commit | 348929015ba8166495195ccff4f9bb80d057b6d7 | [log] [tgz] |
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author | Kenneth Graunke <kenneth@whitecape.org> | Thu Aug 17 23:48:07 2017 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Wed Aug 23 11:55:17 2017 -0700 |
tree | 4c36c4895c2195628dbdd685efd65718d76b9085 | |
parent | 5ff97f2644d7438a9fdc75a2a9bc850c7ce96783 [diff] |
i965: Clean up brwNewProgram(). All shader stages do the exact same thing, so we don't need the switch statement, or the redundant FS case. I believe these used to be different before Tim eliminated the (e.g.) brw_vertex_program subclasses. Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>