mesa: Remove support for GL_MESA_texture_array
This extension enabled the use of texture array with fixed-function and
assembly fragment shaders. No applications are known to use this
extension.
NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY
cases of the copyteximage piglit test. The test is incorrectly using
texture arrays with fixed function while only requiring the
GL_EXT_texture_array extension. A fix for the test has been posted to
the piglit mailing list.
http://lists.freedesktop.org/archives/piglit/2013-November/008639.html
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
diff --git a/docs/relnotes/10.1.html b/docs/relnotes/10.1.html
index 1b8ea22..dfb0969 100644
--- a/docs/relnotes/10.1.html
+++ b/docs/relnotes/10.1.html
@@ -54,7 +54,11 @@
<h2>Changes</h2>
-TBD.
+<ul>
+<li>Removed support for the GL_MESA_texture_array extension. This extension
+ enabled the use of texture array with fixed-function and assembly fragment
+ shaders. No applications are known to use this extension.</li>
+</ul>
</div>
</body>