commit | 37d453b55a7b4c1b10d28dba4acfe12de4634bc8 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <tarceri@itsqueeze.com> | Fri Aug 11 13:55:13 2017 +1000 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Thu Aug 24 11:18:48 2017 +1000 |
tree | b81f110a9f8f5e666640bf25ec99400ef46ca7a1 | |
parent | 37eb67714e0092a5d80ec40d10ca1fe72fa64657 [diff] |
glsl: stop adding pointers from gl_shader_variable to the cache This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>