commit | 35548cae93513875dcad9cc88589add5fac7d836 | [log] [tgz] |
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author | Wladimir J. van der Laan <laanwj@gmail.com> | Thu Nov 23 10:08:34 2017 +0100 |
committer | Christian Gmeiner <christian.gmeiner@gmail.com> | Thu Nov 23 22:24:51 2017 +0100 |
tree | 48d010da2ba495219dcff8d502996fd1ec91f945 | |
parent | 99aea1e3ded03d7a51459efd085842ffedff590b [diff] |
etnaviv: Emit vertex buffers consecutively Vertex buffer legacy state is no longer picked up with new drawing commands. Change to use different cases depending on the number of vertex streams in the GPU specs. This results in slightly more compact state emission as well, on all vivantes. Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>