| ((function mix |
| (signature float |
| (parameters |
| (declare (in) float arg0) |
| (declare (in) float arg1) |
| (declare (in) float arg2)) |
| ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2)))))) |
| |
| (signature vec2 |
| (parameters |
| (declare (in) vec2 arg0) |
| (declare (in) vec2 arg1) |
| (declare (in) vec2 arg2)) |
| ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2)))))) |
| |
| (signature vec3 |
| (parameters |
| (declare (in) vec3 arg0) |
| (declare (in) vec3 arg1) |
| (declare (in) vec3 arg2)) |
| ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2)))))) |
| |
| (signature vec4 |
| (parameters |
| (declare (in) vec4 arg0) |
| (declare (in) vec4 arg1) |
| (declare (in) vec4 arg2)) |
| ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) |
| |
| (signature vec2 |
| (parameters |
| (declare (in) vec2 arg0) |
| (declare (in) vec2 arg1) |
| (declare (in) float arg2)) |
| ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2)))))) |
| |
| (signature vec3 |
| (parameters |
| (declare (in) vec3 arg0) |
| (declare (in) vec3 arg1) |
| (declare (in) float arg2)) |
| ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2)))))) |
| |
| (signature vec4 |
| (parameters |
| (declare (in) vec4 arg0) |
| (declare (in) vec4 arg1) |
| (declare (in) float arg2)) |
| ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) |
| )) |