commit | 0e9cdedd2e3943bdb7f3543a3508b883b167e427 | [log] [tgz] |
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author | Grigori Goronzy <greg@chown.ath.cx> | Thu Jul 17 18:44:25 2014 +0200 |
committer | Tom Stellard <thomas.stellard@amd.com> | Wed Jul 23 10:40:33 2014 -0400 |
tree | d28669bce19f80ed81957e98843bbfc78a7146a1 | |
parent | 467f1585e28adba0e94ef593de131bc327f098bb [diff] |
radeon/llvm: enable unsafe math for graphics shaders Accuracy of some operations was recently improved in the R600 backend, at the cost of slower code. This is required for compute shaders, but not for graphics shaders. Add unsafe-fp-math hint to make LLVM generate faster but possibly less accurate code. Piglit didn't indicate any regressions. Reviewed-by: Tom Stellard <thomas.stellard@amd.com>