| /** |
| * \file api_loopback.c |
| * |
| * \author Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 6.3 |
| * |
| * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "glheader.h" |
| #include "macros.h" |
| #include "colormac.h" |
| #include "api_loopback.h" |
| #include "mtypes.h" |
| #include "glapi/glapi.h" |
| #include "glapi/glapitable.h" |
| #include "glapi/glthread.h" |
| #include "glapi/dispatch.h" |
| |
| /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc |
| * calls to a smaller set of driver-provided formats. Currently just |
| * go back to dispatch to find these (eg. call glNormal3f directly), |
| * hence 'loopback'. |
| * |
| * The driver must supply all of the remaining entry points, which are |
| * listed in dd.h. The easiest way for a driver to do this is to |
| * install the supplied software t&l module. |
| */ |
| #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a)) |
| #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y)) |
| #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z)) |
| #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w)) |
| #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z)) |
| #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s)) |
| #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t)) |
| #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u)) |
| #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v)) |
| #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c)) |
| #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s)) |
| #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t)) |
| #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u)) |
| #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v)) |
| #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x)) |
| #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y)) |
| #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c)) |
| #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d)) |
| |
| #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x)) |
| #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y)) |
| #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z)) |
| #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w)) |
| #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x)) |
| #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y)) |
| #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z)) |
| #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w)) |
| #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x)) |
| #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c)) |
| |
| static void GLAPIENTRY |
| loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) |
| { |
| COLORF( BYTE_TO_FLOAT(red), |
| BYTE_TO_FLOAT(green), |
| BYTE_TO_FLOAT(blue), |
| 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) |
| { |
| COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3i_f( GLint red, GLint green, GLint blue ) |
| { |
| COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), |
| INT_TO_FLOAT(blue), 1.0); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) |
| { |
| COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), |
| SHORT_TO_FLOAT(blue), 1.0); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) |
| { |
| COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), |
| UINT_TO_FLOAT(blue), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) |
| { |
| COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), |
| USHORT_TO_FLOAT(blue), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ) |
| { |
| COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), |
| UBYTE_TO_FLOAT(blue), 1.0 ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color3bv_f( const GLbyte *v ) |
| { |
| COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3dv_f( const GLdouble *v ) |
| { |
| COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3iv_f( const GLint *v ) |
| { |
| COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3sv_f( const GLshort *v ) |
| { |
| COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3uiv_f( const GLuint *v ) |
| { |
| COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3usv_f( const GLushort *v ) |
| { |
| COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3ubv_f( const GLubyte *v ) |
| { |
| COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, |
| GLbyte alpha ) |
| { |
| COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), |
| BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, |
| GLdouble alpha ) |
| { |
| COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) |
| { |
| COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), |
| INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, |
| GLshort alpha ) |
| { |
| COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), |
| SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) |
| { |
| COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), |
| UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) |
| { |
| COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), |
| USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) |
| { |
| COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), |
| UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4iv_f( const GLint *v ) |
| { |
| COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4bv_f( const GLbyte *v ) |
| { |
| COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4dv_f( const GLdouble *v ) |
| { |
| COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4sv_f( const GLshort *v) |
| { |
| COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4uiv_f( const GLuint *v) |
| { |
| COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4usv_f( const GLushort *v) |
| { |
| COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4ubv_f( const GLubyte *v) |
| { |
| COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_FogCoorddEXT( GLdouble d ) |
| { |
| FOGCOORDF( (GLfloat) d ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_FogCoorddvEXT( const GLdouble *v ) |
| { |
| FOGCOORDF( (GLfloat) *v ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Indexd( GLdouble c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexi( GLint c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexs( GLshort c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexub( GLubyte c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexdv( const GLdouble *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexiv( const GLint *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexsv( const GLshort *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexubv( const GLubyte *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_EdgeFlagv(const GLboolean *flag) |
| { |
| CALL_EdgeFlag(GET_DISPATCH(), (*flag)); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) |
| { |
| NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) |
| { |
| NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3i( GLint nx, GLint ny, GLint nz ) |
| { |
| NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) |
| { |
| NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3bv( const GLbyte *v ) |
| { |
| NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3dv( const GLdouble *v ) |
| { |
| NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3iv( const GLint *v ) |
| { |
| NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3sv( const GLshort *v ) |
| { |
| NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1d( GLdouble s ) |
| { |
| TEXCOORD1((GLfloat) s); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1i( GLint s ) |
| { |
| TEXCOORD1((GLfloat) s); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1s( GLshort s ) |
| { |
| TEXCOORD1((GLfloat) s); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2d( GLdouble s, GLdouble t ) |
| { |
| TEXCOORD2((GLfloat) s,(GLfloat) t); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2s( GLshort s, GLshort t ) |
| { |
| TEXCOORD2((GLfloat) s,(GLfloat) t); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2i( GLint s, GLint t ) |
| { |
| TEXCOORD2((GLfloat) s,(GLfloat) t); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) |
| { |
| TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3i( GLint s, GLint t, GLint r ) |
| { |
| TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) |
| { |
| TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) |
| { |
| TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) |
| { |
| TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) |
| { |
| TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1dv( const GLdouble *v ) |
| { |
| TEXCOORD1((GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1iv( const GLint *v ) |
| { |
| TEXCOORD1((GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1sv( const GLshort *v ) |
| { |
| TEXCOORD1((GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2dv( const GLdouble *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2iv( const GLint *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2sv( const GLshort *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3dv( const GLdouble *v ) |
| { |
| TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3iv( const GLint *v ) |
| { |
| TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3sv( const GLshort *v ) |
| { |
| TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4dv( const GLdouble *v ) |
| { |
| TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4iv( const GLint *v ) |
| { |
| TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4sv( const GLshort *v ) |
| { |
| TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2d( GLdouble x, GLdouble y ) |
| { |
| VERTEX2( (GLfloat) x, (GLfloat) y ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2i( GLint x, GLint y ) |
| { |
| VERTEX2( (GLfloat) x, (GLfloat) y ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2s( GLshort x, GLshort y ) |
| { |
| VERTEX2( (GLfloat) x, (GLfloat) y ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) |
| { |
| VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3i( GLint x, GLint y, GLint z ) |
| { |
| VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) |
| { |
| VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) |
| { |
| VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) |
| { |
| VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) |
| { |
| VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2dv( const GLdouble *v ) |
| { |
| VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2iv( const GLint *v ) |
| { |
| VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2sv( const GLshort *v ) |
| { |
| VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3dv( const GLdouble *v ) |
| { |
| VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3iv( const GLint *v ) |
| { |
| VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3sv( const GLshort *v ) |
| { |
| VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4dv( const GLdouble *v ) |
| { |
| VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4iv( const GLint *v ) |
| { |
| VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4sv( const GLshort *v ) |
| { |
| VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) s ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) v[0] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1iARB(GLenum target, GLint s) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) s ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) v[0] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1sARB(GLenum target, GLshort s) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) s ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) v[0] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, |
| (GLfloat) r, (GLfloat) q ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, |
| (GLfloat) r, (GLfloat) q ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, |
| (GLfloat) r, (GLfloat) q ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord2dv( const GLdouble *u ) |
| { |
| EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord2fv( const GLfloat *u ) |
| { |
| EVALCOORD2( u[0], u[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord2d( GLdouble u, GLdouble v ) |
| { |
| EVALCOORD2( (GLfloat) u, (GLfloat) v ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord1dv( const GLdouble *u ) |
| { |
| EVALCOORD1( (GLfloat) *u ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord1fv( const GLfloat *u ) |
| { |
| EVALCOORD1( (GLfloat) *u ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord1d( GLdouble u ) |
| { |
| EVALCOORD1( (GLfloat) u ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) |
| { |
| GLfloat fparam[4]; |
| fparam[0] = param; |
| MATERIALFV( face, pname, fparam ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Materiali(GLenum face, GLenum pname, GLint param ) |
| { |
| GLfloat p = (GLfloat) param; |
| MATERIALFV(face, pname, &p); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) |
| { |
| GLfloat fparam[4]; |
| switch (pname) { |
| case GL_AMBIENT: |
| case GL_DIFFUSE: |
| case GL_SPECULAR: |
| case GL_EMISSION: |
| case GL_AMBIENT_AND_DIFFUSE: |
| fparam[0] = INT_TO_FLOAT( params[0] ); |
| fparam[1] = INT_TO_FLOAT( params[1] ); |
| fparam[2] = INT_TO_FLOAT( params[2] ); |
| fparam[3] = INT_TO_FLOAT( params[3] ); |
| break; |
| case GL_SHININESS: |
| fparam[0] = (GLfloat) params[0]; |
| break; |
| case GL_COLOR_INDEXES: |
| fparam[0] = (GLfloat) params[0]; |
| fparam[1] = (GLfloat) params[1]; |
| fparam[2] = (GLfloat) params[2]; |
| break; |
| default: |
| ; |
| } |
| MATERIALFV(face, pname, fparam); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| RECTF(v1[0], v1[1], v2[0], v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectiv(const GLint *v1, const GLint *v2) |
| { |
| RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectsv(const GLshort *v1, const GLshort *v2) |
| { |
| RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) |
| { |
| SECONDARYCOLORF( BYTE_TO_FLOAT(red), |
| BYTE_TO_FLOAT(green), |
| BYTE_TO_FLOAT(blue) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) |
| { |
| SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) |
| { |
| SECONDARYCOLORF( INT_TO_FLOAT(red), |
| INT_TO_FLOAT(green), |
| INT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) |
| { |
| SECONDARYCOLORF(SHORT_TO_FLOAT(red), |
| SHORT_TO_FLOAT(green), |
| SHORT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) |
| { |
| SECONDARYCOLORF(UINT_TO_FLOAT(red), |
| UINT_TO_FLOAT(green), |
| UINT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) |
| { |
| SECONDARYCOLORF(USHORT_TO_FLOAT(red), |
| USHORT_TO_FLOAT(green), |
| USHORT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ) |
| { |
| SECONDARYCOLORF(UBYTE_TO_FLOAT(red), |
| UBYTE_TO_FLOAT(green), |
| UBYTE_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) |
| { |
| SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) |
| { |
| SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| static void GLAPIENTRY |
| loopback_SecondaryColor3ivEXT_f( const GLint *v ) |
| { |
| SECONDARYCOLORF(INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3svEXT_f( const GLshort *v ) |
| { |
| SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3uivEXT_f( const GLuint *v ) |
| { |
| SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3usvEXT_f( const GLushort *v ) |
| { |
| SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) |
| { |
| SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2])); |
| } |
| |
| |
| /* |
| * GL_NV_vertex_program: |
| * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions. |
| */ |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1sNV(GLuint index, GLshort x) |
| { |
| ATTRIB1NV(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dNV(GLuint index, GLdouble x) |
| { |
| ATTRIB1NV(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) |
| { |
| ATTRIB2NV(index, (GLfloat) x, y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) |
| { |
| ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), |
| UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB1NV(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB1NV(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], |
| (GLfloat)v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
| { |
| ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib1svNV(index + i, v + i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB1NV(index + i, v[i]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib1dvNV(index + i, v + i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib2svNV(index + i, v + 2 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib2dvNV(index + i, v + 2 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib3svNV(index + i, v + 3 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib3dvNV(index + i, v + 3 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib4svNV(index + i, v + 4 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib4dvNV(index + i, v + 4 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib4ubvNV(index + i, v + 4 * i); |
| } |
| |
| |
| /* |
| * GL_ARB_vertex_program |
| * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. |
| */ |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1sARB(GLuint index, GLshort x) |
| { |
| ATTRIB1ARB(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dARB(GLuint index, GLdouble x) |
| { |
| ATTRIB1ARB(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) |
| { |
| ATTRIB2ARB(index, (GLfloat) x, y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) |
| { |
| ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB1ARB(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB1ARB(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], |
| (GLfloat)v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) |
| { |
| ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) |
| { |
| ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) |
| { |
| ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), |
| UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v) |
| { |
| ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) |
| { |
| ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) |
| { |
| ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); |
| } |
| |
| |
| |
| |
| /* |
| * This code never registers handlers for any of the entry points |
| * listed in vtxfmt.h. |
| */ |
| void |
| _mesa_loopback_init_api_table( struct _glapi_table *dest ) |
| { |
| SET_Color3b(dest, loopback_Color3b_f); |
| SET_Color3d(dest, loopback_Color3d_f); |
| SET_Color3i(dest, loopback_Color3i_f); |
| SET_Color3s(dest, loopback_Color3s_f); |
| SET_Color3ui(dest, loopback_Color3ui_f); |
| SET_Color3us(dest, loopback_Color3us_f); |
| SET_Color3ub(dest, loopback_Color3ub_f); |
| SET_Color4b(dest, loopback_Color4b_f); |
| SET_Color4d(dest, loopback_Color4d_f); |
| SET_Color4i(dest, loopback_Color4i_f); |
| SET_Color4s(dest, loopback_Color4s_f); |
| SET_Color4ui(dest, loopback_Color4ui_f); |
| SET_Color4us(dest, loopback_Color4us_f); |
| SET_Color4ub(dest, loopback_Color4ub_f); |
| SET_Color3bv(dest, loopback_Color3bv_f); |
| SET_Color3dv(dest, loopback_Color3dv_f); |
| SET_Color3iv(dest, loopback_Color3iv_f); |
| SET_Color3sv(dest, loopback_Color3sv_f); |
| SET_Color3uiv(dest, loopback_Color3uiv_f); |
| SET_Color3usv(dest, loopback_Color3usv_f); |
| SET_Color3ubv(dest, loopback_Color3ubv_f); |
| SET_Color4bv(dest, loopback_Color4bv_f); |
| SET_Color4dv(dest, loopback_Color4dv_f); |
| SET_Color4iv(dest, loopback_Color4iv_f); |
| SET_Color4sv(dest, loopback_Color4sv_f); |
| SET_Color4uiv(dest, loopback_Color4uiv_f); |
| SET_Color4usv(dest, loopback_Color4usv_f); |
| SET_Color4ubv(dest, loopback_Color4ubv_f); |
| |
| SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f); |
| SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f); |
| SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f); |
| SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f); |
| SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f); |
| SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f); |
| SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f); |
| SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f); |
| SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f); |
| SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f); |
| SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f); |
| SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f); |
| SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f); |
| SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f); |
| |
| SET_EdgeFlagv(dest, loopback_EdgeFlagv); |
| |
| SET_Indexd(dest, loopback_Indexd); |
| SET_Indexi(dest, loopback_Indexi); |
| SET_Indexs(dest, loopback_Indexs); |
| SET_Indexub(dest, loopback_Indexub); |
| SET_Indexdv(dest, loopback_Indexdv); |
| SET_Indexiv(dest, loopback_Indexiv); |
| SET_Indexsv(dest, loopback_Indexsv); |
| SET_Indexubv(dest, loopback_Indexubv); |
| SET_Normal3b(dest, loopback_Normal3b); |
| SET_Normal3d(dest, loopback_Normal3d); |
| SET_Normal3i(dest, loopback_Normal3i); |
| SET_Normal3s(dest, loopback_Normal3s); |
| SET_Normal3bv(dest, loopback_Normal3bv); |
| SET_Normal3dv(dest, loopback_Normal3dv); |
| SET_Normal3iv(dest, loopback_Normal3iv); |
| SET_Normal3sv(dest, loopback_Normal3sv); |
| SET_TexCoord1d(dest, loopback_TexCoord1d); |
| SET_TexCoord1i(dest, loopback_TexCoord1i); |
| SET_TexCoord1s(dest, loopback_TexCoord1s); |
| SET_TexCoord2d(dest, loopback_TexCoord2d); |
| SET_TexCoord2s(dest, loopback_TexCoord2s); |
| SET_TexCoord2i(dest, loopback_TexCoord2i); |
| SET_TexCoord3d(dest, loopback_TexCoord3d); |
| SET_TexCoord3i(dest, loopback_TexCoord3i); |
| SET_TexCoord3s(dest, loopback_TexCoord3s); |
| SET_TexCoord4d(dest, loopback_TexCoord4d); |
| SET_TexCoord4i(dest, loopback_TexCoord4i); |
| SET_TexCoord4s(dest, loopback_TexCoord4s); |
| SET_TexCoord1dv(dest, loopback_TexCoord1dv); |
| SET_TexCoord1iv(dest, loopback_TexCoord1iv); |
| SET_TexCoord1sv(dest, loopback_TexCoord1sv); |
| SET_TexCoord2dv(dest, loopback_TexCoord2dv); |
| SET_TexCoord2iv(dest, loopback_TexCoord2iv); |
| SET_TexCoord2sv(dest, loopback_TexCoord2sv); |
| SET_TexCoord3dv(dest, loopback_TexCoord3dv); |
| SET_TexCoord3iv(dest, loopback_TexCoord3iv); |
| SET_TexCoord3sv(dest, loopback_TexCoord3sv); |
| SET_TexCoord4dv(dest, loopback_TexCoord4dv); |
| SET_TexCoord4iv(dest, loopback_TexCoord4iv); |
| SET_TexCoord4sv(dest, loopback_TexCoord4sv); |
| SET_Vertex2d(dest, loopback_Vertex2d); |
| SET_Vertex2i(dest, loopback_Vertex2i); |
| SET_Vertex2s(dest, loopback_Vertex2s); |
| SET_Vertex3d(dest, loopback_Vertex3d); |
| SET_Vertex3i(dest, loopback_Vertex3i); |
| SET_Vertex3s(dest, loopback_Vertex3s); |
| SET_Vertex4d(dest, loopback_Vertex4d); |
| SET_Vertex4i(dest, loopback_Vertex4i); |
| SET_Vertex4s(dest, loopback_Vertex4s); |
| SET_Vertex2dv(dest, loopback_Vertex2dv); |
| SET_Vertex2iv(dest, loopback_Vertex2iv); |
| SET_Vertex2sv(dest, loopback_Vertex2sv); |
| SET_Vertex3dv(dest, loopback_Vertex3dv); |
| SET_Vertex3iv(dest, loopback_Vertex3iv); |
| SET_Vertex3sv(dest, loopback_Vertex3sv); |
| SET_Vertex4dv(dest, loopback_Vertex4dv); |
| SET_Vertex4iv(dest, loopback_Vertex4iv); |
| SET_Vertex4sv(dest, loopback_Vertex4sv); |
| SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB); |
| SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB); |
| SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB); |
| SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB); |
| SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB); |
| SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB); |
| SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB); |
| SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB); |
| SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB); |
| SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB); |
| SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB); |
| SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB); |
| SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB); |
| SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB); |
| SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB); |
| SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB); |
| SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB); |
| SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB); |
| SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB); |
| SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB); |
| SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB); |
| SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB); |
| SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB); |
| SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB); |
| SET_EvalCoord2dv(dest, loopback_EvalCoord2dv); |
| SET_EvalCoord2fv(dest, loopback_EvalCoord2fv); |
| SET_EvalCoord2d(dest, loopback_EvalCoord2d); |
| SET_EvalCoord1dv(dest, loopback_EvalCoord1dv); |
| SET_EvalCoord1fv(dest, loopback_EvalCoord1fv); |
| SET_EvalCoord1d(dest, loopback_EvalCoord1d); |
| SET_Materialf(dest, loopback_Materialf); |
| SET_Materiali(dest, loopback_Materiali); |
| SET_Materialiv(dest, loopback_Materialiv); |
| SET_Rectd(dest, loopback_Rectd); |
| SET_Rectdv(dest, loopback_Rectdv); |
| SET_Rectfv(dest, loopback_Rectfv); |
| SET_Recti(dest, loopback_Recti); |
| SET_Rectiv(dest, loopback_Rectiv); |
| SET_Rects(dest, loopback_Rects); |
| SET_Rectsv(dest, loopback_Rectsv); |
| SET_FogCoorddEXT(dest, loopback_FogCoorddEXT); |
| SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT); |
| |
| SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV); |
| SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV); |
| SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV); |
| SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV); |
| SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV); |
| SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV); |
| SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV); |
| SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV); |
| SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV); |
| SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV); |
| SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV); |
| SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV); |
| SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV); |
| SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV); |
| SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV); |
| SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV); |
| SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV); |
| SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV); |
| SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV); |
| SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV); |
| SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV); |
| SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV); |
| SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV); |
| SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV); |
| SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV); |
| SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV); |
| SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV); |
| SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV); |
| SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV); |
| SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV); |
| SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV); |
| |
| SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB); |
| SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB); |
| SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB); |
| SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB); |
| SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB); |
| SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB); |
| SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB); |
| SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB); |
| SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB); |
| SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB); |
| SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB); |
| SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB); |
| SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB); |
| SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB); |
| SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB); |
| SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB); |
| SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB); |
| SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB); |
| SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB); |
| SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB); |
| SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB); |
| SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB); |
| SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB); |
| SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB); |
| SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB); |
| SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB); |
| SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB); |
| SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB); |
| } |