    { 54.219, 95.2381 },

-    { 63.7429, 85.7143 },

-    { 68.5048, 66.6667 },

-    { 68.5048, 42.8571 },

-    { 63.7429, 19.0476 },

-    { 54.219, 4.7619 },

-    { 39.9333, 0 },

-    { 30.4095, 0 },

-    { 16.1238, 4.7619 },

-    { 11.3619, 14.2857 },

-};

-

-static const StrokeRec char57[] = {

-   { 23, char57_stroke0 },

-};

-

-/* char: 58 ':' */

-

-static const CoordRec char58_stroke0[] = {

-    { 14.0819, 66.6667 },

-    { 9.32, 61.9048 },

-    { 14.0819, 57.1429 },

-    { 18.8438, 61.9048 },

-    { 14.0819, 66.6667 },

-};

-

-static const CoordRec char58_stroke1[] = {

-    { 14.0819, 9.5238 },

-    { 9.32, 4.7619 },

-    { 14.0819, 0 },

-    { 18.8438, 4.7619 },

-    { 14.0819, 9.5238 },

-};

-

-static const StrokeRec char58[] = {

-   { 5, char58_stroke0 },

-   { 5, char58_stroke1 },

-};

-

-/* char: 59 ';' */

-

-static const CoordRec char59_stroke0[] = {

-    { 12.9619, 66.6667 },

-    { 8.2, 61.9048 },

-    { 12.9619, 57.1429 },

-    { 17.7238, 61.9048 },

-    { 12.9619, 66.6667 },

-};

-

-static const CoordRec char59_stroke1[] = {

-    { 17.7238, 4.7619 },

-    { 12.9619, 0 },

-    { 8.2, 4.7619 },

-    { 12.9619, 9.5238 },

-    { 17.7238, 4.7619 },

-    { 17.7238, -4.7619 },

-    { 12.9619, -14.2857 },

-    { 8.2, -19.0476 },

-};

-

-static const StrokeRec char59[] = {

-   { 5, char59_stroke0 },

-   { 8, char59_stroke1 },

-};

-

-/* char: 60 '<' */

-

-static const CoordRec char60_stroke0[] = {

-    { 79.2505, 85.7143 },

-    { 3.06, 42.8571 },

-    { 79.2505, 0 },

-};

-

-static const StrokeRec char60[] = {

-   { 3, char60_stroke0 },

-};

-

-/* char: 61 '=' */

-

-static const CoordRec char61_stroke0[] = {

-    { 5.7, 57.1429 },

-    { 91.4143, 57.1429 },

-};

-

-static const CoordRec char61_stroke1[] = {

-    { 5.7, 28.5714 },

-    { 91.4143, 28.5714 },

-};

-

-static const StrokeRec char61[] = {

-   { 2, char61_stroke0 },

-   { 2, char61_stroke1 },

-};

-

-/* char: 62 '>' */

-

-static const CoordRec char62_stroke0[] = {

-    { 2.78, 85.7143 },

-    { 78.9705, 42.8571 },

-    { 2.78, 0 },

-};

-

-static const StrokeRec char62[] = {

-   { 3, char62_stroke0 },

-};

-

-/* char: 63 '?' */

-

-static const CoordRec char63_stroke0[] = {

-    { 8.42, 76.1905 },

-    { 8.42, 80.9524 },

-    { 13.1819, 90.4762 },

-    { 17.9438, 95.2381 },

-    { 27.4676, 100 },

-    { 46.5152, 100 },

-    { 56.039, 95.2381 },

-    { 60.801, 90.4762 },

-    { 65.5629, 80.9524 },

-    { 65.5629, 71.4286 },

-    { 60.801, 61.9048 },

-    { 56.039, 57.1429 },

-    { 36.9914, 47.619 },

-    { 36.9914, 33.3333 },

-};

-

-static const CoordRec char63_stroke1[] = {

-    { 36.9914, 9.5238 },

-    { 32.2295, 4.7619 },

-    { 36.9914, 0 },

-    { 41.7533, 4.7619 },

-    { 36.9914, 9.5238 },

-};

-

-static const StrokeRec char63[] = {

-   { 14, char63_stroke0 },

-   { 5, char63_stroke1 },

-};

-

-/* char: 64 '@' */

-

-static const CoordRec char64_stroke0[] = {

-    { 49.2171, 52.381 },

-    { 39.6933, 57.1429 },

-    { 30.1695, 57.1429 },

-    { 25.4076, 47.619 },

-    { 25.4076, 42.8571 },

-    { 30.1695, 33.3333 },

-    { 39.6933, 33.3333 },

-    { 49.2171, 38.0952 },

-};

-

-static const CoordRec char64_stroke1[] = {

-    { 49.2171, 57.1429 },

-    { 49.2171, 38.0952 },

-    { 53.979, 33.3333 },

-    { 63.5029, 33.3333 },

-    { 68.2648, 42.8571 },

-    { 68.2648, 47.619 },

-    { 63.5029, 61.9048 },

-    { 53.979, 71.4286 },

-    { 39.6933, 76.1905 },

-    { 34.9314, 76.1905 },

-    { 20.6457, 71.4286 },

-    { 11.1219, 61.9048 },

-    { 6.36, 47.619 },

-    { 6.36, 42.8571 },

-    { 11.1219, 28.5714 },

-    { 20.6457, 19.0476 },

-    { 34.9314, 14.2857 },

-    { 39.6933, 14.2857 },

-    { 53.979, 19.0476 },

-};

-

-static const StrokeRec char64[] = {

-   { 8, char64_stroke0 },

-   { 19, char64_stroke1 },

-};

-

-/* char: 65 'A' */

-

-static const CoordRec char65_stroke0[] = {

-    { 40.5952, 100 },

-    { 2.5, 0 },

-};

-

-static const CoordRec char65_stroke1[] = {

-    { 40.5952, 100 },

-    { 78.6905, 0 },

-};

-

-static const CoordRec char65_stroke2[] = {

-    { 16.7857, 33.3333 },

-    { 64.4048, 33.3333 },

-};

-

-static const StrokeRec char65[] = {

-   { 2, char65_stroke0 },

-   { 2, char65_stroke1 },

-   { 2, char65_stroke2 },

-};

-

-/* char: 66 'B' */

-

-static const CoordRec char66_stroke0[] = {

-    { 11.42, 100 },

-    { 11.42, 0 },

-};

-

-static const CoordRec char66_stroke1[] = {

-    { 11.42, 100 },

-    { 54.2771, 100 },

-    { 68.5629, 95.2381 },

-    { 73.3248, 90.4762 },

-    { 78.0867, 80.9524 },

-    { 78.0867, 71.4286 },

-    { 73.3248, 61.9048 },

-    { 68.5629, 57.1429 },

-    { 54.2771, 52.381 },

-};

-

-static const CoordRec char66_stroke2[] = {

-    { 11.42, 52.381 },

-    { 54.2771, 52.381 },

-    { 68.5629, 47.619 },

-    { 73.3248, 42.8571 },

-    { 78.0867, 33.3333 },

-    { 78.0867, 19.0476 },

-    { 73.3248, 9.5238 },

-    { 68.5629, 4.7619 },

-    { 54.2771, 0 },

-    { 11.42, 0 },

-};

-

-static const StrokeRec char66[] = {

-   { 2, char66_stroke0 },

-   { 9, char66_stroke1 },

-   { 10, char66_stroke2 },

-};

-

-/* char: 67 'C' */

-

-static const CoordRec char67_stroke0[] = {

-    { 78.0886, 76.1905 },

-    { 73.3267, 85.7143 },

-    { 63.8029, 95.2381 },

-    { 54.279, 100 },

-    { 35.2314, 100 },

-    { 25.7076, 95.2381 },

-    { 16.1838, 85.7143 },

-    { 11.4219, 76.1905 },

-    { 6.66, 61.9048 },

-    { 6.66, 38.0952 },

-    { 11.4219, 23.8095 },

-    { 16.1838, 14.2857 },

-    { 25.7076, 4.7619 },

-    { 35.2314, 0 },

-    { 54.279, 0 },

-    { 63.8029, 4.7619 },

-    { 73.3267, 14.2857 },

-    { 78.0886, 23.8095 },

-};

-

-static const StrokeRec char67[] = {

-   { 18, char67_stroke0 },

-};

-

-/* char: 68 'D' */

-

-static const CoordRec char68_stroke0[] = {

-    { 11.96, 100 },

-    { 11.96, 0 },

-};

-

-static const CoordRec char68_stroke1[] = {

-    { 11.96, 100 },

-    { 45.2933, 100 },

-    { 59.579, 95.2381 },

-    { 69.1029, 85.7143 },

-    { 73.8648, 76.1905 },

-    { 78.6267, 61.9048 },

-    { 78.6267, 38.0952 },

-    { 73.8648, 23.8095 },

-    { 69.1029, 14.2857 },

-    { 59.579, 4.7619 },

-    { 45.2933, 0 },

-    { 11.96, 0 },

-};

-

-static const StrokeRec char68[] = {

-   { 2, char68_stroke0 },

-   { 12, char68_stroke1 },

-};

-

-/* char: 69 'E' */

-

-static const CoordRec char69_stroke0[] = {

-    { 11.42, 100 },

-    { 11.42, 0 },

-};

-

-static const CoordRec char69_stroke1[] = {

-    { 11.42, 100 },

-    { 73.3248, 100 },

-};

-

-static const CoordRec char69_stroke2[] = {

-    { 11.42, 52.381 },

-    { 49.5152, 52.381 },

-};

-

-static const CoordRec char69_stroke3[] = {

-    { 11.42, 0 },

-    { 73.3248, 0 },

-};

-

-static const StrokeRec char69[] = {

-   { 2, char69_stroke0 },

-   { 2, char69_stroke1 },

-   { 2, char69_stroke2 },

-   { 2, char69_stroke3 },

-};

-

-/* char: 70 'F' */

-

-static const CoordRec char70_stroke0[] = {

-    { 11.42, 100 },

-    { 11.42, 0 },

-};

-

-static const CoordRec char70_stroke1[] = {

-    { 11.42, 100 },

-    { 73.3248, 100 },

-};

-

-static const CoordRec char70_stroke2[] = {

-    { 11.42, 52.381 },

-    { 49.5152, 52.381 },

-};

-

-static const StrokeRec char70[] = {

-   { 2, char70_stroke0 },

-   { 2, char70_stroke1 },

-   { 2, char70_stroke2 },

-};

-

-/* char: 71 'G' */

-

-static const CoordRec char71_stroke0[] = {

-    { 78.4886, 76.1905 },

-    { 73.7267, 85.7143 },

-    { 64.2029, 95.2381 },

-    { 54.679, 100 },

-    { 35.6314, 100 },

-    { 26.1076, 95.2381 },

-    { 16.5838, 85.7143 },

-    { 11.8219, 76.1905 },

-    { 7.06, 61.9048 },

-    { 7.06, 38.0952 },

-    { 11.8219, 23.8095 },

-    { 16.5838, 14.2857 },

-    { 26.1076, 4.7619 },

-    { 35.6314, 0 },

-    { 54.679, 0 },

-    { 64.2029, 4.7619 },

-    { 73.7267, 14.2857 },

-    { 78.4886, 23.8095 },

-    { 78.4886, 38.0952 },

-};

-

-static const CoordRec char71_stroke1[] = {

-    { 54.679, 38.0952 },

-    { 78.4886, 38.0952 },

-};

-

-static const StrokeRec char71[] = {

-   { 19, char71_stroke0 },

-   { 2, char71_stroke1 },

-};

-

-/* char: 72 'H' */

-

-static const CoordRec char72_stroke0[] = {

-    { 11.42, 100 },

-    { 11.42, 0 },

-};

-

-static const CoordRec char72_stroke1[] = {

-    { 78.0867, 100 },

-    { 78.0867, 0 },

-};

-

-static const CoordRec char72_stroke2[] = {

-    { 11.42, 52.381 },

-    { 78.0867, 52.381 },

-};

-

-static const StrokeRec char72[] = {

-   { 2, char72_stroke0 },

-   { 2, char72_stroke1 },

-   { 2, char72_stroke2 },

-};

-

-/* char: 73 'I' */

-

-static const CoordRec char73_stroke0[] = {

-    { 10.86, 100 },

-    { 10.86, 0 },

-};

-

-static const StrokeRec char73[] = {

-   { 2, char73_stroke0 },

-};

-

-/* char: 74 'J' */

-

-static const CoordRec char74_stroke0[] = {

-    { 50.119, 100 },

-    { 50.119, 23.8095 },

-    { 45.3571, 9.5238 },

-    { 40.5952, 4.7619 },

-    { 31.0714, 0 },

-    { 21.5476, 0 },

-    { 12.0238, 4.7619 },

-    { 7.2619, 9.5238 },

-    { 2.5, 23.8095 },

-    { 2.5, 33.3333 },

-};

-

-static const StrokeRec char74[] = {

-   { 10, char74_stroke0 },

-};

-

-/* char: 75 'K' */

-

-static const CoordRec char75_stroke0[] = {

-    { 11.28, 100 },

-    { 11.28, 0 },

-};

-

-static const CoordRec char75_stroke1[] = {

-    { 77.9467, 100 },

-    { 11.28, 33.3333 },

-};

-

-static const CoordRec char75_stroke2[] = {

-    { 35.0895, 57.1429 },

-    { 77.9467, 0 },

-};

-

-static const StrokeRec char75[] = {

-   { 2, char75_stroke0 },

-   { 2, char75_stroke1 },

-   { 2, char75_stroke2 },

-};

-

-/* char: 76 'L' */

-

-static const CoordRec char76_stroke0[] = {

-    { 11.68, 100 },

-    { 11.68, 0 },

-};

-

-static const CoordRec char76_stroke1[] = {

-    { 11.68, 0 },

-    { 68.8229, 0 },

-};

-

-static const StrokeRec char76[] = {

-   { 2, char76_stroke0 },

-   { 2, char76_stroke1 },

-};

-

-/* char: 77 'M' */

-

-static const CoordRec char77_stroke0[] = {

-    { 10.86, 100 },

-    { 10.86, 0 },

-};

-

-static const CoordRec char77_stroke1[] = {

-    { 10.86, 100 },

-    { 48.9552, 0 },

-};

-

-static const CoordRec char77_stroke2[] = {

-    { 87.0505, 100 },

-    { 48.9552, 0 },

-};

-

-static const CoordRec char77_stroke3[] = {

-    { 87.0505, 100 },

-    { 87.0505, 0 },

-};

-

-static const StrokeRec char77[] = {

-   { 2, char77_stroke0 },

-   { 2, char77_stroke1 },

-   { 2, char77_stroke2 },

-   { 2, char77_stroke3 },

-};

-

-/* char: 78 'N' */

-

-static const CoordRec char78_stroke0[] = {

-    { 11.14, 100 },

-    { 11.14, 0 },

-};

-

-static const CoordRec char78_stroke1[] = {

-    { 11.14, 100 },

-    { 77.8067, 0 },

-};

-

-static const CoordRec char78_stroke2[] = {

-    { 77.8067, 100 },

-    { 77.8067, 0 },

-};

-

-static const StrokeRec char78[] = {

-   { 2, char78_stroke0 },

-   { 2, char78_stroke1 },

-   { 2, char78_stroke2 },

-};

-

-/* char: 79 'O' */

-

-static const CoordRec char79_stroke0[] = {

-    { 34.8114, 100 },

-    { 25.2876, 95.2381 },

-    { 15.7638, 85.7143 },

-    { 11.0019, 76.1905 },

-    { 6.24, 61.9048 },

-    { 6.24, 38.0952 },

-    { 11.0019, 23.8095 },

-    { 15.7638, 14.2857 },

-    { 25.2876, 4.7619 },

-    { 34.8114, 0 },

-    { 53.859, 0 },

-    { 63.3829, 4.7619 },

-    { 72.9067, 14.2857 },

-    { 77.6686, 23.8095 },

-    { 82.4305, 38.0952 },

-    { 82.4305, 61.9048 },

-    { 77.6686, 76.1905 },

-    { 72.9067, 85.7143 },

-    { 63.3829, 95.2381 },

-    { 53.859, 100 },

-    { 34.8114, 100 },

-};

-

-static const StrokeRec char79[] = {

-   { 21, char79_stroke0 },

-};

-

-/* char: 80 'P' */

-

-static const CoordRec char80_stroke0[] = {

-    { 12.1, 100 },

-    { 12.1, 0 },

-};

-

-static const CoordRec char80_stroke1[] = {

-    { 12.1, 100 },

-    { 54.9571, 100 },

-    { 69.2429, 95.2381 },

-    { 74.0048, 90.4762 },

-    { 78.7667, 80.9524 },

-    { 78.7667, 66.6667 },

-    { 74.0048, 57.1429 },

-    { 69.2429, 52.381 },

-    { 54.9571, 47.619 },

-    { 12.1, 47.619 },

-};

-

-static const StrokeRec char80[] = {

-   { 2, char80_stroke0 },

-   { 10, char80_stroke1 },

-};

-

-/* char: 81 'Q' */

-

-static const CoordRec char81_stroke0[] = {

-    { 33.8714, 100 },

-    { 24.3476, 95.2381 },

-    { 14.8238, 85.7143 },

-    { 10.0619, 76.1905 },

-    { 5.3, 61.9048 },

-    { 5.3, 38.0952 },

-    { 10.0619, 23.8095 },

-    { 14.8238, 14.2857 },

-    { 24.3476, 4.7619 },

-    { 33.8714, 0 },

-    { 52.919, 0 },

-    { 62.4429, 4.7619 },

-    { 71.9667, 14.2857 },

-    { 76.7286, 23.8095 },

-    { 81.4905, 38.0952 },

-    { 81.4905, 61.9048 },

-    { 76.7286, 76.1905 },

-    { 71.9667, 85.7143 },

-    { 62.4429, 95.2381 },

-    { 52.919, 100 },

-    { 33.8714, 100 },

-};

-

-static const CoordRec char81_stroke1[] = {

-    { 48.1571, 19.0476 },

-    { 76.7286, -9.5238 },

-};

-

-static const StrokeRec char81[] = {

-   { 21, char81_stroke0 },

-   { 2, char81_stroke1 },

-};

-

-/* char: 82 'R' */

-

-static const CoordRec char82_stroke0[] = {

-    { 11.68, 100 },

-    { 11.68, 0 },

-};

-

-static const CoordRec char82_stroke1[] = {

-    { 11.68, 100 },

-    { 54.5371, 100 },

-    { 68.8229, 95.2381 },

-    { 73.5848, 90.4762 },

-    { 78.3467, 80.9524 },

-    { 78.3467, 71.4286 },

-    { 73.5848, 61.9048 },

-    { 68.8229, 57.1429 },

-    { 54.5371, 52.381 },

-    { 11.68, 52.381 },

-};

-

-static const CoordRec char82_stroke2[] = {

-    { 45.0133, 52.381 },

-    { 78.3467, 0 },

-};

-

-static const StrokeRec char82[] = {

-   { 2, char82_stroke0 },

-   { 10, char82_stroke1 },

-   { 2, char82_stroke2 },

-};

-

-/* char: 83 'S' */

-

-static const CoordRec char83_stroke0[] = {

-    { 74.6667, 85.7143 },

-    { 65.1429, 95.2381 },

-    { 50.8571, 100 },

-    { 31.8095, 100 },

-    { 17.5238, 95.2381 },

-    { 8, 85.7143 },

-    { 8, 76.1905 },

-    { 12.7619, 66.6667 },

-    { 17.5238, 61.9048 },

-    { 27.0476, 57.1429 },

-    { 55.619, 47.619 },

-    { 65.1429, 42.8571 },

-    { 69.9048, 38.0952 },

-    { 74.6667, 28.5714 },

-    { 74.6667, 14.2857 },

-    { 65.1429, 4.7619 },

-    { 50.8571, 0 },

-    { 31.8095, 0 },

-    { 17.5238, 4.7619 },

-    { 8, 14.2857 },

-};

-

-static const StrokeRec char83[] = {

-   { 20, char83_stroke0 },

-};

-

-/* char: 84 'T' */

-

-static const CoordRec char84_stroke0[] = {

-    { 35.6933, 100 },

-    { 35.6933, 0 },

-};

-

-static const CoordRec char84_stroke1[] = {

-    { 2.36, 100 },

-    { 69.0267, 100 },

-};

-

-static const StrokeRec char84[] = {

-   { 2, char84_stroke0 },

-   { 2, char84_stroke1 },

-};

-

-/* char: 85 'U' */

-

-static const CoordRec char85_stroke0[] = {

-    { 11.54, 100 },

-    { 11.54, 28.5714 },

-    { 16.3019, 14.2857 },

-    { 25.8257, 4.7619 },

-    { 40.1114, 0 },

-    { 49.6352, 0 },

-    { 63.921, 4.7619 },

-    { 73.4448, 14.2857 },

-    { 78.2067, 28.5714 },

-    { 78.2067, 100 },

-};

-

-static const StrokeRec char85[] = {

-   { 10, char85_stroke0 },

-};

-

-/* char: 86 'V' */

-

-static const CoordRec char86_stroke0[] = {

-    { 2.36, 100 },

-    { 40.4552, 0 },

-};

-

-static const CoordRec char86_stroke1[] = {

-    { 78.5505, 100 },

-    { 40.4552, 0 },

-};

-

-static const StrokeRec char86[] = {

-   { 2, char86_stroke0 },

-   { 2, char86_stroke1 },

-};

-

-/* char: 87 'W' */

-

-static const CoordRec char87_stroke0[] = {

-    { 2.22, 100 },

-    { 26.0295, 0 },

-};

-

-static const CoordRec char87_stroke1[] = {

-    { 49.839, 100 },

-    { 26.0295, 0 },

-};

-

-static const CoordRec char87_stroke2[] = {

-    { 49.839, 100 },

-    { 73.6486, 0 },

-};

-

-static const CoordRec char87_stroke3[] = {

-    { 97.4581, 100 },

-    { 73.6486, 0 },

-};

-

-static const StrokeRec char87[] = {

-   { 2, char87_stroke0 },

-   { 2, char87_stroke1 },

-   { 2, char87_stroke2 },

-   { 2, char87_stroke3 },

-};

-

-/* char: 88 'X' */

-

-static const CoordRec char88_stroke0[] = {

-    { 2.5, 100 },

-    { 69.1667, 0 },

-};

-

-static const CoordRec char88_stroke1[] = {

-    { 69.1667, 100 },

-    { 2.5, 0 },

-};

-

-static const StrokeRec char88[] = {

-   { 2, char88_stroke0 },

-   { 2, char88_stroke1 },

-};

-

-/* char: 89 'Y' */

-

-static const CoordRec char89_stroke0[] = {

-    { 1.52, 100 },

-    { 39.6152, 52.381 },

-    { 39.6152, 0 },

-};

-

-static const CoordRec char89_stroke1[] = {

-    { 77.7105, 100 },

-    { 39.6152, 52.381 },

-};

-

-static const StrokeRec char89[] = {

-   { 3, char89_stroke0 },

-   { 2, char89_stroke1 },

-};

-

-/* char: 90 'Z' */

-

-static const CoordRec char90_stroke0[] = {

-    { 69.1667, 100 },

-    { 2.5, 0 },

-};

-

-static const CoordRec char90_stroke1[] = {

-    { 2.5, 100 },

-    { 69.1667, 100 },

-};

-

-static const CoordRec char90_stroke2[] = {

-    { 2.5, 0 },

-    { 69.1667, 0 },

-};

-

-static const StrokeRec char90[] = {

-   { 2, char90_stroke0 },

-   { 2, char90_stroke1 },

-   { 2, char90_stroke2 },

-};

-

-/* char: 91 '[' */

-

-static const CoordRec char91_stroke0[] = {

-    { 7.78, 119.048 },

-    { 7.78, -33.3333 },

-};

-

-static const CoordRec char91_stroke1[] = {

-    { 12.5419, 119.048 },

-    { 12.5419, -33.3333 },

-};

-

-static const CoordRec char91_stroke2[] = {

-    { 7.78, 119.048 },

-    { 41.1133, 119.048 },

-};

-

-static const CoordRec char91_stroke3[] = {

-    { 7.78, -33.3333 },

-    { 41.1133, -33.3333 },

-};

-

-static const StrokeRec char91[] = {

-   { 2, char91_stroke0 },

-   { 2, char91_stroke1 },

-   { 2, char91_stroke2 },

-   { 2, char91_stroke3 },

-};

-

-/* char: 92 '\' */

-

-static const CoordRec char92_stroke0[] = {

-    { 5.84, 100 },

-    { 72.5067, -14.2857 },

-};

-

-static const StrokeRec char92[] = {

-   { 2, char92_stroke0 },

-};

-

-/* char: 93 ']' */

-

-static const CoordRec char93_stroke0[] = {

-    { 33.0114, 119.048 },

-    { 33.0114, -33.3333 },

-};

-

-static const CoordRec char93_stroke1[] = {

-    { 37.7733, 119.048 },

-    { 37.7733, -33.3333 },

-};

-

-static const CoordRec char93_stroke2[] = {

-    { 4.44, 119.048 },

-    { 37.7733, 119.048 },

-};

-

-static const CoordRec char93_stroke3[] = {

-    { 4.44, -33.3333 },

-    { 37.7733, -33.3333 },

-};

-

-static const StrokeRec char93[] = {

-   { 2, char93_stroke0 },

-   { 2, char93_stroke1 },

-   { 2, char93_stroke2 },

-   { 2, char93_stroke3 },

-};

-

-/* char: 94 '^' */

-

-static const CoordRec char94_stroke0[] = {

-    { 44.0752, 109.524 },

-    { 5.98, 42.8571 },

-};

-

-static const CoordRec char94_stroke1[] = {

-    { 44.0752, 109.524 },

-    { 82.1705, 42.8571 },

-};

-

-static const StrokeRec char94[] = {

-   { 2, char94_stroke0 },

-   { 2, char94_stroke1 },

-};

-

-/* char: 95 '_' */

-

-static const CoordRec char95_stroke0[] = {

-    { -1.1, -33.3333 },

-    { 103.662, -33.3333 },

-    { 103.662, -28.5714 },

-    { -1.1, -28.5714 },

-    { -1.1, -33.3333 },

-};

-

-static const StrokeRec char95[] = {

-   { 5, char95_stroke0 },

-};

-

-/* char: 96 '`' */

-

-static const CoordRec char96_stroke0[] = {

-    { 33.0219, 100 },

-    { 56.8314, 71.4286 },

-};

-

-static const CoordRec char96_stroke1[] = {

-    { 33.0219, 100 },

-    { 28.26, 95.2381 },

-    { 56.8314, 71.4286 },

-};

-

-static const StrokeRec char96[] = {

-   { 2, char96_stroke0 },

-   { 3, char96_stroke1 },

-};

-

-/* char: 97 'a' */

-

-static const CoordRec char97_stroke0[] = {

-    { 63.8229, 66.6667 },

-    { 63.8229, 0 },

-};

-

-static const CoordRec char97_stroke1[] = {

-    { 63.8229, 52.381 },

-    { 54.299, 61.9048 },

-    { 44.7752, 66.6667 },

-    { 30.4895, 66.6667 },

-    { 20.9657, 61.9048 },

-    { 11.4419, 52.381 },

-    { 6.68, 38.0952 },

-    { 6.68, 28.5714 },

-    { 11.4419, 14.2857 },

-    { 20.9657, 4.7619 },

-    { 30.4895, 0 },

-    { 44.7752, 0 },

-    { 54.299, 4.7619 },

-    { 63.8229, 14.2857 },

-};

-

-static const StrokeRec char97[] = {

-   { 2, char97_stroke0 },

-   { 14, char97_stroke1 },

-};

-

-/* char: 98 'b' */

-

-static const CoordRec char98_stroke0[] = {

-    { 8.76, 100 },

-    { 8.76, 0 },

-};

-

-static const CoordRec char98_stroke1[] = {

-    { 8.76, 52.381 },

-    { 18.2838, 61.9048 },

-    { 27.8076, 66.6667 },

-    { 42.0933, 66.6667 },

-    { 51.6171, 61.9048 },

-    { 61.141, 52.381 },

-    { 65.9029, 38.0952 },

-    { 65.9029, 28.5714 },

-    { 61.141, 14.2857 },

-    { 51.6171, 4.7619 },

-    { 42.0933, 0 },

-    { 27.8076, 0 },

-    { 18.2838, 4.7619 },

-    { 8.76, 14.2857 },

-};

-

-static const StrokeRec char98[] = {

-   { 2, char98_stroke0 },

-   { 14, char98_stroke1 },

-};

-

-/* char: 99 'c' */

-

-static const CoordRec char99_stroke0[] = {

-    { 62.6629, 52.381 },

-    { 53.139, 61.9048 },

-    { 43.6152, 66.6667 },

-    { 29.3295, 66.6667 },

-    { 19.8057, 61.9048 },

-    { 10.2819, 52.381 },

-    { 5.52, 38.0952 },

-    { 5.52, 28.5714 },

-    { 10.2819, 14.2857 },

-    { 19.8057, 4.7619 },

-    { 29.3295, 0 },

-    { 43.6152, 0 },

-    { 53.139, 4.7619 },

-    { 62.6629, 14.2857 },

-};

-

-static const StrokeRec char99[] = {

-   { 14, char99_stroke0 },

-};

-

-/* char: 100 'd' */

-

-static const CoordRec char100_stroke0[] = {

-    { 61.7829, 100 },

-    { 61.7829, 0 },

-};

-

-static const CoordRec char100_stroke1[] = {

-    { 61.7829, 52.381 },

-    { 52.259, 61.9048 },

-    { 42.7352, 66.6667 },

-    { 28.4495, 66.6667 },

-    { 18.9257, 61.9048 },

-    { 9.4019, 52.381 },

-    { 4.64, 38.0952 },

-    { 4.64, 28.5714 },

-    { 9.4019, 14.2857 },

-    { 18.9257, 4.7619 },

-    { 28.4495, 0 },

-    { 42.7352, 0 },

-    { 52.259, 4.7619 },

-    { 61.7829, 14.2857 },

-};

-

-static const StrokeRec char100[] = {

-   { 2, char100_stroke0 },

-   { 14, char100_stroke1 },

-};

-

-/* char: 101 'e' */

-

-static const CoordRec char101_stroke0[] = {

-    { 5.72, 38.0952 },

-    { 62.8629, 38.0952 },

-    { 62.8629, 47.619 },

-    { 58.101, 57.1429 },

-    { 53.339, 61.9048 },

-    { 43.8152, 66.6667 },

-    { 29.5295, 66.6667 },

-    { 20.0057, 61.9048 },

-    { 10.4819, 52.381 },

-    { 5.72, 38.0952 },

-    { 5.72, 28.5714 },

-    { 10.4819, 14.2857 },

-    { 20.0057, 4.7619 },

-    { 29.5295, 0 },

-    { 43.8152, 0 },

-    { 53.339, 4.7619 },

-    { 62.8629, 14.2857 },

-};

-

-static const StrokeRec char101[] = {

-   { 17, char101_stroke0 },

-};

-

-/* char: 102 'f' */

-

-static const CoordRec char102_stroke0[] = {

-    { 38.7752, 100 },

-    { 29.2514, 100 },

-    { 19.7276, 95.2381 },

-    { 14.9657, 80.9524 },

-    { 14.9657, 0 },

-};

-

-static const CoordRec char102_stroke1[] = {

-    { 0.68, 66.6667 },

-    { 34.0133, 66.6667 },

-};

-

-static const StrokeRec char102[] = {

-   { 5, char102_stroke0 },

-   { 2, char102_stroke1 },

-};

-

-/* char: 103 'g' */

-

-static const CoordRec char103_stroke0[] = {

-    { 62.5029, 66.6667 },

-    { 62.5029, -9.5238 },

-    { 57.741, -23.8095 },

-    { 52.979, -28.5714 },

-    { 43.4552, -33.3333 },

-    { 29.1695, -33.3333 },

-    { 19.6457, -28.5714 },

-};

-

-static const CoordRec char103_stroke1[] = {

-    { 62.5029, 52.381 },

-    { 52.979, 61.9048 },

-    { 43.4552, 66.6667 },

-    { 29.1695, 66.6667 },

-    { 19.6457, 61.9048 },

-    { 10.1219, 52.381 },

-    { 5.36, 38.0952 },

-    { 5.36, 28.5714 },

-    { 10.1219, 14.2857 },

-    { 19.6457, 4.7619 },

-    { 29.1695, 0 },

-    { 43.4552, 0 },

-    { 52.979, 4.7619 },

-    { 62.5029, 14.2857 },

-};

-

-static const StrokeRec char103[] = {

-   { 7, char103_stroke0 },

-   { 14, char103_stroke1 },

-};

-

-/* char: 104 'h' */

-

-static const CoordRec char104_stroke0[] = {

-    { 9.6, 100 },

-    { 9.6, 0 },

-};

-

-static const CoordRec char104_stroke1[] = {

-    { 9.6, 47.619 },

-    { 23.8857, 61.9048 },

-    { 33.4095, 66.6667 },

-    { 47.6952, 66.6667 },

-    { 57.219, 61.9048 },

-    { 61.981, 47.619 },

-    { 61.981, 0 },

-};

-

-static const StrokeRec char104[] = {

-   { 2, char104_stroke0 },

-   { 7, char104_stroke1 },

-};

-

-/* char: 105 'i' */

-

-static const CoordRec char105_stroke0[] = {

-    { 10.02, 100 },

-    { 14.7819, 95.2381 },

-    { 19.5438, 100 },

-    { 14.7819, 104.762 },

-    { 10.02, 100 },

-};

-

-static const CoordRec char105_stroke1[] = {

-    { 14.7819, 66.6667 },

-    { 14.7819, 0 },

-};

-

-static const StrokeRec char105[] = {

-   { 5, char105_stroke0 },

-   { 2, char105_stroke1 },

-};

-

-/* char: 106 'j' */

-

-static const CoordRec char106_stroke0[] = {

-    { 17.3876, 100 },

-    { 22.1495, 95.2381 },

-    { 26.9114, 100 },

-    { 22.1495, 104.762 },

-    { 17.3876, 100 },

-};

-

-static const CoordRec char106_stroke1[] = {

-    { 22.1495, 66.6667 },

-    { 22.1495, -14.2857 },

-    { 17.3876, -28.5714 },

-    { 7.8638, -33.3333 },

-    { -1.66, -33.3333 },

-};

-

-static const StrokeRec char106[] = {

-   { 5, char106_stroke0 },

-   { 5, char106_stroke1 },

-};

-

-/* char: 107 'k' */

-

-static const CoordRec char107_stroke0[] = {

-    { 9.6, 100 },

-    { 9.6, 0 },

-};

-

-static const CoordRec char107_stroke1[] = {

-    { 57.219, 66.6667 },

-    { 9.6, 19.0476 },

-};

-

-static const CoordRec char107_stroke2[] = {

-    { 28.6476, 38.0952 },

-    { 61.981, 0 },

-};

-

-static const StrokeRec char107[] = {

-   { 2, char107_stroke0 },

-   { 2, char107_stroke1 },

-   { 2, char107_stroke2 },

-};

-

-/* char: 108 'l' */

-

-static const CoordRec char108_stroke0[] = {

-    { 10.02, 100 },

-    { 10.02, 0 },

-};

-

-static const StrokeRec char108[] = {

-   { 2, char108_stroke0 },

-};

-

-/* char: 109 'm' */

-

-static const CoordRec char109_stroke0[] = {

-    { 9.6, 66.6667 },

-    { 9.6, 0 },

-};

-

-static const CoordRec char109_stroke1[] = {

-    { 9.6, 47.619 },

-    { 23.8857, 61.9048 },

-    { 33.4095, 66.6667 },

-    { 47.6952, 66.6667 },

-    { 57.219, 61.9048 },

-    { 61.981, 47.619 },

-    { 61.981, 0 },

-};

-

-static const CoordRec char109_stroke2[] = {

-    { 61.981, 47.619 },

-    { 76.2667, 61.9048 },

-    { 85.7905, 66.6667 },

-    { 100.076, 66.6667 },

-    { 109.6, 61.9048 },

-    { 114.362, 47.619 },

-    { 114.362, 0 },

-};

-

-static const StrokeRec char109[] = {

-   { 2, char109_stroke0 },

-   { 7, char109_stroke1 },

-   { 7, char109_stroke2 },

-};

-

-/* char: 110 'n' */

-

-static const CoordRec char110_stroke0[] = {

-    { 9.18, 66.6667 },

-    { 9.18, 0 },

-};

-

-static const CoordRec char110_stroke1[] = {

-    { 9.18, 47.619 },

-    { 23.4657, 61.9048 },

-    { 32.9895, 66.6667 },

-    { 47.2752, 66.6667 },

-    { 56.799, 61.9048 },

-    { 61.561, 47.619 },

-    { 61.561, 0 },

-};

-

-static const StrokeRec char110[] = {

-   { 2, char110_stroke0 },

-   { 7, char110_stroke1 },

-};

-

-/* char: 111 'o' */

-

-static const CoordRec char111_stroke0[] = {

-    { 28.7895, 66.6667 },

-    { 19.2657, 61.9048 },

-    { 9.7419, 52.381 },

-    { 4.98, 38.0952 },

-    { 4.98, 28.5714 },

-    { 9.7419, 14.2857 },

-    { 19.2657, 4.7619 },

-    { 28.7895, 0 },

-    { 43.0752, 0 },

-    { 52.599, 4.7619 },

-    { 62.1229, 14.2857 },

-    { 66.8848, 28.5714 },

-    { 66.8848, 38.0952 },

-    { 62.1229, 52.381 },

-    { 52.599, 61.9048 },

-    { 43.0752, 66.6667 },

-    { 28.7895, 66.6667 },

-};

-

-static const StrokeRec char111[] = {

-   { 17, char111_stroke0 },

-};

-

-/* char: 112 'p' */

-

-static const CoordRec char112_stroke0[] = {

-    { 9.46, 66.6667 },

-    { 9.46, -33.3333 },

-};

-

-static const CoordRec char112_stroke1[] = {

-    { 9.46, 52.381 },

-    { 18.9838, 61.9048 },

-    { 28.5076, 66.6667 },

-    { 42.7933, 66.6667 },

-    { 52.3171, 61.9048 },

-    { 61.841, 52.381 },

-    { 66.6029, 38.0952 },

-    { 66.6029, 28.5714 },

-    { 61.841, 14.2857 },

-    { 52.3171, 4.7619 },

-    { 42.7933, 0 },

-    { 28.5076, 0 },

-    { 18.9838, 4.7619 },

-    { 9.46, 14.2857 },

-};

-

-static const StrokeRec char112[] = {

-   { 2, char112_stroke0 },

-   { 14, char112_stroke1 },

-};

-

-/* char: 113 'q' */

-

-static const CoordRec char113_stroke0[] = {

-    { 61.9829, 66.6667 },

-    { 61.9829, -33.3333 },

-};

-

-static const CoordRec char113_stroke1[] = {

-    { 61.9829, 52.381 },

-    { 52.459, 61.9048 },

-    { 42.9352, 66.6667 },

-    { 28.6495, 66.6667 },

-    { 19.1257, 61.9048 },

-    { 9.6019, 52.381 },

-    { 4.84, 38.0952 },

-    { 4.84, 28.5714 },

-    { 9.6019, 14.2857 },

-    { 19.1257, 4.7619 },

-    { 28.6495, 0 },

-    { 42.9352, 0 },

-    { 52.459, 4.7619 },

-    { 61.9829, 14.2857 },

-};

-

-static const StrokeRec char113[] = {

-   { 2, char113_stroke0 },

-   { 14, char113_stroke1 },

-};

-

-/* char: 114 'r' */

-

-static const CoordRec char114_stroke0[] = {

-    { 9.46, 66.6667 },

-    { 9.46, 0 },

-};

-

-static const CoordRec char114_stroke1[] = {

-    { 9.46, 38.0952 },

-    { 14.2219, 52.381 },

-    { 23.7457, 61.9048 },

-    { 33.2695, 66.6667 },

-    { 47.5552, 66.6667 },

-};

-

-static const StrokeRec char114[] = {

-   { 2, char114_stroke0 },

-   { 5, char114_stroke1 },

-};

-

-/* char: 115 's' */

-

-static const CoordRec char115_stroke0[] = {

-    { 57.081, 52.381 },

-    { 52.319, 61.9048 },

-    { 38.0333, 66.6667 },

-    { 23.7476, 66.6667 },

-    { 9.4619, 61.9048 },

-    { 4.7, 52.381 },

-    { 9.4619, 42.8571 },

-    { 18.9857, 38.0952 },

-    { 42.7952, 33.3333 },

-    { 52.319, 28.5714 },

-    { 57.081, 19.0476 },

-    { 57.081, 14.2857 },

-    { 52.319, 4.7619 },

-    { 38.0333, 0 },

-    { 23.7476, 0 },

-    { 9.4619, 4.7619 },

-    { 4.7, 14.2857 },

-};

-

-static const StrokeRec char115[] = {

-   { 17, char115_stroke0 },

-};

-

-/* char: 116 't' */

-

-static const CoordRec char116_stroke0[] = {

-    { 14.8257, 100 },

-    { 14.8257, 19.0476 },

-    { 19.5876, 4.7619 },

-    { 29.1114, 0 },

-    { 38.6352, 0 },

-};

-

-static const CoordRec char116_stroke1[] = {

-    { 0.54, 66.6667 },

-    { 33.8733, 66.6667 },

-};

-

-static const StrokeRec char116[] = {

-   { 5, char116_stroke0 },

-   { 2, char116_stroke1 },

-};

-

-/* char: 117 'u' */

-

-static const CoordRec char117_stroke0[] = {

-    { 9.46, 66.6667 },

-    { 9.46, 19.0476 },

-    { 14.2219, 4.7619 },

-    { 23.7457, 0 },

-    { 38.0314, 0 },

-    { 47.5552, 4.7619 },

-    { 61.841, 19.0476 },

-};

-

-static const CoordRec char117_stroke1[] = {

-    { 61.841, 66.6667 },

-    { 61.841, 0 },

-};

-

-static const StrokeRec char117[] = {

-   { 7, char117_stroke0 },

-   { 2, char117_stroke1 },

-};

-

-/* char: 118 'v' */

-

-static const CoordRec char118_stroke0[] = {

-    { 1.8, 66.6667 },

-    { 30.3714, 0 },

-};

-

-static const CoordRec char118_stroke1[] = {

-    { 58.9429, 66.6667 },

-    { 30.3714, 0 },

-};

-

-static const StrokeRec char118[] = {

-   { 2, char118_stroke0 },

-   { 2, char118_stroke1 },

-};

-

-/* char: 119 'w' */

-

-static const CoordRec char119_stroke0[] = {

-    { 2.5, 66.6667 },

-    { 21.5476, 0 },

-};

-

-static const CoordRec char119_stroke1[] = {

-    { 40.5952, 66.6667 },

-    { 21.5476, 0 },

-};

-

-static const CoordRec char119_stroke2[] = {

-    { 40.5952, 66.6667 },

-    { 59.6429, 0 },

-};

-

-static const CoordRec char119_stroke3[] = {

-    { 78.6905, 66.6667 },

-    { 59.6429, 0 },

-};

-

-static const StrokeRec char119[] = {

-   { 2, char119_stroke0 },

-   { 2, char119_stroke1 },

-   { 2, char119_stroke2 },

-   { 2, char119_stroke3 },

-};

-

-/* char: 120 'x' */

-

-static const CoordRec char120_stroke0[] = {

-    { 1.66, 66.6667 },

-    { 54.041, 0 },

-};

-

-static const CoordRec char120_stroke1[] = {

-    { 54.041, 66.6667 },

-    { 1.66, 0 },

-};

-

-static const StrokeRec char120[] = {

-   { 2, char120_stroke0 },

-   { 2, char120_stroke1 },

-};

-

-/* char: 121 'y' */

-

-static const CoordRec char121_stroke0[] = {

-    { 6.5619, 66.6667 },

-    { 35.1333, 0 },

-};

-

-static const CoordRec char121_stroke1[] = {

-    { 63.7048, 66.6667 },

-    { 35.1333, 0 },

-    { 25.6095, -19.0476 },

-    { 16.0857, -28.5714 },

-    { 6.5619, -33.3333 },

-    { 1.8, -33.3333 },

-};

-

-static const StrokeRec char121[] = {

-   { 2, char121_stroke0 },

-   { 6, char121_stroke1 },

-};

-

-/* char: 122 'z' */

-

-static const CoordRec char122_stroke0[] = {

-    { 56.821, 66.6667 },

-    { 4.44, 0 },

-};

-

-static const CoordRec char122_stroke1[] = {

-    { 4.44, 66.6667 },

-    { 56.821, 66.6667 },

-};

-

-static const CoordRec char122_stroke2[] = {

-    { 4.44, 0 },

-    { 56.821, 0 },

-};

-

-static const StrokeRec char122[] = {

-   { 2, char122_stroke0 },

-   { 2, char122_stroke1 },

-   { 2, char122_stroke2 },

-};

-

-/* char: 123 '{' */

-

-static const CoordRec char123_stroke0[] = {

-    { 31.1895, 119.048 },

-    { 21.6657, 114.286 },

-    { 16.9038, 109.524 },

-    { 12.1419, 100 },

-    { 12.1419, 90.4762 },

-    { 16.9038, 80.9524 },

-    { 21.6657, 76.1905 },

-    { 26.4276, 66.6667 },

-    { 26.4276, 57.1429 },

-    { 16.9038, 47.619 },

-};

-

-static const CoordRec char123_stroke1[] = {

-    { 21.6657, 114.286 },

-    { 16.9038, 104.762 },

-    { 16.9038, 95.2381 },

-    { 21.6657, 85.7143 },

-    { 26.4276, 80.9524 },

-    { 31.1895, 71.4286 },

-    { 31.1895, 61.9048 },

-    { 26.4276, 52.381 },

-    { 7.38, 42.8571 },

-    { 26.4276, 33.3333 },

-    { 31.1895, 23.8095 },

-    { 31.1895, 14.2857 },

-    { 26.4276, 4.7619 },

-    { 21.6657, 0 },

-    { 16.9038, -9.5238 },

-    { 16.9038, -19.0476 },

-    { 21.6657, -28.5714 },

-};

-

-static const CoordRec char123_stroke2[] = {

-    { 16.9038, 38.0952 },

-    { 26.4276, 28.5714 },

-    { 26.4276, 19.0476 },

-    { 21.6657, 9.5238 },

-    { 16.9038, 4.7619 },

-    { 12.1419, -4.7619 },

-    { 12.1419, -14.2857 },

-    { 16.9038, -23.8095 },

-    { 21.6657, -28.5714 },

-    { 31.1895, -33.3333 },

-};

-

-static const StrokeRec char123[] = {

-   { 10, char123_stroke0 },

-   { 17, char123_stroke1 },

-   { 10, char123_stroke2 },

-};

-

-/* char: 124 '|' */

-

-static const CoordRec char124_stroke0[] = {

-    { 11.54, 119.048 },

-    { 11.54, -33.3333 },

-};

-

-static const StrokeRec char124[] = {

-   { 2, char124_stroke0 },

-};

-

-/* char: 125 '}' */

-

-static const CoordRec char125_stroke0[] = {

-    { 9.18, 119.048 },

-    { 18.7038, 114.286 },

-    { 23.4657, 109.524 },

-    { 28.2276, 100 },

-    { 28.2276, 90.4762 },

-    { 23.4657, 80.9524 },

-    { 18.7038, 76.1905 },

-    { 13.9419, 66.6667 },

-    { 13.9419, 57.1429 },

-    { 23.4657, 47.619 },

-};

-

-static const CoordRec char125_stroke1[] = {

-    { 18.7038, 114.286 },

-    { 23.4657, 104.762 },

-    { 23.4657, 95.2381 },

-    { 18.7038, 85.7143 },

-    { 13.9419, 80.9524 },

-    { 9.18, 71.4286 },

-    { 9.18, 61.9048 },

-    { 13.9419, 52.381 },

-    { 32.9895, 42.8571 },

-    { 13.9419, 33.3333 },

-    { 9.18, 23.8095 },

-    { 9.18, 14.2857 },

-    { 13.9419, 4.7619 },

-    { 18.7038, 0 },

-    { 23.4657, -9.5238 },

-    { 23.4657, -19.0476 },

-    { 18.7038, -28.5714 },

-};

-

-static const CoordRec char125_stroke2[] = {

-    { 23.4657, 38.0952 },

-    { 13.9419, 28.5714 },

-    { 13.9419, 19.0476 },

-    { 18.7038, 9.5238 },

-    { 23.4657, 4.7619 },

-    { 28.2276, -4.7619 },

-    { 28.2276, -14.2857 },

-    { 23.4657, -23.8095 },

-    { 18.7038, -28.5714 },

-    { 9.18, -33.3333 },

-};

-

-static const StrokeRec char125[] = {

-   { 10, char125_stroke0 },

-   { 17, char125_stroke1 },

-   { 10, char125_stroke2 },

-};

-

-/* char: 126 '~' */

-

-static const CoordRec char126_stroke0[] = {

-    { 2.92, 28.5714 },

-    { 2.92, 38.0952 },

-    { 7.6819, 52.381 },

-    { 17.2057, 57.1429 },

-    { 26.7295, 57.1429 },

-    { 36.2533, 52.381 },

-    { 55.301, 38.0952 },

-    { 64.8248, 33.3333 },

-    { 74.3486, 33.3333 },

-    { 83.8724, 38.0952 },

-    { 88.6343, 47.619 },

-};

-

-static const CoordRec char126_stroke1[] = {

-    { 2.92, 38.0952 },

-    { 7.6819, 47.619 },

-    { 17.2057, 52.381 },

-    { 26.7295, 52.381 },

-    { 36.2533, 47.619 },

-    { 55.301, 33.3333 },

-    { 64.8248, 28.5714 },

-    { 74.3486, 28.5714 },

-    { 83.8724, 33.3333 },

-    { 88.6343, 47.619 },

-    { 88.6343, 57.1429 },

-};

-

-static const StrokeRec char126[] = {

-   { 11, char126_stroke0 },

-   { 11, char126_stroke1 },

-};

-

-/* char: 127 */

-

-static const CoordRec char127_stroke0[] = {

-    { 52.381, 100 },

-    { 14.2857, -33.3333 },

-};

-

-static const CoordRec char127_stroke1[] = {

-    { 28.5714, 66.6667 },

-    { 14.2857, 61.9048 },

-    { 4.7619, 52.381 },

-    { 0, 38.0952 },

-    { 0, 23.8095 },

-    { 4.7619, 14.2857 },

-    { 14.2857, 4.7619 },

-    { 28.5714, 0 },

-    { 38.0952, 0 },

-    { 52.381, 4.7619 },

-    { 61.9048, 14.2857 },

-    { 66.6667, 28.5714 },

-    { 66.6667, 42.8571 },

-    { 61.9048, 52.381 },

-    { 52.381, 61.9048 },

-    { 38.0952, 66.6667 },

-    { 28.5714, 66.6667 },

-};

-

-static const StrokeRec char127[] = {

-   { 2, char127_stroke0 },

-   { 17, char127_stroke1 },

-};

-

-static const StrokeCharRec chars[] = {

-    { 0, /* char0 */ 0, 0, 0 },

-    { 0, /* char1 */ 0, 0, 0 },

-    { 0, /* char2 */ 0, 0, 0 },

-    { 0, /* char3 */ 0, 0, 0 },

-    { 0, /* char4 */ 0, 0, 0 },

-    { 0, /* char5 */ 0, 0, 0 },

-    { 0, /* char6 */ 0, 0, 0 },

-    { 0, /* char7 */ 0, 0, 0 },

-    { 0, /* char8 */ 0, 0, 0 },

-    { 0, /* char9 */ 0, 0, 0 },

-    { 0, /* char10 */ 0, 0, 0 },

-    { 0, /* char11 */ 0, 0, 0 },

-    { 0, /* char12 */ 0, 0, 0 },

-    { 0, /* char13 */ 0, 0, 0 },

-    { 0, /* char14 */ 0, 0, 0 },

-    { 0, /* char15 */ 0, 0, 0 },

-    { 0, /* char16 */ 0, 0, 0 },

-    { 0, /* char17 */ 0, 0, 0 },

-    { 0, /* char18 */ 0, 0, 0 },

-    { 0, /* char19 */ 0, 0, 0 },

-    { 0, /* char20 */ 0, 0, 0 },

-    { 0, /* char21 */ 0, 0, 0 },

-    { 0, /* char22 */ 0, 0, 0 },

-    { 0, /* char23 */ 0, 0, 0 },

-    { 0, /* char24 */ 0, 0, 0 },

-    { 0, /* char25 */ 0, 0, 0 },

-    { 0, /* char26 */ 0, 0, 0 },

-    { 0, /* char27 */ 0, 0, 0 },

-    { 0, /* char28 */ 0, 0, 0 },

-    { 0, /* char29 */ 0, 0, 0 },

-    { 0, /* char30 */ 0, 0, 0 },

-    { 0, /* char31 */ 0, 0, 0 },

-    { 0, /* char32 */ 0, 52.381, 104.762 },

-    { 2, char33, 13.3819, 26.6238 },

-    { 2, char34, 23.0676, 51.4352 },

-    { 4, char35, 36.5333, 79.4886 },

-    { 3, char36, 38.1533, 76.2067 },

-    { 3, char37, 49.2171, 96.5743 },

-    { 1, char38, 53.599, 101.758 },

-    { 1, char39, 4.44, 13.62 },

-    { 1, char40, 21.8657, 47.1733 },

-    { 1, char41, 24.3276, 47.5333 },

-    { 3, char42, 30.7695, 59.439 },

-    { 2, char43, 48.8371, 97.2543 },

-    { 1, char44, 13.5219, 26.0638 },

-    { 1, char45, 50.2371, 100.754 },

-    { 1, char46, 13.1019, 26.4838 },

-    { 1, char47, 40.5733, 82.1067 },

-    { 1, char48, 38.3133, 77.0667 },

-    { 1, char49, 30.8676, 66.5295 },

-    { 1, char50, 38.7533, 77.6467 },

-    { 1, char51, 38.3333, 77.0467 },

-    { 2, char52, 37.2133, 80.1686 },

-    { 1, char53, 38.1933, 77.6867 },

-    { 1, char54, 34.1514, 73.8048 },

-    { 2, char55, 38.8933, 77.2267 },

-    { 1, char56, 38.9333, 77.6667 },

-    { 1, char57, 39.9333, 74.0648 },

-    { 2, char58, 14.0819, 26.2238 },

-    { 2, char59, 12.9619, 26.3038 },

-    { 1, char60, 41.1552, 81.6105 },

-    { 2, char61, 48.5571, 97.2543 },

-    { 1, char62, 40.8752, 81.6105 },

-    { 2, char63, 36.9914, 73.9029 },

-    { 2, char64, 34.9314, 74.3648 },

-    { 3, char65, 40.5952, 80.4905 },

-    { 3, char66, 44.7533, 83.6267 },

-    { 1, char67, 39.9933, 84.4886 },

-    { 2, char68, 45.2933, 85.2867 },

-    { 4, char69, 39.9914, 78.1848 },

-    { 3, char70, 39.9914, 78.7448 },

-    { 2, char71, 40.3933, 89.7686 },

-    { 3, char72, 44.7533, 89.0867 },

-    { 1, char73, 10.86, 21.3 },

-    { 1, char74, 31.0714, 59.999 },

-    { 3, char75, 44.6133, 79.3267 },

-    { 2, char76, 40.2514, 71.3229 },

-    { 4, char77, 48.9552, 97.2105 },

-    { 3, char78, 44.4733, 88.8067 },

-    { 1, char79, 44.3352, 88.8305 },

-    { 2, char80, 45.4333, 85.6667 },

-    { 2, char81, 43.3952, 88.0905 },

-    { 3, char82, 45.0133, 82.3667 },

-    { 1, char83, 41.3333, 80.8267 },

-    { 2, char84, 35.6933, 71.9467 },

-    { 1, char85, 44.8733, 89.4867 },

-    { 2, char86, 40.4552, 81.6105 },

-    { 4, char87, 49.839, 100.518 },

-    { 2, char88, 35.8333, 72.3667 },

-    { 2, char89, 39.6152, 79.6505 },

-    { 3, char90, 35.8333, 73.7467 },

-    { 4, char91, 22.0657, 46.1133 },

-    { 1, char92, 39.1733, 78.2067 },

-    { 4, char93, 23.4876, 46.3933 },

-    { 2, char94, 44.0752, 90.2305 },

-    { 1, char95, 51.281, 104.062 },

-    { 2, char96, 42.5457, 83.5714 },

-    { 2, char97, 35.2514, 66.6029 },

-    { 2, char98, 37.3314, 70.4629 },

-    { 1, char99, 34.0914, 68.9229 },

-    { 2, char100, 33.2114, 70.2629 },

-    { 1, char101, 34.2914, 68.5229 },

-    { 2, char102, 14.9657, 38.6552 },

-    { 2, char103, 33.9314, 70.9829 },

-    { 2, char104, 33.4095, 71.021 },

-    { 2, char105, 14.7819, 28.8638 },

-    { 2, char106, 17.3876, 36.2314 },

-    { 3, char107, 33.4095, 62.521 },

-    { 1, char108, 10.02, 19.34 },

-    { 3, char109, 61.981, 123.962 },

-    { 2, char110, 32.9895, 70.881 },

-    { 1, char111, 33.5514, 71.7448 },

-    { 2, char112, 38.0314, 70.8029 },

-    { 2, char113, 33.4114, 70.7429 },

-    { 2, char114, 23.7457, 49.4952 },

-    { 1, char115, 28.5095, 62.321 },

-    { 2, char116, 14.8257, 39.3152 },

-    { 2, char117, 33.2695, 71.161 },

-    { 2, char118, 30.3714, 60.6029 },

-    { 4, char119, 40.5952, 80.4905 },

-    { 2, char120, 25.4695, 56.401 },

-    { 2, char121, 35.1333, 66.0648 },

-    { 3, char122, 28.2495, 61.821 },

-    { 3, char123, 21.6657, 41.6295 },

-    { 1, char124, 11.54, 23.78 },

-    { 3, char125, 18.7038, 41.4695 },

-    { 2, char126, 45.7771, 91.2743 },

-    { 2, char127, 33.3333, 66.6667 },

-};

-

-StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 };

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#include "glutstroke.h"
+
+/* char: 33 '!' */
+
+static const CoordRec char33_stroke0[] = {
+    { 13.3819, 100 },
+    { 13.3819, 33.3333 },
+};
+
+static const CoordRec char33_stroke1[] = {
+    { 13.3819, 9.5238 },
+    { 8.62, 4.7619 },
+    { 13.3819, 0 },
+    { 18.1438, 4.7619 },
+    { 13.3819, 9.5238 },
+};
+
+static const StrokeRec char33[] = {
+   { 2, char33_stroke0 },
+   { 5, char33_stroke1 },
+};
+
+/* char: 34 '"' */
+
+static const CoordRec char34_stroke0[] = {
+    { 4.02, 100 },
+    { 4.02, 66.6667 },
+};
+
+static const CoordRec char34_stroke1[] = {
+    { 42.1152, 100 },
+    { 42.1152, 66.6667 },
+};
+
+static const StrokeRec char34[] = {
+   { 2, char34_stroke0 },
+   { 2, char34_stroke1 },
+};
+
+/* char: 35 '#' */
+
+static const CoordRec char35_stroke0[] = {
+    { 41.2952, 119.048 },
+    { 7.9619, -33.3333 },
+};
+
+static const CoordRec char35_stroke1[] = {
+    { 69.8667, 119.048 },
+    { 36.5333, -33.3333 },
+};
+
+static const CoordRec char35_stroke2[] = {
+    { 7.9619, 57.1429 },
+    { 74.6286, 57.1429 },
+};
+
+static const CoordRec char35_stroke3[] = {
+    { 3.2, 28.5714 },
+    { 69.8667, 28.5714 },
+};
+
+static const StrokeRec char35[] = {
+   { 2, char35_stroke0 },
+   { 2, char35_stroke1 },
+   { 2, char35_stroke2 },
+   { 2, char35_stroke3 },
+};
+
+/* char: 36 '$' */
+
+static const CoordRec char36_stroke0[] = {
+    { 28.6295, 119.048 },
+    { 28.6295, -19.0476 },
+};
+
+static const CoordRec char36_stroke1[] = {
+    { 47.6771, 119.048 },
+    { 47.6771, -19.0476 },
+};
+
+static const CoordRec char36_stroke2[] = {
+    { 71.4867, 85.7143 },
+    { 61.9629, 95.2381 },
+    { 47.6771, 100 },
+    { 28.6295, 100 },
+    { 14.3438, 95.2381 },
+    { 4.82, 85.7143 },
+    { 4.82, 76.1905 },
+    { 9.5819, 66.6667 },
+    { 14.3438, 61.9048 },
+    { 23.8676, 57.1429 },
+    { 52.439, 47.619 },
+    { 61.9629, 42.8571 },
+    { 66.7248, 38.0952 },
+    { 71.4867, 28.5714 },
+    { 71.4867, 14.2857 },
+    { 61.9629, 4.7619 },
+    { 47.6771, 0 },
+    { 28.6295, 0 },
+    { 14.3438, 4.7619 },
+    { 4.82, 14.2857 },
+};
+
+static const StrokeRec char36[] = {
+   { 2, char36_stroke0 },
+   { 2, char36_stroke1 },
+   { 20, char36_stroke2 },
+};
+
+/* char: 37 '%' */
+
+static const CoordRec char37_stroke0[] = {
+    { 92.0743, 100 },
+    { 6.36, 0 },
+};
+
+static const CoordRec char37_stroke1[] = {
+    { 30.1695, 100 },
+    { 39.6933, 90.4762 },
+    { 39.6933, 80.9524 },
+    { 34.9314, 71.4286 },
+    { 25.4076, 66.6667 },
+    { 15.8838, 66.6667 },
+    { 6.36, 76.1905 },
+    { 6.36, 85.7143 },
+    { 11.1219, 95.2381 },
+    { 20.6457, 100 },
+    { 30.1695, 100 },
+    { 39.6933, 95.2381 },
+    { 53.979, 90.4762 },
+    { 68.2648, 90.4762 },
+    { 82.5505, 95.2381 },
+    { 92.0743, 100 },
+};
+
+static const CoordRec char37_stroke2[] = {
+    { 73.0267, 33.3333 },
+    { 63.5029, 28.5714 },
+    { 58.741, 19.0476 },
+    { 58.741, 9.5238 },
+    { 68.2648, 0 },
+    { 77.7886, 0 },
+    { 87.3124, 4.7619 },
+    { 92.0743, 14.2857 },
+    { 92.0743, 23.8095 },
+    { 82.5505, 33.3333 },
+    { 73.0267, 33.3333 },
+};
+
+static const StrokeRec char37[] = {
+   { 2, char37_stroke0 },
+   { 16, char37_stroke1 },
+   { 11, char37_stroke2 },
+};
+
+/* char: 38 '&' */
+
+static const CoordRec char38_stroke0[] = {
+    { 101.218, 57.1429 },
+    { 101.218, 61.9048 },
+    { 96.4562, 66.6667 },
+    { 91.6943, 66.6667 },
+    { 86.9324, 61.9048 },
+    { 82.1705, 52.381 },
+    { 72.6467, 28.5714 },
+    { 63.1229, 14.2857 },
+    { 53.599, 4.7619 },
+    { 44.0752, 0 },
+    { 25.0276, 0 },
+    { 15.5038, 4.7619 },
+    { 10.7419, 9.5238 },
+    { 5.98, 19.0476 },
+    { 5.98, 28.5714 },
+    { 10.7419, 38.0952 },
+    { 15.5038, 42.8571 },
+    { 48.8371, 61.9048 },
+    { 53.599, 66.6667 },
+    { 58.361, 76.1905 },
+    { 58.361, 85.7143 },
+    { 53.599, 95.2381 },
+    { 44.0752, 100 },
+    { 34.5514, 95.2381 },
+    { 29.7895, 85.7143 },
+    { 29.7895, 76.1905 },
+    { 34.5514, 61.9048 },
+    { 44.0752, 47.619 },
+    { 67.8848, 14.2857 },
+    { 77.4086, 4.7619 },
+    { 86.9324, 0 },
+    { 96.4562, 0 },
+    { 101.218, 4.7619 },
+    { 101.218, 9.5238 },
+};
+
+static const StrokeRec char38[] = {
+   { 34, char38_stroke0 },
+};
+
+/* char: 39 ''' */
+
+static const CoordRec char39_stroke0[] = {
+    { 4.44, 100 },
+    { 4.44, 66.6667 },
+};
+
+static const StrokeRec char39[] = {
+   { 2, char39_stroke0 },
+};
+
+/* char: 40 '(' */
+
+static const CoordRec char40_stroke0[] = {
+    { 40.9133, 119.048 },
+    { 31.3895, 109.524 },
+    { 21.8657, 95.2381 },
+    { 12.3419, 76.1905 },
+    { 7.58, 52.381 },
+    { 7.58, 33.3333 },
+    { 12.3419, 9.5238 },
+    { 21.8657, -9.5238 },
+    { 31.3895, -23.8095 },
+    { 40.9133, -33.3333 },
+};
+
+static const StrokeRec char40[] = {
+   { 10, char40_stroke0 },
+};
+
+/* char: 41 ')' */
+
+static const CoordRec char41_stroke0[] = {
+    { 5.28, 119.048 },
+    { 14.8038, 109.524 },
+    { 24.3276, 95.2381 },
+    { 33.8514, 76.1905 },
+    { 38.6133, 52.381 },
+    { 38.6133, 33.3333 },
+    { 33.8514, 9.5238 },
+    { 24.3276, -9.5238 },
+    { 14.8038, -23.8095 },
+    { 5.28, -33.3333 },
+};
+
+static const StrokeRec char41[] = {
+   { 10, char41_stroke0 },
+};
+
+/* char: 42 '*' */
+
+static const CoordRec char42_stroke0[] = {
+    { 30.7695, 71.4286 },
+    { 30.7695, 14.2857 },
+};
+
+static const CoordRec char42_stroke1[] = {
+    { 6.96, 57.1429 },
+    { 54.579, 28.5714 },
+};
+
+static const CoordRec char42_stroke2[] = {
+    { 54.579, 57.1429 },
+    { 6.96, 28.5714 },
+};
+
+static const StrokeRec char42[] = {
+   { 2, char42_stroke0 },
+   { 2, char42_stroke1 },
+   { 2, char42_stroke2 },
+};
+
+/* char: 43 '+' */
+
+static const CoordRec char43_stroke0[] = {
+    { 48.8371, 85.7143 },
+    { 48.8371, 0 },
+};
+
+static const CoordRec char43_stroke1[] = {
+    { 5.98, 42.8571 },
+    { 91.6943, 42.8571 },
+};
+
+static const StrokeRec char43[] = {
+   { 2, char43_stroke0 },
+   { 2, char43_stroke1 },
+};
+
+/* char: 44 ',' */
+
+static const CoordRec char44_stroke0[] = {
+    { 18.2838, 4.7619 },
+    { 13.5219, 0 },
+    { 8.76, 4.7619 },
+    { 13.5219, 9.5238 },
+    { 18.2838, 4.7619 },
+    { 18.2838, -4.7619 },
+    { 13.5219, -14.2857 },
+    { 8.76, -19.0476 },
+};
+
+static const StrokeRec char44[] = {
+   { 8, char44_stroke0 },
+};
+
+/* char: 45 '-' */
+
+static const CoordRec char45_stroke0[] = {
+    { 7.38, 42.8571 },
+    { 93.0943, 42.8571 },
+};
+
+static const StrokeRec char45[] = {
+   { 2, char45_stroke0 },
+};
+
+/* char: 46 '.' */
+
+static const CoordRec char46_stroke0[] = {
+    { 13.1019, 9.5238 },
+    { 8.34, 4.7619 },
+    { 13.1019, 0 },
+    { 17.8638, 4.7619 },
+    { 13.1019, 9.5238 },
+};
+
+static const StrokeRec char46[] = {
+   { 5, char46_stroke0 },
+};
+
+/* char: 47 '/' */
+
+static const CoordRec char47_stroke0[] = {
+    { 7.24, -14.2857 },
+    { 73.9067, 100 },
+};
+
+static const StrokeRec char47[] = {
+   { 2, char47_stroke0 },
+};
+
+/* char: 48 '0' */
+
+static const CoordRec char48_stroke0[] = {
+    { 33.5514, 100 },
+    { 19.2657, 95.2381 },
+    { 9.7419, 80.9524 },
+    { 4.98, 57.1429 },
+    { 4.98, 42.8571 },
+    { 9.7419, 19.0476 },
+    { 19.2657, 4.7619 },
+    { 33.5514, 0 },
+    { 43.0752, 0 },
+    { 57.361, 4.7619 },
+    { 66.8848, 19.0476 },
+    { 71.6467, 42.8571 },
+    { 71.6467, 57.1429 },
+    { 66.8848, 80.9524 },
+    { 57.361, 95.2381 },
+    { 43.0752, 100 },
+    { 33.5514, 100 },
+};
+
+static const StrokeRec char48[] = {
+   { 17, char48_stroke0 },
+};
+
+/* char: 49 '1' */
+
+static const CoordRec char49_stroke0[] = {
+    { 11.82, 80.9524 },
+    { 21.3438, 85.7143 },
+    { 35.6295, 100 },
+    { 35.6295, 0 },
+};
+
+static const StrokeRec char49[] = {
+   { 4, char49_stroke0 },
+};
+
+/* char: 50 '2' */
+
+static const CoordRec char50_stroke0[] = {
+    { 10.1819, 76.1905 },
+    { 10.1819, 80.9524 },
+    { 14.9438, 90.4762 },
+    { 19.7057, 95.2381 },
+    { 29.2295, 100 },
+    { 48.2771, 100 },
+    { 57.801, 95.2381 },
+    { 62.5629, 90.4762 },
+    { 67.3248, 80.9524 },
+    { 67.3248, 71.4286 },
+    { 62.5629, 61.9048 },
+    { 53.039, 47.619 },
+    { 5.42, 0 },
+    { 72.0867, 0 },
+};
+
+static const StrokeRec char50[] = {
+   { 14, char50_stroke0 },
+};
+
+/* char: 51 '3' */
+
+static const CoordRec char51_stroke0[] = {
+    { 14.5238, 100 },
+    { 66.9048, 100 },
+    { 38.3333, 61.9048 },
+    { 52.619, 61.9048 },
+    { 62.1429, 57.1429 },
+    { 66.9048, 52.381 },
+    { 71.6667, 38.0952 },
+    { 71.6667, 28.5714 },
+    { 66.9048, 14.2857 },
+    { 57.381, 4.7619 },
+    { 43.0952, 0 },
+    { 28.8095, 0 },
+    { 14.5238, 4.7619 },
+    { 9.7619, 9.5238 },
+    { 5, 19.0476 },
+};
+
+static const StrokeRec char51[] = {
+   { 15, char51_stroke0 },
+};
+
+/* char: 52 '4' */
+
+static const CoordRec char52_stroke0[] = {
+    { 51.499, 100 },
+    { 3.88, 33.3333 },
+    { 75.3086, 33.3333 },
+};
+
+static const CoordRec char52_stroke1[] = {
+    { 51.499, 100 },
+    { 51.499, 0 },
+};
+
+static const StrokeRec char52[] = {
+   { 3, char52_stroke0 },
+   { 2, char52_stroke1 },
+};
+
+/* char: 53 '5' */
+
+static const CoordRec char53_stroke0[] = {
+    { 62.0029, 100 },
+    { 14.3838, 100 },
+    { 9.6219, 57.1429 },
+    { 14.3838, 61.9048 },
+    { 28.6695, 66.6667 },
+    { 42.9552, 66.6667 },
+    { 57.241, 61.9048 },
+    { 66.7648, 52.381 },
+    { 71.5267, 38.0952 },
+    { 71.5267, 28.5714 },
+    { 66.7648, 14.2857 },
+    { 57.241, 4.7619 },
+    { 42.9552, 0 },
+    { 28.6695, 0 },
+    { 14.3838, 4.7619 },
+    { 9.6219, 9.5238 },
+    { 4.86, 19.0476 },
+};
+
+static const StrokeRec char53[] = {
+   { 17, char53_stroke0 },
+};
+
+/* char: 54 '6' */
+
+static const CoordRec char54_stroke0[] = {
+    { 62.7229, 85.7143 },
+    { 57.961, 95.2381 },
+    { 43.6752, 100 },
+    { 34.1514, 100 },
+    { 19.8657, 95.2381 },
+    { 10.3419, 80.9524 },
+    { 5.58, 57.1429 },
+    { 5.58, 33.3333 },
+    { 10.3419, 14.2857 },
+    { 19.8657, 4.7619 },
+    { 34.1514, 0 },
+    { 38.9133, 0 },
+    { 53.199, 4.7619 },
+    { 62.7229, 14.2857 },
+    { 67.4848, 28.5714 },
+    { 67.4848, 33.3333 },
+    { 62.7229, 47.619 },
+    { 53.199, 57.1429 },
+    { 38.9133, 61.9048 },
+    { 34.1514, 61.9048 },
+    { 19.8657, 57.1429 },
+    { 10.3419, 47.619 },
+    { 5.58, 33.3333 },
+};
+
+static const StrokeRec char54[] = {
+   { 23, char54_stroke0 },
+};
+
+/* char: 55 '7' */
+
+static const CoordRec char55_stroke0[] = {
+    { 72.2267, 100 },
+    { 24.6076, 0 },
+};
+
+static const CoordRec char55_stroke1[] = {
+    { 5.56, 100 },
+    { 72.2267, 100 },
+};
+
+static const StrokeRec char55[] = {
+   { 2, char55_stroke0 },
+   { 2, char55_stroke1 },
+};
+
+/* char: 56 '8' */
+
+static const CoordRec char56_stroke0[] = {
+    { 29.4095, 100 },
+    { 15.1238, 95.2381 },
+    { 10.3619, 85.7143 },
+    { 10.3619, 76.1905 },
+    { 15.1238, 66.6667 },
+    { 24.6476, 61.9048 },
+    { 43.6952, 57.1429 },
+    { 57.981, 52.381 },
+    { 67.5048, 42.8571 },
+    { 72.2667, 33.3333 },
+    { 72.2667, 19.0476 },
+    { 67.5048, 9.5238 },
+    { 62.7429, 4.7619 },
+    { 48.4571, 0 },
+    { 29.4095, 0 },
+    { 15.1238, 4.7619 },
+    { 10.3619, 9.5238 },
+    { 5.6, 19.0476 },
+    { 5.6, 33.3333 },
+    { 10.3619, 42.8571 },
+    { 19.8857, 52.381 },
+    { 34.1714, 57.1429 },
+    { 53.219, 61.9048 },
+    { 62.7429, 66.6667 },
+    { 67.5048, 76.1905 },
+    { 67.5048, 85.7143 },
+    { 62.7429, 95.2381 },
+    { 48.4571, 100 },
+    { 29.4095, 100 },
+};
+
+static const StrokeRec char56[] = {
+   { 29, char56_stroke0 },
+};
+
+/* char: 57 '9' */
+
+static const CoordRec char57_stroke0[] = {
+    { 68.5048, 66.6667 },
+    { 63.7429, 52.381 },
+    { 54.219, 42.8571 },
+    { 39.9333, 38.0952 },
+    { 35.1714, 38.0952 },
+    { 20.8857, 42.8571 },
+    { 11.3619, 52.381 },
+    { 6.6, 66.6667 },
+    { 6.6, 71.4286 },
+    { 11.3619, 85.7143 },
+    { 20.8857, 95.2381 },
+    { 35.1714, 100 },
+    { 39.9333, 100 },
+    { 54.219, 95.2381 },
+    { 63.7429, 85.7143 },
+    { 68.5048, 66.6667 },
+    { 68.5048, 42.8571 },
+    { 63.7429, 19.0476 },
+    { 54.219, 4.7619 },
+    { 39.9333, 0 },
+    { 30.4095, 0 },
+    { 16.1238, 4.7619 },
+    { 11.3619, 14.2857 },
+};
+
+static const StrokeRec char57[] = {
+   { 23, char57_stroke0 },
+};
+
+/* char: 58 ':' */
+
+static const CoordRec char58_stroke0[] = {
+    { 14.0819, 66.6667 },
+    { 9.32, 61.9048 },
+    { 14.0819, 57.1429 },
+    { 18.8438, 61.9048 },
+    { 14.0819, 66.6667 },
+};
+
+static const CoordRec char58_stroke1[] = {
+    { 14.0819, 9.5238 },
+    { 9.32, 4.7619 },
+    { 14.0819, 0 },
+    { 18.8438, 4.7619 },
+    { 14.0819, 9.5238 },
+};
+
+static const StrokeRec char58[] = {
+   { 5, char58_stroke0 },
+   { 5, char58_stroke1 },
+};
+
+/* char: 59 ';' */
+
+static const CoordRec char59_stroke0[] = {
+    { 12.9619, 66.6667 },
+    { 8.2, 61.9048 },
+    { 12.9619, 57.1429 },
+    { 17.7238, 61.9048 },
+    { 12.9619, 66.6667 },
+};
+
+static const CoordRec char59_stroke1[] = {
+    { 17.7238, 4.7619 },
+    { 12.9619, 0 },
+    { 8.2, 4.7619 },
+    { 12.9619, 9.5238 },
+    { 17.7238, 4.7619 },
+    { 17.7238, -4.7619 },
+    { 12.9619, -14.2857 },
+    { 8.2, -19.0476 },
+};
+
+static const StrokeRec char59[] = {
+   { 5, char59_stroke0 },
+   { 8, char59_stroke1 },
+};
+
+/* char: 60 '<' */
+
+static const CoordRec char60_stroke0[] = {
+    { 79.2505, 85.7143 },
+    { 3.06, 42.8571 },
+    { 79.2505, 0 },
+};
+
+static const StrokeRec char60[] = {
+   { 3, char60_stroke0 },
+};
+
+/* char: 61 '=' */
+
+static const CoordRec char61_stroke0[] = {
+    { 5.7, 57.1429 },
+    { 91.4143, 57.1429 },
+};
+
+static const CoordRec char61_stroke1[] = {
+    { 5.7, 28.5714 },
+    { 91.4143, 28.5714 },
+};
+
+static const StrokeRec char61[] = {
+   { 2, char61_stroke0 },
+   { 2, char61_stroke1 },
+};
+
+/* char: 62 '>' */
+
+static const CoordRec char62_stroke0[] = {
+    { 2.78, 85.7143 },
+    { 78.9705, 42.8571 },
+    { 2.78, 0 },
+};
+
+static const StrokeRec char62[] = {
+   { 3, char62_stroke0 },
+};
+
+/* char: 63 '?' */
+
+static const CoordRec char63_stroke0[] = {
+    { 8.42, 76.1905 },
+    { 8.42, 80.9524 },
+    { 13.1819, 90.4762 },
+    { 17.9438, 95.2381 },
+    { 27.4676, 100 },
+    { 46.5152, 100 },
+    { 56.039, 95.2381 },
+    { 60.801, 90.4762 },
+    { 65.5629, 80.9524 },
+    { 65.5629, 71.4286 },
+    { 60.801, 61.9048 },
+    { 56.039, 57.1429 },
+    { 36.9914, 47.619 },
+    { 36.9914, 33.3333 },
+};
+
+static const CoordRec char63_stroke1[] = {
+    { 36.9914, 9.5238 },
+    { 32.2295, 4.7619 },
+    { 36.9914, 0 },
+    { 41.7533, 4.7619 },
+    { 36.9914, 9.5238 },
+};
+
+static const StrokeRec char63[] = {
+   { 14, char63_stroke0 },
+   { 5, char63_stroke1 },
+};
+
+/* char: 64 '@' */
+
+static const CoordRec char64_stroke0[] = {
+    { 49.2171, 52.381 },
+    { 39.6933, 57.1429 },
+    { 30.1695, 57.1429 },
+    { 25.4076, 47.619 },
+    { 25.4076, 42.8571 },
+    { 30.1695, 33.3333 },
+    { 39.6933, 33.3333 },
+    { 49.2171, 38.0952 },
+};
+
+static const CoordRec char64_stroke1[] = {
+    { 49.2171, 57.1429 },
+    { 49.2171, 38.0952 },
+    { 53.979, 33.3333 },
+    { 63.5029, 33.3333 },
+    { 68.2648, 42.8571 },
+    { 68.2648, 47.619 },
+    { 63.5029, 61.9048 },
+    { 53.979, 71.4286 },
+    { 39.6933, 76.1905 },
+    { 34.9314, 76.1905 },
+    { 20.6457, 71.4286 },
+    { 11.1219, 61.9048 },
+    { 6.36, 47.619 },
+    { 6.36, 42.8571 },
+    { 11.1219, 28.5714 },
+    { 20.6457, 19.0476 },
+    { 34.9314, 14.2857 },
+    { 39.6933, 14.2857 },
+    { 53.979, 19.0476 },
+};
+
+static const StrokeRec char64[] = {
+   { 8, char64_stroke0 },
+   { 19, char64_stroke1 },
+};
+
+/* char: 65 'A' */
+
+static const CoordRec char65_stroke0[] = {
+    { 40.5952, 100 },
+    { 2.5, 0 },
+};
+
+static const CoordRec char65_stroke1[] = {
+    { 40.5952, 100 },
+    { 78.6905, 0 },
+};
+
+static const CoordRec char65_stroke2[] = {
+    { 16.7857, 33.3333 },
+    { 64.4048, 33.3333 },
+};
+
+static const StrokeRec char65[] = {
+   { 2, char65_stroke0 },
+   { 2, char65_stroke1 },
+   { 2, char65_stroke2 },
+};
+
+/* char: 66 'B' */
+
+static const CoordRec char66_stroke0[] = {
+    { 11.42, 100 },
+    { 11.42, 0 },
+};
+
+static const CoordRec char66_stroke1[] = {
+    { 11.42, 100 },
+    { 54.2771, 100 },
+    { 68.5629, 95.2381 },
+    { 73.3248, 90.4762 },
+    { 78.0867, 80.9524 },
+    { 78.0867, 71.4286 },
+    { 73.3248, 61.9048 },
+    { 68.5629, 57.1429 },
+    { 54.2771, 52.381 },
+};
+
+static const CoordRec char66_stroke2[] = {
+    { 11.42, 52.381 },
+    { 54.2771, 52.381 },
+    { 68.5629, 47.619 },
+    { 73.3248, 42.8571 },
+    { 78.0867, 33.3333 },
+    { 78.0867, 19.0476 },
+    { 73.3248, 9.5238 },
+    { 68.5629, 4.7619 },
+    { 54.2771, 0 },
+    { 11.42, 0 },
+};
+
+static const StrokeRec char66[] = {
+   { 2, char66_stroke0 },
+   { 9, char66_stroke1 },
+   { 10, char66_stroke2 },
+};
+
+/* char: 67 'C' */
+
+static const CoordRec char67_stroke0[] = {
+    { 78.0886, 76.1905 },
+    { 73.3267, 85.7143 },
+    { 63.8029, 95.2381 },
+    { 54.279, 100 },
+    { 35.2314, 100 },
+    { 25.7076, 95.2381 },
+    { 16.1838, 85.7143 },
+    { 11.4219, 76.1905 },
+    { 6.66, 61.9048 },
+    { 6.66, 38.0952 },
+    { 11.4219, 23.8095 },
+    { 16.1838, 14.2857 },
+    { 25.7076, 4.7619 },
+    { 35.2314, 0 },
+    { 54.279, 0 },
+    { 63.8029, 4.7619 },
+    { 73.3267, 14.2857 },
+    { 78.0886, 23.8095 },
+};
+
+static const StrokeRec char67[] = {
+   { 18, char67_stroke0 },
+};
+
+/* char: 68 'D' */
+
+static const CoordRec char68_stroke0[] = {
+    { 11.96, 100 },
+    { 11.96, 0 },
+};
+
+static const CoordRec char68_stroke1[] = {
+    { 11.96, 100 },
+    { 45.2933, 100 },
+    { 59.579, 95.2381 },
+    { 69.1029, 85.7143 },
+    { 73.8648, 76.1905 },
+    { 78.6267, 61.9048 },
+    { 78.6267, 38.0952 },
+    { 73.8648, 23.8095 },
+    { 69.1029, 14.2857 },
+    { 59.579, 4.7619 },
+    { 45.2933, 0 },
+    { 11.96, 0 },
+};
+
+static const StrokeRec char68[] = {
+   { 2, char68_stroke0 },
+   { 12, char68_stroke1 },
+};
+
+/* char: 69 'E' */
+
+static const CoordRec char69_stroke0[] = {
+    { 11.42, 100 },
+    { 11.42, 0 },
+};
+
+static const CoordRec char69_stroke1[] = {
+    { 11.42, 100 },
+    { 73.3248, 100 },
+};
+
+static const CoordRec char69_stroke2[] = {
+    { 11.42, 52.381 },
+    { 49.5152, 52.381 },
+};
+
+static const CoordRec char69_stroke3[] = {
+    { 11.42, 0 },
+    { 73.3248, 0 },
+};
+
+static const StrokeRec char69[] = {
+   { 2, char69_stroke0 },
+   { 2, char69_stroke1 },
+   { 2, char69_stroke2 },
+   { 2, char69_stroke3 },
+};
+
+/* char: 70 'F' */
+
+static const CoordRec char70_stroke0[] = {
+    { 11.42, 100 },
+    { 11.42, 0 },
+};
+
+static const CoordRec char70_stroke1[] = {
+    { 11.42, 100 },
+    { 73.3248, 100 },
+};
+
+static const CoordRec char70_stroke2[] = {
+    { 11.42, 52.381 },
+    { 49.5152, 52.381 },
+};
+
+static const StrokeRec char70[] = {
+   { 2, char70_stroke0 },
+   { 2, char70_stroke1 },
+   { 2, char70_stroke2 },
+};
+
+/* char: 71 'G' */
+
+static const CoordRec char71_stroke0[] = {
+    { 78.4886, 76.1905 },
+    { 73.7267, 85.7143 },
+    { 64.2029, 95.2381 },
+    { 54.679, 100 },
+    { 35.6314, 100 },
+    { 26.1076, 95.2381 },
+    { 16.5838, 85.7143 },
+    { 11.8219, 76.1905 },
+    { 7.06, 61.9048 },
+    { 7.06, 38.0952 },
+    { 11.8219, 23.8095 },
+    { 16.5838, 14.2857 },
+    { 26.1076, 4.7619 },
+    { 35.6314, 0 },
+    { 54.679, 0 },
+    { 64.2029, 4.7619 },
+    { 73.7267, 14.2857 },
+    { 78.4886, 23.8095 },
+    { 78.4886, 38.0952 },
+};
+
+static const CoordRec char71_stroke1[] = {
+    { 54.679, 38.0952 },
+    { 78.4886, 38.0952 },
+};
+
+static const StrokeRec char71[] = {
+   { 19, char71_stroke0 },
+   { 2, char71_stroke1 },
+};
+
+/* char: 72 'H' */
+
+static const CoordRec char72_stroke0[] = {
+    { 11.42, 100 },
+    { 11.42, 0 },
+};
+
+static const CoordRec char72_stroke1[] = {
+    { 78.0867, 100 },
+    { 78.0867, 0 },
+};
+
+static const CoordRec char72_stroke2[] = {
+    { 11.42, 52.381 },
+    { 78.0867, 52.381 },
+};
+
+static const StrokeRec char72[] = {
+   { 2, char72_stroke0 },
+   { 2, char72_stroke1 },
+   { 2, char72_stroke2 },
+};
+
+/* char: 73 'I' */
+
+static const CoordRec char73_stroke0[] = {
+    { 10.86, 100 },
+    { 10.86, 0 },
+};
+
+static const StrokeRec char73[] = {
+   { 2, char73_stroke0 },
+};
+
+/* char: 74 'J' */
+
+static const CoordRec char74_stroke0[] = {
+    { 50.119, 100 },
+    { 50.119, 23.8095 },
+    { 45.3571, 9.5238 },
+    { 40.5952, 4.7619 },
+    { 31.0714, 0 },
+    { 21.5476, 0 },
+    { 12.0238, 4.7619 },
+    { 7.2619, 9.5238 },
+    { 2.5, 23.8095 },
+    { 2.5, 33.3333 },
+};
+
+static const StrokeRec char74[] = {
+   { 10, char74_stroke0 },
+};
+
+/* char: 75 'K' */
+
+static const CoordRec char75_stroke0[] = {
+    { 11.28, 100 },
+    { 11.28, 0 },
+};
+
+static const CoordRec char75_stroke1[] = {
+    { 77.9467, 100 },
+    { 11.28, 33.3333 },
+};
+
+static const CoordRec char75_stroke2[] = {
+    { 35.0895, 57.1429 },
+    { 77.9467, 0 },
+};
+
+static const StrokeRec char75[] = {
+   { 2, char75_stroke0 },
+   { 2, char75_stroke1 },
+   { 2, char75_stroke2 },
+};
+
+/* char: 76 'L' */
+
+static const CoordRec char76_stroke0[] = {
+    { 11.68, 100 },
+    { 11.68, 0 },
+};
+
+static const CoordRec char76_stroke1[] = {
+    { 11.68, 0 },
+    { 68.8229, 0 },
+};
+
+static const StrokeRec char76[] = {
+   { 2, char76_stroke0 },
+   { 2, char76_stroke1 },
+};
+
+/* char: 77 'M' */
+
+static const CoordRec char77_stroke0[] = {
+    { 10.86, 100 },
+    { 10.86, 0 },
+};
+
+static const CoordRec char77_stroke1[] = {
+    { 10.86, 100 },
+    { 48.9552, 0 },
+};
+
+static const CoordRec char77_stroke2[] = {
+    { 87.0505, 100 },
+    { 48.9552, 0 },
+};
+
+static const CoordRec char77_stroke3[] = {
+    { 87.0505, 100 },
+    { 87.0505, 0 },
+};
+
+static const StrokeRec char77[] = {
+   { 2, char77_stroke0 },
+   { 2, char77_stroke1 },
+   { 2, char77_stroke2 },
+   { 2, char77_stroke3 },
+};
+
+/* char: 78 'N' */
+
+static const CoordRec char78_stroke0[] = {
+    { 11.14, 100 },
+    { 11.14, 0 },
+};
+
+static const CoordRec char78_stroke1[] = {
+    { 11.14, 100 },
+    { 77.8067, 0 },
+};
+
+static const CoordRec char78_stroke2[] = {
+    { 77.8067, 100 },
+    { 77.8067, 0 },
+};
+
+static const StrokeRec char78[] = {
+   { 2, char78_stroke0 },
+   { 2, char78_stroke1 },
+   { 2, char78_stroke2 },
+};
+
+/* char: 79 'O' */
+
+static const CoordRec char79_stroke0[] = {
+    { 34.8114, 100 },
+    { 25.2876, 95.2381 },
+    { 15.7638, 85.7143 },
+    { 11.0019, 76.1905 },
+    { 6.24, 61.9048 },
+    { 6.24, 38.0952 },
+    { 11.0019, 23.8095 },
+    { 15.7638, 14.2857 },
+    { 25.2876, 4.7619 },
+    { 34.8114, 0 },
+    { 53.859, 0 },
+    { 63.3829, 4.7619 },
+    { 72.9067, 14.2857 },
+    { 77.6686, 23.8095 },
+    { 82.4305, 38.0952 },
+    { 82.4305, 61.9048 },
+    { 77.6686, 76.1905 },
+    { 72.9067, 85.7143 },
+    { 63.3829, 95.2381 },
+    { 53.859, 100 },
+    { 34.8114, 100 },
+};
+
+static const StrokeRec char79[] = {
+   { 21, char79_stroke0 },
+};
+
+/* char: 80 'P' */
+
+static const CoordRec char80_stroke0[] = {
+    { 12.1, 100 },
+    { 12.1, 0 },
+};
+
+static const CoordRec char80_stroke1[] = {
+    { 12.1, 100 },
+    { 54.9571, 100 },
+    { 69.2429, 95.2381 },
+    { 74.0048, 90.4762 },
+    { 78.7667, 80.9524 },
+    { 78.7667, 66.6667 },
+    { 74.0048, 57.1429 },
+    { 69.2429, 52.381 },
+    { 54.9571, 47.619 },
+    { 12.1, 47.619 },
+};
+
+static const StrokeRec char80[] = {
+   { 2, char80_stroke0 },
+   { 10, char80_stroke1 },
+};
+
+/* char: 81 'Q' */
+
+static const CoordRec char81_stroke0[] = {
+    { 33.8714, 100 },
+    { 24.3476, 95.2381 },
+    { 14.8238, 85.7143 },
+    { 10.0619, 76.1905 },
+    { 5.3, 61.9048 },
+    { 5.3, 38.0952 },
+    { 10.0619, 23.8095 },
+    { 14.8238, 14.2857 },
+    { 24.3476, 4.7619 },
+    { 33.8714, 0 },
+    { 52.919, 0 },
+    { 62.4429, 4.7619 },
+    { 71.9667, 14.2857 },
+    { 76.7286, 23.8095 },
+    { 81.4905, 38.0952 },
+    { 81.4905, 61.9048 },
+    { 76.7286, 76.1905 },
+    { 71.9667, 85.7143 },
+    { 62.4429, 95.2381 },
+    { 52.919, 100 },
+    { 33.8714, 100 },
+};
+
+static const CoordRec char81_stroke1[] = {
+    { 48.1571, 19.0476 },
+    { 76.7286, -9.5238 },
+};
+
+static const StrokeRec char81[] = {
+   { 21, char81_stroke0 },
+   { 2, char81_stroke1 },
+};
+
+/* char: 82 'R' */
+
+static const CoordRec char82_stroke0[] = {
+    { 11.68, 100 },
+    { 11.68, 0 },
+};
+
+static const CoordRec char82_stroke1[] = {
+    { 11.68, 100 },
+    { 54.5371, 100 },
+    { 68.8229, 95.2381 },
+    { 73.5848, 90.4762 },
+    { 78.3467, 80.9524 },
+    { 78.3467, 71.4286 },
+    { 73.5848, 61.9048 },
+    { 68.8229, 57.1429 },
+    { 54.5371, 52.381 },
+    { 11.68, 52.381 },
+};
+
+static const CoordRec char82_stroke2[] = {
+    { 45.0133, 52.381 },
+    { 78.3467, 0 },
+};
+
+static const StrokeRec char82[] = {
+   { 2, char82_stroke0 },
+   { 10, char82_stroke1 },
+   { 2, char82_stroke2 },
+};
+
+/* char: 83 'S' */
+
+static const CoordRec char83_stroke0[] = {
+    { 74.6667, 85.7143 },
+    { 65.1429, 95.2381 },
+    { 50.8571, 100 },
+    { 31.8095, 100 },
+    { 17.5238, 95.2381 },
+    { 8, 85.7143 },
+    { 8, 76.1905 },
+    { 12.7619, 66.6667 },
+    { 17.5238, 61.9048 },
+    { 27.0476, 57.1429 },
+    { 55.619, 47.619 },
+    { 65.1429, 42.8571 },
+    { 69.9048, 38.0952 },
+    { 74.6667, 28.5714 },
+    { 74.6667, 14.2857 },
+    { 65.1429, 4.7619 },
+    { 50.8571, 0 },
+    { 31.8095, 0 },
+    { 17.5238, 4.7619 },
+    { 8, 14.2857 },
+};
+
+static const StrokeRec char83[] = {
+   { 20, char83_stroke0 },
+};
+
+/* char: 84 'T' */
+
+static const CoordRec char84_stroke0[] = {
+    { 35.6933, 100 },
+    { 35.6933, 0 },
+};
+
+static const CoordRec char84_stroke1[] = {
+    { 2.36, 100 },
+    { 69.0267, 100 },
+};
+
+static const StrokeRec char84[] = {
+   { 2, char84_stroke0 },
+   { 2, char84_stroke1 },
+};
+
+/* char: 85 'U' */
+
+static const CoordRec char85_stroke0[] = {
+    { 11.54, 100 },
+    { 11.54, 28.5714 },
+    { 16.3019, 14.2857 },
+    { 25.8257, 4.7619 },
+    { 40.1114, 0 },
+    { 49.6352, 0 },
+    { 63.921, 4.7619 },
+    { 73.4448, 14.2857 },
+    { 78.2067, 28.5714 },
+    { 78.2067, 100 },
+};
+
+static const StrokeRec char85[] = {
+   { 10, char85_stroke0 },
+};
+
+/* char: 86 'V' */
+
+static const CoordRec char86_stroke0[] = {
+    { 2.36, 100 },
+    { 40.4552, 0 },
+};
+
+static const CoordRec char86_stroke1[] = {
+    { 78.5505, 100 },
+    { 40.4552, 0 },
+};
+
+static const StrokeRec char86[] = {
+   { 2, char86_stroke0 },
+   { 2, char86_stroke1 },
+};
+
+/* char: 87 'W' */
+
+static const CoordRec char87_stroke0[] = {
+    { 2.22, 100 },
+    { 26.0295, 0 },
+};
+
+static const CoordRec char87_stroke1[] = {
+    { 49.839, 100 },
+    { 26.0295, 0 },
+};
+
+static const CoordRec char87_stroke2[] = {
+    { 49.839, 100 },
+    { 73.6486, 0 },
+};
+
+static const CoordRec char87_stroke3[] = {
+    { 97.4581, 100 },
+    { 73.6486, 0 },
+};
+
+static const StrokeRec char87[] = {
+   { 2, char87_stroke0 },
+   { 2, char87_stroke1 },
+   { 2, char87_stroke2 },
+   { 2, char87_stroke3 },
+};
+
+/* char: 88 'X' */
+
+static const CoordRec char88_stroke0[] = {
+    { 2.5, 100 },
+    { 69.1667, 0 },
+};
+
+static const CoordRec char88_stroke1[] = {
+    { 69.1667, 100 },
+    { 2.5, 0 },
+};
+
+static const StrokeRec char88[] = {
+   { 2, char88_stroke0 },
+   { 2, char88_stroke1 },
+};
+
+/* char: 89 'Y' */
+
+static const CoordRec char89_stroke0[] = {
+    { 1.52, 100 },
+    { 39.6152, 52.381 },
+    { 39.6152, 0 },
+};
+
+static const CoordRec char89_stroke1[] = {
+    { 77.7105, 100 },
+    { 39.6152, 52.381 },
+};
+
+static const StrokeRec char89[] = {
+   { 3, char89_stroke0 },
+   { 2, char89_stroke1 },
+};
+
+/* char: 90 'Z' */
+
+static const CoordRec char90_stroke0[] = {
+    { 69.1667, 100 },
+    { 2.5, 0 },
+};
+
+static const CoordRec char90_stroke1[] = {
+    { 2.5, 100 },
+    { 69.1667, 100 },
+};
+
+static const CoordRec char90_stroke2[] = {
+    { 2.5, 0 },
+    { 69.1667, 0 },
+};
+
+static const StrokeRec char90[] = {
+   { 2, char90_stroke0 },
+   { 2, char90_stroke1 },
+   { 2, char90_stroke2 },
+};
+
+/* char: 91 '[' */
+
+static const CoordRec char91_stroke0[] = {
+    { 7.78, 119.048 },
+    { 7.78, -33.3333 },
+};
+
+static const CoordRec char91_stroke1[] = {
+    { 12.5419, 119.048 },
+    { 12.5419, -33.3333 },
+};
+
+static const CoordRec char91_stroke2[] = {
+    { 7.78, 119.048 },
+    { 41.1133, 119.048 },
+};
+
+static const CoordRec char91_stroke3[] = {
+    { 7.78, -33.3333 },
+    { 41.1133, -33.3333 },
+};
+
+static const StrokeRec char91[] = {
+   { 2, char91_stroke0 },
+   { 2, char91_stroke1 },
+   { 2, char91_stroke2 },
+   { 2, char91_stroke3 },
+};
+
+/* char: 92 '\' */
+
+static const CoordRec char92_stroke0[] = {
+    { 5.84, 100 },
+    { 72.5067, -14.2857 },
+};
+
+static const StrokeRec char92[] = {
+   { 2, char92_stroke0 },
+};
+
+/* char: 93 ']' */
+
+static const CoordRec char93_stroke0[] = {
+    { 33.0114, 119.048 },
+    { 33.0114, -33.3333 },
+};
+
+static const CoordRec char93_stroke1[] = {
+    { 37.7733, 119.048 },
+    { 37.7733, -33.3333 },
+};
+
+static const CoordRec char93_stroke2[] = {
+    { 4.44, 119.048 },
+    { 37.7733, 119.048 },
+};
+
+static const CoordRec char93_stroke3[] = {
+    { 4.44, -33.3333 },
+    { 37.7733, -33.3333 },
+};
+
+static const StrokeRec char93[] = {
+   { 2, char93_stroke0 },
+   { 2, char93_stroke1 },
+   { 2, char93_stroke2 },
+   { 2, char93_stroke3 },
+};
+
+/* char: 94 '^' */
+
+static const CoordRec char94_stroke0[] = {
+    { 44.0752, 109.524 },
+    { 5.98, 42.8571 },
+};
+
+static const CoordRec char94_stroke1[] = {
+    { 44.0752, 109.524 },
+    { 82.1705, 42.8571 },
+};
+
+static const StrokeRec char94[] = {
+   { 2, char94_stroke0 },
+   { 2, char94_stroke1 },
+};
+
+/* char: 95 '_' */
+
+static const CoordRec char95_stroke0[] = {
+    { -1.1, -33.3333 },
+    { 103.662, -33.3333 },
+    { 103.662, -28.5714 },
+    { -1.1, -28.5714 },
+    { -1.1, -33.3333 },
+};
+
+static const StrokeRec char95[] = {
+   { 5, char95_stroke0 },
+};
+
+/* char: 96 '`' */
+
+static const CoordRec char96_stroke0[] = {
+    { 33.0219, 100 },
+    { 56.8314, 71.4286 },
+};
+
+static const CoordRec char96_stroke1[] = {
+    { 33.0219, 100 },
+    { 28.26, 95.2381 },
+    { 56.8314, 71.4286 },
+};
+
+static const StrokeRec char96[] = {
+   { 2, char96_stroke0 },
+   { 3, char96_stroke1 },
+};
+
+/* char: 97 'a' */
+
+static const CoordRec char97_stroke0[] = {
+    { 63.8229, 66.6667 },
+    { 63.8229, 0 },
+};
+
+static const CoordRec char97_stroke1[] = {
+    { 63.8229, 52.381 },
+    { 54.299, 61.9048 },
+    { 44.7752, 66.6667 },
+    { 30.4895, 66.6667 },
+    { 20.9657, 61.9048 },
+    { 11.4419, 52.381 },
+    { 6.68, 38.0952 },
+    { 6.68, 28.5714 },
+    { 11.4419, 14.2857 },
+    { 20.9657, 4.7619 },
+    { 30.4895, 0 },
+    { 44.7752, 0 },
+    { 54.299, 4.7619 },
+    { 63.8229, 14.2857 },
+};
+
+static const StrokeRec char97[] = {
+   { 2, char97_stroke0 },
+   { 14, char97_stroke1 },
+};
+
+/* char: 98 'b' */
+
+static const CoordRec char98_stroke0[] = {
+    { 8.76, 100 },
+    { 8.76, 0 },
+};
+
+static const CoordRec char98_stroke1[] = {
+    { 8.76, 52.381 },
+    { 18.2838, 61.9048 },
+    { 27.8076, 66.6667 },
+    { 42.0933, 66.6667 },
+    { 51.6171, 61.9048 },
+    { 61.141, 52.381 },
+    { 65.9029, 38.0952 },
+    { 65.9029, 28.5714 },
+    { 61.141, 14.2857 },
+    { 51.6171, 4.7619 },
+    { 42.0933, 0 },
+    { 27.8076, 0 },
+    { 18.2838, 4.7619 },
+    { 8.76, 14.2857 },
+};
+
+static const StrokeRec char98[] = {
+   { 2, char98_stroke0 },
+   { 14, char98_stroke1 },
+};
+
+/* char: 99 'c' */
+
+static const CoordRec char99_stroke0[] = {
+    { 62.6629, 52.381 },
+    { 53.139, 61.9048 },
+    { 43.6152, 66.6667 },
+    { 29.3295, 66.6667 },
+    { 19.8057, 61.9048 },
+    { 10.2819, 52.381 },
+    { 5.52, 38.0952 },
+    { 5.52, 28.5714 },
+    { 10.2819, 14.2857 },
+    { 19.8057, 4.7619 },
+    { 29.3295, 0 },
+    { 43.6152, 0 },
+    { 53.139, 4.7619 },
+    { 62.6629, 14.2857 },
+};
+
+static const StrokeRec char99[] = {
+   { 14, char99_stroke0 },
+};
+
+/* char: 100 'd' */
+
+static const CoordRec char100_stroke0[] = {
+    { 61.7829, 100 },
+    { 61.7829, 0 },
+};
+
+static const CoordRec char100_stroke1[] = {
+    { 61.7829, 52.381 },
+    { 52.259, 61.9048 },
+    { 42.7352, 66.6667 },
+    { 28.4495, 66.6667 },
+    { 18.9257, 61.9048 },
+    { 9.4019, 52.381 },
+    { 4.64, 38.0952 },
+    { 4.64, 28.5714 },
+    { 9.4019, 14.2857 },
+    { 18.9257, 4.7619 },
+    { 28.4495, 0 },
+    { 42.7352, 0 },
+    { 52.259, 4.7619 },
+    { 61.7829, 14.2857 },
+};
+
+static const StrokeRec char100[] = {
+   { 2, char100_stroke0 },
+   { 14, char100_stroke1 },
+};
+
+/* char: 101 'e' */
+
+static const CoordRec char101_stroke0[] = {
+    { 5.72, 38.0952 },
+    { 62.8629, 38.0952 },
+    { 62.8629, 47.619 },
+    { 58.101, 57.1429 },
+    { 53.339, 61.9048 },
+    { 43.8152, 66.6667 },
+    { 29.5295, 66.6667 },
+    { 20.0057, 61.9048 },
+    { 10.4819, 52.381 },
+    { 5.72, 38.0952 },
+    { 5.72, 28.5714 },
+    { 10.4819, 14.2857 },
+    { 20.0057, 4.7619 },
+    { 29.5295, 0 },
+    { 43.8152, 0 },
+    { 53.339, 4.7619 },
+    { 62.8629, 14.2857 },
+};
+
+static const StrokeRec char101[] = {
+   { 17, char101_stroke0 },
+};
+
+/* char: 102 'f' */
+
+static const CoordRec char102_stroke0[] = {
+    { 38.7752, 100 },
+    { 29.2514, 100 },
+    { 19.7276, 95.2381 },
+    { 14.9657, 80.9524 },
+    { 14.9657, 0 },
+};
+
+static const CoordRec char102_stroke1[] = {
+    { 0.68, 66.6667 },
+    { 34.0133, 66.6667 },
+};
+
+static const StrokeRec char102[] = {
+   { 5, char102_stroke0 },
+   { 2, char102_stroke1 },
+};
+
+/* char: 103 'g' */
+
+static const CoordRec char103_stroke0[] = {
+    { 62.5029, 66.6667 },
+    { 62.5029, -9.5238 },
+    { 57.741, -23.8095 },
+    { 52.979, -28.5714 },
+    { 43.4552, -33.3333 },
+    { 29.1695, -33.3333 },
+    { 19.6457, -28.5714 },
+};
+
+static const CoordRec char103_stroke1[] = {
+    { 62.5029, 52.381 },
+    { 52.979, 61.9048 },
+    { 43.4552, 66.6667 },
+    { 29.1695, 66.6667 },
+    { 19.6457, 61.9048 },
+    { 10.1219, 52.381 },
+    { 5.36, 38.0952 },
+    { 5.36, 28.5714 },
+    { 10.1219, 14.2857 },
+    { 19.6457, 4.7619 },
+    { 29.1695, 0 },
+    { 43.4552, 0 },
+    { 52.979, 4.7619 },
+    { 62.5029, 14.2857 },
+};
+
+static const StrokeRec char103[] = {
+   { 7, char103_stroke0 },
+   { 14, char103_stroke1 },
+};
+
+/* char: 104 'h' */
+
+static const CoordRec char104_stroke0[] = {
+    { 9.6, 100 },
+    { 9.6, 0 },
+};
+
+static const CoordRec char104_stroke1[] = {
+    { 9.6, 47.619 },
+    { 23.8857, 61.9048 },
+    { 33.4095, 66.6667 },
+    { 47.6952, 66.6667 },
+    { 57.219, 61.9048 },
+    { 61.981, 47.619 },
+    { 61.981, 0 },
+};
+
+static const StrokeRec char104[] = {
+   { 2, char104_stroke0 },
+   { 7, char104_stroke1 },
+};
+
+/* char: 105 'i' */
+
+static const CoordRec char105_stroke0[] = {
+    { 10.02, 100 },
+    { 14.7819, 95.2381 },
+    { 19.5438, 100 },
+    { 14.7819, 104.762 },
+    { 10.02, 100 },
+};
+
+static const CoordRec char105_stroke1[] = {
+    { 14.7819, 66.6667 },
+    { 14.7819, 0 },
+};
+
+static const StrokeRec char105[] = {
+   { 5, char105_stroke0 },
+   { 2, char105_stroke1 },
+};
+
+/* char: 106 'j' */
+
+static const CoordRec char106_stroke0[] = {
+    { 17.3876, 100 },
+    { 22.1495, 95.2381 },
+    { 26.9114, 100 },
+    { 22.1495, 104.762 },
+    { 17.3876, 100 },
+};
+
+static const CoordRec char106_stroke1[] = {
+    { 22.1495, 66.6667 },
+    { 22.1495, -14.2857 },
+    { 17.3876, -28.5714 },
+    { 7.8638, -33.3333 },
+    { -1.66, -33.3333 },
+};
+
+static const StrokeRec char106[] = {
+   { 5, char106_stroke0 },
+   { 5, char106_stroke1 },
+};
+
+/* char: 107 'k' */
+
+static const CoordRec char107_stroke0[] = {
+    { 9.6, 100 },
+    { 9.6, 0 },
+};
+
+static const CoordRec char107_stroke1[] = {
+    { 57.219, 66.6667 },
+    { 9.6, 19.0476 },
+};
+
+static const CoordRec char107_stroke2[] = {
+    { 28.6476, 38.0952 },
+    { 61.981, 0 },
+};
+
+static const StrokeRec char107[] = {
+   { 2, char107_stroke0 },
+   { 2, char107_stroke1 },
+   { 2, char107_stroke2 },
+};
+
+/* char: 108 'l' */
+
+static const CoordRec char108_stroke0[] = {
+    { 10.02, 100 },
+    { 10.02, 0 },
+};
+
+static const StrokeRec char108[] = {
+   { 2, char108_stroke0 },
+};
+
+/* char: 109 'm' */
+
+static const CoordRec char109_stroke0[] = {
+    { 9.6, 66.6667 },
+    { 9.6, 0 },
+};
+
+static const CoordRec char109_stroke1[] = {
+    { 9.6, 47.619 },
+    { 23.8857, 61.9048 },
+    { 33.4095, 66.6667 },
+    { 47.6952, 66.6667 },
+    { 57.219, 61.9048 },
+    { 61.981, 47.619 },
+    { 61.981, 0 },
+};
+
+static const CoordRec char109_stroke2[] = {
+    { 61.981, 47.619 },
+    { 76.2667, 61.9048 },
+    { 85.7905, 66.6667 },
+    { 100.076, 66.6667 },
+    { 109.6, 61.9048 },
+    { 114.362, 47.619 },
+    { 114.362, 0 },
+};
+
+static const StrokeRec char109[] = {
+   { 2, char109_stroke0 },
+   { 7, char109_stroke1 },
+   { 7, char109_stroke2 },
+};
+
+/* char: 110 'n' */
+
+static const CoordRec char110_stroke0[] = {
+    { 9.18, 66.6667 },
+    { 9.18, 0 },
+};
+
+static const CoordRec char110_stroke1[] = {
+    { 9.18, 47.619 },
+    { 23.4657, 61.9048 },
+    { 32.9895, 66.6667 },
+    { 47.2752, 66.6667 },
+    { 56.799, 61.9048 },
+    { 61.561, 47.619 },
+    { 61.561, 0 },
+};
+
+static const StrokeRec char110[] = {
+   { 2, char110_stroke0 },
+   { 7, char110_stroke1 },
+};
+
+/* char: 111 'o' */
+
+static const CoordRec char111_stroke0[] = {
+    { 28.7895, 66.6667 },
+    { 19.2657, 61.9048 },
+    { 9.7419, 52.381 },
+    { 4.98, 38.0952 },
+    { 4.98, 28.5714 },
+    { 9.7419, 14.2857 },
+    { 19.2657, 4.7619 },
+    { 28.7895, 0 },
+    { 43.0752, 0 },
+    { 52.599, 4.7619 },
+    { 62.1229, 14.2857 },
+    { 66.8848, 28.5714 },
+    { 66.8848, 38.0952 },
+    { 62.1229, 52.381 },
+    { 52.599, 61.9048 },
+    { 43.0752, 66.6667 },
+    { 28.7895, 66.6667 },
+};
+
+static const StrokeRec char111[] = {
+   { 17, char111_stroke0 },
+};
+
+/* char: 112 'p' */
+
+static const CoordRec char112_stroke0[] = {
+    { 9.46, 66.6667 },
+    { 9.46, -33.3333 },
+};
+
+static const CoordRec char112_stroke1[] = {
+    { 9.46, 52.381 },
+    { 18.9838, 61.9048 },
+    { 28.5076, 66.6667 },
+    { 42.7933, 66.6667 },
+    { 52.3171, 61.9048 },
+    { 61.841, 52.381 },
+    { 66.6029, 38.0952 },
+    { 66.6029, 28.5714 },
+    { 61.841, 14.2857 },
+    { 52.3171, 4.7619 },
+    { 42.7933, 0 },
+    { 28.5076, 0 },
+    { 18.9838, 4.7619 },
+    { 9.46, 14.2857 },
+};
+
+static const StrokeRec char112[] = {
+   { 2, char112_stroke0 },
+   { 14, char112_stroke1 },
+};
+
+/* char: 113 'q' */
+
+static const CoordRec char113_stroke0[] = {
+    { 61.9829, 66.6667 },
+    { 61.9829, -33.3333 },
+};
+
+static const CoordRec char113_stroke1[] = {
+    { 61.9829, 52.381 },
+    { 52.459, 61.9048 },
+    { 42.9352, 66.6667 },
+    { 28.6495, 66.6667 },
+    { 19.1257, 61.9048 },
+    { 9.6019, 52.381 },
+    { 4.84, 38.0952 },
+    { 4.84, 28.5714 },
+    { 9.6019, 14.2857 },
+    { 19.1257, 4.7619 },
+    { 28.6495, 0 },
+    { 42.9352, 0 },
+    { 52.459, 4.7619 },
+    { 61.9829, 14.2857 },
+};
+
+static const StrokeRec char113[] = {
+   { 2, char113_stroke0 },
+   { 14, char113_stroke1 },
+};
+
+/* char: 114 'r' */
+
+static const CoordRec char114_stroke0[] = {
+    { 9.46, 66.6667 },
+    { 9.46, 0 },
+};
+
+static const CoordRec char114_stroke1[] = {
+    { 9.46, 38.0952 },
+    { 14.2219, 52.381 },
+    { 23.7457, 61.9048 },
+    { 33.2695, 66.6667 },
+    { 47.5552, 66.6667 },
+};
+
+static const StrokeRec char114[] = {
+   { 2, char114_stroke0 },
+   { 5, char114_stroke1 },
+};
+
+/* char: 115 's' */
+
+static const CoordRec char115_stroke0[] = {
+    { 57.081, 52.381 },
+    { 52.319, 61.9048 },
+    { 38.0333, 66.6667 },
+    { 23.7476, 66.6667 },
+    { 9.4619, 61.9048 },
+    { 4.7, 52.381 },
+    { 9.4619, 42.8571 },
+    { 18.9857, 38.0952 },
+    { 42.7952, 33.3333 },
+    { 52.319, 28.5714 },
+    { 57.081, 19.0476 },
+    { 57.081, 14.2857 },
+    { 52.319, 4.7619 },
+    { 38.0333, 0 },
+    { 23.7476, 0 },
+    { 9.4619, 4.7619 },
+    { 4.7, 14.2857 },
+};
+
+static const StrokeRec char115[] = {
+   { 17, char115_stroke0 },
+};
+
+/* char: 116 't' */
+
+static const CoordRec char116_stroke0[] = {
+    { 14.8257, 100 },
+    { 14.8257, 19.0476 },
+    { 19.5876, 4.7619 },
+    { 29.1114, 0 },
+    { 38.6352, 0 },
+};
+
+static const CoordRec char116_stroke1[] = {
+    { 0.54, 66.6667 },
+    { 33.8733, 66.6667 },
+};
+
+static const StrokeRec char116[] = {
+   { 5, char116_stroke0 },
+   { 2, char116_stroke1 },
+};
+
+/* char: 117 'u' */
+
+static const CoordRec char117_stroke0[] = {
+    { 9.46, 66.6667 },
+    { 9.46, 19.0476 },
+    { 14.2219, 4.7619 },
+    { 23.7457, 0 },
+    { 38.0314, 0 },
+    { 47.5552, 4.7619 },
+    { 61.841, 19.0476 },
+};
+
+static const CoordRec char117_stroke1[] = {
+    { 61.841, 66.6667 },
+    { 61.841, 0 },
+};
+
+static const StrokeRec char117[] = {
+   { 7, char117_stroke0 },
+   { 2, char117_stroke1 },
+};
+
+/* char: 118 'v' */
+
+static const CoordRec char118_stroke0[] = {
+    { 1.8, 66.6667 },
+    { 30.3714, 0 },
+};
+
+static const CoordRec char118_stroke1[] = {
+    { 58.9429, 66.6667 },
+    { 30.3714, 0 },
+};
+
+static const StrokeRec char118[] = {
+   { 2, char118_stroke0 },
+   { 2, char118_stroke1 },
+};
+
+/* char: 119 'w' */
+
+static const CoordRec char119_stroke0[] = {
+    { 2.5, 66.6667 },
+    { 21.5476, 0 },
+};
+
+static const CoordRec char119_stroke1[] = {
+    { 40.5952, 66.6667 },
+    { 21.5476, 0 },
+};
+
+static const CoordRec char119_stroke2[] = {
+    { 40.5952, 66.6667 },
+    { 59.6429, 0 },
+};
+
+static const CoordRec char119_stroke3[] = {
+    { 78.6905, 66.6667 },
+    { 59.6429, 0 },
+};
+
+static const StrokeRec char119[] = {
+   { 2, char119_stroke0 },
+   { 2, char119_stroke1 },
+   { 2, char119_stroke2 },
+   { 2, char119_stroke3 },
+};
+
+/* char: 120 'x' */
+
+static const CoordRec char120_stroke0[] = {
+    { 1.66, 66.6667 },
+    { 54.041, 0 },
+};
+
+static const CoordRec char120_stroke1[] = {
+    { 54.041, 66.6667 },
+    { 1.66, 0 },
+};
+
+static const StrokeRec char120[] = {
+   { 2, char120_stroke0 },
+   { 2, char120_stroke1 },
+};
+
+/* char: 121 'y' */
+
+static const CoordRec char121_stroke0[] = {
+    { 6.5619, 66.6667 },
+    { 35.1333, 0 },
+};
+
+static const CoordRec char121_stroke1[] = {
+    { 63.7048, 66.6667 },
+    { 35.1333, 0 },
+    { 25.6095, -19.0476 },
+    { 16.0857, -28.5714 },
+    { 6.5619, -33.3333 },
+    { 1.8, -33.3333 },
+};
+
+static const StrokeRec char121[] = {
+   { 2, char121_stroke0 },
+   { 6, char121_stroke1 },
+};
+
+/* char: 122 'z' */
+
+static const CoordRec char122_stroke0[] = {
+    { 56.821, 66.6667 },
+    { 4.44, 0 },
+};
+
+static const CoordRec char122_stroke1[] = {
+    { 4.44, 66.6667 },
+    { 56.821, 66.6667 },
+};
+
+static const CoordRec char122_stroke2[] = {
+    { 4.44, 0 },
+    { 56.821, 0 },
+};
+
+static const StrokeRec char122[] = {
+   { 2, char122_stroke0 },
+   { 2, char122_stroke1 },
+   { 2, char122_stroke2 },
+};
+
+/* char: 123 '{' */
+
+static const CoordRec char123_stroke0[] = {
+    { 31.1895, 119.048 },
+    { 21.6657, 114.286 },
+    { 16.9038, 109.524 },
+    { 12.1419, 100 },
+    { 12.1419, 90.4762 },
+    { 16.9038, 80.9524 },
+    { 21.6657, 76.1905 },
+    { 26.4276, 66.6667 },
+    { 26.4276, 57.1429 },
+    { 16.9038, 47.619 },
+};
+
+static const CoordRec char123_stroke1[] = {
+    { 21.6657, 114.286 },
+    { 16.9038, 104.762 },
+    { 16.9038, 95.2381 },
+    { 21.6657, 85.7143 },
+    { 26.4276, 80.9524 },
+    { 31.1895, 71.4286 },
+    { 31.1895, 61.9048 },
+    { 26.4276, 52.381 },
+    { 7.38, 42.8571 },
+    { 26.4276, 33.3333 },
+    { 31.1895, 23.8095 },
+    { 31.1895, 14.2857 },
+    { 26.4276, 4.7619 },
+    { 21.6657, 0 },
+    { 16.9038, -9.5238 },
+    { 16.9038, -19.0476 },
+    { 21.6657, -28.5714 },
+};
+
+static const CoordRec char123_stroke2[] = {
+    { 16.9038, 38.0952 },
+    { 26.4276, 28.5714 },
+    { 26.4276, 19.0476 },
+    { 21.6657, 9.5238 },
+    { 16.9038, 4.7619 },
+    { 12.1419, -4.7619 },
+    { 12.1419, -14.2857 },
+    { 16.9038, -23.8095 },
+    { 21.6657, -28.5714 },
+    { 31.1895, -33.3333 },
+};
+
+static const StrokeRec char123[] = {
+   { 10, char123_stroke0 },
+   { 17, char123_stroke1 },
+   { 10, char123_stroke2 },
+};
+
+/* char: 124 '|' */
+
+static const CoordRec char124_stroke0[] = {
+    { 11.54, 119.048 },
+    { 11.54, -33.3333 },
+};
+
+static const StrokeRec char124[] = {
+   { 2, char124_stroke0 },
+};
+
+/* char: 125 '}' */
+
+static const CoordRec char125_stroke0[] = {
+    { 9.18, 119.048 },
+    { 18.7038, 114.286 },
+    { 23.4657, 109.524 },
+    { 28.2276, 100 },
+    { 28.2276, 90.4762 },
+    { 23.4657, 80.9524 },
+    { 18.7038, 76.1905 },
+    { 13.9419, 66.6667 },
+    { 13.9419, 57.1429 },
+    { 23.4657, 47.619 },
+};
+
+static const CoordRec char125_stroke1[] = {
+    { 18.7038, 114.286 },
+    { 23.4657, 104.762 },
+    { 23.4657, 95.2381 },
+    { 18.7038, 85.7143 },
+    { 13.9419, 80.9524 },
+    { 9.18, 71.4286 },
+    { 9.18, 61.9048 },
+    { 13.9419, 52.381 },
+    { 32.9895, 42.8571 },
+    { 13.9419, 33.3333 },
+    { 9.18, 23.8095 },
+    { 9.18, 14.2857 },
+    { 13.9419, 4.7619 },
+    { 18.7038, 0 },
+    { 23.4657, -9.5238 },
+    { 23.4657, -19.0476 },
+    { 18.7038, -28.5714 },
+};
+
+static const CoordRec char125_stroke2[] = {
+    { 23.4657, 38.0952 },
+    { 13.9419, 28.5714 },
+    { 13.9419, 19.0476 },
+    { 18.7038, 9.5238 },
+    { 23.4657, 4.7619 },
+    { 28.2276, -4.7619 },
+    { 28.2276, -14.2857 },
+    { 23.4657, -23.8095 },
+    { 18.7038, -28.5714 },
+    { 9.18, -33.3333 },
+};
+
+static const StrokeRec char125[] = {
+   { 10, char125_stroke0 },
+   { 17, char125_stroke1 },
+   { 10, char125_stroke2 },
+};
+
+/* char: 126 '~' */
+
+static const CoordRec char126_stroke0[] = {
+    { 2.92, 28.5714 },
+    { 2.92, 38.0952 },
+    { 7.6819, 52.381 },
+    { 17.2057, 57.1429 },
+    { 26.7295, 57.1429 },
+    { 36.2533, 52.381 },
+    { 55.301, 38.0952 },
+    { 64.8248, 33.3333 },
+    { 74.3486, 33.3333 },
+    { 83.8724, 38.0952 },
+    { 88.6343, 47.619 },
+};
+
+static const CoordRec char126_stroke1[] = {
+    { 2.92, 38.0952 },
+    { 7.6819, 47.619 },
+    { 17.2057, 52.381 },
+    { 26.7295, 52.381 },
+    { 36.2533, 47.619 },
+    { 55.301, 33.3333 },
+    { 64.8248, 28.5714 },
+    { 74.3486, 28.5714 },
+    { 83.8724, 33.3333 },
+    { 88.6343, 47.619 },
+    { 88.6343, 57.1429 },
+};
+
+static const StrokeRec char126[] = {
+   { 11, char126_stroke0 },
+   { 11, char126_stroke1 },
+};
+
+/* char: 127 */
+
+static const CoordRec char127_stroke0[] = {
+    { 52.381, 100 },
+    { 14.2857, -33.3333 },
+};
+
+static const CoordRec char127_stroke1[] = {
+    { 28.5714, 66.6667 },
+    { 14.2857, 61.9048 },
+    { 4.7619, 52.381 },
+    { 0, 38.0952 },
+    { 0, 23.8095 },
+    { 4.7619, 14.2857 },
+    { 14.2857, 4.7619 },
+    { 28.5714, 0 },
+    { 38.0952, 0 },
+    { 52.381, 4.7619 },
+    { 61.9048, 14.2857 },
+    { 66.6667, 28.5714 },
+    { 66.6667, 42.8571 },
+    { 61.9048, 52.381 },
+    { 52.381, 61.9048 },
+    { 38.0952, 66.6667 },
+    { 28.5714, 66.6667 },
+};
+
+static const StrokeRec char127[] = {
+   { 2, char127_stroke0 },
+   { 17, char127_stroke1 },
+};
+
+static const StrokeCharRec chars[] = {
+    { 0, /* char0 */ 0, 0, 0 },
+    { 0, /* char1 */ 0, 0, 0 },
+    { 0, /* char2 */ 0, 0, 0 },
+    { 0, /* char3 */ 0, 0, 0 },
+    { 0, /* char4 */ 0, 0, 0 },
+    { 0, /* char5 */ 0, 0, 0 },
+    { 0, /* char6 */ 0, 0, 0 },
+    { 0, /* char7 */ 0, 0, 0 },
+    { 0, /* char8 */ 0, 0, 0 },
+    { 0, /* char9 */ 0, 0, 0 },
+    { 0, /* char10 */ 0, 0, 0 },
+    { 0, /* char11 */ 0, 0, 0 },
+    { 0, /* char12 */ 0, 0, 0 },
+    { 0, /* char13 */ 0, 0, 0 },
+    { 0, /* char14 */ 0, 0, 0 },
+    { 0, /* char15 */ 0, 0, 0 },
+    { 0, /* char16 */ 0, 0, 0 },
+    { 0, /* char17 */ 0, 0, 0 },
+    { 0, /* char18 */ 0, 0, 0 },
+    { 0, /* char19 */ 0, 0, 0 },
+    { 0, /* char20 */ 0, 0, 0 },
+    { 0, /* char21 */ 0, 0, 0 },
+    { 0, /* char22 */ 0, 0, 0 },
+    { 0, /* char23 */ 0, 0, 0 },
+    { 0, /* char24 */ 0, 0, 0 },
+    { 0, /* char25 */ 0, 0, 0 },
+    { 0, /* char26 */ 0, 0, 0 },
+    { 0, /* char27 */ 0, 0, 0 },
+    { 0, /* char28 */ 0, 0, 0 },
+    { 0, /* char29 */ 0, 0, 0 },
+    { 0, /* char30 */ 0, 0, 0 },
+    { 0, /* char31 */ 0, 0, 0 },
+    { 0, /* char32 */ 0, 52.381, 104.762 },
+    { 2, char33, 13.3819, 26.6238 },
+    { 2, char34, 23.0676, 51.4352 },
+    { 4, char35, 36.5333, 79.4886 },
+    { 3, char36, 38.1533, 76.2067 },
+    { 3, char37, 49.2171, 96.5743 },
+    { 1, char38, 53.599, 101.758 },
+    { 1, char39, 4.44, 13.62 },
+    { 1, char40, 21.8657, 47.1733 },
+    { 1, char41, 24.3276, 47.5333 },
+    { 3, char42, 30.7695, 59.439 },
+    { 2, char43, 48.8371, 97.2543 },
+    { 1, char44, 13.5219, 26.0638 },
+    { 1, char45, 50.2371, 100.754 },
+    { 1, char46, 13.1019, 26.4838 },
+    { 1, char47, 40.5733, 82.1067 },
+    { 1, char48, 38.3133, 77.0667 },
+    { 1, char49, 30.8676, 66.5295 },
+    { 1, char50, 38.7533, 77.6467 },
+    { 1, char51, 38.3333, 77.0467 },
+    { 2, char52, 37.2133, 80.1686 },
+    { 1, char53, 38.1933, 77.6867 },
+    { 1, char54, 34.1514, 73.8048 },
+    { 2, char55, 38.8933, 77.2267 },
+    { 1, char56, 38.9333, 77.6667 },
+    { 1, char57, 39.9333, 74.0648 },
+    { 2, char58, 14.0819, 26.2238 },
+    { 2, char59, 12.9619, 26.3038 },
+    { 1, char60, 41.1552, 81.6105 },
+    { 2, char61, 48.5571, 97.2543 },
+    { 1, char62, 40.8752, 81.6105 },
+    { 2, char63, 36.9914, 73.9029 },
+    { 2, char64, 34.9314, 74.3648 },
+    { 3, char65, 40.5952, 80.4905 },
+    { 3, char66, 44.7533, 83.6267 },
+    { 1, char67, 39.9933, 84.4886 },
+    { 2, char68, 45.2933, 85.2867 },
+    { 4, char69, 39.9914, 78.1848 },
+    { 3, char70, 39.9914, 78.7448 },
+    { 2, char71, 40.3933, 89.7686 },
+    { 3, char72, 44.7533, 89.0867 },
+    { 1, char73, 10.86, 21.3 },
+    { 1, char74, 31.0714, 59.999 },
+    { 3, char75, 44.6133, 79.3267 },
+    { 2, char76, 40.2514, 71.3229 },
+    { 4, char77, 48.9552, 97.2105 },
+    { 3, char78, 44.4733, 88.8067 },
+    { 1, char79, 44.3352, 88.8305 },
+    { 2, char80, 45.4333, 85.6667 },
+    { 2, char81, 43.3952, 88.0905 },
+    { 3, char82, 45.0133, 82.3667 },
+    { 1, char83, 41.3333, 80.8267 },
+    { 2, char84, 35.6933, 71.9467 },
+    { 1, char85, 44.8733, 89.4867 },
+    { 2, char86, 40.4552, 81.6105 },
+    { 4, char87, 49.839, 100.518 },
+    { 2, char88, 35.8333, 72.3667 },
+    { 2, char89, 39.6152, 79.6505 },
+    { 3, char90, 35.8333, 73.7467 },
+    { 4, char91, 22.0657, 46.1133 },
+    { 1, char92, 39.1733, 78.2067 },
+    { 4, char93, 23.4876, 46.3933 },
+    { 2, char94, 44.0752, 90.2305 },
+    { 1, char95, 51.281, 104.062 },
+    { 2, char96, 42.5457, 83.5714 },
+    { 2, char97, 35.2514, 66.6029 },
+    { 2, char98, 37.3314, 70.4629 },
+    { 1, char99, 34.0914, 68.9229 },
+    { 2, char100, 33.2114, 70.2629 },
+    { 1, char101, 34.2914, 68.5229 },
+    { 2, char102, 14.9657, 38.6552 },
+    { 2, char103, 33.9314, 70.9829 },
+    { 2, char104, 33.4095, 71.021 },
+    { 2, char105, 14.7819, 28.8638 },
+    { 2, char106, 17.3876, 36.2314 },
+    { 3, char107, 33.4095, 62.521 },
+    { 1, char108, 10.02, 19.34 },
+    { 3, char109, 61.981, 123.962 },
+    { 2, char110, 32.9895, 70.881 },
+    { 1, char111, 33.5514, 71.7448 },
+    { 2, char112, 38.0314, 70.8029 },
+    { 2, char113, 33.4114, 70.7429 },
+    { 2, char114, 23.7457, 49.4952 },
+    { 1, char115, 28.5095, 62.321 },
+    { 2, char116, 14.8257, 39.3152 },
+    { 2, char117, 33.2695, 71.161 },
+    { 2, char118, 30.3714, 60.6029 },
+    { 4, char119, 40.5952, 80.4905 },
+    { 2, char120, 25.4695, 56.401 },
+    { 2, char121, 35.1333, 66.0648 },
+    { 3, char122, 28.2495, 61.821 },
+    { 3, char123, 21.6657, 41.6295 },
+    { 1, char124, 11.54, 23.78 },
+    { 3, char125, 18.7038, 41.4695 },
+    { 2, char126, 45.7771, 91.2743 },
+    { 2, char127, 33.3333, 66.6667 },
+};
+
+StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 };
+
diff --git a/src/glut/os2/glut_shapes.cpp b/src/glut/os2/glut_shapes.cpp
index 76b0809..111e2d4 100644
--- a/src/glut/os2/glut_shapes.cpp
+++ b/src/glut/os2/glut_shapes.cpp
@@ -1,595 +1,595 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */

-

-/**

-(c) Copyright 1993, Silicon Graphics, Inc.

-

-ALL RIGHTS RESERVED

-

-Permission to use, copy, modify, and distribute this software

-for any purpose and without fee is hereby granted, provided

-that the above copyright notice appear in all copies and that

-both the copyright notice and this permission notice appear in

-supporting documentation, and that the name of Silicon

-Graphics, Inc. not be used in advertising or publicity

-pertaining to distribution of the software without specific,

-written prior permission.

-

-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU

-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR

-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF

-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO

-EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE

-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR

-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,

-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,

-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR

-NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY

-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,

-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR

-PERFORMANCE OF THIS SOFTWARE.

-

-US Government Users Restricted Rights

-

-Use, duplication, or disclosure by the Government is subject to

-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph

-(c)(1)(ii) of the Rights in Technical Data and Computer

-Software clause at DFARS 252.227-7013 and/or in similar or

-successor clauses in the FAR or the DOD or NASA FAR

-Supplement.  Unpublished-- rights reserved under the copyright

-laws of the United States.  Contractor/manufacturer is Silicon

-Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA

-94039-7311.

-

-OpenGL(TM) is a trademark of Silicon Graphics, Inc.

-*/

-

-#include <math.h>

-#include "glutint.h"

-

-/* Some <math.h> files do not define M_PI... */

-#ifndef M_PI

-#define M_PI 3.14159265358979323846

-#endif

-

-static GLUquadricObj *quadObj;

-

-#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }

-

-static void

-initQuadObj(void)

-{

-  quadObj = gluNewQuadric();

-  if (!quadObj)

-    __glutFatalError("out of memory.");

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWireSphere(GLdouble radius, GLint slices, GLint stacks)

-{

-  QUAD_OBJ_INIT();

-  gluQuadricDrawStyle(quadObj, GLU_LINE);

-  gluQuadricNormals(quadObj, GLU_SMOOTH);

-  /* If we ever changed/used the texture or orientation state

-     of quadObj, we'd need to change it to the defaults here

-     with gluQuadricTexture and/or gluQuadricOrientation. */

-  gluSphere(quadObj, radius, slices, stacks);

-}

-

-void GLUTAPIENTRY

-glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)

-{

-  QUAD_OBJ_INIT();

-  gluQuadricDrawStyle(quadObj, GLU_FILL);

-  gluQuadricNormals(quadObj, GLU_SMOOTH);

-  /* If we ever changed/used the texture or orientation state

-     of quadObj, we'd need to change it to the defaults here

-     with gluQuadricTexture and/or gluQuadricOrientation. */

-  gluSphere(quadObj, radius, slices, stacks);

-}

-

-void GLUTAPIENTRY

-glutWireCone(GLdouble base, GLdouble height,

-  GLint slices, GLint stacks)

-{

-  QUAD_OBJ_INIT();

-  gluQuadricDrawStyle(quadObj, GLU_LINE);

-  gluQuadricNormals(quadObj, GLU_SMOOTH);

-  /* If we ever changed/used the texture or orientation state

-     of quadObj, we'd need to change it to the defaults here

-     with gluQuadricTexture and/or gluQuadricOrientation. */

-  gluCylinder(quadObj, base, 0.0, height, slices, stacks);

-}

-

-void GLUTAPIENTRY

-glutSolidCone(GLdouble base, GLdouble height,

-  GLint slices, GLint stacks)

-{

-  QUAD_OBJ_INIT();

-  gluQuadricDrawStyle(quadObj, GLU_FILL);

-  gluQuadricNormals(quadObj, GLU_SMOOTH);

-  /* If we ever changed/used the texture or orientation state

-     of quadObj, we'd need to change it to the defaults here

-     with gluQuadricTexture and/or gluQuadricOrientation. */

-  gluCylinder(quadObj, base, 0.0, height, slices, stacks);

-}

-

-/* ENDCENTRY */

-

-static void

-drawBox(GLfloat size, GLenum type)

-{

-  static GLfloat n[6][3] =

-  {

-    {-1.0, 0.0, 0.0},

-    {0.0, 1.0, 0.0},

-    {1.0, 0.0, 0.0},

-    {0.0, -1.0, 0.0},

-    {0.0, 0.0, 1.0},

-    {0.0, 0.0, -1.0}

-  };

-  static GLint faces[6][4] =

-  {

-    {0, 1, 2, 3},

-    {3, 2, 6, 7},

-    {7, 6, 5, 4},

-    {4, 5, 1, 0},

-    {5, 6, 2, 1},

-    {7, 4, 0, 3}

-  };

-  GLfloat v[8][3];

-  GLint i;

-

-  v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;

-  v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;

-  v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;

-  v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;

-  v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;

-  v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;

-

-  for (i = 5; i >= 0; i--) {

-    glBegin(type);

-    glNormal3fv(&n[i][0]);

-    glVertex3fv(&v[faces[i][0]][0]);

-    glVertex3fv(&v[faces[i][1]][0]);

-    glVertex3fv(&v[faces[i][2]][0]);

-    glVertex3fv(&v[faces[i][3]][0]);

-    glEnd();

-  }

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWireCube(GLdouble size)

-{

-  drawBox(size, GL_LINE_LOOP);

-}

-

-void GLUTAPIENTRY

-glutSolidCube(GLdouble size)

-{

-  drawBox(size, GL_QUADS);

-}

-

-/* ENDCENTRY */

-

-static void

-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)

-{

-  int i, j;

-  GLfloat theta, phi, theta1;

-  GLfloat cosTheta, sinTheta;

-  GLfloat cosTheta1, sinTheta1;

-  GLfloat ringDelta, sideDelta;

-

-  ringDelta = 2.0 * M_PI / rings;

-  sideDelta = 2.0 * M_PI / nsides;

-

-  theta = 0.0;

-  cosTheta = 1.0;

-  sinTheta = 0.0;

-  for (i = rings - 1; i >= 0; i--) {

-    theta1 = theta + ringDelta;

-    cosTheta1 = cos(theta1);

-    sinTheta1 = sin(theta1);

-    glBegin(GL_QUAD_STRIP);

-    phi = 0.0;

-    for (j = nsides; j >= 0; j--) {

-      GLfloat cosPhi, sinPhi, dist;

-

-      phi += sideDelta;

-      cosPhi = cos(phi);

-      sinPhi = sin(phi);

-      dist = R + r * cosPhi;

-

-      glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);

-      glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);

-      glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);

-      glVertex3f(cosTheta * dist, -sinTheta * dist,  r * sinPhi);

-    }

-    glEnd();

-    theta = theta1;

-    cosTheta = cosTheta1;

-    sinTheta = sinTheta1;

-  }

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,

-  GLint nsides, GLint rings)

-{

-  glPushAttrib(GL_POLYGON_BIT);

-  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

-  doughnut(innerRadius, outerRadius, nsides, rings);

-  glPopAttrib();

-}

-

-void GLUTAPIENTRY

-glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,

-  GLint nsides, GLint rings)

-{

-  doughnut(innerRadius, outerRadius, nsides, rings);

-}

-

-/* ENDCENTRY */

-

-static GLfloat dodec[20][3];

-

-static void

-initDodecahedron(void)

-{

-  GLfloat alpha, beta;

-

-  alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));

-  beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -

-    2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));

-  /* *INDENT-OFF* */

-  dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;

-  dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;

-  dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;

-  dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;

-  dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;

-  dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;

-  dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;

-  dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;

-  dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;

-  dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;

-  dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;

-  dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;

-  dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;

-  dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;

-  dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;

-  dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;

-  dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;

-  dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;

-  dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;

-  dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;

-  /* *INDENT-ON* */

-

-}

-

-#define DIFF3(_a,_b,_c) { \

-    (_c)[0] = (_a)[0] - (_b)[0]; \

-    (_c)[1] = (_a)[1] - (_b)[1]; \

-    (_c)[2] = (_a)[2] - (_b)[2]; \

-}

-

-static void

-crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])

-{

-  GLfloat p[3];         /* in case prod == v1 or v2 */

-

-  p[0] = v1[1] * v2[2] - v2[1] * v1[2];

-  p[1] = v1[2] * v2[0] - v2[2] * v1[0];

-  p[2] = v1[0] * v2[1] - v2[0] * v1[1];

-  prod[0] = p[0];

-  prod[1] = p[1];

-  prod[2] = p[2];

-}

-

-static void

-normalize(GLfloat v[3])

-{

-  GLfloat d;

-

-  d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);

-  if (d == 0.0) {

-    __glutWarning("normalize: zero length vector");

-    v[0] = d = 1.0;

-  }

-  d = 1 / d;

-  v[0] *= d;

-  v[1] *= d;

-  v[2] *= d;

-}

-

-static void

-pentagon(int a, int b, int c, int d, int e, GLenum shadeType)

-{

-  GLfloat n0[3], d1[3], d2[3];

-

-  DIFF3(dodec[a], dodec[b], d1);

-  DIFF3(dodec[b], dodec[c], d2);

-  crossprod(d1, d2, n0);

-  normalize(n0);

-

-  glBegin(shadeType);

-  glNormal3fv(n0);

-  glVertex3fv(&dodec[a][0]);

-  glVertex3fv(&dodec[b][0]);

-  glVertex3fv(&dodec[c][0]);

-  glVertex3fv(&dodec[d][0]);

-  glVertex3fv(&dodec[e][0]);

-  glEnd();

-}

-

-static void

-dodecahedron(GLenum type)

-{

-  static int inited = 0;

-

-  if (inited == 0) {

-    inited = 1;

-    initDodecahedron();

-  }

-  pentagon(0, 1, 9, 16, 5, type);

-  pentagon(1, 0, 3, 18, 7, type);

-  pentagon(1, 7, 11, 10, 9, type);

-  pentagon(11, 7, 18, 19, 6, type);

-  pentagon(8, 17, 16, 9, 10, type);

-  pentagon(2, 14, 15, 6, 19, type);

-  pentagon(2, 13, 12, 4, 14, type);

-  pentagon(2, 19, 18, 3, 13, type);

-  pentagon(3, 0, 5, 12, 13, type);

-  pentagon(6, 15, 8, 10, 11, type);

-  pentagon(4, 17, 8, 15, 14, type);

-  pentagon(4, 12, 5, 16, 17, type);

-}

-

-/* CENTRY */

-void GLUTAPIENTRY glutWireDodecahedron(void)

-{

-  dodecahedron(GL_LINE_LOOP);

-}

-

-void GLUTAPIENTRY

-glutSolidDodecahedron(void)

-{

-  dodecahedron(GL_TRIANGLE_FAN);

-}

-

-/* ENDCENTRY */

-

-static void

-recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,

-  GLenum shadeType)

-{

-  GLfloat q0[3], q1[3];

-

-  DIFF3(n1, n2, q0);

-  DIFF3(n2, n3, q1);

-  crossprod(q0, q1, q1);

-  normalize(q1);

-

-  glBegin(shadeType);

-  glNormal3fv(q1);

-  glVertex3fv(n1);

-  glVertex3fv(n2);

-  glVertex3fv(n3);

-  glEnd();

-}

-

-static void

-subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,

-  GLenum shadeType)

-{

-  int depth;

-  GLfloat w0[3], w1[3], w2[3];

-  GLfloat l;

-  int i, j, k, n;

-

-  depth = 1;

-  for (i = 0; i < depth; i++) {

-    for (j = 0; i + j < depth; j++) {

-      k = depth - i - j;

-      for (n = 0; n < 3; n++) {

-        w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;

-        w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])

-          / depth;

-        w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])

-          / depth;

-      }

-      l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);

-      w0[0] /= l;

-      w0[1] /= l;

-      w0[2] /= l;

-      l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);

-      w1[0] /= l;

-      w1[1] /= l;

-      w1[2] /= l;

-      l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);

-      w2[0] /= l;

-      w2[1] /= l;

-      w2[2] /= l;

-      recorditem(w1, w0, w2, shadeType);

-    }

-  }

-}

-

-static void

-drawtriangle(int i, GLfloat data[][3], int ndx[][3],

-  GLenum shadeType)

-{

-  GLfloat *x0, *x1, *x2;

-

-  x0 = data[ndx[i][0]];

-  x1 = data[ndx[i][1]];

-  x2 = data[ndx[i][2]];

-  subdivide(x0, x1, x2, shadeType);

-}

-

-/* octahedron data: The octahedron produced is centered at the

-   origin and has radius 1.0 */

-static GLfloat odata[6][3] =

-{

-  {1.0, 0.0, 0.0},

-  {-1.0, 0.0, 0.0},

-  {0.0, 1.0, 0.0},

-  {0.0, -1.0, 0.0},

-  {0.0, 0.0, 1.0},

-  {0.0, 0.0, -1.0}

-};

-

-static int ondex[8][3] =

-{

-  {0, 4, 2},

-  {1, 2, 4},

-  {0, 3, 4},

-  {1, 4, 3},

-  {0, 2, 5},

-  {1, 5, 2},

-  {0, 5, 3},

-  {1, 3, 5}

-};

-

-static void

-octahedron(GLenum shadeType)

-{

-  int i;

-

-  for (i = 7; i >= 0; i--) {

-    drawtriangle(i, odata, ondex, shadeType);

-  }

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWireOctahedron(void)

-{

-  octahedron(GL_LINE_LOOP);

-}

-

-void GLUTAPIENTRY

-glutSolidOctahedron(void)

-{

-  octahedron(GL_TRIANGLES);

-}

-

-/* ENDCENTRY */

-

-/* icosahedron data: These numbers are rigged to make an

-   icosahedron of radius 1.0 */

-

-#define X .525731112119133606

-#define Z .850650808352039932

-

-static GLfloat idata[12][3] =

-{

-  {-X, 0, Z},

-  {X, 0, Z},

-  {-X, 0, -Z},

-  {X, 0, -Z},

-  {0, Z, X},

-  {0, Z, -X},

-  {0, -Z, X},

-  {0, -Z, -X},

-  {Z, X, 0},

-  {-Z, X, 0},

-  {Z, -X, 0},

-  {-Z, -X, 0}

-};

-

-static int index[20][3] =

-{

-  {0, 4, 1},

-  {0, 9, 4},

-  {9, 5, 4},

-  {4, 5, 8},

-  {4, 8, 1},

-  {8, 10, 1},

-  {8, 3, 10},

-  {5, 3, 8},

-  {5, 2, 3},

-  {2, 7, 3},

-  {7, 10, 3},

-  {7, 6, 10},

-  {7, 11, 6},

-  {11, 0, 6},

-  {0, 1, 6},

-  {6, 1, 10},

-  {9, 0, 11},

-  {9, 11, 2},

-  {9, 2, 5},

-  {7, 2, 11},

-};

-

-static void

-icosahedron(GLenum shadeType)

-{

-  int i;

-

-  for (i = 19; i >= 0; i--) {

-    drawtriangle(i, idata, index, shadeType);

-  }

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWireIcosahedron(void)

-{

-  icosahedron(GL_LINE_LOOP);

-}

-

-void GLUTAPIENTRY

-glutSolidIcosahedron(void)

-{

-  icosahedron(GL_TRIANGLES);

-}

-

-/* ENDCENTRY */

-

-/* tetrahedron data: */

-

-#define T       1.73205080756887729

-

-static GLfloat tdata[4][3] =

-{

-  {T, T, T},

-  {T, -T, -T},

-  {-T, T, -T},

-  {-T, -T, T}

-};

-

-static int tndex[4][3] =

-{

-  {0, 1, 3},

-  {2, 1, 0},

-  {3, 2, 0},

-  {1, 2, 3}

-};

-

-static void

-tetrahedron(GLenum shadeType)

-{

-  int i;

-

-  for (i = 3; i >= 0; i--)

-    drawtriangle(i, tdata, tndex, shadeType);

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWireTetrahedron(void)

-{

-  tetrahedron(GL_LINE_LOOP);

-}

-

-void GLUTAPIENTRY

-glutSolidTetrahedron(void)

-{

-  tetrahedron(GL_TRIANGLES);

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/**
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
+EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement.  Unpublished-- rights reserved under the copyright
+laws of the United States.  Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+#include <math.h>
+#include "glutint.h"
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+static GLUquadricObj *quadObj;
+
+#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
+
+static void
+initQuadObj(void)
+{
+  quadObj = gluNewQuadric();
+  if (!quadObj)
+    __glutFatalError("out of memory.");
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+  QUAD_OBJ_INIT();
+  gluQuadricDrawStyle(quadObj, GLU_LINE);
+  gluQuadricNormals(quadObj, GLU_SMOOTH);
+  /* If we ever changed/used the texture or orientation state
+     of quadObj, we'd need to change it to the defaults here
+     with gluQuadricTexture and/or gluQuadricOrientation. */
+  gluSphere(quadObj, radius, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+  QUAD_OBJ_INIT();
+  gluQuadricDrawStyle(quadObj, GLU_FILL);
+  gluQuadricNormals(quadObj, GLU_SMOOTH);
+  /* If we ever changed/used the texture or orientation state
+     of quadObj, we'd need to change it to the defaults here
+     with gluQuadricTexture and/or gluQuadricOrientation. */
+  gluSphere(quadObj, radius, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutWireCone(GLdouble base, GLdouble height,
+  GLint slices, GLint stacks)
+{
+  QUAD_OBJ_INIT();
+  gluQuadricDrawStyle(quadObj, GLU_LINE);
+  gluQuadricNormals(quadObj, GLU_SMOOTH);
+  /* If we ever changed/used the texture or orientation state
+     of quadObj, we'd need to change it to the defaults here
+     with gluQuadricTexture and/or gluQuadricOrientation. */
+  gluCylinder(quadObj, base, 0.0, height, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutSolidCone(GLdouble base, GLdouble height,
+  GLint slices, GLint stacks)
+{
+  QUAD_OBJ_INIT();
+  gluQuadricDrawStyle(quadObj, GLU_FILL);
+  gluQuadricNormals(quadObj, GLU_SMOOTH);
+  /* If we ever changed/used the texture or orientation state
+     of quadObj, we'd need to change it to the defaults here
+     with gluQuadricTexture and/or gluQuadricOrientation. */
+  gluCylinder(quadObj, base, 0.0, height, slices, stacks);
+}
+
+/* ENDCENTRY */
+
+static void
+drawBox(GLfloat size, GLenum type)
+{
+  static GLfloat n[6][3] =
+  {
+    {-1.0, 0.0, 0.0},
+    {0.0, 1.0, 0.0},
+    {1.0, 0.0, 0.0},
+    {0.0, -1.0, 0.0},
+    {0.0, 0.0, 1.0},
+    {0.0, 0.0, -1.0}
+  };
+  static GLint faces[6][4] =
+  {
+    {0, 1, 2, 3},
+    {3, 2, 6, 7},
+    {7, 6, 5, 4},
+    {4, 5, 1, 0},
+    {5, 6, 2, 1},
+    {7, 4, 0, 3}
+  };
+  GLfloat v[8][3];
+  GLint i;
+
+  v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
+  v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
+  v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
+  v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
+  v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
+  v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
+
+  for (i = 5; i >= 0; i--) {
+    glBegin(type);
+    glNormal3fv(&n[i][0]);
+    glVertex3fv(&v[faces[i][0]][0]);
+    glVertex3fv(&v[faces[i][1]][0]);
+    glVertex3fv(&v[faces[i][2]][0]);
+    glVertex3fv(&v[faces[i][3]][0]);
+    glEnd();
+  }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireCube(GLdouble size)
+{
+  drawBox(size, GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidCube(GLdouble size)
+{
+  drawBox(size, GL_QUADS);
+}
+
+/* ENDCENTRY */
+
+static void
+doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+  int i, j;
+  GLfloat theta, phi, theta1;
+  GLfloat cosTheta, sinTheta;
+  GLfloat cosTheta1, sinTheta1;
+  GLfloat ringDelta, sideDelta;
+
+  ringDelta = 2.0 * M_PI / rings;
+  sideDelta = 2.0 * M_PI / nsides;
+
+  theta = 0.0;
+  cosTheta = 1.0;
+  sinTheta = 0.0;
+  for (i = rings - 1; i >= 0; i--) {
+    theta1 = theta + ringDelta;
+    cosTheta1 = cos(theta1);
+    sinTheta1 = sin(theta1);
+    glBegin(GL_QUAD_STRIP);
+    phi = 0.0;
+    for (j = nsides; j >= 0; j--) {
+      GLfloat cosPhi, sinPhi, dist;
+
+      phi += sideDelta;
+      cosPhi = cos(phi);
+      sinPhi = sin(phi);
+      dist = R + r * cosPhi;
+
+      glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+      glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+      glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+      glVertex3f(cosTheta * dist, -sinTheta * dist,  r * sinPhi);
+    }
+    glEnd();
+    theta = theta1;
+    cosTheta = cosTheta1;
+    sinTheta = sinTheta1;
+  }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
+  GLint nsides, GLint rings)
+{
+  glPushAttrib(GL_POLYGON_BIT);
+  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+  doughnut(innerRadius, outerRadius, nsides, rings);
+  glPopAttrib();
+}
+
+void GLUTAPIENTRY
+glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
+  GLint nsides, GLint rings)
+{
+  doughnut(innerRadius, outerRadius, nsides, rings);
+}
+
+/* ENDCENTRY */
+
+static GLfloat dodec[20][3];
+
+static void
+initDodecahedron(void)
+{
+  GLfloat alpha, beta;
+
+  alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
+  beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
+    2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
+  /* *INDENT-OFF* */
+  dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
+  dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
+  dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
+  dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
+  dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
+  dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
+  dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
+  dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
+  dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
+  dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
+  dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
+  dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
+  dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
+  dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
+  dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
+  dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
+  dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
+  dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
+  dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
+  dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
+  /* *INDENT-ON* */
+
+}
+
+#define DIFF3(_a,_b,_c) { \
+    (_c)[0] = (_a)[0] - (_b)[0]; \
+    (_c)[1] = (_a)[1] - (_b)[1]; \
+    (_c)[2] = (_a)[2] - (_b)[2]; \
+}
+
+static void
+crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
+{
+  GLfloat p[3];         /* in case prod == v1 or v2 */
+
+  p[0] = v1[1] * v2[2] - v2[1] * v1[2];
+  p[1] = v1[2] * v2[0] - v2[2] * v1[0];
+  p[2] = v1[0] * v2[1] - v2[0] * v1[1];
+  prod[0] = p[0];
+  prod[1] = p[1];
+  prod[2] = p[2];
+}
+
+static void
+normalize(GLfloat v[3])
+{
+  GLfloat d;
+
+  d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+  if (d == 0.0) {
+    __glutWarning("normalize: zero length vector");
+    v[0] = d = 1.0;
+  }
+  d = 1 / d;
+  v[0] *= d;
+  v[1] *= d;
+  v[2] *= d;
+}
+
+static void
+pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
+{
+  GLfloat n0[3], d1[3], d2[3];
+
+  DIFF3(dodec[a], dodec[b], d1);
+  DIFF3(dodec[b], dodec[c], d2);
+  crossprod(d1, d2, n0);
+  normalize(n0);
+
+  glBegin(shadeType);
+  glNormal3fv(n0);
+  glVertex3fv(&dodec[a][0]);
+  glVertex3fv(&dodec[b][0]);
+  glVertex3fv(&dodec[c][0]);
+  glVertex3fv(&dodec[d][0]);
+  glVertex3fv(&dodec[e][0]);
+  glEnd();
+}
+
+static void
+dodecahedron(GLenum type)
+{
+  static int inited = 0;
+
+  if (inited == 0) {
+    inited = 1;
+    initDodecahedron();
+  }
+  pentagon(0, 1, 9, 16, 5, type);
+  pentagon(1, 0, 3, 18, 7, type);
+  pentagon(1, 7, 11, 10, 9, type);
+  pentagon(11, 7, 18, 19, 6, type);
+  pentagon(8, 17, 16, 9, 10, type);
+  pentagon(2, 14, 15, 6, 19, type);
+  pentagon(2, 13, 12, 4, 14, type);
+  pentagon(2, 19, 18, 3, 13, type);
+  pentagon(3, 0, 5, 12, 13, type);
+  pentagon(6, 15, 8, 10, 11, type);
+  pentagon(4, 17, 8, 15, 14, type);
+  pentagon(4, 12, 5, 16, 17, type);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY glutWireDodecahedron(void)
+{
+  dodecahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidDodecahedron(void)
+{
+  dodecahedron(GL_TRIANGLE_FAN);
+}
+
+/* ENDCENTRY */
+
+static void
+recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
+  GLenum shadeType)
+{
+  GLfloat q0[3], q1[3];
+
+  DIFF3(n1, n2, q0);
+  DIFF3(n2, n3, q1);
+  crossprod(q0, q1, q1);
+  normalize(q1);
+
+  glBegin(shadeType);
+  glNormal3fv(q1);
+  glVertex3fv(n1);
+  glVertex3fv(n2);
+  glVertex3fv(n3);
+  glEnd();
+}
+
+static void
+subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
+  GLenum shadeType)
+{
+  int depth;
+  GLfloat w0[3], w1[3], w2[3];
+  GLfloat l;
+  int i, j, k, n;
+
+  depth = 1;
+  for (i = 0; i < depth; i++) {
+    for (j = 0; i + j < depth; j++) {
+      k = depth - i - j;
+      for (n = 0; n < 3; n++) {
+        w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
+        w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
+          / depth;
+        w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
+          / depth;
+      }
+      l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
+      w0[0] /= l;
+      w0[1] /= l;
+      w0[2] /= l;
+      l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
+      w1[0] /= l;
+      w1[1] /= l;
+      w1[2] /= l;
+      l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
+      w2[0] /= l;
+      w2[1] /= l;
+      w2[2] /= l;
+      recorditem(w1, w0, w2, shadeType);
+    }
+  }
+}
+
+static void
+drawtriangle(int i, GLfloat data[][3], int ndx[][3],
+  GLenum shadeType)
+{
+  GLfloat *x0, *x1, *x2;
+
+  x0 = data[ndx[i][0]];
+  x1 = data[ndx[i][1]];
+  x2 = data[ndx[i][2]];
+  subdivide(x0, x1, x2, shadeType);
+}
+
+/* octahedron data: The octahedron produced is centered at the
+   origin and has radius 1.0 */
+static GLfloat odata[6][3] =
+{
+  {1.0, 0.0, 0.0},
+  {-1.0, 0.0, 0.0},
+  {0.0, 1.0, 0.0},
+  {0.0, -1.0, 0.0},
+  {0.0, 0.0, 1.0},
+  {0.0, 0.0, -1.0}
+};
+
+static int ondex[8][3] =
+{
+  {0, 4, 2},
+  {1, 2, 4},
+  {0, 3, 4},
+  {1, 4, 3},
+  {0, 2, 5},
+  {1, 5, 2},
+  {0, 5, 3},
+  {1, 3, 5}
+};
+
+static void
+octahedron(GLenum shadeType)
+{
+  int i;
+
+  for (i = 7; i >= 0; i--) {
+    drawtriangle(i, odata, ondex, shadeType);
+  }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireOctahedron(void)
+{
+  octahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidOctahedron(void)
+{
+  octahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
+
+/* icosahedron data: These numbers are rigged to make an
+   icosahedron of radius 1.0 */
+
+#define X .525731112119133606
+#define Z .850650808352039932
+
+static GLfloat idata[12][3] =
+{
+  {-X, 0, Z},
+  {X, 0, Z},
+  {-X, 0, -Z},
+  {X, 0, -Z},
+  {0, Z, X},
+  {0, Z, -X},
+  {0, -Z, X},
+  {0, -Z, -X},
+  {Z, X, 0},
+  {-Z, X, 0},
+  {Z, -X, 0},
+  {-Z, -X, 0}
+};
+
+static int index[20][3] =
+{
+  {0, 4, 1},
+  {0, 9, 4},
+  {9, 5, 4},
+  {4, 5, 8},
+  {4, 8, 1},
+  {8, 10, 1},
+  {8, 3, 10},
+  {5, 3, 8},
+  {5, 2, 3},
+  {2, 7, 3},
+  {7, 10, 3},
+  {7, 6, 10},
+  {7, 11, 6},
+  {11, 0, 6},
+  {0, 1, 6},
+  {6, 1, 10},
+  {9, 0, 11},
+  {9, 11, 2},
+  {9, 2, 5},
+  {7, 2, 11},
+};
+
+static void
+icosahedron(GLenum shadeType)
+{
+  int i;
+
+  for (i = 19; i >= 0; i--) {
+    drawtriangle(i, idata, index, shadeType);
+  }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireIcosahedron(void)
+{
+  icosahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidIcosahedron(void)
+{
+  icosahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
+
+/* tetrahedron data: */
+
+#define T       1.73205080756887729
+
+static GLfloat tdata[4][3] =
+{
+  {T, T, T},
+  {T, -T, -T},
+  {-T, T, -T},
+  {-T, -T, T}
+};
+
+static int tndex[4][3] =
+{
+  {0, 1, 3},
+  {2, 1, 0},
+  {3, 2, 0},
+  {1, 2, 3}
+};
+
+static void
+tetrahedron(GLenum shadeType)
+{
+  int i;
+
+  for (i = 3; i >= 0; i--)
+    drawtriangle(i, tdata, tndex, shadeType);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireTetrahedron(void)
+{
+  tetrahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidTetrahedron(void)
+{
+  tetrahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_stroke.cpp b/src/glut/os2/glut_stroke.cpp
index 4823283..ac231e4 100644
--- a/src/glut/os2/glut_stroke.cpp
+++ b/src/glut/os2/glut_stroke.cpp
@@ -1,42 +1,42 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include "glutint.h"

-#include "glutstroke.h"

-

-void GLUTAPIENTRY

-glutStrokeCharacter(GLUTstrokeFont font, int c)

-{

-  const StrokeCharRec *ch;

-  const StrokeRec *stroke;

-  const CoordRec *coord;

-  StrokeFontPtr fontinfo;

-  int i, j;

-

-

-#if defined(_WIN32)

-  fontinfo = (StrokeFontPtr) __glutFont(font);

-#else

-  fontinfo = (StrokeFontPtr) font;

-#endif

-

-  if (c < 0 || c >= fontinfo->num_chars)

-    return;

-  ch = &(fontinfo->ch[c]);

-  if (ch) {

-    for (i = ch->num_strokes, stroke = ch->stroke;

-      i > 0; i--, stroke++) {

-      glBegin(GL_LINE_STRIP);

-      for (j = stroke->num_coords, coord = stroke->coord;

-        j > 0; j--, coord++) {

-        glVertex2f(coord->x, coord->y);

-      }

-      glEnd();

-    }

-    glTranslatef(ch->right, 0.0, 0.0);

-  }

-}

+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include "glutint.h"
+#include "glutstroke.h"
+
+void GLUTAPIENTRY
+glutStrokeCharacter(GLUTstrokeFont font, int c)
+{
+  const StrokeCharRec *ch;
+  const StrokeRec *stroke;
+  const CoordRec *coord;
+  StrokeFontPtr fontinfo;
+  int i, j;
+
+
+#if defined(_WIN32)
+  fontinfo = (StrokeFontPtr) __glutFont(font);
+#else
+  fontinfo = (StrokeFontPtr) font;
+#endif
+
+  if (c < 0 || c >= fontinfo->num_chars)
+    return;
+  ch = &(fontinfo->ch[c]);
+  if (ch) {
+    for (i = ch->num_strokes, stroke = ch->stroke;
+      i > 0; i--, stroke++) {
+      glBegin(GL_LINE_STRIP);
+      for (j = stroke->num_coords, coord = stroke->coord;
+        j > 0; j--, coord++) {
+        glVertex2f(coord->x, coord->y);
+      }
+      glEnd();
+    }
+    glTranslatef(ch->right, 0.0, 0.0);
+  }
+}
diff --git a/src/glut/os2/glut_swap.cpp b/src/glut/os2/glut_swap.cpp
index 210a7fc..4831b8e 100644
--- a/src/glut/os2/glut_swap.cpp
+++ b/src/glut/os2/glut_swap.cpp
@@ -1,67 +1,67 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994, 1997.  */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdio.h>

-#include "glutint.h"

-

-GLint __glutFPS = 0;

-GLint __glutSwapCount = 0;

-GLint __glutSwapTime = 0;

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutSwapBuffers(void)

-{

-  GLUTwindow *window = __glutCurrentWindow;

-

-  if (window->renderWin == window->win) {

-    if (__glutCurrentWindow->treatAsSingle) {

-      /* Pretend the double buffered window is single buffered,

-         so treat glutSwapBuffers as a no-op. */

-      return;

-    }

-  } else {

-    if (__glutCurrentWindow->overlay->treatAsSingle) {

-      /* Pretend the double buffered overlay is single

-         buffered, so treat glutSwapBuffers as a no-op. */

-      return;

-    }

-  }

-

-  /* For the MESA_SWAP_HACK. */

-  window->usedSwapBuffers = 1;

-

-  SWAP_BUFFERS_LAYER(__glutCurrentWindow);

-

-  /* I considered putting the window being swapped on the

-     GLUT_FINISH_WORK work list because you could call

-     glutSwapBuffers from an idle callback which doesn't call

-     __glutSetWindow which normally adds indirect rendering

-     windows to the GLUT_FINISH_WORK work list.  Not being put

-     on the list could lead to the buffering up of multiple

-     redisplays and buffer swaps and hamper interactivity.  I

-     consider this an application bug due to not using

-     glutPostRedisplay to trigger redraws.  If

-     glutPostRedisplay were used, __glutSetWindow would be

-     called and a glFinish to throttle buffering would occur. */

-

-  if (__glutFPS) {

-     GLint t = glutGet(GLUT_ELAPSED_TIME);

-     __glutSwapCount++;

-     if (__glutSwapTime == 0)

-        __glutSwapTime = t;

-     else if (t - __glutSwapTime > __glutFPS) {

-        float time = 0.001 * (t - __glutSwapTime);

-        float fps = (float) __glutSwapCount / time;

-        fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",

-                __glutSwapCount, time, fps);

-        __glutSwapTime = t;

-        __glutSwapCount = 0;

-     }

-  }

-}

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997.  */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdio.h>
+#include "glutint.h"
+
+GLint __glutFPS = 0;
+GLint __glutSwapCount = 0;
+GLint __glutSwapTime = 0;
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSwapBuffers(void)
+{
+  GLUTwindow *window = __glutCurrentWindow;
+
+  if (window->renderWin == window->win) {
+    if (__glutCurrentWindow->treatAsSingle) {
+      /* Pretend the double buffered window is single buffered,
+         so treat glutSwapBuffers as a no-op. */
+      return;
+    }
+  } else {
+    if (__glutCurrentWindow->overlay->treatAsSingle) {
+      /* Pretend the double buffered overlay is single
+         buffered, so treat glutSwapBuffers as a no-op. */
+      return;
+    }
+  }
+
+  /* For the MESA_SWAP_HACK. */
+  window->usedSwapBuffers = 1;
+
+  SWAP_BUFFERS_LAYER(__glutCurrentWindow);
+
+  /* I considered putting the window being swapped on the
+     GLUT_FINISH_WORK work list because you could call
+     glutSwapBuffers from an idle callback which doesn't call
+     __glutSetWindow which normally adds indirect rendering
+     windows to the GLUT_FINISH_WORK work list.  Not being put
+     on the list could lead to the buffering up of multiple
+     redisplays and buffer swaps and hamper interactivity.  I
+     consider this an application bug due to not using
+     glutPostRedisplay to trigger redraws.  If
+     glutPostRedisplay were used, __glutSetWindow would be
+     called and a glFinish to throttle buffering would occur. */
+
+  if (__glutFPS) {
+     GLint t = glutGet(GLUT_ELAPSED_TIME);
+     __glutSwapCount++;
+     if (__glutSwapTime == 0)
+        __glutSwapTime = t;
+     else if (t - __glutSwapTime > __glutFPS) {
+        float time = 0.001 * (t - __glutSwapTime);
+        float fps = (float) __glutSwapCount / time;
+        fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",
+                __glutSwapCount, time, fps);
+        __glutSwapTime = t;
+        __glutSwapCount = 0;
+     }
+  }
+}
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_teapot.cpp b/src/glut/os2/glut_teapot.cpp
index e2fcb53..31bbbbd 100644
--- a/src/glut/os2/glut_teapot.cpp
+++ b/src/glut/os2/glut_teapot.cpp
@@ -1,210 +1,210 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994. */

-

-/**

-(c) Copyright 1993, Silicon Graphics, Inc.

-

-ALL RIGHTS RESERVED

-

-Permission to use, copy, modify, and distribute this software

-for any purpose and without fee is hereby granted, provided

-that the above copyright notice appear in all copies and that

-both the copyright notice and this permission notice appear in

-supporting documentation, and that the name of Silicon

-Graphics, Inc. not be used in advertising or publicity

-pertaining to distribution of the software without specific,

-written prior permission.

-

-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU

-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR

-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF

-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO

-EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE

-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR

-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,

-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,

-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR

-NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY

-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,

-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR

-PERFORMANCE OF THIS SOFTWARE.

-

-US Government Users Restricted Rights

-

-Use, duplication, or disclosure by the Government is subject to

-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph

-(c)(1)(ii) of the Rights in Technical Data and Computer

-Software clause at DFARS 252.227-7013 and/or in similar or

-successor clauses in the FAR or the DOD or NASA FAR

-Supplement.  Unpublished-- rights reserved under the copyright

-laws of the United States.  Contractor/manufacturer is Silicon

-Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA

-94039-7311.

-

-OpenGL(TM) is a trademark of Silicon Graphics, Inc.

-*/

-

-#include "glutint.h"

-

-/* Rim, body, lid, and bottom data must be reflected in x and

-   y; handle and spout data across the y axis only.  */

-

-static int patchdata[][16] =

-{

-    /* rim */

-  {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,

-    12, 13, 14, 15},

-    /* body */

-  {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,

-    24, 25, 26, 27},

-  {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,

-    37, 38, 39, 40},

-    /* lid */

-  {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,

-    101, 0, 1, 2, 3,},

-  {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,

-    113, 114, 115, 116, 117},

-    /* bottom */

-  {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,

-    125, 120, 40, 39, 38, 37},

-    /* handle */

-  {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,

-    53, 54, 55, 56},

-  {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,

-    28, 65, 66, 67},

-    /* spout */

-  {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,

-    80, 81, 82, 83},

-  {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,

-    92, 93, 94, 95}

-};

-/* *INDENT-OFF* */

-

-static float cpdata[][3] =

-{

-    {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,

-    -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},

-    {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,

-    0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,

-    2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,

-    2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},

-    {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,

-    1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},

-    {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,

-    0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,

-    0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},

-    {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},

-    {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,

-    -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,

-    -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,

-    2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,

-    2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,

-    2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},

-    {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,

-    -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,

-    1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,

-    -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,

-    1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,

-    0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,

-    0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},

-    {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,

-    -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,

-    2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},

-    {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},

-    {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},

-    {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,

-    3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,

-    3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,

-    -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,

-    2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,

-    2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,

-    2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},

-    {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,

-    -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,

-    0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},

-    {0.84, -1.5, 0.075}

-};

-

-static float tex[2][2][2] =

-{

-  { {0, 0},

-    {1, 0}},

-  { {0, 1},

-    {1, 1}}

-};

-

-/* *INDENT-ON* */

-

-static void

-teapot(GLint grid, GLdouble scale, GLenum type)

-{

-  float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];

-  long i, j, k, l;

-

-  glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);

-  glEnable(GL_AUTO_NORMAL);

-  glEnable(GL_NORMALIZE);

-  glEnable(GL_MAP2_VERTEX_3);

-  glEnable(GL_MAP2_TEXTURE_COORD_2);

-  glPushMatrix();

-  glRotatef(270.0, 1.0, 0.0, 0.0);

-  glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);

-  glTranslatef(0.0, 0.0, -1.5);

-  for (i = 0; i < 10; i++) {

-    for (j = 0; j < 4; j++) {

-      for (k = 0; k < 4; k++) {

-        for (l = 0; l < 3; l++) {

-          p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];

-          q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];

-          if (l == 1)

-            q[j][k][l] *= -1.0;

-          if (i < 6) {

-            r[j][k][l] =

-              cpdata[patchdata[i][j * 4 + (3 - k)]][l];

-            if (l == 0)

-              r[j][k][l] *= -1.0;

-            s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];

-            if (l == 0)

-              s[j][k][l] *= -1.0;

-            if (l == 1)

-              s[j][k][l] *= -1.0;

-          }

-        }

-      }

-    }

-    glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,

-      &tex[0][0][0]);

-    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,

-      &p[0][0][0]);

-    glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);

-    glEvalMesh2(type, 0, grid, 0, grid);

-    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,

-      &q[0][0][0]);

-    glEvalMesh2(type, 0, grid, 0, grid);

-    if (i < 6) {

-      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,

-        &r[0][0][0]);

-      glEvalMesh2(type, 0, grid, 0, grid);

-      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,

-        &s[0][0][0]);

-      glEvalMesh2(type, 0, grid, 0, grid);

-    }

-  }

-  glPopMatrix();

-  glPopAttrib();

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutSolidTeapot(GLdouble scale)

-{

-  teapot(7, scale, GL_FILL);

-}

-

-void GLUTAPIENTRY

-glutWireTeapot(GLdouble scale)

-{

-  teapot(10, scale, GL_LINE);

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
+EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement.  Unpublished-- rights reserved under the copyright
+laws of the United States.  Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+#include "glutint.h"
+
+/* Rim, body, lid, and bottom data must be reflected in x and
+   y; handle and spout data across the y axis only.  */
+
+static int patchdata[][16] =
+{
+    /* rim */
+  {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
+    12, 13, 14, 15},
+    /* body */
+  {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+    24, 25, 26, 27},
+  {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
+    37, 38, 39, 40},
+    /* lid */
+  {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
+    101, 0, 1, 2, 3,},
+  {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
+    113, 114, 115, 116, 117},
+    /* bottom */
+  {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
+    125, 120, 40, 39, 38, 37},
+    /* handle */
+  {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+    53, 54, 55, 56},
+  {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+    28, 65, 66, 67},
+    /* spout */
+  {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
+    80, 81, 82, 83},
+  {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+    92, 93, 94, 95}
+};
+/* *INDENT-OFF* */
+
+static float cpdata[][3] =
+{
+    {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
+    -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+    {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
+    0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
+    2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
+    2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
+    {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
+    1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
+    {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
+    0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
+    0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
+    {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
+    {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
+    -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
+    -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
+    2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
+    2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
+    2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
+    {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
+    -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
+    1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
+    -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
+    1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
+    0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
+    0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+    {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
+    -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
+    2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+    {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+    {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+    {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
+    3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
+    3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
+    -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
+    2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
+    2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
+    2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
+    {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
+    -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
+    0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
+    {0.84, -1.5, 0.075}
+};
+
+static float tex[2][2][2] =
+{
+  { {0, 0},
+    {1, 0}},
+  { {0, 1},
+    {1, 1}}
+};
+
+/* *INDENT-ON* */
+
+static void
+teapot(GLint grid, GLdouble scale, GLenum type)
+{
+  float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
+  long i, j, k, l;
+
+  glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
+  glEnable(GL_AUTO_NORMAL);
+  glEnable(GL_NORMALIZE);
+  glEnable(GL_MAP2_VERTEX_3);
+  glEnable(GL_MAP2_TEXTURE_COORD_2);
+  glPushMatrix();
+  glRotatef(270.0, 1.0, 0.0, 0.0);
+  glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
+  glTranslatef(0.0, 0.0, -1.5);
+  for (i = 0; i < 10; i++) {
+    for (j = 0; j < 4; j++) {
+      for (k = 0; k < 4; k++) {
+        for (l = 0; l < 3; l++) {
+          p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+          q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+          if (l == 1)
+            q[j][k][l] *= -1.0;
+          if (i < 6) {
+            r[j][k][l] =
+              cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+            if (l == 0)
+              r[j][k][l] *= -1.0;
+            s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+            if (l == 0)
+              s[j][k][l] *= -1.0;
+            if (l == 1)
+              s[j][k][l] *= -1.0;
+          }
+        }
+      }
+    }
+    glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
+      &tex[0][0][0]);
+    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+      &p[0][0][0]);
+    glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
+    glEvalMesh2(type, 0, grid, 0, grid);
+    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+      &q[0][0][0]);
+    glEvalMesh2(type, 0, grid, 0, grid);
+    if (i < 6) {
+      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+        &r[0][0][0]);
+      glEvalMesh2(type, 0, grid, 0, grid);
+      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+        &s[0][0][0]);
+      glEvalMesh2(type, 0, grid, 0, grid);
+    }
+  }
+  glPopMatrix();
+  glPopAttrib();
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSolidTeapot(GLdouble scale)
+{
+  teapot(7, scale, GL_FILL);
+}
+
+void GLUTAPIENTRY
+glutWireTeapot(GLdouble scale)
+{
+  teapot(10, scale, GL_LINE);
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_tr24.cpp b/src/glut/os2/glut_tr24.cpp
index 9e12346..a3cbf4b 100644
--- a/src/glut/os2/glut_tr24.cpp
+++ b/src/glut/os2/glut_tr24.cpp
@@ -1,2063 +1,2063 @@
-

-/* GENERATED FILE -- DO NOT MODIFY */

-

-#define glutBitmapTimesRoman24 XXX

-#include "glutbitmap.h"

-#undef glutBitmapTimesRoman24

-

-/* char: 0xff */

-

-static const GLubyte ch255data[] = {

-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,

-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,

-0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,

-};

-

-static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data};

-

-/* char: 0xfe */

-

-static const GLubyte ch254data[] = {

-0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,

-0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0,

-};

-

-static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data};

-

-/* char: 0xfd */

-

-static const GLubyte ch253data[] = {

-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,

-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,

-0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80,

-};

-

-static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data};

-

-/* char: 0xfc */

-

-static const GLubyte ch252data[] = {

-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,

-};

-

-static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data};

-

-/* char: 0xfb */

-

-static const GLubyte ch251data[] = {

-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,

-0xc,0x0,

-};

-

-static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data};

-

-/* char: 0xfa */

-

-static const GLubyte ch250data[] = {

-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,

-0x1,0x80,

-};

-

-static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data};

-

-/* char: 0xf9 */

-

-static const GLubyte ch249data[] = {

-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,

-0x30,0x0,

-};

-

-static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data};

-

-/* char: 0xf8 */

-

-static const GLubyte ch248data[] = {

-0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0,

-0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0,

-};

-

-static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data};

-

-/* char: 0xf7 */

-

-static const GLubyte ch247data[] = {

-0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,

-0x6,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data};

-

-/* char: 0xf6 */

-

-static const GLubyte ch246data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,

-};

-

-static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data};

-

-/* char: 0xf5 */

-

-static const GLubyte ch245data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,

-};

-

-static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data};

-

-/* char: 0xf4 */

-

-static const GLubyte ch244data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,

-0xc,0x0,

-};

-

-static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data};

-

-/* char: 0xf3 */

-

-static const GLubyte ch243data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,

-0x1,0x80,

-};

-

-static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data};

-

-/* char: 0xf2 */

-

-static const GLubyte ch242data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,

-0x30,0x0,

-};

-

-static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data};

-

-/* char: 0xf1 */

-

-static const GLubyte ch241data[] = {

-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,

-};

-

-static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data};

-

-/* char: 0xf0 */

-

-static const GLubyte ch240data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80,

-0xc0,0x0,

-};

-

-static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data};

-

-/* char: 0xef */

-

-static const GLubyte ch239data[] = {

-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc,

-};

-

-static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data};

-

-/* char: 0xee */

-

-static const GLubyte ch238data[] = {

-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78,

-0x30,

-};

-

-static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data};

-

-/* char: 0xed */

-

-static const GLubyte ch237data[] = {

-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38,

-0x18,

-};

-

-static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data};

-

-/* char: 0xec */

-

-static const GLubyte ch236data[] = {

-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0,

-0xc0,

-};

-

-static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data};

-

-/* char: 0xeb */

-

-static const GLubyte ch235data[] = {

-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,

-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,

-};

-

-static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data};

-

-/* char: 0xea */

-

-static const GLubyte ch234data[] = {

-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,

-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,

-0xc,0x0,

-};

-

-static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data};

-

-/* char: 0xe9 */

-

-static const GLubyte ch233data[] = {

-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,

-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,

-0x3,0x0,

-};

-

-static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data};

-

-/* char: 0xe8 */

-

-static const GLubyte ch232data[] = {

-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,

-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,

-0x60,0x0,

-};

-

-static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data};

-

-/* char: 0xe7 */

-

-static const GLubyte ch231data[] = {

-0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0,

-0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80,

-0x63,0x80,0x1f,0x0,

-};

-

-static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data};

-

-/* char: 0xe6 */

-

-static const GLubyte ch230data[] = {

-0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc,

-0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0,

-};

-

-static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data};

-

-/* char: 0xe5 */

-

-static const GLubyte ch229data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0,

-0x1c,0x0,

-};

-

-static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data};

-

-/* char: 0xe4 */

-

-static const GLubyte ch228data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0,

-};

-

-static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data};

-

-/* char: 0xe3 */

-

-static const GLubyte ch227data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0,

-};

-

-static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data};

-

-/* char: 0xe2 */

-

-static const GLubyte ch226data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0,

-0x18,0x0,

-};

-

-static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data};

-

-/* char: 0xe1 */

-

-static const GLubyte ch225data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,

-0x3,0x0,

-};

-

-static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data};

-

-/* char: 0xe0 */

-

-static const GLubyte ch224data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,

-0x60,0x0,

-};

-

-static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data};

-

-/* char: 0xdf */

-

-static const GLubyte ch223data[] = {

-0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80,

-0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,

-0x1e,0x0,

-};

-

-static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data};

-

-/* char: 0xde */

-

-static const GLubyte ch222data[] = {

-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,

-0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0,

-0xfc,0x0,

-};

-

-static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data};

-

-/* char: 0xdd */

-

-static const GLubyte ch221data[] = {

-0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,

-0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,

-0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,

-};

-

-static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data};

-

-/* char: 0xdc */

-

-static const GLubyte ch220data[] = {

-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30,

-};

-

-static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data};

-

-/* char: 0xdb */

-

-static const GLubyte ch219data[] = {

-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,

-};

-

-static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data};

-

-/* char: 0xda */

-

-static const GLubyte ch218data[] = {

-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,

-};

-

-static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data};

-

-/* char: 0xd9 */

-

-static const GLubyte ch217data[] = {

-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data};

-

-/* char: 0xd8 */

-

-static const GLubyte ch216data[] = {

-0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3,

-0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c,

-0x1c,0x38,0x7,0xe4,0x0,0x4,

-};

-

-static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data};

-

-/* char: 0xd7 */

-

-static const GLubyte ch215data[] = {

-0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,

-0x61,0x80,0xc0,0xc0,0x80,0x40,

-};

-

-static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data};

-

-/* char: 0xd6 */

-

-static const GLubyte ch214data[] = {

-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,

-0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60,

-};

-

-static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data};

-

-/* char: 0xd5 */

-

-static const GLubyte ch213data[] = {

-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,

-0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,

-};

-

-static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data};

-

-/* char: 0xd4 */

-

-static const GLubyte ch212data[] = {

-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,

-0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,

-};

-

-static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data};

-

-/* char: 0xd3 */

-

-static const GLubyte ch211data[] = {

-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,

-0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,

-};

-

-static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data};

-

-/* char: 0xd2 */

-

-static const GLubyte ch210data[] = {

-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,

-0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data};

-

-/* char: 0xd1 */

-

-static const GLubyte ch209data[] = {

-0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,

-0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,

-0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,

-};

-

-static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data};

-

-/* char: 0xd0 */

-

-static const GLubyte ch208data[] = {

-0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3,

-0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38,

-0x7f,0xe0,

-};

-

-static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data};

-

-/* char: 0xcf */

-

-static const GLubyte ch207data[] = {

-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,

-0xfc,0x0,0x0,0xcc,0xcc,

-};

-

-static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data};

-

-/* char: 0xce */

-

-static const GLubyte ch206data[] = {

-0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,

-0x7e,0x0,0x81,0x66,0x3c,0x18,

-};

-

-static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data};

-

-/* char: 0xcd */

-

-static const GLubyte ch205data[] = {

-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,

-0xfc,0x0,0x40,0x30,0x1c,0xc,

-};

-

-static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data};

-

-/* char: 0xcc */

-

-static const GLubyte ch204data[] = {

-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,

-0xfc,0x0,0x8,0x30,0xe0,0xc0,

-};

-

-static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data};

-

-/* char: 0xcb */

-

-static const GLubyte ch203data[] = {

-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,

-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,

-0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80,

-};

-

-static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data};

-

-/* char: 0xca */

-

-static const GLubyte ch202data[] = {

-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,

-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,

-0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0,

-};

-

-static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data};

-

-/* char: 0xc9 */

-

-static const GLubyte ch201data[] = {

-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,

-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,

-0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0,

-};

-

-static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data};

-

-/* char: 0xc8 */

-

-static const GLubyte ch200data[] = {

-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,

-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,

-0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0,

-};

-

-static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data};

-

-/* char: 0xc7 */

-

-static const GLubyte ch199data[] = {

-0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38,

-0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,

-0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4,

-};

-

-static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data};

-

-/* char: 0xc6 */

-

-static const GLubyte ch198data[] = {

-0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8,

-0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60,

-0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60,

-0x3,0xff,0xe0,

-};

-

-static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data};

-

-/* char: 0xc5 */

-

-static const GLubyte ch197data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0,

-};

-

-static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data};

-

-/* char: 0xc4 */

-

-static const GLubyte ch196data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0,

-};

-

-static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data};

-

-/* char: 0xc3 */

-

-static const GLubyte ch195data[] = {

-0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0,

-};

-

-static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data};

-

-/* char: 0xc2 */

-

-static const GLubyte ch194data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1,

-0x80,0x0,

-};

-

-static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data};

-

-/* char: 0xc1 */

-

-static const GLubyte ch193data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0,

-0x30,0x0,

-};

-

-static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data};

-

-/* char: 0xc0 */

-

-static const GLubyte ch192data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3,

-0x0,0x0,

-};

-

-static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data};

-

-/* char: 0xbf */

-

-static const GLubyte ch191data[] = {

-0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc,

-0xc,

-};

-

-static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data};

-

-/* char: 0xbe */

-

-static const GLubyte ch190data[] = {

-0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3,

-0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60,

-0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0,

-0x38,0x4,0x0,

-};

-

-static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data};

-

-/* char: 0xbd */

-

-static const GLubyte ch189data[] = {

-0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46,

-0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,

-0x20,0x8,

-};

-

-static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data};

-

-/* char: 0xbc */

-

-static const GLubyte ch188data[] = {

-0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c,

-0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,

-0x20,0x8,

-};

-

-static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data};

-

-/* char: 0xbb */

-

-static const GLubyte ch187data[] = {

-0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0,

-0xcc,0x0,0x88,0x0,

-};

-

-static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data};

-

-/* char: 0xba */

-

-static const GLubyte ch186data[] = {

-0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78,

-};

-

-static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data};

-

-/* char: 0xb9 */

-

-static const GLubyte ch185data[] = {

-0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,

-};

-

-static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data};

-

-/* char: 0xb8 */

-

-static const GLubyte ch184data[] = {

-0x78,0xcc,0xc,0x3c,0x30,0x10,

-};

-

-static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data};

-

-/* char: 0xb7 */

-

-static const GLubyte ch183data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data};

-

-/* char: 0xb6 */

-

-static const GLubyte ch182data[] = {

-0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,

-0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0,

-0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80,

-};

-

-static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data};

-

-/* char: 0xb5 */

-

-static const GLubyte ch181data[] = {

-0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0xe1,0xc0,

-};

-

-static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data};

-

-/* char: 0xb4 */

-

-static const GLubyte ch180data[] = {

-0x80,0x60,0x38,0x18,

-};

-

-static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data};

-

-/* char: 0xb3 */

-

-static const GLubyte ch179data[] = {

-0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38,

-};

-

-static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data};

-

-/* char: 0xb2 */

-

-static const GLubyte ch178data[] = {

-0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38,

-};

-

-static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data};

-

-/* char: 0xb1 */

-

-static const GLubyte ch177data[] = {

-0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,

-0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data};

-

-/* char: 0xb0 */

-

-static const GLubyte ch176data[] = {

-0x38,0x44,0x82,0x82,0x82,0x44,0x38,

-};

-

-static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data};

-

-/* char: 0xaf */

-

-static const GLubyte ch175data[] = {

-0xfc,0xfc,

-};

-

-static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data};

-

-/* char: 0xae */

-

-static const GLubyte ch174data[] = {

-0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2,

-0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10,

-0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,

-0x7,0xf0,0x0,

-};

-

-static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data};

-

-/* char: 0xad */

-

-static const GLubyte ch173data[] = {

-0xfe,0xfe,

-};

-

-static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data};

-

-/* char: 0xac */

-

-static const GLubyte ch172data[] = {

-0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0,

-};

-

-static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data};

-

-/* char: 0xab */

-

-static const GLubyte ch171data[] = {

-0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,

-0x19,0x80,0x8,0x80,

-};

-

-static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data};

-

-/* char: 0xaa */

-

-static const GLubyte ch170data[] = {

-0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78,

-};

-

-static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data};

-

-/* char: 0xa9 */

-

-static const GLubyte ch169data[] = {

-0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4,

-0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0,

-0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,

-0x7,0xf0,0x0,

-};

-

-static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data};

-

-/* char: 0xa8 */

-

-static const GLubyte ch168data[] = {

-0xcc,0xcc,

-};

-

-static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data};

-

-/* char: 0xa7 */

-

-static const GLubyte ch167data[] = {

-0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70,

-0x60,0x46,0x26,0x1c,

-};

-

-static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data};

-

-/* char: 0xa6 */

-

-static const GLubyte ch166data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,

-};

-

-static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data};

-

-/* char: 0xa5 */

-

-static const GLubyte ch165data[] = {

-0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0,

-0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30,

-0xf8,0x7c,

-};

-

-static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data};

-

-/* char: 0xa4 */

-

-static const GLubyte ch164data[] = {

-0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60,

-};

-

-static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data};

-

-/* char: 0xa3 */

-

-static const GLubyte ch163data[] = {

-0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,

-0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80,

-0xf,0x0,

-};

-

-static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data};

-

-/* char: 0xa2 */

-

-static const GLubyte ch162data[] = {

-0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0,

-0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0,

-};

-

-static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data};

-

-/* char: 0xa1 */

-

-static const GLubyte ch161data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,

-0xc0,

-};

-

-static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data};

-

-/* char: 0xa0 */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch160data[] = { 0x0 };

-static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data};

-#else

-static const BitmapCharRec ch160 = {0,0,0,0,6,0};

-#endif

-

-/* char: 0x7e '~' */

-

-static const GLubyte ch126data[] = {

-0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20,

-};

-

-static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data};

-

-/* char: 0x7d '}' */

-

-static const GLubyte ch125data[] = {

-0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18,

-0x18,0x18,0x18,0x18,0x30,0xe0,

-};

-

-static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data};

-

-/* char: 0x7c '|' */

-

-static const GLubyte ch124data[] = {

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,

-};

-

-static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data};

-

-/* char: 0x7b '{' */

-

-static const GLubyte ch123data[] = {

-0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18,

-0x18,0x18,0x18,0x18,0xc,0x7,

-};

-

-static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data};

-

-/* char: 0x7a 'z' */

-

-static const GLubyte ch122data[] = {

-0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff,

-};

-

-static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data};

-

-/* char: 0x79 'y' */

-

-static const GLubyte ch121data[] = {

-0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,

-0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,

-0xf1,0xe0,

-};

-

-static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data};

-

-/* char: 0x78 'x' */

-

-static const GLubyte ch120data[] = {

-0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0,

-0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0,

-};

-

-static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data};

-

-/* char: 0x77 'w' */

-

-static const GLubyte ch119data[] = {

-0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19,

-0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3,

-0x0,0xf1,0xe7,0x80,

-};

-

-static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data};

-

-/* char: 0x76 'v' */

-

-static const GLubyte ch118data[] = {

-0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,

-0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0,

-};

-

-static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data};

-

-/* char: 0x75 'u' */

-

-static const GLubyte ch117data[] = {

-0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,

-};

-

-static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data};

-

-/* char: 0x74 't' */

-

-static const GLubyte ch116data[] = {

-0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10,

-};

-

-static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data};

-

-/* char: 0x73 's' */

-

-static const GLubyte ch115data[] = {

-0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e,

-};

-

-static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data};

-

-/* char: 0x72 'r' */

-

-static const GLubyte ch114data[] = {

-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6,

-};

-

-static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data};

-

-/* char: 0x71 'q' */

-

-static const GLubyte ch113data[] = {

-0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80,

-0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80,

-0x1d,0x80,

-};

-

-static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data};

-

-/* char: 0x70 'p' */

-

-static const GLubyte ch112data[] = {

-0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,

-0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,

-0xee,0x0,

-};

-

-static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data};

-

-/* char: 0x6f 'o' */

-

-static const GLubyte ch111data[] = {

-0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,

-};

-

-static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data};

-

-/* char: 0x6e 'n' */

-

-static const GLubyte ch110data[] = {

-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,

-};

-

-static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data};

-

-/* char: 0x6d 'm' */

-

-static const GLubyte ch109data[] = {

-0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,

-0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f,

-0x0,0xe7,0xe,0x0,

-};

-

-static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data};

-

-/* char: 0x6c 'l' */

-

-static const GLubyte ch108data[] = {

-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,

-0xe0,

-};

-

-static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data};

-

-/* char: 0x6b 'k' */

-

-static const GLubyte ch107data[] = {

-0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0,

-0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,

-0xe0,0x0,

-};

-

-static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data};

-

-/* char: 0x6a 'j' */

-

-static const GLubyte ch106data[] = {

-0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,

-0x70,0x0,0x0,0x0,0x30,0x30,

-};

-

-static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data};

-

-/* char: 0x69 'i' */

-

-static const GLubyte ch105data[] = {

-0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60,

-0x60,

-};

-

-static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data};

-

-/* char: 0x68 'h' */

-

-static const GLubyte ch104data[] = {

-0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,

-0xe0,0x0,

-};

-

-static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data};

-

-/* char: 0x67 'g' */

-

-static const GLubyte ch103data[] = {

-0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0,

-0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,

-0x1f,0xc0,

-};

-

-static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data};

-

-/* char: 0x66 'f' */

-

-static const GLubyte ch102data[] = {

-0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16,

-0xe,

-};

-

-static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data};

-

-/* char: 0x65 'e' */

-

-static const GLubyte ch101data[] = {

-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,

-0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,

-};

-

-static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data};

-

-/* char: 0x64 'd' */

-

-static const GLubyte ch100data[] = {

-0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,

-0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,

-0x3,0x80,

-};

-

-static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data};

-

-/* char: 0x63 'c' */

-

-static const GLubyte ch99data[] = {

-0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,

-0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0,

-};

-

-static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data};

-

-/* char: 0x62 'b' */

-

-static const GLubyte ch98data[] = {

-0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,

-0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,

-0xe0,0x0,

-};

-

-static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data};

-

-/* char: 0x61 'a' */

-

-static const GLubyte ch97data[] = {

-0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,

-0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,

-};

-

-static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data};

-

-/* char: 0x60 '`' */

-

-static const GLubyte ch96data[] = {

-0x60,0xe0,0x80,0xc0,0x60,

-};

-

-static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data};

-

-/* char: 0x5f '_' */

-

-static const GLubyte ch95data[] = {

-0xff,0xf8,0xff,0xf8,

-};

-

-static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data};

-

-/* char: 0x5e '^' */

-

-static const GLubyte ch94data[] = {

-0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0,

-0x8,0x0,

-};

-

-static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data};

-

-/* char: 0x5d ']' */

-

-static const GLubyte ch93data[] = {

-0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,

-0x18,0x18,0x18,0x18,0xf8,

-};

-

-static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data};

-

-/* char: 0x5c '\' */

-

-static const GLubyte ch92data[] = {

-0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0,

-0xc0,

-};

-

-static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data};

-

-/* char: 0x5b '[' */

-

-static const GLubyte ch91data[] = {

-0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0xc0,0xc0,0xf8,

-};

-

-static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data};

-

-/* char: 0x5a 'Z' */

-

-static const GLubyte ch90data[] = {

-0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0,

-0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70,

-0xff,0xf0,

-};

-

-static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data};

-

-/* char: 0x59 'Y' */

-

-static const GLubyte ch89data[] = {

-0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,

-0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,

-0xfc,0x3f,

-};

-

-static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data};

-

-/* char: 0x58 'X' */

-

-static const GLubyte ch88data[] = {

-0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6,

-0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0,

-0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0,

-0x7e,0xf,0x80,

-};

-

-static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data};

-

-/* char: 0x57 'W' */

-

-static const GLubyte ch87data[] = {

-0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3,

-0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c,

-0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18,

-0xfc,0x7e,0x7e,

-};

-

-static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data};

-

-/* char: 0x56 'V' */

-

-static const GLubyte ch86data[] = {

-0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3,

-0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18,

-0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0,

-0xfc,0x1f,0x80,

-};

-

-static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data};

-

-/* char: 0x55 'U' */

-

-static const GLubyte ch85data[] = {

-0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,

-0xfc,0x1f,

-};

-

-static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data};

-

-/* char: 0x54 'T' */

-

-static const GLubyte ch84data[] = {

-0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,

-0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc,

-0xff,0xfc,

-};

-

-static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data};

-

-/* char: 0x53 'S' */

-

-static const GLubyte ch83data[] = {

-0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,

-0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0,

-0x1e,0x40,

-};

-

-static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data};

-

-/* char: 0x52 'R' */

-

-static const GLubyte ch82data[] = {

-0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80,

-0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70,

-0xff,0xc0,

-};

-

-static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data};

-

-/* char: 0x51 'Q' */

-

-static const GLubyte ch81data[] = {

-0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c,

-0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0,

-};

-

-static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data};

-

-/* char: 0x50 'P' */

-

-static const GLubyte ch80data[] = {

-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,

-0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,

-0xff,0xc0,

-};

-

-static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data};

-

-/* char: 0x4f 'O' */

-

-static const GLubyte ch79data[] = {

-0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,

-0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,

-0x7,0xe0,

-};

-

-static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data};

-

-/* char: 0x4e 'N' */

-

-static const GLubyte ch78data[] = {

-0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,

-0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,

-0xf0,0x1f,

-};

-

-static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data};

-

-/* char: 0x4d 'M' */

-

-static const GLubyte ch77data[] = {

-0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21,

-0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2,

-0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0,

-0xf0,0x0,0xf8,

-};

-

-static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data};

-

-/* char: 0x4c 'L' */

-

-static const GLubyte ch76data[] = {

-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,

-0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,

-0xfc,0x0,

-};

-

-static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data};

-

-/* char: 0x4b 'K' */

-

-static const GLubyte ch75data[] = {

-0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80,

-0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18,

-0xfc,0x7e,

-};

-

-static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data};

-

-/* char: 0x4a 'J' */

-

-static const GLubyte ch74data[] = {

-0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,

-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,

-0x1f,0x80,

-};

-

-static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data};

-

-/* char: 0x49 'I' */

-

-static const GLubyte ch73data[] = {

-0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,

-0xfc,

-};

-

-static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data};

-

-/* char: 0x48 'H' */

-

-static const GLubyte ch72data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,

-0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6,

-0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,

-0xfc,0x1f,0x80,

-};

-

-static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data};

-

-/* char: 0x47 'G' */

-

-static const GLubyte ch71data[] = {

-0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,

-0x7,0xe4,

-};

-

-static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data};

-

-/* char: 0x46 'F' */

-

-static const GLubyte ch70data[] = {

-0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20,

-0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,

-0xff,0xf0,

-};

-

-static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data};

-

-/* char: 0x45 'E' */

-

-static const GLubyte ch69data[] = {

-0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,

-0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,

-0xff,0xf0,

-};

-

-static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data};

-

-/* char: 0x44 'D' */

-

-static const GLubyte ch68data[] = {

-0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6,

-0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70,

-0xff,0xc0,

-};

-

-static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data};

-

-/* char: 0x43 'C' */

-

-static const GLubyte ch67data[] = {

-0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,

-0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,

-0x7,0xe4,

-};

-

-static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data};

-

-/* char: 0x42 'B' */

-

-static const GLubyte ch66data[] = {

-0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38,

-0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,

-0xff,0xc0,

-};

-

-static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data};

-

-/* char: 0x41 'A' */

-

-static const GLubyte ch65data[] = {

-0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,

-0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,

-0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,

-0x0,0x80,0x0,

-};

-

-static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data};

-

-/* char: 0x40 '@' */

-

-static const GLubyte ch64data[] = {

-0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63,

-0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc,

-0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80,

-0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0,

-};

-

-static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data};

-

-/* char: 0x3f '?' */

-

-static const GLubyte ch63data[] = {

-0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6,

-0x7c,

-};

-

-static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data};

-

-/* char: 0x3e '>' */

-

-static const GLubyte ch62data[] = {

-0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0,

-0x1c,0x0,0x70,0x0,0xc0,0x0,

-};

-

-static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data};

-

-/* char: 0x3d '=' */

-

-static const GLubyte ch61data[] = {

-0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,

-};

-

-static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data};

-

-/* char: 0x3c '<' */

-

-static const GLubyte ch60data[] = {

-0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0,

-0x7,0x0,0x1,0xc0,0x0,0x60,

-};

-

-static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data};

-

-/* char: 0x3b ';' */

-

-static const GLubyte ch59data[] = {

-0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data};

-

-/* char: 0x3a ':' */

-

-static const GLubyte ch58data[] = {

-0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,

-};

-

-static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data};

-

-/* char: 0x39 '9' */

-

-static const GLubyte ch57data[] = {

-0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0,

-0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80,

-0x1e,0x0,

-};

-

-static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data};

-

-/* char: 0x38 '8' */

-

-static const GLubyte ch56data[] = {

-0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80,

-0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,

-0x1e,0x0,

-};

-

-static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data};

-

-/* char: 0x37 '7' */

-

-static const GLubyte ch55data[] = {

-0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0,

-0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0,

-0x7f,0xc0,

-};

-

-static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data};

-

-/* char: 0x36 '6' */

-

-static const GLubyte ch54data[] = {

-0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0,

-0x3,0xc0,

-};

-

-static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data};

-

-/* char: 0x35 '5' */

-

-static const GLubyte ch53data[] = {

-0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0,

-0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80,

-0x1f,0xc0,

-};

-

-static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data};

-

-/* char: 0x34 '4' */

-

-static const GLubyte ch52data[] = {

-0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0,

-0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0,

-0x3,0x0,

-};

-

-static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data};

-

-/* char: 0x33 '3' */

-

-static const GLubyte ch51data[] = {

-0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80,

-0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0,

-0x1c,0x0,

-};

-

-static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data};

-

-/* char: 0x32 '2' */

-

-static const GLubyte ch50data[] = {

-0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0,

-0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0,

-0x1c,0x0,

-};

-

-static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data};

-

-/* char: 0x31 '1' */

-

-static const GLubyte ch49data[] = {

-0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18,

-0x8,

-};

-

-static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data};

-

-/* char: 0x30 '0' */

-

-static const GLubyte ch48data[] = {

-0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0,

-0x1e,0x0,

-};

-

-static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data};

-

-/* char: 0x2f '/' */

-

-static const GLubyte ch47data[] = {

-0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6,

-0x6,0x3,0x3,0x3,

-};

-

-static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data};

-

-/* char: 0x2e '.' */

-

-static const GLubyte ch46data[] = {

-0xc0,0xc0,

-};

-

-static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data};

-

-/* char: 0x2d '-' */

-

-static const GLubyte ch45data[] = {

-0xff,0xf0,0xff,0xf0,

-};

-

-static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data};

-

-/* char: 0x2c ',' */

-

-static const GLubyte ch44data[] = {

-0xc0,0x60,0x20,0xe0,0xc0,

-};

-

-static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data};

-

-/* char: 0x2b '+' */

-

-static const GLubyte ch43data[] = {

-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0,

-0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,

-};

-

-static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data};

-

-/* char: 0x2a '*' */

-

-static const GLubyte ch42data[] = {

-0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0,

-0x8,0x0,

-};

-

-static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data};

-

-/* char: 0x29 ')' */

-

-static const GLubyte ch41data[] = {

-0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18,

-0x18,0x10,0x30,0x20,0x40,0x80,

-};

-

-static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data};

-

-/* char: 0x28 '(' */

-

-static const GLubyte ch40data[] = {

-0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,

-0x60,0x20,0x30,0x10,0x8,0x4,

-};

-

-static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data};

-

-/* char: 0x27 ''' */

-

-static const GLubyte ch39data[] = {

-0xc0,0x60,0x20,0xe0,0xc0,

-};

-

-static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data};

-

-/* char: 0x26 '&' */

-

-static const GLubyte ch38data[] = {

-0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10,

-0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0,

-0x7,0x80,

-};

-

-static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data};

-

-/* char: 0x25 '%' */

-

-static const GLubyte ch37data[] = {

-0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3,

-0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60,

-0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0,

-};

-

-static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data};

-

-/* char: 0x24 '$' */

-

-static const GLubyte ch36data[] = {

-0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60,

-0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20,

-0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0,

-};

-

-static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data};

-

-/* char: 0x23 '#' */

-

-static const GLubyte ch35data[] = {

-0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0,

-0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80,

-0x8,0x80,

-};

-

-static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data};

-

-/* char: 0x22 '"' */

-

-static const GLubyte ch34data[] = {

-0x88,0xcc,0xcc,0xcc,0xcc,

-};

-

-static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data};

-

-/* char: 0x21 '!' */

-

-static const GLubyte ch33data[] = {

-0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,

-0xc0,

-};

-

-static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data};

-

-/* char: 0x20 ' ' */

-

-#ifdef _WIN32

-/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with

-   a height or width of zero does not advance the raster position

-   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */

-static const GLubyte ch32data[] = { 0x0 };

-static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data};

-#else

-static const BitmapCharRec ch32 = {0,0,0,0,6,0};

-#endif

-

-static const BitmapCharRec * const chars[] = {

-&ch32,

-&ch33,

-&ch34,

-&ch35,

-&ch36,

-&ch37,

-&ch38,

-&ch39,

-&ch40,

-&ch41,

-&ch42,

-&ch43,

-&ch44,

-&ch45,

-&ch46,

-&ch47,

-&ch48,

-&ch49,

-&ch50,

-&ch51,

-&ch52,

-&ch53,

-&ch54,

-&ch55,

-&ch56,

-&ch57,

-&ch58,

-&ch59,

-&ch60,

-&ch61,

-&ch62,

-&ch63,

-&ch64,

-&ch65,

-&ch66,

-&ch67,

-&ch68,

-&ch69,

-&ch70,

-&ch71,

-&ch72,

-&ch73,

-&ch74,

-&ch75,

-&ch76,

-&ch77,

-&ch78,

-&ch79,

-&ch80,

-&ch81,

-&ch82,

-&ch83,

-&ch84,

-&ch85,

-&ch86,

-&ch87,

-&ch88,

-&ch89,

-&ch90,

-&ch91,

-&ch92,

-&ch93,

-&ch94,

-&ch95,

-&ch96,

-&ch97,

-&ch98,

-&ch99,

-&ch100,

-&ch101,

-&ch102,

-&ch103,

-&ch104,

-&ch105,

-&ch106,

-&ch107,

-&ch108,

-&ch109,

-&ch110,

-&ch111,

-&ch112,

-&ch113,

-&ch114,

-&ch115,

-&ch116,

-&ch117,

-&ch118,

-&ch119,

-&ch120,

-&ch121,

-&ch122,

-&ch123,

-&ch124,

-&ch125,

-&ch126,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-0,

-&ch160,

-&ch161,

-&ch162,

-&ch163,

-&ch164,

-&ch165,

-&ch166,

-&ch167,

-&ch168,

-&ch169,

-&ch170,

-&ch171,

-&ch172,

-&ch173,

-&ch174,

-&ch175,

-&ch176,

-&ch177,

-&ch178,

-&ch179,

-&ch180,

-&ch181,

-&ch182,

-&ch183,

-&ch184,

-&ch185,

-&ch186,

-&ch187,

-&ch188,

-&ch189,

-&ch190,

-&ch191,

-&ch192,

-&ch193,

-&ch194,

-&ch195,

-&ch196,

-&ch197,

-&ch198,

-&ch199,

-&ch200,

-&ch201,

-&ch202,

-&ch203,

-&ch204,

-&ch205,

-&ch206,

-&ch207,

-&ch208,

-&ch209,

-&ch210,

-&ch211,

-&ch212,

-&ch213,

-&ch214,

-&ch215,

-&ch216,

-&ch217,

-&ch218,

-&ch219,

-&ch220,

-&ch221,

-&ch222,

-&ch223,

-&ch224,

-&ch225,

-&ch226,

-&ch227,

-&ch228,

-&ch229,

-&ch230,

-&ch231,

-&ch232,

-&ch233,

-&ch234,

-&ch235,

-&ch236,

-&ch237,

-&ch238,

-&ch239,

-&ch240,

-&ch241,

-&ch242,

-&ch243,

-&ch244,

-&ch245,

-&ch246,

-&ch247,

-&ch248,

-&ch249,

-&ch250,

-&ch251,

-&ch252,

-&ch253,

-&ch254,

-&ch255,

-};

-

-#if !defined(__IBMCPP__)

-const 

-#endif

-BitmapFontRec glutBitmapTimesRoman24 = {

-"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1",

-224,

-32,

-chars

-};

-

+
+/* GENERATED FILE -- DO NOT MODIFY */
+
+#define glutBitmapTimesRoman24 XXX
+#include "glutbitmap.h"
+#undef glutBitmapTimesRoman24
+
+/* char: 0xff */
+
+static const GLubyte ch255data[] = {
+0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
+0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
+0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data};
+
+/* char: 0xfe */
+
+static const GLubyte ch254data[] = {
+0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,
+0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0,
+};
+
+static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data};
+
+/* char: 0xfd */
+
+static const GLubyte ch253data[] = {
+0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
+0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
+0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80,
+};
+
+static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data};
+
+/* char: 0xfc */
+
+static const GLubyte ch252data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data};
+
+/* char: 0xfb */
+
+static const GLubyte ch251data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
+0xc,0x0,
+};
+
+static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data};
+
+/* char: 0xfa */
+
+static const GLubyte ch250data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,
+0x1,0x80,
+};
+
+static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data};
+
+/* char: 0xf9 */
+
+static const GLubyte ch249data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,
+0x30,0x0,
+};
+
+static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data};
+
+/* char: 0xf8 */
+
+static const GLubyte ch248data[] = {
+0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0,
+0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0,
+};
+
+static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data};
+
+/* char: 0xf7 */
+
+static const GLubyte ch247data[] = {
+0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,
+0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data};
+
+/* char: 0xf6 */
+
+static const GLubyte ch246data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data};
+
+/* char: 0xf5 */
+
+static const GLubyte ch245data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,
+};
+
+static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data};
+
+/* char: 0xf4 */
+
+static const GLubyte ch244data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
+0xc,0x0,
+};
+
+static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data};
+
+/* char: 0xf3 */
+
+static const GLubyte ch243data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,
+0x1,0x80,
+};
+
+static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data};
+
+/* char: 0xf2 */
+
+static const GLubyte ch242data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0,
+0x30,0x0,
+};
+
+static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data};
+
+/* char: 0xf1 */
+
+static const GLubyte ch241data[] = {
+0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80,
+};
+
+static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data};
+
+/* char: 0xf0 */
+
+static const GLubyte ch240data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80,
+0xc0,0x0,
+};
+
+static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data};
+
+/* char: 0xef */
+
+static const GLubyte ch239data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc,
+};
+
+static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data};
+
+/* char: 0xee */
+
+static const GLubyte ch238data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78,
+0x30,
+};
+
+static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data};
+
+/* char: 0xed */
+
+static const GLubyte ch237data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38,
+0x18,
+};
+
+static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data};
+
+/* char: 0xec */
+
+static const GLubyte ch236data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0,
+0xc0,
+};
+
+static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data};
+
+/* char: 0xeb */
+
+static const GLubyte ch235data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0,
+};
+
+static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data};
+
+/* char: 0xea */
+
+static const GLubyte ch234data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0,
+0xc,0x0,
+};
+
+static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data};
+
+/* char: 0xe9 */
+
+static const GLubyte ch233data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,
+0x3,0x0,
+};
+
+static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data};
+
+/* char: 0xe8 */
+
+static const GLubyte ch232data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,
+0x60,0x0,
+};
+
+static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data};
+
+/* char: 0xe7 */
+
+static const GLubyte ch231data[] = {
+0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0,
+0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80,
+0x63,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data};
+
+/* char: 0xe6 */
+
+static const GLubyte ch230data[] = {
+0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc,
+0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0,
+};
+
+static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data};
+
+/* char: 0xe5 */
+
+static const GLubyte ch229data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0,
+0x1c,0x0,
+};
+
+static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data};
+
+/* char: 0xe4 */
+
+static const GLubyte ch228data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0,
+};
+
+static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data};
+
+/* char: 0xe3 */
+
+static const GLubyte ch227data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0,
+};
+
+static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data};
+
+/* char: 0xe2 */
+
+static const GLubyte ch226data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0,
+0x18,0x0,
+};
+
+static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data};
+
+/* char: 0xe1 */
+
+static const GLubyte ch225data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0,
+0x3,0x0,
+};
+
+static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data};
+
+/* char: 0xe0 */
+
+static const GLubyte ch224data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0,
+0x60,0x0,
+};
+
+static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data};
+
+/* char: 0xdf */
+
+static const GLubyte ch223data[] = {
+0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80,
+0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data};
+
+/* char: 0xde */
+
+static const GLubyte ch222data[] = {
+0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,
+0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0,
+0xfc,0x0,
+};
+
+static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data};
+
+/* char: 0xdd */
+
+static const GLubyte ch221data[] = {
+0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,
+0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,
+0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
+};
+
+static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data};
+
+/* char: 0xdc */
+
+static const GLubyte ch220data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30,
+};
+
+static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data};
+
+/* char: 0xdb */
+
+static const GLubyte ch219data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,
+};
+
+static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data};
+
+/* char: 0xda */
+
+static const GLubyte ch218data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
+};
+
+static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data};
+
+/* char: 0xd9 */
+
+static const GLubyte ch217data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data};
+
+/* char: 0xd8 */
+
+static const GLubyte ch216data[] = {
+0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3,
+0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c,
+0x1c,0x38,0x7,0xe4,0x0,0x4,
+};
+
+static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data};
+
+/* char: 0xd7 */
+
+static const GLubyte ch215data[] = {
+0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,
+0x61,0x80,0xc0,0xc0,0x80,0x40,
+};
+
+static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data};
+
+/* char: 0xd6 */
+
+static const GLubyte ch214data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60,
+};
+
+static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data};
+
+/* char: 0xd5 */
+
+static const GLubyte ch213data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,
+};
+
+static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data};
+
+/* char: 0xd4 */
+
+static const GLubyte ch212data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80,
+};
+
+static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data};
+
+/* char: 0xd3 */
+
+static const GLubyte ch211data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30,
+};
+
+static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data};
+
+/* char: 0xd2 */
+
+static const GLubyte ch210data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data};
+
+/* char: 0xd1 */
+
+static const GLubyte ch209data[] = {
+0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,
+0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,
+0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90,
+};
+
+static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data};
+
+/* char: 0xd0 */
+
+static const GLubyte ch208data[] = {
+0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3,
+0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38,
+0x7f,0xe0,
+};
+
+static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data};
+
+/* char: 0xcf */
+
+static const GLubyte ch207data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,0x0,0x0,0xcc,0xcc,
+};
+
+static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data};
+
+/* char: 0xce */
+
+static const GLubyte ch206data[] = {
+0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+0x7e,0x0,0x81,0x66,0x3c,0x18,
+};
+
+static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data};
+
+/* char: 0xcd */
+
+static const GLubyte ch205data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,0x0,0x40,0x30,0x1c,0xc,
+};
+
+static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data};
+
+/* char: 0xcc */
+
+static const GLubyte ch204data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,0x0,0x8,0x30,0xe0,0xc0,
+};
+
+static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data};
+
+/* char: 0xcb */
+
+static const GLubyte ch203data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80,
+};
+
+static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data};
+
+/* char: 0xca */
+
+static const GLubyte ch202data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0,
+};
+
+static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data};
+
+/* char: 0xc9 */
+
+static const GLubyte ch201data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0,
+};
+
+static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data};
+
+/* char: 0xc8 */
+
+static const GLubyte ch200data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0,
+};
+
+static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data};
+
+/* char: 0xc7 */
+
+static const GLubyte ch199data[] = {
+0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38,
+0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4,
+};
+
+static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data};
+
+/* char: 0xc6 */
+
+static const GLubyte ch198data[] = {
+0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8,
+0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60,
+0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60,
+0x3,0xff,0xe0,
+};
+
+static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data};
+
+/* char: 0xc5 */
+
+static const GLubyte ch197data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0,
+};
+
+static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data};
+
+/* char: 0xc4 */
+
+static const GLubyte ch196data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0,
+};
+
+static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data};
+
+/* char: 0xc3 */
+
+static const GLubyte ch195data[] = {
+0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0,
+};
+
+static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data};
+
+/* char: 0xc2 */
+
+static const GLubyte ch194data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1,
+0x80,0x0,
+};
+
+static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data};
+
+/* char: 0xc1 */
+
+static const GLubyte ch193data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0,
+0x30,0x0,
+};
+
+static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data};
+
+/* char: 0xc0 */
+
+static const GLubyte ch192data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3,
+0x0,0x0,
+};
+
+static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data};
+
+/* char: 0xbf */
+
+static const GLubyte ch191data[] = {
+0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc,
+0xc,
+};
+
+static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data};
+
+/* char: 0xbe */
+
+static const GLubyte ch190data[] = {
+0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3,
+0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60,
+0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0,
+0x38,0x4,0x0,
+};
+
+static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data};
+
+/* char: 0xbd */
+
+static const GLubyte ch189data[] = {
+0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46,
+0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,
+0x20,0x8,
+};
+
+static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data};
+
+/* char: 0xbc */
+
+static const GLubyte ch188data[] = {
+0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c,
+0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18,
+0x20,0x8,
+};
+
+static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data};
+
+/* char: 0xbb */
+
+static const GLubyte ch187data[] = {
+0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0,
+0xcc,0x0,0x88,0x0,
+};
+
+static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data};
+
+/* char: 0xba */
+
+static const GLubyte ch186data[] = {
+0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78,
+};
+
+static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data};
+
+/* char: 0xb9 */
+
+static const GLubyte ch185data[] = {
+0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20,
+};
+
+static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data};
+
+/* char: 0xb8 */
+
+static const GLubyte ch184data[] = {
+0x78,0xcc,0xc,0x3c,0x30,0x10,
+};
+
+static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data};
+
+/* char: 0xb7 */
+
+static const GLubyte ch183data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data};
+
+/* char: 0xb6 */
+
+static const GLubyte ch182data[] = {
+0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,
+0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0,
+0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80,
+};
+
+static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data};
+
+/* char: 0xb5 */
+
+static const GLubyte ch181data[] = {
+0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0xe1,0xc0,
+};
+
+static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data};
+
+/* char: 0xb4 */
+
+static const GLubyte ch180data[] = {
+0x80,0x60,0x38,0x18,
+};
+
+static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data};
+
+/* char: 0xb3 */
+
+static const GLubyte ch179data[] = {
+0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38,
+};
+
+static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data};
+
+/* char: 0xb2 */
+
+static const GLubyte ch178data[] = {
+0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38,
+};
+
+static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data};
+
+/* char: 0xb1 */
+
+static const GLubyte ch177data[] = {
+0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data};
+
+/* char: 0xb0 */
+
+static const GLubyte ch176data[] = {
+0x38,0x44,0x82,0x82,0x82,0x44,0x38,
+};
+
+static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data};
+
+/* char: 0xaf */
+
+static const GLubyte ch175data[] = {
+0xfc,0xfc,
+};
+
+static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data};
+
+/* char: 0xae */
+
+static const GLubyte ch174data[] = {
+0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2,
+0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10,
+0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,
+0x7,0xf0,0x0,
+};
+
+static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data};
+
+/* char: 0xad */
+
+static const GLubyte ch173data[] = {
+0xfe,0xfe,
+};
+
+static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data};
+
+/* char: 0xac */
+
+static const GLubyte ch172data[] = {
+0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0,
+};
+
+static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data};
+
+/* char: 0xab */
+
+static const GLubyte ch171data[] = {
+0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,
+0x19,0x80,0x8,0x80,
+};
+
+static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data};
+
+/* char: 0xaa */
+
+static const GLubyte ch170data[] = {
+0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78,
+};
+
+static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data};
+
+/* char: 0xa9 */
+
+static const GLubyte ch169data[] = {
+0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4,
+0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0,
+0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0,
+0x7,0xf0,0x0,
+};
+
+static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data};
+
+/* char: 0xa8 */
+
+static const GLubyte ch168data[] = {
+0xcc,0xcc,
+};
+
+static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data};
+
+/* char: 0xa7 */
+
+static const GLubyte ch167data[] = {
+0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70,
+0x60,0x46,0x26,0x1c,
+};
+
+static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data};
+
+/* char: 0xa6 */
+
+static const GLubyte ch166data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data};
+
+/* char: 0xa5 */
+
+static const GLubyte ch165data[] = {
+0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0,
+0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30,
+0xf8,0x7c,
+};
+
+static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data};
+
+/* char: 0xa4 */
+
+static const GLubyte ch164data[] = {
+0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60,
+};
+
+static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data};
+
+/* char: 0xa3 */
+
+static const GLubyte ch163data[] = {
+0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80,
+0xf,0x0,
+};
+
+static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data};
+
+/* char: 0xa2 */
+
+static const GLubyte ch162data[] = {
+0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0,
+0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0,
+};
+
+static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data};
+
+/* char: 0xa1 */
+
+static const GLubyte ch161data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data};
+
+/* char: 0xa0 */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch160data[] = { 0x0 };
+static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data};
+#else
+static const BitmapCharRec ch160 = {0,0,0,0,6,0};
+#endif
+
+/* char: 0x7e '~' */
+
+static const GLubyte ch126data[] = {
+0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20,
+};
+
+static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data};
+
+/* char: 0x7d '}' */
+
+static const GLubyte ch125data[] = {
+0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18,
+0x18,0x18,0x18,0x18,0x30,0xe0,
+};
+
+static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data};
+
+/* char: 0x7c '|' */
+
+static const GLubyte ch124data[] = {
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data};
+
+/* char: 0x7b '{' */
+
+static const GLubyte ch123data[] = {
+0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18,
+0x18,0x18,0x18,0x18,0xc,0x7,
+};
+
+static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data};
+
+/* char: 0x7a 'z' */
+
+static const GLubyte ch122data[] = {
+0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff,
+};
+
+static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data};
+
+/* char: 0x79 'y' */
+
+static const GLubyte ch121data[] = {
+0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0,
+0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0,
+0xf1,0xe0,
+};
+
+static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data};
+
+/* char: 0x78 'x' */
+
+static const GLubyte ch120data[] = {
+0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0,
+0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0,
+};
+
+static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data};
+
+/* char: 0x77 'w' */
+
+static const GLubyte ch119data[] = {
+0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19,
+0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3,
+0x0,0xf1,0xe7,0x80,
+};
+
+static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data};
+
+/* char: 0x76 'v' */
+
+static const GLubyte ch118data[] = {
+0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,
+0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0,
+};
+
+static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data};
+
+/* char: 0x75 'u' */
+
+static const GLubyte ch117data[] = {
+0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,
+};
+
+static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data};
+
+/* char: 0x74 't' */
+
+static const GLubyte ch116data[] = {
+0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10,
+};
+
+static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data};
+
+/* char: 0x73 's' */
+
+static const GLubyte ch115data[] = {
+0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e,
+};
+
+static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data};
+
+/* char: 0x72 'r' */
+
+static const GLubyte ch114data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6,
+};
+
+static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data};
+
+/* char: 0x71 'q' */
+
+static const GLubyte ch113data[] = {
+0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80,
+0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80,
+0x1d,0x80,
+};
+
+static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data};
+
+/* char: 0x70 'p' */
+
+static const GLubyte ch112data[] = {
+0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80,
+0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80,
+0xee,0x0,
+};
+
+static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data};
+
+/* char: 0x6f 'o' */
+
+static const GLubyte ch111data[] = {
+0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,
+};
+
+static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data};
+
+/* char: 0x6e 'n' */
+
+static const GLubyte ch110data[] = {
+0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,
+};
+
+static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data};
+
+/* char: 0x6d 'm' */
+
+static const GLubyte ch109data[] = {
+0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,
+0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f,
+0x0,0xe7,0xe,0x0,
+};
+
+static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data};
+
+/* char: 0x6c 'l' */
+
+static const GLubyte ch108data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,
+0xe0,
+};
+
+static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data};
+
+/* char: 0x6b 'k' */
+
+static const GLubyte ch107data[] = {
+0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0,
+0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
+0xe0,0x0,
+};
+
+static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data};
+
+/* char: 0x6a 'j' */
+
+static const GLubyte ch106data[] = {
+0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0x70,0x0,0x0,0x0,0x30,0x30,
+};
+
+static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data};
+
+/* char: 0x69 'i' */
+
+static const GLubyte ch105data[] = {
+0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60,
+0x60,
+};
+
+static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data};
+
+/* char: 0x68 'h' */
+
+static const GLubyte ch104data[] = {
+0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
+0xe0,0x0,
+};
+
+static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data};
+
+/* char: 0x67 'g' */
+
+static const GLubyte ch103data[] = {
+0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0,
+0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1f,0xc0,
+};
+
+static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data};
+
+/* char: 0x66 'f' */
+
+static const GLubyte ch102data[] = {
+0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16,
+0xe,
+};
+
+static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data};
+
+/* char: 0x65 'e' */
+
+static const GLubyte ch101data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,
+0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,
+};
+
+static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data};
+
+/* char: 0x64 'd' */
+
+static const GLubyte ch100data[] = {
+0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,
+0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,
+0x3,0x80,
+};
+
+static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data};
+
+/* char: 0x63 'c' */
+
+static const GLubyte ch99data[] = {
+0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0,
+};
+
+static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data};
+
+/* char: 0x62 'b' */
+
+static const GLubyte ch98data[] = {
+0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,
+0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,
+0xe0,0x0,
+};
+
+static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data};
+
+/* char: 0x61 'a' */
+
+static const GLubyte ch97data[] = {
+0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0,
+0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,
+};
+
+static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data};
+
+/* char: 0x60 '`' */
+
+static const GLubyte ch96data[] = {
+0x60,0xe0,0x80,0xc0,0x60,
+};
+
+static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data};
+
+/* char: 0x5f '_' */
+
+static const GLubyte ch95data[] = {
+0xff,0xf8,0xff,0xf8,
+};
+
+static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data};
+
+/* char: 0x5e '^' */
+
+static const GLubyte ch94data[] = {
+0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0,
+0x8,0x0,
+};
+
+static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data};
+
+/* char: 0x5d ']' */
+
+static const GLubyte ch93data[] = {
+0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+0x18,0x18,0x18,0x18,0xf8,
+};
+
+static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data};
+
+/* char: 0x5c '\' */
+
+static const GLubyte ch92data[] = {
+0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data};
+
+/* char: 0x5b '[' */
+
+static const GLubyte ch91data[] = {
+0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0xc0,0xc0,0xf8,
+};
+
+static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data};
+
+/* char: 0x5a 'Z' */
+
+static const GLubyte ch90data[] = {
+0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0,
+0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70,
+0xff,0xf0,
+};
+
+static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data};
+
+/* char: 0x59 'Y' */
+
+static const GLubyte ch89data[] = {
+0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0,
+0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc,
+0xfc,0x3f,
+};
+
+static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data};
+
+/* char: 0x58 'X' */
+
+static const GLubyte ch88data[] = {
+0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6,
+0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0,
+0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0,
+0x7e,0xf,0x80,
+};
+
+static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data};
+
+/* char: 0x57 'W' */
+
+static const GLubyte ch87data[] = {
+0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3,
+0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c,
+0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18,
+0xfc,0x7e,0x7e,
+};
+
+static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data};
+
+/* char: 0x56 'V' */
+
+static const GLubyte ch86data[] = {
+0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3,
+0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18,
+0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0,
+0xfc,0x1f,0x80,
+};
+
+static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data};
+
+/* char: 0x55 'U' */
+
+static const GLubyte ch85data[] = {
+0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,
+0xfc,0x1f,
+};
+
+static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data};
+
+/* char: 0x54 'T' */
+
+static const GLubyte ch84data[] = {
+0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,
+0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc,
+0xff,0xfc,
+};
+
+static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data};
+
+/* char: 0x53 'S' */
+
+static const GLubyte ch83data[] = {
+0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,
+0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0,
+0x1e,0x40,
+};
+
+static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data};
+
+/* char: 0x52 'R' */
+
+static const GLubyte ch82data[] = {
+0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80,
+0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data};
+
+/* char: 0x51 'Q' */
+
+static const GLubyte ch81data[] = {
+0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c,
+0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0,
+};
+
+static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data};
+
+/* char: 0x50 'P' */
+
+static const GLubyte ch80data[] = {
+0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data};
+
+/* char: 0x4f 'O' */
+
+static const GLubyte ch79data[] = {
+0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,
+0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,
+0x7,0xe0,
+};
+
+static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data};
+
+/* char: 0x4e 'N' */
+
+static const GLubyte ch78data[] = {
+0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84,
+0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4,
+0xf0,0x1f,
+};
+
+static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data};
+
+/* char: 0x4d 'M' */
+
+static const GLubyte ch77data[] = {
+0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21,
+0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2,
+0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0,
+0xf0,0x0,0xf8,
+};
+
+static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data};
+
+/* char: 0x4c 'L' */
+
+static const GLubyte ch76data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,
+0xfc,0x0,
+};
+
+static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data};
+
+/* char: 0x4b 'K' */
+
+static const GLubyte ch75data[] = {
+0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80,
+0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18,
+0xfc,0x7e,
+};
+
+static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data};
+
+/* char: 0x4a 'J' */
+
+static const GLubyte ch74data[] = {
+0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+0x1f,0x80,
+};
+
+static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data};
+
+/* char: 0x49 'I' */
+
+static const GLubyte ch73data[] = {
+0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
+0xfc,
+};
+
+static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data};
+
+/* char: 0x48 'H' */
+
+static const GLubyte ch72data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,
+0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6,
+0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,
+0xfc,0x1f,0x80,
+};
+
+static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data};
+
+/* char: 0x47 'G' */
+
+static const GLubyte ch71data[] = {
+0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,
+0x7,0xe4,
+};
+
+static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data};
+
+/* char: 0x46 'F' */
+
+static const GLubyte ch70data[] = {
+0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20,
+0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,
+};
+
+static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data};
+
+/* char: 0x45 'E' */
+
+static const GLubyte ch69data[] = {
+0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40,
+0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30,
+0xff,0xf0,
+};
+
+static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data};
+
+/* char: 0x44 'D' */
+
+static const GLubyte ch68data[] = {
+0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6,
+0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data};
+
+/* char: 0x43 'C' */
+
+static const GLubyte ch67data[] = {
+0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,
+0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,
+0x7,0xe4,
+};
+
+static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data};
+
+/* char: 0x42 'B' */
+
+static const GLubyte ch66data[] = {
+0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38,
+0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,
+0xff,0xc0,
+};
+
+static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data};
+
+/* char: 0x41 'A' */
+
+static const GLubyte ch65data[] = {
+0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8,
+0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30,
+0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0,
+0x0,0x80,0x0,
+};
+
+static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data};
+
+/* char: 0x40 '@' */
+
+static const GLubyte ch64data[] = {
+0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63,
+0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc,
+0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80,
+0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0,
+};
+
+static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data};
+
+/* char: 0x3f '?' */
+
+static const GLubyte ch63data[] = {
+0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6,
+0x7c,
+};
+
+static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data};
+
+/* char: 0x3e '>' */
+
+static const GLubyte ch62data[] = {
+0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0,
+0x1c,0x0,0x70,0x0,0xc0,0x0,
+};
+
+static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data};
+
+/* char: 0x3d '=' */
+
+static const GLubyte ch61data[] = {
+0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,
+};
+
+static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data};
+
+/* char: 0x3c '<' */
+
+static const GLubyte ch60data[] = {
+0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0,
+0x7,0x0,0x1,0xc0,0x0,0x60,
+};
+
+static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data};
+
+/* char: 0x3b ';' */
+
+static const GLubyte ch59data[] = {
+0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data};
+
+/* char: 0x3a ':' */
+
+static const GLubyte ch58data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0,
+};
+
+static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data};
+
+/* char: 0x39 '9' */
+
+static const GLubyte ch57data[] = {
+0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0,
+0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data};
+
+/* char: 0x38 '8' */
+
+static const GLubyte ch56data[] = {
+0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80,
+0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data};
+
+/* char: 0x37 '7' */
+
+static const GLubyte ch55data[] = {
+0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0,
+0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0,
+0x7f,0xc0,
+};
+
+static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data};
+
+/* char: 0x36 '6' */
+
+static const GLubyte ch54data[] = {
+0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0,
+0x3,0xc0,
+};
+
+static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data};
+
+/* char: 0x35 '5' */
+
+static const GLubyte ch53data[] = {
+0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0,
+0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80,
+0x1f,0xc0,
+};
+
+static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data};
+
+/* char: 0x34 '4' */
+
+static const GLubyte ch52data[] = {
+0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0,
+0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0,
+0x3,0x0,
+};
+
+static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data};
+
+/* char: 0x33 '3' */
+
+static const GLubyte ch51data[] = {
+0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80,
+0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0,
+0x1c,0x0,
+};
+
+static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data};
+
+/* char: 0x32 '2' */
+
+static const GLubyte ch50data[] = {
+0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0,
+0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0,
+0x1c,0x0,
+};
+
+static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data};
+
+/* char: 0x31 '1' */
+
+static const GLubyte ch49data[] = {
+0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18,
+0x8,
+};
+
+static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data};
+
+/* char: 0x30 '0' */
+
+static const GLubyte ch48data[] = {
+0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0,
+0x1e,0x0,
+};
+
+static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data};
+
+/* char: 0x2f '/' */
+
+static const GLubyte ch47data[] = {
+0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6,
+0x6,0x3,0x3,0x3,
+};
+
+static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data};
+
+/* char: 0x2e '.' */
+
+static const GLubyte ch46data[] = {
+0xc0,0xc0,
+};
+
+static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data};
+
+/* char: 0x2d '-' */
+
+static const GLubyte ch45data[] = {
+0xff,0xf0,0xff,0xf0,
+};
+
+static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data};
+
+/* char: 0x2c ',' */
+
+static const GLubyte ch44data[] = {
+0xc0,0x60,0x20,0xe0,0xc0,
+};
+
+static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data};
+
+/* char: 0x2b '+' */
+
+static const GLubyte ch43data[] = {
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0,
+0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,
+};
+
+static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data};
+
+/* char: 0x2a '*' */
+
+static const GLubyte ch42data[] = {
+0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0,
+0x8,0x0,
+};
+
+static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data};
+
+/* char: 0x29 ')' */
+
+static const GLubyte ch41data[] = {
+0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18,
+0x18,0x10,0x30,0x20,0x40,0x80,
+};
+
+static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data};
+
+/* char: 0x28 '(' */
+
+static const GLubyte ch40data[] = {
+0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,
+0x60,0x20,0x30,0x10,0x8,0x4,
+};
+
+static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data};
+
+/* char: 0x27 ''' */
+
+static const GLubyte ch39data[] = {
+0xc0,0x60,0x20,0xe0,0xc0,
+};
+
+static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data};
+
+/* char: 0x26 '&' */
+
+static const GLubyte ch38data[] = {
+0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10,
+0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0,
+0x7,0x80,
+};
+
+static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data};
+
+/* char: 0x25 '%' */
+
+static const GLubyte ch37data[] = {
+0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3,
+0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60,
+0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0,
+};
+
+static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data};
+
+/* char: 0x24 '$' */
+
+static const GLubyte ch36data[] = {
+0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60,
+0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20,
+0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0,
+};
+
+static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data};
+
+/* char: 0x23 '#' */
+
+static const GLubyte ch35data[] = {
+0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0,
+0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80,
+0x8,0x80,
+};
+
+static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data};
+
+/* char: 0x22 '"' */
+
+static const GLubyte ch34data[] = {
+0x88,0xcc,0xcc,0xcc,0xcc,
+};
+
+static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data};
+
+/* char: 0x21 '!' */
+
+static const GLubyte ch33data[] = {
+0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
+0xc0,
+};
+
+static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data};
+
+/* char: 0x20 ' ' */
+
+#ifdef _WIN32
+/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with
+   a height or width of zero does not advance the raster position
+   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */
+static const GLubyte ch32data[] = { 0x0 };
+static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data};
+#else
+static const BitmapCharRec ch32 = {0,0,0,0,6,0};
+#endif
+
+static const BitmapCharRec * const chars[] = {
+&ch32,
+&ch33,
+&ch34,
+&ch35,
+&ch36,
+&ch37,
+&ch38,
+&ch39,
+&ch40,
+&ch41,
+&ch42,
+&ch43,
+&ch44,
+&ch45,
+&ch46,
+&ch47,
+&ch48,
+&ch49,
+&ch50,
+&ch51,
+&ch52,
+&ch53,
+&ch54,
+&ch55,
+&ch56,
+&ch57,
+&ch58,
+&ch59,
+&ch60,
+&ch61,
+&ch62,
+&ch63,
+&ch64,
+&ch65,
+&ch66,
+&ch67,
+&ch68,
+&ch69,
+&ch70,
+&ch71,
+&ch72,
+&ch73,
+&ch74,
+&ch75,
+&ch76,
+&ch77,
+&ch78,
+&ch79,
+&ch80,
+&ch81,
+&ch82,
+&ch83,
+&ch84,
+&ch85,
+&ch86,
+&ch87,
+&ch88,
+&ch89,
+&ch90,
+&ch91,
+&ch92,
+&ch93,
+&ch94,
+&ch95,
+&ch96,
+&ch97,
+&ch98,
+&ch99,
+&ch100,
+&ch101,
+&ch102,
+&ch103,
+&ch104,
+&ch105,
+&ch106,
+&ch107,
+&ch108,
+&ch109,
+&ch110,
+&ch111,
+&ch112,
+&ch113,
+&ch114,
+&ch115,
+&ch116,
+&ch117,
+&ch118,
+&ch119,
+&ch120,
+&ch121,
+&ch122,
+&ch123,
+&ch124,
+&ch125,
+&ch126,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+0,
+&ch160,
+&ch161,
+&ch162,
+&ch163,
+&ch164,
+&ch165,
+&ch166,
+&ch167,
+&ch168,
+&ch169,
+&ch170,
+&ch171,
+&ch172,
+&ch173,
+&ch174,
+&ch175,
+&ch176,
+&ch177,
+&ch178,
+&ch179,
+&ch180,
+&ch181,
+&ch182,
+&ch183,
+&ch184,
+&ch185,
+&ch186,
+&ch187,
+&ch188,
+&ch189,
+&ch190,
+&ch191,
+&ch192,
+&ch193,
+&ch194,
+&ch195,
+&ch196,
+&ch197,
+&ch198,
+&ch199,
+&ch200,
+&ch201,
+&ch202,
+&ch203,
+&ch204,
+&ch205,
+&ch206,
+&ch207,
+&ch208,
+&ch209,
+&ch210,
+&ch211,
+&ch212,
+&ch213,
+&ch214,
+&ch215,
+&ch216,
+&ch217,
+&ch218,
+&ch219,
+&ch220,
+&ch221,
+&ch222,
+&ch223,
+&ch224,
+&ch225,
+&ch226,
+&ch227,
+&ch228,
+&ch229,
+&ch230,
+&ch231,
+&ch232,
+&ch233,
+&ch234,
+&ch235,
+&ch236,
+&ch237,
+&ch238,
+&ch239,
+&ch240,
+&ch241,
+&ch242,
+&ch243,
+&ch244,
+&ch245,
+&ch246,
+&ch247,
+&ch248,
+&ch249,
+&ch250,
+&ch251,
+&ch252,
+&ch253,
+&ch254,
+&ch255,
+};
+
+#if !defined(__IBMCPP__)
+const 
+#endif
+BitmapFontRec glutBitmapTimesRoman24 = {
+"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1",
+224,
+32,
+chars
+};
+
diff --git a/src/glut/os2/glut_util.cpp b/src/glut/os2/glut_util.cpp
index 76f2502..2a50a74 100644
--- a/src/glut/os2/glut_util.cpp
+++ b/src/glut/os2/glut_util.cpp
@@ -1,90 +1,90 @@
-

-/* Copyright (c) Mark J. Kilgard, 1994. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-#include <stdarg.h>

-#include <string.h>

-#include <stdio.h>

-

-#include "glutint.h"

-

-#if !defined(__OS2__)

-

-/* strdup is actually not a standard ANSI C or POSIX routine

-   so implement a private one for GLUT.  OpenVMS does not have a

-   strdup; Linux's standard libc doesn't declare strdup by default

-   (unless BSD or SVID interfaces are requested). */

-char *

-__glutStrdup(const char *string)

-{

-  char *copy;

-

-  copy = (char*) malloc(strlen(string) + 1);

-  if (copy == NULL)

-    return NULL;

-  strcpy(copy, string);

-  return copy;

-}

-#endif

-

-void

-__glutWarning(char *format,...)

-{

-  va_list args;

-

-  va_start(args, format);

-  fprintf(stderr, "GLUT: Warning in %s: ",

-    __glutProgramName ? __glutProgramName : "(unamed)");

-  vfprintf(stderr, format, args);

-  va_end(args);

-  putc('\n', stderr);

-}

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutReportErrors(void)

-{

-  GLenum error;

-

-  while ((error = glGetError()) != GL_NO_ERROR)

-    __glutWarning("GL error: %s", gluErrorString(error));

-}

-/* ENDCENTRY */

-

-void

-__glutFatalError(char *format,...)

-{

-  va_list args;

-

-  va_start(args, format);

-  fprintf(stderr, "GLUT: Fatal Error in %s: ",

-    __glutProgramName ? __glutProgramName : "(unamed)");

-  vfprintf(stderr, format, args);

-  va_end(args);

-  putc('\n', stderr);

-/*                   || defined(__OS2__) */

-#if defined(_WIN32)

-  if (__glutExitFunc) {

-    __glutExitFunc(1);

-  }

-#endif

-  exit(1);

-}

-

-void

-__glutFatalUsage(char *format,...)

-{

-  va_list args;

-

-  va_start(args, format);

-  fprintf(stderr, "GLUT: Fatal API Usage in %s: ",

-    __glutProgramName ? __glutProgramName : "(unamed)");

-  vfprintf(stderr, format, args);

-  va_end(args);

-  putc('\n', stderr);

-  abort();

-}

+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stdio.h>
+
+#include "glutint.h"
+
+#if !defined(__OS2__)
+
+/* strdup is actually not a standard ANSI C or POSIX routine
+   so implement a private one for GLUT.  OpenVMS does not have a
+   strdup; Linux's standard libc doesn't declare strdup by default
+   (unless BSD or SVID interfaces are requested). */
+char *
+__glutStrdup(const char *string)
+{
+  char *copy;
+
+  copy = (char*) malloc(strlen(string) + 1);
+  if (copy == NULL)
+    return NULL;
+  strcpy(copy, string);
+  return copy;
+}
+#endif
+
+void
+__glutWarning(char *format,...)
+{
+  va_list args;
+
+  va_start(args, format);
+  fprintf(stderr, "GLUT: Warning in %s: ",
+    __glutProgramName ? __glutProgramName : "(unamed)");
+  vfprintf(stderr, format, args);
+  va_end(args);
+  putc('\n', stderr);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutReportErrors(void)
+{
+  GLenum error;
+
+  while ((error = glGetError()) != GL_NO_ERROR)
+    __glutWarning("GL error: %s", gluErrorString(error));
+}
+/* ENDCENTRY */
+
+void
+__glutFatalError(char *format,...)
+{
+  va_list args;
+
+  va_start(args, format);
+  fprintf(stderr, "GLUT: Fatal Error in %s: ",
+    __glutProgramName ? __glutProgramName : "(unamed)");
+  vfprintf(stderr, format, args);
+  va_end(args);
+  putc('\n', stderr);
+/*                   || defined(__OS2__) */
+#if defined(_WIN32)
+  if (__glutExitFunc) {
+    __glutExitFunc(1);
+  }
+#endif
+  exit(1);
+}
+
+void
+__glutFatalUsage(char *format,...)
+{
+  va_list args;
+
+  va_start(args, format);
+  fprintf(stderr, "GLUT: Fatal API Usage in %s: ",
+    __glutProgramName ? __glutProgramName : "(unamed)");
+  vfprintf(stderr, format, args);
+  va_end(args);
+  putc('\n', stderr);
+  abort();
+}
diff --git a/src/glut/os2/glut_vidresize.cpp b/src/glut/os2/glut_vidresize.cpp
index f9d345d..9f9b6ee 100644
--- a/src/glut/os2/glut_vidresize.cpp
+++ b/src/glut/os2/glut_vidresize.cpp
@@ -1,232 +1,232 @@
-

-/* Copyright (c) Mark J. Kilgard, 1996. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-

-#ifdef __sgi

-#include <dlfcn.h>

-#endif

-

-#include "glutint.h"

-

-/* Grumble.  The IRIX 6.3 and early IRIX 6.4 OpenGL headers

-   support the video resize extension, but failed to define

-   GLX_SGIX_video_resize. */

-#if 0

-#ifdef GLX_SYNC_FRAME_SGIX

-#define GLX_SGIX_video_resize 1

-#endif

-#endif

-

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-static int canVideoResize = -1;

-static int videoResizeChannel;

-#else

-static int canVideoResize = 0;

-#endif

-static int videoResizeInUse = 0;

-static int dx = -1, dy = -1, dw = -1, dh = -1;

-

-/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a

-   bug where programs seg-fault when they attempt video

-   resizing from an indirect OpenGL context (either local or

-   over a network). */

-

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-

-static volatile int errorCaught;

-

-/* ARGSUSED */

-static int

-catchXSGIvcErrors(Display * dpy, XErrorEvent * event)

-{

-  errorCaught = 1;

-  return 0;

-}

-#endif

-

-/* CENTRY */

-

-int GLUTAPIENTRY

-glutVideoResizeGet(GLenum param)

-{

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-  if (canVideoResize < 0) {

-    canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize");

-    if (canVideoResize) {

-#if defined(__sgi) && __sgi

-      /* This is a hack because IRIX 6.2, 6.3, and some 6.4

-         versions were released with GLX_SGIX_video_resize

-         being advertised by the X server though the video

-         resize extension is not actually supported.  We try to

-         determine if the libGL.so we are using actually has a

-         video resize entrypoint before we try to use the

-         feature. */

-      void (*func) (void);

-      void *glxDso = dlopen("libGL.so", RTLD_LAZY);

-

-      func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX");

-      if (!func) {

-        canVideoResize = 0;

-      } else

-#endif

-      {

-        char *channelString;

-        int (*handler) (Display *, XErrorEvent *);

-

-        channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL");

-        videoResizeChannel = channelString ? atoi(channelString) : 0;

-

-        /* Work around another annoying problem with SGI's

-           GLX_SGIX_video_resize implementation.  Early IRIX

-           6.4 OpenGL's advertise the extension and have the

-           video resize API, but an XSGIvc X protocol errors

-           result trying to use the API.  Set up an error

-           handler to intercept what would otherwise be a fatal

-           error.  If an error was recieved, do not report that

-           video resize is possible. */

-        handler = XSetErrorHandler(catchXSGIvcErrors);

-

-        errorCaught = 0;

-

-#if defined(GLX_GLXEXT_PROTOTYPES)

-#endif

-

-        __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen,

-          videoResizeChannel, &dx, &dy, &dw, &dh);

-

-        /* glXQueryChannelDeltasSGIX is an inherent X server

-           round-trip so we know we will have gotten either the

-           correct reply or and error by this time. */

-        XSetErrorHandler(handler);

-

-        /* Still yet another work around.  In IRIX 6.4 betas,

-           glXQueryChannelDeltasSGIX will return as if it

-           succeeded, but the values are filled with junk.

-           Watch to make sure the delta variables really make

-           sense. */

-        if (errorCaught ||

-          dx < 0 || dy < 0 || dw < 0 || dh < 0 ||

-          dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) {

-          canVideoResize = 0;

-        }

-      }

-    }

-  }

-#endif /* GLX_SGIX_video_resize */

-

-  switch (param) {

-  case GLUT_VIDEO_RESIZE_POSSIBLE:

-    return canVideoResize;

-  case GLUT_VIDEO_RESIZE_IN_USE:

-    return videoResizeInUse;

-  case GLUT_VIDEO_RESIZE_X_DELTA:

-    return dx;

-  case GLUT_VIDEO_RESIZE_Y_DELTA:

-    return dy;

-  case GLUT_VIDEO_RESIZE_WIDTH_DELTA:

-    return dw;

-  case GLUT_VIDEO_RESIZE_HEIGHT_DELTA:

-    return dh;

-  case GLUT_VIDEO_RESIZE_X:

-  case GLUT_VIDEO_RESIZE_Y:

-  case GLUT_VIDEO_RESIZE_WIDTH:

-  case GLUT_VIDEO_RESIZE_HEIGHT:

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-    if (videoResizeInUse) {

-      int x, y, width, height;

-

-      __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen,

-        videoResizeChannel, &x, &y, &width, &height);

-      switch (param) {

-      case GLUT_VIDEO_RESIZE_X:

-        return x;

-      case GLUT_VIDEO_RESIZE_Y:

-        return y;

-      case GLUT_VIDEO_RESIZE_WIDTH:

-        return width;

-      case GLUT_VIDEO_RESIZE_HEIGHT:

-        return height;

-      }

-    }

-#endif

-    return -1;

-  default:

-    __glutWarning("invalid glutVideoResizeGet parameter: %d", param);

-    return -1;

-  }

-}

-

-void GLUTAPIENTRY

-glutSetupVideoResizing(void)

-{

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-  if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {

-    __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,

-      videoResizeChannel, __glutCurrentWindow->win);

-    videoResizeInUse = 1;

-  } else

-#endif

-    __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n");

-}

-

-void GLUTAPIENTRY

-glutStopVideoResizing(void)

-{

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-  if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {

-    if (videoResizeInUse) {

-      __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,

-        videoResizeChannel, None);

-      videoResizeInUse = 0;

-    }

-  }

-#endif

-}

-

-/* ARGSUSED */

-void GLUTAPIENTRY

-glutVideoResize(int x, int y, int width, int height)

-{

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-  if (videoResizeInUse) {

-#ifdef GLX_SYNC_SWAP_SGIX

-    /* glXChannelRectSyncSGIX introduced in a patch to IRIX

-       6.2; the original unpatched IRIX 6.2 behavior is always

-       GLX_SYNC_SWAP_SGIX. */

-    __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,

-      videoResizeChannel, GLX_SYNC_SWAP_SGIX);

-#endif

-    __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,

-      videoResizeChannel, x, y, width, height);

-  }

-#endif

-}

-

-/* ARGSUSED */

-void GLUTAPIENTRY

-glutVideoPan(int x, int y, int width, int height)

-{

-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)

-  if (videoResizeInUse) {

-#ifdef GLX_SYNC_FRAME_SGIX

-    /* glXChannelRectSyncSGIX introduced in a patch to IRIX

-       6.2; the original unpatched IRIX 6.2 behavior is always

-       GLX_SYNC_SWAP_SGIX.  We just ignore that we cannot

-       accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2;

-       this means you'd need a glutSwapBuffers to actually

-       realize the video resize. */

-    __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,

-      videoResizeChannel, GLX_SYNC_FRAME_SGIX);

-#endif

-    __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,

-      videoResizeChannel, x, y, width, height);

-  }

-#endif

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1996. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+
+#ifdef __sgi
+#include <dlfcn.h>
+#endif
+
+#include "glutint.h"
+
+/* Grumble.  The IRIX 6.3 and early IRIX 6.4 OpenGL headers
+   support the video resize extension, but failed to define
+   GLX_SGIX_video_resize. */
+#if 0
+#ifdef GLX_SYNC_FRAME_SGIX
+#define GLX_SGIX_video_resize 1
+#endif
+#endif
+
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+static int canVideoResize = -1;
+static int videoResizeChannel;
+#else
+static int canVideoResize = 0;
+#endif
+static int videoResizeInUse = 0;
+static int dx = -1, dy = -1, dw = -1, dh = -1;
+
+/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a
+   bug where programs seg-fault when they attempt video
+   resizing from an indirect OpenGL context (either local or
+   over a network). */
+
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+
+static volatile int errorCaught;
+
+/* ARGSUSED */
+static int
+catchXSGIvcErrors(Display * dpy, XErrorEvent * event)
+{
+  errorCaught = 1;
+  return 0;
+}
+#endif
+
+/* CENTRY */
+
+int GLUTAPIENTRY
+glutVideoResizeGet(GLenum param)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+  if (canVideoResize < 0) {
+    canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize");
+    if (canVideoResize) {
+#if defined(__sgi) && __sgi
+      /* This is a hack because IRIX 6.2, 6.3, and some 6.4
+         versions were released with GLX_SGIX_video_resize
+         being advertised by the X server though the video
+         resize extension is not actually supported.  We try to
+         determine if the libGL.so we are using actually has a
+         video resize entrypoint before we try to use the
+         feature. */
+      void (*func) (void);
+      void *glxDso = dlopen("libGL.so", RTLD_LAZY);
+
+      func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX");
+      if (!func) {
+        canVideoResize = 0;
+      } else
+#endif
+      {
+        char *channelString;
+        int (*handler) (Display *, XErrorEvent *);
+
+        channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL");
+        videoResizeChannel = channelString ? atoi(channelString) : 0;
+
+        /* Work around another annoying problem with SGI's
+           GLX_SGIX_video_resize implementation.  Early IRIX
+           6.4 OpenGL's advertise the extension and have the
+           video resize API, but an XSGIvc X protocol errors
+           result trying to use the API.  Set up an error
+           handler to intercept what would otherwise be a fatal
+           error.  If an error was recieved, do not report that
+           video resize is possible. */
+        handler = XSetErrorHandler(catchXSGIvcErrors);
+
+        errorCaught = 0;
+
+#if defined(GLX_GLXEXT_PROTOTYPES)
+#endif
+
+        __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen,
+          videoResizeChannel, &dx, &dy, &dw, &dh);
+
+        /* glXQueryChannelDeltasSGIX is an inherent X server
+           round-trip so we know we will have gotten either the
+           correct reply or and error by this time. */
+        XSetErrorHandler(handler);
+
+        /* Still yet another work around.  In IRIX 6.4 betas,
+           glXQueryChannelDeltasSGIX will return as if it
+           succeeded, but the values are filled with junk.
+           Watch to make sure the delta variables really make
+           sense. */
+        if (errorCaught ||
+          dx < 0 || dy < 0 || dw < 0 || dh < 0 ||
+          dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) {
+          canVideoResize = 0;
+        }
+      }
+    }
+  }
+#endif /* GLX_SGIX_video_resize */
+
+  switch (param) {
+  case GLUT_VIDEO_RESIZE_POSSIBLE:
+    return canVideoResize;
+  case GLUT_VIDEO_RESIZE_IN_USE:
+    return videoResizeInUse;
+  case GLUT_VIDEO_RESIZE_X_DELTA:
+    return dx;
+  case GLUT_VIDEO_RESIZE_Y_DELTA:
+    return dy;
+  case GLUT_VIDEO_RESIZE_WIDTH_DELTA:
+    return dw;
+  case GLUT_VIDEO_RESIZE_HEIGHT_DELTA:
+    return dh;
+  case GLUT_VIDEO_RESIZE_X:
+  case GLUT_VIDEO_RESIZE_Y:
+  case GLUT_VIDEO_RESIZE_WIDTH:
+  case GLUT_VIDEO_RESIZE_HEIGHT:
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+    if (videoResizeInUse) {
+      int x, y, width, height;
+
+      __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen,
+        videoResizeChannel, &x, &y, &width, &height);
+      switch (param) {
+      case GLUT_VIDEO_RESIZE_X:
+        return x;
+      case GLUT_VIDEO_RESIZE_Y:
+        return y;
+      case GLUT_VIDEO_RESIZE_WIDTH:
+        return width;
+      case GLUT_VIDEO_RESIZE_HEIGHT:
+        return height;
+      }
+    }
+#endif
+    return -1;
+  default:
+    __glutWarning("invalid glutVideoResizeGet parameter: %d", param);
+    return -1;
+  }
+}
+
+void GLUTAPIENTRY
+glutSetupVideoResizing(void)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+  if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {
+    __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,
+      videoResizeChannel, __glutCurrentWindow->win);
+    videoResizeInUse = 1;
+  } else
+#endif
+    __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n");
+}
+
+void GLUTAPIENTRY
+glutStopVideoResizing(void)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+  if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) {
+    if (videoResizeInUse) {
+      __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen,
+        videoResizeChannel, None);
+      videoResizeInUse = 0;
+    }
+  }
+#endif
+}
+
+/* ARGSUSED */
+void GLUTAPIENTRY
+glutVideoResize(int x, int y, int width, int height)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+  if (videoResizeInUse) {
+#ifdef GLX_SYNC_SWAP_SGIX
+    /* glXChannelRectSyncSGIX introduced in a patch to IRIX
+       6.2; the original unpatched IRIX 6.2 behavior is always
+       GLX_SYNC_SWAP_SGIX. */
+    __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,
+      videoResizeChannel, GLX_SYNC_SWAP_SGIX);
+#endif
+    __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,
+      videoResizeChannel, x, y, width, height);
+  }
+#endif
+}
+
+/* ARGSUSED */
+void GLUTAPIENTRY
+glutVideoPan(int x, int y, int width, int height)
+{
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize)
+  if (videoResizeInUse) {
+#ifdef GLX_SYNC_FRAME_SGIX
+    /* glXChannelRectSyncSGIX introduced in a patch to IRIX
+       6.2; the original unpatched IRIX 6.2 behavior is always
+       GLX_SYNC_SWAP_SGIX.  We just ignore that we cannot
+       accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2;
+       this means you'd need a glutSwapBuffers to actually
+       realize the video resize. */
+    __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen,
+      videoResizeChannel, GLX_SYNC_FRAME_SGIX);
+#endif
+    __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen,
+      videoResizeChannel, x, y, width, height);
+  }
+#endif
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glut_warp.cpp b/src/glut/os2/glut_warp.cpp
index 885e169..4ef6f7b 100644
--- a/src/glut/os2/glut_warp.cpp
+++ b/src/glut/os2/glut_warp.cpp
@@ -1,29 +1,29 @@
-

-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */

-

-/* This program is freely distributable without licensing fees

-   and is provided without guarantee or warrantee expressed or

-   implied. This program is -not- in the public domain. */

-

-#include <stdlib.h>

-#include <stdarg.h>

-#include <stdio.h>

-

-#include "glutint.h"

-

-/* CENTRY */

-void GLUTAPIENTRY

-glutWarpPointer(int x, int y)

-{

-//  XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win,

-//    0, 0, 0, 0, x, y);

-  POINTL point;

-  point.x = x;

-  point.y = y;

-  WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1);

-  WinSetPointerPos(HWND_DESKTOP, point.x, point.y);

-

-  XFlush(__glutDisplay);

-}

-

-/* ENDCENTRY */

+
+/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
+
+/* This program is freely distributable without licensing fees
+   and is provided without guarantee or warrantee expressed or
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <stdio.h>
+
+#include "glutint.h"
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWarpPointer(int x, int y)
+{
+//  XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win,
+//    0, 0, 0, 0, x, y);
+  POINTL point;
+  point.x = x;
+  point.y = y;
+  WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1);
+  WinSetPointerPos(HWND_DESKTOP, point.x, point.y);
+
+  XFlush(__glutDisplay);
+}
+
+/* ENDCENTRY */
diff --git a/src/glut/os2/glutbitmap.h b/src/glut/os2/glutbitmap.h
index dc1b61a..9584bb1 100644
--- a/src/glut/os2/glutbitmap.h
+++ b/src/glut/os2/glutbitmap.h
@@ -1,32 +1,32 @@
-#ifndef __glutbitmap_h__

-#define __glutbitmap_h__

-

-/* Copyright (c) Mark J. Kilgard, 1994, 1998. */

-

-/* This program is freely distributable without licensing fees 

-   and is provided without guarantee or warrantee expressed or 

-   implied. This program is -not- in the public domain. */

-

-#define GLUT_NO_LIB_PRAGMA  /* Avoid auto library linking when building

-                               the GLUT library itself. */

-#include <GL/glut.h>

-

-typedef struct {

-  const GLsizei width;

-  const GLsizei height;

-  const GLfloat xorig;

-  const GLfloat yorig;

-  const GLfloat advance;

-  const GLubyte *bitmap;

-} BitmapCharRec, *BitmapCharPtr;

-

-typedef struct {

-  const char *name;

-  const int num_chars;

-  const int first;

-  const BitmapCharRec * const *ch;

-} BitmapFontRec, *BitmapFontPtr;

-

-typedef void *GLUTbitmapFont;

-

-#endif /* __glutbitmap_h__ */

+#ifndef __glutbitmap_h__
+#define __glutbitmap_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
+
+/* This program is freely distributable without licensing fees 
+   and is provided without guarantee or warrantee expressed or 
+   implied. This program is -not- in the public domain. */
+
+#define GLUT_NO_LIB_PRAGMA  /* Avoid auto library linking when building
+                               the GLUT library itself. */
+#include <GL/glut.h>
+
+typedef struct {
+  const GLsizei width;
+  const GLsizei height;
+  const GLfloat xorig;
+  const GLfloat yorig;
+  const GLfloat advance;
+  const GLubyte *bitmap;
+} BitmapCharRec, *BitmapCharPtr;
+
+typedef struct {
+  const char *name;
+  const int num_chars;
+  const int first;
+  const BitmapCharRec * const *ch;
+} BitmapFontRec, *BitmapFontPtr;
+
+typedef void *GLUTbitmapFont;
+
+#endif /* __glutbitmap_h__ */
diff --git a/src/glut/os2/glutstroke.h b/src/glut/os2/glutstroke.h
index fbbc70d..cbc9e15 100644
--- a/src/glut/os2/glutstroke.h
+++ b/src/glut/os2/glutstroke.h
@@ -1,42 +1,42 @@
-#ifndef __glutstroke_h__

-#define __glutstroke_h__

-

-/* Copyright (c) Mark J. Kilgard, 1994. */

-

-/* This program is freely distributable without licensing fees 

-   and is provided without guarantee or warrantee expressed or 

-   implied. This program is -not- in the public domain. */

-

-#if defined(_WIN32)

-#pragma warning (disable:4244)  /* disable bogus conversion warnings */

-#pragma warning (disable:4305)  /* VC++ 5.0 version of above warning. */

-#endif

-

-typedef struct {

-  float x;

-  float y;

-} CoordRec, *CoordPtr;

-

-typedef struct {

-  int num_coords;

-  const CoordRec *coord;

-} StrokeRec, *StrokePtr;

-

-typedef struct {

-  int num_strokes;

-  const StrokeRec *stroke;

-  float center;

-  float right;

-} StrokeCharRec, *StrokeCharPtr;

-

-typedef struct {

-  const char *name;

-  int num_chars;

-  const StrokeCharRec *ch;

-  float top;

-  float bottom;

-} StrokeFontRec, *StrokeFontPtr;

-

-typedef void *GLUTstrokeFont;

-

-#endif /* __glutstroke_h__ */

+#ifndef __glutstroke_h__
+#define __glutstroke_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/* This program is freely distributable without licensing fees 
+   and is provided without guarantee or warrantee expressed or 
+   implied. This program is -not- in the public domain. */
+
+#if defined(_WIN32)
+#pragma warning (disable:4244)  /* disable bogus conversion warnings */
+#pragma warning (disable:4305)  /* VC++ 5.0 version of above warning. */
+#endif
+
+typedef struct {
+  float x;
+  float y;
+} CoordRec, *CoordPtr;
+
+typedef struct {
+  int num_coords;
+  const CoordRec *coord;
+} StrokeRec, *StrokePtr;
+
+typedef struct {
+  int num_strokes;
+  const StrokeRec *stroke;
+  float center;
+  float right;
+} StrokeCharRec, *StrokeCharPtr;
+
+typedef struct {
+  const char *name;
+  int num_chars;
+  const StrokeCharRec *ch;
+  float top;
+  float bottom;
+} StrokeFontRec, *StrokeFontPtr;
+
+typedef void *GLUTstrokeFont;
+
+#endif /* __glutstroke_h__ */
diff --git a/src/glut/os2/layerutil.h b/src/glut/os2/layerutil.h
index 3786c4d..3f62031 100644
--- a/src/glut/os2/layerutil.h
+++ b/src/glut/os2/layerutil.h
@@ -1,59 +1,59 @@
-#ifndef __layerutil_h__

-#define __layerutil_h__

-

-/* Copyright (c) Mark J. Kilgard, 1993, 1994. */

-

-/* This program is freely distributable without licensing fees 

-   and is provided without guarantee or warrantee expressed or 

-   implied. This program is -not- in the public domain. */

-

-/* Based on XLayerUtil.h: Revision: 1.3 */

-

-#ifdef __VMS

-#include <GL/vms_x_fix.h>

-#endif

-

-#if !defined(_WIN32) && !defined(__OS2__)

-#include <X11/Xlib.h>

-#include <X11/Xutil.h>

-#include <X11/Xmd.h>

-#endif /* !_WIN32 */

-

-/* Transparent type values */

-/* None                       0 */

-#define TransparentPixel      1

-#define TransparentMask       2

-

-/* layered visual info template flags */

-#define VisualLayerMask		0x200

-#define VisualTransparentType	0x400

-#define VisualTransparentValue	0x800

-#define VisualAllLayerMask	0xFFF

-

-/* layered visual info structure */

-typedef struct _XLayerVisualInfo {

-  XVisualInfo vinfo;

-  long layer;

-  long type;

-  unsigned long value;

-} XLayerVisualInfo;

-

-/* SERVER_OVERLAY_VISUALS property element */

-typedef struct _OverlayInfo {

-  /* Avoid 64-bit portability problems by being careful to use

-     longs due to the way XGetWindowProperty is specified. Note

-     that these parameters are passed as CARD32s over X

-     protocol. */

-  long overlay_visual;

-  long transparent_type;

-  long value;

-  long layer;

-} OverlayInfo;

-

-extern int __glutGetTransparentPixel(Display *, XVisualInfo *);

-extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *,

-  long, XLayerVisualInfo *, int *);

-extern Status __glutXMatchLayerVisualInfo(Display *,

-  int, int, int, int, XLayerVisualInfo *);

-

-#endif /* __layerutil_h__ */

+#ifndef __layerutil_h__
+#define __layerutil_h__
+
+/* Copyright (c) Mark J. Kilgard, 1993, 1994. */
+
+/* This program is freely distributable without licensing fees 
+   and is provided without guarantee or warrantee expressed or 
+   implied. This program is -not- in the public domain. */
+
+/* Based on XLayerUtil.h: Revision: 1.3 */
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#if !defined(_WIN32) && !defined(__OS2__)
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#endif /* !_WIN32 */
+
+/* Transparent type values */
+/* None                       0 */
+#define TransparentPixel      1
+#define TransparentMask       2
+
+/* layered visual info template flags */
+#define VisualLayerMask		0x200
+#define VisualTransparentType	0x400
+#define VisualTransparentValue	0x800
+#define VisualAllLayerMask	0xFFF
+
+/* layered visual info structure */
+typedef struct _XLayerVisualInfo {
+  XVisualInfo vinfo;
+  long layer;
+  long type;
+  unsigned long value;
+} XLayerVisualInfo;
+
+/* SERVER_OVERLAY_VISUALS property element */
+typedef struct _OverlayInfo {
+  /* Avoid 64-bit portability problems by being careful to use
+     longs due to the way XGetWindowProperty is specified. Note
+     that these parameters are passed as CARD32s over X
+     protocol. */
+  long overlay_visual;
+  long transparent_type;
+  long value;
+  long layer;
+} OverlayInfo;
+
+extern int __glutGetTransparentPixel(Display *, XVisualInfo *);
+extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *,
+  long, XLayerVisualInfo *, int *);
+extern Status __glutXMatchLayerVisualInfo(Display *,
+  int, int, int, int, XLayerVisualInfo *);
+
+#endif /* __layerutil_h__ */
diff --git a/src/glut/os2/libGlut.DEF b/src/glut/os2/libGlut.DEF
index fb92544..a0e184e 100644
--- a/src/glut/os2/libGlut.DEF
+++ b/src/glut/os2/libGlut.DEF
@@ -1,94 +1,94 @@
-

-;-----------------------------------------------------

-; def Module definition file for the DLL

-;-----------------------------------------------------

-

-LIBRARY libGlut INITINSTANCE TERMINSTANCE

-PROTMODE

-DATA MULTIPLE NONSHARED READWRITE LOADONCALL

-CODE LOADONCALL

-EXPORTS          ; Names of exported functions and data

-

-;*********************************

-;MesaGLUT

-        glutCommandFunc		@3001

- 	glutCreateWindow	@3002

-	glutCreateSubWindow	@3003

-	glutDestroyWindow	@3004

-	glutDisplayFunc		@3005

-	glutEntryFunc		@3006

-	glutExtensionSupported	@3007

-	glutIdleFunc		@3008

-        glutInit		@3009

-	glutInitDisplayMode	@3010

-	glutInitWindowPosition	@3011

-	glutInitWindowSize	@3012

-	glutMainLoop		@3013

-	glutGet			@3014

-	glutGetColor		@3015

-	glutGetWindow		@3016

-	glutKeyboardFunc	@3017

-	glutMouseFunc		@3018

-	glutSpecialFunc		@3019

-	glutStrokeCharacter	@3020

-	glutSetColor		@3021

-	glutSetIconTitle	@3022

-	glutSetWindow		@3023

-	glutSetWindowTitle	@3024

-

-	glutReshapeFunc		@3025

-	glutReshapeWindow	@3026

-

-

-	glutSwapBuffers		@3027

-	glutPostRedisplay	@3028

-	glutPositionWindow	@3029

-	glutVisibilityFunc	@3030

-	glutTimerFunc		@3031

-	glutMotionFunc		@3032

-

-	glutCreateMenu		@3033

-	glutAttachMenu		@3034

-	glutDestroyMenu		@3035

-	glutAddMenuEntry	@3036

-	glutPassiveMotionFunc	@3037

-

-        glutSolidCone		@3038

-	glutSolidCube		@3039

-	glutSolidDodecahedron	@3040

-	glutSolidOctahedron	@3041

-	glutSolidIcosahedron	@3042

-	glutSolidSphere		@3043

-	glutSolidTeapot		@3044

-	glutSolidTetrahedron	@3045

-	glutSolidTorus		@3046

-

-	glutWireCone		@3047

-        glutWireCube		@3048

-        glutWireDodecahedron	@3049

-	glutWireIcosahedron	@3050

-	glutWireOctahedron	@3051

-	glutWireSphere		@3052

-        glutWireTetrahedron	@3053

-        glutWireTorus		@3054

-	glutWireTeapot		@3055

-

-;GL_GLEXT_PROTOTYPES	

-	glutBitmapCharacter	@3101

-        glutBitmap9By15		@3102

-        glutBitmapHelvetica10	@3103

-        glutBitmapHelvetica12	@3104

-        glutBitmapHelvetica18	@3105

-        glutBitmapTimesRoman24	@3106

-	glutStrokeRoman		@3107

-	glutBitmap8By13		@3108

-	

-;Global constants

-;         hab			@12001

-;      /* PM anchor block handle         */

-;         hpsCurrent		@12002

-         XHDC			@12004

-         XHWND			@12005

-

-

-

+
+;-----------------------------------------------------
+; def Module definition file for the DLL
+;-----------------------------------------------------
+
+LIBRARY libGlut INITINSTANCE TERMINSTANCE
+PROTMODE
+DATA MULTIPLE NONSHARED READWRITE LOADONCALL
+CODE LOADONCALL
+EXPORTS          ; Names of exported functions and data
+
+;*********************************
+;MesaGLUT
+        glutCommandFunc		@3001
+ 	glutCreateWindow	@3002
+	glutCreateSubWindow	@3003
+	glutDestroyWindow	@3004
+	glutDisplayFunc		@3005
+	glutEntryFunc		@3006
+	glutExtensionSupported	@3007
+	glutIdleFunc		@3008
+        glutInit		@3009
+	glutInitDisplayMode	@3010
+	glutInitWindowPosition	@3011
+	glutInitWindowSize	@3012
+	glutMainLoop		@3013
+	glutGet			@3014
+	glutGetColor		@3015
+	glutGetWindow		@3016
+	glutKeyboardFunc	@3017
+	glutMouseFunc		@3018
+	glutSpecialFunc		@3019
+	glutStrokeCharacter	@3020
+	glutSetColor		@3021
+	glutSetIconTitle	@3022
+	glutSetWindow		@3023
+	glutSetWindowTitle	@3024
+
+	glutReshapeFunc		@3025
+	glutReshapeWindow	@3026
+
+
+	glutSwapBuffers		@3027
+	glutPostRedisplay	@3028
+	glutPositionWindow	@3029
+	glutVisibilityFunc	@3030
+	glutTimerFunc		@3031
+	glutMotionFunc		@3032
+
+	glutCreateMenu		@3033
+	glutAttachMenu		@3034
+	glutDestroyMenu		@3035
+	glutAddMenuEntry	@3036
+	glutPassiveMotionFunc	@3037
+
+        glutSolidCone		@3038
+	glutSolidCube		@3039
+	glutSolidDodecahedron	@3040
+	glutSolidOctahedron	@3041
+	glutSolidIcosahedron	@3042
+	glutSolidSphere		@3043
+	glutSolidTeapot		@3044
+	glutSolidTetrahedron	@3045
+	glutSolidTorus		@3046
+
+	glutWireCone		@3047
+        glutWireCube		@3048
+        glutWireDodecahedron	@3049
+	glutWireIcosahedron	@3050
+	glutWireOctahedron	@3051
+	glutWireSphere		@3052
+        glutWireTetrahedron	@3053
+        glutWireTorus		@3054
+	glutWireTeapot		@3055
+
+;GL_GLEXT_PROTOTYPES	
+	glutBitmapCharacter	@3101
+        glutBitmap9By15		@3102
+        glutBitmapHelvetica10	@3103
+        glutBitmapHelvetica12	@3104
+        glutBitmapHelvetica18	@3105
+        glutBitmapTimesRoman24	@3106
+	glutStrokeRoman		@3107
+	glutBitmap8By13		@3108
+	
+;Global constants
+;         hab			@12001
+;      /* PM anchor block handle         */
+;         hpsCurrent		@12002
+         XHDC			@12004
+         XHWND			@12005
+
+
+
diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c
index 518211c..c12d421 100644
--- a/src/mesa/drivers/allegro/amesa.c
+++ b/src/mesa/drivers/allegro/amesa.c
@@ -1,414 +1,414 @@
-/*

- * Mesa 3-D graphics library

- * Version:  3.0

- * Copyright (C) 1995-1998  Brian Paul

- *

- * This library is free software; you can redistribute it and/or

- * modify it under the terms of the GNU Library General Public

- * License as published by the Free Software Foundation; either

- * version 2 of the License, or (at your option) any later version.

- *

- * This library is distributed in the hope that it will be useful,

- * but WITHOUT ANY WARRANTY; without even the implied warranty of

- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

- * Library General Public License for more details.

- *

- * You should have received a copy of the GNU Library General Public

- * License along with this library; if not, write to the Free

- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

- */

-

-#include <stdio.h>

-#include <stdlib.h>

-#include <allegro.h>

-#include "buffers.h"

-#include "context.h"

-#include "imports.h"

-#include "matrix.h"

+/*
+ * Mesa 3-D graphics library
+ * Version:  3.0
+ * Copyright (C) 1995-1998  Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <allegro.h>
+#include "buffers.h"
+#include "context.h"
+#include "imports.h"
+#include "matrix.h"
 #include "mtypes.h"
-#include "GL/amesa.h"

-

-

-struct amesa_visual

-    {

-    GLvisual   *GLVisual;       /* inherit from GLvisual      */

-    GLboolean   DBFlag;         /* double buffered?           */

-    GLuint      Depth;          /* bits per pixel ( >= 15 )   */

-    };

-

-

-struct amesa_buffer

-    {

-    GLframebuffer *GLBuffer;    /* inherit from GLframebuffer */

-    GLuint         Width, Height;

-    BITMAP        *Screen;

-	BITMAP        *Background;

-	BITMAP        *Active;

-    };

-

-

-struct amesa_context

-    {

-    GLcontext   *GLContext;     /* inherit from GLcontext     */

-    AMesaVisual  Visual;

-	AMesaBuffer  Buffer;

-    GLuint       ClearColor;

-    GLuint       CurrentColor;

-    };

-

-

-static void setup_dd_pointers(GLcontext *ctx);

-

-

-/**********************************************************************/

-/*****                   drawing functions                        *****/

-/**********************************************************************/

-

-#define FLIP(context, y)  (context->Buffer->Height - (y) - 1)

-

-#include "allegro/generic.h"

-#include "allegro/direct.h"

-

-

-/**********************************************************************/

-/*****            15-bit accelerated drawing funcs                *****/

-/**********************************************************************/

-

-IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)

-IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)

-IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)

-IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)

-IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)

-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)

-IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)

-

-

-/**********************************************************************/

-/*****            16-bit accelerated drawing funcs                *****/

-/**********************************************************************/

-

-IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)

-IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)

-IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)

-IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)

-IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)

-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)

-IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)

-

-

-/**********************************************************************/

-/*****            32-bit accelerated drawing funcs                *****/

-/**********************************************************************/

-

-IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)

-IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)

-IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)

-IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)

-IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)

-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)

-IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)

-

-

-/**********************************************************************/

-/*****              Miscellaneous device driver funcs             *****/

-/**********************************************************************/

-

-static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    GLboolean    ok      = GL_TRUE;

-

-    if (bit == DD_FRONT_LEFT_BIT)

-        context->Buffer->Active = context->Buffer->Screen;

-

-    else if (bit == DD_BACK_LEFT)

-        {

-        if (context->Buffer->Background)

-            context->Buffer->Active = context->Buffer->Background;

-        else

-            ok = GL_FALSE;

-        }

-

-    else

-        ok = GL_FALSE;

-

-    return ok;

-    }

-

-

-static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)

-    {

-	AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-

-    *width  = context->Buffer->Width;

-    *height = context->Buffer->Height;

-    }

-

-

-/**

- * We only implement this function as a mechanism to check if the

- * framebuffer size has changed (and update corresponding state).

- */

-static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)

-{

-   /* poll for window size change and realloc software Z/stencil/etc if needed */

-   GLuint newWidth, newHeight;

-   GLframebuffer *buffer = ctx->WinSysDrawBuffer;

-   get_buffer_size( &newWidth, &newHeight );

-   if (buffer->Width != newWidth || buffer->Height != newHeight) {

-      _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );

-   }

-

-}

-

-

-/**********************************************************************/

-/**********************************************************************/

-

-static void setup_dd_pointers(GLcontext *ctx)

-	{

-	AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-

-   	/* Initialize all the pointers in the driver struct. Do this whenever */

-   	/* a new context is made current or we change buffers via set_buffer! */

-

-    ctx->Driver.UpdateState   = setup_dd_pointers;

-    ctx->Driver.SetBuffer     = set_buffer;

-    ctx->Driver.GetBufferSize = get_buffer_size;

-    ctx->Driver.Viewport      = viewport;

-

-    ctx->Driver.Color               = set_color_generic;

-    ctx->Driver.ClearColor          = clear_color_generic;

-    ctx->Driver.Clear               = clear_generic;

-    ctx->Driver.WriteRGBASpan       = write_rgba_span_generic;

-    ctx->Driver.WriteRGBSpan        = write_rgb_span_generic;

-    ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_generic;

-    ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_generic;

-    ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;

-    ctx->Driver.ReadRGBASpan        = read_rgba_span_generic;

-    ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_generic;

-

-    if (context->Buffer->Active != screen)

-        {

-        switch (context->Visual->Depth)

-            {

-            case 15:

-                ctx->Driver.WriteRGBASpan       = write_rgba_span_15;

-                ctx->Driver.WriteRGBSpan        = write_rgb_span_15;

-                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_15;

-                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_15;

-                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;

-                ctx->Driver.ReadRGBASpan        = read_rgba_span_15;

-                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_15;

-                break;

-

-            case 16:

-                ctx->Driver.WriteRGBASpan       = write_rgba_span_16;

-                ctx->Driver.WriteRGBSpan        = write_rgb_span_16;

-                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_16;

-                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_16;

-                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;

-                ctx->Driver.ReadRGBASpan        = read_rgba_span_16;

-                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_16;

-                break;

-

-            case 32:

-                ctx->Driver.WriteRGBASpan       = write_rgba_span_32;

-                ctx->Driver.WriteRGBSpan        = write_rgb_span_32;

-                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_32;

-                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_32;

-                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;

-                ctx->Driver.ReadRGBASpan        = read_rgba_span_32;

-                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_32;

-                break;

-            }

-        }

-	}

-

-

-/**********************************************************************/

-/*****                AMesa Public API Functions                  *****/

-/**********************************************************************/

-

-

-AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,

-                              GLint depthSize, GLint stencilSize, GLint accumSize)

-	{

-   	AMesaVisual visual;

-    GLbyte      redBits, greenBits, blueBits;

-

-    visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));

-   	if (!visual)

-    	return NULL;

-

-    switch (depth)

-        {

-        case 15:

-            redBits   = 5;

-            greenBits = 5;

-            blueBits  = 5;

-            break;

-

-        case 16:

-            redBits   = 5;

-            greenBits = 6;

-            blueBits  = 5;

-            break;

-

-        case 24: case 32:

-            redBits   = 8;

-            greenBits = 8;

-            blueBits  = 8;

-            break;

-

-        default:

-            free(visual);

-            return NULL;

-        }

-

-    visual->DBFlag   = dbFlag;

-    visual->Depth    = depth;

-    visual->GLVisual = _mesa_create_visual(GL_TRUE,    /* rgb mode       */

-                                           dbFlag,     /* db_flag        */

-                                           GL_FALSE,   /* stereo         */

-                                           redBits, greenBits, blueBits, 8,

-                                           0,          /* index bits     */

-                                           depthSize,  /* depth bits     */

-                                           stencilSize,/* stencil bits   */

-                                           accumSize,  /* accum bits     */

-                                           accumSize,  /* accum bits     */

-                                           accumSize,  /* accum bits     */

-                                           accumSize,  /* accum bits     */

-                                           1 );

-    if (!visual->GLVisual)

-        {

-        free(visual);

-        return NULL;

-        }

-

-  	return visual;

-	}

-

-

-void AMesaDestroyVisual(AMesaVisual visual)

-	{

-           _mesa_destroy_visual(visual->GLVisual);

-           free(visual);

-	}

-

-

-AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,

-							  GLint width, GLint height)

-	{

-   	AMesaBuffer buffer;

-

-    buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));

-   	if (!buffer)

-     	return NULL;

-

-	buffer->Screen     = NULL;

-	buffer->Background = NULL;

-	buffer->Active     = NULL;

-	buffer->Width      = width;

-	buffer->Height     = height;

-

-	if (visual->DBFlag)

-		{

-		buffer->Background = create_bitmap_ex(visual->Depth, width, height);

-		if (!buffer->Background)

-			{

-			free(buffer);

-			return NULL;

-			}

-		}

-

-    buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);

-    if (!buffer->GLBuffer)

-        {

-        if (buffer->Background) destroy_bitmap(buffer->Background);

-        free(buffer);

-        return NULL;

-        }

-

-   	return buffer;

-	}

-

-

-void AMesaDestroyBuffer(AMesaBuffer buffer)

-{

-   if (buffer->Screen)     destroy_bitmap(buffer->Screen);

-   if (buffer->Background) destroy_bitmap(buffer->Background);

-   _mesa_unreference_framebuffer(&buffer->GLBuffer);

-   free(buffer);

-}

-

-

-AMesaContext AMesaCreateContext(AMesaVisual visual,

-                                AMesaContext share)

-{

-   	AMesaContext context;

-   	GLboolean    direct = GL_FALSE;

-

-	context = (AMesaContext)calloc(1, sizeof(struct amesa_context));

-	if (!context)

-		return NULL;

-

-	context->Visual       = visual;

-	context->Buffer		  = NULL;

-	context->ClearColor   = 0;

-	context->CurrentColor = 0;

-	context->GLContext    = _mesa_create_context(visual->GLVisual,

-                                              share ? share->GLContext : NULL,

-                                  		(void *) context, GL_FALSE );

-	if (!context->GLContext)

-        {

-        	free(context);

-	        return NULL;

-        }

-

-   	return context;

-}

-

-

-void AMesaDestroyContext(AMesaContext context)

-{

-   _mesa_destroy_context(context->GLContext);

-   free(context);

-}

-

-

-GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)

-{

-   if (context && buffer) {

-      set_color_depth(context->Visual->Depth);

-      if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)

-         return GL_FALSE;

-

-      context->Buffer = buffer;

-      buffer->Screen  = screen;

-      buffer->Active  = buffer->Background ? buffer->Background : screen;

-        

-      setup_dd_pointers(context->GLContext);

-      _mesa_make_current(context->GLContext, buffer->GLBuffer);

-   }

-   else {

+#include "GL/amesa.h"
+
+
+struct amesa_visual
+    {
+    GLvisual   *GLVisual;       /* inherit from GLvisual      */
+    GLboolean   DBFlag;         /* double buffered?           */
+    GLuint      Depth;          /* bits per pixel ( >= 15 )   */
+    };
+
+
+struct amesa_buffer
+    {
+    GLframebuffer *GLBuffer;    /* inherit from GLframebuffer */
+    GLuint         Width, Height;
+    BITMAP        *Screen;
+	BITMAP        *Background;
+	BITMAP        *Active;
+    };
+
+
+struct amesa_context
+    {
+    GLcontext   *GLContext;     /* inherit from GLcontext     */
+    AMesaVisual  Visual;
+	AMesaBuffer  Buffer;
+    GLuint       ClearColor;
+    GLuint       CurrentColor;
+    };
+
+
+static void setup_dd_pointers(GLcontext *ctx);
+
+
+/**********************************************************************/
+/*****                   drawing functions                        *****/
+/**********************************************************************/
+
+#define FLIP(context, y)  (context->Buffer->Height - (y) - 1)
+
+#include "allegro/generic.h"
+#include "allegro/direct.h"
+
+
+/**********************************************************************/
+/*****            15-bit accelerated drawing funcs                *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)
+IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)
+
+
+/**********************************************************************/
+/*****            16-bit accelerated drawing funcs                *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)
+IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)
+
+
+/**********************************************************************/
+/*****            32-bit accelerated drawing funcs                *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)
+IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)
+
+
+/**********************************************************************/
+/*****              Miscellaneous device driver funcs             *****/
+/**********************************************************************/
+
+static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    GLboolean    ok      = GL_TRUE;
+
+    if (bit == DD_FRONT_LEFT_BIT)
+        context->Buffer->Active = context->Buffer->Screen;
+
+    else if (bit == DD_BACK_LEFT)
+        {
+        if (context->Buffer->Background)
+            context->Buffer->Active = context->Buffer->Background;
+        else
+            ok = GL_FALSE;
+        }
+
+    else
+        ok = GL_FALSE;
+
+    return ok;
+    }
+
+
+static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)
+    {
+	AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+    *width  = context->Buffer->Width;
+    *height = context->Buffer->Height;
+    }
+
+
+/**
+ * We only implement this function as a mechanism to check if the
+ * framebuffer size has changed (and update corresponding state).
+ */
+static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+   /* poll for window size change and realloc software Z/stencil/etc if needed */
+   GLuint newWidth, newHeight;
+   GLframebuffer *buffer = ctx->WinSysDrawBuffer;
+   get_buffer_size( &newWidth, &newHeight );
+   if (buffer->Width != newWidth || buffer->Height != newHeight) {
+      _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );
+   }
+
+}
+
+
+/**********************************************************************/
+/**********************************************************************/
+
+static void setup_dd_pointers(GLcontext *ctx)
+	{
+	AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+   	/* Initialize all the pointers in the driver struct. Do this whenever */
+   	/* a new context is made current or we change buffers via set_buffer! */
+
+    ctx->Driver.UpdateState   = setup_dd_pointers;
+    ctx->Driver.SetBuffer     = set_buffer;
+    ctx->Driver.GetBufferSize = get_buffer_size;
+    ctx->Driver.Viewport      = viewport;
+
+    ctx->Driver.Color               = set_color_generic;
+    ctx->Driver.ClearColor          = clear_color_generic;
+    ctx->Driver.Clear               = clear_generic;
+    ctx->Driver.WriteRGBASpan       = write_rgba_span_generic;
+    ctx->Driver.WriteRGBSpan        = write_rgb_span_generic;
+    ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_generic;
+    ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_generic;
+    ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;
+    ctx->Driver.ReadRGBASpan        = read_rgba_span_generic;
+    ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_generic;
+
+    if (context->Buffer->Active != screen)
+        {
+        switch (context->Visual->Depth)
+            {
+            case 15:
+                ctx->Driver.WriteRGBASpan       = write_rgba_span_15;
+                ctx->Driver.WriteRGBSpan        = write_rgb_span_15;
+                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_15;
+                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_15;
+                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;
+                ctx->Driver.ReadRGBASpan        = read_rgba_span_15;
+                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_15;
+                break;
+
+            case 16:
+                ctx->Driver.WriteRGBASpan       = write_rgba_span_16;
+                ctx->Driver.WriteRGBSpan        = write_rgb_span_16;
+                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_16;
+                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_16;
+                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;
+                ctx->Driver.ReadRGBASpan        = read_rgba_span_16;
+                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_16;
+                break;
+
+            case 32:
+                ctx->Driver.WriteRGBASpan       = write_rgba_span_32;
+                ctx->Driver.WriteRGBSpan        = write_rgb_span_32;
+                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_32;
+                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_32;
+                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;
+                ctx->Driver.ReadRGBASpan        = read_rgba_span_32;
+                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_32;
+                break;
+            }
+        }
+	}
+
+
+/**********************************************************************/
+/*****                AMesa Public API Functions                  *****/
+/**********************************************************************/
+
+
+AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
+                              GLint depthSize, GLint stencilSize, GLint accumSize)
+	{
+   	AMesaVisual visual;
+    GLbyte      redBits, greenBits, blueBits;
+
+    visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));
+   	if (!visual)
+    	return NULL;
+
+    switch (depth)
+        {
+        case 15:
+            redBits   = 5;
+            greenBits = 5;
+            blueBits  = 5;
+            break;
+
+        case 16:
+            redBits   = 5;
+            greenBits = 6;
+            blueBits  = 5;
+            break;
+
+        case 24: case 32:
+            redBits   = 8;
+            greenBits = 8;
+            blueBits  = 8;
+            break;
+
+        default:
+            free(visual);
+            return NULL;
+        }
+
+    visual->DBFlag   = dbFlag;
+    visual->Depth    = depth;
+    visual->GLVisual = _mesa_create_visual(GL_TRUE,    /* rgb mode       */
+                                           dbFlag,     /* db_flag        */
+                                           GL_FALSE,   /* stereo         */
+                                           redBits, greenBits, blueBits, 8,
+                                           0,          /* index bits     */
+                                           depthSize,  /* depth bits     */
+                                           stencilSize,/* stencil bits   */
+                                           accumSize,  /* accum bits     */
+                                           accumSize,  /* accum bits     */
+                                           accumSize,  /* accum bits     */
+                                           accumSize,  /* accum bits     */
+                                           1 );
+    if (!visual->GLVisual)
+        {
+        free(visual);
+        return NULL;
+        }
+
+  	return visual;
+	}
+
+
+void AMesaDestroyVisual(AMesaVisual visual)
+	{
+           _mesa_destroy_visual(visual->GLVisual);
+           free(visual);
+	}
+
+
+AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
+							  GLint width, GLint height)
+	{
+   	AMesaBuffer buffer;
+
+    buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));
+   	if (!buffer)
+     	return NULL;
+
+	buffer->Screen     = NULL;
+	buffer->Background = NULL;
+	buffer->Active     = NULL;
+	buffer->Width      = width;
+	buffer->Height     = height;
+
+	if (visual->DBFlag)
+		{
+		buffer->Background = create_bitmap_ex(visual->Depth, width, height);
+		if (!buffer->Background)
+			{
+			free(buffer);
+			return NULL;
+			}
+		}
+
+    buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);
+    if (!buffer->GLBuffer)
+        {
+        if (buffer->Background) destroy_bitmap(buffer->Background);
+        free(buffer);
+        return NULL;
+        }
+
+   	return buffer;
+	}
+
+
+void AMesaDestroyBuffer(AMesaBuffer buffer)
+{
+   if (buffer->Screen)     destroy_bitmap(buffer->Screen);
+   if (buffer->Background) destroy_bitmap(buffer->Background);
+   _mesa_unreference_framebuffer(&buffer->GLBuffer);
+   free(buffer);
+}
+
+
+AMesaContext AMesaCreateContext(AMesaVisual visual,
+                                AMesaContext share)
+{
+   	AMesaContext context;
+   	GLboolean    direct = GL_FALSE;
+
+	context = (AMesaContext)calloc(1, sizeof(struct amesa_context));
+	if (!context)
+		return NULL;
+
+	context->Visual       = visual;
+	context->Buffer		  = NULL;
+	context->ClearColor   = 0;
+	context->CurrentColor = 0;
+	context->GLContext    = _mesa_create_context(visual->GLVisual,
+                                              share ? share->GLContext : NULL,
+                                  		(void *) context, GL_FALSE );
+	if (!context->GLContext)
+        {
+        	free(context);
+	        return NULL;
+        }
+
+   	return context;
+}
+
+
+void AMesaDestroyContext(AMesaContext context)
+{
+   _mesa_destroy_context(context->GLContext);
+   free(context);
+}
+
+
+GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
+{
+   if (context && buffer) {
+      set_color_depth(context->Visual->Depth);
+      if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
+         return GL_FALSE;
+
+      context->Buffer = buffer;
+      buffer->Screen  = screen;
+      buffer->Active  = buffer->Background ? buffer->Background : screen;
+        
+      setup_dd_pointers(context->GLContext);
+      _mesa_make_current(context->GLContext, buffer->GLBuffer);
+   }
+   else {
       /* XXX I don't think you want to destroy anything here! */
-      destroy_bitmap(context->Buffer->Screen);

-      context->Buffer->Screen = NULL;

-      context->Buffer->Active = NULL;

-      context->Buffer         = NULL;

-      _mesa_make_current(NULL, NULL);

-   }

-

-   return GL_TRUE;

-}

-

-

-void AMesaSwapBuffers(AMesaBuffer buffer)

-{

-   if (buffer->Background) {

-      blit(buffer->Background, buffer->Screen,

-           0, 0, 0, 0,

-           buffer->Width, buffer->Height);

-   }

-}

+      destroy_bitmap(context->Buffer->Screen);
+      context->Buffer->Screen = NULL;
+      context->Buffer->Active = NULL;
+      context->Buffer         = NULL;
+      _mesa_make_current(NULL, NULL);
+   }
+
+   return GL_TRUE;
+}
+
+
+void AMesaSwapBuffers(AMesaBuffer buffer)
+{
+   if (buffer->Background) {
+      blit(buffer->Background, buffer->Screen,
+           0, 0, 0, 0,
+           buffer->Width, buffer->Height);
+   }
+}
diff --git a/src/mesa/drivers/allegro/direct.h b/src/mesa/drivers/allegro/direct.h
index 3998fc1..bd8b5eb 100644
--- a/src/mesa/drivers/allegro/direct.h
+++ b/src/mesa/drivers/allegro/direct.h
@@ -1,189 +1,189 @@
-/*

- * Mesa 3-D graphics library

- * Version:  3.0

- * Copyright (C) 1995-1998  Brian Paul

- *

- * This library is free software; you can redistribute it and/or

- * modify it under the terms of the GNU Library General Public

- * License as published by the Free Software Foundation; either

- * version 2 of the License, or (at your option) any later version.

- *

- * This library is distributed in the hope that it will be useful,

- * but WITHOUT ANY WARRANTY; without even the implied warranty of

- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

- * Library General Public License for more details.

- *

- * You should have received a copy of the GNU Library General Public

- * License along with this library; if not, write to the Free

- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

- */

-

-

-#define DESTINATION(BMP, X, Y, TYPE)                                \

-    ({                                                              \

-    BITMAP *_bmp = BMP;                                             \

-                                                                    \

-    (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X);                   \

-    })

-

-

-#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE)                                                   \

-static void write_rgba_span_##DEPTH (const GLcontext *ctx,                                       \

-                                     GLuint n, GLint x, GLint y,                                 \

-                                     const GLubyte rgba[][4],                                    \

-                                     const GLubyte mask[])                                       \

-    {                                                                                            \

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \

-    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \

-                                                                                                 \

-    if (mask)                                                                                    \

-        {                                                                                        \

-        while (n--)                                                                              \

-            {                                                                                    \

-            if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);  \

-            d++; rgba++; mask++;                                                                 \

-            }                                                                                    \

-        }                                                                                        \

-    else                                                                                         \

-        {                                                                                        \

-        while (n--)                                                                              \

-            {                                                                                    \

-            d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);               \

-            d++; rgba++;                                                                         \

-            }                                                                                    \

-        }                                                                                        \

-    }

-

-

-#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE)                                                    \

-static void write_rgb_span_##DEPTH (const GLcontext *ctx,                                        \

-                                    GLuint n, GLint x, GLint y,                                  \

-                                    const GLubyte rgb[][3],                                      \

-                                    const GLubyte mask[])                                        \

-    {                                                                                            \

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \

-    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \

-                                                                                                 \

-    if (mask)                                                                                    \

-        {                                                                                        \

-        while (n--)                                                                              \

-            {                                                                                    \

-            if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]);     \

-            d++; rgb++; mask++;                                                                  \

-            }                                                                                    \

-        }                                                                                        \

-    else                                                                                         \

-        {                                                                                        \

-        while (n--)                                                                              \

-            {                                                                                    \

-            d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]);                  \

-            d++; rgb++;                                                                          \

-            }                                                                                    \

-        }                                                                                        \

-    }

-

-

-#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE)                                              \

-static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx,                                  \

-                                          GLuint n, GLint x, GLint y,                            \

-                                          const GLubyte mask[])                                  \

-    {                                                                                            \

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \

-    TYPE           color = context->CurrentColor;                                                \

-    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \

-                                                                                                 \

-    while (n--)                                                                                  \

-        {                                                                                        \

-        if (mask[0]) d[0] = color;                                                               \

-        d++; mask++;                                                                             \

-        }                                                                                        \

-    }

-

-

-#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE)                           \

-static void read_rgba_span_##DEPTH (const GLcontext *ctx,				\

-                                    GLuint n, GLint x, GLint y,			\

-                                    GLubyte rgba[][4])					\

-    {																	\

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);				\

-    BITMAP          *bmp = context->Buffer->Active;                     \

-    TYPE              *d = DESTINATION(bmp, x, y, TYPE);                \

-                                                                        \

-    while (n--)                                                         \

-        {                                                               \

-        rgba[0][RCOMP] = getr##DEPTH(d[0]);                             \

-        rgba[0][GCOMP] = getg##DEPTH(d[0]);                             \

-        rgba[0][BCOMP] = getb##DEPTH(d[0]);                             \

-        rgba[0][ACOMP] = 255;                                           \

-                                                                        \

-        d++; rgba++;                                                    \

-        }                                                               \

-    }

-

-

-#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE)                                                                                 \

-static void write_rgba_pixels_##DEPTH (const GLcontext *ctx,                                                                     \

-                                       GLuint n,                                                                                 \

-                                       const GLint x[],                                                                          \

-                                       const GLint y[],                                                                          \

-                                       const GLubyte rgba[][4],                                                                  \

-                                       const GLubyte mask[])                                                                     \

-    {                                                                                                                            \

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                                                       \

-    BITMAP          *bmp = context->Buffer->Active;                                                                              \

-                                                                                                                                 \

-    while (n--)                                                                                                                  \

-        {                                                                                                                        \

-        if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);       \

-        rgba++; x++; y++; mask++;                                                                                                \

-        }                                                                                                                        \

-    }

-

-

-

-#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE)                                                                            \

-static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx,                                                                \

-                                            GLuint n,                                                                            \

-                                            const GLint x[],                                                                     \

-                                            const GLint y[],                                                                     \

-                                            const GLubyte mask[])                                                                \

-    {                                                                                                                            \

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                                                       \

-    TYPE          color  = context->CurrentColor;                                                                                \

-    BITMAP          *bmp = context->Buffer->Active;                                                                              \

-                                                                                                                                 \

-    while (n--)                                                                                                                  \

-        {                                                                                                                        \

-        if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color;                                                                \

-        x++; y++; mask++;                                                                                                        \

-        }                                                                                                                        \

-    }

-

-

-#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE)                         \

-static void read_rgba_pixels_##DEPTH (const GLcontext *ctx,				\

-                              		  GLuint n,							\

-                              		  const GLint x[],					\

-                              		  const GLint y[],					\

-                              		  GLubyte rgba[][4],				\

-                              		  const GLubyte mask[])				\

-    {																	\

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);				\

-    BITMAP          *bmp = context->Buffer->Active;                     \

-                                                                        \

-    while (n--)                                                         \

-        {                                                               \

-        if (mask[0])                                                    \

-            {                                                           \

-            int color = *DESTINATION(bmp, x[0], y[0], TYPE);            \

-                                                                        \

-            rgba[0][RCOMP] = getr##DEPTH(color);                        \

-            rgba[0][GCOMP] = getg##DEPTH(color);                        \

-            rgba[0][BCOMP] = getb##DEPTH(color);                        \

-            rgba[0][ACOMP] = 255;                                       \

-            }                                                           \

-                                                                        \

-        x++; y++; rgba++; mask++;                                       \

-        }                                                               \

-    }

-

+/*
+ * Mesa 3-D graphics library
+ * Version:  3.0
+ * Copyright (C) 1995-1998  Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#define DESTINATION(BMP, X, Y, TYPE)                                \
+    ({                                                              \
+    BITMAP *_bmp = BMP;                                             \
+                                                                    \
+    (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X);                   \
+    })
+
+
+#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE)                                                   \
+static void write_rgba_span_##DEPTH (const GLcontext *ctx,                                       \
+                                     GLuint n, GLint x, GLint y,                                 \
+                                     const GLubyte rgba[][4],                                    \
+                                     const GLubyte mask[])                                       \
+    {                                                                                            \
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \
+    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \
+                                                                                                 \
+    if (mask)                                                                                    \
+        {                                                                                        \
+        while (n--)                                                                              \
+            {                                                                                    \
+            if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);  \
+            d++; rgba++; mask++;                                                                 \
+            }                                                                                    \
+        }                                                                                        \
+    else                                                                                         \
+        {                                                                                        \
+        while (n--)                                                                              \
+            {                                                                                    \
+            d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);               \
+            d++; rgba++;                                                                         \
+            }                                                                                    \
+        }                                                                                        \
+    }
+
+
+#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE)                                                    \
+static void write_rgb_span_##DEPTH (const GLcontext *ctx,                                        \
+                                    GLuint n, GLint x, GLint y,                                  \
+                                    const GLubyte rgb[][3],                                      \
+                                    const GLubyte mask[])                                        \
+    {                                                                                            \
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \
+    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \
+                                                                                                 \
+    if (mask)                                                                                    \
+        {                                                                                        \
+        while (n--)                                                                              \
+            {                                                                                    \
+            if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]);     \
+            d++; rgb++; mask++;                                                                  \
+            }                                                                                    \
+        }                                                                                        \
+    else                                                                                         \
+        {                                                                                        \
+        while (n--)                                                                              \
+            {                                                                                    \
+            d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]);                  \
+            d++; rgb++;                                                                          \
+            }                                                                                    \
+        }                                                                                        \
+    }
+
+
+#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE)                                              \
+static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx,                                  \
+                                          GLuint n, GLint x, GLint y,                            \
+                                          const GLubyte mask[])                                  \
+    {                                                                                            \
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \
+    TYPE           color = context->CurrentColor;                                                \
+    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \
+                                                                                                 \
+    while (n--)                                                                                  \
+        {                                                                                        \
+        if (mask[0]) d[0] = color;                                                               \
+        d++; mask++;                                                                             \
+        }                                                                                        \
+    }
+
+
+#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE)                           \
+static void read_rgba_span_##DEPTH (const GLcontext *ctx,				\
+                                    GLuint n, GLint x, GLint y,			\
+                                    GLubyte rgba[][4])					\
+    {																	\
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);				\
+    BITMAP          *bmp = context->Buffer->Active;                     \
+    TYPE              *d = DESTINATION(bmp, x, y, TYPE);                \
+                                                                        \
+    while (n--)                                                         \
+        {                                                               \
+        rgba[0][RCOMP] = getr##DEPTH(d[0]);                             \
+        rgba[0][GCOMP] = getg##DEPTH(d[0]);                             \
+        rgba[0][BCOMP] = getb##DEPTH(d[0]);                             \
+        rgba[0][ACOMP] = 255;                                           \
+                                                                        \
+        d++; rgba++;                                                    \
+        }                                                               \
+    }
+
+
+#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE)                                                                                 \
+static void write_rgba_pixels_##DEPTH (const GLcontext *ctx,                                                                     \
+                                       GLuint n,                                                                                 \
+                                       const GLint x[],                                                                          \
+                                       const GLint y[],                                                                          \
+                                       const GLubyte rgba[][4],                                                                  \
+                                       const GLubyte mask[])                                                                     \
+    {                                                                                                                            \
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                                                       \
+    BITMAP          *bmp = context->Buffer->Active;                                                                              \
+                                                                                                                                 \
+    while (n--)                                                                                                                  \
+        {                                                                                                                        \
+        if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);       \
+        rgba++; x++; y++; mask++;                                                                                                \
+        }                                                                                                                        \
+    }
+
+
+
+#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE)                                                                            \
+static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx,                                                                \
+                                            GLuint n,                                                                            \
+                                            const GLint x[],                                                                     \
+                                            const GLint y[],                                                                     \
+                                            const GLubyte mask[])                                                                \
+    {                                                                                                                            \
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                                                       \
+    TYPE          color  = context->CurrentColor;                                                                                \
+    BITMAP          *bmp = context->Buffer->Active;                                                                              \
+                                                                                                                                 \
+    while (n--)                                                                                                                  \
+        {                                                                                                                        \
+        if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color;                                                                \
+        x++; y++; mask++;                                                                                                        \
+        }                                                                                                                        \
+    }
+
+
+#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE)                         \
+static void read_rgba_pixels_##DEPTH (const GLcontext *ctx,				\
+                              		  GLuint n,							\
+                              		  const GLint x[],					\
+                              		  const GLint y[],					\
+                              		  GLubyte rgba[][4],				\
+                              		  const GLubyte mask[])				\
+    {																	\
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);				\
+    BITMAP          *bmp = context->Buffer->Active;                     \
+                                                                        \
+    while (n--)                                                         \
+        {                                                               \
+        if (mask[0])                                                    \
+            {                                                           \
+            int color = *DESTINATION(bmp, x[0], y[0], TYPE);            \
+                                                                        \
+            rgba[0][RCOMP] = getr##DEPTH(color);                        \
+            rgba[0][GCOMP] = getg##DEPTH(color);                        \
+            rgba[0][BCOMP] = getb##DEPTH(color);                        \
+            rgba[0][ACOMP] = 255;                                       \
+            }                                                           \
+                                                                        \
+        x++; y++; rgba++; mask++;                                       \
+        }                                                               \
+    }
+
diff --git a/src/mesa/drivers/allegro/generic.h b/src/mesa/drivers/allegro/generic.h
index cbdf5ff..4c8af9b 100644
--- a/src/mesa/drivers/allegro/generic.h
+++ b/src/mesa/drivers/allegro/generic.h
@@ -1,234 +1,234 @@
-/*

- * Mesa 3-D graphics library

- * Version:  3.0

- * Copyright (C) 1995-1998  Brian Paul

- *

- * This library is free software; you can redistribute it and/or

- * modify it under the terms of the GNU Library General Public

- * License as published by the Free Software Foundation; either

- * version 2 of the License, or (at your option) any later version.

- *

- * This library is distributed in the hope that it will be useful,

- * but WITHOUT ANY WARRANTY; without even the implied warranty of

- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

- * Library General Public License for more details.

- *

- * You should have received a copy of the GNU Library General Public

- * License along with this library; if not, write to the Free

- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

- */

-

-static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    GLubyte r, g, b;

-    CLAMPED_FLOAT_TO_UBYTE(r, color[0]);

-    CLAMPED_FLOAT_TO_UBYTE(g, color[1]);

-    CLAMPED_FLOAT_TO_UBYTE(b, color[2]);

-    context->ClearColor = makecol(r, g, b);

-    }

-

-

-static void set_color_generic(GLcontext *ctx,

-                              GLubyte red,  GLubyte green,

-                              GLubyte blue, GLubyte alpha)

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-

-    context->CurrentColor = makecol(red, green, blue);

-    }

-

-

-static GLbitfield clear_generic(GLcontext *ctx,

-                                GLbitfield mask, GLboolean all,

-                                GLint x, GLint y,

-                                GLint width, GLint height)

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-

-    if (mask & GL_COLOR_BUFFER_BIT)

-        {

-        if (all)

-            clear_to_color(context->Buffer->Active, context->ClearColor);

-        else

-            rect(context->Buffer->Active,

-                 x, y, x+width-1, y+height-1,

-                 context->ClearColor);

-        }

-

-    return mask & (~GL_COLOR_BUFFER_BIT);

-    }

-

-

-static void write_rgba_span_generic(const GLcontext *ctx,

-                                    GLuint n, GLint x, GLint y,

-                                    const GLubyte rgba[][4],

-                                    const GLubyte mask[])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-

-    y = FLIP(context, y);

-

-    if (mask)

-        {

-        while (n--)

-            {

-            if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));

-            x++; mask++; rgba++;

-            }

-        }

-    else

-        {

-        while (n--)

-            {

-            putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));

-            x++; rgba++;

-            }

-        }

-    }

-

-

-static void write_rgb_span_generic(const GLcontext *ctx,

-                                   GLuint n, GLint x, GLint y,

-                                   const GLubyte rgb[][3],

-                                   const GLubyte mask[])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-

-    y = FLIP(context, y);

-

-    if (mask)

-        {

-        while(n--)

-            {

-            if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));

-            x++; mask++; rgb++;

-            }

-        }

-    else

-        {

-        while (n--)

-            {

-            putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));

-            x++; rgb++;

-            }

-        }

-    }

-

-

-static void write_mono_rgba_span_generic(const GLcontext *ctx,

-                                         GLuint n, GLint x, GLint y,

-                                         const GLubyte mask[])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-    int            color = context->CurrentColor;

-

-    y = FLIP(context, y);

-

-    if (mask)

-        {

-        while(n--)

-            {

-            if (mask[0]) putpixel(bmp, x, y, color);

-            x++; mask++;

-            }

-        }

-    else

-        {

-        while(n--)

-            {

-            putpixel(bmp, x, y, color);

-            x++;

-            }

-        }

-    }

-

-

-static void read_rgba_span_generic(const GLcontext *ctx,

-                                   GLuint n, GLint x, GLint y,

-                                   GLubyte rgba[][4])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-

-    y = FLIP(context, y);

-

-    while (n--)

-        {

-        int color = getpixel(bmp, x, y);

-

-        rgba[0][RCOMP] = getr(color);

-        rgba[0][GCOMP] = getg(color);

-        rgba[0][BCOMP] = getb(color);

-        rgba[0][ACOMP] = 255;

-

-        x++; rgba++;

-        }

-    }

-

-

-static void write_rgba_pixels_generic(const GLcontext *ctx,

-                                      GLuint n,

-                                      const GLint x[],

-                                      const GLint y[],

-                                      const GLubyte rgba[][4],

-                                      const GLubyte mask[])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-

-    while (n--)

-        {

-        if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));

-        x++; y++; mask++;

-        }

-    }

-

-

-static void write_mono_rgba_pixels_generic(const GLcontext *ctx,

-                                           GLuint n,

-                                           const GLint x[],

-                                           const GLint y[],

-                                           const GLubyte mask[])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-    int            color = context->CurrentColor;

-

-    while (n--)

-        {

-        if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color);

-        x++; y++; mask++;

-        }

-    }

-

-

-static void read_rgba_pixels_generic(const GLcontext *ctx,

-                                     GLuint n,

-                                     const GLint x[],

-                                     const GLint y[],

-                                     GLubyte rgba[][4],

-                                     const GLubyte mask[])

-    {

-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);

-    BITMAP          *bmp = context->Buffer->Active;

-

-    while (n--)

-        {

-        if (mask[0])

-            {

-            int color = getpixel(bmp, x[0], FLIP(context, y[0]));

-

-            rgba[0][RCOMP] = getr(color);

-            rgba[0][GCOMP] = getg(color);

-            rgba[0][BCOMP] = getb(color);

-            rgba[0][ACOMP] = 255;

-            }

-

-        x++; y++; mask++; rgba++;

-        }

-    }

-

+/*
+ * Mesa 3-D graphics library
+ * Version:  3.0
+ * Copyright (C) 1995-1998  Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    GLubyte r, g, b;
+    CLAMPED_FLOAT_TO_UBYTE(r, color[0]);
+    CLAMPED_FLOAT_TO_UBYTE(g, color[1]);
+    CLAMPED_FLOAT_TO_UBYTE(b, color[2]);
+    context->ClearColor = makecol(r, g, b);
+    }
+
+
+static void set_color_generic(GLcontext *ctx,
+                              GLubyte red,  GLubyte green,
+                              GLubyte blue, GLubyte alpha)
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+    context->CurrentColor = makecol(red, green, blue);
+    }
+
+
+static GLbitfield clear_generic(GLcontext *ctx,
+                                GLbitfield mask, GLboolean all,
+                                GLint x, GLint y,
+                                GLint width, GLint height)
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+    if (mask & GL_COLOR_BUFFER_BIT)
+        {
+        if (all)
+            clear_to_color(context->Buffer->Active, context->ClearColor);
+        else
+            rect(context->Buffer->Active,
+                 x, y, x+width-1, y+height-1,
+                 context->ClearColor);
+        }
+
+    return mask & (~GL_COLOR_BUFFER_BIT);
+    }
+
+
+static void write_rgba_span_generic(const GLcontext *ctx,
+                                    GLuint n, GLint x, GLint y,
+                                    const GLubyte rgba[][4],
+                                    const GLubyte mask[])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+
+    y = FLIP(context, y);
+
+    if (mask)
+        {
+        while (n--)
+            {
+            if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
+            x++; mask++; rgba++;
+            }
+        }
+    else
+        {
+        while (n--)
+            {
+            putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
+            x++; rgba++;
+            }
+        }
+    }
+
+
+static void write_rgb_span_generic(const GLcontext *ctx,
+                                   GLuint n, GLint x, GLint y,
+                                   const GLubyte rgb[][3],
+                                   const GLubyte mask[])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+
+    y = FLIP(context, y);
+
+    if (mask)
+        {
+        while(n--)
+            {
+            if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
+            x++; mask++; rgb++;
+            }
+        }
+    else
+        {
+        while (n--)
+            {
+            putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
+            x++; rgb++;
+            }
+        }
+    }
+
+
+static void write_mono_rgba_span_generic(const GLcontext *ctx,
+                                         GLuint n, GLint x, GLint y,
+                                         const GLubyte mask[])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+    int            color = context->CurrentColor;
+
+    y = FLIP(context, y);
+
+    if (mask)
+        {
+        while(n--)
+            {
+            if (mask[0]) putpixel(bmp, x, y, color);
+            x++; mask++;
+            }
+        }
+    else
+        {
+        while(n--)
+            {
+            putpixel(bmp, x, y, color);
+            x++;
+            }
+        }
+    }
+
+
+static void read_rgba_span_generic(const GLcontext *ctx,
+                                   GLuint n, GLint x, GLint y,
+                                   GLubyte rgba[][4])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+
+    y = FLIP(context, y);
+
+    while (n--)
+        {
+        int color = getpixel(bmp, x, y);
+
+        rgba[0][RCOMP] = getr(color);
+        rgba[0][GCOMP] = getg(color);
+        rgba[0][BCOMP] = getb(color);
+        rgba[0][ACOMP] = 255;
+
+        x++; rgba++;
+        }
+    }
+
+
+static void write_rgba_pixels_generic(const GLcontext *ctx,
+                                      GLuint n,
+                                      const GLint x[],
+                                      const GLint y[],
+                                      const GLubyte rgba[][4],
+                                      const GLubyte mask[])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+
+    while (n--)
+        {
+        if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
+        x++; y++; mask++;
+        }
+    }
+
+
+static void write_mono_rgba_pixels_generic(const GLcontext *ctx,
+                                           GLuint n,
+                                           const GLint x[],
+                                           const GLint y[],
+                                           const GLubyte mask[])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+    int            color = context->CurrentColor;
+
+    while (n--)
+        {
+        if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color);
+        x++; y++; mask++;
+        }
+    }
+
+
+static void read_rgba_pixels_generic(const GLcontext *ctx,
+                                     GLuint n,
+                                     const GLint x[],
+                                     const GLint y[],
+                                     GLubyte rgba[][4],
+                                     const GLubyte mask[])
+    {
+    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+    BITMAP          *bmp = context->Buffer->Active;
+
+    while (n--)
+        {
+        if (mask[0])
+            {
+            int color = getpixel(bmp, x[0], FLIP(context, y[0]));
+
+            rgba[0][RCOMP] = getr(color);
+            rgba[0][GCOMP] = getg(color);
+            rgba[0][BCOMP] = getb(color);
+            rgba[0][ACOMP] = 255;
+            }
+
+        x++; y++; mask++; rgba++;
+        }
+    }
+
diff --git a/src/mesa/drivers/d3d/D3DCAPS.CPP b/src/mesa/drivers/d3d/D3DCAPS.CPP
index cd95ef0..80ee91d 100644
--- a/src/mesa/drivers/d3d/D3DCAPS.CPP
+++ b/src/mesa/drivers/d3d/D3DCAPS.CPP
@@ -1,250 +1,250 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                       Build 5   */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DHAL.h"

-/*===========================================================================*/

-/* Macros.                                                                   */

-/*===========================================================================*/

-#define SRCBLEND_MAP(gl,d3d,fall)	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \

-                                   { \

-					            sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \

-                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \

-                                     pShared->dwSrcBlendCaps[index] = d3d; \

-						     } \

-							else \

-                                   { \

-					            sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \

-                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \

-                                     pShared->dwSrcBlendCaps[index] = fall; \

-							}

-#define DSTBLEND_MAP(gl,d3d,fall)	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \

-                                   { \

-					            sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \

-                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \

-                                     pShared->dwDestBlendCaps[index] = d3d; \

-						     } \

-							else \

-                                   { \

-					            sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \

-                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \

-                                     pShared->dwDestBlendCaps[index] = fall; \

-							}

-

-/*===========================================================================*/

-/*  I use this function to handle the fact that the D3D texture blending and */

-/* OpenGL texture blending functions don't map one to one.  Also there is the*/

-/* problem with cards not supporting all the D3D functions. So I use the CAPS*/

-/* of the card to make a table of functions that will have defaults for the  */

-/* unsupported functions.                                                    */

-/*  So first I fill the table with the fallback function then I check to see */

-/* if the card supports the requested function.  If it does I replace the    */

-/* default thats already in the array.  Now order does matter as I used an   */

-/* enum type in D3DShared.h so that the mapping would be a little easier.    */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void AlphaBlendTableHAL( PMESAD3DHAL pHAL )

-{

-  PMESAD3DSHARED	pShared = &pHAL->shared;

-  int			index;

-  char			buffer[128];

-

-  DPF(( DBG_FUNC, "AlphaBlendTableHAL();" ));

-

-  /* Make the fallback for the Source blend. */

-  for( index = 0; index < 14; index++ )

-  {

-    switch( index )

-    {

-      case s_zero:

-        SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );

-	   break;

-      case s_one:

-        SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );

-	   break;

-      case s_dst_color:

-        SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );

-	   break;

-      case s_one_minus_dst_color:

-        SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );

-	   break;

-      case s_src_alpha:

-        SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );

-	   break;

-      case s_one_minus_src_alpha:

-        SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );

-	   break;

-      case s_dst_alpha:

-        SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );

-	   break;

-      case s_one_minus_dst_alpha:

-        SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );

-	   break;

-      case s_src_alpha_saturate:

-        SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE );

-	   break;

-      case s_constant_color:

-        SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );

-	   break;

-      case s_one_minus_constant_color:

-        SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );

-	   break;

-      case s_constant_alpha:

-        SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );

-	   break;

-      case s_one_minus_constant_alpha:

-        SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );

-	   break;

-    }

-  }

-

-  /* Make the fallback for the Destination blend. */

-  for( index = 0; index < 14; index++ )

-  {

-    switch( index )

-    {

-      case d_zero:

-        DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );

-	   break;

-      case d_one:

-        DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );

-	   break;

-      case d_src_color:

-        DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );

-	   break;

-      case d_one_minus_src_color:

-        DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );

-	   break;

-      case d_src_alpha:

-        DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );

-	   break;

-      case d_one_minus_src_alpha:

-        DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );

-	   break;

-      case d_dst_alpha:

-        DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );

-	   break;

-      case d_one_minus_dst_alpha:

-        DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );

-	   break;

-      case d_constant_color:

-        DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );

-	   break;

-      case d_one_minus_constant_color:

-        DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );

-	   break;

-      case d_constant_alpha:

-        DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );

-	   break;

-      case d_one_minus_constant_alpha:

-        DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );

-	   break;

-    }

-  }

-

-  /* Make the fallbacks for the texture functions. */

-  for( index = 0; index < 4; index++ )

-  {

-    switch( index )

-    {

-      case d3dtblend_decal:

-	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )

-	   {

-		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); 

-		pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 

-	   }

-        else

-	   {

-		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; 

-		}

-		else

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 

-		}

-	   }

-	   break;

-      case d3dtblend_decalalpha:

-	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA )

-	   {

-		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); 

-		pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; 

-	   }

-        else

-	   {

-		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 

-		}

-		else

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 

-		}

-	   }

-	   break;

-    case d3dtblend_modulate:

-	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )

-	   {

-		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); 

-		pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; 

-	   }

-        else

-	   {

-		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; 

-		}

-		else	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 

-		}

-		else

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 

-		}

-	   }

-	   break;

-    case d3dtblend_modulatealpha:

-	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )

-	   {

-		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); 

-		pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; 

-	   }

-        else

-	   {

-		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;

-		}

-		else	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 

-		}

-		else

-		{

-		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); 

-		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 

-		}

-	   }

-	   break;

-    }

-  }

-}

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                       Build 5   */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Macros.                                                                   */
+/*===========================================================================*/
+#define SRCBLEND_MAP(gl,d3d,fall)	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \
+                                   { \
+					            sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \
+                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+                                     pShared->dwSrcBlendCaps[index] = d3d; \
+						     } \
+							else \
+                                   { \
+					            sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \
+                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+                                     pShared->dwSrcBlendCaps[index] = fall; \
+							}
+#define DSTBLEND_MAP(gl,d3d,fall)	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \
+                                   { \
+					            sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \
+                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+                                     pShared->dwDestBlendCaps[index] = d3d; \
+						     } \
+							else \
+                                   { \
+					            sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \
+                                     DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \
+                                     pShared->dwDestBlendCaps[index] = fall; \
+							}
+
+/*===========================================================================*/
+/*  I use this function to handle the fact that the D3D texture blending and */
+/* OpenGL texture blending functions don't map one to one.  Also there is the*/
+/* problem with cards not supporting all the D3D functions. So I use the CAPS*/
+/* of the card to make a table of functions that will have defaults for the  */
+/* unsupported functions.                                                    */
+/*  So first I fill the table with the fallback function then I check to see */
+/* if the card supports the requested function.  If it does I replace the    */
+/* default thats already in the array.  Now order does matter as I used an   */
+/* enum type in D3DShared.h so that the mapping would be a little easier.    */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void AlphaBlendTableHAL( PMESAD3DHAL pHAL )
+{
+  PMESAD3DSHARED	pShared = &pHAL->shared;
+  int			index;
+  char			buffer[128];
+
+  DPF(( DBG_FUNC, "AlphaBlendTableHAL();" ));
+
+  /* Make the fallback for the Source blend. */
+  for( index = 0; index < 14; index++ )
+  {
+    switch( index )
+    {
+      case s_zero:
+        SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );
+	   break;
+      case s_one:
+        SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );
+	   break;
+      case s_dst_color:
+        SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );
+	   break;
+      case s_one_minus_dst_color:
+        SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );
+	   break;
+      case s_src_alpha:
+        SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );
+	   break;
+      case s_one_minus_src_alpha:
+        SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );
+	   break;
+      case s_dst_alpha:
+        SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );
+	   break;
+      case s_one_minus_dst_alpha:
+        SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );
+	   break;
+      case s_src_alpha_saturate:
+        SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE );
+	   break;
+      case s_constant_color:
+        SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );
+	   break;
+      case s_one_minus_constant_color:
+        SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );
+	   break;
+      case s_constant_alpha:
+        SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );
+	   break;
+      case s_one_minus_constant_alpha:
+        SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );
+	   break;
+    }
+  }
+
+  /* Make the fallback for the Destination blend. */
+  for( index = 0; index < 14; index++ )
+  {
+    switch( index )
+    {
+      case d_zero:
+        DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE );
+	   break;
+      case d_one:
+        DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE );
+	   break;
+      case d_src_color:
+        DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE );
+	   break;
+      case d_one_minus_src_color:
+        DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE );
+	   break;
+      case d_src_alpha:
+        DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE );
+	   break;
+      case d_one_minus_src_alpha:
+        DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE );
+	   break;
+      case d_dst_alpha:
+        DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE );
+	   break;
+      case d_one_minus_dst_alpha:
+        DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE );
+	   break;
+      case d_constant_color:
+        DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE );
+	   break;
+      case d_one_minus_constant_color:
+        DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE );
+	   break;
+      case d_constant_alpha:
+        DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE );
+	   break;
+      case d_one_minus_constant_alpha:
+        DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE );
+	   break;
+    }
+  }
+
+  /* Make the fallbacks for the texture functions. */
+  for( index = 0; index < 4; index++ )
+  {
+    switch( index )
+    {
+      case d3dtblend_decal:
+	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+	   {
+		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); 
+		pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 
+	   }
+        else
+	   {
+		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; 
+		}
+		else
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 
+		}
+	   }
+	   break;
+      case d3dtblend_decalalpha:
+	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA )
+	   {
+		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); 
+		pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; 
+	   }
+        else
+	   {
+		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 
+		}
+		else
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 
+		}
+	   }
+	   break;
+    case d3dtblend_modulate:
+	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
+	   {
+		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); 
+		pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; 
+	   }
+        else
+	   {
+		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; 
+		}
+		else	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 
+		}
+		else
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 
+		}
+	   }
+	   break;
+    case d3dtblend_modulatealpha:
+	   if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA )
+	   {
+		DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); 
+		pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; 
+	   }
+        else
+	   {
+		if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE )
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_MODULATE;
+		}
+		else	if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL )
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_DECAL; 
+		}
+		else
+		{
+		  DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); 
+		  pShared->dwTexFunc[index] = D3DTBLEND_ADD; 
+		}
+	   }
+	   break;
+    }
+  }
+}
+
diff --git a/src/mesa/drivers/d3d/D3DHAL.H b/src/mesa/drivers/d3d/D3DHAL.H
index 5295520..2496d16 100644
--- a/src/mesa/drivers/d3d/D3DHAL.H
+++ b/src/mesa/drivers/d3d/D3DHAL.H
@@ -1,68 +1,68 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#ifndef _D3D_HAL_INC

-#define _D3D_HAL_INC

-   

-/*===========================================================================*/

-/* Includes.                                                                 */

-/*===========================================================================*/

-#include <windows.h>

-#include <ddraw.h>

-#include <d3d.h>

-#include <stdlib.h>

-#include <time.h>

-#include "D3DShared.h"

-#include "D3DTextureMgr.h"

-#include "Debug.h"

-/*===========================================================================*/

-/* Defines.                                                                  */

-/*===========================================================================*/

-#define	DX_RESTORE(ps)			if ( (ps) && (ps)->IsLost() ) (ps)->Restore();

-/*===========================================================================*/

-/* Type defines.                                                             */

-/*===========================================================================*/

-typedef struct _d3d_hal_struct

-{

-  MESAD3DSHARED		shared;

-

-  GUID				guid;

-  LPDIRECTDRAW  		lpDD;

-  LPDIRECTDRAW4        	lpDD4;

-  LPDIRECT3D3          	lpD3D3;

-  LPDIRECT3DDEVICE3    	lpD3DDevice;

-  D3DDEVICEDESC 	 	D3DHWDevDesc;

-  LPDIRECTDRAWSURFACE4 	lpDDSPrimary,

-                         lpDDSRender,

-                         lpDDSZbuffer;

-  LPDIRECT3DVIEWPORT3  	lpViewport;

-  LPDIRECTDRAWCLIPPER	lpClipper;

-  DDPIXELFORMAT        	ddpf,

-                         ddpfZBuffer;

-  PTM_OBJECT           	pTMList;

-

-} MESAD3DHAL, *PMESAD3DHAL;

-/*===========================================================================*/

-/* External function prototypes.                                             */

-/*===========================================================================*/

-extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL );

-extern void TermTMgrHAL( PMESAD3DHAL pHAL );

-extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL );

-

-extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel );

-extern char *ErrorStringD3D( HRESULT hr );

-extern void  FatalShutDown( PMESAD3DHAL pHAL );

-/*===========================================================================*/

-/* Global variables.                                                         */

-/*===========================================================================*/

-extern char	*errorMsg;

-

-#endif

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#ifndef _D3D_HAL_INC
+#define _D3D_HAL_INC
+   
+/*===========================================================================*/
+/* Includes.                                                                 */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include <stdlib.h>
+#include <time.h>
+#include "D3DShared.h"
+#include "D3DTextureMgr.h"
+#include "Debug.h"
+/*===========================================================================*/
+/* Defines.                                                                  */
+/*===========================================================================*/
+#define	DX_RESTORE(ps)			if ( (ps) && (ps)->IsLost() ) (ps)->Restore();
+/*===========================================================================*/
+/* Type defines.                                                             */
+/*===========================================================================*/
+typedef struct _d3d_hal_struct
+{
+  MESAD3DSHARED		shared;
+
+  GUID				guid;
+  LPDIRECTDRAW  		lpDD;
+  LPDIRECTDRAW4        	lpDD4;
+  LPDIRECT3D3          	lpD3D3;
+  LPDIRECT3DDEVICE3    	lpD3DDevice;
+  D3DDEVICEDESC 	 	D3DHWDevDesc;
+  LPDIRECTDRAWSURFACE4 	lpDDSPrimary,
+                         lpDDSRender,
+                         lpDDSZbuffer;
+  LPDIRECT3DVIEWPORT3  	lpViewport;
+  LPDIRECTDRAWCLIPPER	lpClipper;
+  DDPIXELFORMAT        	ddpf,
+                         ddpfZBuffer;
+  PTM_OBJECT           	pTMList;
+
+} MESAD3DHAL, *PMESAD3DHAL;
+/*===========================================================================*/
+/* External function prototypes.                                             */
+/*===========================================================================*/
+extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL );
+extern void TermTMgrHAL( PMESAD3DHAL pHAL );
+extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL );
+
+extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel );
+extern char *ErrorStringD3D( HRESULT hr );
+extern void  FatalShutDown( PMESAD3DHAL pHAL );
+/*===========================================================================*/
+/* Global variables.                                                         */
+/*===========================================================================*/
+extern char	*errorMsg;
+
+#endif
+
diff --git a/src/mesa/drivers/d3d/D3DInit.cpp b/src/mesa/drivers/d3d/D3DInit.cpp
index ba78916..e21cd21 100644
--- a/src/mesa/drivers/d3d/D3DInit.cpp
+++ b/src/mesa/drivers/d3d/D3DInit.cpp
@@ -1,891 +1,891 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                       Build 5   */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DHAL.h"

-/*===========================================================================*/

-/* Local function prototypes.                                                */

-/*===========================================================================*/

-static void	DestroyAllSurfaces( PMESAD3DHAL pHAL );

-static void	DestroyDevice( PMESAD3DHAL pHAL );

-static void	DestroyInterfaces( PMESAD3DHAL pHAL );

-

-HRESULT WINAPI   EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid );

-HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid );

-HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc,  void *pVoid );

-/*===========================================================================*/

-/* Globals.                                                                  */

-/*===========================================================================*/

-//char		*errorMsg;

-/*===========================================================================*/

-/*  This function is responable for allocating the actual MESAD3DHAL struct. */

-/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini  */

-/* context to some extent. All one time allocations/operations get done here.*/

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-extern "C" PMESAD3DSHARED InitHAL( HWND hwnd )

-{

-  PMESAD3DHAL	pHAL;

-  ULONG     	rc;

-

-  DPF(( DBG_FUNC, "InitHAL();" ));

-  DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd ));

-

-  /* Allocate the structure and zero it out. */   

-  pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) );

-  if ( pHAL == NULL )

-  {   

-    RIP( pHAL, "InitHAL->", "Memory Allocation" );

-    return (PMESAD3DSHARED)NULL;

-  }

-  memset( pHAL, 0, sizeof(MESAD3DHAL) );

-

-  /* Get the texture manager going. */

-  rc = InitTMgrHAL( pHAL );

-  if ( rc == FALSE )

-  {   

-    RIP( pHAL, "InitTMgrHAL->", "Failed" );

-    return (PMESAD3DSHARED)NULL;

-  }

-

-  /* Fill in the window parameters if we can. */

-  pHAL->shared.hwnd = hwnd;

-

-  /* Parse the user's enviroment variables to generate a debug mask. */

-  ReadDBGEnv();

-  

-  return (PMESAD3DSHARED)pHAL;

-}

-/*===========================================================================*/

-/*  This function will unload all the resources that the MESAD3DHAL struct   */

-/* has bound to it.  The actual structure itself will be freed.              */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void TermHAL( PMESAD3DSHARED pShared )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-

-  DPF(( DBG_FUNC, "TermHAL();" ));

-

-  /* Check for an empty wrapper structure. */

-  if ( pHAL == NULL )

-    return;

-

-  /* Kill this texture manager. */

-  TermTMgrHAL( pHAL );

-

-  /* Kill any DDraw stuff if exists. */

-  DestroyDevice( pHAL );

-  DestroyAllSurfaces( pHAL );

-  DestroyInterfaces( pHAL );

-

-  FREE( pHAL );

-}

-/*===========================================================================*/

-/*  This function is used to init and resize the rendering surface as the two*/

-/* are almost the same.  First the device and all the surfaces are destoryed */

-/* if they already exist.  Next we create a OffScreen rendering surface and  */

-/* save some pixelformat info to do color convertions. Next we start to take */

-/* care of getting the most out of the hardware. I use bHardware to determine*/

-/* the state of the device we found in the device enumeration.  The enum proc*/

-/* will try for hardware first.  I next use a bForceSW to make the enum proc */

-/* choose a software device.  So I will try some combinations with HW first  */

-/* until I feel I have to set the bForceSW and call this function again.  If */

-/* this function is called with no width or height then use the internals.   */

-/*   NOTE:  The worst case is that all will be in SW (RGBDevice) and really  */

-/*         I should forget the whole thing and fall back to a DDraw span type*/

-/*         rendering but what is the point.  This way I always know I have a */

-/*         D3DDevice and that makes things easier.  I do impliment the span  */

-/*         rendering function for stuff that I haven't done support for such */

-/*         as points and lines.                                              */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE                                                       */

-/*===========================================================================*/

-extern "C" BOOL	CreateHAL( PMESAD3DSHARED pShared )

-{

-  PMESAD3DHAL 		pHAL = (PMESAD3DHAL)pShared;

-  DDSURFACEDESC2	ddsd2;

-  D3DDEVICEDESC  	D3DSWDevDesc;

-  DDSCAPS2 	  	ddscaps;

-  DWORD          	dwCoopFlags,

-                    dwWidth,

-                    dwHeight;

-  ULONG          	rc;

-

-  DPF(( DBG_FUNC, "CreateHAL();" ));

-

-#define InitDDSD2(f)      memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \

-                          ddsd2.dwSize  = sizeof( DDSURFACEDESC2 ); \

-                          ddsd2.dwFlags = f;

-

-  if ( pHAL == NULL )

-    return FALSE;

-

-  /* Use the internal rectangle struct. */

-  dwWidth  = pShared->rectW.right - pShared->rectW.left;

-  dwHeight = pShared->rectW.bottom - pShared->rectW.top;

-

-  DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight ));

-

-  /* The dimensions might still be the same so just leave. */

-  if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) )

-  {

-    DPF(( DBG_CNTX_WARN, "Context size hasn't changed" ));

-    return TRUE;

-  }

-

-  /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */

-  if ( (dwWidth == 0) || (dwHeight == 0) )

-    return TRUE;

-

-  /* Save the renders dimensions. */

-  pShared->dwWidth  = dwWidth;

-  pShared->dwHeight = dwHeight;

-

-  DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight ));

-

-  /*=================================*/

-  /* Create all required interfaces. */

-  /*=================================*/

-

-  /* Kill any DDraw stuff if exists. */

-  DestroyDevice( pHAL );

-  DestroyAllSurfaces( pHAL );

-  DestroyInterfaces( pHAL );

-

-  /* Create a instance of DDraw using the Primary display driver. */

-  rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL );

-  if( FAILED(rc) )

-  {

-    RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Get the DDraw4 interface. */

-  rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 );

-  if( FAILED(rc) )

-  {

-    RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Get the Direct3D3 interface. */

-  rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 );

-  if( FAILED(rc) )

-  {

-    RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/

-  dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);

-  rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /*==================================================================*/

-  /* Get the best device we can and note whether its hardware or not. */

-  /*==================================================================*/

-  pShared->bForceSW = FALSE;

-  pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );

-  pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );

-  DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" ));

-  DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" ));

-

-  /*========================================================================*/

-  /* HARDWARE was found.                                                    */

-  /*========================================================================*/

-  if ( pShared->bHardware == TRUE )

-  {

-    /*===================================*/

-    /* HARDWARE -> Z-BUFFER.             */

-    /*===================================*/

-

-    /* Get a Z-Buffer pixelformat. */

-    memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );

-    ddsd2.dwSize = sizeof( DDSURFACEDESC2 );

-    rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat );

-    if ( FAILED(rc) )

-    {

-	 RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) );

-	 return FALSE;

-    }

-        

-    /* Setup our request structure for the Z-buffer surface. */

-    ddsd2.dwFlags        = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;

-    ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;

-    ddsd2.dwWidth        = dwWidth;

-    ddsd2.dwHeight       = dwHeight;

-    rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL );

-    if ( !FAILED(rc) )

-    {

-	 DPF(( DBG_CNTX_INFO, "HW ZBuffer" ));

-

-	 /*===================================*/

-	 /* HARDWARE -> Z-BUFFER -> FLIPABLE  */

-	 /*===================================*/

-	 if ( pShared->bWindow == FALSE )

-	 {

-	   InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );

-	   ddsd2.dwBackBufferCount = 1;

-	   ddsd2.ddsCaps.dwCaps    = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;

-	   rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );

-	   if ( FAILED(rc) )

-	   {	

-		/* Make sure we try the next fall back. */

-		DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" ));

-		pHAL->lpDDSPrimary = NULL;

-	   }

-	   else

-	   {

-		/* Get the back buffer that was created. */

-		ddscaps.dwCaps = DDSCAPS_BACKBUFFER;

-		rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );

-		if ( FAILED(rc) )

-		{	

-		  DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" ));

-		  

-		  /* Make sure we try the next fall back. */

- 		  pHAL->lpDDSPrimary->Release();

-		  pHAL->lpDDSPrimary = NULL;

-		}	

-		else

-		{

-		  /*  I have had problems when a complex surface comes back  */

-		  /* with the back buffer being created in SW.  Not sure why */

-		  /* or how this is possable but I'm checking for it here.   */

-		  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); 

-		  ddsd2.dwSize = sizeof( DDSURFACEDESC2 );

-		  DX_RESTORE( pHAL->lpDDSRender );

-		  rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );

-		  if ( FAILED(rc) )

-		  {

-		    RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );

-		    return FALSE;

-		  }

-

-		  /* If the surface is in VID then we are happy with are Flipable. */

-		  if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )

-		  {

-		    pShared->bFlipable = TRUE;

-		    DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" ));

-		  }

-		  else

-		  {

-		    /* Kill this setup. */

-		    pHAL->lpDDSPrimary->Release();

-		    pHAL->lpDDSPrimary = NULL;

-		  }

-		}

-	   }

-	 }

-

-	 /*===================================*/

-	 /* HARDWARE -> Z-BUFFER -> BLT       */

-	 /*===================================*/

-	 if ( pHAL->lpDDSPrimary == NULL )

-	 {

-	   pShared->bFlipable = FALSE;

-

-	   /* Create the Primary (front buffer). */

-	   InitDDSD2( DDSD_CAPS );

-	   ddsd2.ddsCaps.dwCaps  = DDSCAPS_PRIMARYSURFACE;

-	   rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );

-	   if ( FAILED(rc) )

-	   {

-		/* This is an error as we should be able to do this at minimum. */

-		RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );

-		return FALSE;

-	   }

-

-	   /* Create the Render (back buffer). */

-	   InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );

-	   ddsd2.dwWidth	    = dwWidth;

-	   ddsd2.dwHeight	    = dwHeight;

-	   ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;

-	   rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );

-	   if ( FAILED(rc) )

-	   {

-		DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" ));

-

-		/* Make sure we try the next fall back. */

-		pHAL->lpDDSPrimary->Release();

-		pHAL->lpDDSPrimary = NULL;

-	   }

-	   else

-	   {

-		/*  Might as well check here too see if this surface is in */

-		/* hardware.  If nothing else just to be consistant.       */

-		memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); 

-		ddsd2.dwSize = sizeof( DDSURFACEDESC2 );

-		DX_RESTORE( pHAL->lpDDSRender );

-		rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );

-		if ( FAILED(rc) )

-		{

-		  RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );

-		  return FALSE;

-		}

-

-		/* If the surface is in VID then we are happy. */

-		if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )

-		{

-		  /*  Create a clipper object so that DDraw will be able to blt windows that */

-		  /* have been clipped by the screen or other windows.                       */

-		  pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );

-		  pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );

-		  pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );

-		  pHAL->lpClipper->Release();

-		  DPF(( DBG_CNTX_INFO, "HW RENDER surface" ));

-		}

-		else

-		{

-		  /* Kill this setup. */

-		  pHAL->lpDDSRender->Release();

-		  pHAL->lpDDSRender = NULL;

-		  pHAL->lpDDSPrimary->Release();

-		  pHAL->lpDDSPrimary = NULL;

-		}

-	   }

-	 }	

-

-	 /*===================================*/

-	 /* Create D3DDEVICE -> HARDWARE.     */

-	 /*===================================*/

-	 if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender )

-	 {

-	   DX_RESTORE( pHAL->lpDDSRender );

-	   DX_RESTORE( pHAL->lpDDSZbuffer );

-

-	   rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer );

-	   if ( FAILED(rc) )

-	   {

-		RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) );

-		return FALSE;

-	   }

-

-	   rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );

-	   if ( rc != D3D_OK )

-	   {

-		DPF(( DBG_CNTX_WARN, "Failed HW Device" ));

-		pHAL->lpD3DDevice = NULL;

-	   }

-	   else

-	   {

-		DPF(( DBG_CNTX_INFO, "HW Device" ));

-	   }

-	 }

-    }	

-  }

-      

-  /*========================================================================*/

-  /* SOFTWARE fallback.                                                     */

-  /*========================================================================*/

-  if ( pHAL->lpD3DDevice == NULL )

-  {

-    DPF(( DBG_CNTX_INFO, "SW fallback :(" ));

-

-    /* Make sure we have no surfaces allocated.  Just incase. */

-    DestroyAllSurfaces( pHAL );

-

-    /* Get a software device. */

-    pShared->bFlipable = FALSE;

-    pShared->bForceSW = TRUE;

-    pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );

-    pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );

-

-     /*===================================*/

-    /* SOFTWARE -> Z-BUFFER.             */

-    /*===================================*/

-

-    /*===================================*/

-    /* SOFTWARE -> Z-BUFFER -> FLIPABLE  */

-    /*===================================*/

-    if ( pShared->bWindow == FALSE )

-    {

-	 InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );

-	 ddsd2.dwBackBufferCount = 1;

-	 ddsd2.ddsCaps.dwCaps    = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;

-	 ddsd2.ddpfPixelFormat.dwSize  = sizeof( DDPIXELFORMAT );

-	 ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);

-	 rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );

-	 if ( FAILED(rc) )

-	 {	

-	   DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" ));

-

-	   /* Make sure we try the next fall back. */

-	   pHAL->lpDDSPrimary = NULL;

-	 }

-	 else

-	 {

-	   ddscaps.dwCaps = DDSCAPS_BACKBUFFER;

-	   rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );

-	   if ( FAILED(rc) )

-	   {	

-		/* Make sure we try the next fall back. */

-		DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" ));

-		pHAL->lpDDSPrimary->Release();

-		pHAL->lpDDSPrimary = NULL;

-	   }	

-	   else

-	   {

-		DPF(( DBG_CNTX_INFO, "SW Flip/Complex" ));

-		pShared->bFlipable = TRUE;

-	   }

-	 }

-    }		

-

-    /*===================================*/

-    /* SOFTWARE -> Z-BUFFER -> BLT       */

-    /*===================================*/

-    if ( pHAL->lpDDSPrimary == NULL )

-    {

-	 /* Create the Primary (front buffer). */

-	 InitDDSD2( DDSD_CAPS );

-	 ddsd2.ddsCaps.dwCaps  = DDSCAPS_PRIMARYSURFACE;

-	 rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );

-	 if ( FAILED(rc) )

-	 {

-	   /* This is an error as we should be able to do this at minimum. */

-	   RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );

-	   return FALSE;

-	 }

-

-	 /* Create the Render (back buffer). */

-	 InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );

-	 ddsd2.dwWidth					= dwWidth;

-	 ddsd2.dwHeight				= dwHeight;

-	 ddsd2.ddsCaps.dwCaps 			= DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;

-	 ddsd2.ddpfPixelFormat.dwSize 	= sizeof( DDPIXELFORMAT );

-	 ddsd2.ddpfPixelFormat.dwFlags	= (DDPF_RGB | DDPF_ALPHAPIXELS);

-	 rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );

-	 if ( FAILED(rc) )

-	 {

-	   /* That was our last hope. */

-	   RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) );

-	   return FALSE;

-	 }

-	 else

-	 {

-	   DPF(( DBG_CNTX_INFO, "SW RENDER surface" ));

-

-	   /*  Create a clipper object so that DDraw will be able to blt windows that */

-	   /* have been clipped by the screen or other windows.                       */

-	   pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );

-	   pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );

-	   pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );

-	   pHAL->lpClipper->Release();

-	 }

-    }		

-	

-    /*===================================*/

-    /* Create D3DDEVICE -> SOFTWARE.     */

-    /*===================================*/

-    if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender )

-    {

-	 DX_RESTORE( pHAL->lpDDSRender );

-	 rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );

-	 if ( rc != D3D_OK )

-	 {

-	   /* That was our last hope. */

-	   RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) );

-	   return FALSE;

-	 }

-	 

-	 DPF(( DBG_CNTX_INFO, "SW Device" ));

-    }	

-  }

-

-  /*==============================================================================*/

-  /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */

-  /*==============================================================================*/

-  memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) );

-  pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT );

-  rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-  DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf );

-  DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat );

-

-  /* Get a copy of what the D3DDevice supports for later use. */

-  memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) );

-  memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) );

-  D3DSWDevDesc.dwSize       = sizeof( D3DDEVICEDESC );

-  pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC );

-  rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Get a copy of the pixel convertion stuff for direct buffer access. */

-  Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel );

-  AlphaBlendTableHAL( pHAL );

-

-  /* We must prime the Begin/End scene for SwapBuffers to work. */

-  rc = pHAL->lpD3DDevice->BeginScene();   

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-#undef InitDDSD2

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function will make sure a viewport is created and set for the device*/

-/* in the supplied structure.  If a rect is supplied then it will be used for*/

-/* the viewport otherwise the current setting in the strucute will be used.  */

-/* Note that the rect is relative to the window.  So left/top must be 0,0 to */

-/* use the whole window else there is scissoring going down.                 */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ  )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-  D3DVIEWPORT2 vdData;

-  ULONG		rc;

-  POINT		pt;

-

-  DPF(( DBG_FUNC, "SetViewportHAL();" ));

-

-  /* Make sure we have enough info. */

-  if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice )

-  {

-    DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" ));

-    return FALSE;

-  }

-

-  /* TODO: this is just a temp fix to stop redundant changes. */

-  if ( pRect &&

-	  (pShared->rectV.left   == pRect->left)    &&

-	  (pShared->rectV.right  == pRect->right)   &&

-	  (pShared->rectV.top    == pRect->top)     &&

-	  (pShared->rectV.bottom == pRect->bottom) )

-  {

-    DPF(( DBG_CNTX_WARN, "Redundant viewport" ));

-    return TRUE;

-  }

-

-  DPF(( DBG_CNTX_INFO, "Current Viewport:" ));

-  DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top ));

-  DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) ));

-  DPF(( DBG_CNTX_INFO, "New Viewport:" ));

-  DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top ));

-  DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) ));

-

-  /* Update the current viewport rect if one is supplied. */

-  if ( pRect )      

-    memcpy( &pShared->rectV, pRect, sizeof(RECT) );

-	 

-  /* Build the request structure. */

-  memset( &vdData, 0, sizeof(D3DVIEWPORT2) );

-  vdData.dwSize   = sizeof(D3DVIEWPORT2);  

-  vdData.dwX      = pShared->rectV.left;

-  vdData.dwY      = pShared->rectV.top;

-  vdData.dwWidth  = (pShared->rectV.right - pShared->rectV.left);

-  vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top);

-

-  if ( !vdData.dwWidth || !vdData.dwHeight )

-  {

-    GetClientRect( pShared->hwnd, &pShared->rectW );

-    pt.x = pt.y = 0;

-    ClientToScreen( pShared->hwnd, &pt );

-    OffsetRect( &pShared->rectW, pt.x, pt.y);

-    vdData.dwX      = pShared->rectW.left;

-    vdData.dwY      = pShared->rectW.top;

-    vdData.dwWidth  = (pShared->rectW.right - pShared->rectW.left);

-    vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top);

-    memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) );

-  }

-

-  // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, 

-  // and dvMaxZ members define the non-normalized post-perspective 

-  // 3-D view volume which is visible to the viewer. In most cases, 

-  // dvClipX is set to -1.0 and dvClipY is set to the inverse of 

-  // the viewport's aspect ratio on the target surface, which can be 

-  // calculated by dividing the dwHeight member by dwWidth. Similarly, 

-  // the dvClipWidth member is typically 2.0 and dvClipHeight is set 

-  // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ 

-  // are usually set to 0.0 and 1.0.

-  vdData.dvClipX      = -1.0f;

-  vdData.dvClipWidth  = 2.0f;

-  vdData.dvClipY      = 1.0f;

-  vdData.dvClipHeight = 2.0f;

-  vdData.dvMaxZ       = maxZ;

-  vdData.dvMinZ       = minZ;

-

-  DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ ));

-

-  /*  I'm going to destroy the viewport everytime as when we size we will */

-  /* have a new D3DDevice.  As this area doesn't need to be fast...       */

-  if ( pHAL->lpViewport )

-  {

-    DPF(( DBG_CNTX_INFO, "DeleteViewport" ));

-

-    pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );

-    rc = pHAL->lpViewport->Release();

-    pHAL->lpViewport = NULL;

-  }

-

-  rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL );

-  if ( rc != D3D_OK )

-  {

-    DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" ));

-    return FALSE;

-  }

-

-  /* Update the device with the new viewport. */

-  pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport );

-  pHAL->lpViewport->SetViewport2( &vdData );

-  pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport );

-

-  return TRUE; 

-}

-/*===========================================================================*/

-/*                                                                           */

-/*                                                                           */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid )

-{

-  DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid;

-

-  DPF(( DBG_FUNC, "EnumSurfacesHook();" ));

-

-  if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) )

-  {

-    /* Save the pixelformat now so that we know we have one. */

-    memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) );

-

-    return D3DENUMRET_CANCEL;

-  }

-

-  return D3DENUMRET_OK;

-}

-/*===========================================================================*/

-/*  This is the callback proc to get a Z-Buffer.  Thats it.                  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-HRESULT CALLBACK  EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid )

-{

-  DDPIXELFORMAT  *pddpfChoice = (DDPIXELFORMAT *)pVoid;

-

-  DPF(( DBG_FUNC, "EnumZBufferHook();" ));

-

-  /* If this is ANY type of depth-buffer, stop. */

-  if( pddpf->dwFlags == DDPF_ZBUFFER )

-  {

-    /* Save the pixelformat now so that we know we have one. */

-    memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) );

-

-    /* I feel if the hardware supports this low then lets use it.  Could get ugly. */

-    if( pddpf->dwZBufferBitDepth >= 8 )

-    {

-	 return D3DENUMRET_CANCEL;

-    }

-  }

- 

-   return D3DENUMRET_OK;

-}

-/*===========================================================================*/

-/*  This function handles the callback for the D3DDevice enumeration.  Good  */

-/* god who's idea was this?  The D3D wrapper has two variable related to what*/

-/* kind of device we want and have.  First we have a Bool that is set if we  */

-/* have allocated a HW device.  We always look for the HW device first.  The */

-/* other variable is used to force SW.  If we have run into a case that we   */

-/* want to fallback to SW then we set this.  We will fallback if we cannot   */

-/* texture in video memory (among others).                                   */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-HRESULT CALLBACK  EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc,  void *pVoid )

-{

-  PMESAD3DHAL		pHAL = (PMESAD3DHAL)pVoid;

-  LPD3DDEVICEDESC   pChoice = lpD3DHWDesc;

-

-  DPF(( DBG_FUNC, "EnumDeviceHook();" ));

-

-  /* Determine if which device description is valid. */

-  if ( pChoice->dcmColorModel == 0 )

-    pChoice = lpD3DHELDesc;

-

-  /* Make sure we always have a GUID. */

-  memcpy( &pHAL->guid, lpGuid, sizeof(GUID) );

-

-  /* This controls whether we will except HW or not. */

-  if ( pHAL->shared.bForceSW == TRUE )

-  {

-    return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK;

-  }

-

-  /* Always try for hardware. */

-  if ( pChoice == lpD3DHWDesc )

-  {

-    return D3DENUMRET_CANCEL;

-  }

-

-  return D3DENUMRET_OK;

-}

-/*===========================================================================*/

-/*  This function will destroy any and all surfaces that this context has    */

-/* allocated.  If there is a clipper object then it will also be destoryed as*/

-/* it is part of the Primary Surface.                                        */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void DestroyAllSurfaces( PMESAD3DHAL pHAL )

-{

-  LONG	refCount;

-

-  DPF(( DBG_FUNC, "DestroyAllSurfaces();" ));

-

-  DX_RESTORE( pHAL->lpDDSPrimary );

-  DX_RESTORE( pHAL->lpDDSRender );

-  DX_RESTORE( pHAL->lpDDSZbuffer);

-

-  if ( pHAL->lpDDSRender )

-  {

-    pHAL->lpDDSRender->Unlock( NULL );

-

-    /* If this isn't a Flipable surface then we must clean up the render. */

-    if ( pHAL->shared.bFlipable == FALSE)

-    {

-	 if ( pHAL->lpDDSZbuffer )

-	 {

-	   DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" ));

-	   pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL );

-	 }

-

-	 DPF(( DBG_CNTX_INFO, "Release RENDER" ));

-	 refCount = pHAL->lpDDSRender->Release();

-	 pHAL->lpDDSRender = NULL;

-    }

-  }

-

-  if ( pHAL->lpDDSZbuffer )

-  {

-    DPF(( DBG_CNTX_INFO, "Release ZBuffer" ));

-    pHAL->lpDDSZbuffer->Unlock( NULL );

-    refCount = pHAL->lpDDSZbuffer->Release();

-    pHAL->lpDDSZbuffer = NULL;

-  }

-

-  if ( pHAL->lpClipper )

-  {

-    DPF(( DBG_CNTX_INFO, "Release Clipper" ));

-    refCount = pHAL->lpClipper->Release();

-    pHAL->lpClipper = NULL;

-  }

-

-  if ( pHAL->lpDDSPrimary )

-  {

-    pHAL->lpDDSPrimary->Unlock( NULL );

-

-    DPF(( DBG_CNTX_INFO, "Release PRIMARY" ));

-    refCount = pHAL->lpDDSPrimary->Release();

-    pHAL->lpDDSPrimary = NULL;

-  }

-}

-/*===========================================================================*/

-/*  This function will destroy the current D3DDevice and any resources that  */

-/* belong to it.                                                             */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void DestroyDevice( PMESAD3DHAL pHAL )

-{

-  LONG	refCount;

-

-  DPF(( DBG_FUNC, "DestroyDevice();" ));

-

-  /* Kill the D3D stuff if exists. */

-  if ( pHAL->lpViewport )

-  {

-    DPF(( DBG_CNTX_INFO, "Delete Viewport" ));

-    pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );

-

-    DPF(( DBG_CNTX_INFO, "Release Viewport" ));

-    refCount = pHAL->lpViewport->Release();

-    pHAL->lpViewport = NULL;

-  }

-

-  if ( pHAL->lpD3DDevice != NULL )

-  {

-    DPF(( DBG_CNTX_INFO, "Release D3DDevice" ));

-    refCount = pHAL->lpD3DDevice->EndScene();  

-    refCount = pHAL->lpD3DDevice->Release();

-    pHAL->lpD3DDevice = NULL;

-  }

-}

-/*===========================================================================*/

-/*  This function will destroy the current D3DDevice and any resources that  */

-/* belong to it.                                                             */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void DestroyInterfaces( PMESAD3DHAL pHAL )

-{

-  LONG	refCount;

-

-  DPF(( DBG_FUNC, "DestroyInterfaces();" ));

-

-  if ( pHAL->lpD3D3 != NULL )

-  {

-    DPF(( DBG_CNTX_INFO, "Release Direct3D3" ));

-    refCount = pHAL->lpD3D3->Release();

-    pHAL->lpD3D3 = NULL;

-  }

-

-  if ( pHAL->lpDD4 != NULL )

-  {

-    DPF(( DBG_CNTX_INFO, "Release DDraw4" ));

-    refCount = pHAL->lpDD4->Release();

-    pHAL->lpDD4 = NULL;

-  }

-

-  if ( pHAL->lpDD != NULL )

-  {

-    DPF(( DBG_CNTX_INFO, "Release DDraw" ));

-    refCount = pHAL->lpDD->Release();

-    pHAL->lpDD = NULL;

-  }

-}

-/*===========================================================================*/

-/*  This function will first send (not post) a message to the client window  */

-/* that this context is using.  The client will respond by unbinding itself  */

-/* and binding the 'default' context.  This allows the API to be supported   */

-/* until the window can be destroyed.  Finally we post the quit message to   */

-/* the client in hopes to end the application.                               */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void  FatalShutDown( PMESAD3DHAL pHAL )

-{

-  /* Whip this baby in too try and support the API until we die... */

-  if ( pHAL )

-    SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L );

-

-  /* Close the client application down. */

-  PostQuitMessage( 0 );

-}

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                       Build 5   */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Local function prototypes.                                                */
+/*===========================================================================*/
+static void	DestroyAllSurfaces( PMESAD3DHAL pHAL );
+static void	DestroyDevice( PMESAD3DHAL pHAL );
+static void	DestroyInterfaces( PMESAD3DHAL pHAL );
+
+HRESULT WINAPI   EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid );
+HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid );
+HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc,  void *pVoid );
+/*===========================================================================*/
+/* Globals.                                                                  */
+/*===========================================================================*/
+//char		*errorMsg;
+/*===========================================================================*/
+/*  This function is responable for allocating the actual MESAD3DHAL struct. */
+/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini  */
+/* context to some extent. All one time allocations/operations get done here.*/
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+extern "C" PMESAD3DSHARED InitHAL( HWND hwnd )
+{
+  PMESAD3DHAL	pHAL;
+  ULONG     	rc;
+
+  DPF(( DBG_FUNC, "InitHAL();" ));
+  DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd ));
+
+  /* Allocate the structure and zero it out. */   
+  pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) );
+  if ( pHAL == NULL )
+  {   
+    RIP( pHAL, "InitHAL->", "Memory Allocation" );
+    return (PMESAD3DSHARED)NULL;
+  }
+  memset( pHAL, 0, sizeof(MESAD3DHAL) );
+
+  /* Get the texture manager going. */
+  rc = InitTMgrHAL( pHAL );
+  if ( rc == FALSE )
+  {   
+    RIP( pHAL, "InitTMgrHAL->", "Failed" );
+    return (PMESAD3DSHARED)NULL;
+  }
+
+  /* Fill in the window parameters if we can. */
+  pHAL->shared.hwnd = hwnd;
+
+  /* Parse the user's enviroment variables to generate a debug mask. */
+  ReadDBGEnv();
+  
+  return (PMESAD3DSHARED)pHAL;
+}
+/*===========================================================================*/
+/*  This function will unload all the resources that the MESAD3DHAL struct   */
+/* has bound to it.  The actual structure itself will be freed.              */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void TermHAL( PMESAD3DSHARED pShared )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+
+  DPF(( DBG_FUNC, "TermHAL();" ));
+
+  /* Check for an empty wrapper structure. */
+  if ( pHAL == NULL )
+    return;
+
+  /* Kill this texture manager. */
+  TermTMgrHAL( pHAL );
+
+  /* Kill any DDraw stuff if exists. */
+  DestroyDevice( pHAL );
+  DestroyAllSurfaces( pHAL );
+  DestroyInterfaces( pHAL );
+
+  FREE( pHAL );
+}
+/*===========================================================================*/
+/*  This function is used to init and resize the rendering surface as the two*/
+/* are almost the same.  First the device and all the surfaces are destoryed */
+/* if they already exist.  Next we create a OffScreen rendering surface and  */
+/* save some pixelformat info to do color convertions. Next we start to take */
+/* care of getting the most out of the hardware. I use bHardware to determine*/
+/* the state of the device we found in the device enumeration.  The enum proc*/
+/* will try for hardware first.  I next use a bForceSW to make the enum proc */
+/* choose a software device.  So I will try some combinations with HW first  */
+/* until I feel I have to set the bForceSW and call this function again.  If */
+/* this function is called with no width or height then use the internals.   */
+/*   NOTE:  The worst case is that all will be in SW (RGBDevice) and really  */
+/*         I should forget the whole thing and fall back to a DDraw span type*/
+/*         rendering but what is the point.  This way I always know I have a */
+/*         D3DDevice and that makes things easier.  I do impliment the span  */
+/*         rendering function for stuff that I haven't done support for such */
+/*         as points and lines.                                              */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE                                                       */
+/*===========================================================================*/
+extern "C" BOOL	CreateHAL( PMESAD3DSHARED pShared )
+{
+  PMESAD3DHAL 		pHAL = (PMESAD3DHAL)pShared;
+  DDSURFACEDESC2	ddsd2;
+  D3DDEVICEDESC  	D3DSWDevDesc;
+  DDSCAPS2 	  	ddscaps;
+  DWORD          	dwCoopFlags,
+                    dwWidth,
+                    dwHeight;
+  ULONG          	rc;
+
+  DPF(( DBG_FUNC, "CreateHAL();" ));
+
+#define InitDDSD2(f)      memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \
+                          ddsd2.dwSize  = sizeof( DDSURFACEDESC2 ); \
+                          ddsd2.dwFlags = f;
+
+  if ( pHAL == NULL )
+    return FALSE;
+
+  /* Use the internal rectangle struct. */
+  dwWidth  = pShared->rectW.right - pShared->rectW.left;
+  dwHeight = pShared->rectW.bottom - pShared->rectW.top;
+
+  DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight ));
+
+  /* The dimensions might still be the same so just leave. */
+  if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) )
+  {
+    DPF(( DBG_CNTX_WARN, "Context size hasn't changed" ));
+    return TRUE;
+  }
+
+  /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */
+  if ( (dwWidth == 0) || (dwHeight == 0) )
+    return TRUE;
+
+  /* Save the renders dimensions. */
+  pShared->dwWidth  = dwWidth;
+  pShared->dwHeight = dwHeight;
+
+  DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight ));
+
+  /*=================================*/
+  /* Create all required interfaces. */
+  /*=================================*/
+
+  /* Kill any DDraw stuff if exists. */
+  DestroyDevice( pHAL );
+  DestroyAllSurfaces( pHAL );
+  DestroyInterfaces( pHAL );
+
+  /* Create a instance of DDraw using the Primary display driver. */
+  rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL );
+  if( FAILED(rc) )
+  {
+    RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Get the DDraw4 interface. */
+  rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 );
+  if( FAILED(rc) )
+  {
+    RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Get the Direct3D3 interface. */
+  rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 );
+  if( FAILED(rc) )
+  {
+    RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/
+  dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
+  rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /*==================================================================*/
+  /* Get the best device we can and note whether its hardware or not. */
+  /*==================================================================*/
+  pShared->bForceSW = FALSE;
+  pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );
+  pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );
+  DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" ));
+  DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" ));
+
+  /*========================================================================*/
+  /* HARDWARE was found.                                                    */
+  /*========================================================================*/
+  if ( pShared->bHardware == TRUE )
+  {
+    /*===================================*/
+    /* HARDWARE -> Z-BUFFER.             */
+    /*===================================*/
+
+    /* Get a Z-Buffer pixelformat. */
+    memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+    ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+    rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat );
+    if ( FAILED(rc) )
+    {
+	 RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) );
+	 return FALSE;
+    }
+        
+    /* Setup our request structure for the Z-buffer surface. */
+    ddsd2.dwFlags        = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+    ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;
+    ddsd2.dwWidth        = dwWidth;
+    ddsd2.dwHeight       = dwHeight;
+    rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL );
+    if ( !FAILED(rc) )
+    {
+	 DPF(( DBG_CNTX_INFO, "HW ZBuffer" ));
+
+	 /*===================================*/
+	 /* HARDWARE -> Z-BUFFER -> FLIPABLE  */
+	 /*===================================*/
+	 if ( pShared->bWindow == FALSE )
+	 {
+	   InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );
+	   ddsd2.dwBackBufferCount = 1;
+	   ddsd2.ddsCaps.dwCaps    = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
+	   rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+	   if ( FAILED(rc) )
+	   {	
+		/* Make sure we try the next fall back. */
+		DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" ));
+		pHAL->lpDDSPrimary = NULL;
+	   }
+	   else
+	   {
+		/* Get the back buffer that was created. */
+		ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
+		rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );
+		if ( FAILED(rc) )
+		{	
+		  DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" ));
+		  
+		  /* Make sure we try the next fall back. */
+ 		  pHAL->lpDDSPrimary->Release();
+		  pHAL->lpDDSPrimary = NULL;
+		}	
+		else
+		{
+		  /*  I have had problems when a complex surface comes back  */
+		  /* with the back buffer being created in SW.  Not sure why */
+		  /* or how this is possable but I'm checking for it here.   */
+		  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); 
+		  ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+		  DX_RESTORE( pHAL->lpDDSRender );
+		  rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );
+		  if ( FAILED(rc) )
+		  {
+		    RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );
+		    return FALSE;
+		  }
+
+		  /* If the surface is in VID then we are happy with are Flipable. */
+		  if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )
+		  {
+		    pShared->bFlipable = TRUE;
+		    DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" ));
+		  }
+		  else
+		  {
+		    /* Kill this setup. */
+		    pHAL->lpDDSPrimary->Release();
+		    pHAL->lpDDSPrimary = NULL;
+		  }
+		}
+	   }
+	 }
+
+	 /*===================================*/
+	 /* HARDWARE -> Z-BUFFER -> BLT       */
+	 /*===================================*/
+	 if ( pHAL->lpDDSPrimary == NULL )
+	 {
+	   pShared->bFlipable = FALSE;
+
+	   /* Create the Primary (front buffer). */
+	   InitDDSD2( DDSD_CAPS );
+	   ddsd2.ddsCaps.dwCaps  = DDSCAPS_PRIMARYSURFACE;
+	   rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+	   if ( FAILED(rc) )
+	   {
+		/* This is an error as we should be able to do this at minimum. */
+		RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );
+		return FALSE;
+	   }
+
+	   /* Create the Render (back buffer). */
+	   InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );
+	   ddsd2.dwWidth	    = dwWidth;
+	   ddsd2.dwHeight	    = dwHeight;
+	   ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+	   rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );
+	   if ( FAILED(rc) )
+	   {
+		DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" ));
+
+		/* Make sure we try the next fall back. */
+		pHAL->lpDDSPrimary->Release();
+		pHAL->lpDDSPrimary = NULL;
+	   }
+	   else
+	   {
+		/*  Might as well check here too see if this surface is in */
+		/* hardware.  If nothing else just to be consistant.       */
+		memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); 
+		ddsd2.dwSize = sizeof( DDSURFACEDESC2 );
+		DX_RESTORE( pHAL->lpDDSRender );
+		rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 );
+		if ( FAILED(rc) )
+		{
+		  RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) );
+		  return FALSE;
+		}
+
+		/* If the surface is in VID then we are happy. */
+		if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM )
+		{
+		  /*  Create a clipper object so that DDraw will be able to blt windows that */
+		  /* have been clipped by the screen or other windows.                       */
+		  pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );
+		  pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );
+		  pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );
+		  pHAL->lpClipper->Release();
+		  DPF(( DBG_CNTX_INFO, "HW RENDER surface" ));
+		}
+		else
+		{
+		  /* Kill this setup. */
+		  pHAL->lpDDSRender->Release();
+		  pHAL->lpDDSRender = NULL;
+		  pHAL->lpDDSPrimary->Release();
+		  pHAL->lpDDSPrimary = NULL;
+		}
+	   }
+	 }	
+
+	 /*===================================*/
+	 /* Create D3DDEVICE -> HARDWARE.     */
+	 /*===================================*/
+	 if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender )
+	 {
+	   DX_RESTORE( pHAL->lpDDSRender );
+	   DX_RESTORE( pHAL->lpDDSZbuffer );
+
+	   rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer );
+	   if ( FAILED(rc) )
+	   {
+		RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) );
+		return FALSE;
+	   }
+
+	   rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );
+	   if ( rc != D3D_OK )
+	   {
+		DPF(( DBG_CNTX_WARN, "Failed HW Device" ));
+		pHAL->lpD3DDevice = NULL;
+	   }
+	   else
+	   {
+		DPF(( DBG_CNTX_INFO, "HW Device" ));
+	   }
+	 }
+    }	
+  }
+      
+  /*========================================================================*/
+  /* SOFTWARE fallback.                                                     */
+  /*========================================================================*/
+  if ( pHAL->lpD3DDevice == NULL )
+  {
+    DPF(( DBG_CNTX_INFO, "SW fallback :(" ));
+
+    /* Make sure we have no surfaces allocated.  Just incase. */
+    DestroyAllSurfaces( pHAL );
+
+    /* Get a software device. */
+    pShared->bFlipable = FALSE;
+    pShared->bForceSW = TRUE;
+    pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL );
+    pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice );
+
+     /*===================================*/
+    /* SOFTWARE -> Z-BUFFER.             */
+    /*===================================*/
+
+    /*===================================*/
+    /* SOFTWARE -> Z-BUFFER -> FLIPABLE  */
+    /*===================================*/
+    if ( pShared->bWindow == FALSE )
+    {
+	 InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT );
+	 ddsd2.dwBackBufferCount = 1;
+	 ddsd2.ddsCaps.dwCaps    = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
+	 ddsd2.ddpfPixelFormat.dwSize  = sizeof( DDPIXELFORMAT );
+	 ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS);
+	 rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+	 if ( FAILED(rc) )
+	 {	
+	   DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" ));
+
+	   /* Make sure we try the next fall back. */
+	   pHAL->lpDDSPrimary = NULL;
+	 }
+	 else
+	 {
+	   ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
+	   rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender );
+	   if ( FAILED(rc) )
+	   {	
+		/* Make sure we try the next fall back. */
+		DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" ));
+		pHAL->lpDDSPrimary->Release();
+		pHAL->lpDDSPrimary = NULL;
+	   }	
+	   else
+	   {
+		DPF(( DBG_CNTX_INFO, "SW Flip/Complex" ));
+		pShared->bFlipable = TRUE;
+	   }
+	 }
+    }		
+
+    /*===================================*/
+    /* SOFTWARE -> Z-BUFFER -> BLT       */
+    /*===================================*/
+    if ( pHAL->lpDDSPrimary == NULL )
+    {
+	 /* Create the Primary (front buffer). */
+	 InitDDSD2( DDSD_CAPS );
+	 ddsd2.ddsCaps.dwCaps  = DDSCAPS_PRIMARYSURFACE;
+	 rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL );
+	 if ( FAILED(rc) )
+	 {
+	   /* This is an error as we should be able to do this at minimum. */
+	   RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) );
+	   return FALSE;
+	 }
+
+	 /* Create the Render (back buffer). */
+	 InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT );
+	 ddsd2.dwWidth					= dwWidth;
+	 ddsd2.dwHeight				= dwHeight;
+	 ddsd2.ddsCaps.dwCaps 			= DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+	 ddsd2.ddpfPixelFormat.dwSize 	= sizeof( DDPIXELFORMAT );
+	 ddsd2.ddpfPixelFormat.dwFlags	= (DDPF_RGB | DDPF_ALPHAPIXELS);
+	 rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL );
+	 if ( FAILED(rc) )
+	 {
+	   /* That was our last hope. */
+	   RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) );
+	   return FALSE;
+	 }
+	 else
+	 {
+	   DPF(( DBG_CNTX_INFO, "SW RENDER surface" ));
+
+	   /*  Create a clipper object so that DDraw will be able to blt windows that */
+	   /* have been clipped by the screen or other windows.                       */
+	   pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL );
+	   pHAL->lpClipper->SetHWnd( 0, pShared->hwnd );
+	   pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper );
+	   pHAL->lpClipper->Release();
+	 }
+    }		
+	
+    /*===================================*/
+    /* Create D3DDEVICE -> SOFTWARE.     */
+    /*===================================*/
+    if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender )
+    {
+	 DX_RESTORE( pHAL->lpDDSRender );
+	 rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL );
+	 if ( rc != D3D_OK )
+	 {
+	   /* That was our last hope. */
+	   RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) );
+	   return FALSE;
+	 }
+	 
+	 DPF(( DBG_CNTX_INFO, "SW Device" ));
+    }	
+  }
+
+  /*==============================================================================*/
+  /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */
+  /*==============================================================================*/
+  memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) );
+  pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT );
+  rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+  DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf );
+  DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat );
+
+  /* Get a copy of what the D3DDevice supports for later use. */
+  memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) );
+  memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) );
+  D3DSWDevDesc.dwSize       = sizeof( D3DDEVICEDESC );
+  pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC );
+  rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Get a copy of the pixel convertion stuff for direct buffer access. */
+  Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel );
+  AlphaBlendTableHAL( pHAL );
+
+  /* We must prime the Begin/End scene for SwapBuffers to work. */
+  rc = pHAL->lpD3DDevice->BeginScene();   
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+#undef InitDDSD2
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function will make sure a viewport is created and set for the device*/
+/* in the supplied structure.  If a rect is supplied then it will be used for*/
+/* the viewport otherwise the current setting in the strucute will be used.  */
+/* Note that the rect is relative to the window.  So left/top must be 0,0 to */
+/* use the whole window else there is scissoring going down.                 */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ  )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+  D3DVIEWPORT2 vdData;
+  ULONG		rc;
+  POINT		pt;
+
+  DPF(( DBG_FUNC, "SetViewportHAL();" ));
+
+  /* Make sure we have enough info. */
+  if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice )
+  {
+    DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" ));
+    return FALSE;
+  }
+
+  /* TODO: this is just a temp fix to stop redundant changes. */
+  if ( pRect &&
+	  (pShared->rectV.left   == pRect->left)    &&
+	  (pShared->rectV.right  == pRect->right)   &&
+	  (pShared->rectV.top    == pRect->top)     &&
+	  (pShared->rectV.bottom == pRect->bottom) )
+  {
+    DPF(( DBG_CNTX_WARN, "Redundant viewport" ));
+    return TRUE;
+  }
+
+  DPF(( DBG_CNTX_INFO, "Current Viewport:" ));
+  DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top ));
+  DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) ));
+  DPF(( DBG_CNTX_INFO, "New Viewport:" ));
+  DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top ));
+  DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) ));
+
+  /* Update the current viewport rect if one is supplied. */
+  if ( pRect )      
+    memcpy( &pShared->rectV, pRect, sizeof(RECT) );
+	 
+  /* Build the request structure. */
+  memset( &vdData, 0, sizeof(D3DVIEWPORT2) );
+  vdData.dwSize   = sizeof(D3DVIEWPORT2);  
+  vdData.dwX      = pShared->rectV.left;
+  vdData.dwY      = pShared->rectV.top;
+  vdData.dwWidth  = (pShared->rectV.right - pShared->rectV.left);
+  vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top);
+
+  if ( !vdData.dwWidth || !vdData.dwHeight )
+  {
+    GetClientRect( pShared->hwnd, &pShared->rectW );
+    pt.x = pt.y = 0;
+    ClientToScreen( pShared->hwnd, &pt );
+    OffsetRect( &pShared->rectW, pt.x, pt.y);
+    vdData.dwX      = pShared->rectW.left;
+    vdData.dwY      = pShared->rectW.top;
+    vdData.dwWidth  = (pShared->rectW.right - pShared->rectW.left);
+    vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top);
+    memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) );
+  }
+
+  // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, 
+  // and dvMaxZ members define the non-normalized post-perspective 
+  // 3-D view volume which is visible to the viewer. In most cases, 
+  // dvClipX is set to -1.0 and dvClipY is set to the inverse of 
+  // the viewport's aspect ratio on the target surface, which can be 
+  // calculated by dividing the dwHeight member by dwWidth. Similarly, 
+  // the dvClipWidth member is typically 2.0 and dvClipHeight is set 
+  // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ 
+  // are usually set to 0.0 and 1.0.
+  vdData.dvClipX      = -1.0f;
+  vdData.dvClipWidth  = 2.0f;
+  vdData.dvClipY      = 1.0f;
+  vdData.dvClipHeight = 2.0f;
+  vdData.dvMaxZ       = maxZ;
+  vdData.dvMinZ       = minZ;
+
+  DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ ));
+
+  /*  I'm going to destroy the viewport everytime as when we size we will */
+  /* have a new D3DDevice.  As this area doesn't need to be fast...       */
+  if ( pHAL->lpViewport )
+  {
+    DPF(( DBG_CNTX_INFO, "DeleteViewport" ));
+
+    pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );
+    rc = pHAL->lpViewport->Release();
+    pHAL->lpViewport = NULL;
+  }
+
+  rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL );
+  if ( rc != D3D_OK )
+  {
+    DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" ));
+    return FALSE;
+  }
+
+  /* Update the device with the new viewport. */
+  pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport );
+  pHAL->lpViewport->SetViewport2( &vdData );
+  pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport );
+
+  return TRUE; 
+}
+/*===========================================================================*/
+/*                                                                           */
+/*                                                                           */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid )
+{
+  DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid;
+
+  DPF(( DBG_FUNC, "EnumSurfacesHook();" ));
+
+  if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) )
+  {
+    /* Save the pixelformat now so that we know we have one. */
+    memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) );
+
+    return D3DENUMRET_CANCEL;
+  }
+
+  return D3DENUMRET_OK;
+}
+/*===========================================================================*/
+/*  This is the callback proc to get a Z-Buffer.  Thats it.                  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+HRESULT CALLBACK  EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid )
+{
+  DDPIXELFORMAT  *pddpfChoice = (DDPIXELFORMAT *)pVoid;
+
+  DPF(( DBG_FUNC, "EnumZBufferHook();" ));
+
+  /* If this is ANY type of depth-buffer, stop. */
+  if( pddpf->dwFlags == DDPF_ZBUFFER )
+  {
+    /* Save the pixelformat now so that we know we have one. */
+    memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) );
+
+    /* I feel if the hardware supports this low then lets use it.  Could get ugly. */
+    if( pddpf->dwZBufferBitDepth >= 8 )
+    {
+	 return D3DENUMRET_CANCEL;
+    }
+  }
+ 
+   return D3DENUMRET_OK;
+}
+/*===========================================================================*/
+/*  This function handles the callback for the D3DDevice enumeration.  Good  */
+/* god who's idea was this?  The D3D wrapper has two variable related to what*/
+/* kind of device we want and have.  First we have a Bool that is set if we  */
+/* have allocated a HW device.  We always look for the HW device first.  The */
+/* other variable is used to force SW.  If we have run into a case that we   */
+/* want to fallback to SW then we set this.  We will fallback if we cannot   */
+/* texture in video memory (among others).                                   */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+HRESULT CALLBACK  EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc,  void *pVoid )
+{
+  PMESAD3DHAL		pHAL = (PMESAD3DHAL)pVoid;
+  LPD3DDEVICEDESC   pChoice = lpD3DHWDesc;
+
+  DPF(( DBG_FUNC, "EnumDeviceHook();" ));
+
+  /* Determine if which device description is valid. */
+  if ( pChoice->dcmColorModel == 0 )
+    pChoice = lpD3DHELDesc;
+
+  /* Make sure we always have a GUID. */
+  memcpy( &pHAL->guid, lpGuid, sizeof(GUID) );
+
+  /* This controls whether we will except HW or not. */
+  if ( pHAL->shared.bForceSW == TRUE )
+  {
+    return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK;
+  }
+
+  /* Always try for hardware. */
+  if ( pChoice == lpD3DHWDesc )
+  {
+    return D3DENUMRET_CANCEL;
+  }
+
+  return D3DENUMRET_OK;
+}
+/*===========================================================================*/
+/*  This function will destroy any and all surfaces that this context has    */
+/* allocated.  If there is a clipper object then it will also be destoryed as*/
+/* it is part of the Primary Surface.                                        */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void DestroyAllSurfaces( PMESAD3DHAL pHAL )
+{
+  LONG	refCount;
+
+  DPF(( DBG_FUNC, "DestroyAllSurfaces();" ));
+
+  DX_RESTORE( pHAL->lpDDSPrimary );
+  DX_RESTORE( pHAL->lpDDSRender );
+  DX_RESTORE( pHAL->lpDDSZbuffer);
+
+  if ( pHAL->lpDDSRender )
+  {
+    pHAL->lpDDSRender->Unlock( NULL );
+
+    /* If this isn't a Flipable surface then we must clean up the render. */
+    if ( pHAL->shared.bFlipable == FALSE)
+    {
+	 if ( pHAL->lpDDSZbuffer )
+	 {
+	   DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" ));
+	   pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL );
+	 }
+
+	 DPF(( DBG_CNTX_INFO, "Release RENDER" ));
+	 refCount = pHAL->lpDDSRender->Release();
+	 pHAL->lpDDSRender = NULL;
+    }
+  }
+
+  if ( pHAL->lpDDSZbuffer )
+  {
+    DPF(( DBG_CNTX_INFO, "Release ZBuffer" ));
+    pHAL->lpDDSZbuffer->Unlock( NULL );
+    refCount = pHAL->lpDDSZbuffer->Release();
+    pHAL->lpDDSZbuffer = NULL;
+  }
+
+  if ( pHAL->lpClipper )
+  {
+    DPF(( DBG_CNTX_INFO, "Release Clipper" ));
+    refCount = pHAL->lpClipper->Release();
+    pHAL->lpClipper = NULL;
+  }
+
+  if ( pHAL->lpDDSPrimary )
+  {
+    pHAL->lpDDSPrimary->Unlock( NULL );
+
+    DPF(( DBG_CNTX_INFO, "Release PRIMARY" ));
+    refCount = pHAL->lpDDSPrimary->Release();
+    pHAL->lpDDSPrimary = NULL;
+  }
+}
+/*===========================================================================*/
+/*  This function will destroy the current D3DDevice and any resources that  */
+/* belong to it.                                                             */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void DestroyDevice( PMESAD3DHAL pHAL )
+{
+  LONG	refCount;
+
+  DPF(( DBG_FUNC, "DestroyDevice();" ));
+
+  /* Kill the D3D stuff if exists. */
+  if ( pHAL->lpViewport )
+  {
+    DPF(( DBG_CNTX_INFO, "Delete Viewport" ));
+    pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport );
+
+    DPF(( DBG_CNTX_INFO, "Release Viewport" ));
+    refCount = pHAL->lpViewport->Release();
+    pHAL->lpViewport = NULL;
+  }
+
+  if ( pHAL->lpD3DDevice != NULL )
+  {
+    DPF(( DBG_CNTX_INFO, "Release D3DDevice" ));
+    refCount = pHAL->lpD3DDevice->EndScene();  
+    refCount = pHAL->lpD3DDevice->Release();
+    pHAL->lpD3DDevice = NULL;
+  }
+}
+/*===========================================================================*/
+/*  This function will destroy the current D3DDevice and any resources that  */
+/* belong to it.                                                             */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void DestroyInterfaces( PMESAD3DHAL pHAL )
+{
+  LONG	refCount;
+
+  DPF(( DBG_FUNC, "DestroyInterfaces();" ));
+
+  if ( pHAL->lpD3D3 != NULL )
+  {
+    DPF(( DBG_CNTX_INFO, "Release Direct3D3" ));
+    refCount = pHAL->lpD3D3->Release();
+    pHAL->lpD3D3 = NULL;
+  }
+
+  if ( pHAL->lpDD4 != NULL )
+  {
+    DPF(( DBG_CNTX_INFO, "Release DDraw4" ));
+    refCount = pHAL->lpDD4->Release();
+    pHAL->lpDD4 = NULL;
+  }
+
+  if ( pHAL->lpDD != NULL )
+  {
+    DPF(( DBG_CNTX_INFO, "Release DDraw" ));
+    refCount = pHAL->lpDD->Release();
+    pHAL->lpDD = NULL;
+  }
+}
+/*===========================================================================*/
+/*  This function will first send (not post) a message to the client window  */
+/* that this context is using.  The client will respond by unbinding itself  */
+/* and binding the 'default' context.  This allows the API to be supported   */
+/* until the window can be destroyed.  Finally we post the quit message to   */
+/* the client in hopes to end the application.                               */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void  FatalShutDown( PMESAD3DHAL pHAL )
+{
+  /* Whip this baby in too try and support the API until we die... */
+  if ( pHAL )
+    SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L );
+
+  /* Close the client application down. */
+  PostQuitMessage( 0 );
+}
+
diff --git a/src/mesa/drivers/d3d/D3DMESA.H b/src/mesa/drivers/d3d/D3DMESA.H
index 074ceca..71a7cd8 100644
--- a/src/mesa/drivers/d3d/D3DMESA.H
+++ b/src/mesa/drivers/d3d/D3DMESA.H
@@ -1,84 +1,84 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#ifndef D3D_MESA_H

-#define D3D_MESA_H

-/*===========================================================================*/

-/* Includes.                                                                 */

-/*===========================================================================*/

-#include <windows.h>

-#include <ddraw.h>

-#include <d3d.h>

-#include "matrix.h"

-#include "context.h"

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#ifndef D3D_MESA_H
+#define D3D_MESA_H
+/*===========================================================================*/
+/* Includes.                                                                 */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include "matrix.h"
+#include "context.h"
 #include "mtypes.h"
-#include "vb.h"

-#include "D3DShared.h"

-#include "Debug.h"

-#include "NULLProcs.h"

-/*===========================================================================*/

-/* Macros.                                                                   */

-/*===========================================================================*/

-#define FLIP(h,y)                       (h-y)

-/*===========================================================================*/

-/* Magic numbers.                                                            */

-/*===========================================================================*/

-/*===========================================================================*/

-/* Type defines.                                                             */

-/*===========================================================================*/

-struct __extensions__

-{

-   PROC  proc;

-   char  *name;

-};

-

-typedef GLbitfield   (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );

-typedef void         (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );

-typedef void         (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );

-typedef void         (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );

-typedef void         (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );

-typedef void         (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );

-typedef void         (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );

-typedef void         (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );

-

-typedef struct D3D_mesa_context 

-{

-  PMESAD3DSHARED        pShared;

-

-  GLcontext             *gl_ctx;       /* The core GL/Mesa context */

-  GLvisual              *gl_visual;    /* Describes the buffers */

-  GLframebuffer *gl_buffer;    /* Depth, stencil, accum, etc buffers */

-

-  HDC                   hdc;

-  WNDPROC               hOldProc;

-

-  UCHAR                 rClear,         /* Current clear colors. */

-		    gClear,

-		    bClear,

-		    aClear,

-		    rCurrent,           /* Current rendering colors. */

-		    gCurrent,

-		    bCurrent,

-		    aCurrent;

-

-   struct D3D_mesa_context *next;

-

-} D3DMESACONTEXT, *PD3DMESACONTEXT;

-/*===========================================================================*/

-/* Extern function prototypes.                                               */

-/*===========================================================================*/

-extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );

-/*===========================================================================*/

-/* Global variables.                                                         */

-/*===========================================================================*/

-extern D3DTLVERTEX   D3DTLVertices[(VB_MAX*6)];

-

-#endif

-

+#include "vb.h"
+#include "D3DShared.h"
+#include "Debug.h"
+#include "NULLProcs.h"
+/*===========================================================================*/
+/* Macros.                                                                   */
+/*===========================================================================*/
+#define FLIP(h,y)                       (h-y)
+/*===========================================================================*/
+/* Magic numbers.                                                            */
+/*===========================================================================*/
+/*===========================================================================*/
+/* Type defines.                                                             */
+/*===========================================================================*/
+struct __extensions__
+{
+   PROC  proc;
+   char  *name;
+};
+
+typedef GLbitfield   (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+typedef void         (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );
+typedef void         (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
+typedef void         (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );
+typedef void         (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
+typedef void         (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
+typedef void         (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
+typedef void         (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
+
+typedef struct D3D_mesa_context 
+{
+  PMESAD3DSHARED        pShared;
+
+  GLcontext             *gl_ctx;       /* The core GL/Mesa context */
+  GLvisual              *gl_visual;    /* Describes the buffers */
+  GLframebuffer *gl_buffer;    /* Depth, stencil, accum, etc buffers */
+
+  HDC                   hdc;
+  WNDPROC               hOldProc;
+
+  UCHAR                 rClear,         /* Current clear colors. */
+		    gClear,
+		    bClear,
+		    aClear,
+		    rCurrent,           /* Current rendering colors. */
+		    gCurrent,
+		    bCurrent,
+		    aCurrent;
+
+   struct D3D_mesa_context *next;
+
+} D3DMESACONTEXT, *PD3DMESACONTEXT;
+/*===========================================================================*/
+/* Extern function prototypes.                                               */
+/*===========================================================================*/
+extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
+/*===========================================================================*/
+/* Global variables.                                                         */
+/*===========================================================================*/
+extern D3DTLVERTEX   D3DTLVertices[(VB_MAX*6)];
+
+#endif
+
diff --git a/src/mesa/drivers/d3d/D3DRaster.cpp b/src/mesa/drivers/d3d/D3DRaster.cpp
index 004bb77..41e42ad 100644
--- a/src/mesa/drivers/d3d/D3DRaster.cpp
+++ b/src/mesa/drivers/d3d/D3DRaster.cpp
@@ -1,213 +1,213 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DHAL.h"

-/*===========================================================================*/

-/*  This function clears the context bound to the supplied shared context.   */

-/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and    */

-/* D3DCLEAR_ZBUFFER.  Set bAll to TRUE for a full clear else supply the coord*/

-/* of the rect to be cleared relative to the window.  The color is always a  */

-/* 32bit value (RGBA).  Fill in the z-value and stencil if needed.           */

-/*                                                                           */

-/*  TODO: this can be redone to be called by Mesa directly.                  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-  D3DRECT		d3dRect;

-

-#ifdef D3D_DEBUG

-  HRESULT		rc;

-

-  DPF(( DBG_FUNC, "CleaHAL();" ));

-

-  /* Make sure we have enough info. */

-  if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) )

-    return;

-#endif

-

-  if ( bAll )

-  {

-    /* I assume my viewport is valid. */

-    d3dRect.lX1 = pShared->rectV.left;

-    d3dRect.lY1 = pShared->rectV.top;

-    d3dRect.lX2 = pShared->rectV.right;

-    d3dRect.lY2 = pShared->rectV.bottom;

-  }

-  else

-  {

-    d3dRect.lX1 = pShared->rectV.left + x;

-    d3dRect.lY1 = pShared->rectV.top  + y;

-    d3dRect.lX2 = d3dRect.lX1 + cx;

-    d3dRect.lY2 = d3dRect.lY1 + cy;

-  }

-

-#ifdef D3D_DEBUG

-  rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) );

-  }

-#else

-  pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );

-#endif

-}

-/*===========================================================================*/

-/*  Well this is the guts of it all.  Here we rasterize the primitives that  */

-/* are in their final form.  OpenGL has done all the lighting, transfomations*/

-/* and clipping at this point.                                               */

-/*                                                                           */

-/* TODO:  I'm not sure if I want to bother to check for errors on this call. */

-/*       The overhead kills me...                                            */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-

-#ifdef D3D_DEBUG

-  HRESULT		rc;      

-

-  DPF(( DBG_FUNC, "DrawPrimitveHAL();" ));

-

-  /* Make sure we have enough info. */

-  if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )

-    return;

-

-  DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount ));

-

-  rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,

-								 D3DFVF_TLVERTEX,

-								 (LPVOID)pVertices,

-								 dwCount, 

-								 (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) );

-  }

-#else

-  pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,

-							 D3DFVF_TLVERTEX,

-							 (LPVOID)pVertices,

-							 dwCount, 

-							 (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );

-#endif

-}

-/*===========================================================================*/

-/*  This call will handle the swapping of the buffers.  Now I didn't bother  */

-/* to support single buffered so this will be used for glFlush() as its all  */

-/* the same.  So first we do an EndScene as we are always considered to be in*/

-/* a BeginScene because when we leave we do a BeginScene.  Now note that when*/

-/* the context is created in the first place we do a BeginScene also just to */

-/* get things going.  The call will use either Flip/blt based on the type of */

-/* surface was created for rendering.                                        */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-

-#ifdef D3D_DEBUG

-  HRESULT		rc;      

-

-  DPF(( DBG_FUNC, "SwapBuffersHAL();" ));

-  DPF(( DBG_ALL_PROFILE, "=================SWAP===================" ));

-

-  /* Make sure we have enough info. */

-  if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )

-    return;

-

-  /* Make sure we have enough info. */

-  if ( pHAL->lpDDSPrimary != NULL )

-  {

-    rc = pHAL->lpD3DDevice->EndScene();   

-    if ( FAILED(rc) )

-    {

-	 RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) );

-    }

- 

-    if ( pShared->bFlipable )

-    {

-	 DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" ));

-	 rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );

-    }

-    else

-    {

-	 DPF(( DBG_CNTX_PROFILE, "Swap->Blt" ));

-	 rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );

-    }

-    if ( FAILED(rc) )

-    {

-	 RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) );

-    }

-

-    rc = pHAL->lpD3DDevice->BeginScene(); 

-    if ( FAILED(rc) )

-    {

-	 RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );

-    }

-  }

-#else

-  pHAL->lpD3DDevice->EndScene();   

-

-  if ( pShared->bFlipable )

-    pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );

-  else

-    pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );

-

-  pHAL->lpD3DDevice->BeginScene(); 

-

-#endif

-}

-/*===========================================================================*/

-/*  This function is a very thin wrapper for the D3D call 'SetRenderState'.  */

-/* Using this function requires all the types to be defined by including the */

-/* D3D header file.                                                          */

-/*                                                                           */

-/*  TODO:  would be much better to get ride of all these calls per VBRender. */

-/*        I feel I should get this call into SetRenderStates() the RenderVB. */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-

-#ifdef D3D_DEBUG   

-  HRESULT		rc;

-

-  DPF(( DBG_FUNC, "SetStateHAL();" ));

-

-  /* Make sure we have enough info. */

-  if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )

-    return;

-

-  rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) );

-  }

-

-#else

-  pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );

-#endif

-}

-

-

-

-

-

-

-

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/*  This function clears the context bound to the supplied shared context.   */
+/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and    */
+/* D3DCLEAR_ZBUFFER.  Set bAll to TRUE for a full clear else supply the coord*/
+/* of the rect to be cleared relative to the window.  The color is always a  */
+/* 32bit value (RGBA).  Fill in the z-value and stencil if needed.           */
+/*                                                                           */
+/*  TODO: this can be redone to be called by Mesa directly.                  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+  D3DRECT		d3dRect;
+
+#ifdef D3D_DEBUG
+  HRESULT		rc;
+
+  DPF(( DBG_FUNC, "CleaHAL();" ));
+
+  /* Make sure we have enough info. */
+  if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) )
+    return;
+#endif
+
+  if ( bAll )
+  {
+    /* I assume my viewport is valid. */
+    d3dRect.lX1 = pShared->rectV.left;
+    d3dRect.lY1 = pShared->rectV.top;
+    d3dRect.lX2 = pShared->rectV.right;
+    d3dRect.lY2 = pShared->rectV.bottom;
+  }
+  else
+  {
+    d3dRect.lX1 = pShared->rectV.left + x;
+    d3dRect.lY1 = pShared->rectV.top  + y;
+    d3dRect.lX2 = d3dRect.lX1 + cx;
+    d3dRect.lY2 = d3dRect.lY1 + cy;
+  }
+
+#ifdef D3D_DEBUG
+  rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) );
+  }
+#else
+  pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil );
+#endif
+}
+/*===========================================================================*/
+/*  Well this is the guts of it all.  Here we rasterize the primitives that  */
+/* are in their final form.  OpenGL has done all the lighting, transfomations*/
+/* and clipping at this point.                                               */
+/*                                                                           */
+/* TODO:  I'm not sure if I want to bother to check for errors on this call. */
+/*       The overhead kills me...                                            */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+
+#ifdef D3D_DEBUG
+  HRESULT		rc;      
+
+  DPF(( DBG_FUNC, "DrawPrimitveHAL();" ));
+
+  /* Make sure we have enough info. */
+  if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
+    return;
+
+  DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount ));
+
+  rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,
+								 D3DFVF_TLVERTEX,
+								 (LPVOID)pVertices,
+								 dwCount, 
+								 (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) );
+  }
+#else
+  pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType,
+							 D3DFVF_TLVERTEX,
+							 (LPVOID)pVertices,
+							 dwCount, 
+							 (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+#endif
+}
+/*===========================================================================*/
+/*  This call will handle the swapping of the buffers.  Now I didn't bother  */
+/* to support single buffered so this will be used for glFlush() as its all  */
+/* the same.  So first we do an EndScene as we are always considered to be in*/
+/* a BeginScene because when we leave we do a BeginScene.  Now note that when*/
+/* the context is created in the first place we do a BeginScene also just to */
+/* get things going.  The call will use either Flip/blt based on the type of */
+/* surface was created for rendering.                                        */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+
+#ifdef D3D_DEBUG
+  HRESULT		rc;      
+
+  DPF(( DBG_FUNC, "SwapBuffersHAL();" ));
+  DPF(( DBG_ALL_PROFILE, "=================SWAP===================" ));
+
+  /* Make sure we have enough info. */
+  if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
+    return;
+
+  /* Make sure we have enough info. */
+  if ( pHAL->lpDDSPrimary != NULL )
+  {
+    rc = pHAL->lpD3DDevice->EndScene();   
+    if ( FAILED(rc) )
+    {
+	 RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) );
+    }
+ 
+    if ( pShared->bFlipable )
+    {
+	 DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" ));
+	 rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );
+    }
+    else
+    {
+	 DPF(( DBG_CNTX_PROFILE, "Swap->Blt" ));
+	 rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );
+    }
+    if ( FAILED(rc) )
+    {
+	 RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) );
+    }
+
+    rc = pHAL->lpD3DDevice->BeginScene(); 
+    if ( FAILED(rc) )
+    {
+	 RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) );
+    }
+  }
+#else
+  pHAL->lpD3DDevice->EndScene();   
+
+  if ( pShared->bFlipable )
+    pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT );
+  else
+    pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL );
+
+  pHAL->lpD3DDevice->BeginScene(); 
+
+#endif
+}
+/*===========================================================================*/
+/*  This function is a very thin wrapper for the D3D call 'SetRenderState'.  */
+/* Using this function requires all the types to be defined by including the */
+/* D3D header file.                                                          */
+/*                                                                           */
+/*  TODO:  would be much better to get ride of all these calls per VBRender. */
+/*        I feel I should get this call into SetRenderStates() the RenderVB. */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+
+#ifdef D3D_DEBUG   
+  HRESULT		rc;
+
+  DPF(( DBG_FUNC, "SetStateHAL();" ));
+
+  /* Make sure we have enough info. */
+  if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) )
+    return;
+
+  rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) );
+  }
+
+#else
+  pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState );
+#endif
+}
+
+
+
+
+
+
+
+
diff --git a/src/mesa/drivers/d3d/D3DTEXT.CPP b/src/mesa/drivers/d3d/D3DTEXT.CPP
index e6ff864..39855b6 100644
--- a/src/mesa/drivers/d3d/D3DTEXT.CPP
+++ b/src/mesa/drivers/d3d/D3DTEXT.CPP
@@ -1,576 +1,576 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "d3dText.h"

-

-/*=============================================================================

-

-       1     

-     ------

-    |      | 

-  6 |      | 2

-    |  7   |

-     ------  

-    |      |

-  5 |      | 3

-    |      |

-     ------ 

-       4 

-

-	    TL_0		TR_0

-TLL		TL_1		TR_1	TRR

-

-MLL_0   ML_0		MR_0	MRR_0

-MLL_1   ML_1		MR_1	MRR_1

-

-BLL		BL_0		BR_0	BRR

-        BL_1		BR_1

-

-=============================================================================*/

-

-#define TLL		0

-#define TRR		1

-#define TL_0	2

-#define TL_1	3

-#define TR_0	4

-#define TR_1	5

-

-#define	MLL_0	6

-#define	MLL_1	7

-#define	MRR_0	8

-#define	MRR_1	9

-

-#define	ML_0	10

-#define	ML_1	11

-#define	MR_0	12

-#define	MR_1	13

-

-#define	BL_0	14

-#define	BL_1	15

-#define	BR_0	16

-#define	BR_1	17

-#define	BLL		18

-#define	BRR		19

-

-#define	BIT1	0x00000001

-#define	BIT2	0x00000002

-#define	BIT3	0x00000004

-#define	BIT4	0x00000008

-#define	BIT5	0x00000010

-#define	BIT6	0x00000020

-#define	BIT7	0x00000040

-

-#define TOP		BIT4

-#define MIDDLE		BIT7

-#define BOTTOM		BIT1

-#define TLEFT 		BIT5

-#define BLEFT   	BIT6

-#define LEFT		(TLEFT|BLEFT)

-#define TRIGHT		BIT3

-#define BRIGHT		BIT2

-#define RIGHT		(TRIGHT|BRIGHT)

-#define ALL		0xFFFFFFFF

-

-/*===========================================================================*/

-/*  This is the static array that will map the ASCII value of the character  */

-/* being draw to the bit mask that will be scan converted to the LED display.*/

-/*===========================================================================*/

-DWORD	textBitMasks[] = 

-{

-  0xFFFFFFFF, // 000

-  0xFFFFFFFF, // 001

-  0xFFFFFFFF, // 002

-  0xFFFFFFFF, // 003  

-  0xFFFFFFFF, // 004

-  0xFFFFFFFF, // 005

-  0xFFFFFFFF, // 006

-  0xFFFFFFFF, // 007  

-  0xFFFFFFFF, // 008

-  0xFFFFFFFF, // 009

-  0xFFFFFFFF, // 010

-  0xFFFFFFFF, // 011

-  0xFFFFFFFF, // 012

-  0xFFFFFFFF, // 013

-  0xFFFFFFFF, // 014

-  0xFFFFFFFF, // 015

-  0xFFFFFFFF, // 016

-  0xFFFFFFFF, // 017

-  0xFFFFFFFF, // 018

-  0xFFFFFFFF, // 019

-  0xFFFFFFFF, // 020

-  0xFFFFFFFF, // 021

-  0xFFFFFFFF, // 022

-  0xFFFFFFFF, // 023 

-  0xFFFFFFFF, // 024

-  0xFFFFFFFF, // 025

-  0xFFFFFFFF, // 026

-  0xFFFFFFFF, // 027

-  0xFFFFFFFF, // 028

-  0xFFFFFFFF, // 029

-  0xFFFFFFFF, // 030

-  0XFFFFFFFF, // 031 

-  0x00000000, // 032 'SPC'

-  0xFFFFFFFF, // 033

-  0xFFFFFFFF, // 034

-  0xFFFFFFFF, // 035

-  0xFFFFFFFF, // 036

-  0xFFFFFFFF, // 037

-  0xFFFFFFFF, // 038

-  0xFFFFFFFF, // 039

-  0xFFFFFFFF, // 040

-  0xFFFFFFFF, // 041

-  0xFFFFFFFF, // 042

-  0xFFFFFFFF, // 043

-  0xFFFFFFFF, // 044

-  0xFFFFFFFF, // 045

-  0xFFFFFFFF, // 046

-  0xFFFFFFFF, // 047 

-  (ALL &~ MIDDLE), 			// 048	'0'

-  (RIGHT),     				// 049	'1'

-  (ALL &~ TLEFT &~ BRIGHT), // 050	'2'

-  (ALL &~ LEFT), 			// 051	'3'

-  (TLEFT | MIDDLE | RIGHT), // 052	'4'

-  (ALL &~ TRIGHT &~ BLEFT), // 053	'5'

-  (ALL &~ TRIGHT), 			// 054	'6'

-  (TOP | RIGHT), 			// 055	'7'

-  (ALL), 					// 056	'8'

-  (ALL &~ BOTTOM &~ BLEFT), // 057	'9'

-  0xFFFFFFFF, // 058

-  0xFFFFFFFF, // 059

-  0xFFFFFFFF, // 060

-  0XFFFFFFFF, // 061

-  0xFFFFFFFF, // 062

-  0xFFFFFFFF, // 063

-  0xFFFFFFFF, // 064

-  (ALL &~ BOTTOM),			// 065	'A'

-  (ALL), 					// 066	'B'

-  (TOP | LEFT | BOTTOM), 	// 067	'C'

-  (ALL &~ MIDDLE), 			// 068	'D'

-  (ALL &~ RIGHT), 			// 069	'E'

-  (LEFT | TOP | MIDDLE), 	// 070	'F'

-  0x00000000,  				// 071	'G'

-  (ALL &~ TOP &~ BOTTOM), 	// 072	'H'

-  (RIGHT), 					// 073	'I'

-  (RIGHT | BOTTOM),			// 074	'J'

-  0x00000000,  				// 075	'K'

-  (LEFT | BOTTOM),			// 076	'L'

-  0x00000000, 				// 088	'M'

-  0x00000000, 				// 089	'N'

-  (ALL &~ MIDDLE),  		// 090	'O'

-  (ALL &~ BRIGHT &~ BOTTOM),// 091	'P'

-  0x00000000, 				// 092	'Q'

-  0x00000000,				// 093	'R'

-  (ALL &~ TRIGHT &~ BLEFT),	// 094	'S'

-  0X00000000, 				// 095	'T'

-  (LEFT | RIGHT | BOTTOM),  // 096	'U'

-  0x00000000, 				// 097	'V'

-  0x00000000, 				// 098	'W'

-  0x00000000, 				// 099	'X'

-  0x00000000,  				// 1000	'Z'

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 100 

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 104 

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 108 

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 112 

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 116 

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 120 

-  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF   // 124 

-};

-

-#define	CT	1.0f

-#define	CX	7.0f

-#define	CY	13.0f

-#define CM	((CY-(CT*3.0f))/2.0f)

-

-float lCoords[][2] = 

-{

-  /* Top outsides. */

-  { 0,  		(CY-CT) },		

-  { CX, 		(CY-CT) },

-

-  /* Top Line. */

-  { CT, 		CY },

-  { CT, 		(CY-CT) },

-  { (CX-CT), 	CY },

-  { (CX-CT), 	(CY-CT) },

-

-  /* Middle outsides. */

-  { 0.0f,		(CT+CM+CT) },

-  { 0.0f,		(CT+CM) },

-  { CX,			(CT+CM+CT) },

-  { CX,			(CT+CM) },

-

-  /* Middle Line. */

-  { CT,			(CT+CM+CT) },	

-  { CT,			(CT+CM)	},	

-  { (CX-CT),	(CT+CM+CT) },

-  { (CX-CT),	(CT+CM) },

-

-  /* Bottom line. */

-  { CT,			CT },

-  { CT,			0.0f },

-  { (CX-CT),	CT },

-  { (CX-CT),	0.0f },

-

-  /* Bottom outsides. */

-  { 0.0f,		CT},

-  { CX,			CT }

-};

-

-static int	ConvertCharacter( char *c, int cIndex,  PD3DFONTMETRICS pfntMetrics );

-

-D3DTLVERTEX TextVertices[MAX_VERTICES];

-/*===========================================================================*/

-/*  When we attach I will zero out the whole D3D vertex buffer I'm using for */

-/* the text.  This way I don't need to set all the redundant values.  I also */

-/* set all the oow values to 1 as I will be doing direct rendering.          */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-extern "C" BOOL InitD3DText( void )

-{

-  int	index;

-

-  /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */

-  memset( &TextVertices[0], 0, sizeof(TextVertices) );

-  for( index = 0; index < MAX_VERTICES; index++ )

-	TextVertices[index].rhw	= D3DVAL( 1.0 );

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function takes a single character and draw it using the supplied    */

-/* fontmetrics structure.                                                    */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics )

-{

-  int	cIndex,

-	     nIndex,

-	     index;

-  float	cWidth = CX,

-	     cHeight = CY;

-

-  /*  Find the max width/height of a character and add the spacing so */

-  /* that we can use this value to calculate the x,y of the character.*/

-  cWidth  = (cWidth  * pfntMetrics->fntXScale)  + pfntMetrics->fntXSpacing;

-  cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;

-

-  /* Walk the string.  This must be NULL terminated. */

-  for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ )

-  {

-	/* Convert the character and get the index into the text vertex buffer. */

-	nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics );

-	if ( (nIndex - cIndex) > 2 )

-    {

-	  /* Modify the text vertex buffer based on the fntMetrics structure. */

-	  for( index = cIndex; index < nIndex; index++ )

-	  {

-		/* Scale the character. */

-		TextVertices[index].sx	*= pfntMetrics->fntXScale;

-		TextVertices[index].sy   *= pfntMetrics->fntYScale;

-		

-		/* Move the character. */

-		TextVertices[index].sx	+= (cWidth*x);

-		TextVertices[index].sy   += (cHeight*y);

-

-		/* Set the color. */

-		TextVertices[index].color = pfntMetrics->dwColor;

-	  }

-	}

-  }

-

-  if ( nIndex < 3 )

-	return;

-

-  /* Set the states that slim things down. */

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, 			D3DCULL_NONE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, 			D3DFILL_SOLID );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, 			FALSE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , 		FALSE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, 	FALSE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, 	FALSE );

-

-  /* Blast them baby... */

-  pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,

-										   D3DFVF_TLVERTEX,

-										   (LPVOID)&TextVertices[0],

-										   nIndex, 

-										   (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );

-}

-/*===========================================================================*/

-/*  This function takes a single character and draw it directly to the screen*/

-/* unsing the supplied fntMetrics structure.  The character will be drawn at */

-/* the supplied x,y.  The x,y position is relative to the top left and uses  */

-/* the spacing in the fntMetrics structure.                                  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics )

-{

-  int	cIndex = 0,

-	    index;

-  float	cWidth = CX,

-	    cHeight = CY;

-

-  /* Convert the character and get the index into the text vertex buffer. */

-  cIndex = ConvertCharacter( c, 0, pfntMetrics );

-  if ( cIndex < 3 )

-	return;

-

-  /*  Find the max width/height of a character and add the spacing so */

-  /* that we can use this value to calculate the x,y of the character.*/

-  cWidth  = (cWidth  * pfntMetrics->fntXScale)  + pfntMetrics->fntXSpacing;

-  cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;

-

-  /* Modify the text vertex buffer based on the fntMetrics structure. */

-  for( index = 0; index < cIndex; index++ )

-  {

-	/* Scale the character. */

-	TextVertices[index].sx	*= pfntMetrics->fntXScale;

-	TextVertices[index].sy   *= pfntMetrics->fntYScale;

-

-	/* Move the character. */

-	TextVertices[index].sx	+= (cWidth*x);

-	TextVertices[index].sy   += (cHeight*y);

-

-	/* Set the color. */

-	TextVertices[index].color = pfntMetrics->dwColor;

-  }

- 

-

-  /* Set the states that slim things down. */

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, 			D3DCULL_NONE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, 			D3DFILL_SOLID );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, 			FALSE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , 		FALSE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, 	FALSE );

-  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, 	FALSE );

-

-  /* Blast them baby... */

-  pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,

-										   D3DFVF_TLVERTEX,

-										   (LPVOID)&TextVertices[0],

-										   cIndex, 

-										   (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );

-}

-/*===========================================================================*/

-/*  This function takes a single character and draw it using the supplied    */

-/* fontmetrics structure.                                                    */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static int	ConvertCharacter( char *c, int cIndex,  PD3DFONTMETRICS pfntMetrics )

-{

-  DWORD	asciiChar = (int)(*c);

-

-  /* Handle the TOP line. */

-  if ( textBitMasks[asciiChar] & BIT1 )

-  { 

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_0][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_0][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_1][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_0][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );

-  }

-

-  /* Handle the TOP/BOTTOM RIGHT lines. */

-  //  if ( textBitMasks[index] & (BIT2|BIT3) )

-  if ( 1 == 0 )

-  {

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TRR][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_0][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );

-    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );

-    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );

-  }

-  else 

-  {

-	if ( textBitMasks[asciiChar] & BIT2 )

-	{

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TR_1][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TRR][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TRR][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MRR_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MRR_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MRR_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MRR_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MR_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TR_1][1] );

-	}

-	if ( textBitMasks[asciiChar] & BIT3 )

-	{

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MR_1][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MRR_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MRR_1][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BRR][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BRR][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BR_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MR_1][1] );

-	}

-  }

-

-  /* Handle the TOP/BOTTOM LEFT lines. */

-  //  if ( textBitMasks[asciiChar] & (BIT5|BIT6) )

-  if ( 1 == 0 )

-  {

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BLL][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );

-  }

-  else 

-  {

-	if ( textBitMasks[asciiChar] & BIT5 )

-	{

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MLL_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MLL_1][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[ML_1][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BL_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BL_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BLL][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BLL][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MLL_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MLL_1][1] );

-	}

-	if ( textBitMasks[asciiChar] & BIT6 )

-	{

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TLL][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_1][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TL_1][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[ML_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[ML_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MLL_0][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MLL_0][1] );

-	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );

-	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TLL][1] );

-	}

-  }

-

-  /* Handle the MIDDLE line. */

-  if ( textBitMasks[asciiChar] & BIT7 )

-  {

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );

-  }

-

-  /* Handle the BOTTOM line. */

-  if ( textBitMasks[asciiChar] & BIT4 )

-  {

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_1][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] );

-	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );

-	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );

-  }

-  

-  return cIndex;

-}

-

-#undef CM

-#undef CY

-#undef CX

-#undef CT

-

-#undef TLL

-#undef TRR

-#undef TL_0

-#undef TL_1

-#undef TR_0

-#undef TR_1

-

-#undef	MLL_0

-#undef	MLL_1

-#undef	MRR_0

-#undef	MRR_1

-

-#undef	ML_0

-#undef	ML_1

-#undef	MR_0

-#undef	MR_1

-

-#undef	BL_0

-#undef	BL_1

-#undef	BR_0

-#undef	BR_1

-#undef	BLL

-#undef	BRR

-

-#undef	BIT1

-#undef	BIT2

-#undef	BIT3

-#undef	BIT4

-#undef	BIT5

-#undef	BIT6

-#undef	BIT7

-

-#undef TOP

-#undef MIDDLE

-#undef BOTTOM

-#undef TLEFT

-#undef BLEFT

-#undef LEFT

-#undef TRIGHT

-#undef BRIGHT

-#undef RIGHT

-#undef ALL

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "d3dText.h"
+
+/*=============================================================================
+
+       1     
+     ------
+    |      | 
+  6 |      | 2
+    |  7   |
+     ------  
+    |      |
+  5 |      | 3
+    |      |
+     ------ 
+       4 
+
+	    TL_0		TR_0
+TLL		TL_1		TR_1	TRR
+
+MLL_0   ML_0		MR_0	MRR_0
+MLL_1   ML_1		MR_1	MRR_1
+
+BLL		BL_0		BR_0	BRR
+        BL_1		BR_1
+
+=============================================================================*/
+
+#define TLL		0
+#define TRR		1
+#define TL_0	2
+#define TL_1	3
+#define TR_0	4
+#define TR_1	5
+
+#define	MLL_0	6
+#define	MLL_1	7
+#define	MRR_0	8
+#define	MRR_1	9
+
+#define	ML_0	10
+#define	ML_1	11
+#define	MR_0	12
+#define	MR_1	13
+
+#define	BL_0	14
+#define	BL_1	15
+#define	BR_0	16
+#define	BR_1	17
+#define	BLL		18
+#define	BRR		19
+
+#define	BIT1	0x00000001
+#define	BIT2	0x00000002
+#define	BIT3	0x00000004
+#define	BIT4	0x00000008
+#define	BIT5	0x00000010
+#define	BIT6	0x00000020
+#define	BIT7	0x00000040
+
+#define TOP		BIT4
+#define MIDDLE		BIT7
+#define BOTTOM		BIT1
+#define TLEFT 		BIT5
+#define BLEFT   	BIT6
+#define LEFT		(TLEFT|BLEFT)
+#define TRIGHT		BIT3
+#define BRIGHT		BIT2
+#define RIGHT		(TRIGHT|BRIGHT)
+#define ALL		0xFFFFFFFF
+
+/*===========================================================================*/
+/*  This is the static array that will map the ASCII value of the character  */
+/* being draw to the bit mask that will be scan converted to the LED display.*/
+/*===========================================================================*/
+DWORD	textBitMasks[] = 
+{
+  0xFFFFFFFF, // 000
+  0xFFFFFFFF, // 001
+  0xFFFFFFFF, // 002
+  0xFFFFFFFF, // 003  
+  0xFFFFFFFF, // 004
+  0xFFFFFFFF, // 005
+  0xFFFFFFFF, // 006
+  0xFFFFFFFF, // 007  
+  0xFFFFFFFF, // 008
+  0xFFFFFFFF, // 009
+  0xFFFFFFFF, // 010
+  0xFFFFFFFF, // 011
+  0xFFFFFFFF, // 012
+  0xFFFFFFFF, // 013
+  0xFFFFFFFF, // 014
+  0xFFFFFFFF, // 015
+  0xFFFFFFFF, // 016
+  0xFFFFFFFF, // 017
+  0xFFFFFFFF, // 018
+  0xFFFFFFFF, // 019
+  0xFFFFFFFF, // 020
+  0xFFFFFFFF, // 021
+  0xFFFFFFFF, // 022
+  0xFFFFFFFF, // 023 
+  0xFFFFFFFF, // 024
+  0xFFFFFFFF, // 025
+  0xFFFFFFFF, // 026
+  0xFFFFFFFF, // 027
+  0xFFFFFFFF, // 028
+  0xFFFFFFFF, // 029
+  0xFFFFFFFF, // 030
+  0XFFFFFFFF, // 031 
+  0x00000000, // 032 'SPC'
+  0xFFFFFFFF, // 033
+  0xFFFFFFFF, // 034
+  0xFFFFFFFF, // 035
+  0xFFFFFFFF, // 036
+  0xFFFFFFFF, // 037
+  0xFFFFFFFF, // 038
+  0xFFFFFFFF, // 039
+  0xFFFFFFFF, // 040
+  0xFFFFFFFF, // 041
+  0xFFFFFFFF, // 042
+  0xFFFFFFFF, // 043
+  0xFFFFFFFF, // 044
+  0xFFFFFFFF, // 045
+  0xFFFFFFFF, // 046
+  0xFFFFFFFF, // 047 
+  (ALL &~ MIDDLE), 			// 048	'0'
+  (RIGHT),     				// 049	'1'
+  (ALL &~ TLEFT &~ BRIGHT), // 050	'2'
+  (ALL &~ LEFT), 			// 051	'3'
+  (TLEFT | MIDDLE | RIGHT), // 052	'4'
+  (ALL &~ TRIGHT &~ BLEFT), // 053	'5'
+  (ALL &~ TRIGHT), 			// 054	'6'
+  (TOP | RIGHT), 			// 055	'7'
+  (ALL), 					// 056	'8'
+  (ALL &~ BOTTOM &~ BLEFT), // 057	'9'
+  0xFFFFFFFF, // 058
+  0xFFFFFFFF, // 059
+  0xFFFFFFFF, // 060
+  0XFFFFFFFF, // 061
+  0xFFFFFFFF, // 062
+  0xFFFFFFFF, // 063
+  0xFFFFFFFF, // 064
+  (ALL &~ BOTTOM),			// 065	'A'
+  (ALL), 					// 066	'B'
+  (TOP | LEFT | BOTTOM), 	// 067	'C'
+  (ALL &~ MIDDLE), 			// 068	'D'
+  (ALL &~ RIGHT), 			// 069	'E'
+  (LEFT | TOP | MIDDLE), 	// 070	'F'
+  0x00000000,  				// 071	'G'
+  (ALL &~ TOP &~ BOTTOM), 	// 072	'H'
+  (RIGHT), 					// 073	'I'
+  (RIGHT | BOTTOM),			// 074	'J'
+  0x00000000,  				// 075	'K'
+  (LEFT | BOTTOM),			// 076	'L'
+  0x00000000, 				// 088	'M'
+  0x00000000, 				// 089	'N'
+  (ALL &~ MIDDLE),  		// 090	'O'
+  (ALL &~ BRIGHT &~ BOTTOM),// 091	'P'
+  0x00000000, 				// 092	'Q'
+  0x00000000,				// 093	'R'
+  (ALL &~ TRIGHT &~ BLEFT),	// 094	'S'
+  0X00000000, 				// 095	'T'
+  (LEFT | RIGHT | BOTTOM),  // 096	'U'
+  0x00000000, 				// 097	'V'
+  0x00000000, 				// 098	'W'
+  0x00000000, 				// 099	'X'
+  0x00000000,  				// 1000	'Z'
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 100 
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 104 
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 108 
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 112 
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 116 
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,  // 120 
+  0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF   // 124 
+};
+
+#define	CT	1.0f
+#define	CX	7.0f
+#define	CY	13.0f
+#define CM	((CY-(CT*3.0f))/2.0f)
+
+float lCoords[][2] = 
+{
+  /* Top outsides. */
+  { 0,  		(CY-CT) },		
+  { CX, 		(CY-CT) },
+
+  /* Top Line. */
+  { CT, 		CY },
+  { CT, 		(CY-CT) },
+  { (CX-CT), 	CY },
+  { (CX-CT), 	(CY-CT) },
+
+  /* Middle outsides. */
+  { 0.0f,		(CT+CM+CT) },
+  { 0.0f,		(CT+CM) },
+  { CX,			(CT+CM+CT) },
+  { CX,			(CT+CM) },
+
+  /* Middle Line. */
+  { CT,			(CT+CM+CT) },	
+  { CT,			(CT+CM)	},	
+  { (CX-CT),	(CT+CM+CT) },
+  { (CX-CT),	(CT+CM) },
+
+  /* Bottom line. */
+  { CT,			CT },
+  { CT,			0.0f },
+  { (CX-CT),	CT },
+  { (CX-CT),	0.0f },
+
+  /* Bottom outsides. */
+  { 0.0f,		CT},
+  { CX,			CT }
+};
+
+static int	ConvertCharacter( char *c, int cIndex,  PD3DFONTMETRICS pfntMetrics );
+
+D3DTLVERTEX TextVertices[MAX_VERTICES];
+/*===========================================================================*/
+/*  When we attach I will zero out the whole D3D vertex buffer I'm using for */
+/* the text.  This way I don't need to set all the redundant values.  I also */
+/* set all the oow values to 1 as I will be doing direct rendering.          */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+extern "C" BOOL InitD3DText( void )
+{
+  int	index;
+
+  /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */
+  memset( &TextVertices[0], 0, sizeof(TextVertices) );
+  for( index = 0; index < MAX_VERTICES; index++ )
+	TextVertices[index].rhw	= D3DVAL( 1.0 );
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function takes a single character and draw it using the supplied    */
+/* fontmetrics structure.                                                    */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics )
+{
+  int	cIndex,
+	     nIndex,
+	     index;
+  float	cWidth = CX,
+	     cHeight = CY;
+
+  /*  Find the max width/height of a character and add the spacing so */
+  /* that we can use this value to calculate the x,y of the character.*/
+  cWidth  = (cWidth  * pfntMetrics->fntXScale)  + pfntMetrics->fntXSpacing;
+  cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;
+
+  /* Walk the string.  This must be NULL terminated. */
+  for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ )
+  {
+	/* Convert the character and get the index into the text vertex buffer. */
+	nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics );
+	if ( (nIndex - cIndex) > 2 )
+    {
+	  /* Modify the text vertex buffer based on the fntMetrics structure. */
+	  for( index = cIndex; index < nIndex; index++ )
+	  {
+		/* Scale the character. */
+		TextVertices[index].sx	*= pfntMetrics->fntXScale;
+		TextVertices[index].sy   *= pfntMetrics->fntYScale;
+		
+		/* Move the character. */
+		TextVertices[index].sx	+= (cWidth*x);
+		TextVertices[index].sy   += (cHeight*y);
+
+		/* Set the color. */
+		TextVertices[index].color = pfntMetrics->dwColor;
+	  }
+	}
+  }
+
+  if ( nIndex < 3 )
+	return;
+
+  /* Set the states that slim things down. */
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, 			D3DCULL_NONE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, 			D3DFILL_SOLID );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, 			FALSE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , 		FALSE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, 	FALSE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, 	FALSE );
+
+  /* Blast them baby... */
+  pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,
+										   D3DFVF_TLVERTEX,
+										   (LPVOID)&TextVertices[0],
+										   nIndex, 
+										   (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+}
+/*===========================================================================*/
+/*  This function takes a single character and draw it directly to the screen*/
+/* unsing the supplied fntMetrics structure.  The character will be drawn at */
+/* the supplied x,y.  The x,y position is relative to the top left and uses  */
+/* the spacing in the fntMetrics structure.                                  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics )
+{
+  int	cIndex = 0,
+	    index;
+  float	cWidth = CX,
+	    cHeight = CY;
+
+  /* Convert the character and get the index into the text vertex buffer. */
+  cIndex = ConvertCharacter( c, 0, pfntMetrics );
+  if ( cIndex < 3 )
+	return;
+
+  /*  Find the max width/height of a character and add the spacing so */
+  /* that we can use this value to calculate the x,y of the character.*/
+  cWidth  = (cWidth  * pfntMetrics->fntXScale)  + pfntMetrics->fntXSpacing;
+  cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing;
+
+  /* Modify the text vertex buffer based on the fntMetrics structure. */
+  for( index = 0; index < cIndex; index++ )
+  {
+	/* Scale the character. */
+	TextVertices[index].sx	*= pfntMetrics->fntXScale;
+	TextVertices[index].sy   *= pfntMetrics->fntYScale;
+
+	/* Move the character. */
+	TextVertices[index].sx	+= (cWidth*x);
+	TextVertices[index].sy   += (cHeight*y);
+
+	/* Set the color. */
+	TextVertices[index].color = pfntMetrics->dwColor;
+  }
+ 
+
+  /* Set the states that slim things down. */
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, 			D3DCULL_NONE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, 			D3DFILL_SOLID );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, 			FALSE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , 		FALSE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, 	FALSE );
+  pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, 	FALSE );
+
+  /* Blast them baby... */
+  pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST,
+										   D3DFVF_TLVERTEX,
+										   (LPVOID)&TextVertices[0],
+										   cIndex, 
+										   (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) );
+}
+/*===========================================================================*/
+/*  This function takes a single character and draw it using the supplied    */
+/* fontmetrics structure.                                                    */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static int	ConvertCharacter( char *c, int cIndex,  PD3DFONTMETRICS pfntMetrics )
+{
+  DWORD	asciiChar = (int)(*c);
+
+  /* Handle the TOP line. */
+  if ( textBitMasks[asciiChar] & BIT1 )
+  { 
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_0][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_0][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_1][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_0][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] );
+  }
+
+  /* Handle the TOP/BOTTOM RIGHT lines. */
+  //  if ( textBitMasks[index] & (BIT2|BIT3) )
+  if ( 1 == 0 )
+  {
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TRR][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_0][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );
+    TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );
+    TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] );
+  }
+  else 
+  {
+	if ( textBitMasks[asciiChar] & BIT2 )
+	{
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TR_1][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TRR][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TRR][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MRR_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MRR_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MRR_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MRR_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MR_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TR_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TR_1][1] );
+	}
+	if ( textBitMasks[asciiChar] & BIT3 )
+	{
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MR_1][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MRR_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MRR_1][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BRR][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BRR][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BRR][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BR_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MR_1][1] );
+	}
+  }
+
+  /* Handle the TOP/BOTTOM LEFT lines. */
+  //  if ( textBitMasks[asciiChar] & (BIT5|BIT6) )
+  if ( 1 == 0 )
+  {
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BLL][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] );
+  }
+  else 
+  {
+	if ( textBitMasks[asciiChar] & BIT5 )
+	{
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MLL_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MLL_1][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[ML_1][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BL_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BL_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[BLL][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[BLL][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MLL_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MLL_1][1] );
+	}
+	if ( textBitMasks[asciiChar] & BIT6 )
+	{
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TLL][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TL_1][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TL_1][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[ML_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[ML_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[MLL_0][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[MLL_0][1] );
+	  TextVertices[cIndex].sx	= D3DVAL( lCoords[TLL][0] );
+	  TextVertices[cIndex++].sy	= D3DVAL( lCoords[TLL][1] );
+	}
+  }
+
+  /* Handle the MIDDLE line. */
+  if ( textBitMasks[asciiChar] & BIT7 )
+  {
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[MR_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[ML_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] );
+  }
+
+  /* Handle the BOTTOM line. */
+  if ( textBitMasks[asciiChar] & BIT4 )
+  {
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BR_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_1][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] );
+	TextVertices[cIndex].sx	= D3DVAL( lCoords[BL_0][0] );
+	TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] );
+  }
+  
+  return cIndex;
+}
+
+#undef CM
+#undef CY
+#undef CX
+#undef CT
+
+#undef TLL
+#undef TRR
+#undef TL_0
+#undef TL_1
+#undef TR_0
+#undef TR_1
+
+#undef	MLL_0
+#undef	MLL_1
+#undef	MRR_0
+#undef	MRR_1
+
+#undef	ML_0
+#undef	ML_1
+#undef	MR_0
+#undef	MR_1
+
+#undef	BL_0
+#undef	BL_1
+#undef	BR_0
+#undef	BR_1
+#undef	BLL
+#undef	BRR
+
+#undef	BIT1
+#undef	BIT2
+#undef	BIT3
+#undef	BIT4
+#undef	BIT5
+#undef	BIT6
+#undef	BIT7
+
+#undef TOP
+#undef MIDDLE
+#undef BOTTOM
+#undef TLEFT
+#undef BLEFT
+#undef LEFT
+#undef TRIGHT
+#undef BRIGHT
+#undef RIGHT
+#undef ALL
diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.cpp b/src/mesa/drivers/d3d/D3DTextureMgr.cpp
index ac9d262..a6600ca 100644
--- a/src/mesa/drivers/d3d/D3DTextureMgr.cpp
+++ b/src/mesa/drivers/d3d/D3DTextureMgr.cpp
@@ -1,947 +1,947 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DHAL.h"

-/*===========================================================================*/

-/* Local function prototypes.                                                */

-/*===========================================================================*/

-static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels );

-static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj );

-static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );

-static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );

-HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext );

-/*===========================================================================*/

-/*  This function will simply set the top of stack to NULL.  I only used it  */

-/* just incase I want to add something later.                                */

-/*===========================================================================*/

-/* RETURN: TRUE.                                                             */

-/*===========================================================================*/

-BOOL InitTMgrHAL( PMESAD3DHAL pHAL )

-{

-  DPF(( DBG_FUNC, "InitTMgrHAL();" ));

-

-  /* Be clean my friend. */

-  pHAL->pTMList = NULL;

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function will walk the Texture Managers linked list and destroy all */

-/* surfaces (SYSTEM/VIDEO).  The texture objects themselves also will be     */

-/* freed.                                                                    */

-/*  NOTE: this is per/context.                                               */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void TermTMgrHAL( PMESAD3DHAL pHAL )

-{

-  DPF(( DBG_FUNC, "TermTMgrHAL();" ));

-

-  if ( pHAL && pHAL->pTMList )

-  {

-    /* Destroy the surface and remove the TMO from the stack. */

-    while( DestroyTextureObject(pHAL,NULL) );

-

-    /* Be clean my friend. */

-    pHAL->pTMList = NULL;

-  }

-}

-/*===========================================================================*/

-/*  This function is a HACK as I don't know how I can disable a texture with-*/

-/* out booting it out.  Is there know state change?                          */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-

-  DPF(( DBG_FUNC, "DisableTMgrHAL();" ));

-

-  /* Check too see that we have a valid context. */

-  if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL)  ) 

-  {

-    DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));

-    return;

-  }

-

-  // TODO: This is a hack to shut off textures.

-  pHAL->lpD3DDevice->SetTexture( 0, NULL );

-}

-/*===========================================================================*/

-/*  This function is the only entry into the TextureManager that Mesa/wgl    */

-/* will see.  It uses a dwAction to specify what we are doing.  I did this as*/

-/* depending on the cards resources the action taken can change.             */

-/*  When this function is called we will always search the Texture Managers  */

-/* linked list (per context remember) and try and find a structure that has  */

-/* the same dwName.  If we have a match we pull it out of the list and put it*/

-/* at the top of the list (TOL).  If we don't find one then we create a struc*/

-/* and put it a TOL.  This TOL idea makes for some caching as we will always */

-/* destroy Texture Surfaces from the bottom up...                            */

-/*  All texture objects at this point will create a texture surface in System*/

-/* memory (SMEM).  Then we will copy the Mesa texture into the surface using */

-/* the 'pixel' struc to get the translation info.  So now this means that all*/

-/* textures that Mesa gives me I will have a Surface with a copy.  If Mesa   */

-/* changes the texture the I update the surface in (SMEM).                   */

-/*  Now we have a texture struc and a Texture Surface in SMEM.  At this point*/

-/* we create another surface on the card (VMEM).  Finally we blt from the    */

-/* SMEM to the VMEM and set the texture as current.  Why do I need two? First*/

-/* this solves square textures.  If the cards CAPS is square textures only   */

-/* then I change the dimensions of the VMEM surface and the blt solves it for*/

-/* me.  Second it saves me from filling D3D textures over and over if the    */

-/* card needs to be creating and destroying surfaces because of low memory.  */

-/*  The surface in SMEM is expected to work always.  When a surface has to be*/

-/* created in VMEM then we put it in a loop that tries to create the surface.*/

-/* If we create the surface ok then we brake from the loop.  If we fail then */

-/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/

-/* memory was freed.  If memory was freed then we can try again. If no memory*/

-/* was freed then it just can't fit.                                         */

-/*  'FreeTextureMemory' will find the end of the list and start freeing VMEM */

-/* (never SMEM) surfaces that are not locked.                                */

-/*  BIND - when we bind and there is a texture struct with a texture surface */

-/* in VMEM then we just make it current.  If we have a struct and a surface  */

-/* in SMEM but no VMEM surface then we create the surface in VMEM and blt    */

-/* from the SMEM surface.  If we have nothing its just like a creation...    */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, 

-						 RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels )

-{

-  PMESAD3DHAL		pHAL = (PMESAD3DHAL)pShared;

-  PTM_OBJECT     	pTMObj,

-                    pTemp;

-  DDSURFACEDESC2 	ddsd2;

-  HRESULT        	rc;

-

-

-  DPF(( DBG_FUNC, "CreateTMgrHAL();" ));

-

-  DPF(( DBG_TXT_INFO, "Texture:" ));

-  DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight ));

-  DPF(( DBG_TXT_INFO, "Rect:" ));

-  if ( rectDirty )

-  {

-    DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top ));

-    DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom ));

-  }

-

-  /* Check too see that we have a valid context. */

-  if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL)  ) 

-  {

-    DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));

-    return FALSE;

-  }

-

-  /*=================================================*/

-  /* See if we can find this texture object by name. */

-  /*=================================================*/

-  for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next );

-

-  /*=========================================================*/

-  /* Allocate a new object if we didn't get a matching name. */

-  /*=========================================================*/

-  if ( pTMObj == NULL )

-  {

-    pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) );

-    if ( pTMObj == NULL )

-	 return FALSE;

-    memset( pTMObj, 0, sizeof(TM_OBJECT) );

-

-    /* Put the object at the beginning of the list. */

-    pTMObj->next = pHAL->pTMList;

-    if ( pTMObj->next )

-    {

-	 pTemp = pTMObj->next;

-	 pTemp->prev = pTMObj;

-    }

-    pHAL->pTMList = pTMObj;

-  }

-  else

-  {

-    /*===============================================================*/

-    /* Make some caching happen by pulling this object to the front. */ 

-    /*===============================================================*/

-    if ( pHAL->pTMList != pTMObj )

-    {

-	 /* Pull the object out of the list. */

-	 if ( pTMObj->prev )

-	 {

-	   pTemp = pTMObj->prev;

-	   pTemp->next = pTMObj->next;

-	 }

-	 if ( pTMObj->next )

-      {

-	   pTemp = pTMObj->next;

-	   pTemp->prev = pTMObj->prev;

-	 }

-

-	 pTMObj->prev = NULL;

-	 pTMObj->next = NULL;

-

-	 /* Put the object at the front of the list. */

-	 pTMObj->next = pHAL->pTMList;

-	 if ( pTMObj->next )

-      {

-	   pTemp = pTMObj->next;

-	   pTemp->prev = pTMObj;

-	 }

-	 pHAL->pTMList = pTMObj;

-    }

-  }

-

-  /*========================================================*/

-  /* If we are doing BIND and the texture is in VID memory. */

-  /*========================================================*/

-  if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video  )

-  {

-    DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName ));

-	   

-    /* Make this the current texture. */

-    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );

-    if ( FAILED(rc) )

-    {

-	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));

-	 pHAL->lpD3DDevice->SetTexture( 0, NULL );

-	 return FALSE;

-    }	

-

-    return TRUE;

-  }	

-

-  /*=================================================================*/

-  /* If we are doing BIND and the texture is at least in SYS memory. */

-  /*=================================================================*/

-  if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System  )

-  {

-    DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName ));

-

-    /* Create the texture on the card. */

-    rc = LoadTextureInVideo( pHAL, pTMObj );

-    if ( rc == FALSE )

-	 return FALSE;

-	   

-    /* Make this the current texture. */

-    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );

-    if ( FAILED(rc) )

-    {

-	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));

-	 pHAL->lpD3DDevice->SetTexture( 0, NULL );

-	 return FALSE;

-    }	

-

-    return TRUE;

-  }	

-

-  /*=========================================================*/

-  /* If we are doing UPDATE then try in VID first for speed. */

-  /*=========================================================*/

-  if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video &&

-	  !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) )

-  {

-    DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));

-

-    /* Update the texture on the card. */

-    UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels );

-

-    /* We updated the texture in VID so kill the SYS so we know its dirty. */

-    if ( pTMObj->lpDDS_System )

-    {

-	 DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));

-	 DX_RESTORE( pTMObj->lpDDS_System );

-	 pTMObj->lpDDS_System->Release();

-	 pTMObj->lpDDS_System = NULL;

-    }

-

-    /* Make this the current texture. */

-    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );

-    if ( FAILED(rc) )

-    {

-	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));

-	 pHAL->lpD3DDevice->SetTexture( 0, NULL );

-	 return FALSE;

-    }	

-

-    return TRUE;

-  }

-

-  /*===========================================================*/

-  /* If we are doing UPDATE then try in SYS still gives speed. */

-  /*===========================================================*/

-  if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System )

-  {

-    DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));

-

-    /* Update the texture in SYS. */

-    UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );

-

-    /* We updated the SYS texture only so now blt to the VID. */

-    rc = LoadTextureInVideo( pHAL, pTMObj );

-    if ( rc == FALSE )

-	 return FALSE;

-

-    /* Make this the current texture. */

-    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );

-    if ( FAILED(rc) )

-    {

-	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));

-	 pHAL->lpD3DDevice->SetTexture( 0, NULL );

-	 return FALSE;

-    }	

-

-    return TRUE;

-  }

-

-  /*  At this point we have a valid Texture Manager Object with updated */

-  /* links.  We now need to create or update a texture surface that is  */

-  /* in system memory.  Every texture has a copy in system so we can use*/

-  /* blt to solve problems with textures allocated on the card (square  */

-  /* only textures, pixelformats...).                                   */

-  

-  // TODO: make support for update also.  Dirty rectangle basicly...

-

-  /* Kill the interface if we have one no matter what. */

-  if ( pTMObj->lpD3DTexture2 )

-  {

-    DPF(( DBG_TXT_INFO, "Release Texture2" ));

-    pTMObj->lpD3DTexture2->Release();

-    pTMObj->lpD3DTexture2 = NULL;

-  }	

-

-  /* Kill the system surface. TODO: should try to get the SubIMage going again */

-  if ( pTMObj->lpDDS_System )

-  {

-    DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));

-    DX_RESTORE( pTMObj->lpDDS_System );

-    pTMObj->lpDDS_System->Release();

-    pTMObj->lpDDS_System = NULL;

-  }

-

-  /* Kill the Video surface. TODO: need some reuse system... */

-  if ( pTMObj->lpDDS_Video )

-  {

-    DPF(( DBG_TXT_INFO, "Release texture (VID)" ));

-    DX_RESTORE( pTMObj->lpDDS_Video );

-    pTMObj->lpDDS_Video->Release();

-    pTMObj->lpDDS_Video = NULL;

-  }

-

-  /*================================================================*/

-  /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */

-  /*================================================================*/

-  switch( dwRequestFlags )

-  {

-    case GL_ALPHA:

-	 dwRequestFlags = DDPF_ALPHA; 

-	 DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" ));

-	 return FALSE;

-	 

-    case GL_INTENSITY:

-    case GL_LUMINANCE:

-	 DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" ));

-	 dwRequestFlags = DDPF_LUMINANCE; 

-	 return FALSE;

-	 

-    case GL_LUMINANCE_ALPHA:

-	 DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" ));

-	 dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; 

-	 return FALSE;

-	 

-    case GL_RGB:

-	 DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" ));

-	 dwRequestFlags = DDPF_RGB; 

-	 break;

-

-    case GL_RGBA:

-	 DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" ));

-	 dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; 

-	 break;

-  }

-

-  /*==============================*/

-  /* Populate the texture object. */

-  /*==============================*/

-  pTMObj->dwName      = dwName;

-  pTMObj->lpD3DDevice = pHAL->lpD3DDevice;

-  pTMObj->dwFlags     = dwRequestFlags;

-  if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )

-  {

-    DPF(( DBG_TXT_INFO, "Convert to Square..." ));

-    pTMObj->dwSHeight  = dwHeight;

-    pTMObj->dwSWidth   = dwWidth;

-

-    /* Shrink non-square textures. */

-    pTMObj->dwVHeight  = (dwHeight > dwWidth) ? dwWidth : dwHeight;

-    pTMObj->dwVWidth	= (dwHeight > dwWidth) ? dwWidth : dwHeight;

-  }

-  else

-  {

-    pTMObj->dwSHeight  = dwHeight;

-    pTMObj->dwSWidth   = dwWidth;

-    pTMObj->dwVHeight  = dwHeight;

-    pTMObj->dwVWidth   = dwWidth;

-  }

-

-  /*========================*/  

-  /* Create SYSTEM surface. */

-  /*========================*/

-

-  /*  Request a surface in system memory. */

-  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );

-  ddsd2.dwSize          = sizeof( DDSURFACEDESC2 );

-  ddsd2.dwWidth         = pTMObj->dwSWidth;

-  ddsd2.dwHeight        = pTMObj->dwSHeight;

-  ddsd2.dwFlags         = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;

-  ddsd2.ddsCaps.dwCaps  = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;

-  ddsd2.ddsCaps.dwCaps2 = 0L;

-  memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );

-  ddsd2.ddpfPixelFormat.dwSize  = sizeof( DDPIXELFORMAT );

-  ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags;

-  rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Create the surface using the enumerated pixelformat. */

-  rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Solve the pixel mapping info using the surface pixelformat. */

-  Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel );

-

-  /*===================================================================*/

-  /* Fill the texture using the PixelInfo structure to do the mapping. */

-  /*===================================================================*/

-  UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );

-

-  /*=======================*/

-  /* Create VIDEO surface. */

-  /*=======================*/

-  rc = LoadTextureInVideo( pHAL, pTMObj );

-  if ( rc == FALSE )

-    return FALSE;

-

-  /* Make this the current texture. */

-  rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );

-  if ( FAILED(rc) )

-  {

-    DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));

-    pHAL->lpD3DDevice->SetTexture( 0, NULL );

-    return FALSE;

-  }

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function will handle the creation and destruction of the texture    */

-/* surfaces on the card.  Using the dw'V'Width/Height dimensions the call    */

-/* try and create the texture on the card and keep using FreeTextureMemory   */

-/* until the surace can be created.  Once the surface is created we get the  */

-/* interface that we will use to make it the current texture.  I didn't put  */

-/* the code to make the texture current in this function as BIND needs to    */

-/* use the same code and this function doesn't always get called when we do a*/

-/* bind.                                                                     */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-static BOOL	LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj )

-{

-  DDSURFACEDESC2	ddsd2;

-  HRESULT       	rc;

-

-  DPF(( DBG_FUNC, "LoadTextureInVideo();" ));

-

-  /* Kill the interface if we have one no matter what. */

-  if ( pTMObj->lpD3DTexture2 )

-  {

-    DPF(( DBG_TXT_INFO, "Release Texture2" ));

-    pTMObj->lpD3DTexture2->Release();

-    pTMObj->lpD3DTexture2 = NULL;

-  }	

-

-  /* Kill the Video surface. TODO: need some reuse system... */

-  if ( pTMObj->lpDDS_Video )

-  {

-    DPF(( DBG_TXT_INFO, "Release texture (VID)" ));

-    DX_RESTORE( pTMObj->lpDDS_Video );

-    pTMObj->lpDDS_Video->Release();

-    pTMObj->lpDDS_Video = NULL;

-  }

-

-  /*  Request a surface in Video memory. */

-  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );

-  ddsd2.dwSize          = sizeof( DDSURFACEDESC2 );

-  ddsd2.dwWidth         = pTMObj->dwVWidth;

-  ddsd2.dwHeight        = pTMObj->dwVHeight;

-  ddsd2.dwFlags         = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;

-  ddsd2.ddsCaps.dwCaps  = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;

-  ddsd2.ddsCaps.dwCaps2 = 0L;

-  memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );

-  ddsd2.ddpfPixelFormat.dwSize  = sizeof( DDPIXELFORMAT );

-  ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags;

-  rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Make sure we lock so we don't nuke this texture trying to free memory for it. */

-  pTMObj->bLock = TRUE;

-

-  /*  Start a loop that will free all textures until we have created the texture */

-  /* surface or we can't free up more memory.                                    */

-  do

-  {

-    /* Try to create the texture surface. */

-    rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL );

-    if ( !FAILED(rc) )

-	 break;

-

-    DPF(( DBG_TXT_INFO, "Free Texture Memory" ));

-

-    /* DestroyTexture will return TRUE if a surface was freed. */

-  } while( FreeTextureMemory(pHAL,NULL) );

-

-  /* Make sure we unlock or we won't be able to nuke the TMO later. */

-  pTMObj->bLock = FALSE;

-

-  /* Did we create a valid texture surface? */

-  if ( FAILED(rc) )

-  {

-    DPF(( DBG_TXT_WARN, "Failed to load texture" ));

-    pHAL->lpD3DDevice->SetTexture( 0, NULL );

-    return FALSE;

-  }

-

-  DX_RESTORE( pTMObj->lpDDS_System );

-  DX_RESTORE( pTMObj->lpDDS_Video );

-

-  DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" ));

-

-  /* Now blt the texture in system memory to the card. */

-  rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL );

-  if ( FAILED(rc) )

-  {

-    RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) );

-    return FALSE;

-  }

-

-  /* Get the Texture interface that is used to render with. */

-  pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); 

-  if ( pTMObj->lpD3DTexture2 == NULL )

-  {

-    DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" ));

-    pHAL->lpD3DDevice->SetTexture( 0, NULL );

-    return FALSE;

-  }

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  If this function gets a texture object struc then we will try and free   */

-/* it.  If we get a NULL then we will search from the bottom up and free one */

-/* VMEM surface.  I can only free when the surface isn't locked and of course*/

-/* there must be a VMEM surface.  We never free SMEM surfaces as that isn't  */

-/* the point.                                                                */

-/* TODO: should have a pointer to the bottom of the stack really.            */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )

-{

-  PTM_OBJECT	pCurrent;

-  BOOL		bFreed = FALSE;

-

-  DPF(( DBG_FUNC, "FreeTextureMemory();" ));

-  DPF(( DBG_TXT_WARN, "FREE TEXTURE!" ));

-

-  /* Just to be safe. */

-  if ( !pHAL || !pHAL->pTMList )

-  {

-    DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" ));

-    return FALSE;

-  }

-

-  /* Free the last texture in the list. */

-  if ( pTMObject == NULL )

-  {

-    DPF(( DBG_TXT_INFO, "Free Last texture in cache" ));

-

-    /* Find the last texture object. */

-    for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );

-

-    /* Now backup until we find a texture on the card. */

-    while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) )

-	 pCurrent = pCurrent->prev;

-

-    /* Didn't find anything. */

-    if ( pCurrent == NULL )

-    {

-	 DPF(( DBG_TXT_INFO, "No texture memory freed" ));

-	 return FALSE;

-    }

-  }

-  else

-  {

-    /* See if we can find this texture object. */

-    for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );

-

-    /* Didn't find anything. */

-    if ( pCurrent == NULL )

-    {

-	 DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" ));

-	 return FALSE;

-    }

-  }

-

-  /* Can't free this baby. */

-  if ( pCurrent->bLock == TRUE )

-  {

-    DPF(( DBG_TXT_WARN, "Requested texture LOCKED" ));

-    return FALSE;

-  }

-

-  /* Free the texture memory. */

-  if ( pCurrent->lpD3DTexture2 )

-  {

-    DPF(( DBG_TXT_INFO, "Release Texture2" ));

-    pCurrent->lpD3DTexture2->Release();

-    pCurrent->lpD3DTexture2 = NULL;

-    bFreed = TRUE;

-  }

-  if ( pCurrent->lpDDS_Video )

-  {

-    DPF(( DBG_TXT_INFO, "Release texture (VID):" ));

-    DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName ));

-    DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight ));

-    pCurrent->lpDDS_Video->Release();

-    pCurrent->lpDDS_Video = NULL;

-    bFreed = TRUE;

-  }

-  

-  return bFreed;

-}

-/*===========================================================================*/

-/*  This function searches the linked list of texture objects in the supplied*/

-/* D3Dwrapper structure.  If it finds a match it will free it and pull it out*/

-/* of the linked list.  The function works on the bases of a matching pointer*/

-/* to the object (not matching content).                                     */

-/*  If the function gets passed a NULL then we want to free the last texture */

-/* object in the list.  Used in a loop to destory all.                       */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )

-{

-  PTM_OBJECT	pCurrent;

-

-  DPF(( DBG_FUNC, "DestoryTextureObject();" ));

-

-  /* Just to be safe. */

-  if ( !pHAL || !pHAL->pTMList )

-  {

-    DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" ));

-    return FALSE;

-  }

-

-  /* Free the last texture in the list. */

-  if ( pTMObject == NULL )

-  {

-    /* Find the last texture object. */

-    for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );

-  }

-  else

-  {

-    /* See if we can find this texture object. */

-    for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );

-

-    /* Didn't find anything. */

-    if ( pCurrent == NULL )

-    {

-	 DPF(( DBG_TXT_WARN, "No textures to be freed" ));

-	 return FALSE;

-    }

-  }

-

-  /* Can't free this baby. */

-  if ( pCurrent->bLock == TRUE )

-  {

-    DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" ));

-    return FALSE;

-  }

-

-  /* Free the texture memory. */

-  if ( pCurrent->lpD3DTexture2 )

-  { 

-    DPF(( DBG_TXT_INFO, "Release Texture2" ));

-    pCurrent->lpD3DTexture2->Release();

-    pCurrent->lpD3DTexture2 = NULL;

-  }

-  if ( pCurrent->lpDDS_Video )

-  {

-    DPF(( DBG_TXT_INFO, "Release texture (VID):" ));

-    pCurrent->lpDDS_Video->Release();

-    pCurrent->lpDDS_Video = NULL;

-  }

-  if ( pCurrent->lpDDS_System )

-  {

-    DPF(( DBG_TXT_INFO, "Release texture (SYS):" ));

-    pCurrent->lpDDS_System->Release();

-    pCurrent->lpDDS_System = NULL;

-  }

-

-  /* Pull this texture out of the list. */

-  if ( pCurrent == pHAL->pTMList )

-    pHAL->pTMList = NULL;

-  if ( pCurrent->prev )

-    (pCurrent->prev)->next = pCurrent->next;

-  if ( pCurrent->next )

-    (pCurrent->next)->prev = pCurrent->prev;

-  FREE( pCurrent );

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function is the callback function that gets called when we are doing*/

-/* an enumeration of the texture formats supported by this device. The choice*/

-/* is made by checking to see if we have a match with the supplied D3D pixel-*/

-/* format.  So the enumeration has to pass a desired D3D PF as the user var. */

-/*===========================================================================*/

-/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL.                                 */

-/*===========================================================================*/

-static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels )

-{

-  LPDIRECTDRAWSURFACE4	lpDDS;

-  DDSURFACEDESC2		ddsd2;

-  DWORD          		srcPitch,

-                         dwHeight, 

-                         dwWidth,

-                         dwCol,

-                         dwColor;

-  UCHAR          		*pSrc,

-                         *pSrcRow,

-                         *pDest,

-                         *pDestRow;

-  int				rc;

-

-  // TODO:  Do I need to pass the h/w when its in the object!

-  DPF(( DBG_FUNC, "UpdateTexture();" ));

-

-  /* Get the surface pointer we are looking for. */

-  lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System;

-

-  /*===================================================================*/

-  /* Fill the texture using the PixelInfo structure to do the mapping. */

-  /*===================================================================*/

-	 

-  /* Get the surface pointer. */

-  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );

-  ddsd2.dwSize = sizeof(DDSURFACEDESC2);

-  rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );

-  if ( FAILED(rc) )

-  {

-    RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );

-    return;

-  }

-

-  /* For now we are only updating the system surface so use its dimensions. */

-  dwWidth  = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth;

-  dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight;

-

-  /*  If we are updating the whole surface then the pDest/pSrc will */

-  /* always be the same.                                            */

-  if ( pRect == NULL )

-  {

-    pDest = (UCHAR *)ddsd2.lpSurface;

-    pSrc  = pixels;

-  }

-

-  /* Fill the texture surface based on the pixelformat flags. */

-  if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) )

-  {

-    srcPitch = dwWidth * 4;

-    if ( pRect )

-    {

-	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);

-	 pSrc  = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4);

-	 dwHeight = (pRect->bottom - pRect->top);

-	 dwWidth = (pRect->right - pRect->left);

-    }

-

-    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )

-    {

-	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )

-      {

-	   dwColor =  ( ((DWORD)(*(pSrc  ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );

-	   dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );

-	   dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );

-	   if ( pTMObj->pixel.aScale == -1.0 )

-		dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );

-	   else

-		dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );

-	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );

-	   pDest += pTMObj->pixel.cb;

-	   pSrc  += 4;

-	 }

-    }

-  }

-  else if ( pTMObj->dwFlags == DDPF_RGB )

-  {

-    srcPitch = dwWidth * 3;

-    if ( pRect )

-    {

-	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);

-	 pSrc  = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3);

-	 dwHeight = (pRect->bottom - pRect->top);

-	 dwWidth  = (pRect->right - pRect->left);

-    }

-

-    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )

-    {

-	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )

-      {

-	   dwColor =  ( ((DWORD)(*(pSrc  ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );

-	   dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );

-	   dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );

-	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );

-	   pDest += pTMObj->pixel.cb;

-	   pSrc  += 3;

-	 }

-    }

-  }

-  else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) )

-  {

-    srcPitch = dwWidth * 2;

-    if ( pRect )

-    {

-	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);

-	 pSrc  = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2);

-	 dwHeight = (pRect->bottom - pRect->top);

-	 dwWidth  = (pRect->right - pRect->left);

-    }

-

-    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )

-    {

-	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )

-      {

-	   dwColor =  ( ((DWORD)(*(pSrc  ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );

-	   if ( pTMObj->pixel.aScale == -1.0 )

-		dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );

-	   else

-		dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );

-	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );

-	   pDest += pTMObj->pixel.cb;

-	   pSrc  += 2;

-	 }

-    }

-  }

-  else if ( pTMObj->dwFlags == DDPF_LUMINANCE )

-  {

-    srcPitch = dwWidth;

-    if ( pRect )

-    {

-	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);

-	 pSrc  = pixels + (pRect->top * dwWidth) + (pRect->left);

-	 dwHeight = (pRect->bottom - pRect->top);

-	 dwWidth  = (pRect->right - pRect->left);

-    }

-

-    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )

-    {

-	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )

-      {

-	   dwColor =  ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );

-	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );

-	   pDest += pTMObj->pixel.cb;

-	   pSrc++;

-	 }

-    }

-  }

-  else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS )

-  {

-    srcPitch = dwWidth;

-    if ( pRect )

-    {

-	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);

-	 pSrc  = pixels + (pRect->top * dwWidth) + (pRect->left);

-	 dwHeight = (pRect->bottom - pRect->top);

-	 dwWidth  = (pRect->right - pRect->left);

-    }

-

-    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )

-    {

-	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )

-      {

-	   if ( pTMObj->pixel.aScale == -1.0 )

-		dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );

-	   else

-		dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );

-	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );

-	   pDest += pTMObj->pixel.cb;

-	   pSrc++;

-	 }

-    }

-  }

-

-  /* Unlock the surface. */

-  rc = lpDDS->Unlock( NULL );

-  if ( FAILED(rc) )

-  {

-    RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );

-  }

-}

-/*===========================================================================*/

-/*  This function is the callback function that gets called when we are doing*/

-/* an enumeration of the texture formats supported by this device. The choice*/

-/* is made by checking to see if we have a match with the supplied D3D pixel-*/

-/* format.  So the enumeration has to pass a desired D3D PF as the user var. */

-/*===========================================================================*/

-/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL.                                 */

-/*===========================================================================*/

-HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext )

-{

-  LPDDPIXELFORMAT   lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext;

-  PIXELINFO    	pixel;

-

-  DPF(( DBG_FUNC, "EnumPFHook();" ));

-

-  if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags )

-  {

-    /* Are we looking for an alpha channel? */

-    if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS )

-    {

-	 /* Try for something that has more then 1bits of Alpha. */

-	 Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel );

-	 if ( pixel.aScale == -1.0 )

-	 {

-	   /* Save this format no matter what as its a match of sorts. */

-	   memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );

-	   return D3DENUMRET_OK;

-	 }

-    }

-

-    /* Save this format as its a good match. */

-    memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );

-

-    /* We are happy at this point so lets leave. */

-    return D3DENUMRET_CANCEL;

-  }

-  

-  return D3DENUMRET_OK;

-}

-

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Local function prototypes.                                                */
+/*===========================================================================*/
+static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels );
+static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj );
+static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );
+static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject );
+HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext );
+/*===========================================================================*/
+/*  This function will simply set the top of stack to NULL.  I only used it  */
+/* just incase I want to add something later.                                */
+/*===========================================================================*/
+/* RETURN: TRUE.                                                             */
+/*===========================================================================*/
+BOOL InitTMgrHAL( PMESAD3DHAL pHAL )
+{
+  DPF(( DBG_FUNC, "InitTMgrHAL();" ));
+
+  /* Be clean my friend. */
+  pHAL->pTMList = NULL;
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function will walk the Texture Managers linked list and destroy all */
+/* surfaces (SYSTEM/VIDEO).  The texture objects themselves also will be     */
+/* freed.                                                                    */
+/*  NOTE: this is per/context.                                               */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void TermTMgrHAL( PMESAD3DHAL pHAL )
+{
+  DPF(( DBG_FUNC, "TermTMgrHAL();" ));
+
+  if ( pHAL && pHAL->pTMList )
+  {
+    /* Destroy the surface and remove the TMO from the stack. */
+    while( DestroyTextureObject(pHAL,NULL) );
+
+    /* Be clean my friend. */
+    pHAL->pTMList = NULL;
+  }
+}
+/*===========================================================================*/
+/*  This function is a HACK as I don't know how I can disable a texture with-*/
+/* out booting it out.  Is there know state change?                          */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+
+  DPF(( DBG_FUNC, "DisableTMgrHAL();" ));
+
+  /* Check too see that we have a valid context. */
+  if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL)  ) 
+  {
+    DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));
+    return;
+  }
+
+  // TODO: This is a hack to shut off textures.
+  pHAL->lpD3DDevice->SetTexture( 0, NULL );
+}
+/*===========================================================================*/
+/*  This function is the only entry into the TextureManager that Mesa/wgl    */
+/* will see.  It uses a dwAction to specify what we are doing.  I did this as*/
+/* depending on the cards resources the action taken can change.             */
+/*  When this function is called we will always search the Texture Managers  */
+/* linked list (per context remember) and try and find a structure that has  */
+/* the same dwName.  If we have a match we pull it out of the list and put it*/
+/* at the top of the list (TOL).  If we don't find one then we create a struc*/
+/* and put it a TOL.  This TOL idea makes for some caching as we will always */
+/* destroy Texture Surfaces from the bottom up...                            */
+/*  All texture objects at this point will create a texture surface in System*/
+/* memory (SMEM).  Then we will copy the Mesa texture into the surface using */
+/* the 'pixel' struc to get the translation info.  So now this means that all*/
+/* textures that Mesa gives me I will have a Surface with a copy.  If Mesa   */
+/* changes the texture the I update the surface in (SMEM).                   */
+/*  Now we have a texture struc and a Texture Surface in SMEM.  At this point*/
+/* we create another surface on the card (VMEM).  Finally we blt from the    */
+/* SMEM to the VMEM and set the texture as current.  Why do I need two? First*/
+/* this solves square textures.  If the cards CAPS is square textures only   */
+/* then I change the dimensions of the VMEM surface and the blt solves it for*/
+/* me.  Second it saves me from filling D3D textures over and over if the    */
+/* card needs to be creating and destroying surfaces because of low memory.  */
+/*  The surface in SMEM is expected to work always.  When a surface has to be*/
+/* created in VMEM then we put it in a loop that tries to create the surface.*/
+/* If we create the surface ok then we brake from the loop.  If we fail then */
+/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/
+/* memory was freed.  If memory was freed then we can try again. If no memory*/
+/* was freed then it just can't fit.                                         */
+/*  'FreeTextureMemory' will find the end of the list and start freeing VMEM */
+/* (never SMEM) surfaces that are not locked.                                */
+/*  BIND - when we bind and there is a texture struct with a texture surface */
+/* in VMEM then we just make it current.  If we have a struct and a surface  */
+/* in SMEM but no VMEM surface then we create the surface in VMEM and blt    */
+/* from the SMEM surface.  If we have nothing its just like a creation...    */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, 
+						 RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels )
+{
+  PMESAD3DHAL		pHAL = (PMESAD3DHAL)pShared;
+  PTM_OBJECT     	pTMObj,
+                    pTemp;
+  DDSURFACEDESC2 	ddsd2;
+  HRESULT        	rc;
+
+
+  DPF(( DBG_FUNC, "CreateTMgrHAL();" ));
+
+  DPF(( DBG_TXT_INFO, "Texture:" ));
+  DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight ));
+  DPF(( DBG_TXT_INFO, "Rect:" ));
+  if ( rectDirty )
+  {
+    DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top ));
+    DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom ));
+  }
+
+  /* Check too see that we have a valid context. */
+  if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL)  ) 
+  {
+    DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" ));
+    return FALSE;
+  }
+
+  /*=================================================*/
+  /* See if we can find this texture object by name. */
+  /*=================================================*/
+  for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next );
+
+  /*=========================================================*/
+  /* Allocate a new object if we didn't get a matching name. */
+  /*=========================================================*/
+  if ( pTMObj == NULL )
+  {
+    pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) );
+    if ( pTMObj == NULL )
+	 return FALSE;
+    memset( pTMObj, 0, sizeof(TM_OBJECT) );
+
+    /* Put the object at the beginning of the list. */
+    pTMObj->next = pHAL->pTMList;
+    if ( pTMObj->next )
+    {
+	 pTemp = pTMObj->next;
+	 pTemp->prev = pTMObj;
+    }
+    pHAL->pTMList = pTMObj;
+  }
+  else
+  {
+    /*===============================================================*/
+    /* Make some caching happen by pulling this object to the front. */ 
+    /*===============================================================*/
+    if ( pHAL->pTMList != pTMObj )
+    {
+	 /* Pull the object out of the list. */
+	 if ( pTMObj->prev )
+	 {
+	   pTemp = pTMObj->prev;
+	   pTemp->next = pTMObj->next;
+	 }
+	 if ( pTMObj->next )
+      {
+	   pTemp = pTMObj->next;
+	   pTemp->prev = pTMObj->prev;
+	 }
+
+	 pTMObj->prev = NULL;
+	 pTMObj->next = NULL;
+
+	 /* Put the object at the front of the list. */
+	 pTMObj->next = pHAL->pTMList;
+	 if ( pTMObj->next )
+      {
+	   pTemp = pTMObj->next;
+	   pTemp->prev = pTMObj;
+	 }
+	 pHAL->pTMList = pTMObj;
+    }
+  }
+
+  /*========================================================*/
+  /* If we are doing BIND and the texture is in VID memory. */
+  /*========================================================*/
+  if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video  )
+  {
+    DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName ));
+	   
+    /* Make this the current texture. */
+    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+    if ( FAILED(rc) )
+    {
+	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+	 pHAL->lpD3DDevice->SetTexture( 0, NULL );
+	 return FALSE;
+    }	
+
+    return TRUE;
+  }	
+
+  /*=================================================================*/
+  /* If we are doing BIND and the texture is at least in SYS memory. */
+  /*=================================================================*/
+  if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System  )
+  {
+    DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName ));
+
+    /* Create the texture on the card. */
+    rc = LoadTextureInVideo( pHAL, pTMObj );
+    if ( rc == FALSE )
+	 return FALSE;
+	   
+    /* Make this the current texture. */
+    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+    if ( FAILED(rc) )
+    {
+	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+	 pHAL->lpD3DDevice->SetTexture( 0, NULL );
+	 return FALSE;
+    }	
+
+    return TRUE;
+  }	
+
+  /*=========================================================*/
+  /* If we are doing UPDATE then try in VID first for speed. */
+  /*=========================================================*/
+  if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video &&
+	  !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) )
+  {
+    DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));
+
+    /* Update the texture on the card. */
+    UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels );
+
+    /* We updated the texture in VID so kill the SYS so we know its dirty. */
+    if ( pTMObj->lpDDS_System )
+    {
+	 DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));
+	 DX_RESTORE( pTMObj->lpDDS_System );
+	 pTMObj->lpDDS_System->Release();
+	 pTMObj->lpDDS_System = NULL;
+    }
+
+    /* Make this the current texture. */
+    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+    if ( FAILED(rc) )
+    {
+	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+	 pHAL->lpD3DDevice->SetTexture( 0, NULL );
+	 return FALSE;
+    }	
+
+    return TRUE;
+  }
+
+  /*===========================================================*/
+  /* If we are doing UPDATE then try in SYS still gives speed. */
+  /*===========================================================*/
+  if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System )
+  {
+    DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" ));
+
+    /* Update the texture in SYS. */
+    UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );
+
+    /* We updated the SYS texture only so now blt to the VID. */
+    rc = LoadTextureInVideo( pHAL, pTMObj );
+    if ( rc == FALSE )
+	 return FALSE;
+
+    /* Make this the current texture. */
+    rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+    if ( FAILED(rc) )
+    {
+	 DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+	 pHAL->lpD3DDevice->SetTexture( 0, NULL );
+	 return FALSE;
+    }	
+
+    return TRUE;
+  }
+
+  /*  At this point we have a valid Texture Manager Object with updated */
+  /* links.  We now need to create or update a texture surface that is  */
+  /* in system memory.  Every texture has a copy in system so we can use*/
+  /* blt to solve problems with textures allocated on the card (square  */
+  /* only textures, pixelformats...).                                   */
+  
+  // TODO: make support for update also.  Dirty rectangle basicly...
+
+  /* Kill the interface if we have one no matter what. */
+  if ( pTMObj->lpD3DTexture2 )
+  {
+    DPF(( DBG_TXT_INFO, "Release Texture2" ));
+    pTMObj->lpD3DTexture2->Release();
+    pTMObj->lpD3DTexture2 = NULL;
+  }	
+
+  /* Kill the system surface. TODO: should try to get the SubIMage going again */
+  if ( pTMObj->lpDDS_System )
+  {
+    DPF(( DBG_TXT_INFO, "Release texture (SYS)" ));
+    DX_RESTORE( pTMObj->lpDDS_System );
+    pTMObj->lpDDS_System->Release();
+    pTMObj->lpDDS_System = NULL;
+  }
+
+  /* Kill the Video surface. TODO: need some reuse system... */
+  if ( pTMObj->lpDDS_Video )
+  {
+    DPF(( DBG_TXT_INFO, "Release texture (VID)" ));
+    DX_RESTORE( pTMObj->lpDDS_Video );
+    pTMObj->lpDDS_Video->Release();
+    pTMObj->lpDDS_Video = NULL;
+  }
+
+  /*================================================================*/
+  /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */
+  /*================================================================*/
+  switch( dwRequestFlags )
+  {
+    case GL_ALPHA:
+	 dwRequestFlags = DDPF_ALPHA; 
+	 DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" ));
+	 return FALSE;
+	 
+    case GL_INTENSITY:
+    case GL_LUMINANCE:
+	 DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" ));
+	 dwRequestFlags = DDPF_LUMINANCE; 
+	 return FALSE;
+	 
+    case GL_LUMINANCE_ALPHA:
+	 DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" ));
+	 dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; 
+	 return FALSE;
+	 
+    case GL_RGB:
+	 DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" ));
+	 dwRequestFlags = DDPF_RGB; 
+	 break;
+
+    case GL_RGBA:
+	 DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" ));
+	 dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; 
+	 break;
+  }
+
+  /*==============================*/
+  /* Populate the texture object. */
+  /*==============================*/
+  pTMObj->dwName      = dwName;
+  pTMObj->lpD3DDevice = pHAL->lpD3DDevice;
+  pTMObj->dwFlags     = dwRequestFlags;
+  if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY )
+  {
+    DPF(( DBG_TXT_INFO, "Convert to Square..." ));
+    pTMObj->dwSHeight  = dwHeight;
+    pTMObj->dwSWidth   = dwWidth;
+
+    /* Shrink non-square textures. */
+    pTMObj->dwVHeight  = (dwHeight > dwWidth) ? dwWidth : dwHeight;
+    pTMObj->dwVWidth	= (dwHeight > dwWidth) ? dwWidth : dwHeight;
+  }
+  else
+  {
+    pTMObj->dwSHeight  = dwHeight;
+    pTMObj->dwSWidth   = dwWidth;
+    pTMObj->dwVHeight  = dwHeight;
+    pTMObj->dwVWidth   = dwWidth;
+  }
+
+  /*========================*/  
+  /* Create SYSTEM surface. */
+  /*========================*/
+
+  /*  Request a surface in system memory. */
+  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+  ddsd2.dwSize          = sizeof( DDSURFACEDESC2 );
+  ddsd2.dwWidth         = pTMObj->dwSWidth;
+  ddsd2.dwHeight        = pTMObj->dwSHeight;
+  ddsd2.dwFlags         = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+  ddsd2.ddsCaps.dwCaps  = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
+  ddsd2.ddsCaps.dwCaps2 = 0L;
+  memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );
+  ddsd2.ddpfPixelFormat.dwSize  = sizeof( DDPIXELFORMAT );
+  ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags;
+  rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Create the surface using the enumerated pixelformat. */
+  rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Solve the pixel mapping info using the surface pixelformat. */
+  Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel );
+
+  /*===================================================================*/
+  /* Fill the texture using the PixelInfo structure to do the mapping. */
+  /*===================================================================*/
+  UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels );
+
+  /*=======================*/
+  /* Create VIDEO surface. */
+  /*=======================*/
+  rc = LoadTextureInVideo( pHAL, pTMObj );
+  if ( rc == FALSE )
+    return FALSE;
+
+  /* Make this the current texture. */
+  rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 );
+  if ( FAILED(rc) )
+  {
+    DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) ));
+    pHAL->lpD3DDevice->SetTexture( 0, NULL );
+    return FALSE;
+  }
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function will handle the creation and destruction of the texture    */
+/* surfaces on the card.  Using the dw'V'Width/Height dimensions the call    */
+/* try and create the texture on the card and keep using FreeTextureMemory   */
+/* until the surace can be created.  Once the surface is created we get the  */
+/* interface that we will use to make it the current texture.  I didn't put  */
+/* the code to make the texture current in this function as BIND needs to    */
+/* use the same code and this function doesn't always get called when we do a*/
+/* bind.                                                                     */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+static BOOL	LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj )
+{
+  DDSURFACEDESC2	ddsd2;
+  HRESULT       	rc;
+
+  DPF(( DBG_FUNC, "LoadTextureInVideo();" ));
+
+  /* Kill the interface if we have one no matter what. */
+  if ( pTMObj->lpD3DTexture2 )
+  {
+    DPF(( DBG_TXT_INFO, "Release Texture2" ));
+    pTMObj->lpD3DTexture2->Release();
+    pTMObj->lpD3DTexture2 = NULL;
+  }	
+
+  /* Kill the Video surface. TODO: need some reuse system... */
+  if ( pTMObj->lpDDS_Video )
+  {
+    DPF(( DBG_TXT_INFO, "Release texture (VID)" ));
+    DX_RESTORE( pTMObj->lpDDS_Video );
+    pTMObj->lpDDS_Video->Release();
+    pTMObj->lpDDS_Video = NULL;
+  }
+
+  /*  Request a surface in Video memory. */
+  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+  ddsd2.dwSize          = sizeof( DDSURFACEDESC2 );
+  ddsd2.dwWidth         = pTMObj->dwVWidth;
+  ddsd2.dwHeight        = pTMObj->dwVHeight;
+  ddsd2.dwFlags         = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+  ddsd2.ddsCaps.dwCaps  = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
+  ddsd2.ddsCaps.dwCaps2 = 0L;
+  memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) );
+  ddsd2.ddpfPixelFormat.dwSize  = sizeof( DDPIXELFORMAT );
+  ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags;
+  rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Make sure we lock so we don't nuke this texture trying to free memory for it. */
+  pTMObj->bLock = TRUE;
+
+  /*  Start a loop that will free all textures until we have created the texture */
+  /* surface or we can't free up more memory.                                    */
+  do
+  {
+    /* Try to create the texture surface. */
+    rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL );
+    if ( !FAILED(rc) )
+	 break;
+
+    DPF(( DBG_TXT_INFO, "Free Texture Memory" ));
+
+    /* DestroyTexture will return TRUE if a surface was freed. */
+  } while( FreeTextureMemory(pHAL,NULL) );
+
+  /* Make sure we unlock or we won't be able to nuke the TMO later. */
+  pTMObj->bLock = FALSE;
+
+  /* Did we create a valid texture surface? */
+  if ( FAILED(rc) )
+  {
+    DPF(( DBG_TXT_WARN, "Failed to load texture" ));
+    pHAL->lpD3DDevice->SetTexture( 0, NULL );
+    return FALSE;
+  }
+
+  DX_RESTORE( pTMObj->lpDDS_System );
+  DX_RESTORE( pTMObj->lpDDS_Video );
+
+  DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" ));
+
+  /* Now blt the texture in system memory to the card. */
+  rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL );
+  if ( FAILED(rc) )
+  {
+    RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) );
+    return FALSE;
+  }
+
+  /* Get the Texture interface that is used to render with. */
+  pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); 
+  if ( pTMObj->lpD3DTexture2 == NULL )
+  {
+    DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" ));
+    pHAL->lpD3DDevice->SetTexture( 0, NULL );
+    return FALSE;
+  }
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  If this function gets a texture object struc then we will try and free   */
+/* it.  If we get a NULL then we will search from the bottom up and free one */
+/* VMEM surface.  I can only free when the surface isn't locked and of course*/
+/* there must be a VMEM surface.  We never free SMEM surfaces as that isn't  */
+/* the point.                                                                */
+/* TODO: should have a pointer to the bottom of the stack really.            */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )
+{
+  PTM_OBJECT	pCurrent;
+  BOOL		bFreed = FALSE;
+
+  DPF(( DBG_FUNC, "FreeTextureMemory();" ));
+  DPF(( DBG_TXT_WARN, "FREE TEXTURE!" ));
+
+  /* Just to be safe. */
+  if ( !pHAL || !pHAL->pTMList )
+  {
+    DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" ));
+    return FALSE;
+  }
+
+  /* Free the last texture in the list. */
+  if ( pTMObject == NULL )
+  {
+    DPF(( DBG_TXT_INFO, "Free Last texture in cache" ));
+
+    /* Find the last texture object. */
+    for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );
+
+    /* Now backup until we find a texture on the card. */
+    while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) )
+	 pCurrent = pCurrent->prev;
+
+    /* Didn't find anything. */
+    if ( pCurrent == NULL )
+    {
+	 DPF(( DBG_TXT_INFO, "No texture memory freed" ));
+	 return FALSE;
+    }
+  }
+  else
+  {
+    /* See if we can find this texture object. */
+    for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );
+
+    /* Didn't find anything. */
+    if ( pCurrent == NULL )
+    {
+	 DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" ));
+	 return FALSE;
+    }
+  }
+
+  /* Can't free this baby. */
+  if ( pCurrent->bLock == TRUE )
+  {
+    DPF(( DBG_TXT_WARN, "Requested texture LOCKED" ));
+    return FALSE;
+  }
+
+  /* Free the texture memory. */
+  if ( pCurrent->lpD3DTexture2 )
+  {
+    DPF(( DBG_TXT_INFO, "Release Texture2" ));
+    pCurrent->lpD3DTexture2->Release();
+    pCurrent->lpD3DTexture2 = NULL;
+    bFreed = TRUE;
+  }
+  if ( pCurrent->lpDDS_Video )
+  {
+    DPF(( DBG_TXT_INFO, "Release texture (VID):" ));
+    DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName ));
+    DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight ));
+    pCurrent->lpDDS_Video->Release();
+    pCurrent->lpDDS_Video = NULL;
+    bFreed = TRUE;
+  }
+  
+  return bFreed;
+}
+/*===========================================================================*/
+/*  This function searches the linked list of texture objects in the supplied*/
+/* D3Dwrapper structure.  If it finds a match it will free it and pull it out*/
+/* of the linked list.  The function works on the bases of a matching pointer*/
+/* to the object (not matching content).                                     */
+/*  If the function gets passed a NULL then we want to free the last texture */
+/* object in the list.  Used in a loop to destory all.                       */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject )
+{
+  PTM_OBJECT	pCurrent;
+
+  DPF(( DBG_FUNC, "DestoryTextureObject();" ));
+
+  /* Just to be safe. */
+  if ( !pHAL || !pHAL->pTMList )
+  {
+    DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" ));
+    return FALSE;
+  }
+
+  /* Free the last texture in the list. */
+  if ( pTMObject == NULL )
+  {
+    /* Find the last texture object. */
+    for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next );
+  }
+  else
+  {
+    /* See if we can find this texture object. */
+    for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next );
+
+    /* Didn't find anything. */
+    if ( pCurrent == NULL )
+    {
+	 DPF(( DBG_TXT_WARN, "No textures to be freed" ));
+	 return FALSE;
+    }
+  }
+
+  /* Can't free this baby. */
+  if ( pCurrent->bLock == TRUE )
+  {
+    DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" ));
+    return FALSE;
+  }
+
+  /* Free the texture memory. */
+  if ( pCurrent->lpD3DTexture2 )
+  { 
+    DPF(( DBG_TXT_INFO, "Release Texture2" ));
+    pCurrent->lpD3DTexture2->Release();
+    pCurrent->lpD3DTexture2 = NULL;
+  }
+  if ( pCurrent->lpDDS_Video )
+  {
+    DPF(( DBG_TXT_INFO, "Release texture (VID):" ));
+    pCurrent->lpDDS_Video->Release();
+    pCurrent->lpDDS_Video = NULL;
+  }
+  if ( pCurrent->lpDDS_System )
+  {
+    DPF(( DBG_TXT_INFO, "Release texture (SYS):" ));
+    pCurrent->lpDDS_System->Release();
+    pCurrent->lpDDS_System = NULL;
+  }
+
+  /* Pull this texture out of the list. */
+  if ( pCurrent == pHAL->pTMList )
+    pHAL->pTMList = NULL;
+  if ( pCurrent->prev )
+    (pCurrent->prev)->next = pCurrent->next;
+  if ( pCurrent->next )
+    (pCurrent->next)->prev = pCurrent->prev;
+  FREE( pCurrent );
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function is the callback function that gets called when we are doing*/
+/* an enumeration of the texture formats supported by this device. The choice*/
+/* is made by checking to see if we have a match with the supplied D3D pixel-*/
+/* format.  So the enumeration has to pass a desired D3D PF as the user var. */
+/*===========================================================================*/
+/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL.                                 */
+/*===========================================================================*/
+static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels )
+{
+  LPDIRECTDRAWSURFACE4	lpDDS;
+  DDSURFACEDESC2		ddsd2;
+  DWORD          		srcPitch,
+                         dwHeight, 
+                         dwWidth,
+                         dwCol,
+                         dwColor;
+  UCHAR          		*pSrc,
+                         *pSrcRow,
+                         *pDest,
+                         *pDestRow;
+  int				rc;
+
+  // TODO:  Do I need to pass the h/w when its in the object!
+  DPF(( DBG_FUNC, "UpdateTexture();" ));
+
+  /* Get the surface pointer we are looking for. */
+  lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System;
+
+  /*===================================================================*/
+  /* Fill the texture using the PixelInfo structure to do the mapping. */
+  /*===================================================================*/
+	 
+  /* Get the surface pointer. */
+  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+  ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+  rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );
+  if ( FAILED(rc) )
+  {
+    RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
+    return;
+  }
+
+  /* For now we are only updating the system surface so use its dimensions. */
+  dwWidth  = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth;
+  dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight;
+
+  /*  If we are updating the whole surface then the pDest/pSrc will */
+  /* always be the same.                                            */
+  if ( pRect == NULL )
+  {
+    pDest = (UCHAR *)ddsd2.lpSurface;
+    pSrc  = pixels;
+  }
+
+  /* Fill the texture surface based on the pixelformat flags. */
+  if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) )
+  {
+    srcPitch = dwWidth * 4;
+    if ( pRect )
+    {
+	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+	 pSrc  = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4);
+	 dwHeight = (pRect->bottom - pRect->top);
+	 dwWidth = (pRect->right - pRect->left);
+    }
+
+    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+    {
+	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+      {
+	   dwColor =  ( ((DWORD)(*(pSrc  ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+	   dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );
+	   dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );
+	   if ( pTMObj->pixel.aScale == -1.0 )
+		dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
+	   else
+		dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
+	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+	   pDest += pTMObj->pixel.cb;
+	   pSrc  += 4;
+	 }
+    }
+  }
+  else if ( pTMObj->dwFlags == DDPF_RGB )
+  {
+    srcPitch = dwWidth * 3;
+    if ( pRect )
+    {
+	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+	 pSrc  = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3);
+	 dwHeight = (pRect->bottom - pRect->top);
+	 dwWidth  = (pRect->right - pRect->left);
+    }
+
+    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+    {
+	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+      {
+	   dwColor =  ( ((DWORD)(*(pSrc  ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+	   dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift );
+	   dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift );
+	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+	   pDest += pTMObj->pixel.cb;
+	   pSrc  += 3;
+	 }
+    }
+  }
+  else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) )
+  {
+    srcPitch = dwWidth * 2;
+    if ( pRect )
+    {
+	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+	 pSrc  = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2);
+	 dwHeight = (pRect->bottom - pRect->top);
+	 dwWidth  = (pRect->right - pRect->left);
+    }
+
+    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+    {
+	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+      {
+	   dwColor =  ( ((DWORD)(*(pSrc  ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+	   if ( pTMObj->pixel.aScale == -1.0 )
+		dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
+	   else
+		dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
+	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+	   pDest += pTMObj->pixel.cb;
+	   pSrc  += 2;
+	 }
+    }
+  }
+  else if ( pTMObj->dwFlags == DDPF_LUMINANCE )
+  {
+    srcPitch = dwWidth;
+    if ( pRect )
+    {
+	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+	 pSrc  = pixels + (pRect->top * dwWidth) + (pRect->left);
+	 dwHeight = (pRect->bottom - pRect->top);
+	 dwWidth  = (pRect->right - pRect->left);
+    }
+
+    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+    {
+	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+      {
+	   dwColor =  ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift );
+	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+	   pDest += pTMObj->pixel.cb;
+	   pSrc++;
+	 }
+    }
+  }
+  else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS )
+  {
+    srcPitch = dwWidth;
+    if ( pRect )
+    {
+	 pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb);
+	 pSrc  = pixels + (pRect->top * dwWidth) + (pRect->left);
+	 dwHeight = (pRect->bottom - pRect->top);
+	 dwWidth  = (pRect->right - pRect->left);
+    }
+
+    for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch )
+    {
+	 for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ )
+      {
+	   if ( pTMObj->pixel.aScale == -1.0 )
+		dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 );
+	   else
+		dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift );
+	   memcpy( pDest, &dwColor, pTMObj->pixel.cb );
+	   pDest += pTMObj->pixel.cb;
+	   pSrc++;
+	 }
+    }
+  }
+
+  /* Unlock the surface. */
+  rc = lpDDS->Unlock( NULL );
+  if ( FAILED(rc) )
+  {
+    RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) );
+  }
+}
+/*===========================================================================*/
+/*  This function is the callback function that gets called when we are doing*/
+/* an enumeration of the texture formats supported by this device. The choice*/
+/* is made by checking to see if we have a match with the supplied D3D pixel-*/
+/* format.  So the enumeration has to pass a desired D3D PF as the user var. */
+/*===========================================================================*/
+/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL.                                 */
+/*===========================================================================*/
+HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext )
+{
+  LPDDPIXELFORMAT   lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext;
+  PIXELINFO    	pixel;
+
+  DPF(( DBG_FUNC, "EnumPFHook();" ));
+
+  if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags )
+  {
+    /* Are we looking for an alpha channel? */
+    if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS )
+    {
+	 /* Try for something that has more then 1bits of Alpha. */
+	 Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel );
+	 if ( pixel.aScale == -1.0 )
+	 {
+	   /* Save this format no matter what as its a match of sorts. */
+	   memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );
+	   return D3DENUMRET_OK;
+	 }
+    }
+
+    /* Save this format as its a good match. */
+    memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) );
+
+    /* We are happy at this point so lets leave. */
+    return D3DENUMRET_CANCEL;
+  }
+  
+  return D3DENUMRET_OK;
+}
+
+
diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h
index f4a4154..8a64cea 100644
--- a/src/mesa/drivers/d3d/D3DTextureMgr.h
+++ b/src/mesa/drivers/d3d/D3DTextureMgr.h
@@ -1,62 +1,62 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#ifndef _TEXTURE_MGR_INC

-#define _TEXTURE_MGR_INC

-   

-/*===========================================================================*/

-/* Includes.                                                                 */

-/*===========================================================================*/

-#include <windows.h>

-#include <ddraw.h>

-#include <d3d.h>

-#include <stdlib.h>

-#include <stdlib.h>

-#include "GL/gl.h"

-/*========================================================================*/

-/* Defines.                                                               */

-/*========================================================================*/

-/*========================================================================*/

-/* Type defines.                                                          */

-/*========================================================================*/

-typedef struct _local_texture_object

-{

-   DWORD                dwName,

-                        dwPriority,

-                        dwFlags,

-                        dwSWidth,

-                        dwSHeight,

-                        dwVWidth,

-                        dwVHeight;

-   BOOL                 bLock,

-	                   bDirty;		/*  I only update VID on SubImage calls so the system */

-                                        /* texture can get invalid.                           */

-

-   LPDIRECT3DDEVICE3    lpD3DDevice;	/* If the device changes we must get new handles... */

-   LPDIRECTDRAWSURFACE4 lpDDS_System,

-	                   lpDDS_Video;

-   LPDIRECT3DTEXTURE2   lpD3DTexture2;

-

-   PIXELINFO            pixel;

-

-   struct _local_texture_object *next;

-   struct _local_texture_object *prev;

-

-} TM_OBJECT, *PTM_OBJECT;

-/*========================================================================*/

-/* Function prototypes.                                                   */

-/*========================================================================*/

-void APIENTRY  InitTMD3D( void *pVoid );

-void APIENTRY  TermTMD3D( void *pVoid );

-/*========================================================================*/

-/* Global variables declaration.                                          */

-/*========================================================================*/

-

-#endif 

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#ifndef _TEXTURE_MGR_INC
+#define _TEXTURE_MGR_INC
+   
+/*===========================================================================*/
+/* Includes.                                                                 */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include <stdlib.h>
+#include <stdlib.h>
+#include "GL/gl.h"
+/*========================================================================*/
+/* Defines.                                                               */
+/*========================================================================*/
+/*========================================================================*/
+/* Type defines.                                                          */
+/*========================================================================*/
+typedef struct _local_texture_object
+{
+   DWORD                dwName,
+                        dwPriority,
+                        dwFlags,
+                        dwSWidth,
+                        dwSHeight,
+                        dwVWidth,
+                        dwVHeight;
+   BOOL                 bLock,
+	                   bDirty;		/*  I only update VID on SubImage calls so the system */
+                                        /* texture can get invalid.                           */
+
+   LPDIRECT3DDEVICE3    lpD3DDevice;	/* If the device changes we must get new handles... */
+   LPDIRECTDRAWSURFACE4 lpDDS_System,
+	                   lpDDS_Video;
+   LPDIRECT3DTEXTURE2   lpD3DTexture2;
+
+   PIXELINFO            pixel;
+
+   struct _local_texture_object *next;
+   struct _local_texture_object *prev;
+
+} TM_OBJECT, *PTM_OBJECT;
+/*========================================================================*/
+/* Function prototypes.                                                   */
+/*========================================================================*/
+void APIENTRY  InitTMD3D( void *pVoid );
+void APIENTRY  TermTMD3D( void *pVoid );
+/*========================================================================*/
+/* Global variables declaration.                                          */
+/*========================================================================*/
+
+#endif 
diff --git a/src/mesa/drivers/d3d/D3DUTILS.CPP b/src/mesa/drivers/d3d/D3DUTILS.CPP
index c13d89c..02664f9 100644
--- a/src/mesa/drivers/d3d/D3DUTILS.CPP
+++ b/src/mesa/drivers/d3d/D3DUTILS.CPP
@@ -1,638 +1,638 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DHAL.h"

-/*===========================================================================*/

-/* Local only functions.                                                     */

-/*===========================================================================*/

-static int  CountTrailingZeros( DWORD dwMask );

-/*===========================================================================*/

-/*  This function is used to get the pointer to the surface and the pitch for*/

-/* the scanline rendering functions.                                         */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack )

-{

-  PMESAD3DHAL			pHAL = (PMESAD3DHAL)pShared;

-  static DDSURFACEDESC2	ddsd2;

-  HRESULT               	rc;      

-

-  DPF(( DBG_FUNC, "LockHAL();" ));

-

-  /* Set the request structure up first. */

-  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );

-  ddsd2.dwSize = sizeof(DDSURFACEDESC2);

-

-  /* Make sure we have enough info. */

-  if ( pHAL )

-  {

-    rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );

-    if ( FAILED(rc) )

-    {

-	 RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) );

-    }

-  }

-

-  return &ddsd2;

-}

-/*===========================================================================*/

-/*  This is just a simple wrapper.  I probably don't need to do any error    */

-/* checking as the Lock must have worked inorder to get here...              */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-  HRESULT		rc;

-

-  DPF(( DBG_FUNC, "UnlockHAL();" ));

-

-  /* Make sure we have enough info. */

-  if ( pHAL )

-  {

-    rc = pHAL->lpDDSRender->Unlock( NULL );

-    if ( FAILED(rc) )

-    {

-	 RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) );

-    }

-  }

-}

-/*===========================================================================*/

-/*  This function will track the main/Primary window that will be used as the*/

-/* target for the Blt in SwapBuffers.  As a side effect the call will check  */

-/* to see if the primary surface is the same size and position as the screen.*/

-/* If they are the same size we will call it fullscreen...                   */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared )

-{

-  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;

-  POINT		pt;

-  DWORD		dwWidth, dwHeight;

-

-  DPF(( DBG_FUNC, "UpdateScreenPosHAL();" ));

-

-  /* Make sure we have enough info. */

-  if ( pHAL != NULL )

-  {

-    /* Update the windows screen position. */

-    GetClientRect( pShared->hwnd, &pShared->rectW );

-    pt.x = pt.y = 0;

-    ClientToScreen( pShared->hwnd, &pt );

-    OffsetRect( &pShared->rectW, pt.x, pt.y);

-

-    /* Compare the primary to the screen. */

-    dwWidth = GetSystemMetrics( SM_CXSCREEN );

-    dwHeight =  GetSystemMetrics( SM_CYSCREEN );

-    if ( (pShared->rectW.left > 0) ||  (pShared->rectW.top > 0)  ||

-	    (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) )

-	 pShared->bWindow = TRUE;

-    else

-	 pShared->bWindow = FALSE;

-  }

-}

-/*===========================================================================*/

-/*  This function will fill in the pixel info structure defined in D3Dshared.*/

-/* Basicly it will take a DirectDraw pixelformat structure and make scaling  */

-/* values that will convert from 8bit channels to whatever the supplied ddpf */

-/* uses.  Also we will generate shift values that will be used to get move   */

-/* each component of the pixel into place.                                   */

-/*  I have now added a special case for a 1bit alpha channel.  If I find a 1b*/

-/* alpha then I will set the scale to -1.0 which should be unique.  Later I  */

-/* can check the alpha scale value too see if its -1.0 and thus handle it.  I*/

-/* was finding that the case was not working tom my advantage so this is my  */

-/* HACK for the day.  As a TODO I should work on this...                     */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void	Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel )

-{

-  DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" ));

-

-  memset( pPixel, 0, sizeof(PPIXELINFO) );

-

-  /* Check too see if the color space is valid in the PF. */

-  if ( pddpf->dwFlags & DDPF_RGB )

-  {

-    /* Solve the red stuff. */

-    pPixel->dwRMask = pddpf->dwRBitMask;

-    pPixel->rShift = CountTrailingZeros( pPixel->dwRMask );

-    pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift);

-

-    /* Solve the green thingy's. */

-    pPixel->dwGMask = pddpf->dwGBitMask;

-    pPixel->gShift = CountTrailingZeros( pPixel->dwGMask );

-    pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift);

-

-    /* Solve the blues. */

-    pPixel->dwBMask = pddpf->dwBBitMask;

-    pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask );

-    pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift);

-  }

-

-  /* Do the alpha channel if there is one. */

-  if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )

-  {

-    pPixel->dwAMask = pddpf->dwRGBAlphaBitMask;

-    pPixel->aShift = CountTrailingZeros( pPixel->dwAMask );

-

-    /* Special case a 1bit alpha. */

-    if ( (pPixel->dwAMask >> pPixel->aShift) == 1 )

-	 pPixel->aScale = -1.0;

-    else

-	 pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift);

-  }

-

-  /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */

-  pPixel->cb = pddpf->dwRGBBitCount / 8;

-}

-/*===========================================================================*/

-/*  See RETURN :)                                                            */

-/*===========================================================================*/

-/* RETURN: number of contiguous zeros starting from the right.               */

-/*===========================================================================*/

-static int  CountTrailingZeros( DWORD dwMask )

-{

-  DWORD Mask;

-

-  if ( dwMask == 0 ) 

-    return 32;

-

-  /* Can't take credit for this one! */

-  Mask = dwMask & -(int)dwMask;

-  return ((Mask & 0xFFFF0000)!=0) << 4

-         | ((Mask & 0xFF00FF00)!=0) << 3

-         | ((Mask & 0xF0F0F0F0)!=0) << 2

-         | ((Mask & 0xCCCCCCCC)!=0) << 1

-         | ((Mask & 0xAAAAAAAA)!=0);

-}

-/*===========================================================================*/

-/*  This function will convert the DDraw error code to its macro string.  The*/

-/* returned pointer is static so you need not worry about memory managemnet  */

-/* but the error message gets written over from call to call...              */

-/*===========================================================================*/

-/* RETURN: pointer to the single static buffer that hold the error message.  */

-/*===========================================================================*/

-char *ErrorStringD3D( HRESULT hr )

-{

-  static   char  errorString[128];

-

-  switch( hr )

-    {

-    case DDERR_ALREADYINITIALIZED:

-	 strcpy( errorString, "DDERR_ALREADYINITIALIZED" );

-	 break;

-	 

-    case DDERR_CANNOTATTACHSURFACE:

-	 strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" );

-	 break;

-	 

-    case DDERR_CANNOTDETACHSURFACE:

-	 strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" );

-	 break;

-	 

-    case DDERR_CURRENTLYNOTAVAIL:

-	 strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" );

-	 break;

-	 

-    case DDERR_EXCEPTION:

-	 strcpy( errorString, "DDERR_EXCEPTION" );

-	 break;

-	 

-    case DDERR_GENERIC:

-	 strcpy( errorString, "DDERR_GENERIC" );

-	 break;

-	 

-    case DDERR_HEIGHTALIGN:

-	 strcpy( errorString, "DDERR_HEIGHTALIGN" );

-	 break;

-	 

-    case DDERR_INCOMPATIBLEPRIMARY:

-	 strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" );

-	 break;

-	 

-    case DDERR_INVALIDCAPS:

-	 strcpy( errorString, "DDERR_INVALIDCAPS" );

-	 break;

-	 

-    case DDERR_INVALIDCLIPLIST:

-	 strcpy( errorString, "DDERR_INVALIDCLIPLIST" );

-	 break;

-	 

-    case DDERR_INVALIDMODE:

-	 strcpy( errorString, "DDERR_INVALIDMODE" );

-	 break;

-	 

-    case DDERR_INVALIDOBJECT:

-	 strcpy( errorString, "DDERR_INVALIDOBJECT" );

-	 break;

-	 

-    case DDERR_INVALIDPARAMS:

-	 strcpy( errorString, "DDERR_INVALIDPARAMS" );

-	 break;

-	 

-    case DDERR_INVALIDPIXELFORMAT:

-	 strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" );

-	 break;

-	 

-    case DDERR_INVALIDRECT:

-	 strcpy( errorString, "DDERR_INVALIDRECT" );

-	 break;

-	 

-    case DDERR_LOCKEDSURFACES:

-	 strcpy( errorString, "DDERR_LOCKEDSURFACES" );

-	 break;

-	 

-    case DDERR_NO3D:

-	 strcpy( errorString, "DDERR_NO3D" );

-	 break;

-	 

-    case DDERR_NOALPHAHW:

-	 strcpy( errorString, "DDERR_NOALPHAHW" );

-	 break;

-	 

-    case DDERR_NOCLIPLIST:

-	 strcpy( errorString, "DDERR_NOCLIPLIST" );

-	 break;

-	 

-    case DDERR_NOCOLORCONVHW:

-	 strcpy( errorString, "DDERR_NOCOLORCONVHW" );

-	 break;

-	 

-    case DDERR_NOCOOPERATIVELEVELSET:

-	 strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" );

-	 break;

-	 

-    case DDERR_NOCOLORKEY:

-	 strcpy( errorString, "DDERR_NOCOLORKEY" );

-	 break;

-	 

-    case DDERR_NOCOLORKEYHW:

-	 strcpy( errorString, "DDERR_NOCOLORKEYHW" );

-	 break;

-	 

-    case DDERR_NODIRECTDRAWSUPPORT:

-	 strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" );

-	 break;

-	 

-    case DDERR_NOEXCLUSIVEMODE:

-	 strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" );

-	 break;

-	 

-    case DDERR_NOFLIPHW:

-	 strcpy( errorString, "DDERR_NOFLIPHW" );

-	 break;

-	 

-    case DDERR_NOGDI:

-	 strcpy( errorString, "DDERR_NOGDI" );

-	 break;

-	 

-    case DDERR_NOMIRRORHW:

-	 strcpy( errorString, "DDERR_NOMIRRORHW" );

-	 break;

-	 

-    case DDERR_NOTFOUND:

-	 strcpy( errorString, "DDERR_NOTFOUND" );

-	 break;

-	 

-    case DDERR_NOOVERLAYHW:

-	 strcpy( errorString, "DDERR_NOOVERLAYHW" );

-	 break;

-	 

-    case DDERR_OVERLAPPINGRECTS:

-	 strcpy( errorString, "DDERR_OVERLAPPINGRECTS" );

-	 break;

-	 

-    case DDERR_NORASTEROPHW:

-	 strcpy( errorString, "DDERR_NORASTEROPHW" );

-	 break;

-	 

-    case DDERR_NOROTATIONHW:

-	 strcpy( errorString, "DDERR_NOROTATIONHW" );

-	 break;

-	 

-    case DDERR_NOSTRETCHHW:

-	 strcpy( errorString, "DDERR_NOSTRETCHHW" );

-	 break;

-	 

-    case DDERR_NOT4BITCOLOR:

-	 strcpy( errorString, "DDERR_NOT4BITCOLOR" );

-	 break;

-	 

-    case DDERR_NOT4BITCOLORINDEX:

-	 strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" );

-	 break;

-	 

-    case DDERR_NOT8BITCOLOR:

-	 strcpy( errorString, "DDERR_NOT8BITCOLOR" );

-	 break;

-	 

-    case DDERR_NOTEXTUREHW:

-	 strcpy( errorString, "DDERR_NOTEXTUREHW" );

-	 break;

-	 

-    case DDERR_NOVSYNCHW:

-	 strcpy( errorString, "DDERR_NOVSYNCHW" );

-	 break;

-	 

-    case DDERR_NOZBUFFERHW:

-	 strcpy( errorString, "DDERR_NOZBUFFERHW" );

-	 break;

-

-    case DDERR_NOZOVERLAYHW:

-	 strcpy( errorString, "DDERR_NOZOVERLAYHW" );

-	 break;

-	 

-    case DDERR_OUTOFCAPS:

-	 strcpy( errorString, "DDERR_OUTOFCAPS" );

-	 break;

-	 

-    case DDERR_OUTOFMEMORY:

-	 strcpy( errorString, "DDERR_OUTOFMEMORY" );

-	 break;

-	 

-    case DDERR_OUTOFVIDEOMEMORY:

-	 strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" );

-	 break;

-	 

-    case DDERR_OVERLAYCANTCLIP:

-	 strcpy( errorString, "DDERR_OVERLAYCANTCLIP" );

-	 break;

-	 

-    case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:

-	 strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" );

-	 break;

-	 

-    case DDERR_PALETTEBUSY:

-	 strcpy( errorString, "DDERR_PALETTEBUSY" );

-	 break;

-	 

-    case DDERR_COLORKEYNOTSET:

-	 strcpy( errorString, "DDERR_COLORKEYNOTSET" );

-	 break;

-	 

-    case DDERR_SURFACEALREADYATTACHED:

-	 strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" );

-	 break;

-	 

-    case DDERR_SURFACEALREADYDEPENDENT:

-	 strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" );

-	 break;

-	 

-    case DDERR_SURFACEBUSY:

-	 strcpy( errorString, "DDERR_SURFACEBUSY" );

-	 break;

-	 

-    case DDERR_CANTLOCKSURFACE:

-	 strcpy( errorString, "DDERR_CANTLOCKSURFACE" );

-	 break;

-

-    case DDERR_SURFACEISOBSCURED:

-	 strcpy( errorString, "DDERR_SURFACEISOBSCURED" );

-	 break;

-

-    case DDERR_SURFACELOST:

-	 strcpy( errorString, "DDERR_SURFACELOST" );

-	 break;

-	 

-    case DDERR_SURFACENOTATTACHED:

-	 strcpy( errorString, "DDERR_SURFACENOTATTACHED" );

-	 break;

-	 

-    case DDERR_TOOBIGHEIGHT:

-	 strcpy( errorString, "DDERR_TOOBIGHEIGHT" );

-	 break;

-	 

-    case DDERR_TOOBIGSIZE:

-	 strcpy( errorString, "DDERR_TOOBIGSIZE" );

-	 break;

-	 

-    case DDERR_TOOBIGWIDTH:

-	 strcpy( errorString, "DDERR_TOOBIGWIDTH" );

-	 break;

-	 

-    case DDERR_UNSUPPORTED:

-	 strcpy( errorString, "DDERR_UNSUPPORTED" );

-	 break;

-	 

-    case DDERR_UNSUPPORTEDFORMAT:

-	 strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" );

-	 break;

-	 

-    case DDERR_UNSUPPORTEDMASK:

-	 strcpy( errorString, "DDERR_UNSUPPORTEDMASK" );

-	 break;

-	 

-    case DDERR_INVALIDSTREAM:

-	 strcpy( errorString, "DDERR_INVALIDSTREAM" );

-	 break;

-	 

-    case DDERR_VERTICALBLANKINPROGRESS:

-	 strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" );

-	 break;

-	 

-    case DDERR_WASSTILLDRAWING:

-	 strcpy( errorString, "DDERR_WASSTILLDRAWING" );

-	 break;

-	 

-    case DDERR_XALIGN:

-	 strcpy( errorString, "DDERR_XALIGN" );

-	 break;

-	 

-    case DDERR_INVALIDDIRECTDRAWGUID:

-	 strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" );

-	 break;

-	 

-    case DDERR_DIRECTDRAWALREADYCREATED:

-	 strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" );

-	 break;

-	 

-    case DDERR_NODIRECTDRAWHW:

-	 strcpy( errorString, "DDERR_NODIRECTDRAWHW" );

-	 break;

-	 

-    case DDERR_PRIMARYSURFACEALREADYEXISTS:

-	 strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" );

-	 break;

-	 

-    case DDERR_NOEMULATION:

-	 strcpy( errorString, "DDERR_NOEMULATION" );

-	 break;

-	 

-    case DDERR_REGIONTOOSMALL:

-	 strcpy( errorString, "DDERR_REGIONTOOSMALL" );

-	 break;

-	 

-    case DDERR_CLIPPERISUSINGHWND:

-	 strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" );

-	 break;

-	 

-    case DDERR_NOCLIPPERATTACHED:

-	 strcpy( errorString, "DDERR_NOCLIPPERATTACHED" );

-	 break;

-	 

-    case DDERR_NOHWND:

-	 strcpy( errorString, "DDERR_NOHWND" );

-	 break;

-	 

-    case DDERR_HWNDSUBCLASSED:

-	 strcpy( errorString, "DDERR_HWNDSUBCLASSED" );

-	 break;

-	 

-    case DDERR_HWNDALREADYSET:

-	 strcpy( errorString, "DDERR_HWNDALREADYSET" );

-	 break;

-	 

-    case DDERR_NOPALETTEATTACHED:

-	 strcpy( errorString, "DDERR_NOPALETTEATTACHED" );

-	 break;

-	 

-    case DDERR_NOPALETTEHW:

-	 strcpy( errorString, "DDERR_NOPALETTEHW" );

-	 break;

-	 

-    case DDERR_BLTFASTCANTCLIP:

-         strcpy( errorString, "DDERR_BLTFASTCANTCLIP" );

-         break;

-

-      case DDERR_NOBLTHW:

-         strcpy( errorString, "DDERR_NOBLTHW" );

-         break;

-

-      case DDERR_NODDROPSHW:

-         strcpy( errorString, "DDERR_NODDROPSHW" );

-         break;

-

-      case DDERR_OVERLAYNOTVISIBLE:

-         strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" );

-         break;

-

-      case DDERR_NOOVERLAYDEST:

-         strcpy( errorString, "DDERR_NOOVERLAYDEST" );

-         break;

-

-      case DDERR_INVALIDPOSITION:

-         strcpy( errorString, "DDERR_INVALIDPOSITION" );

-         break;

-

-      case DDERR_NOTAOVERLAYSURFACE:

-         strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" );

-         break;

-

-      case DDERR_EXCLUSIVEMODEALREADYSET:

-         strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" );

-         break;

-

-      case DDERR_NOTFLIPPABLE:

-         strcpy( errorString, "DDERR_NOTFLIPPABLE" );

-         break;

-

-      case DDERR_CANTDUPLICATE:

-         strcpy( errorString, "DDERR_CANTDUPLICATE" );

-         break;

-

-      case DDERR_NOTLOCKED:

-         strcpy( errorString, "DDERR_NOTLOCKED" );

-         break;

-

-      case DDERR_CANTCREATEDC:

-         strcpy( errorString, "DDERR_CANTCREATEDC" );

-         break;

-

-      case DDERR_NODC:

-         strcpy( errorString, "DDERR_NODC" );

-         break;

-

-      case DDERR_WRONGMODE:

-         strcpy( errorString, "DDERR_WRONGMODE" );

-         break;

-

-      case DDERR_IMPLICITLYCREATED:

-         strcpy( errorString, "DDERR_IMPLICITLYCREATED" );

-         break;

-

-      case DDERR_NOTPALETTIZED:

-         strcpy( errorString, "DDERR_NOTPALETTIZED" );

-         break;

-

-      case DDERR_UNSUPPORTEDMODE:

-         strcpy( errorString, "DDERR_UNSUPPORTEDMODE" );

-         break;

-

-      case DDERR_NOMIPMAPHW:

-         strcpy( errorString, "DDERR_NOMIPMAPHW" );

-         break;

-

-      case DDERR_INVALIDSURFACETYPE:

-         strcpy( errorString, "DDERR_INVALIDSURFACETYPE" );

-         break;

-

-      case DDERR_NOOPTIMIZEHW:

-         strcpy( errorString, "DDERR_NOOPTIMIZEHW" );

-         break;

-

-      case DDERR_NOTLOADED:

-         strcpy( errorString, "DDERR_NOTLOADED" );

-         break;

-

-      case DDERR_NOFOCUSWINDOW:

-         strcpy( errorString, "DDERR_NOFOCUSWINDOW" );

-         break;

-

-      case DDERR_DCALREADYCREATED:

-         strcpy( errorString, "DDERR_DCALREADYCREATED" );

-         break;

-

-      case DDERR_NONONLOCALVIDMEM:

-         strcpy( errorString, "DDERR_NONONLOCALVIDMEM" );

-         break;

-

-      case DDERR_CANTPAGELOCK:

-         strcpy( errorString, "DDERR_CANTPAGELOCK" );

-         break;

-

-      case DDERR_CANTPAGEUNLOCK:

-         strcpy( errorString, "DDERR_CANTPAGEUNLOCK" );

-         break;

-

-      case DDERR_NOTPAGELOCKED:

-         strcpy( errorString, "DDERR_NOTPAGELOCKED" );

-         break;

-

-      case DDERR_MOREDATA:

-         strcpy( errorString, "DDERR_MOREDATA" );

-         break;

-

-      case DDERR_EXPIRED:

-         strcpy( errorString, "DDERR_EXPIRED" );

-         break;

-

-      case DDERR_VIDEONOTACTIVE:

-         strcpy( errorString, "DDERR_VIDEONOTACTIVE" );

-         break;

-

-      case DDERR_DEVICEDOESNTOWNSURFACE:

-         strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" );

-         break;

-

-      case DDERR_NOTINITIALIZED:

-         strcpy( errorString, "DDERR_NOTINITIALIZED" );

-         break;

-

-      default:

-         strcpy( errorString, "<unknown error code>" );

-         break;

-   }

-

-   return &errorString[0];

-} 

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DHAL.h"
+/*===========================================================================*/
+/* Local only functions.                                                     */
+/*===========================================================================*/
+static int  CountTrailingZeros( DWORD dwMask );
+/*===========================================================================*/
+/*  This function is used to get the pointer to the surface and the pitch for*/
+/* the scanline rendering functions.                                         */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack )
+{
+  PMESAD3DHAL			pHAL = (PMESAD3DHAL)pShared;
+  static DDSURFACEDESC2	ddsd2;
+  HRESULT               	rc;      
+
+  DPF(( DBG_FUNC, "LockHAL();" ));
+
+  /* Set the request structure up first. */
+  memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) );
+  ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+
+  /* Make sure we have enough info. */
+  if ( pHAL )
+  {
+    rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL );
+    if ( FAILED(rc) )
+    {
+	 RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) );
+    }
+  }
+
+  return &ddsd2;
+}
+/*===========================================================================*/
+/*  This is just a simple wrapper.  I probably don't need to do any error    */
+/* checking as the Lock must have worked inorder to get here...              */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+  HRESULT		rc;
+
+  DPF(( DBG_FUNC, "UnlockHAL();" ));
+
+  /* Make sure we have enough info. */
+  if ( pHAL )
+  {
+    rc = pHAL->lpDDSRender->Unlock( NULL );
+    if ( FAILED(rc) )
+    {
+	 RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) );
+    }
+  }
+}
+/*===========================================================================*/
+/*  This function will track the main/Primary window that will be used as the*/
+/* target for the Blt in SwapBuffers.  As a side effect the call will check  */
+/* to see if the primary surface is the same size and position as the screen.*/
+/* If they are the same size we will call it fullscreen...                   */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared )
+{
+  PMESAD3DHAL	pHAL = (PMESAD3DHAL)pShared;
+  POINT		pt;
+  DWORD		dwWidth, dwHeight;
+
+  DPF(( DBG_FUNC, "UpdateScreenPosHAL();" ));
+
+  /* Make sure we have enough info. */
+  if ( pHAL != NULL )
+  {
+    /* Update the windows screen position. */
+    GetClientRect( pShared->hwnd, &pShared->rectW );
+    pt.x = pt.y = 0;
+    ClientToScreen( pShared->hwnd, &pt );
+    OffsetRect( &pShared->rectW, pt.x, pt.y);
+
+    /* Compare the primary to the screen. */
+    dwWidth = GetSystemMetrics( SM_CXSCREEN );
+    dwHeight =  GetSystemMetrics( SM_CYSCREEN );
+    if ( (pShared->rectW.left > 0) ||  (pShared->rectW.top > 0)  ||
+	    (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) )
+	 pShared->bWindow = TRUE;
+    else
+	 pShared->bWindow = FALSE;
+  }
+}
+/*===========================================================================*/
+/*  This function will fill in the pixel info structure defined in D3Dshared.*/
+/* Basicly it will take a DirectDraw pixelformat structure and make scaling  */
+/* values that will convert from 8bit channels to whatever the supplied ddpf */
+/* uses.  Also we will generate shift values that will be used to get move   */
+/* each component of the pixel into place.                                   */
+/*  I have now added a special case for a 1bit alpha channel.  If I find a 1b*/
+/* alpha then I will set the scale to -1.0 which should be unique.  Later I  */
+/* can check the alpha scale value too see if its -1.0 and thus handle it.  I*/
+/* was finding that the case was not working tom my advantage so this is my  */
+/* HACK for the day.  As a TODO I should work on this...                     */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void	Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel )
+{
+  DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" ));
+
+  memset( pPixel, 0, sizeof(PPIXELINFO) );
+
+  /* Check too see if the color space is valid in the PF. */
+  if ( pddpf->dwFlags & DDPF_RGB )
+  {
+    /* Solve the red stuff. */
+    pPixel->dwRMask = pddpf->dwRBitMask;
+    pPixel->rShift = CountTrailingZeros( pPixel->dwRMask );
+    pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift);
+
+    /* Solve the green thingy's. */
+    pPixel->dwGMask = pddpf->dwGBitMask;
+    pPixel->gShift = CountTrailingZeros( pPixel->dwGMask );
+    pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift);
+
+    /* Solve the blues. */
+    pPixel->dwBMask = pddpf->dwBBitMask;
+    pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask );
+    pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift);
+  }
+
+  /* Do the alpha channel if there is one. */
+  if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )
+  {
+    pPixel->dwAMask = pddpf->dwRGBAlphaBitMask;
+    pPixel->aShift = CountTrailingZeros( pPixel->dwAMask );
+
+    /* Special case a 1bit alpha. */
+    if ( (pPixel->dwAMask >> pPixel->aShift) == 1 )
+	 pPixel->aScale = -1.0;
+    else
+	 pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift);
+  }
+
+  /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */
+  pPixel->cb = pddpf->dwRGBBitCount / 8;
+}
+/*===========================================================================*/
+/*  See RETURN :)                                                            */
+/*===========================================================================*/
+/* RETURN: number of contiguous zeros starting from the right.               */
+/*===========================================================================*/
+static int  CountTrailingZeros( DWORD dwMask )
+{
+  DWORD Mask;
+
+  if ( dwMask == 0 ) 
+    return 32;
+
+  /* Can't take credit for this one! */
+  Mask = dwMask & -(int)dwMask;
+  return ((Mask & 0xFFFF0000)!=0) << 4
+         | ((Mask & 0xFF00FF00)!=0) << 3
+         | ((Mask & 0xF0F0F0F0)!=0) << 2
+         | ((Mask & 0xCCCCCCCC)!=0) << 1
+         | ((Mask & 0xAAAAAAAA)!=0);
+}
+/*===========================================================================*/
+/*  This function will convert the DDraw error code to its macro string.  The*/
+/* returned pointer is static so you need not worry about memory managemnet  */
+/* but the error message gets written over from call to call...              */
+/*===========================================================================*/
+/* RETURN: pointer to the single static buffer that hold the error message.  */
+/*===========================================================================*/
+char *ErrorStringD3D( HRESULT hr )
+{
+  static   char  errorString[128];
+
+  switch( hr )
+    {
+    case DDERR_ALREADYINITIALIZED:
+	 strcpy( errorString, "DDERR_ALREADYINITIALIZED" );
+	 break;
+	 
+    case DDERR_CANNOTATTACHSURFACE:
+	 strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" );
+	 break;
+	 
+    case DDERR_CANNOTDETACHSURFACE:
+	 strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" );
+	 break;
+	 
+    case DDERR_CURRENTLYNOTAVAIL:
+	 strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" );
+	 break;
+	 
+    case DDERR_EXCEPTION:
+	 strcpy( errorString, "DDERR_EXCEPTION" );
+	 break;
+	 
+    case DDERR_GENERIC:
+	 strcpy( errorString, "DDERR_GENERIC" );
+	 break;
+	 
+    case DDERR_HEIGHTALIGN:
+	 strcpy( errorString, "DDERR_HEIGHTALIGN" );
+	 break;
+	 
+    case DDERR_INCOMPATIBLEPRIMARY:
+	 strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" );
+	 break;
+	 
+    case DDERR_INVALIDCAPS:
+	 strcpy( errorString, "DDERR_INVALIDCAPS" );
+	 break;
+	 
+    case DDERR_INVALIDCLIPLIST:
+	 strcpy( errorString, "DDERR_INVALIDCLIPLIST" );
+	 break;
+	 
+    case DDERR_INVALIDMODE:
+	 strcpy( errorString, "DDERR_INVALIDMODE" );
+	 break;
+	 
+    case DDERR_INVALIDOBJECT:
+	 strcpy( errorString, "DDERR_INVALIDOBJECT" );
+	 break;
+	 
+    case DDERR_INVALIDPARAMS:
+	 strcpy( errorString, "DDERR_INVALIDPARAMS" );
+	 break;
+	 
+    case DDERR_INVALIDPIXELFORMAT:
+	 strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" );
+	 break;
+	 
+    case DDERR_INVALIDRECT:
+	 strcpy( errorString, "DDERR_INVALIDRECT" );
+	 break;
+	 
+    case DDERR_LOCKEDSURFACES:
+	 strcpy( errorString, "DDERR_LOCKEDSURFACES" );
+	 break;
+	 
+    case DDERR_NO3D:
+	 strcpy( errorString, "DDERR_NO3D" );
+	 break;
+	 
+    case DDERR_NOALPHAHW:
+	 strcpy( errorString, "DDERR_NOALPHAHW" );
+	 break;
+	 
+    case DDERR_NOCLIPLIST:
+	 strcpy( errorString, "DDERR_NOCLIPLIST" );
+	 break;
+	 
+    case DDERR_NOCOLORCONVHW:
+	 strcpy( errorString, "DDERR_NOCOLORCONVHW" );
+	 break;
+	 
+    case DDERR_NOCOOPERATIVELEVELSET:
+	 strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" );
+	 break;
+	 
+    case DDERR_NOCOLORKEY:
+	 strcpy( errorString, "DDERR_NOCOLORKEY" );
+	 break;
+	 
+    case DDERR_NOCOLORKEYHW:
+	 strcpy( errorString, "DDERR_NOCOLORKEYHW" );
+	 break;
+	 
+    case DDERR_NODIRECTDRAWSUPPORT:
+	 strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" );
+	 break;
+	 
+    case DDERR_NOEXCLUSIVEMODE:
+	 strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" );
+	 break;
+	 
+    case DDERR_NOFLIPHW:
+	 strcpy( errorString, "DDERR_NOFLIPHW" );
+	 break;
+	 
+    case DDERR_NOGDI:
+	 strcpy( errorString, "DDERR_NOGDI" );
+	 break;
+	 
+    case DDERR_NOMIRRORHW:
+	 strcpy( errorString, "DDERR_NOMIRRORHW" );
+	 break;
+	 
+    case DDERR_NOTFOUND:
+	 strcpy( errorString, "DDERR_NOTFOUND" );
+	 break;
+	 
+    case DDERR_NOOVERLAYHW:
+	 strcpy( errorString, "DDERR_NOOVERLAYHW" );
+	 break;
+	 
+    case DDERR_OVERLAPPINGRECTS:
+	 strcpy( errorString, "DDERR_OVERLAPPINGRECTS" );
+	 break;
+	 
+    case DDERR_NORASTEROPHW:
+	 strcpy( errorString, "DDERR_NORASTEROPHW" );
+	 break;
+	 
+    case DDERR_NOROTATIONHW:
+	 strcpy( errorString, "DDERR_NOROTATIONHW" );
+	 break;
+	 
+    case DDERR_NOSTRETCHHW:
+	 strcpy( errorString, "DDERR_NOSTRETCHHW" );
+	 break;
+	 
+    case DDERR_NOT4BITCOLOR:
+	 strcpy( errorString, "DDERR_NOT4BITCOLOR" );
+	 break;
+	 
+    case DDERR_NOT4BITCOLORINDEX:
+	 strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" );
+	 break;
+	 
+    case DDERR_NOT8BITCOLOR:
+	 strcpy( errorString, "DDERR_NOT8BITCOLOR" );
+	 break;
+	 
+    case DDERR_NOTEXTUREHW:
+	 strcpy( errorString, "DDERR_NOTEXTUREHW" );
+	 break;
+	 
+    case DDERR_NOVSYNCHW:
+	 strcpy( errorString, "DDERR_NOVSYNCHW" );
+	 break;
+	 
+    case DDERR_NOZBUFFERHW:
+	 strcpy( errorString, "DDERR_NOZBUFFERHW" );
+	 break;
+
+    case DDERR_NOZOVERLAYHW:
+	 strcpy( errorString, "DDERR_NOZOVERLAYHW" );
+	 break;
+	 
+    case DDERR_OUTOFCAPS:
+	 strcpy( errorString, "DDERR_OUTOFCAPS" );
+	 break;
+	 
+    case DDERR_OUTOFMEMORY:
+	 strcpy( errorString, "DDERR_OUTOFMEMORY" );
+	 break;
+	 
+    case DDERR_OUTOFVIDEOMEMORY:
+	 strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" );
+	 break;
+	 
+    case DDERR_OVERLAYCANTCLIP:
+	 strcpy( errorString, "DDERR_OVERLAYCANTCLIP" );
+	 break;
+	 
+    case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:
+	 strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" );
+	 break;
+	 
+    case DDERR_PALETTEBUSY:
+	 strcpy( errorString, "DDERR_PALETTEBUSY" );
+	 break;
+	 
+    case DDERR_COLORKEYNOTSET:
+	 strcpy( errorString, "DDERR_COLORKEYNOTSET" );
+	 break;
+	 
+    case DDERR_SURFACEALREADYATTACHED:
+	 strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" );
+	 break;
+	 
+    case DDERR_SURFACEALREADYDEPENDENT:
+	 strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" );
+	 break;
+	 
+    case DDERR_SURFACEBUSY:
+	 strcpy( errorString, "DDERR_SURFACEBUSY" );
+	 break;
+	 
+    case DDERR_CANTLOCKSURFACE:
+	 strcpy( errorString, "DDERR_CANTLOCKSURFACE" );
+	 break;
+
+    case DDERR_SURFACEISOBSCURED:
+	 strcpy( errorString, "DDERR_SURFACEISOBSCURED" );
+	 break;
+
+    case DDERR_SURFACELOST:
+	 strcpy( errorString, "DDERR_SURFACELOST" );
+	 break;
+	 
+    case DDERR_SURFACENOTATTACHED:
+	 strcpy( errorString, "DDERR_SURFACENOTATTACHED" );
+	 break;
+	 
+    case DDERR_TOOBIGHEIGHT:
+	 strcpy( errorString, "DDERR_TOOBIGHEIGHT" );
+	 break;
+	 
+    case DDERR_TOOBIGSIZE:
+	 strcpy( errorString, "DDERR_TOOBIGSIZE" );
+	 break;
+	 
+    case DDERR_TOOBIGWIDTH:
+	 strcpy( errorString, "DDERR_TOOBIGWIDTH" );
+	 break;
+	 
+    case DDERR_UNSUPPORTED:
+	 strcpy( errorString, "DDERR_UNSUPPORTED" );
+	 break;
+	 
+    case DDERR_UNSUPPORTEDFORMAT:
+	 strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" );
+	 break;
+	 
+    case DDERR_UNSUPPORTEDMASK:
+	 strcpy( errorString, "DDERR_UNSUPPORTEDMASK" );
+	 break;
+	 
+    case DDERR_INVALIDSTREAM:
+	 strcpy( errorString, "DDERR_INVALIDSTREAM" );
+	 break;
+	 
+    case DDERR_VERTICALBLANKINPROGRESS:
+	 strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" );
+	 break;
+	 
+    case DDERR_WASSTILLDRAWING:
+	 strcpy( errorString, "DDERR_WASSTILLDRAWING" );
+	 break;
+	 
+    case DDERR_XALIGN:
+	 strcpy( errorString, "DDERR_XALIGN" );
+	 break;
+	 
+    case DDERR_INVALIDDIRECTDRAWGUID:
+	 strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" );
+	 break;
+	 
+    case DDERR_DIRECTDRAWALREADYCREATED:
+	 strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" );
+	 break;
+	 
+    case DDERR_NODIRECTDRAWHW:
+	 strcpy( errorString, "DDERR_NODIRECTDRAWHW" );
+	 break;
+	 
+    case DDERR_PRIMARYSURFACEALREADYEXISTS:
+	 strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" );
+	 break;
+	 
+    case DDERR_NOEMULATION:
+	 strcpy( errorString, "DDERR_NOEMULATION" );
+	 break;
+	 
+    case DDERR_REGIONTOOSMALL:
+	 strcpy( errorString, "DDERR_REGIONTOOSMALL" );
+	 break;
+	 
+    case DDERR_CLIPPERISUSINGHWND:
+	 strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" );
+	 break;
+	 
+    case DDERR_NOCLIPPERATTACHED:
+	 strcpy( errorString, "DDERR_NOCLIPPERATTACHED" );
+	 break;
+	 
+    case DDERR_NOHWND:
+	 strcpy( errorString, "DDERR_NOHWND" );
+	 break;
+	 
+    case DDERR_HWNDSUBCLASSED:
+	 strcpy( errorString, "DDERR_HWNDSUBCLASSED" );
+	 break;
+	 
+    case DDERR_HWNDALREADYSET:
+	 strcpy( errorString, "DDERR_HWNDALREADYSET" );
+	 break;
+	 
+    case DDERR_NOPALETTEATTACHED:
+	 strcpy( errorString, "DDERR_NOPALETTEATTACHED" );
+	 break;
+	 
+    case DDERR_NOPALETTEHW:
+	 strcpy( errorString, "DDERR_NOPALETTEHW" );
+	 break;
+	 
+    case DDERR_BLTFASTCANTCLIP:
+         strcpy( errorString, "DDERR_BLTFASTCANTCLIP" );
+         break;
+
+      case DDERR_NOBLTHW:
+         strcpy( errorString, "DDERR_NOBLTHW" );
+         break;
+
+      case DDERR_NODDROPSHW:
+         strcpy( errorString, "DDERR_NODDROPSHW" );
+         break;
+
+      case DDERR_OVERLAYNOTVISIBLE:
+         strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" );
+         break;
+
+      case DDERR_NOOVERLAYDEST:
+         strcpy( errorString, "DDERR_NOOVERLAYDEST" );
+         break;
+
+      case DDERR_INVALIDPOSITION:
+         strcpy( errorString, "DDERR_INVALIDPOSITION" );
+         break;
+
+      case DDERR_NOTAOVERLAYSURFACE:
+         strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" );
+         break;
+
+      case DDERR_EXCLUSIVEMODEALREADYSET:
+         strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" );
+         break;
+
+      case DDERR_NOTFLIPPABLE:
+         strcpy( errorString, "DDERR_NOTFLIPPABLE" );
+         break;
+
+      case DDERR_CANTDUPLICATE:
+         strcpy( errorString, "DDERR_CANTDUPLICATE" );
+         break;
+
+      case DDERR_NOTLOCKED:
+         strcpy( errorString, "DDERR_NOTLOCKED" );
+         break;
+
+      case DDERR_CANTCREATEDC:
+         strcpy( errorString, "DDERR_CANTCREATEDC" );
+         break;
+
+      case DDERR_NODC:
+         strcpy( errorString, "DDERR_NODC" );
+         break;
+
+      case DDERR_WRONGMODE:
+         strcpy( errorString, "DDERR_WRONGMODE" );
+         break;
+
+      case DDERR_IMPLICITLYCREATED:
+         strcpy( errorString, "DDERR_IMPLICITLYCREATED" );
+         break;
+
+      case DDERR_NOTPALETTIZED:
+         strcpy( errorString, "DDERR_NOTPALETTIZED" );
+         break;
+
+      case DDERR_UNSUPPORTEDMODE:
+         strcpy( errorString, "DDERR_UNSUPPORTEDMODE" );
+         break;
+
+      case DDERR_NOMIPMAPHW:
+         strcpy( errorString, "DDERR_NOMIPMAPHW" );
+         break;
+
+      case DDERR_INVALIDSURFACETYPE:
+         strcpy( errorString, "DDERR_INVALIDSURFACETYPE" );
+         break;
+
+      case DDERR_NOOPTIMIZEHW:
+         strcpy( errorString, "DDERR_NOOPTIMIZEHW" );
+         break;
+
+      case DDERR_NOTLOADED:
+         strcpy( errorString, "DDERR_NOTLOADED" );
+         break;
+
+      case DDERR_NOFOCUSWINDOW:
+         strcpy( errorString, "DDERR_NOFOCUSWINDOW" );
+         break;
+
+      case DDERR_DCALREADYCREATED:
+         strcpy( errorString, "DDERR_DCALREADYCREATED" );
+         break;
+
+      case DDERR_NONONLOCALVIDMEM:
+         strcpy( errorString, "DDERR_NONONLOCALVIDMEM" );
+         break;
+
+      case DDERR_CANTPAGELOCK:
+         strcpy( errorString, "DDERR_CANTPAGELOCK" );
+         break;
+
+      case DDERR_CANTPAGEUNLOCK:
+         strcpy( errorString, "DDERR_CANTPAGEUNLOCK" );
+         break;
+
+      case DDERR_NOTPAGELOCKED:
+         strcpy( errorString, "DDERR_NOTPAGELOCKED" );
+         break;
+
+      case DDERR_MOREDATA:
+         strcpy( errorString, "DDERR_MOREDATA" );
+         break;
+
+      case DDERR_EXPIRED:
+         strcpy( errorString, "DDERR_EXPIRED" );
+         break;
+
+      case DDERR_VIDEONOTACTIVE:
+         strcpy( errorString, "DDERR_VIDEONOTACTIVE" );
+         break;
+
+      case DDERR_DEVICEDOESNTOWNSURFACE:
+         strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" );
+         break;
+
+      case DDERR_NOTINITIALIZED:
+         strcpy( errorString, "DDERR_NOTINITIALIZED" );
+         break;
+
+      default:
+         strcpy( errorString, "<unknown error code>" );
+         break;
+   }
+
+   return &errorString[0];
+} 
diff --git a/src/mesa/drivers/d3d/DDrawPROCS.c b/src/mesa/drivers/d3d/DDrawPROCS.c
index a02a89d..10dcfdb 100644
--- a/src/mesa/drivers/d3d/DDrawPROCS.c
+++ b/src/mesa/drivers/d3d/DDrawPROCS.c
@@ -1,399 +1,399 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                	             */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DMesa.h"

-/*===========================================================================*/

-/*  This call will clear the render surface using the pixel info built from  */

-/* the surface at creation time.  The call uses Lock/Unlock to access the    */

-/* surface.  The call also special cases a full clear or a dirty rectangle.  */

-/*  Finally the call returns the new clear mask that reflects that the color */

-/* buffer was cleared.                                                       */

-/*===========================================================================*/

-/* RETURN: the original mask with the bits cleared that represents the buffer*/

-/* or buffers we just cleared.                                               */

-/*===========================================================================*/

-GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer,

-                  *pScanLine;

-   int            index,

-	              index2;

-   DWORD          dwColor;

-

-   if ( mask & GL_COLOR_BUFFER_BIT )

-   {

-	/* Lock the surface to get the surface pointer. */

-	pddsd2 = LockHAL( pContext->pShared, TRUE );

-   

-	/* Solve the color once only. */

-	dwColor =  ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-   

-	if ( all ) 

-	{

-	  for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch )

-	    for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb )

-               memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	}

-	else

-	{

-	  pScanLine = ((UCHAR *)pddsd2->lpSurface) +

-          	    ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) );

-

-	  for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch )

-	  {

-	    for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb )

-		 memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	  }

-	}

-   

-	UnlockHAL( pContext->pShared, TRUE );

-   }

-   

-   return (mask & ~GL_COLOR_BUFFER_BIT);

-}

-/*===========================================================================*/

-/*  This proc (as all others) has been written for the general case. I use   */

-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */

-/* Screen render surface uses.  The alpha is ignored as Mesa does it in SW.  */

-/*===========================================================================*/

-/* RETURN:                                                                   */ 

-/*===========================================================================*/

-void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer;

-   int            index;

-   DWORD          dwColor;

-

-   /* Get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   /* Find the start of the span. Invert y for Windows. */

-   pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);

-

-   if ( mask ) 

-   {

-	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-	{

-	  if ( mask[index] )

-	  {

-	    /* Pack the color components. */

-	    dwColor =  ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	    dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	    dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	  }

-	}	

-   }

-   else

-   {

-	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-	{

-	  /* Pack the color components. */

-	  dwColor =  ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	  dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	  dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	}

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

-/*===========================================================================*/

-/*  This proc (as all others) has been written for the general case. I use   */

-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */

-/* Screen render surface uses.  The alpha is ignored as Mesa does it in SW.  */

-/*===========================================================================*/

-/* RETURN:                                                                   */ 

-/*===========================================================================*/

-void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer;

-   int            index;

-   DWORD          dwColor;

-

-   /* Get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   /* Find the start of the span. Invert y for Windows. */

-   pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);

-

-   if ( mask ) 

-   {

-	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-	{

-	  if ( mask[index] )

-	  {

-         /* Pack the color components. */

-	    dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	    dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	    dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	  }

-	}	

-   }

-   else

-   {

-	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-	{

-	  /* Pack the color components. */

-	  dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	  dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	  dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	}

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

-/*===========================================================================*/

-/*  This proc (as all others) has been written for the general case. I use   */

-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */

-/* Screen render surface uses.  The color is solved once from the current    */

-/* color components.  The alpha is ignored as Mesa is doing it in SW.        */

-/*===========================================================================*/

-/* RETURN:                                                                   */ 

-/*===========================================================================*/

-void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer;

-   int            index;

-   DWORD          dwColor;

-

-   /* Lock the surface to get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   /* Solve the color once only. (no alpha) */

-   dwColor =  ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-   dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-   dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-

-   /* Find the start of the span. Invert y for Windows. */

-   pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);

-

-   if ( mask ) 

-   {

-	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-	  if ( mask[index] )

-	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-   }

-   else

-   {

-	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

-/*===========================================================================*/

-/*  This proc (as all others) has been written for the general case. I use   */

-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */

-/* Screen render surface uses.  The alpha is ignored as Mesa does it in SW.  */

-/*===========================================================================*/

-/* RETURN:                                                                   */ 

-/*===========================================================================*/

-void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer;

-   int            index;

-   DWORD          dwColor;

-

-   /* Get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   if ( mask ) 

-   {

-	for( index = 0; index < n; index++ )

-	{

-	  if ( mask[index] )

-	  {

-	    /* Pack the color components. */

-	    dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	    dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	    dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-

-	    /* Find the pixel. Invert y for Windows. */

-	    pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);

-	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	  }

-	}

-   }

-   else

-   {

-	for( index = 0; index < n; index++ )

-	{

-	  /* Pack the color components. */

-	  dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-	  dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-	  dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-

-	  /* Find the pixel. Invert y for Windows. */

-	  pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);

-	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	}

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

-/*===========================================================================*/

-/*  This proc (as all others) has been written for the general case. I use   */

-/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */

-/* Screen render surface uses.  The color is solved once from the current    */

-/* color components.  The alpha is ignored as Mesa is doing it in SW.        */

-/*===========================================================================*/

-/* RETURN:                                                                   */ 

-/*===========================================================================*/

-void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer;

-   int            index;

-   DWORD          dwColor;

-

-   /* Get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   /* Solve the color once only. I don't uses the alpha. */

-   dwColor =  ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );

-   dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );

-   dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );

-

-   if ( mask ) 

-   {

-	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */

-	for( index = 0; index < n; index++ )

-	{

-	  if ( mask[index] )

-	  {

-	    /* Find the pixel. Invert y for Windows. */

-	    pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);

-	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	  }

-	}

-   }

-   else

-   {

-	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */

-	for( index = 0; index < n; index++ )

-	{

-	  /* Find the pixel. Invert y for Windows. */

-	  pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);

-	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );

-	}

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

-/*===========================================================================*/

-/*  This proc isn't written for speed rather its to handle the general case. */

-/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/

-/* structure that was generated from the OffScreen surface pixelformat.  The */

-/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/

-/* own alpha channel when the context was created.  I did this as I didn't   */

-/* feel that it was worth the effort to try and get HW to work (bus bound).  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   UCHAR          *pBuffer;

-   int            index;

-   DWORD          *pdwColor;

-

-   /* Get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   /* Find the start of the span. Invert y for Windows. */

-   pBuffer = (UCHAR *)pddsd2->lpSurface + 

-	                 (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + 

-	                 (x*pContext->pShared->pixel.cb);

-

-   /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */

-   for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )

-   {

-	pdwColor = (DWORD *)pBuffer;

-	rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);

-	rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);

-	rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

-/*===========================================================================*/

-/*  This proc isn't written for speed rather its to handle the general case. */

-/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/

-/* structure that was generated from the OffScreen surface pixelformat.  The */

-/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/

-/* own alpha channel when the context was created.  I did this as I didn't   */

-/* feel that it was worth the effort to try and get HW to work (bus bound).  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   DDSURFACEDESC2 *pddsd2;

-   int            index;

-   DWORD          *pdwColor;

-

-   /* Get the surface pointer and the pitch. */

-   pddsd2 = LockHAL( pContext->pShared, TRUE );

-

-   if ( mask )

-   {

-	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */

-	for( index = 0; index < n; index++ )

-	{

-	  if ( mask[index] )

-	  {

-	    /* Find the start of the pixel. Invert y for Windows. */

-	    pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));

-	    rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);

-	    rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);

-	    rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);

-	  }

-	}

-   }

-   else

-   {

-	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */

-	for( index = 0; index < n; index++ )

-	{

-	  /* Find the start of the pixel. Invert y for Windows. */

-	  pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));

-	  rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);

-	  rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);

-	  rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);

-	}

-   }

-

-   /* Giver back. */

-   UnlockHAL( pContext->pShared, TRUE );

-}

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                	             */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DMesa.h"
+/*===========================================================================*/
+/*  This call will clear the render surface using the pixel info built from  */
+/* the surface at creation time.  The call uses Lock/Unlock to access the    */
+/* surface.  The call also special cases a full clear or a dirty rectangle.  */
+/*  Finally the call returns the new clear mask that reflects that the color */
+/* buffer was cleared.                                                       */
+/*===========================================================================*/
+/* RETURN: the original mask with the bits cleared that represents the buffer*/
+/* or buffers we just cleared.                                               */
+/*===========================================================================*/
+GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer,
+                  *pScanLine;
+   int            index,
+	              index2;
+   DWORD          dwColor;
+
+   if ( mask & GL_COLOR_BUFFER_BIT )
+   {
+	/* Lock the surface to get the surface pointer. */
+	pddsd2 = LockHAL( pContext->pShared, TRUE );
+   
+	/* Solve the color once only. */
+	dwColor =  ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+   
+	if ( all ) 
+	{
+	  for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch )
+	    for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb )
+               memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	}
+	else
+	{
+	  pScanLine = ((UCHAR *)pddsd2->lpSurface) +
+          	    ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) );
+
+	  for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch )
+	  {
+	    for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb )
+		 memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	  }
+	}
+   
+	UnlockHAL( pContext->pShared, TRUE );
+   }
+   
+   return (mask & ~GL_COLOR_BUFFER_BIT);
+}
+/*===========================================================================*/
+/*  This proc (as all others) has been written for the general case. I use   */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses.  The alpha is ignored as Mesa does it in SW.  */
+/*===========================================================================*/
+/* RETURN:                                                                   */ 
+/*===========================================================================*/
+void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer;
+   int            index;
+   DWORD          dwColor;
+
+   /* Get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   /* Find the start of the span. Invert y for Windows. */
+   pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
+
+   if ( mask ) 
+   {
+	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+	{
+	  if ( mask[index] )
+	  {
+	    /* Pack the color components. */
+	    dwColor =  ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	    dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	    dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	  }
+	}	
+   }
+   else
+   {
+	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+	{
+	  /* Pack the color components. */
+	  dwColor =  ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	  dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	  dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	}
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/*  This proc (as all others) has been written for the general case. I use   */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses.  The alpha is ignored as Mesa does it in SW.  */
+/*===========================================================================*/
+/* RETURN:                                                                   */ 
+/*===========================================================================*/
+void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer;
+   int            index;
+   DWORD          dwColor;
+
+   /* Get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   /* Find the start of the span. Invert y for Windows. */
+   pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
+
+   if ( mask ) 
+   {
+	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+	{
+	  if ( mask[index] )
+	  {
+         /* Pack the color components. */
+	    dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	    dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	    dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	  }
+	}	
+   }
+   else
+   {
+	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+	{
+	  /* Pack the color components. */
+	  dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	  dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	  dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	}
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/*  This proc (as all others) has been written for the general case. I use   */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses.  The color is solved once from the current    */
+/* color components.  The alpha is ignored as Mesa is doing it in SW.        */
+/*===========================================================================*/
+/* RETURN:                                                                   */ 
+/*===========================================================================*/
+void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer;
+   int            index;
+   DWORD          dwColor;
+
+   /* Lock the surface to get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   /* Solve the color once only. (no alpha) */
+   dwColor =  ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+   dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+   dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+   /* Find the start of the span. Invert y for Windows. */
+   pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb);
+
+   if ( mask ) 
+   {
+	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+	  if ( mask[index] )
+	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+   }
+   else
+   {
+	for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/*  This proc (as all others) has been written for the general case. I use   */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses.  The alpha is ignored as Mesa does it in SW.  */
+/*===========================================================================*/
+/* RETURN:                                                                   */ 
+/*===========================================================================*/
+void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer;
+   int            index;
+   DWORD          dwColor;
+
+   /* Get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   if ( mask ) 
+   {
+	for( index = 0; index < n; index++ )
+	{
+	  if ( mask[index] )
+	  {
+	    /* Pack the color components. */
+	    dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	    dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	    dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+	    /* Find the pixel. Invert y for Windows. */
+	    pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	  }
+	}
+   }
+   else
+   {
+	for( index = 0; index < n; index++ )
+	{
+	  /* Pack the color components. */
+	  dwColor =  ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+	  dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+	  dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+	  /* Find the pixel. Invert y for Windows. */
+	  pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	}
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/*  This proc (as all others) has been written for the general case. I use   */
+/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */
+/* Screen render surface uses.  The color is solved once from the current    */
+/* color components.  The alpha is ignored as Mesa is doing it in SW.        */
+/*===========================================================================*/
+/* RETURN:                                                                   */ 
+/*===========================================================================*/
+void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer;
+   int            index;
+   DWORD          dwColor;
+
+   /* Get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   /* Solve the color once only. I don't uses the alpha. */
+   dwColor =  ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift );
+   dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift );
+   dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift );
+
+   if ( mask ) 
+   {
+	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+	for( index = 0; index < n; index++ )
+	{
+	  if ( mask[index] )
+	  {
+	    /* Find the pixel. Invert y for Windows. */
+	    pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+	    memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	  }
+	}
+   }
+   else
+   {
+	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+	for( index = 0; index < n; index++ )
+	{
+	  /* Find the pixel. Invert y for Windows. */
+	  pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb);
+	  memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb );
+	}
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/*  This proc isn't written for speed rather its to handle the general case. */
+/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/
+/* structure that was generated from the OffScreen surface pixelformat.  The */
+/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/
+/* own alpha channel when the context was created.  I did this as I didn't   */
+/* feel that it was worth the effort to try and get HW to work (bus bound).  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   UCHAR          *pBuffer;
+   int            index;
+   DWORD          *pdwColor;
+
+   /* Get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   /* Find the start of the span. Invert y for Windows. */
+   pBuffer = (UCHAR *)pddsd2->lpSurface + 
+	                 (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + 
+	                 (x*pContext->pShared->pixel.cb);
+
+   /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+   for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb )
+   {
+	pdwColor = (DWORD *)pBuffer;
+	rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
+	rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
+	rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
+/*===========================================================================*/
+/*  This proc isn't written for speed rather its to handle the general case. */
+/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/
+/* structure that was generated from the OffScreen surface pixelformat.  The */
+/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/
+/* own alpha channel when the context was created.  I did this as I didn't   */
+/* feel that it was worth the effort to try and get HW to work (bus bound).  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   DDSURFACEDESC2 *pddsd2;
+   int            index;
+   DWORD          *pdwColor;
+
+   /* Get the surface pointer and the pitch. */
+   pddsd2 = LockHAL( pContext->pShared, TRUE );
+
+   if ( mask )
+   {
+	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+	for( index = 0; index < n; index++ )
+	{
+	  if ( mask[index] )
+	  {
+	    /* Find the start of the pixel. Invert y for Windows. */
+	    pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));
+	    rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
+	    rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
+	    rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
+	  }
+	}
+   }
+   else
+   {
+	/* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */
+	for( index = 0; index < n; index++ )
+	{
+	  /* Find the start of the pixel. Invert y for Windows. */
+	  pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb));
+	  rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale);
+	  rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale);
+	  rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale);
+	}
+   }
+
+   /* Giver back. */
+   UnlockHAL( pContext->pShared, TRUE );
+}
diff --git a/src/mesa/drivers/d3d/DEBUG.C b/src/mesa/drivers/d3d/DEBUG.C
index dfa524b..79e2739 100644
--- a/src/mesa/drivers/d3d/DEBUG.C
+++ b/src/mesa/drivers/d3d/DEBUG.C
@@ -1,143 +1,143 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "Debug.h"

-/*===========================================================================*/

-/* Global variables.                                                         */

-/*===========================================================================*/

-DWORD	g_DBGMask = DBG_ALL_ERROR;

-/*===========================================================================*/

-/*  This is your basic DPF function with printf like support.  The function  */

-/* also works with a global debug mask variable.  I have written support that*/

-/* allows for the user's enviroment variable space to be read and set the    */

-/* masks.  This is done when the dll starts and is only in the debug version.*/

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void _cdecl DebugPrint( int mask, char *pszFormat, ... )

-{

-  char	buffer[512];

-  va_list	args;

-

-  /* A mask of 0 will always pass. Easy to remeber. */

-  if ( (mask == 0) || (mask & g_DBGMask) ) 

-  {

-    va_start( args, pszFormat );

-

-    if ( mask & DBG_ALL_ERROR ) 

-	 OutputDebugString( "MesaD3D: (ERROR)" ); 

-    else

-	 OutputDebugString( "MesaD3D: " ); 

-

-    vsprintf( buffer, pszFormat, args );

-    strcat( buffer, "\n" );

-    OutputDebugString( buffer );

-

-    va_end( args );

-  }

-}

-/*===========================================================================*/

-/*  This call reads the users enviroment variables and sets any debug mask   */

-/* that they have set to TRUE.  Now the value must be "TRUE".                */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void	ReadDBGEnv( void )

-{

-  g_DBGMask = DBG_ALL_ERROR;

-

-#define IS_VAR_SET(v)	if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v;

-  

-  IS_VAR_SET( DBG_FUNC );

-  IS_VAR_SET( DBG_STATES );

-

-  IS_VAR_SET( DBG_CNTX_INFO );

-  IS_VAR_SET( DBG_CNTX_WARN );

-  IS_VAR_SET( DBG_CNTX_PROFILE );

-  IS_VAR_SET( DBG_CNTX_ERROR );

-  IS_VAR_SET( DBG_CNTX_ALL );

-

-  IS_VAR_SET( DBG_PRIM_INFO );

-  IS_VAR_SET( DBG_PRIM_WARN );

-  IS_VAR_SET( DBG_PRIM_PROFILE );

-  IS_VAR_SET( DBG_PRIM_ERROR );

-  IS_VAR_SET( DBG_PRIM_ALL );

-

-  IS_VAR_SET( DBG_TXT_INFO );

-  IS_VAR_SET( DBG_TXT_WARN );

-  IS_VAR_SET( DBG_TXT_PROFILE );

-  IS_VAR_SET( DBG_TXT_ERROR );

-  IS_VAR_SET( DBG_TXT_ALL );

-

-  IS_VAR_SET( DBG_ALL_INFO );

-  IS_VAR_SET( DBG_ALL_WARN );

-  IS_VAR_SET( DBG_ALL_PROFILE );

-  IS_VAR_SET( DBG_ALL_ERROR );

-  IS_VAR_SET( DBG_ALL );

-

-#undef IS_VAR_SET

-}

-/*===========================================================================*/

-/*  This function will take a pointer to a DDSURFACEDESC2 structure & display*/

-/* the parsed information using a DPF call.                                  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-void	DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf )

-{

-  char	buffer[256];

-

-  /* Parse the flag type and write the string equivalent. */

-  if ( pddpf->dwFlags & DDPF_ALPHA )

-	strcat( buffer, "DDPF_ALPHA " );

-  if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )

-	strcat( buffer, "DDPF_ALPHAPIXELS " );

-  if ( pddpf->dwFlags & DDPF_ALPHAPREMULT )

-	strcat( buffer, "DDPF_ALPHAPREMULT " );

-  if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE )

-	strcat( buffer, "DDPF_BUMPLUMINANCE " );

-  if ( pddpf->dwFlags & DDPF_BUMPDUDV )

-	strcat( buffer, "DDPF_BUMPDUDV " );

-  if ( pddpf->dwFlags & DDPF_COMPRESSED )

-	strcat( buffer, "DDPF_COMPRESSED " );

-  if ( pddpf->dwFlags & DDPF_FOURCC )

-	strcat( buffer, "DDPF_FOURCC " );

-  if ( pddpf->dwFlags & DDPF_LUMINANCE )

-	strcat( buffer, "DDPF_LUMINANCE " );

-  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 )

-	strcat( buffer, "DDPF_PALETTEINDEXED1 " );

-  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 )

-	strcat( buffer, "DDPF_PALETTEINDEXED2 " );

-  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 )

-	strcat( buffer, "DDPF_PALETTEINDEXED4 " );

-  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 )

-	strcat( buffer, "DDPF_PALETTEINDEXED8 " );

-  if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 )

-	strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " );

-  if ( pddpf->dwFlags & DDPF_RGB )

-	strcat( buffer, "DDPF_RGB  " );

-  if ( pddpf->dwFlags & DDPF_RGBTOYUV )

-	strcat( buffer, "DDPF_RGBTOYUV  " );

-  if ( pddpf->dwFlags & DDPF_STENCILBUFFER )

-	strcat( buffer, "DDPF_STENCILBUFFER  " );

-  if ( pddpf->dwFlags & DDPF_YUV )

-	strcat( buffer, "DDPF_YUV  " );

-  if ( pddpf->dwFlags & DDPF_ZBUFFER )

-	strcat( buffer, "DDPF_ZBUFFER  " );

-  if ( pddpf->dwFlags & DDPF_ZPIXELS )

-	strcat( buffer, "DDPF_ZPIXELS  " );

-

-  DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer ));

-}

-

-

-

-

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "Debug.h"
+/*===========================================================================*/
+/* Global variables.                                                         */
+/*===========================================================================*/
+DWORD	g_DBGMask = DBG_ALL_ERROR;
+/*===========================================================================*/
+/*  This is your basic DPF function with printf like support.  The function  */
+/* also works with a global debug mask variable.  I have written support that*/
+/* allows for the user's enviroment variable space to be read and set the    */
+/* masks.  This is done when the dll starts and is only in the debug version.*/
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void _cdecl DebugPrint( int mask, char *pszFormat, ... )
+{
+  char	buffer[512];
+  va_list	args;
+
+  /* A mask of 0 will always pass. Easy to remeber. */
+  if ( (mask == 0) || (mask & g_DBGMask) ) 
+  {
+    va_start( args, pszFormat );
+
+    if ( mask & DBG_ALL_ERROR ) 
+	 OutputDebugString( "MesaD3D: (ERROR)" ); 
+    else
+	 OutputDebugString( "MesaD3D: " ); 
+
+    vsprintf( buffer, pszFormat, args );
+    strcat( buffer, "\n" );
+    OutputDebugString( buffer );
+
+    va_end( args );
+  }
+}
+/*===========================================================================*/
+/*  This call reads the users enviroment variables and sets any debug mask   */
+/* that they have set to TRUE.  Now the value must be "TRUE".                */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void	ReadDBGEnv( void )
+{
+  g_DBGMask = DBG_ALL_ERROR;
+
+#define IS_VAR_SET(v)	if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v;
+  
+  IS_VAR_SET( DBG_FUNC );
+  IS_VAR_SET( DBG_STATES );
+
+  IS_VAR_SET( DBG_CNTX_INFO );
+  IS_VAR_SET( DBG_CNTX_WARN );
+  IS_VAR_SET( DBG_CNTX_PROFILE );
+  IS_VAR_SET( DBG_CNTX_ERROR );
+  IS_VAR_SET( DBG_CNTX_ALL );
+
+  IS_VAR_SET( DBG_PRIM_INFO );
+  IS_VAR_SET( DBG_PRIM_WARN );
+  IS_VAR_SET( DBG_PRIM_PROFILE );
+  IS_VAR_SET( DBG_PRIM_ERROR );
+  IS_VAR_SET( DBG_PRIM_ALL );
+
+  IS_VAR_SET( DBG_TXT_INFO );
+  IS_VAR_SET( DBG_TXT_WARN );
+  IS_VAR_SET( DBG_TXT_PROFILE );
+  IS_VAR_SET( DBG_TXT_ERROR );
+  IS_VAR_SET( DBG_TXT_ALL );
+
+  IS_VAR_SET( DBG_ALL_INFO );
+  IS_VAR_SET( DBG_ALL_WARN );
+  IS_VAR_SET( DBG_ALL_PROFILE );
+  IS_VAR_SET( DBG_ALL_ERROR );
+  IS_VAR_SET( DBG_ALL );
+
+#undef IS_VAR_SET
+}
+/*===========================================================================*/
+/*  This function will take a pointer to a DDSURFACEDESC2 structure & display*/
+/* the parsed information using a DPF call.                                  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+void	DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf )
+{
+  char	buffer[256];
+
+  /* Parse the flag type and write the string equivalent. */
+  if ( pddpf->dwFlags & DDPF_ALPHA )
+	strcat( buffer, "DDPF_ALPHA " );
+  if ( pddpf->dwFlags & DDPF_ALPHAPIXELS )
+	strcat( buffer, "DDPF_ALPHAPIXELS " );
+  if ( pddpf->dwFlags & DDPF_ALPHAPREMULT )
+	strcat( buffer, "DDPF_ALPHAPREMULT " );
+  if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE )
+	strcat( buffer, "DDPF_BUMPLUMINANCE " );
+  if ( pddpf->dwFlags & DDPF_BUMPDUDV )
+	strcat( buffer, "DDPF_BUMPDUDV " );
+  if ( pddpf->dwFlags & DDPF_COMPRESSED )
+	strcat( buffer, "DDPF_COMPRESSED " );
+  if ( pddpf->dwFlags & DDPF_FOURCC )
+	strcat( buffer, "DDPF_FOURCC " );
+  if ( pddpf->dwFlags & DDPF_LUMINANCE )
+	strcat( buffer, "DDPF_LUMINANCE " );
+  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 )
+	strcat( buffer, "DDPF_PALETTEINDEXED1 " );
+  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 )
+	strcat( buffer, "DDPF_PALETTEINDEXED2 " );
+  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 )
+	strcat( buffer, "DDPF_PALETTEINDEXED4 " );
+  if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 )
+	strcat( buffer, "DDPF_PALETTEINDEXED8 " );
+  if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 )
+	strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " );
+  if ( pddpf->dwFlags & DDPF_RGB )
+	strcat( buffer, "DDPF_RGB  " );
+  if ( pddpf->dwFlags & DDPF_RGBTOYUV )
+	strcat( buffer, "DDPF_RGBTOYUV  " );
+  if ( pddpf->dwFlags & DDPF_STENCILBUFFER )
+	strcat( buffer, "DDPF_STENCILBUFFER  " );
+  if ( pddpf->dwFlags & DDPF_YUV )
+	strcat( buffer, "DDPF_YUV  " );
+  if ( pddpf->dwFlags & DDPF_ZBUFFER )
+	strcat( buffer, "DDPF_ZBUFFER  " );
+  if ( pddpf->dwFlags & DDPF_ZPIXELS )
+	strcat( buffer, "DDPF_ZPIXELS  " );
+
+  DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer ));
+}
+
+
+
+
+
diff --git a/src/mesa/drivers/d3d/DEBUG.H b/src/mesa/drivers/d3d/DEBUG.H
index 76122b9..daeeb72 100644
--- a/src/mesa/drivers/d3d/DEBUG.H
+++ b/src/mesa/drivers/d3d/DEBUG.H
@@ -1,90 +1,90 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 DirectX 6 Driver                                                 */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#ifndef _DEBUG_H

-#define _DEBUG_H

-

-#ifdef __cplusplus

-extern "C" {

-#endif

-

-/*===========================================================================*/

-/* Includes.                                                                 */

-/*===========================================================================*/

-#include <stdio.h>

-#include <string.h>

-#include <ddraw.h>

-#include <d3d.h>

-#include "D3DShared.h"

-/*===========================================================================*/

-/* Magic numbers.                                                            */

-/*===========================================================================*/

-/*===========================================================================*/

-/* Macros defines.                                                           */

-/*===========================================================================*/

-#define DBG_FUNC                        0x00000001

-#define DBG_STATES              0x00000002

-

-#define DBG_CNTX_INFO           0x00000010

-#define DBG_CNTX_WARN           0x00000020

-#define DBG_CNTX_PROFILE        0x00000040

-#define DBG_CNTX_ERROR          0x00000080

-#define DBG_CNTX_ALL            0x000000F0

-

-#define DBG_PRIM_INFO           0x00000100

-#define DBG_PRIM_WARN           0x00000200

-#define DBG_PRIM_PROFILE        0x00000400

-#define DBG_PRIM_ERROR          0x00000800

-#define DBG_PRIM_ALL            0x00000F00

-

-#define DBG_TXT_INFO            0x00001000

-#define DBG_TXT_WARN            0x00002000

-#define DBG_TXT_PROFILE 0x00004000

-#define DBG_TXT_ERROR           0x00008000

-#define DBG_TXT_ALL             0x0000F000

-

-#define DBG_ALL_INFO            0x11111110

-#define DBG_ALL_WARN            0x22222220

-#define DBG_ALL_PROFILE 0x44444440

-#define DBG_ALL_ERROR           0x88888880

-#define DBG_ALL                 0xFFFFFFFF

-

-#ifdef D3D_DEBUG

-#       define  DPF(arg)                        DebugPrint arg 

-#       define  RIP(pH,msg,err) OutputDebugString(msg); \

-							OutputDebugString(err); \

-							OutputDebugString("\n"); \

-							FatalShutDown(pH)

-#else

-#       define  DPF(arg)

-#       define  RIP(pH,msg,err) FatalShutDown(pH)

-#endif

-/*===========================================================================*/

-/* Type defines.                                                             */

-/*===========================================================================*/

-/*===========================================================================*/

-/* Function prototypes.                                                      */

-/*===========================================================================*/

-extern void ReadDBGEnv( void );

-extern void _cdecl DebugPrint( int mask, char *pszFormat, ... );

-extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf );

-/*===========================================================================*/

-/* Global variables.                                                         */

-/*===========================================================================*/

-extern DWORD    g_DBGMask;

-

-#ifdef __cplusplus

-}

-#endif

-

-#endif

-

-

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 DirectX 6 Driver                                                 */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#ifndef _DEBUG_H
+#define _DEBUG_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*===========================================================================*/
+/* Includes.                                                                 */
+/*===========================================================================*/
+#include <stdio.h>
+#include <string.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include "D3DShared.h"
+/*===========================================================================*/
+/* Magic numbers.                                                            */
+/*===========================================================================*/
+/*===========================================================================*/
+/* Macros defines.                                                           */
+/*===========================================================================*/
+#define DBG_FUNC                        0x00000001
+#define DBG_STATES              0x00000002
+
+#define DBG_CNTX_INFO           0x00000010
+#define DBG_CNTX_WARN           0x00000020
+#define DBG_CNTX_PROFILE        0x00000040
+#define DBG_CNTX_ERROR          0x00000080
+#define DBG_CNTX_ALL            0x000000F0
+
+#define DBG_PRIM_INFO           0x00000100
+#define DBG_PRIM_WARN           0x00000200
+#define DBG_PRIM_PROFILE        0x00000400
+#define DBG_PRIM_ERROR          0x00000800
+#define DBG_PRIM_ALL            0x00000F00
+
+#define DBG_TXT_INFO            0x00001000
+#define DBG_TXT_WARN            0x00002000
+#define DBG_TXT_PROFILE 0x00004000
+#define DBG_TXT_ERROR           0x00008000
+#define DBG_TXT_ALL             0x0000F000
+
+#define DBG_ALL_INFO            0x11111110
+#define DBG_ALL_WARN            0x22222220
+#define DBG_ALL_PROFILE 0x44444440
+#define DBG_ALL_ERROR           0x88888880
+#define DBG_ALL                 0xFFFFFFFF
+
+#ifdef D3D_DEBUG
+#       define  DPF(arg)                        DebugPrint arg 
+#       define  RIP(pH,msg,err) OutputDebugString(msg); \
+							OutputDebugString(err); \
+							OutputDebugString("\n"); \
+							FatalShutDown(pH)
+#else
+#       define  DPF(arg)
+#       define  RIP(pH,msg,err) FatalShutDown(pH)
+#endif
+/*===========================================================================*/
+/* Type defines.                                                             */
+/*===========================================================================*/
+/*===========================================================================*/
+/* Function prototypes.                                                      */
+/*===========================================================================*/
+extern void ReadDBGEnv( void );
+extern void _cdecl DebugPrint( int mask, char *pszFormat, ... );
+extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf );
+/*===========================================================================*/
+/* Global variables.                                                         */
+/*===========================================================================*/
+extern DWORD    g_DBGMask;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+
+
diff --git a/src/mesa/drivers/d3d/DbgEnv.bat b/src/mesa/drivers/d3d/DbgEnv.bat
index 40858e6..acea045 100644
--- a/src/mesa/drivers/d3d/DbgEnv.bat
+++ b/src/mesa/drivers/d3d/DbgEnv.bat
@@ -1,25 +1,25 @@
-SET DBG_FUNC=FALSE

-

-SET DBG_CNTX_INFO=TRUE

-SET DBG_CNTX_WARN=TRUE

-SET DBG_CNTX_PROFILE=FALSE

-SET DBG_CNTX_ERROR=TRUE

-SET DBG_CNTX_ALL=TRUE

-

-SET DBG_PRIM_INFO=FALSE

-SET DBG_PRIM_WARN=FALSE

-SET DBG_PRIM_PROFILE=FALSE

-SET DBG_PRIM_ERROR=TRUE

-SET DBG_PRIM_ALL=FALSE

-

-SET DBG_TXT_INFO=FALSE

-SET DBG_TXT_WARN=TRUE

-SET DBG_TXT_PROFILE=FALSE

-SET DBG_TXT_ERROR=TRUE

-SET DBG_TXT_ALL=FALSE

-

-SET DBG_ALL_INFO=FALSE

-SET DBG_ALL_WARN=TRUE

-SET DBG_ALL_PROFILE=FALSE

-SET DBG_ALL_ERROR=TRUE

-SET DBG_ALL=FALSE

+SET DBG_FUNC=FALSE
+
+SET DBG_CNTX_INFO=TRUE
+SET DBG_CNTX_WARN=TRUE
+SET DBG_CNTX_PROFILE=FALSE
+SET DBG_CNTX_ERROR=TRUE
+SET DBG_CNTX_ALL=TRUE
+
+SET DBG_PRIM_INFO=FALSE
+SET DBG_PRIM_WARN=FALSE
+SET DBG_PRIM_PROFILE=FALSE
+SET DBG_PRIM_ERROR=TRUE
+SET DBG_PRIM_ALL=FALSE
+
+SET DBG_TXT_INFO=FALSE
+SET DBG_TXT_WARN=TRUE
+SET DBG_TXT_PROFILE=FALSE
+SET DBG_TXT_ERROR=TRUE
+SET DBG_TXT_ALL=FALSE
+
+SET DBG_ALL_INFO=FALSE
+SET DBG_ALL_WARN=TRUE
+SET DBG_ALL_PROFILE=FALSE
+SET DBG_ALL_ERROR=TRUE
+SET DBG_ALL=FALSE
diff --git a/src/mesa/drivers/d3d/MAKEFILE b/src/mesa/drivers/d3d/MAKEFILE
index ad1d40d..6aa88f3 100644
--- a/src/mesa/drivers/d3d/MAKEFILE
+++ b/src/mesa/drivers/d3d/MAKEFILE
@@ -1,101 +1,101 @@
-##############################################################################

-# 

-# Mesa-3.0 Makefile for DirectX 6 Driver                             

-#

-# By Leigh McRae

-#

-# http://www.altsoftware.com/

-#

-# Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved     

-##############################################################################

-NAME=

-TARGET= WGL Driver (D3DHAL)

-

-D3D_DIR=$(MAKEDIR)\D3D

-TARGET_DIR=e:\WinNT\System32

-TEMP_DIR=c:\Temp

-

-SPACE=-

-LINKER=link.exe

-

-INCLUDE=$(SDKROOT)\include;$(INCLUDE)

-LIB=$(SDKROOT)\lib;$(LIB)

-##############################################################################

-CFLAGS  = /c /nologo /W1 /G5 /I..\ /I..\..\Include \

-		/D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__"  /D "MESAD3D"

-CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \

-		/D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__"  /D "MESAD3D"

-

-!IF "$(DEBUG)" == "1"

-

-CFLAGS   = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS)

-CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS)

-BUILD_TYPE=debug

-

-!ELSE

-

-CFLAGS   = /MT /Ox /D "NDEBUG" $(CFLAGS)

-CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS)

-BUILD_TYPE=release

-

-!ENDIF

-##############################################################################

-SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c

-SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp

-OBJS_WGL = $(SRCS_WGL:.c=.obj)

-OBJS_HAL = $(SRCS_HAL:.cpp=.obj)

-

-WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib 

-DXLIBS = 

-LIBS = $(WINLIBS) $(DXLIBS) 

-###############################################################################

-# Primary Targets                                                             #

-###############################################################################

-

-default: header WGL HAL footer

-

-all: default 

-

-WGL : $(OBJS_WGL) 

-        

-HAL : $(OBJS_HAL)

-

-install : forceit

-	@echo $(SPACE)

-	@echo ========================================

-	@echo Install files created.

-	@echo ========================================

-

-        

-###############################################################################

-# Secondary Targets                                                           #

-###############################################################################

-

-clean:

-	@echo ========================================

-	@echo Cleaning $(TARGET)

-	@del *.obj 

-	@del *.dep 

-	@del *.exp 

-	@del *.ncb

-	@del *.plg

-	@del *.lib

-	@echo ========================================

-

-header:

-	@echo ============================================================

-	@echo Building $(TARGET)  ($(BUILD_TYPE) version)

-	@echo ============================================================

-	@echo $(SPACE)

-

-footer:

-	@echo $(SPACE)

-	@echo ============================================================

-	@echo DONE building $(TARGET)  ($(BUILD_TYPE) version)

-	@echo ============================================================

-

-forceit:

-

-

-

-

+##############################################################################
+# 
+# Mesa-3.0 Makefile for DirectX 6 Driver                             
+#
+# By Leigh McRae
+#
+# http://www.altsoftware.com/
+#
+# Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved     
+##############################################################################
+NAME=
+TARGET= WGL Driver (D3DHAL)
+
+D3D_DIR=$(MAKEDIR)\D3D
+TARGET_DIR=e:\WinNT\System32
+TEMP_DIR=c:\Temp
+
+SPACE=-
+LINKER=link.exe
+
+INCLUDE=$(SDKROOT)\include;$(INCLUDE)
+LIB=$(SDKROOT)\lib;$(LIB)
+##############################################################################
+CFLAGS  = /c /nologo /W1 /G5 /I..\ /I..\..\Include \
+		/D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__"  /D "MESAD3D"
+CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \
+		/D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__"  /D "MESAD3D"
+
+!IF "$(DEBUG)" == "1"
+
+CFLAGS   = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS)
+CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS)
+BUILD_TYPE=debug
+
+!ELSE
+
+CFLAGS   = /MT /Ox /D "NDEBUG" $(CFLAGS)
+CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS)
+BUILD_TYPE=release
+
+!ENDIF
+##############################################################################
+SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c
+SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp
+OBJS_WGL = $(SRCS_WGL:.c=.obj)
+OBJS_HAL = $(SRCS_HAL:.cpp=.obj)
+
+WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib 
+DXLIBS = 
+LIBS = $(WINLIBS) $(DXLIBS) 
+###############################################################################
+# Primary Targets                                                             #
+###############################################################################
+
+default: header WGL HAL footer
+
+all: default 
+
+WGL : $(OBJS_WGL) 
+        
+HAL : $(OBJS_HAL)
+
+install : forceit
+	@echo $(SPACE)
+	@echo ========================================
+	@echo Install files created.
+	@echo ========================================
+
+        
+###############################################################################
+# Secondary Targets                                                           #
+###############################################################################
+
+clean:
+	@echo ========================================
+	@echo Cleaning $(TARGET)
+	@del *.obj 
+	@del *.dep 
+	@del *.exp 
+	@del *.ncb
+	@del *.plg
+	@del *.lib
+	@echo ========================================
+
+header:
+	@echo ============================================================
+	@echo Building $(TARGET)  ($(BUILD_TYPE) version)
+	@echo ============================================================
+	@echo $(SPACE)
+
+footer:
+	@echo $(SPACE)
+	@echo ============================================================
+	@echo DONE building $(TARGET)  ($(BUILD_TYPE) version)
+	@echo ============================================================
+
+forceit:
+
+
+
+
diff --git a/src/mesa/drivers/d3d/OPENGL32.DEF b/src/mesa/drivers/d3d/OPENGL32.DEF
index b32bd1f..bc0304d 100644
--- a/src/mesa/drivers/d3d/OPENGL32.DEF
+++ b/src/mesa/drivers/d3d/OPENGL32.DEF
@@ -1,442 +1,442 @@
-;===========================================================================

-;                                                                           

-; Mesa-3.0 DirectX 6 Driver                                       

-;                                                                           

-; By Leigh McRae                                                            

-;                                                                           

-; http://www.altsoftware.com/                                               

-;                                                                           

-; Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           

-;===========================================================================

-NAME OpenGL32.DLL

-DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5"

-

-EXPORTS

-	DllMain

-	glAccum

-	glAlphaFunc

-	glAreTexturesResident

-	glAreTexturesResidentEXT

-	glArrayElement

-	glArrayElementEXT

-	glBegin

-	glBindTexture

-	glBindTextureEXT

-	glBitmap

-	glBlendColorEXT

-	glBlendEquationEXT

-	glBlendFunc

-	glCallList

-	glCallLists

-	glClear

-	glClearAccum

-	glClearColor

-	glClearDepth

-	glClearIndex

-	glClearStencil

-	glClipPlane

-	glColor3b

-	glColor3bv

-	glColor3d

-	glColor3dv

-	glColor3f

-	glColor3fv

-	glColor3i

-	glColor3iv

-	glColor3s

-	glColor3sv

-	glColor3ub

-	glColor3ubv

-	glColor3ui

-	glColor3uiv

-	glColor3us

-	glColor3usv

-	glColor4b

-	glColor4bv

-	glColor4d

-	glColor4dv

-	glColor4f

-	glColor4fv

-	glColor4i

-	glColor4iv

-	glColor4s

-	glColor4sv

-	glColor4ub

-	glColor4ubv

-	glColor4ui

-	glColor4uiv

-	glColor4us

-	glColor4usv

-	glColorMask

-	glColorMaterial

-	glColorPointer

-	glColorPointerEXT

-	glColorSubTableEXT

-	glColorTableEXT

-	glCopyPixels

-	glCopyTexImage1D

-	glCopyTexImage2D

-	glCopyTexSubImage1D

-	glCopyTexSubImage2D

-	glCopyTexSubImage3DEXT

-	glCullFace

-	glDeleteLists

-	glDeleteTextures

-	glDeleteTexturesEXT

-	glDepthFunc

-	glDepthMask

-	glDepthRange

-	glDisable

-	glDisableClientState

-	glDrawArrays

-	glDrawArraysEXT

-	glDrawBuffer

-	glDrawElements

-	glDrawPixels

-	glEdgeFlag

-	glEdgeFlagPointer

-	glEdgeFlagPointerEXT

-	glEdgeFlagv

-	glEnable

-	glEnableClientState

-	glEnd

-	glEndList

-	glEvalCoord1d

-	glEvalCoord1dv

-	glEvalCoord1f

-	glEvalCoord1fv

-	glEvalCoord2d

-	glEvalCoord2dv

-	glEvalCoord2f

-	glEvalCoord2fv

-	glEvalMesh1

-	glEvalMesh2

-	glEvalPoint1

-	glEvalPoint2

-	glFeedbackBuffer

-	glFinish

-	glFlush

-	glFogf

-	glFogfv

-	glFogi

-	glFogiv

-	glFrontFace

-	glFrustum

-	glGenLists

-	glGenTextures

-	glGenTexturesEXT

-	glGetBooleanv

-	glGetClipPlane

-	glGetColorTableEXT

-	glGetColorTableParameterfvEXT

-	glGetColorTableParameterivEXT

-	glGetDoublev

-	glGetError

-	glGetFloatv

-	glGetIntegerv

-	glGetLightfv

-	glGetLightiv

-	glGetMapdv

-	glGetMapfv

-	glGetMapiv

-	glGetMaterialfv

-	glGetMaterialiv

-	glGetPixelMapfv

-	glGetPixelMapuiv

-	glGetPixelMapusv

-	glGetPointerv

-	glGetPointervEXT

-	glGetPolygonStipple

-	glGetString

-	glGetTexEnvfv

-	glGetTexEnviv

-	glGetTexGendv

-	glGetTexGenfv

-	glGetTexGeniv

-	glGetTexImage

-	glGetTexLevelParameterfv

-	glGetTexLevelParameteriv

-	glGetTexParameterfv

-	glGetTexParameteriv

-	glHint

-	glIndexd

-	glIndexdv

-	glIndexf

-	glIndexfv

-	glIndexi

-	glIndexiv

-	glIndexMask

-	glIndexPointer

-	glIndexPointerEXT

-	glIndexs

-	glIndexsv

-	glIndexub

-	glIndexubv

-	glInitNames

-	glInterleavedArrays

-	glIsEnabled

-	glIsList

-	glIsTexture

-	glIsTextureEXT

-	glLightf

-	glLightfv

-	glLighti

-	glLightiv

-	glLightModelf

-	glLightModelfv

-	glLightModeli

-	glLightModeliv

-	glLineStipple

-	glLineWidth

-	glListBase

-	glLoadIdentity

-	glLoadMatrixd

-	glLoadMatrixf

-	glLoadName

-	glLogicOp

-	glMap1d

-	glMap1f

-	glMap2d

-	glMap2f

-	glMapGrid1d

-	glMapGrid1f

-	glMapGrid2d

-	glMapGrid2f

-	glMaterialf

-	glMaterialfv

-	glMateriali

-	glMaterialiv

-	glMatrixMode

-	glMultMatrixd

-	glMultMatrixf

-	glNewList

-	glNormal3b

-	glNormal3bv

-	glNormal3d

-	glNormal3dv

-	glNormal3f

-	glNormal3fv

-	glNormal3i

-	glNormal3iv

-	glNormal3s

-	glNormal3sv

-	glNormalPointer

-	glNormalPointerEXT

-	glOrtho

-	glPassThrough

-	glPixelMapfv

-	glPixelMapuiv

-	glPixelMapusv

-	glPixelStoref

-	glPixelStorei

-	glPixelTransferf

-	glPixelTransferi

-	glPixelZoom

-	glPointParameterfEXT

-	glPointParameterfvEXT

-	glPointSize

-	glPolygonMode

-	glPolygonOffset

-	glPolygonOffsetEXT

-	glPolygonStipple

-	glPopAttrib

-	glPopClientAttrib

-	glPopMatrix

-	glPopName

-	glPrioritizeTextures

-	glPrioritizeTexturesEXT

-	glPushAttrib

-	glPushClientAttrib

-	glPushMatrix

-	glPushName

-	glRasterPos2d

-	glRasterPos2dv

-	glRasterPos2f

-	glRasterPos2fv

-	glRasterPos2i

-	glRasterPos2iv

-	glRasterPos2s

-	glRasterPos2sv

-	glRasterPos3d

-	glRasterPos3dv

-	glRasterPos3f

-	glRasterPos3fv

-	glRasterPos3i

-	glRasterPos3iv

-	glRasterPos3s

-	glRasterPos3sv

-	glRasterPos4d

-	glRasterPos4dv

-	glRasterPos4f

-	glRasterPos4fv

-	glRasterPos4i

-	glRasterPos4iv

-	glRasterPos4s

-	glRasterPos4sv

-	glReadBuffer

-	glReadPixels

-	glRectd

-	glRectdv

-	glRectf

-	glRectfv

-	glRecti

-	glRectiv

-	glRects

-	glRectsv

-	glRenderMode

-	glResizeBuffersMESA

-	glRotated

-	glRotatef

-	glScaled

-	glScalef

-	glScissor

-	glSelectBuffer

-	glShadeModel

-	glStencilFunc

-	glStencilMask

-	glStencilOp

-	glTexCoord1d

-	glTexCoord1dv

-	glTexCoord1f

-	glTexCoord1fv

-	glTexCoord1i

-	glTexCoord1iv

-	glTexCoord1s

-	glTexCoord1sv

-	glTexCoord2d

-	glTexCoord2dv

-	glTexCoord2f

-	glTexCoord2fv

-	glTexCoord2i

-	glTexCoord2iv

-	glTexCoord2s

-	glTexCoord2sv

-	glTexCoord3d

-	glTexCoord3dv

-	glTexCoord3f

-	glTexCoord3fv

-	glTexCoord3i

-	glTexCoord3iv

-	glTexCoord3s

-	glTexCoord3sv

-	glTexCoord4d

-	glTexCoord4dv

-	glTexCoord4f

-	glTexCoord4fv

-	glTexCoord4i

-	glTexCoord4iv

-	glTexCoord4s

-	glTexCoord4sv

-	glTexCoordPointer

-	glTexCoordPointerEXT

-	glTexEnvf

-	glTexEnvfv

-	glTexEnvi

-	glTexEnviv

-	glTexGend

-	glTexGendv

-	glTexGenf

-	glTexGenfv

-	glTexGeni

-	glTexGeniv

-	glTexImage1D

-	glTexImage2D

-	glTexImage3DEXT

-	glTexParameterf

-	glTexParameterfv

-	glTexParameteri

-	glTexParameteriv

-	glTexSubImage1D

-	glTexSubImage2D

-	glTexSubImage3DEXT

-	glTranslated

-	glTranslatef

-	glVertex2d

-	glVertex2dv

-	glVertex2f

-	glVertex2fv

-	glVertex2i

-	glVertex2iv

-	glVertex2s

-	glVertex2sv

-	glVertex3d

-	glVertex3dv

-	glVertex3f

-	glVertex3fv

-	glVertex3i

-	glVertex3iv

-	glVertex3s

-	glVertex3sv

-	glVertex4d

-	glVertex4dv

-	glVertex4f

-	glVertex4fv

-	glVertex4i

-	glVertex4iv

-	glVertex4s

-	glVertex4sv

-	glVertexPointer

-	glVertexPointerEXT

-	glViewport

-	glWindowPos2dMESA

-	glWindowPos2dvMESA

-	glWindowPos2fMESA

-	glWindowPos2fvMESA

-	glWindowPos2iMESA

-	glWindowPos2ivMESA

-	glWindowPos2sMESA

-	glWindowPos2svMESA

-	glWindowPos3dMESA

-	glWindowPos3dvMESA

-	glWindowPos3fMESA

-	glWindowPos3fvMESA

-	glWindowPos3iMESA

-	glWindowPos3ivMESA

-	glWindowPos3sMESA

-	glWindowPos3svMESA

-	glWindowPos4dMESA

-	glWindowPos4dvMESA

-	glWindowPos4fMESA

-	glWindowPos4fvMESA

-	glWindowPos4iMESA

-	glWindowPos4ivMESA

-	glWindowPos4sMESA

-	glWindowPos4svMESA

-;    WMesaCreateContext

-;    WMesaDestroyContext

-;    WMesaMakeCurrent

-;    WMesaPaletteChange

-;    WMesaSwapBuffers

-;    OSMesaCreateContext

-;    OSMesaDestroyContext

-;    OSMesaMakeCurrent

-;    OSMesaGetCurrentContext

-;    OSMesaPixelStore

-;    OSMesaGetIntegerv

-;    OSMesaGetDepthBuffer

-	wglCopyContext

-	wglCreateContext

-	wglCreateLayerContext

-	wglDeleteContext

-;	wglDescribeLayerPlane

-	wglGetCurrentContext

-	wglGetCurrentDC

-;	wglGetLayerPaletteEntries

-	wglGetProcAddress

-	wglMakeCurrent

-;	wglRealizeLayerPalette

-;	wglSetLayerPaletteEntries

-	wglShareLists

-	wglSwapLayerBuffers

-	wglUseFontBitmapsA

-	wglUseFontBitmapsW

-	wglUseFontOutlinesA

-	wglUseFontOutlinesW

-	wglChoosePixelFormat

-	wglDescribePixelFormat

-	wglGetPixelFormat

-	wglSetPixelFormat

-	wglSwapBuffers

-    

-

-

+;===========================================================================
+;                                                                           
+; Mesa-3.0 DirectX 6 Driver                                       
+;                                                                           
+; By Leigh McRae                                                            
+;                                                                           
+; http://www.altsoftware.com/                                               
+;                                                                           
+; Copyright (c) 1999-1998  alt.software inc.  All Rights Reserved           
+;===========================================================================
+NAME OpenGL32.DLL
+DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5"
+
+EXPORTS
+	DllMain
+	glAccum
+	glAlphaFunc
+	glAreTexturesResident
+	glAreTexturesResidentEXT
+	glArrayElement
+	glArrayElementEXT
+	glBegin
+	glBindTexture
+	glBindTextureEXT
+	glBitmap
+	glBlendColorEXT
+	glBlendEquationEXT
+	glBlendFunc
+	glCallList
+	glCallLists
+	glClear
+	glClearAccum
+	glClearColor
+	glClearDepth
+	glClearIndex
+	glClearStencil
+	glClipPlane
+	glColor3b
+	glColor3bv
+	glColor3d
+	glColor3dv
+	glColor3f
+	glColor3fv
+	glColor3i
+	glColor3iv
+	glColor3s
+	glColor3sv
+	glColor3ub
+	glColor3ubv
+	glColor3ui
+	glColor3uiv
+	glColor3us
+	glColor3usv
+	glColor4b
+	glColor4bv
+	glColor4d
+	glColor4dv
+	glColor4f
+	glColor4fv
+	glColor4i
+	glColor4iv
+	glColor4s
+	glColor4sv
+	glColor4ub
+	glColor4ubv
+	glColor4ui
+	glColor4uiv
+	glColor4us
+	glColor4usv
+	glColorMask
+	glColorMaterial
+	glColorPointer
+	glColorPointerEXT
+	glColorSubTableEXT
+	glColorTableEXT
+	glCopyPixels
+	glCopyTexImage1D
+	glCopyTexImage2D
+	glCopyTexSubImage1D
+	glCopyTexSubImage2D
+	glCopyTexSubImage3DEXT
+	glCullFace
+	glDeleteLists
+	glDeleteTextures
+	glDeleteTexturesEXT
+	glDepthFunc
+	glDepthMask
+	glDepthRange
+	glDisable
+	glDisableClientState
+	glDrawArrays
+	glDrawArraysEXT
+	glDrawBuffer
+	glDrawElements
+	glDrawPixels
+	glEdgeFlag
+	glEdgeFlagPointer
+	glEdgeFlagPointerEXT
+	glEdgeFlagv
+	glEnable
+	glEnableClientState
+	glEnd
+	glEndList
+	glEvalCoord1d
+	glEvalCoord1dv
+	glEvalCoord1f
+	glEvalCoord1fv
+	glEvalCoord2d
+	glEvalCoord2dv
+	glEvalCoord2f
+	glEvalCoord2fv
+	glEvalMesh1
+	glEvalMesh2
+	glEvalPoint1
+	glEvalPoint2
+	glFeedbackBuffer
+	glFinish
+	glFlush
+	glFogf
+	glFogfv
+	glFogi
+	glFogiv
+	glFrontFace
+	glFrustum
+	glGenLists
+	glGenTextures
+	glGenTexturesEXT
+	glGetBooleanv
+	glGetClipPlane
+	glGetColorTableEXT
+	glGetColorTableParameterfvEXT
+	glGetColorTableParameterivEXT
+	glGetDoublev
+	glGetError
+	glGetFloatv
+	glGetIntegerv
+	glGetLightfv
+	glGetLightiv
+	glGetMapdv
+	glGetMapfv
+	glGetMapiv
+	glGetMaterialfv
+	glGetMaterialiv
+	glGetPixelMapfv
+	glGetPixelMapuiv
+	glGetPixelMapusv
+	glGetPointerv
+	glGetPointervEXT
+	glGetPolygonStipple
+	glGetString
+	glGetTexEnvfv
+	glGetTexEnviv
+	glGetTexGendv
+	glGetTexGenfv
+	glGetTexGeniv
+	glGetTexImage
+	glGetTexLevelParameterfv
+	glGetTexLevelParameteriv
+	glGetTexParameterfv
+	glGetTexParameteriv
+	glHint
+	glIndexd
+	glIndexdv
+	glIndexf
+	glIndexfv
+	glIndexi
+	glIndexiv
+	glIndexMask
+	glIndexPointer
+	glIndexPointerEXT
+	glIndexs
+	glIndexsv
+	glIndexub
+	glIndexubv
+	glInitNames
+	glInterleavedArrays
+	glIsEnabled
+	glIsList
+	glIsTexture
+	glIsTextureEXT
+	glLightf
+	glLightfv
+	glLighti
+	glLightiv
+	glLightModelf
+	glLightModelfv
+	glLightModeli
+	glLightModeliv
+	glLineStipple
+	glLineWidth
+	glListBase
+	glLoadIdentity
+	glLoadMatrixd
+	glLoadMatrixf
+	glLoadName
+	glLogicOp
+	glMap1d
+	glMap1f
+	glMap2d
+	glMap2f
+	glMapGrid1d
+	glMapGrid1f
+	glMapGrid2d
+	glMapGrid2f
+	glMaterialf
+	glMaterialfv
+	glMateriali
+	glMaterialiv
+	glMatrixMode
+	glMultMatrixd
+	glMultMatrixf
+	glNewList
+	glNormal3b
+	glNormal3bv
+	glNormal3d
+	glNormal3dv
+	glNormal3f
+	glNormal3fv
+	glNormal3i
+	glNormal3iv
+	glNormal3s
+	glNormal3sv
+	glNormalPointer
+	glNormalPointerEXT
+	glOrtho
+	glPassThrough
+	glPixelMapfv
+	glPixelMapuiv
+	glPixelMapusv
+	glPixelStoref
+	glPixelStorei
+	glPixelTransferf
+	glPixelTransferi
+	glPixelZoom
+	glPointParameterfEXT
+	glPointParameterfvEXT
+	glPointSize
+	glPolygonMode
+	glPolygonOffset
+	glPolygonOffsetEXT
+	glPolygonStipple
+	glPopAttrib
+	glPopClientAttrib
+	glPopMatrix
+	glPopName
+	glPrioritizeTextures
+	glPrioritizeTexturesEXT
+	glPushAttrib
+	glPushClientAttrib
+	glPushMatrix
+	glPushName
+	glRasterPos2d
+	glRasterPos2dv
+	glRasterPos2f
+	glRasterPos2fv
+	glRasterPos2i
+	glRasterPos2iv
+	glRasterPos2s
+	glRasterPos2sv
+	glRasterPos3d
+	glRasterPos3dv
+	glRasterPos3f
+	glRasterPos3fv
+	glRasterPos3i
+	glRasterPos3iv
+	glRasterPos3s
+	glRasterPos3sv
+	glRasterPos4d
+	glRasterPos4dv
+	glRasterPos4f
+	glRasterPos4fv
+	glRasterPos4i
+	glRasterPos4iv
+	glRasterPos4s
+	glRasterPos4sv
+	glReadBuffer
+	glReadPixels
+	glRectd
+	glRectdv
+	glRectf
+	glRectfv
+	glRecti
+	glRectiv
+	glRects
+	glRectsv
+	glRenderMode
+	glResizeBuffersMESA
+	glRotated
+	glRotatef
+	glScaled
+	glScalef
+	glScissor
+	glSelectBuffer
+	glShadeModel
+	glStencilFunc
+	glStencilMask
+	glStencilOp
+	glTexCoord1d
+	glTexCoord1dv
+	glTexCoord1f
+	glTexCoord1fv
+	glTexCoord1i
+	glTexCoord1iv
+	glTexCoord1s
+	glTexCoord1sv
+	glTexCoord2d
+	glTexCoord2dv
+	glTexCoord2f
+	glTexCoord2fv
+	glTexCoord2i
+	glTexCoord2iv
+	glTexCoord2s
+	glTexCoord2sv
+	glTexCoord3d
+	glTexCoord3dv
+	glTexCoord3f
+	glTexCoord3fv
+	glTexCoord3i
+	glTexCoord3iv
+	glTexCoord3s
+	glTexCoord3sv
+	glTexCoord4d
+	glTexCoord4dv
+	glTexCoord4f
+	glTexCoord4fv
+	glTexCoord4i
+	glTexCoord4iv
+	glTexCoord4s
+	glTexCoord4sv
+	glTexCoordPointer
+	glTexCoordPointerEXT
+	glTexEnvf
+	glTexEnvfv
+	glTexEnvi
+	glTexEnviv
+	glTexGend
+	glTexGendv
+	glTexGenf
+	glTexGenfv
+	glTexGeni
+	glTexGeniv
+	glTexImage1D
+	glTexImage2D
+	glTexImage3DEXT
+	glTexParameterf
+	glTexParameterfv
+	glTexParameteri
+	glTexParameteriv
+	glTexSubImage1D
+	glTexSubImage2D
+	glTexSubImage3DEXT
+	glTranslated
+	glTranslatef
+	glVertex2d
+	glVertex2dv
+	glVertex2f
+	glVertex2fv
+	glVertex2i
+	glVertex2iv
+	glVertex2s
+	glVertex2sv
+	glVertex3d
+	glVertex3dv
+	glVertex3f
+	glVertex3fv
+	glVertex3i
+	glVertex3iv
+	glVertex3s
+	glVertex3sv
+	glVertex4d
+	glVertex4dv
+	glVertex4f
+	glVertex4fv
+	glVertex4i
+	glVertex4iv
+	glVertex4s
+	glVertex4sv
+	glVertexPointer
+	glVertexPointerEXT
+	glViewport
+	glWindowPos2dMESA
+	glWindowPos2dvMESA
+	glWindowPos2fMESA
+	glWindowPos2fvMESA
+	glWindowPos2iMESA
+	glWindowPos2ivMESA
+	glWindowPos2sMESA
+	glWindowPos2svMESA
+	glWindowPos3dMESA
+	glWindowPos3dvMESA
+	glWindowPos3fMESA
+	glWindowPos3fvMESA
+	glWindowPos3iMESA
+	glWindowPos3ivMESA
+	glWindowPos3sMESA
+	glWindowPos3svMESA
+	glWindowPos4dMESA
+	glWindowPos4dvMESA
+	glWindowPos4fMESA
+	glWindowPos4fvMESA
+	glWindowPos4iMESA
+	glWindowPos4ivMESA
+	glWindowPos4sMESA
+	glWindowPos4svMESA
+;    WMesaCreateContext
+;    WMesaDestroyContext
+;    WMesaMakeCurrent
+;    WMesaPaletteChange
+;    WMesaSwapBuffers
+;    OSMesaCreateContext
+;    OSMesaDestroyContext
+;    OSMesaMakeCurrent
+;    OSMesaGetCurrentContext
+;    OSMesaPixelStore
+;    OSMesaGetIntegerv
+;    OSMesaGetDepthBuffer
+	wglCopyContext
+	wglCreateContext
+	wglCreateLayerContext
+	wglDeleteContext
+;	wglDescribeLayerPlane
+	wglGetCurrentContext
+	wglGetCurrentDC
+;	wglGetLayerPaletteEntries
+	wglGetProcAddress
+	wglMakeCurrent
+;	wglRealizeLayerPalette
+;	wglSetLayerPaletteEntries
+	wglShareLists
+	wglSwapLayerBuffers
+	wglUseFontBitmapsA
+	wglUseFontBitmapsW
+	wglUseFontOutlinesA
+	wglUseFontOutlinesW
+	wglChoosePixelFormat
+	wglDescribePixelFormat
+	wglGetPixelFormat
+	wglSetPixelFormat
+	wglSwapBuffers
+    
+
+
diff --git a/src/mesa/drivers/d3d/WGL.C b/src/mesa/drivers/d3d/WGL.C
index e3b95e1..170d094 100644
--- a/src/mesa/drivers/d3d/WGL.C
+++ b/src/mesa/drivers/d3d/WGL.C
@@ -1,1262 +1,1262 @@
-/*===========================================================================*/

-/*                                                                           */

-/* Mesa-3.0 Makefile for DirectX 6                                           */

-/*                                                                           */

-/* By Leigh McRae                                                            */

-/*                                                                           */

-/* http://www.altsoftware.com/                                               */

-/*                                                                           */

-/* Copyright (c) 1998-1997  alt.software inc.  All Rights Reserved           */

-/*===========================================================================*/

-#include "D3DMesa.h"

-/*===========================================================================*/

-/* Window managment.                                                         */

-/*===========================================================================*/

-static BOOL    InitOpenGL( HINSTANCE hInst );

-static BOOL    TermOpenGL( HINSTANCE hInst );

-static BOOL     ResizeContext( GLcontext *ctx );

-static BOOL    MakeCurrent( D3DMESACONTEXT *pContext );

-static void    DestroyContext( D3DMESACONTEXT *pContext );

-static BOOL    UnBindWindow( D3DMESACONTEXT *pContext );

-LONG APIENTRY  wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam );

-/*===========================================================================*/

-/* Mesa hooks.                                                               */

-/*===========================================================================*/

-static void SetupDDPointers( GLcontext *ctx );

-static void SetupSWDDPointers( GLcontext *ctx );

-static void SetupHWDDPointers( GLcontext *ctx );

-static void SetupNULLDDPointers( GLcontext *ctx );

-static const char *RendererString( void );

-

-/* State Management hooks. */

-static void       SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );

-static void       ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );

-static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer );

-

-/* Window Management hooks. */

-static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );

-static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h );

-static void Flush( GLcontext *ctx );

-

-/* Span rendering hooks. */

-void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );

-void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );

-void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );

-void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );

-void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );

-void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );

-void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );

-GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );

-

-/* Primitve rendering hooks. */

-GLboolean  RenderVertexBuffer( GLcontext *ctx, GLboolean allDone );

-void             RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv );

-void     RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );

-GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );

-

-/* Texture Management hooks. */

-static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj );

-static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image );

-static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image );

-/*===========================================================================*/

-/* Global variables.                                                         */

-/*===========================================================================*/

-D3DMESACONTEXT *pD3DCurrent,     

-	       *pD3DDefault;     /* Thin support context. */

-

-struct __extensions__   ext[] = {

-

-    { (PROC)glPolygonOffsetEXT,        "glPolygonOffsetEXT"       },

-    { (PROC)glBlendEquationEXT,        "glBlendEquationEXT"       },

-    { (PROC)glBlendColorEXT,           "glBlendColorExt"          },

-    { (PROC)glVertexPointerEXT,        "glVertexPointerEXT"       },

-    { (PROC)glNormalPointerEXT,        "glNormalPointerEXT"       },

-    { (PROC)glColorPointerEXT,         "glColorPointerEXT"        },

-    { (PROC)glIndexPointerEXT,         "glIndexPointerEXT"        },

-    { (PROC)glTexCoordPointerEXT,      "glTexCoordPointer"        },

-    { (PROC)glEdgeFlagPointerEXT,      "glEdgeFlagPointerEXT"     },

-    { (PROC)glGetPointervEXT,          "glGetPointervEXT"         },

-    { (PROC)glArrayElementEXT,         "glArrayElementEXT"        },

-    { (PROC)glDrawArraysEXT,           "glDrawArrayEXT"           },

-    { (PROC)glAreTexturesResidentEXT,  "glAreTexturesResidentEXT" },

-    { (PROC)glBindTextureEXT,          "glBindTextureEXT"         },

-    { (PROC)glDeleteTexturesEXT,       "glDeleteTexturesEXT"      },

-    { (PROC)glGenTexturesEXT,          "glGenTexturesEXT"         },

-    { (PROC)glIsTextureEXT,            "glIsTextureEXT"           },

-    { (PROC)glPrioritizeTexturesEXT,   "glPrioritizeTexturesEXT"  },

-    { (PROC)glCopyTexSubImage3DEXT,    "glCopyTexSubImage3DEXT"   },

-    { (PROC)glTexImage3DEXT,           "glTexImage3DEXT"          },

-    { (PROC)glTexSubImage3DEXT,        "glTexSubImage3DEXT"       },

-};

-

-int             qt_ext = sizeof(ext) / sizeof(ext[0]);

-float   g_DepthScale,

-	  g_MaxDepth;

-/*===========================================================================*/

-/*  When a process loads this DLL we will setup the linked list for context  */

-/* management and create a default context that will support the API until   */

-/* the user creates and binds thier own.  This THIN default context is useful*/

-/* to have around.                                                           */

-/*  When the process terminates we will clean up all resources here.         */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-BOOL APIENTRY   DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved )

-{

-  switch( reason ) 

-  {

-    case DLL_PROCESS_ATTACH:

-	 return InitOpenGL( hInst );

-

-    case DLL_PROCESS_DETACH:

-	 return TermOpenGL( hInst );

-  }     

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  The first thing we do when this dll is hit is connect to the dll that has*/

-/* handles all the DirectX 6 rendering.  I decided to use another dll as DX6 */

-/* is all C++ and Mesa-3.0 is C (thats a good thing).  This way I can write  */

-/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage.   */

-/* I feel this is easy and better then using static wrappers as it is likely */

-/* faster and it allows me to just develope the one without compiling the    */

-/* other.                                                                    */

-/*  NOTE that at this point we don't have much other than a very thin context*/

-/* that will support the API calls only to the point of not causing the app  */

-/* to crash from the API table being empty.                                  */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-static BOOL  InitOpenGL( HINSTANCE hInst )

-{

-  /* Allocate and clear the default context. */

-  pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );

-  if ( pD3DDefault == NULL )

-    return FALSE;

-  memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) );

-

-  /*  Clear the D3D vertex buffer so that values not used will be zero.  This */

-  /* save me from some redundant work.                                        */

-  memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) );

-

-  /*  Update the link.  We uses a circular list so that it is easy to  */

-  /* add and search.  This context will also be used for head and tail.*/

-  pD3DDefault->next = pD3DDefault;

-

-  /*========================================================================*/

-  /* Do all core Mesa stuff.                                                */

-  /*========================================================================*/

-  pD3DDefault->gl_visual = _mesa_create_visual( TRUE,

-						FALSE,      /* db_flag */

-						GL_FALSE,   /* stereo */

-						8,8,8,8,    /* r, g, b, a bits */

-						0,          /* index bits */

-						16,         /* depth_bits */

-						8,          /* stencil_bits */

-						8,8,8,8,    /* accum_bits */

-                                                1 );

-

-  if ( pD3DDefault->gl_visual == NULL)  

-  {

-    FREE( pD3DDefault );

-    return FALSE;

-  }

-

-  /* Allocate a new Mesa context */

-  pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );

-  if ( pD3DDefault->gl_ctx == NULL ) 

-  {

-    _mesa_destroy_visual( pD3DDefault->gl_visual );

-    FREE( pD3DDefault );

-    return FALSE;

-  }

-

-  /* Allocate a new Mesa frame buffer */

-  pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );

-  if ( pD3DDefault->gl_buffer == NULL )

-  {

-    _mesa_destroy_visual( pD3DDefault->gl_visual );

-    _mesa_destroy_context( pD3DDefault->gl_ctx );

-    FREE( pD3DDefault );

-    return FALSE;

-  }

-  SetupDDPointers( pD3DDefault->gl_ctx );

-  _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function will create a new D3D context but will not create the D3D  */

-/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/

-/* done here is the internal Mesa stuff and some Win32 handles.              */

-/*===========================================================================*/

-/* RETURN: casted pointer to the context, NULL.                              */

-/*===========================================================================*/

-HGLRC APIENTRY wglCreateContext( HDC hdc )

-{

-  D3DMESACONTEXT        *pNewContext;

-  DWORD                 dwCoopFlags = DDSCL_NORMAL;

-  RECT                  rectClient;

-  POINT                 pt;

-

-  /* ALLOC and clear the new context. */

-  pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );

-  if ( pNewContext == NULL )

-  {

-    SetLastError( 0 );

-    return (HGLRC)NULL;

-  }

-  memset( pNewContext, 0, sizeof(D3DMESACONTEXT) );

-

-  /*========================================================================*/

-  /* Do all core Mesa stuff.                                                */

-  /*========================================================================*/

-

-  /* TODO: support more then one visual. */

-  pNewContext->gl_visual = _mesa_create_visual( TRUE,

-                                                TRUE,       /* db_flag */

-                                                GL_FALSE,   /* stereo */

-                                                8,8,8,8,    /* r, g, b, a bits */

-                                                0,          /* index bits */

-                                                16,         /* depth_bits */

-                                                8,          /* stencil_bits */

-                                                16,16,16,16,/* accum_bits */

-                                                1 );

-  if ( pNewContext->gl_visual == NULL) 

-  {

-    FREE( pNewContext );

-    SetLastError( 0 );

-    return (HGLRC)NULL;

-  }

-

-  /* Allocate a new Mesa context */

-  pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );

-  if ( pNewContext->gl_ctx == NULL ) 

-  {

-    _mesa_destroy_visual( pNewContext->gl_visual );

-    FREE( pNewContext );

-    SetLastError( 0 );

-    return (HGLRC)NULL;

-  }

-

-  /* Allocate a new Mesa frame buffer */

-  pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );

-  if ( pNewContext->gl_buffer == NULL )

-  {

-    _mesa_destroy_visual( pNewContext->gl_visual );

-    _mesa_destroy_context( pNewContext->gl_ctx );

-    FREE( pNewContext );

-    SetLastError( 0 );

-    return (HGLRC)NULL;

-  }

-

-  /*========================================================================*/

-  /* Do all the driver stuff.                                               */

-  /*========================================================================*/

-  pNewContext->hdc  = hdc;

-  pNewContext->next = pD3DDefault->next;

-  pD3DDefault->next = pNewContext; /* Add to circular list. */

-

-  /* Create the HAL for the new context. */

-  pNewContext->pShared = InitHAL( WindowFromDC(hdc) );

-

-  return (HGLRC)pNewContext;

-}

-/*===========================================================================*/

-/*  This is a wrapper function that is supported by MakeCurrent.             */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-BOOL APIENTRY  wglMakeCurrent( HDC hdc, HGLRC hglrc )

-{

-   return MakeCurrent((D3DMESACONTEXT *)hglrc);

-}

-/*===========================================================================*/

-/*  MakeCurrent will unbind whatever context is current (if any) & then bind */

-/* the supplied context.  A context that is bound has it's window proc hooked*/

-/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent.    */

-/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/

-/* the viewport (Mesa-.30 and DX6).                                          */

-/*                                                                           */

-/* TODO: this function can't fail.                                           */

-/*===========================================================================*/

-/* RETURN: TRUE                                                              */

-/*===========================================================================*/

-static BOOL MakeCurrent( D3DMESACONTEXT *pContext )

-{

-   D3DMESACONTEXT *pNext;

-

-   /*====================================================================*/

-   /* This is a special case that is a request to have no context bound. */

-   /*====================================================================*/

-   if ( pContext == NULL )

-   {

-	/* Walk the whole list. We start and end at the Default context. */

-	for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next )

-	  UnBindWindow( pNext );

-      

-	return TRUE;

-   }

-

-   /*=================================================*/

-   /* Make for a fast redundant use of this function. */

-   /*=================================================*/

-   if ( pD3DCurrent == pContext )

-      return TRUE;

-

-   /*=============================*/

-   /* Unbind the current context. */

-   /*=============================*/

-   UnBindWindow( pD3DCurrent );

-

-   /*=====================================*/

-   /* Let Mesa-3.0 we have a new context. */

-   /*=====================================*/

-   SetupDDPointers( pContext->gl_ctx );

-   _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );

-

-   /*  We are done so set the internal current context. */

-   if ( pContext != pD3DDefault )

-   {

-	ResizeContext( pContext->gl_ctx );

-	pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC );

-	SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc );

-   }

-   pD3DCurrent = pContext;

-

-   return TRUE;

-}

-/*===========================================================================*/

-/*  This function will only return the current window size.  I have re-done  */   

-/* this function so that it doesn't check the current size and react to it as*/   

-/* I should be able to have all the react code in the WM_SIZE message.  The  */   

-/* old version would check the current window size and create/resize the HAL */   

-/* surfaces if they have changed.  I needed to delay the creation if the     */   

-/* surfaces because sometimes I wouldn't have a window size so this is where */   

-/* I delayed it.  If you are reading this then all went ok!                  */   

-/*  The default context will return a zero sized window and I'm not sure if  */

-/* this is ok at this point (TODO).                                          */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height )

-{

-  D3DMESACONTEXT        *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-  /* Fall through for the default because that is one of the uses for it. */

-  if ( pContext == pD3DDefault )

-  {

-    *width  = 0;

-    *height = 0;

-  }

-  else

-  {

-    *width  = pContext->pShared->dwWidth;

-    *height = pContext->pShared->dwHeight;

-  }

-}

-/*===========================================================================*/

-/*                                                                           */

-/*                                                                           */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static BOOL ResizeContext( GLcontext *ctx )

-{

-  D3DMESACONTEXT        *pContext = (D3DMESACONTEXT *)ctx->DriverCtx,

-		    *pCurrentTemp;

-  RECT                  rectClient;

-  POINT                 pt;

-  DWORD                 dwWidth,

-		    dwHeight;

-  static BOOL           bDDrawLock = FALSE;

-

-  /* Make sure we have some values. */

-  if ( (pContext->hdc == NULL ) || 

-	  (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) ||

-       (pContext == pD3DDefault) )

-    return FALSE;

-

-  /* Having problems with DDraw sending resize messages before I was done. */

-  if( bDDrawLock == TRUE )

-    return FALSE;

-

-  // TODO: don't think I need this anymore.

-  pCurrentTemp = pD3DCurrent;

-  pD3DCurrent = pD3DDefault;

-  bDDrawLock = TRUE;

-

-  /* Get the current window dimentions. */

-  UpdateScreenPosHAL( pContext->pShared );

-  dwWidth  = pContext->pShared->rectW.right - pContext->pShared->rectW.left;

-  dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top;

-

-  /* Is the size of the OffScreen Render different? */

-  if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) )

-  {

-    /* Create all the D3D surfaces and device. */

-    CreateHAL( pContext->pShared );

-

-    /*  I did this so that software rendering would still work as */

-    /* I don't need to scale the z values twice.                  */

-    g_DepthScale        = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);

-    g_MaxDepth          = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);

-    gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far );

-

-    /* Make sure we have a viewport. */

-    gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight );

-

-    /* Update Mesa as we might have changed from SW <-> HW. */

-    SetupDDPointers( pContext->gl_ctx );

-    _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );

-

-    /*  If we are in HW we need to load the current texture if there is one already. */

-    //    if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&

-    //      (pContext->pShared->bHardware == TRUE) )

-    //    {

-    //   CreateTMgrHAL( pContext->pShared,

-    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name,

-    //                           0,     

-    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format,

-    //                           (RECT *)NULL,

-    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width,

-    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height,

-    //                           TM_ACTION_BIND,

-    //                           (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data );

-    //    }

-  }

-

-  // TODO: don't think I need this anymore.

-  pD3DCurrent = pCurrentTemp;

-  bDDrawLock = FALSE;

-

-  return TRUE;

-}

-

-/*===========================================================================*

-/*  This function will Blt the render buffer to the PRIMARY surface. I repeat*/

-/* this code for the other SwapBuffer like functions and the flush (didn't   */

-/* want the function calling overhead).  Thsi could have been a macro...     */

-/*                                                                           */

-/* TODO: there are some problems with viewport/scissoring.                   */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-BOOL APIENTRY  wglSwapBuffers( HDC hdc )

-{

-  /* Fall through for the default because that is one of the uses for it. */

-  if ( pD3DCurrent == pD3DDefault )

-    return FALSE;

-

-  SwapBuffersHAL( pD3DCurrent->pShared );

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  Same as wglSwapBuffers.                                                  */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-BOOL APIENTRY  SwapBuffers( HDC hdc )

-{

-  /* Fall through for the default because that is one of the uses for it. */

-  if ( pD3DCurrent == pD3DDefault )

-    return FALSE;

-

-  SwapBuffersHAL( pD3DCurrent->pShared );

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This should be ok as none of the SwapBuffers will cause a redundant Blt  */

-/* as none of my Swap functions will call flush.  This should also allow     */

-/* sinlge buffered applications to work (not really worried though).  Some   */

-/* applications may flush then swap but then this is there fault IMHO.       */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void Flush( GLcontext *ctx )

-{

-  /* Fall through for the default because that is one of the uses for it. */

-  if ( pD3DCurrent == pD3DDefault )

-    return;

-

-  SwapBuffersHAL( pD3DCurrent->pShared );

-}

-/*===========================================================================*/

-/*  For now this function will ignore the supplied PF. If I'm going to allow */

-/* the user to choice the mode and device at startup I'm going to have to do */

-/* something different.                                                      */

-/*                                                                           */

-/* TODO: use the linked list of modes to build a pixel format to be returned */

-/*      to the caller.                                                       */

-/*===========================================================================*/

-/* RETURN: 1.                                                                */

-/*===========================================================================*/

-int APIENTRY   wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )

-{

-   return 1;

-}

-/*===========================================================================*/

-/*  See wglChoosePixelFormat.                                                */

-/*===========================================================================*/

-/* RETURN: 1.                                                                */

-/*===========================================================================*/

-int APIENTRY   ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )

-{

-  return wglChoosePixelFormat(hdc,ppfd);

-}

-/*===========================================================================*/

-/*  This function (for now) returns a static PF everytime.  This is just to  */

-/* allow things to continue.                                                 */

-/*===========================================================================*/

-/* RETURN: 1.                                                                */

-/*===========================================================================*/

-int APIENTRY   wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )

-{

-   static PIXELFORMATDESCRIPTOR  pfd = 

-   {

-      sizeof(PIXELFORMATDESCRIPTOR),   /* size */

-      1,                               /* version */

-      PFD_SUPPORT_OPENGL |

-      PFD_DRAW_TO_WINDOW |

-      PFD_DOUBLEBUFFER,                /* support double-buffering */

-      PFD_TYPE_RGBA,                   /* color type */

-      16,                              /* prefered color depth */

-      0, 0, 0, 0, 0, 0,                /* color bits (ignored) */

-      0,                               /* no alpha buffer */

-      0,                               /* alpha bits (ignored) */

-      0,                               /* no accumulation buffer */

-      0, 0, 0, 0,                      /* accum bits (ignored) */

-      16,                              /* depth buffer */

-      0,                               /* no stencil buffer */

-      0,                               /* no auxiliary buffers */

-      PFD_MAIN_PLANE,                  /* main layer */

-      0,                               /* reserved */

-      0, 0, 0,                         /* no layer, visible, damage masks */

-   };

-

-   /* Return the address of this static PF if one was requested. */

-   if ( ppfd != NULL )

-      memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) );

-

-  return 1;

-}

-/*===========================================================================*/

-/*  See wglDescribePixelFormat.                                              */

-/*===========================================================================*/

-/* RETURN: 1.                                                                */

-/*===========================================================================*/

-int APIENTRY   DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )

-{

-  return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);

-}

-/*===========================================================================*/

-/*  This function will always return 1 for now.  Just to allow for support.  */

-/*===========================================================================*/

-/* RETURN: 1.                                                                */

-/*===========================================================================*/

-int APIENTRY   wglGetPixelFormat( HDC hdc )

-{

-   return 1;

-}

-/*===========================================================================*/

-/*  See wglGetPixelFormat.                                                   */

-/*===========================================================================*/

-/* RETURN: 1.                                                                */

-/*===========================================================================*/

-int APIENTRY   GetPixelFormat( HDC hdc )

-{

-   return wglGetPixelFormat(hdc);

-}

-/*===========================================================================*/

-/*  This will aways work for now.                                            */

-/*===========================================================================*/

-/* RETURN: TRUE.                                                             */

-/*===========================================================================*/

-BOOL APIENTRY  wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )

-{

-   return TRUE;

-}

-/*===========================================================================*/

-/*  See wglSetPixelFormat.                                                   */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-BOOL APIENTRY  SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )

-{

-   return wglSetPixelFormat(hdc,iPixelFormat,ppfd);

-}

-/*===========================================================================*/

-/*  This is a wrapper function that is supported by my own internal function.*/

-/* that takes my own D3D Mesa context structure.  This so I can reuse the    */

-/* function (no need for speed).                                             */

-/*===========================================================================*/

-/* RETURN: TRUE.                                                             */

-/*===========================================================================*/

-BOOL APIENTRY  wglDeleteContext( HGLRC hglrc )

-{

-   DestroyContext( (D3DMESACONTEXT *)hglrc );

-

-   return TRUE;

-}

-/*===========================================================================*/

-/*  Simple getter function that uses a cast.                                 */

-/*===========================================================================*/

-/* RETURN: casted pointer to the context, NULL.                              */

-/*===========================================================================*/

-HGLRC APIENTRY wglGetCurrentContext( VOID )

-{

-   return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL;

-}

-/*===========================================================================*/

-/* No support.                                                               */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask )

-{

-   SetLastError( 0 );

-   return FALSE;

-}

-/*===========================================================================*/

-/* No support.                                                               */

-/*===========================================================================*/

-/* RETURN: NULL.                                                             */

-/*===========================================================================*/

-HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane )

-{

-   SetLastError( 0 );

-   return (HGLRC)NULL;

-}

-/*===========================================================================*/

-/*  Simple getter function.                                                  */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-HDC APIENTRY   wglGetCurrentDC( VOID )

-{

-   return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL;

-}

-/*===========================================================================*/

-/*  Simply call that searches the supported extensions for a match & returns */

-/* the pointer to the function that lends support.                           */

-/*===========================================================================*/

-/* RETURN: pointer to API call, NULL.                                        */

-/*===========================================================================*/

-PROC APIENTRY  wglGetProcAddress( LPCSTR lpszProc )

-{

-   int   index;

-

-   for( index = 0; index < qt_ext; index++ )

-      if( !strcmp(lpszProc,ext[index].name) )

-	 return ext[index].proc;

-

-   SetLastError( 0 );

-   return NULL;

-}

-/*===========================================================================*/

-/*  No support.                                                              */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglShareLists( HGLRC hglrc1, HGLRC hglrc2 )

-{

-   SetLastError( 0 );

-   return FALSE;

-}

-/*===========================================================================*/

-/*  No support.                                                              */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase )

-{

-   SetLastError( 0 );

-   return FALSE;

-}

-/*===========================================================================*/

-/*  No support.                                                              */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase )

-{

-   SetLastError( 0 );

-   return FALSE;

-}

-/*===========================================================================*/

-/*  No support.                                                              */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf )

-{

-   SetLastError( 0 );

-   return FALSE;

-}

-/*===========================================================================*/

-/*  No support.                                                              */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf )

-{

-   SetLastError( 0 );

-   return FALSE ;

-}

-/*===========================================================================*/

-/*  No support.                                                              */

-/*===========================================================================*/

-/* RETURN: FALSE.                                                            */

-/*===========================================================================*/

-BOOL APIENTRY  wglSwapLayerBuffers( HDC hdc, UINT fuPlanes )

-{

-   SetLastError( 0 );

-   return FALSE;

-}

-/*===========================================================================*/

-/*  This function will be hooked into the window that has been bound.  Right */

-/* now it is used to track the window size and position.  Also the we clean  */

-/* up the currrent context when the window is close/destroyed.               */

-/*                                                                           */

-/* TODO: there might be something wrong here as some games (Heretic II) don't*/

-/*      track the window quit right.                                         */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-LONG APIENTRY  wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam )

-{

-  WNDPROC       hOldProc;

-  GLint width,

-	  height;

-

-  switch( message ) 

-  {

-//      case WM_PAINT:

-//        break;

-//      case WM_ACTIVATE:

-//         break;

-//      case WM_SHOWWINDOW:

-//         break;

-

-    case UM_FATALSHUTDOWN:

-	 /* Support the API until we die... */

-	 MakeCurrent( pD3DDefault );

-	 break;

-

-    case WM_MOVE:

-    case WM_DISPLAYCHANGE:

-    case WM_SIZE:

-	 ResizeContext( pD3DCurrent->gl_ctx );

-	 break;

-

-    case WM_CLOSE:

-    case WM_DESTROY:

-	 /* Support the API until we die... */

-	 hOldProc = pD3DCurrent->hOldProc;

-	 DestroyContext( pD3DCurrent );

-	 return (hOldProc)(hwnd,message,wParam,lParam);

-  }

-

-  return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam);

-}

-

-/**********************************************************************/

-/*****              Miscellaneous device driver funcs             *****/

-/**********************************************************************/

-

-/*===========================================================================*/

-/*  Not reacting to this as I'm only supporting drawing to the back buffer   */

-/* right now.                                                                */

-/*===========================================================================*/

-/* RETURN: TRUE.                                                             */

-/*===========================================================================*/

-static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer )

-{

-   if (buffer == GL_BACK_LEFT)

-      return GL_TRUE;

-   else

-      return GL_FALSE;

-}

-/*===========================================================================*/

-/*  This proc will be called by Mesa when the viewport has been set.  So if  */

-/* we have a context and it isn't the default then we should let D3D know of */

-/* the change.                                                               */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-   RECT           rect;

-

-   /* Make sure we can set a viewport. */

-   if ( pContext->pShared && (pContext != pD3DDefault) )

-   {

-	 // TODO: might be needed.

-     UpdateScreenPosHAL( pContext->pShared );

-	rect.left   = x;

-	rect.right  = x + w;

-	rect.top    = y;

-	rect.bottom = y + h;

-

-	// TODO: shared struct should make this call smaller

-     SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F );

-   }

-}

-/*===========================================================================*/

-/*  This function could be better I guess but I decided just to grab the four*/

-/* components and store then seperately.  Makes it easier to use IMHO.       */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-   pContext->aClear = a;

-   pContext->bClear = b;

-   pContext->gClear = g;

-   pContext->rClear = r;

-}

-/*===========================================================================*/

-/*  This function could be better I guess but I decided just to grab the four*/

-/* components and store then seperately.  Makes it easier to use IMHO.       */

-/* (is there an echo in here?)                                               */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-   pContext->aCurrent = a;

-   pContext->bCurrent = b;

-   pContext->gCurrent = g;

-   pContext->rCurrent = r;

-}

-/*===========================================================================*/

-/*                                                                           */

-/*                                                                           */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static const char *RendererString( void )

-{

-  static char pszRender[64];

-

-  strcpy( pszRender, "altD3D " );

-

-  if ( pD3DCurrent->pShared->bHardware )

-    strcat( pszRender, "(HW)");

-  else

-    strcat( pszRender, "(SW)");

-

-  return (const char *)pszRender;

-}

-/*===========================================================================*/

-/*  This function will choose which set of pointers Mesa will use based on   */

-/* whether we hard using hardware or software.  I have added another set of  */

-/* pointers that will do nothing but stop the API from crashing.             */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void SetupDDPointers( GLcontext *ctx )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-   // TODO: write a generic NULL support for the span render. 

-   if ( pContext->pShared && pContext->pShared->bHardware )

-   {

-	ctx->Driver.UpdateState = SetupHWDDPointers;

-   }

-   else if ( pContext == pD3DDefault )

-   {

-	ctx->Driver.UpdateState = SetupNULLDDPointers;

-   }

-   else

-   {

-	ctx->Driver.UpdateState = SetupSWDDPointers;

-   }

-}

-/*===========================================================================*/

-/*  This function will populate all the Mesa driver hooks. This version of   */

-/* hooks will do nothing but support the API when we don't have a valid      */

-/* context bound.  This is mostly for applications that don't behave right   */

-/* and also to help exit as clean as possable when we have a FatalError.     */

-/*===========================================================================*/

-/* RETURN: pointer to the specific function.                                 */

-/*===========================================================================*/

-static void SetupNULLDDPointers( GLcontext *ctx )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-   /* Initialize all the pointers in the DD struct.  Do this whenever */

-   /* a new context is made current or we change buffers via set_buffer! */

-   ctx->Driver.UpdateState          = SetupNULLDDPointers;

-

-   /* State management hooks. */

-   ctx->Driver.Color                = NULLSetColor;

-   ctx->Driver.ClearColor           = NULLClearColor;

-   ctx->Driver.Clear                = NULLClearBuffers;

-   ctx->Driver.SetBuffer            = NULLSetBuffer;

-

-   /* Window management hooks. */

-   ctx->Driver.GetBufferSize        = NULLGetBufferSize;

-

-   /* Primitive rendering hooks. */

-   ctx->Driver.TriangleFunc         = NULL;

-   ctx->Driver.RenderVB             = NULL;

-

-   /* Pixel/span writing functions: */

-   ctx->Driver.WriteRGBASpan        = NULLWrSpRGBA;

-   ctx->Driver.WriteRGBSpan         = NULLWrSpRGB;

-   ctx->Driver.WriteMonoRGBASpan    = NULLWrSpRGBAMono;

-   ctx->Driver.WriteRGBAPixels      = NULLWrPiRGBA;

-   ctx->Driver.WriteMonoRGBAPixels  = NULLWrPiRGBAMono;

-

-   /* Pixel/span reading functions: */

-   ctx->Driver.ReadRGBASpan         = NULLReSpRGBA;

-   ctx->Driver.ReadRGBAPixels       = NULLRePiRGBA;

-

-   /* Misc. hooks. */

-   ctx->Driver.RendererString    = RendererString;

-}

-/*===========================================================================*/

-/*  This function will populate all the Mesa driver hooks. There are two of  */

-/* these functions.  One if we have hardware support and one is there is only*/

-/* software.  These functions will be called by Mesa and by the wgl.c when we*/

-/* have resized (or created) the buffers.  The thing is that if a window gets*/

-/* resized we may loose hardware support or gain it...                       */

-/*===========================================================================*/

-/* RETURN: pointer to the specific function.                                 */

-/*===========================================================================*/

-static void SetupSWDDPointers( GLcontext *ctx )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-   /* Initialize all the pointers in the DD struct.  Do this whenever */

-   /* a new context is made current or we change buffers via set_buffer! */

-   ctx->Driver.UpdateState          = SetupSWDDPointers;

-

-   /* State management hooks. */

-   ctx->Driver.Color                = SetColor;

-   ctx->Driver.ClearColor           = ClearColor;

-   ctx->Driver.Clear                = ClearBuffers;

-   ctx->Driver.SetBuffer            = SetBuffer;

-

-   /* Window management hooks. */

-   ctx->Driver.GetBufferSize        = GetBufferSize;

-   ctx->Driver.Viewport             = SetViewport;

-

-   /* Primitive rendering hooks. */

-   ctx->Driver.TriangleFunc         = NULL;

-   ctx->Driver.RenderVB             = NULL;

-

-   /* Texture management hooks. */

-

-   /* Pixel/span writing functions: */

-   ctx->Driver.WriteRGBASpan        = WSpanRGBA;

-   ctx->Driver.WriteRGBSpan         = WSpanRGB;

-   ctx->Driver.WriteMonoRGBASpan    = WSpanRGBAMono;

-   ctx->Driver.WriteRGBAPixels      = WPixelsRGBA;

-   ctx->Driver.WriteMonoRGBAPixels  = WPixelsRGBAMono;

-

-   /* Pixel/span reading functions: */

-   ctx->Driver.ReadRGBASpan         = RSpanRGBA;

-   ctx->Driver.ReadRGBAPixels       = RPixelsRGBA;

-

-   /* Misc. hooks. */

-   ctx->Driver.Flush                = Flush;

-   ctx->Driver.RendererString    = RendererString;

-}

-/*===========================================================================*/

-/*  This function will populate all the Mesa driver hooks. There are two of  */

-/* these functions.  One if we have hardware support and one is there is only*/

-/* software.  These functions will be called by Mesa and by the wgl.c when we*/

-/* have resized (or created) the buffers.  The thing is that if a window gets*/

-/* resized we may loose hardware support or gain it...                       */

-/*===========================================================================*/

-/* RETURN: pointer to the specific function.                                 */

-/*===========================================================================*/

-static void SetupHWDDPointers( GLcontext *ctx )

-{

-   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-   /* Initialize all the pointers in the DD struct.  Do this whenever */

-   /* a new context is made current or we change buffers via set_buffer! */

-   ctx->Driver.UpdateState          = SetupHWDDPointers;

-

-   /* State management hooks. */

-   ctx->Driver.Color                = SetColor;

-   ctx->Driver.ClearColor           = ClearColor;

-   ctx->Driver.Clear                = ClearBuffersD3D;

-   ctx->Driver.SetBuffer            = SetBuffer;

-

-   /* Window management hooks. */

-   ctx->Driver.GetBufferSize        = GetBufferSize;

-   ctx->Driver.Viewport             = SetViewport;

-

-   /* Primitive rendering hooks. */

-   ctx->Driver.TriangleFunc         = RenderOneTriangle;

-   ctx->Driver.LineFunc                          = RenderOneLine;

-   ctx->Driver.RenderVB             = RenderVertexBuffer;

-

-   /* Pixel/span writing functions: */

-   ctx->Driver.WriteRGBASpan        = WSpanRGBA;

-   ctx->Driver.WriteRGBSpan         = WSpanRGB;

-   ctx->Driver.WriteMonoRGBASpan    = WSpanRGBAMono;

-   ctx->Driver.WriteRGBAPixels      = WPixelsRGBA;

-   ctx->Driver.WriteMonoRGBAPixels  = WPixelsRGBAMono;

-

-   /* Pixel/span reading functions: */

-   ctx->Driver.ReadRGBASpan         = RSpanRGBA;

-   ctx->Driver.ReadRGBAPixels       = RPixelsRGBA;

-

-   /* Texture management hooks. */

-   //   ctx->Driver.BindTexture          = TextureBind;

-   ctx->Driver.TexImage             = TextureLoad;

-   ctx->Driver.TexSubImage          = TextureSubImage;

-

-   /* Misc. hooks. */

-   ctx->Driver.Flush                = Flush;

-   ctx->Driver.RendererString    = RendererString;

-}

-/*===========================================================================*/

-/*  This function will release all resources used by the DLL.  Every context */

-/* will be clobbered by releaseing all driver desources and then freeing the */

-/* context memory.  Most all the work is done in DestroyContext.             */

-/*===========================================================================*/

-/* RETURN: TRUE.                                                             */

-/*===========================================================================*/

-static BOOL  TermOpenGL( HINSTANCE hInst )

-{

-  D3DMESACONTEXT *pTmp,

-		 *pNext;

-

-  /* Just incase we are still getting paint msg. */

-  MakeCurrent( pD3DDefault );

-

-  /* Walk the list until we get back to the default context. */

-  for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext )

-  {

-    pNext = pTmp->next;

-    DestroyContext( pTmp );

-  }

-  DestroyContext( pD3DDefault );

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  This function is an internal function that will clean up all the Mesa    */

-/* context bound to this D3D context.  Also any D3D stuff that this context  */

-/* uses will be unloaded.                                                    */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-static void DestroyContext( D3DMESACONTEXT *pContext )

-{

-  D3DMESACONTEXT        *pTmp;

-

-  /* Walk the list until we find the context before this one. */

-  for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next )

-    if ( pTmp == pTmp->next )

-	 break;

-

-  /* If we never found it it must already be deleted. */

-  if ( pTmp->next != pContext )

-    return;

-

-  /* Make sure we are not using this context. */

-  if ( pContext == pD3DCurrent )

-    MakeCurrent( pD3DDefault );

-

-   /* Free the Mesa stuff. */

-   if ( pContext->gl_visual ) 

-   {

-      _mesa_destroy_visual( pContext->gl_visual );

-      pContext->gl_visual = NULL;

-   }

-   if ( pContext->gl_buffer ) 

-   {

-      _mesa_destroy_framebuffer( pContext->gl_buffer );

-      pContext->gl_buffer = NULL;

-   }

-   if ( pContext->gl_ctx )    

-   {

-      _mesa_destroy_context( pContext->gl_ctx );

-      pContext->gl_ctx = NULL;

-   }

-

-   /* Now dump the D3D. */

-   if ( pContext->pShared )

-	TermHAL( pContext->pShared );

-

-   /* Update the previous context's link. */

-   pTmp->next = pContext->next;

-

-   /* Gonzo. */

-   FREE( pContext );

-}

-/*===========================================================================*/

-/*  This function will pull the supplied context away from Win32.  Basicly it*/

-/* will remove the hook from the window Proc.                                */

-/*                                                                           */

-/* TODO: might want to serialize this stuff...                               */

-/*===========================================================================*/

-/* RETURN: TRUE, FALSE.                                                      */

-/*===========================================================================*/

-static BOOL UnBindWindow( D3DMESACONTEXT *pContext )

-{

-  if ( pContext == NULL )

-    return FALSE;

-

-  if ( pContext == pD3DDefault )

-    return TRUE;

-

-  /* Make sure we always have a context bound. */

-  if ( pContext == pD3DCurrent )

-    pD3DCurrent = pD3DDefault;

-

-  SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc );

-  pContext->hOldProc   = NULL;

-

-  return TRUE;

-}

-/*===========================================================================*/

-/*  There are two cases that allow for a faster clear when we know that the  */

-/* whole buffer is cleared and that there is no clipping.                    */

-/*===========================================================================*/

-/* RETURN: the original mask with the bits cleared that represents the buffer*

-/* or buffers we just cleared.                                               */

-/*===========================================================================*/

-GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )

-{

-  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-  DWORD          dwFlags = 0;

-

-  if ( mask & GL_COLOR_BUFFER_BIT )

-  {

-    dwFlags |= D3DCLEAR_TARGET;

-    mask &= ~GL_COLOR_BUFFER_BIT;

-  }

-  if ( mask & GL_DEPTH_BUFFER_BIT )

-  {

-    dwFlags |= D3DCLEAR_ZBUFFER;

-    mask &= ~GL_DEPTH_BUFFER_BIT;

-  }

-  if ( dwFlags == 0 )

-    return mask;

-

-  ClearHAL( pContext->pShared, 

-		  dwFlags, 

-		  all, 

-		  x, y, 

-		  width, height, 

-		  ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), 

-		  ctx->Depth.Clear, 

-		  0 );

-

-  return mask;

-}

-

-

-

-/*===========================================================================*/

-/*  TEXTURE MANAGER: ok here is how I did textures.  Mesa-3.0 will keep track*/

-/* of all the textures for us.  So this means that at anytime we can go to   */

-/* the Mesa context and get the current texture.  With this in mind this is  */

-/* what I did.  I really don't care about what textures get or are loaded    */

-/* until I actually have to draw a tri that is textured.  At this point I    */

-/* must have the texture so I demand the texture by destorying all other     */

-/* texture surfaces if need be and load the current one.  This allows for the*/

-/* best preformance on low memory cards as time is not wasted loading and    */

-/* unload textures.                                                          */

-/*===========================================================================*/

-

-

-

-

-

-/*===========================================================================*/

-/*  TextureLoad will try and create a D3D surface from the supplied texture  */

-/* object if its level 0 (first).  The surface will be fully filled with the */

-/* texture.                                                                  */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image )

-{

-  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-  /* TODO: only doing first LOD. */

-  if ( (ctx->DriverCtx == NULL) || (level != 0) )

-    return;

-

-  CreateTMgrHAL( pContext->pShared, 

-			  tObj->Name, 

-			  level,

-			  tObj->Image[level]->Format,

-			  (RECT *)NULL,

-			  tObj->Image[level]->Width, 

-			  tObj->Image[level]->Height,

-			  TM_ACTION_LOAD,

-			  (void *)tObj->Image[level]->Data );

-}

-/*===========================================================================*/

-/*  TextureBind make sure that the texture is on the card.  Thats it.        */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj )

-{

-  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-

-  /* TODO: only doing first LOD. */

-  if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) )

-    return;

-

-  CreateTMgrHAL( pContext->pShared, 

-			  tObj->Name, 

-			  0,

-			  tObj->Image[0]->Format,

-			  (RECT *)NULL,

-			  tObj->Image[0]->Width, 

-			  tObj->Image[0]->Height,

-			  TM_ACTION_BIND,

-			  (void *)tObj->Image[0]->Data );

-}

-/*===========================================================================*/

-/*  TextureSubImage will make sure that the texture being updated is updated */

-/* if its on the card.                                                       */

-/*===========================================================================*/

-/* RETURN:                                                                   */

-/*===========================================================================*/

-static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image )

-{

-  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;

-  RECT           rect;

-

-  /* TODO: only doing first LOD. */

-  if ( (ctx->DriverCtx == NULL) || (level > 0) )

-    return;

-

-  /* Create a dirty rectangle structure. */

-  rect.left   = xoffset;

-  rect.right  = xoffset + width;

-  rect.top    = yoffset;

-  rect.bottom = yoffset + height;

-  

-  CreateTMgrHAL( pContext->pShared, 

-			  tObj->Name, 

-			  0,

-			  tObj->Image[0]->Format, 

-			  &rect,

-			  tObj->Image[0]->Width, 

-			  tObj->Image[0]->Height,

-			  TM_ACTION_UPDATE,

-			  (void *)tObj->Image[0]->Data );

-}

-

+/*===========================================================================*/
+/*                                                                           */
+/* Mesa-3.0 Makefile for DirectX 6                                           */
+/*                                                                           */
+/* By Leigh McRae                                                            */
+/*                                                                           */
+/* http://www.altsoftware.com/                                               */
+/*                                                                           */
+/* Copyright (c) 1998-1997  alt.software inc.  All Rights Reserved           */
+/*===========================================================================*/
+#include "D3DMesa.h"
+/*===========================================================================*/
+/* Window managment.                                                         */
+/*===========================================================================*/
+static BOOL    InitOpenGL( HINSTANCE hInst );
+static BOOL    TermOpenGL( HINSTANCE hInst );
+static BOOL     ResizeContext( GLcontext *ctx );
+static BOOL    MakeCurrent( D3DMESACONTEXT *pContext );
+static void    DestroyContext( D3DMESACONTEXT *pContext );
+static BOOL    UnBindWindow( D3DMESACONTEXT *pContext );
+LONG APIENTRY  wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam );
+/*===========================================================================*/
+/* Mesa hooks.                                                               */
+/*===========================================================================*/
+static void SetupDDPointers( GLcontext *ctx );
+static void SetupSWDDPointers( GLcontext *ctx );
+static void SetupHWDDPointers( GLcontext *ctx );
+static void SetupNULLDDPointers( GLcontext *ctx );
+static const char *RendererString( void );
+
+/* State Management hooks. */
+static void       SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
+static void       ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
+static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer );
+
+/* Window Management hooks. */
+static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );
+static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h );
+static void Flush( GLcontext *ctx );
+
+/* Span rendering hooks. */
+void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] );
+void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
+void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] );
+void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
+void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] );
+void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
+void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
+GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+
+/* Primitve rendering hooks. */
+GLboolean  RenderVertexBuffer( GLcontext *ctx, GLboolean allDone );
+void             RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv );
+void     RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
+GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
+
+/* Texture Management hooks. */
+static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj );
+static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image );
+static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image );
+/*===========================================================================*/
+/* Global variables.                                                         */
+/*===========================================================================*/
+D3DMESACONTEXT *pD3DCurrent,     
+	       *pD3DDefault;     /* Thin support context. */
+
+struct __extensions__   ext[] = {
+
+    { (PROC)glPolygonOffsetEXT,        "glPolygonOffsetEXT"       },
+    { (PROC)glBlendEquationEXT,        "glBlendEquationEXT"       },
+    { (PROC)glBlendColorEXT,           "glBlendColorExt"          },
+    { (PROC)glVertexPointerEXT,        "glVertexPointerEXT"       },
+    { (PROC)glNormalPointerEXT,        "glNormalPointerEXT"       },
+    { (PROC)glColorPointerEXT,         "glColorPointerEXT"        },
+    { (PROC)glIndexPointerEXT,         "glIndexPointerEXT"        },
+    { (PROC)glTexCoordPointerEXT,      "glTexCoordPointer"        },
+    { (PROC)glEdgeFlagPointerEXT,      "glEdgeFlagPointerEXT"     },
+    { (PROC)glGetPointervEXT,          "glGetPointervEXT"         },
+    { (PROC)glArrayElementEXT,         "glArrayElementEXT"        },
+    { (PROC)glDrawArraysEXT,           "glDrawArrayEXT"           },
+    { (PROC)glAreTexturesResidentEXT,  "glAreTexturesResidentEXT" },
+    { (PROC)glBindTextureEXT,          "glBindTextureEXT"         },
+    { (PROC)glDeleteTexturesEXT,       "glDeleteTexturesEXT"      },
+    { (PROC)glGenTexturesEXT,          "glGenTexturesEXT"         },
+    { (PROC)glIsTextureEXT,            "glIsTextureEXT"           },
+    { (PROC)glPrioritizeTexturesEXT,   "glPrioritizeTexturesEXT"  },
+    { (PROC)glCopyTexSubImage3DEXT,    "glCopyTexSubImage3DEXT"   },
+    { (PROC)glTexImage3DEXT,           "glTexImage3DEXT"          },
+    { (PROC)glTexSubImage3DEXT,        "glTexSubImage3DEXT"       },
+};
+
+int             qt_ext = sizeof(ext) / sizeof(ext[0]);
+float   g_DepthScale,
+	  g_MaxDepth;
+/*===========================================================================*/
+/*  When a process loads this DLL we will setup the linked list for context  */
+/* management and create a default context that will support the API until   */
+/* the user creates and binds thier own.  This THIN default context is useful*/
+/* to have around.                                                           */
+/*  When the process terminates we will clean up all resources here.         */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+BOOL APIENTRY   DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved )
+{
+  switch( reason ) 
+  {
+    case DLL_PROCESS_ATTACH:
+	 return InitOpenGL( hInst );
+
+    case DLL_PROCESS_DETACH:
+	 return TermOpenGL( hInst );
+  }     
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  The first thing we do when this dll is hit is connect to the dll that has*/
+/* handles all the DirectX 6 rendering.  I decided to use another dll as DX6 */
+/* is all C++ and Mesa-3.0 is C (thats a good thing).  This way I can write  */
+/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage.   */
+/* I feel this is easy and better then using static wrappers as it is likely */
+/* faster and it allows me to just develope the one without compiling the    */
+/* other.                                                                    */
+/*  NOTE that at this point we don't have much other than a very thin context*/
+/* that will support the API calls only to the point of not causing the app  */
+/* to crash from the API table being empty.                                  */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+static BOOL  InitOpenGL( HINSTANCE hInst )
+{
+  /* Allocate and clear the default context. */
+  pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );
+  if ( pD3DDefault == NULL )
+    return FALSE;
+  memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) );
+
+  /*  Clear the D3D vertex buffer so that values not used will be zero.  This */
+  /* save me from some redundant work.                                        */
+  memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) );
+
+  /*  Update the link.  We uses a circular list so that it is easy to  */
+  /* add and search.  This context will also be used for head and tail.*/
+  pD3DDefault->next = pD3DDefault;
+
+  /*========================================================================*/
+  /* Do all core Mesa stuff.                                                */
+  /*========================================================================*/
+  pD3DDefault->gl_visual = _mesa_create_visual( TRUE,
+						FALSE,      /* db_flag */
+						GL_FALSE,   /* stereo */
+						8,8,8,8,    /* r, g, b, a bits */
+						0,          /* index bits */
+						16,         /* depth_bits */
+						8,          /* stencil_bits */
+						8,8,8,8,    /* accum_bits */
+                                                1 );
+
+  if ( pD3DDefault->gl_visual == NULL)  
+  {
+    FREE( pD3DDefault );
+    return FALSE;
+  }
+
+  /* Allocate a new Mesa context */
+  pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
+  if ( pD3DDefault->gl_ctx == NULL ) 
+  {
+    _mesa_destroy_visual( pD3DDefault->gl_visual );
+    FREE( pD3DDefault );
+    return FALSE;
+  }
+
+  /* Allocate a new Mesa frame buffer */
+  pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );
+  if ( pD3DDefault->gl_buffer == NULL )
+  {
+    _mesa_destroy_visual( pD3DDefault->gl_visual );
+    _mesa_destroy_context( pD3DDefault->gl_ctx );
+    FREE( pD3DDefault );
+    return FALSE;
+  }
+  SetupDDPointers( pD3DDefault->gl_ctx );
+  _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function will create a new D3D context but will not create the D3D  */
+/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/
+/* done here is the internal Mesa stuff and some Win32 handles.              */
+/*===========================================================================*/
+/* RETURN: casted pointer to the context, NULL.                              */
+/*===========================================================================*/
+HGLRC APIENTRY wglCreateContext( HDC hdc )
+{
+  D3DMESACONTEXT        *pNewContext;
+  DWORD                 dwCoopFlags = DDSCL_NORMAL;
+  RECT                  rectClient;
+  POINT                 pt;
+
+  /* ALLOC and clear the new context. */
+  pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) );
+  if ( pNewContext == NULL )
+  {
+    SetLastError( 0 );
+    return (HGLRC)NULL;
+  }
+  memset( pNewContext, 0, sizeof(D3DMESACONTEXT) );
+
+  /*========================================================================*/
+  /* Do all core Mesa stuff.                                                */
+  /*========================================================================*/
+
+  /* TODO: support more then one visual. */
+  pNewContext->gl_visual = _mesa_create_visual( TRUE,
+                                                TRUE,       /* db_flag */
+                                                GL_FALSE,   /* stereo */
+                                                8,8,8,8,    /* r, g, b, a bits */
+                                                0,          /* index bits */
+                                                16,         /* depth_bits */
+                                                8,          /* stencil_bits */
+                                                16,16,16,16,/* accum_bits */
+                                                1 );
+  if ( pNewContext->gl_visual == NULL) 
+  {
+    FREE( pNewContext );
+    SetLastError( 0 );
+    return (HGLRC)NULL;
+  }
+
+  /* Allocate a new Mesa context */
+  pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
+  if ( pNewContext->gl_ctx == NULL ) 
+  {
+    _mesa_destroy_visual( pNewContext->gl_visual );
+    FREE( pNewContext );
+    SetLastError( 0 );
+    return (HGLRC)NULL;
+  }
+
+  /* Allocate a new Mesa frame buffer */
+  pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );
+  if ( pNewContext->gl_buffer == NULL )
+  {
+    _mesa_destroy_visual( pNewContext->gl_visual );
+    _mesa_destroy_context( pNewContext->gl_ctx );
+    FREE( pNewContext );
+    SetLastError( 0 );
+    return (HGLRC)NULL;
+  }
+
+  /*========================================================================*/
+  /* Do all the driver stuff.                                               */
+  /*========================================================================*/
+  pNewContext->hdc  = hdc;
+  pNewContext->next = pD3DDefault->next;
+  pD3DDefault->next = pNewContext; /* Add to circular list. */
+
+  /* Create the HAL for the new context. */
+  pNewContext->pShared = InitHAL( WindowFromDC(hdc) );
+
+  return (HGLRC)pNewContext;
+}
+/*===========================================================================*/
+/*  This is a wrapper function that is supported by MakeCurrent.             */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+BOOL APIENTRY  wglMakeCurrent( HDC hdc, HGLRC hglrc )
+{
+   return MakeCurrent((D3DMESACONTEXT *)hglrc);
+}
+/*===========================================================================*/
+/*  MakeCurrent will unbind whatever context is current (if any) & then bind */
+/* the supplied context.  A context that is bound has it's window proc hooked*/
+/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent.    */
+/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/
+/* the viewport (Mesa-.30 and DX6).                                          */
+/*                                                                           */
+/* TODO: this function can't fail.                                           */
+/*===========================================================================*/
+/* RETURN: TRUE                                                              */
+/*===========================================================================*/
+static BOOL MakeCurrent( D3DMESACONTEXT *pContext )
+{
+   D3DMESACONTEXT *pNext;
+
+   /*====================================================================*/
+   /* This is a special case that is a request to have no context bound. */
+   /*====================================================================*/
+   if ( pContext == NULL )
+   {
+	/* Walk the whole list. We start and end at the Default context. */
+	for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next )
+	  UnBindWindow( pNext );
+      
+	return TRUE;
+   }
+
+   /*=================================================*/
+   /* Make for a fast redundant use of this function. */
+   /*=================================================*/
+   if ( pD3DCurrent == pContext )
+      return TRUE;
+
+   /*=============================*/
+   /* Unbind the current context. */
+   /*=============================*/
+   UnBindWindow( pD3DCurrent );
+
+   /*=====================================*/
+   /* Let Mesa-3.0 we have a new context. */
+   /*=====================================*/
+   SetupDDPointers( pContext->gl_ctx );
+   _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
+
+   /*  We are done so set the internal current context. */
+   if ( pContext != pD3DDefault )
+   {
+	ResizeContext( pContext->gl_ctx );
+	pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC );
+	SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc );
+   }
+   pD3DCurrent = pContext;
+
+   return TRUE;
+}
+/*===========================================================================*/
+/*  This function will only return the current window size.  I have re-done  */   
+/* this function so that it doesn't check the current size and react to it as*/   
+/* I should be able to have all the react code in the WM_SIZE message.  The  */   
+/* old version would check the current window size and create/resize the HAL */   
+/* surfaces if they have changed.  I needed to delay the creation if the     */   
+/* surfaces because sometimes I wouldn't have a window size so this is where */   
+/* I delayed it.  If you are reading this then all went ok!                  */   
+/*  The default context will return a zero sized window and I'm not sure if  */
+/* this is ok at this point (TODO).                                          */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height )
+{
+  D3DMESACONTEXT        *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+  /* Fall through for the default because that is one of the uses for it. */
+  if ( pContext == pD3DDefault )
+  {
+    *width  = 0;
+    *height = 0;
+  }
+  else
+  {
+    *width  = pContext->pShared->dwWidth;
+    *height = pContext->pShared->dwHeight;
+  }
+}
+/*===========================================================================*/
+/*                                                                           */
+/*                                                                           */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static BOOL ResizeContext( GLcontext *ctx )
+{
+  D3DMESACONTEXT        *pContext = (D3DMESACONTEXT *)ctx->DriverCtx,
+		    *pCurrentTemp;
+  RECT                  rectClient;
+  POINT                 pt;
+  DWORD                 dwWidth,
+		    dwHeight;
+  static BOOL           bDDrawLock = FALSE;
+
+  /* Make sure we have some values. */
+  if ( (pContext->hdc == NULL ) || 
+	  (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) ||
+       (pContext == pD3DDefault) )
+    return FALSE;
+
+  /* Having problems with DDraw sending resize messages before I was done. */
+  if( bDDrawLock == TRUE )
+    return FALSE;
+
+  // TODO: don't think I need this anymore.
+  pCurrentTemp = pD3DCurrent;
+  pD3DCurrent = pD3DDefault;
+  bDDrawLock = TRUE;
+
+  /* Get the current window dimentions. */
+  UpdateScreenPosHAL( pContext->pShared );
+  dwWidth  = pContext->pShared->rectW.right - pContext->pShared->rectW.left;
+  dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top;
+
+  /* Is the size of the OffScreen Render different? */
+  if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) )
+  {
+    /* Create all the D3D surfaces and device. */
+    CreateHAL( pContext->pShared );
+
+    /*  I did this so that software rendering would still work as */
+    /* I don't need to scale the z values twice.                  */
+    g_DepthScale        = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);
+    g_MaxDepth          = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF);
+    gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far );
+
+    /* Make sure we have a viewport. */
+    gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight );
+
+    /* Update Mesa as we might have changed from SW <-> HW. */
+    SetupDDPointers( pContext->gl_ctx );
+    _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
+
+    /*  If we are in HW we need to load the current texture if there is one already. */
+    //    if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&
+    //      (pContext->pShared->bHardware == TRUE) )
+    //    {
+    //   CreateTMgrHAL( pContext->pShared,
+    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name,
+    //                           0,     
+    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format,
+    //                           (RECT *)NULL,
+    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width,
+    //                           ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height,
+    //                           TM_ACTION_BIND,
+    //                           (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data );
+    //    }
+  }
+
+  // TODO: don't think I need this anymore.
+  pD3DCurrent = pCurrentTemp;
+  bDDrawLock = FALSE;
+
+  return TRUE;
+}
+
+/*===========================================================================*
+/*  This function will Blt the render buffer to the PRIMARY surface. I repeat*/
+/* this code for the other SwapBuffer like functions and the flush (didn't   */
+/* want the function calling overhead).  Thsi could have been a macro...     */
+/*                                                                           */
+/* TODO: there are some problems with viewport/scissoring.                   */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+BOOL APIENTRY  wglSwapBuffers( HDC hdc )
+{
+  /* Fall through for the default because that is one of the uses for it. */
+  if ( pD3DCurrent == pD3DDefault )
+    return FALSE;
+
+  SwapBuffersHAL( pD3DCurrent->pShared );
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  Same as wglSwapBuffers.                                                  */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+BOOL APIENTRY  SwapBuffers( HDC hdc )
+{
+  /* Fall through for the default because that is one of the uses for it. */
+  if ( pD3DCurrent == pD3DDefault )
+    return FALSE;
+
+  SwapBuffersHAL( pD3DCurrent->pShared );
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This should be ok as none of the SwapBuffers will cause a redundant Blt  */
+/* as none of my Swap functions will call flush.  This should also allow     */
+/* sinlge buffered applications to work (not really worried though).  Some   */
+/* applications may flush then swap but then this is there fault IMHO.       */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void Flush( GLcontext *ctx )
+{
+  /* Fall through for the default because that is one of the uses for it. */
+  if ( pD3DCurrent == pD3DDefault )
+    return;
+
+  SwapBuffersHAL( pD3DCurrent->pShared );
+}
+/*===========================================================================*/
+/*  For now this function will ignore the supplied PF. If I'm going to allow */
+/* the user to choice the mode and device at startup I'm going to have to do */
+/* something different.                                                      */
+/*                                                                           */
+/* TODO: use the linked list of modes to build a pixel format to be returned */
+/*      to the caller.                                                       */
+/*===========================================================================*/
+/* RETURN: 1.                                                                */
+/*===========================================================================*/
+int APIENTRY   wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+   return 1;
+}
+/*===========================================================================*/
+/*  See wglChoosePixelFormat.                                                */
+/*===========================================================================*/
+/* RETURN: 1.                                                                */
+/*===========================================================================*/
+int APIENTRY   ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+  return wglChoosePixelFormat(hdc,ppfd);
+}
+/*===========================================================================*/
+/*  This function (for now) returns a static PF everytime.  This is just to  */
+/* allow things to continue.                                                 */
+/*===========================================================================*/
+/* RETURN: 1.                                                                */
+/*===========================================================================*/
+int APIENTRY   wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )
+{
+   static PIXELFORMATDESCRIPTOR  pfd = 
+   {
+      sizeof(PIXELFORMATDESCRIPTOR),   /* size */
+      1,                               /* version */
+      PFD_SUPPORT_OPENGL |
+      PFD_DRAW_TO_WINDOW |
+      PFD_DOUBLEBUFFER,                /* support double-buffering */
+      PFD_TYPE_RGBA,                   /* color type */
+      16,                              /* prefered color depth */
+      0, 0, 0, 0, 0, 0,                /* color bits (ignored) */
+      0,                               /* no alpha buffer */
+      0,                               /* alpha bits (ignored) */
+      0,                               /* no accumulation buffer */
+      0, 0, 0, 0,                      /* accum bits (ignored) */
+      16,                              /* depth buffer */
+      0,                               /* no stencil buffer */
+      0,                               /* no auxiliary buffers */
+      PFD_MAIN_PLANE,                  /* main layer */
+      0,                               /* reserved */
+      0, 0, 0,                         /* no layer, visible, damage masks */
+   };
+
+   /* Return the address of this static PF if one was requested. */
+   if ( ppfd != NULL )
+      memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) );
+
+  return 1;
+}
+/*===========================================================================*/
+/*  See wglDescribePixelFormat.                                              */
+/*===========================================================================*/
+/* RETURN: 1.                                                                */
+/*===========================================================================*/
+int APIENTRY   DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd )
+{
+  return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd);
+}
+/*===========================================================================*/
+/*  This function will always return 1 for now.  Just to allow for support.  */
+/*===========================================================================*/
+/* RETURN: 1.                                                                */
+/*===========================================================================*/
+int APIENTRY   wglGetPixelFormat( HDC hdc )
+{
+   return 1;
+}
+/*===========================================================================*/
+/*  See wglGetPixelFormat.                                                   */
+/*===========================================================================*/
+/* RETURN: 1.                                                                */
+/*===========================================================================*/
+int APIENTRY   GetPixelFormat( HDC hdc )
+{
+   return wglGetPixelFormat(hdc);
+}
+/*===========================================================================*/
+/*  This will aways work for now.                                            */
+/*===========================================================================*/
+/* RETURN: TRUE.                                                             */
+/*===========================================================================*/
+BOOL APIENTRY  wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+   return TRUE;
+}
+/*===========================================================================*/
+/*  See wglSetPixelFormat.                                                   */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+BOOL APIENTRY  SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+   return wglSetPixelFormat(hdc,iPixelFormat,ppfd);
+}
+/*===========================================================================*/
+/*  This is a wrapper function that is supported by my own internal function.*/
+/* that takes my own D3D Mesa context structure.  This so I can reuse the    */
+/* function (no need for speed).                                             */
+/*===========================================================================*/
+/* RETURN: TRUE.                                                             */
+/*===========================================================================*/
+BOOL APIENTRY  wglDeleteContext( HGLRC hglrc )
+{
+   DestroyContext( (D3DMESACONTEXT *)hglrc );
+
+   return TRUE;
+}
+/*===========================================================================*/
+/*  Simple getter function that uses a cast.                                 */
+/*===========================================================================*/
+/* RETURN: casted pointer to the context, NULL.                              */
+/*===========================================================================*/
+HGLRC APIENTRY wglGetCurrentContext( VOID )
+{
+   return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL;
+}
+/*===========================================================================*/
+/* No support.                                                               */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask )
+{
+   SetLastError( 0 );
+   return FALSE;
+}
+/*===========================================================================*/
+/* No support.                                                               */
+/*===========================================================================*/
+/* RETURN: NULL.                                                             */
+/*===========================================================================*/
+HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane )
+{
+   SetLastError( 0 );
+   return (HGLRC)NULL;
+}
+/*===========================================================================*/
+/*  Simple getter function.                                                  */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+HDC APIENTRY   wglGetCurrentDC( VOID )
+{
+   return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL;
+}
+/*===========================================================================*/
+/*  Simply call that searches the supported extensions for a match & returns */
+/* the pointer to the function that lends support.                           */
+/*===========================================================================*/
+/* RETURN: pointer to API call, NULL.                                        */
+/*===========================================================================*/
+PROC APIENTRY  wglGetProcAddress( LPCSTR lpszProc )
+{
+   int   index;
+
+   for( index = 0; index < qt_ext; index++ )
+      if( !strcmp(lpszProc,ext[index].name) )
+	 return ext[index].proc;
+
+   SetLastError( 0 );
+   return NULL;
+}
+/*===========================================================================*/
+/*  No support.                                                              */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglShareLists( HGLRC hglrc1, HGLRC hglrc2 )
+{
+   SetLastError( 0 );
+   return FALSE;
+}
+/*===========================================================================*/
+/*  No support.                                                              */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase )
+{
+   SetLastError( 0 );
+   return FALSE;
+}
+/*===========================================================================*/
+/*  No support.                                                              */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase )
+{
+   SetLastError( 0 );
+   return FALSE;
+}
+/*===========================================================================*/
+/*  No support.                                                              */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf )
+{
+   SetLastError( 0 );
+   return FALSE;
+}
+/*===========================================================================*/
+/*  No support.                                                              */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf )
+{
+   SetLastError( 0 );
+   return FALSE ;
+}
+/*===========================================================================*/
+/*  No support.                                                              */
+/*===========================================================================*/
+/* RETURN: FALSE.                                                            */
+/*===========================================================================*/
+BOOL APIENTRY  wglSwapLayerBuffers( HDC hdc, UINT fuPlanes )
+{
+   SetLastError( 0 );
+   return FALSE;
+}
+/*===========================================================================*/
+/*  This function will be hooked into the window that has been bound.  Right */
+/* now it is used to track the window size and position.  Also the we clean  */
+/* up the currrent context when the window is close/destroyed.               */
+/*                                                                           */
+/* TODO: there might be something wrong here as some games (Heretic II) don't*/
+/*      track the window quit right.                                         */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+LONG APIENTRY  wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam )
+{
+  WNDPROC       hOldProc;
+  GLint width,
+	  height;
+
+  switch( message ) 
+  {
+//      case WM_PAINT:
+//        break;
+//      case WM_ACTIVATE:
+//         break;
+//      case WM_SHOWWINDOW:
+//         break;
+
+    case UM_FATALSHUTDOWN:
+	 /* Support the API until we die... */
+	 MakeCurrent( pD3DDefault );
+	 break;
+
+    case WM_MOVE:
+    case WM_DISPLAYCHANGE:
+    case WM_SIZE:
+	 ResizeContext( pD3DCurrent->gl_ctx );
+	 break;
+
+    case WM_CLOSE:
+    case WM_DESTROY:
+	 /* Support the API until we die... */
+	 hOldProc = pD3DCurrent->hOldProc;
+	 DestroyContext( pD3DCurrent );
+	 return (hOldProc)(hwnd,message,wParam,lParam);
+  }
+
+  return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam);
+}
+
+/**********************************************************************/
+/*****              Miscellaneous device driver funcs             *****/
+/**********************************************************************/
+
+/*===========================================================================*/
+/*  Not reacting to this as I'm only supporting drawing to the back buffer   */
+/* right now.                                                                */
+/*===========================================================================*/
+/* RETURN: TRUE.                                                             */
+/*===========================================================================*/
+static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer )
+{
+   if (buffer == GL_BACK_LEFT)
+      return GL_TRUE;
+   else
+      return GL_FALSE;
+}
+/*===========================================================================*/
+/*  This proc will be called by Mesa when the viewport has been set.  So if  */
+/* we have a context and it isn't the default then we should let D3D know of */
+/* the change.                                                               */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+   RECT           rect;
+
+   /* Make sure we can set a viewport. */
+   if ( pContext->pShared && (pContext != pD3DDefault) )
+   {
+	 // TODO: might be needed.
+     UpdateScreenPosHAL( pContext->pShared );
+	rect.left   = x;
+	rect.right  = x + w;
+	rect.top    = y;
+	rect.bottom = y + h;
+
+	// TODO: shared struct should make this call smaller
+     SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F );
+   }
+}
+/*===========================================================================*/
+/*  This function could be better I guess but I decided just to grab the four*/
+/* components and store then seperately.  Makes it easier to use IMHO.       */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+   pContext->aClear = a;
+   pContext->bClear = b;
+   pContext->gClear = g;
+   pContext->rClear = r;
+}
+/*===========================================================================*/
+/*  This function could be better I guess but I decided just to grab the four*/
+/* components and store then seperately.  Makes it easier to use IMHO.       */
+/* (is there an echo in here?)                                               */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+   pContext->aCurrent = a;
+   pContext->bCurrent = b;
+   pContext->gCurrent = g;
+   pContext->rCurrent = r;
+}
+/*===========================================================================*/
+/*                                                                           */
+/*                                                                           */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static const char *RendererString( void )
+{
+  static char pszRender[64];
+
+  strcpy( pszRender, "altD3D " );
+
+  if ( pD3DCurrent->pShared->bHardware )
+    strcat( pszRender, "(HW)");
+  else
+    strcat( pszRender, "(SW)");
+
+  return (const char *)pszRender;
+}
+/*===========================================================================*/
+/*  This function will choose which set of pointers Mesa will use based on   */
+/* whether we hard using hardware or software.  I have added another set of  */
+/* pointers that will do nothing but stop the API from crashing.             */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void SetupDDPointers( GLcontext *ctx )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+   // TODO: write a generic NULL support for the span render. 
+   if ( pContext->pShared && pContext->pShared->bHardware )
+   {
+	ctx->Driver.UpdateState = SetupHWDDPointers;
+   }
+   else if ( pContext == pD3DDefault )
+   {
+	ctx->Driver.UpdateState = SetupNULLDDPointers;
+   }
+   else
+   {
+	ctx->Driver.UpdateState = SetupSWDDPointers;
+   }
+}
+/*===========================================================================*/
+/*  This function will populate all the Mesa driver hooks. This version of   */
+/* hooks will do nothing but support the API when we don't have a valid      */
+/* context bound.  This is mostly for applications that don't behave right   */
+/* and also to help exit as clean as possable when we have a FatalError.     */
+/*===========================================================================*/
+/* RETURN: pointer to the specific function.                                 */
+/*===========================================================================*/
+static void SetupNULLDDPointers( GLcontext *ctx )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+   /* Initialize all the pointers in the DD struct.  Do this whenever */
+   /* a new context is made current or we change buffers via set_buffer! */
+   ctx->Driver.UpdateState          = SetupNULLDDPointers;
+
+   /* State management hooks. */
+   ctx->Driver.Color                = NULLSetColor;
+   ctx->Driver.ClearColor           = NULLClearColor;
+   ctx->Driver.Clear                = NULLClearBuffers;
+   ctx->Driver.SetBuffer            = NULLSetBuffer;
+
+   /* Window management hooks. */
+   ctx->Driver.GetBufferSize        = NULLGetBufferSize;
+
+   /* Primitive rendering hooks. */
+   ctx->Driver.TriangleFunc         = NULL;
+   ctx->Driver.RenderVB             = NULL;
+
+   /* Pixel/span writing functions: */
+   ctx->Driver.WriteRGBASpan        = NULLWrSpRGBA;
+   ctx->Driver.WriteRGBSpan         = NULLWrSpRGB;
+   ctx->Driver.WriteMonoRGBASpan    = NULLWrSpRGBAMono;
+   ctx->Driver.WriteRGBAPixels      = NULLWrPiRGBA;
+   ctx->Driver.WriteMonoRGBAPixels  = NULLWrPiRGBAMono;
+
+   /* Pixel/span reading functions: */
+   ctx->Driver.ReadRGBASpan         = NULLReSpRGBA;
+   ctx->Driver.ReadRGBAPixels       = NULLRePiRGBA;
+
+   /* Misc. hooks. */
+   ctx->Driver.RendererString    = RendererString;
+}
+/*===========================================================================*/
+/*  This function will populate all the Mesa driver hooks. There are two of  */
+/* these functions.  One if we have hardware support and one is there is only*/
+/* software.  These functions will be called by Mesa and by the wgl.c when we*/
+/* have resized (or created) the buffers.  The thing is that if a window gets*/
+/* resized we may loose hardware support or gain it...                       */
+/*===========================================================================*/
+/* RETURN: pointer to the specific function.                                 */
+/*===========================================================================*/
+static void SetupSWDDPointers( GLcontext *ctx )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+   /* Initialize all the pointers in the DD struct.  Do this whenever */
+   /* a new context is made current or we change buffers via set_buffer! */
+   ctx->Driver.UpdateState          = SetupSWDDPointers;
+
+   /* State management hooks. */
+   ctx->Driver.Color                = SetColor;
+   ctx->Driver.ClearColor           = ClearColor;
+   ctx->Driver.Clear                = ClearBuffers;
+   ctx->Driver.SetBuffer            = SetBuffer;
+
+   /* Window management hooks. */
+   ctx->Driver.GetBufferSize        = GetBufferSize;
+   ctx->Driver.Viewport             = SetViewport;
+
+   /* Primitive rendering hooks. */
+   ctx->Driver.TriangleFunc         = NULL;
+   ctx->Driver.RenderVB             = NULL;
+
+   /* Texture management hooks. */
+
+   /* Pixel/span writing functions: */
+   ctx->Driver.WriteRGBASpan        = WSpanRGBA;
+   ctx->Driver.WriteRGBSpan         = WSpanRGB;
+   ctx->Driver.WriteMonoRGBASpan    = WSpanRGBAMono;
+   ctx->Driver.WriteRGBAPixels      = WPixelsRGBA;
+   ctx->Driver.WriteMonoRGBAPixels  = WPixelsRGBAMono;
+
+   /* Pixel/span reading functions: */
+   ctx->Driver.ReadRGBASpan         = RSpanRGBA;
+   ctx->Driver.ReadRGBAPixels       = RPixelsRGBA;
+
+   /* Misc. hooks. */
+   ctx->Driver.Flush                = Flush;
+   ctx->Driver.RendererString    = RendererString;
+}
+/*===========================================================================*/
+/*  This function will populate all the Mesa driver hooks. There are two of  */
+/* these functions.  One if we have hardware support and one is there is only*/
+/* software.  These functions will be called by Mesa and by the wgl.c when we*/
+/* have resized (or created) the buffers.  The thing is that if a window gets*/
+/* resized we may loose hardware support or gain it...                       */
+/*===========================================================================*/
+/* RETURN: pointer to the specific function.                                 */
+/*===========================================================================*/
+static void SetupHWDDPointers( GLcontext *ctx )
+{
+   D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+   /* Initialize all the pointers in the DD struct.  Do this whenever */
+   /* a new context is made current or we change buffers via set_buffer! */
+   ctx->Driver.UpdateState          = SetupHWDDPointers;
+
+   /* State management hooks. */
+   ctx->Driver.Color                = SetColor;
+   ctx->Driver.ClearColor           = ClearColor;
+   ctx->Driver.Clear                = ClearBuffersD3D;
+   ctx->Driver.SetBuffer            = SetBuffer;
+
+   /* Window management hooks. */
+   ctx->Driver.GetBufferSize        = GetBufferSize;
+   ctx->Driver.Viewport             = SetViewport;
+
+   /* Primitive rendering hooks. */
+   ctx->Driver.TriangleFunc         = RenderOneTriangle;
+   ctx->Driver.LineFunc                          = RenderOneLine;
+   ctx->Driver.RenderVB             = RenderVertexBuffer;
+
+   /* Pixel/span writing functions: */
+   ctx->Driver.WriteRGBASpan        = WSpanRGBA;
+   ctx->Driver.WriteRGBSpan         = WSpanRGB;
+   ctx->Driver.WriteMonoRGBASpan    = WSpanRGBAMono;
+   ctx->Driver.WriteRGBAPixels      = WPixelsRGBA;
+   ctx->Driver.WriteMonoRGBAPixels  = WPixelsRGBAMono;
+
+   /* Pixel/span reading functions: */
+   ctx->Driver.ReadRGBASpan         = RSpanRGBA;
+   ctx->Driver.ReadRGBAPixels       = RPixelsRGBA;
+
+   /* Texture management hooks. */
+   //   ctx->Driver.BindTexture          = TextureBind;
+   ctx->Driver.TexImage             = TextureLoad;
+   ctx->Driver.TexSubImage          = TextureSubImage;
+
+   /* Misc. hooks. */
+   ctx->Driver.Flush                = Flush;
+   ctx->Driver.RendererString    = RendererString;
+}
+/*===========================================================================*/
+/*  This function will release all resources used by the DLL.  Every context */
+/* will be clobbered by releaseing all driver desources and then freeing the */
+/* context memory.  Most all the work is done in DestroyContext.             */
+/*===========================================================================*/
+/* RETURN: TRUE.                                                             */
+/*===========================================================================*/
+static BOOL  TermOpenGL( HINSTANCE hInst )
+{
+  D3DMESACONTEXT *pTmp,
+		 *pNext;
+
+  /* Just incase we are still getting paint msg. */
+  MakeCurrent( pD3DDefault );
+
+  /* Walk the list until we get back to the default context. */
+  for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext )
+  {
+    pNext = pTmp->next;
+    DestroyContext( pTmp );
+  }
+  DestroyContext( pD3DDefault );
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  This function is an internal function that will clean up all the Mesa    */
+/* context bound to this D3D context.  Also any D3D stuff that this context  */
+/* uses will be unloaded.                                                    */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+static void DestroyContext( D3DMESACONTEXT *pContext )
+{
+  D3DMESACONTEXT        *pTmp;
+
+  /* Walk the list until we find the context before this one. */
+  for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next )
+    if ( pTmp == pTmp->next )
+	 break;
+
+  /* If we never found it it must already be deleted. */
+  if ( pTmp->next != pContext )
+    return;
+
+  /* Make sure we are not using this context. */
+  if ( pContext == pD3DCurrent )
+    MakeCurrent( pD3DDefault );
+
+   /* Free the Mesa stuff. */
+   if ( pContext->gl_visual ) 
+   {
+      _mesa_destroy_visual( pContext->gl_visual );
+      pContext->gl_visual = NULL;
+   }
+   if ( pContext->gl_buffer ) 
+   {
+      _mesa_destroy_framebuffer( pContext->gl_buffer );
+      pContext->gl_buffer = NULL;
+   }
+   if ( pContext->gl_ctx )    
+   {
+      _mesa_destroy_context( pContext->gl_ctx );
+      pContext->gl_ctx = NULL;
+   }
+
+   /* Now dump the D3D. */
+   if ( pContext->pShared )
+	TermHAL( pContext->pShared );
+
+   /* Update the previous context's link. */
+   pTmp->next = pContext->next;
+
+   /* Gonzo. */
+   FREE( pContext );
+}
+/*===========================================================================*/
+/*  This function will pull the supplied context away from Win32.  Basicly it*/
+/* will remove the hook from the window Proc.                                */
+/*                                                                           */
+/* TODO: might want to serialize this stuff...                               */
+/*===========================================================================*/
+/* RETURN: TRUE, FALSE.                                                      */
+/*===========================================================================*/
+static BOOL UnBindWindow( D3DMESACONTEXT *pContext )
+{
+  if ( pContext == NULL )
+    return FALSE;
+
+  if ( pContext == pD3DDefault )
+    return TRUE;
+
+  /* Make sure we always have a context bound. */
+  if ( pContext == pD3DCurrent )
+    pD3DCurrent = pD3DDefault;
+
+  SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc );
+  pContext->hOldProc   = NULL;
+
+  return TRUE;
+}
+/*===========================================================================*/
+/*  There are two cases that allow for a faster clear when we know that the  */
+/* whole buffer is cleared and that there is no clipping.                    */
+/*===========================================================================*/
+/* RETURN: the original mask with the bits cleared that represents the buffer*
+/* or buffers we just cleared.                                               */
+/*===========================================================================*/
+GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height )
+{
+  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+  DWORD          dwFlags = 0;
+
+  if ( mask & GL_COLOR_BUFFER_BIT )
+  {
+    dwFlags |= D3DCLEAR_TARGET;
+    mask &= ~GL_COLOR_BUFFER_BIT;
+  }
+  if ( mask & GL_DEPTH_BUFFER_BIT )
+  {
+    dwFlags |= D3DCLEAR_ZBUFFER;
+    mask &= ~GL_DEPTH_BUFFER_BIT;
+  }
+  if ( dwFlags == 0 )
+    return mask;
+
+  ClearHAL( pContext->pShared, 
+		  dwFlags, 
+		  all, 
+		  x, y, 
+		  width, height, 
+		  ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), 
+		  ctx->Depth.Clear, 
+		  0 );
+
+  return mask;
+}
+
+
+
+/*===========================================================================*/
+/*  TEXTURE MANAGER: ok here is how I did textures.  Mesa-3.0 will keep track*/
+/* of all the textures for us.  So this means that at anytime we can go to   */
+/* the Mesa context and get the current texture.  With this in mind this is  */
+/* what I did.  I really don't care about what textures get or are loaded    */
+/* until I actually have to draw a tri that is textured.  At this point I    */
+/* must have the texture so I demand the texture by destorying all other     */
+/* texture surfaces if need be and load the current one.  This allows for the*/
+/* best preformance on low memory cards as time is not wasted loading and    */
+/* unload textures.                                                          */
+/*===========================================================================*/
+
+
+
+
+
+/*===========================================================================*/
+/*  TextureLoad will try and create a D3D surface from the supplied texture  */
+/* object if its level 0 (first).  The surface will be fully filled with the */
+/* texture.                                                                  */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image )
+{
+  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+  /* TODO: only doing first LOD. */
+  if ( (ctx->DriverCtx == NULL) || (level != 0) )
+    return;
+
+  CreateTMgrHAL( pContext->pShared, 
+			  tObj->Name, 
+			  level,
+			  tObj->Image[level]->Format,
+			  (RECT *)NULL,
+			  tObj->Image[level]->Width, 
+			  tObj->Image[level]->Height,
+			  TM_ACTION_LOAD,
+			  (void *)tObj->Image[level]->Data );
+}
+/*===========================================================================*/
+/*  TextureBind make sure that the texture is on the card.  Thats it.        */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj )
+{
+  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+
+  /* TODO: only doing first LOD. */
+  if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) )
+    return;
+
+  CreateTMgrHAL( pContext->pShared, 
+			  tObj->Name, 
+			  0,
+			  tObj->Image[0]->Format,
+			  (RECT *)NULL,
+			  tObj->Image[0]->Width, 
+			  tObj->Image[0]->Height,
+			  TM_ACTION_BIND,
+			  (void *)tObj->Image[0]->Data );
+}
+/*===========================================================================*/
+/*  TextureSubImage will make sure that the texture being updated is updated */
+/* if its on the card.                                                       */
+/*===========================================================================*/
+/* RETURN:                                                                   */
+/*===========================================================================*/
+static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image )
+{
+  D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx;
+  RECT           rect;
+
+  /* TODO: only doing first LOD. */
+  if ( (ctx->DriverCtx == NULL) || (level > 0) )
+    return;
+
+  /* Create a dirty rectangle structure. */
+  rect.left   = xoffset;
+  rect.right  = xoffset + width;
+  rect.top    = yoffset;
+  rect.bottom = yoffset + height;
+  
+  CreateTMgrHAL( pContext->pShared, 
+			  tObj->Name, 
+			  0,
+			  tObj->Image[0]->Format, 
+			  &rect,
+			  tObj->Image[0]->Width, 
+			  tObj->Image[0]->Height,
+			  TM_ACTION_UPDATE,
+			  (void *)tObj->Image[0]->Data );
+}
+