commit | 37da6a2acd549d145b1691bb1f6bab87b65c92a6 | [log] [tgz] |
---|---|---|
author | Iago Toral Quiroga <itoral@igalia.com> | Mon Mar 23 13:48:43 2015 +0100 |
committer | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | Fri Sep 25 08:39:20 2015 +0200 |
tree | 043c7281a04f69ab052d4e03826d00f5560d2b72 | |
parent | bdbabc57e302b73e2db30f6d46918afb2b442c7b [diff] |
i965: Upload Shader Storage Buffer Object surfaces Since these are a special kind of UBOs we emit them together reusing the same infrastructure, however, we use a RAW surface so we can reuse existing untyped read/write/atomic messages which include a pixel mask header that we need to set to obtain correct behavior with helper invocations of the fragment shader. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>