mesa: add new MESA_GLSL flag for printing shader cache debug info
Reviewed-by: Eric Anholt <eric@anholt.net>
diff --git a/docs/shading.html b/docs/shading.html
index b0ed249..e44035a 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -49,6 +49,7 @@
<li><b>log</b> - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
+<li><b>cache_info</b> - print debug information about shader cache
<li><b>nopt</b> - disable compiler optimizations
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1cc8322..a2280e2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2837,6 +2837,7 @@
#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
#define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
#define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
+#define GLSL_CACHE_INFO 0x400 /**< Print debug information about shader cache */
/**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 272aa51..4667866 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -77,6 +77,8 @@
flags |= GLSL_DUMP;
if (strstr(env, "log"))
flags |= GLSL_LOG;
+ if (strstr(env, "cache_info"))
+ flags |= GLSL_CACHE_INFO;
if (strstr(env, "nopvert"))
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))