Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 0f1ace3..306e0be 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -63,6 +63,9 @@
 
 #include "tnl/t_pipeline.h"
 
+
+float gl_ubyte_to_float_255_color_tab[256];
+
 /* These lookup table are used to extract RGB values in [0,255] from
  * 16-bit pixel values.
  */
@@ -667,8 +670,13 @@
 
 int fxDDInitFxMesaContext( fxMesaContext fxMesa )
 {
+   int i;
    static int firsttime = 1;
 
+   for (i = 0 ; i < 256 ; i++) {
+      gl_ubyte_to_float_255_color_tab[i] = (float) i;
+   }
+
    if (firsttime) {
       fxDDSetupInit();
       fxDDTrifuncInit();
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 2f62133..3e3147e 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -87,6 +87,16 @@
 #define T1COORD  GR_VERTEX_TOW_TMU1_OFFSET
 
 
+extern float gl_ubyte_to_float_255_color_tab[256];
+#define UBYTE_COLOR_TO_FLOAT_255_COLOR(c) gl_ubyte_to_float_255_color_tab[c]
+#define UBYTE_COLOR_TO_FLOAT_255_COLOR2(f,c) \
+    (*(int *)&(f)) = ((int *)gl_ubyte_to_float_255_color_tab)[c]
+
+
+#define LINTERP(T, A, B)	((A) + (T) * ((B) - (A)))
+
+
+
 /* Should have size == 16 * sizeof(float).
  */
 typedef union {
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 1349cee..6148100 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.35 2000/12/26 05:09:30 keithw Exp $ */
+/* $Id: osmesa.c,v 1.36 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -45,6 +45,7 @@
 #include "macros.h"
 #include "mem.h"
 #include "matrix.h"
+#include "mmath.h"
 #include "mtypes.h"
 #include "extensions.h"
 #include "swrast/swrast.h"
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index a759d37..c76de40 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -1,4 +1,4 @@
-/* $Id: xm_line.c,v 1.13 2000/12/13 16:24:40 brianp Exp $ */
+/* $Id: xm_line.c,v 1.14 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -35,6 +35,7 @@
 #include "glxheader.h"
 #include "depth.h"
 #include "macros.h"
+#include "mmath.h"
 #include "mtypes.h"
 #include "xmesaP.h"
 
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 09f1f7c..dbd252c 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.14 2000/12/13 16:24:39 brianp Exp $ */
+/* $Id: xm_tri.c,v 1.15 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -35,6 +35,7 @@
 #include "glxheader.h"
 #include "depth.h"
 #include "macros.h"
+#include "mmath.h"
 #include "mtypes.h"
 #include "xmesaP.h"
 
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index e8b6427..7940025 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.4 2000/12/26 05:09:27 keithw Exp $ */
+/* $Id: api_loopback.c,v 1.5 2001/01/02 22:02:51 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -88,9 +88,9 @@
    GLfloat r = red;
    GLfloat g = green;
    GLfloat b = blue;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
    col[3] = 255;
    COLORUBV( col );
 }
@@ -158,10 +158,10 @@
    GLfloat g = green;
    GLfloat b = blue;
    GLfloat a = alpha;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
    COLORUBV( col );
 }
 
@@ -1178,9 +1178,9 @@
    GLfloat r = red;
    GLfloat g = green;
    GLfloat b = blue;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
    SECONDARYCOLORUB( col[0], col[1], col[2] );
 }
 
@@ -1219,9 +1219,10 @@
 static void
 loopback_SecondaryColor3bvEXT( const GLbyte *v )
 {
-   SECONDARYCOLORUB(BYTE_TO_UBYTE(v[0]),
-		    BYTE_TO_UBYTE(v[1]),
-		    BYTE_TO_UBYTE(v[2]));
+   const GLfloat r = BYTE_TO_FLOAT(v[0]);
+   const GLfloat g = BYTE_TO_FLOAT(v[1]);
+   const GLfloat b = BYTE_TO_FLOAT(v[2]);
+   SECONDARYCOLORF(r, g, b);
 }
 
 static void
@@ -1231,9 +1232,9 @@
    GLfloat r = v[0];
    GLfloat g = v[1];
    GLfloat b = v[2];
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
    SECONDARYCOLORUB( col[0], col[1], col[2] );
 }
 
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index bd5c3cd..e829818 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -151,17 +151,19 @@
 {
    GET_CURRENT_CONTEXT(ctx);
    GLubyte *color = ctx->Current.Color;
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[3], d);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[0], a);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[1], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[2], c);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[3], d);
 }
 
 void _mesa_noop_Color4fv( const GLfloat *v )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLubyte *color = ctx->Current.Color;
-   FLOAT_RGBA_TO_CHAN_RGBA( color, v );
+   UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
+   UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
+   UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
 }
 
 void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
@@ -188,9 +190,9 @@
 {
    GET_CURRENT_CONTEXT(ctx);
    GLubyte *color = ctx->Current.Color;
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[0], a);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[1], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[2], c);
    color[3] = 255;
 }
 
@@ -198,7 +200,9 @@
 {
    GET_CURRENT_CONTEXT(ctx);
    GLubyte *color = ctx->Current.Color;
-   FLOAT_RGB_TO_CHAN_RGB( color, v );
+   UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
+   UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
+   UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
    color[3] = 255;
 }
 
@@ -363,9 +367,9 @@
 {
    GET_CURRENT_CONTEXT(ctx);
    GLubyte *color = ctx->Current.SecondaryColor;
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
-   FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[0], a);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[1], b);
+   UNCLAMPED_FLOAT_TO_UBYTE(color[2], c);
    color[3] = 255;
 }
 
@@ -373,7 +377,9 @@
 {
    GET_CURRENT_CONTEXT(ctx);
    GLubyte *color = ctx->Current.SecondaryColor;
-   FLOAT_RGB_TO_CHAN_RGB( color, v );
+   UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
+   UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
+   UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
    color[3] = 255;
 }
 
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h
index f0a7cc9..6101ab0 100644
--- a/src/mesa/main/colormac.h
+++ b/src/mesa/main/colormac.h
@@ -1,4 +1,4 @@
-/* $Id: colormac.h,v 1.4 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: colormac.h,v 1.5 2001/01/02 22:02:51 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -42,60 +42,6 @@
  */
 
 
-/*
- * Integer / float conversion for colors, normals, etc.
- */
-
-#define BYTE_TO_UBYTE(b)   (b < 0 ? 0 : (GLubyte) b)
-#define SHORT_TO_UBYTE(s)  (s < 0 ? 0 : (GLubyte) (s >> 7))
-#define USHORT_TO_UBYTE(s)              (GLubyte) (s >> 8)
-#define INT_TO_UBYTE(i)    (i < 0 ? 0 : (GLubyte) (i >> 23))
-#define UINT_TO_UBYTE(i)                (GLubyte) (i >> 24)
-
-/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
-#define FLOAT_TO_UBYTE(X)	((GLubyte) (GLint) (((X)) * 255.0F))
-
-
-/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
-#define BYTE_TO_FLOAT(B)	((2.0F * (B) + 1.0F) * (1.0F/255.0F))
-
-/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
-#define FLOAT_TO_BYTE(X)	( (((GLint) (255.0F * (X))) - 1) / 2 )
-
-
-/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
-#define USHORT_TO_FLOAT(S)	((GLfloat) (S) * (1.0F / 65535.0F))
-
-/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
-#define FLOAT_TO_USHORT(X)	((GLushort) (GLint) ((X) * 65535.0F))
-
-
-/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
-#define SHORT_TO_FLOAT(S)	((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
-
-/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
-#define FLOAT_TO_SHORT(X)	( (((GLint) (65535.0F * (X))) - 1) / 2 )
-
-
-/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
-#define UINT_TO_FLOAT(U)	((GLfloat) (U) * (1.0F / 4294967295.0F))
-
-/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
-#define FLOAT_TO_UINT(X)	((GLuint) ((X) * 4294967295.0))
-
-
-/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
-#define INT_TO_FLOAT(I)		((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
-
-/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
-/* causes overflow:
-#define FLOAT_TO_INT(X)		( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
-*/
-/* a close approximation: */
-#define FLOAT_TO_INT(X)		( (GLint) (2147483647.0 * (X)) )
-
-
-
 #if CHAN_BITS == 8
 
 #define BYTE_TO_CHAN(b)   ((b) < 0 ? 0 : (GLchan) (b))
@@ -106,12 +52,15 @@
 #define UINT_TO_CHAN(i)   ((GLchan) ((i) >> 24))
 
 #define CHAN_TO_FLOAT(c)  UBYTE_TO_FLOAT(c)
+#define FLOAT_TO_CHAN(f)  ( (GLchan) IROUND((f) * CHAN_MAXF) )
 
-#define FLOAT_COLOR_TO_CHAN(c, f) FLOAT_COLOR_TO_UBYTE_COLOR(c, f)
+#define CLAMPED_FLOAT_TO_CHAN(c, f)    CLAMPED_FLOAT_TO_UBYTE(c, f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f)  UNCLAMPED_FLOAT_TO_UBYTE(c, f)
 
 #define COPY_CHAN4(DST, SRC)  COPY_4UBV(DST, SRC)
 
-#define CHAN_PRODUCT(a, b)  ( (GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8) )
+#define CHAN_PRODUCT(a, b)  ((GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8))
+
 
 #elif CHAN_BITS == 16
 
@@ -122,14 +71,18 @@
 #define INT_TO_CHAN(i)    ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
 #define UINT_TO_CHAN(i)   ((GLchan) ((i) >> 16))
 
-#define CHAN_TO_FLOAT(c)  ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
+#define CHAN_TO_FLOAT(c)  ((GLfloat) ((c) * (1.0 / CHAN_MAXF) + 0.5F))
+#define FLOAT_TO_CHAN(f)  ((GLchan) IROUND((f) * CHAN_MAXF))
 
-#define FLOAT_COLOR_TO_CHAN(c, f) \
-	c = ((GLchan) FloatToInt(CLAMP(f, 0.0F, 1.0F) * CHAN_MAXF + 0.5F))
+#define CLAMPED_FLOAT_TO_CHAN(c, f) \
+   c = ((GLchan) IROUND((f) * CHAN_MAXF))
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f)   \
+   c = ( (GLchan) IROUND( CLAMP(f, 0.0, 1.0) * CHAN_MAXF) )
 
 #define COPY_CHAN4(DST, SRC)  COPY_4V(DST, SRC)
 
-#define CHAN_PRODUCT(a, b)  ( (GLchan) ((((GLint) (a)) * ((GLint) (b))) / 65535) )
+#define CHAN_PRODUCT(a, b) ((GLchan) ((((GLint) (a)) * ((GLint) (b))) / 65535))
+
 
 #elif CHAN_BITS == 32
 
@@ -142,8 +95,10 @@
 #define UINT_TO_CHAN(i)   ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
 
 #define CHAN_TO_FLOAT(c)  (c)
+#define FLOAT_TO_CHAN(f)  (f)
 
-#define FLOAT_COLOR_TO_CHAN(c, f)  c = f
+#define CLAMPED_FLOAT_COLOR_TO_CHAN(c, f)  c = (f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f)      c = (f)
 
 #define COPY_CHAN4(DST, SRC)  COPY_4V(DST, SRC)
 
@@ -156,41 +111,16 @@
 #endif
 
 
+
+/*
+ * Convert 3 channels at once.
+ */
 #define FLOAT_RGB_TO_CHAN_RGB(dst, f)		\
 do {						\
-   FLOAT_COLOR_TO_CHAN(dst[0], f[0]);		\
-   FLOAT_COLOR_TO_CHAN(dst[1], f[1]);		\
-   FLOAT_COLOR_TO_CHAN(dst[2], f[2]);		\
+   UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]);	\
+   UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]);	\
+   UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]);	\
 } while(0)
 
-#define FLOAT_RGBA_TO_CHAN_RGBA(c, f)		\
-do {						\
-   FLOAT_COLOR_TO_CHAN(c[0], f[0]);		\
-   FLOAT_COLOR_TO_CHAN(c[1], f[1]);		\
-   FLOAT_COLOR_TO_CHAN(c[2], f[2]);		\
-   FLOAT_COLOR_TO_CHAN(c[3], f[3]);		\
-} while(0)
-
-
-#if CHAN_BITS == 32
-
-#define FLOAT_TO_CHAN(f)   (f)
-#define DOUBLE_TO_CHAN(f)  ((GLfloat) (f))
-#define UNCLAMPED_FLOAT_TO_CHAN(f)   (f)
-#define UNCLAMPED_DOUBLE_TO_CHAN(f)  ((GLfloat) (f))
-
-#else
-
-#define FLOAT_TO_CHAN(f)   ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) )
-#define DOUBLE_TO_CHAN(f)  ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) )
-
-#define UNCLAMPED_FLOAT_TO_CHAN(f)   \
-   ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) )
-
-#define UNCLAMPED_DOUBLE_TO_CHAN(f)  \
-   ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) )
-
-#endif
-
 
 #endif /* COLORMAC_H */
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 0a69728..d3d5623 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.48 2000/12/26 05:09:28 keithw Exp $ */
+/* $Id: get.c,v 1.49 2001/01/02 22:02:51 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -2509,9 +2509,9 @@
 	 break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
 	 FLUSH_CURRENT(ctx, 0);
-         params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[0]);
-         params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[1]);
-         params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[2]);
+         params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
+         params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
+         params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
 	 break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          *params = (GLdouble) ctx->Array.SecondaryColor.Enabled;
@@ -3721,9 +3721,9 @@
 	 break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
 	 FLUSH_CURRENT(ctx, 0);
-         params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[0]);
-         params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[1]);
-         params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[2]);
+         params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
+         params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
+         params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
 	 break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          *params = (GLfloat) ctx->Array.SecondaryColor.Enabled;
@@ -4962,9 +4962,9 @@
 	 break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
 	 FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[0] ) );
-         params[1] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[1] ) );
-         params[2] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[2] ) );
+         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]) );
+         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]) );
+         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]) );
 	 break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          *params = (GLint) ctx->Array.SecondaryColor.Enabled;
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index f2003cc..6c50fed 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,4 +1,4 @@
-/* $Id: image.c,v 1.50 2000/11/28 00:07:51 brianp Exp $ */
+/* $Id: image.c,v 1.51 2001/01/02 22:02:51 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -2337,10 +2337,10 @@
             GLuint i;
             for (i = 0; i < n; i ++) {
                GLuint p = uisrc[i];
-               rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p      ) & 0xff);
-               rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >>  8) & 0xff);
-               rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff);
-               rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24)       );
+               rgba[i][rComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
+               rgba[i][gComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+               rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+               rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24)       );
             }
          }
          else {
@@ -2348,10 +2348,10 @@
             GLuint i;
             for (i = 0; i < n; i ++) {
                GLuint p = uisrc[i];
-               rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24)       );
-               rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff);
-               rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >>  8) & 0xff);
-               rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p      ) & 0xff);
+               rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24)       );
+               rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+               rgba[i][bComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+               rgba[i][aComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
             }
          }
          break;
@@ -2361,10 +2361,10 @@
             GLuint i;
             for (i = 0; i < n; i ++) {
                GLuint p = uisrc[i];
-               rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24)       );
-               rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff);
-               rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >>  8) & 0xff);
-               rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p      ) & 0xff);
+               rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24)       );
+               rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+               rgba[i][bComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+               rgba[i][aComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
             }
          }
          else {
@@ -2372,10 +2372,10 @@
             GLuint i;
             for (i = 0; i < n; i ++) {
                GLuint p = uisrc[i];
-               rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p      ) & 0xff);
-               rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >>  8) & 0xff);
-               rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff);
-               rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24)       );
+               rgba[i][rComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
+               rgba[i][gComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+               rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+               rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24)       );
             }
          }
          break;
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index e1a1b96..83a3095 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.31 2000/12/26 05:09:28 keithw Exp $ */
+/* $Id: light.c,v 1.32 2001/01/02 22:02:51 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -616,7 +616,7 @@
       foreach (light, list) {
 	 SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
       }
-      FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]);
+      UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]);
    }
    if (bitmask & BACK_DIFFUSE_BIT) {
       struct gl_material *mat = &ctx->Light.Material[1];
@@ -627,7 +627,7 @@
       foreach (light, list) {
 	 SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
       }
-      FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]);
+      UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]);
    }
 
    /* update material specular values */
@@ -760,7 +760,7 @@
       foreach (light, list) {
 	 SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
       }
-      FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]);
+      UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]);
    }
 
    if (bitmask & BACK_DIFFUSE_BIT) {
@@ -769,7 +769,7 @@
       foreach (light, list) {
 	 SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
       }
-      FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]);
+      UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]);
    }
 
    /* update light->_MatSpecular = light's specular * material's specular */
@@ -1173,8 +1173,8 @@
 		      ctx->Light.Model.Ambient,
 		      mat->Ambient);
 
-	 FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[side],
-                             ctx->Light.Material[side].Diffuse[3] );
+	 UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[side],
+                                 ctx->Light.Material[side].Diffuse[3] );
       }
 
       foreach (light, &ctx->Light.EnabledList) {	
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 61e7068..7992b00 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.8 2000/12/27 22:52:45 keithw Exp $ */
+/* $Id: mtypes.h,v 1.9 2001/01/02 22:02:51 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -31,7 +31,6 @@
 
 #include "glheader.h"
 #include "config.h"		/* Hardwired parameters */
-#include "fixed.h"		/* GLfixed */
 #include "glapitable.h"
 #include "glthread.h"
 
@@ -101,11 +100,6 @@
 #endif
 
 
-/* Maximum number of temporary vertices required for clipping.  (Used
- * in array_cache and tnl modules).
- */
-#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
-
 /*
  * Depth buffer data type:
  */
@@ -113,6 +107,13 @@
 
 
 /*
+ * Fixed point data type:
+ */
+typedef int GLfixed;
+
+
+
+/*
  * Some forward type declarations
  */
 struct _mesa_HashTable;
@@ -123,6 +124,12 @@
 
 
 
+/* Maximum number of temporary vertices required for clipping.  (Used
+ * in array_cache and tnl modules).
+ */
+#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+
+
 /* Data structure for color tables */
 struct gl_color_table {
    GLvoid *Table;
@@ -1386,7 +1393,6 @@
 
 #define _MESA_NEW_NEED_NORMALS            (_NEW_LIGHT|		\
                                             _NEW_TEXTURE)
-
 #define _IMAGE_NEW_TRANSFER_STATE        (_NEW_PIXEL|_NEW_COLOR_MATRIX)
 
 
diff --git a/src/mesa/math/m_trans_tmp.h b/src/mesa/math/m_trans_tmp.h
index 952fde5..e7d8a88 100644
--- a/src/mesa/math/m_trans_tmp.h
+++ b/src/mesa/math/m_trans_tmp.h
@@ -1,8 +1,8 @@
-/* $Id: m_trans_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_trans_tmp.h,v 1.2 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.1
+ * Version:  3.5
  * 
  * Copyright (C) 1999  Brian Paul   All Rights Reserved.
  * 
diff --git a/src/mesa/math/m_translate.c b/src/mesa/math/m_translate.c
index 1a0804a..1f22b5a 100644
--- a/src/mesa/math/m_translate.c
+++ b/src/mesa/math/m_translate.c
@@ -1,4 +1,4 @@
-/* $Id: m_translate.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_translate.c,v 1.3 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -110,6 +110,8 @@
 
 /* GL_BYTE
  */
+#define BYTE_TO_UBYTE(b)   (b < 0 ? 0 : (GLubyte) b)
+
 #define SRC GLbyte
 #define SRC_IDX TYPE_IDX(GL_BYTE)
 #define TRX_3F(f,n)   BYTE_TO_FLOAT( PTR_ELT(f,n) )
@@ -362,7 +364,7 @@
 #define SRC_IDX TYPE_IDX(GL_DOUBLE)
 #define TRX_3F(f,n)   PTR_ELT(f,n)
 #define TRX_4F(f,n)   PTR_ELT(f,n)
-#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_CHAN(ub, PTR_ELT(f,n))
+#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_CHAN(ub, PTR_ELT(f,n))
 #define TRX_UI(f,n)  (GLuint) (GLint) PTR_ELT(f,n)
 #define TRX_1F(f,n)   PTR_ELT(f,n)
 
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index 43cf901..090d5b6 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_aatriangle.c,v 1.4 2000/11/19 23:10:26 brianp Exp $ */
+/* $Id: s_aatriangle.c,v 1.5 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -30,6 +30,7 @@
  */
 
 
+#include "mmath.h"
 #include "s_aatriangle.h"
 #include "s_context.h"
 #include "s_span.h"
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index b08724f..bcc5f26 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.4 2000/12/14 20:25:59 brianp Exp $ */
+/* $Id: s_texture.c,v 1.5 2001/01/02 22:02:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -109,7 +109,7 @@
 {									\
    if (wrapMode == GL_REPEAT) {						\
       U = S * SIZE - 0.5F;						\
-      I0 = ((GLint) myFloor(U)) & (SIZE - 1);				\
+      I0 = IFLOOR(U) & (SIZE - 1);					\
       I1 = (I0 + 1) & (SIZE - 1);					\
    }									\
    else {								\
@@ -119,7 +119,7 @@
       else if (U >= SIZE)						\
          U = SIZE;							\
       U -= 0.5F;							\
-      I0 = (GLint) myFloor(U);						\
+      I0 = IFLOOR(U);							\
       I1 = I0 + 1;							\
       if (wrapMode == GL_CLAMP_TO_EDGE) {				\
          if (I0 < 0)							\
@@ -216,26 +216,6 @@
 
 
 /*
- * Return floor of x, being careful of negative values.
- */
-static GLfloat myFloor(GLfloat x)
-{
-   if (x < 0.0F)
-      return (GLfloat) ((GLint) x - 1);
-   else
-      return (GLfloat) (GLint) x;
-}
-
-
-/*
- * Return the fractional part of x.
- */
-#define myFrac(x)  ( (x) - myFloor(x) )
-
-
-
-
-/*
  * Given 1-D texture image and an (i) texel column coordinate, return the
  * texel color.
  */
@@ -373,7 +353,7 @@
    }
 
    {
-      const GLfloat a = myFrac(u);
+      const GLfloat a = FRAC(u);
       /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
       const GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
       const GLint w1 = (GLint) (      a  * WEIGHT_SCALE + 0.5F);
@@ -438,7 +418,7 @@
    }
    else {
       GLchan t0[4], t1[4];
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_1d_nearest( tObj, tObj->Image[level  ], s, t0 );
       sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -464,7 +444,7 @@
    }
    else {
       GLchan t0[4], t1[4];
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_1d_linear( tObj, tObj->Image[level  ], s, t0 );
       sample_1d_linear( tObj, tObj->Image[level+1], s, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -731,8 +711,8 @@
    }
 
    {
-      const GLfloat a = myFrac(u);
-      const GLfloat b = myFrac(v);
+      const GLfloat a = FRAC(u);
+      const GLfloat b = FRAC(v);
       /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
       const GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
       const GLint w10 = (GLint) (      a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
@@ -816,7 +796,7 @@
    }
    else {
       GLchan t0[4], t1[4];  /* texels */
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_2d_nearest( tObj, tObj->Image[level  ], s, t, t0 );
       sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -842,7 +822,7 @@
    }
    else {
       GLchan t0[4], t1[4];  /* texels */
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_2d_linear( tObj, tObj->Image[level  ], s, t, t0 );
       sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1196,9 +1176,9 @@
    }
 
    {
-      const GLfloat a = myFrac(u);
-      const GLfloat b = myFrac(v);
-      const GLfloat c = myFrac(w);
+      const GLfloat a = FRAC(u);
+      const GLfloat b = FRAC(v);
+      const GLfloat c = FRAC(w);
       /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
       GLint w000 = (GLint) ((1.0F-a)*(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
       GLint w100 = (GLint) (      a *(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
@@ -1319,7 +1299,7 @@
    }
    else {
       GLchan t0[4], t1[4];  /* texels */
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_3d_nearest( tObj, tObj->Image[level  ], s, t, r, t0 );
       sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1344,7 +1324,7 @@
    }
    else {
       GLchan t0[4], t1[4];  /* texels */
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_3d_linear( tObj, tObj->Image[level  ], s, t, r, t0 );
       sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1607,7 +1587,7 @@
    }
    else {
       GLchan t0[4], t1[4];  /* texels */
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_2d_nearest( tObj, images[level  ], newS, newT, t0 );
       sample_2d_nearest( tObj, images[level+1], newS, newT, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1636,7 +1616,7 @@
    }
    else {
       GLchan t0[4], t1[4];
-      const GLfloat f = myFrac(lambda);
+      const GLfloat f = FRAC(lambda);
       sample_2d_linear( tObj, images[level  ], newS, newT, t0 );
       sample_2d_linear( tObj, images[level+1], newS, newT, t1 );
       rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 6224bff..528f101 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -347,9 +347,9 @@
 #if CHAN_BITS == 8
    GLubyte col[4];
    GET_IMMEDIATE;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
    col[3] = CHAN_MAX;
    COLORV( IM, col );
 #else
@@ -388,10 +388,10 @@
 #if CHAN_BITS == 8
    GLubyte col[4];
    GET_IMMEDIATE;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[3], alpha);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[3], alpha);
    COLORV( IM, col );
 #else
    GET_IMMEDIATE;
@@ -426,9 +426,9 @@
 #if CHAN_BITS == 8
    GLubyte col[4];
    GET_IMMEDIATE;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
    col[3] = CHAN_MAX;
    COLORV( IM, col );
 #else
@@ -466,10 +466,10 @@
 #if CHAN_BITS == 8
    GLubyte col[4];
    GET_IMMEDIATE;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[3], v[3]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[3], v[3]);
    COLORV( IM, col );
 #else
    GET_IMMEDIATE;
@@ -529,9 +529,9 @@
 #if CHAN_BITS == 8
    GLubyte col[3];
    GET_IMMEDIATE;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
    SECONDARY_COLORV( IM, col );
 #else
    GET_IMMEDIATE;
@@ -568,9 +568,9 @@
 #if CHAN_BITS == 8
    GLubyte col[3];
    GET_IMMEDIATE;
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
-   FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
    SECONDARY_COLORV( IM, col );
 #else
    GET_IMMEDIATE;
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c
index 67fbdbe..ec79c7e 100644
--- a/src/mesa/tnl/t_imm_elt.c
+++ b/src/mesa/tnl/t_imm_elt.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_elt.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_imm_elt.c,v 1.2 2001/01/02 22:02:53 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -388,7 +388,7 @@
 #define SRC_IDX TYPE_IDX(GL_DOUBLE)
 #define TRX_3F(f,n)   PTR_ELT(f,n)
 #define TRX_4F(f,n)   PTR_ELT(f,n)
-#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_CHAN(ub, PTR_ELT(f,n))
+#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_CHAN(ub, PTR_ELT(f,n))
 #define TRX_UI(f,n)  (GLuint) (GLint) PTR_ELT(f,n)
 #define TRX_1F(f,n)   PTR_ELT(f,n)