linker: Use bit-0 instead of VERT_BIT_GENERIC0

Uses of the bits for allocation are offset by 16, and
VERT_BIT_GENERIC0 already has the 16 offset.  As a result, it was
preventing the wrong thing from being allocated.
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 5227d42..eb10f90 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -667,7 +667,7 @@
     * be explicitly assigned by via glBindAttribLocation.  Mark it as reserved
     * to prevent it from being automatically allocated below.
     */
-   used_locations |= VERT_BIT_GENERIC0;
+   used_locations |= (1 << 0);
 
    for (unsigned i = 0; i < num_attr; i++) {
       /* Mask representing the contiguous slots that will be used by this