mesa: Add "shader/" path to #include statements in shader parser/lexer sources

Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>

Note sure why the compiler's -I paths aren't doing the job, but this is OK.

Signed-off-by: Brian Paul <brianp@vmware.com>
diff --git a/src/mesa/shader/program_parse.y b/src/mesa/shader/program_parse.y
index 5c5d8d7..3880d54 100644
--- a/src/mesa/shader/program_parse.y
+++ b/src/mesa/shader/program_parse.y
@@ -27,14 +27,14 @@
 
 #include "main/mtypes.h"
 #include "main/imports.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_parameter_layout.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_parameter_layout.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_instruction.h"
 
-#include "symbol_table.h"
-#include "program_parser.h"
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
 
 extern void *yy_scan_string(char *);
 extern void yy_delete_buffer(void *);