glsl2: Use Elements from main/compiler.h instead of open-coding
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 12e6909..1d9a58a 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -23,6 +23,7 @@
  */
 
 #include <stdio.h>
+#include "main/compiler.h"
 #include "glsl_parser_extras.h"
 #include "ir_reader.h"
 #include "program.h"
@@ -4799,10 +4800,6 @@
    builtins_EXT_texture_array_fs_textures,
 };
 
-#ifndef Elements
-#define Elements(x) (sizeof(x)/sizeof(*(x)))
-#endif
-
 void *builtin_mem_ctx = NULL;
 
 void