mesa: check for null shader->InfoLog before printing
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 1ce1bf2..95db9b0 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1032,7 +1032,9 @@
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
fprintf(f, "/* Log Info: */\n");
- fputs(shader->InfoLog, f);
+ if (shader->InfoLog) {
+ fputs(shader->InfoLog, f);
+ }
if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");