pan/bi: Collect return addresses of blend calls

We will need that for blend shaders so they can be passed a return
address and jump back to the fragment shader when they're done.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
diff --git a/src/panfrost/bifrost/compiler.h b/src/panfrost/bifrost/compiler.h
index 7a2a1fd..1debc43 100644
--- a/src/panfrost/bifrost/compiler.h
+++ b/src/panfrost/bifrost/compiler.h
@@ -453,6 +453,9 @@
        /* Blend constants */
        float blend_constants[4];
 
+       /* Blend return offsets */
+       uint32_t blend_ret_offsets[8];
+
        /* Blend tile buffer conversion desc */
        uint64_t blend_desc;