blob: 179618c716efc4c91fb7aa8bc11b8a641f55b59a [file] [log] [blame]
/* PASS */
uniform bool a;
void main()
{
if (a)
gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
}