commit | 35cd7551a443477147293e562d8c1adfbe00dea9 | [log] [tgz] |
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author | Marek Olšák <marek.olsak@amd.com> | Tue Jan 17 18:04:13 2017 +0100 |
committer | Marek Olšák <marek.olsak@amd.com> | Wed Jan 18 19:51:31 2017 +0100 |
tree | f4321ccd915c7ab9a494c1470f7df74856cb5bd2 | |
parent | 3ae3be6dd44dbc5ac6ec847ce67c53c10479a75c [diff] |
radeonsi: use the correct target machine when building shader variants If the shader selector is created with a different context than the shader variant, we should use the calling context's target machine for the shader variant. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99419 Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>