commit | 27648efa2070e8db111908314d8b924d3717dbb0 | [log] [tgz] |
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author | Rob Clark <robclark@freedesktop.org> | Tue Feb 10 04:42:32 2015 -0500 |
committer | Rob Clark <robclark@freedesktop.org> | Sun Mar 08 17:42:43 2015 -0400 |
tree | c6c96b1aca2809b23d49bb2c521548041dae4967 | |
parent | 72d4f6c67f8a96956a1a8eeb90449231ba8e0940 [diff] |
freedreno/ir3: fix failed assert in grouping Turns out there are scenarios where we need to insert mov's in "front" of an input. Triggered by shaders like: VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[9] DCL SAMP[0] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[1].xyyy 1: MOV TEMP[0].w, IN[1].wwww 2: TXF TEMP[0], TEMP[0], SAMP[0], 1D_ARRAY 3: MOV OUT[1], TEMP[0] 4: MOV OUT[0], IN[0] 5: END Signed-off-by: Rob Clark <robclark@freedesktop.org>