blob: 0b59aa69d5083e02272bcb4e472b962357ddf227 [file] [log] [blame]
/* PASS */
uniform mat2 a;
uniform mat2 b;
uniform mat2 c;
uniform mat2 d;
uniform mat3 e;
uniform mat3 f;
uniform mat3 g;
uniform mat3 h;
uniform mat4 i;
uniform mat4 j;
uniform mat4 k;
uniform mat4 l;
void main()
{
mat2 x;
mat3 y;
mat4 z;
x = a * b + c / d;
y = e * f + g / h;
z = i * j + k / l;
gl_Position = gl_Vertex;
}