commit | 33de998230414bf5603927424ffca85792b176d1 | [log] [tgz] |
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author | Rob Clark <robclark@freedesktop.org> | Fri Oct 09 16:27:45 2015 -0400 |
committer | Rob Clark <robclark@freedesktop.org> | Fri Oct 16 19:33:37 2015 -0400 |
tree | a65d0db1ec153baf6e3420bf59c47ef43a6259f6 | |
parent | 698cdbf49207c30bc2ac38e2f16e531dd3a54db3 [diff] |
glsl: couple shader_enums cleanups Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Rob Clark <robclark@freedesktop.org>