mesa: Remove support for GL_MESA_texture_array

This extension enabled the use of texture array with fixed-function and
assembly fragment shaders.  No applications are known to use this
extension.

NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY
cases of the copyteximage piglit test.  The test is incorrectly using
texture arrays with fixed function while only requiring the
GL_EXT_texture_array extension.  A fix for the test has been posted to
the piglit mailing list.

http://lists.freedesktop.org/archives/piglit/2013-November/008639.html

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
diff --git a/docs/relnotes/10.1.html b/docs/relnotes/10.1.html
index 1b8ea22..dfb0969 100644
--- a/docs/relnotes/10.1.html
+++ b/docs/relnotes/10.1.html
@@ -54,7 +54,11 @@
 
 <h2>Changes</h2>
 
-TBD.
+<ul>
+<li>Removed support for the GL_MESA_texture_array extension.  This extension
+  enabled the use of texture array with fixed-function and assembly fragment
+  shaders.  No applications are known to use this extension.</li>
+</ul>
 
 </div>
 </body>
diff --git a/docs/specs/MESA_texture_array.spec b/docs/specs/MESA_texture_array.spec
index b146821..3e3e82c 100644
--- a/docs/specs/MESA_texture_array.spec
+++ b/docs/specs/MESA_texture_array.spec
@@ -16,7 +16,7 @@
 
 Status
 
-    Shipping in Mesa 7.1
+    DEPRECATED - Support removed in Mesa 10.1.
 
 Version