/* PASS */ | |
uniform mat2 a; | |
uniform mat2 b; | |
uniform mat2 c; | |
uniform mat2 d; | |
uniform mat3 e; | |
uniform mat3 f; | |
uniform mat3 g; | |
uniform mat3 h; | |
uniform mat4 i; | |
uniform mat4 j; | |
uniform mat4 k; | |
uniform mat4 l; | |
void main() | |
{ | |
mat2 x; | |
mat3 y; | |
mat4 z; | |
x = a * b + c / d; | |
y = e * f + g / h; | |
z = i * j + k / l; | |
gl_Position = gl_Vertex; | |
} |