commit | 36be8c2fcf94f5d800aed6c3d39ef23b226fd0d5 | [log] [tgz] |
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author | Timothy Arceri <tarceri@itsqueeze.com> | Wed Nov 01 20:32:12 2017 +1100 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Wed Nov 08 17:33:14 2017 +1100 |
tree | fbaad3d4e165240a22939c170a63057e2b3514cc | |
parent | c980a3aa31335b9198814f7bb98e9cde01895444 [diff] |
st/glsl_to_nir: use nir_shader_gather_info() Use the NIR helper rather than the GLSL IR helper to get in/out masks. This allows us to ignore varyings removed by NIR optimisations. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>