More texture format updates.  Drivers now need only plug an appropriate
format into texImage->TexFormat, the rest is handled by core Mesa.
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index d24f683..ec8aecc 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -1,4 +1,4 @@
-/* $Id: texformat.c,v 1.5 2001/03/27 20:26:37 brianp Exp $ */
+/* $Id: texformat.c,v 1.6 2001/03/28 20:40:51 gareth Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -73,9 +73,9 @@
  */
 
 const struct gl_texture_format _mesa_texformat_rgba = {
-   MESA_FORMAT_RGBA,			/* IntFormat */
-   GL_RGBA,				/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_RGBA,			/* MesaFormat */
+   GL_RGBA,				/* IntFormat */
+   CHAN_TYPE,				/* Type */
    CHAN_BITS,				/* RedBits */
    CHAN_BITS,				/* GreenBits */
    CHAN_BITS,				/* BlueBits */
@@ -91,9 +91,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_rgb = {
-   MESA_FORMAT_RGB,			/* IntFormat */
-   GL_RGB,				/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_RGB,			/* MesaFormat */
+   GL_RGB,				/* IntFormat */
+   CHAN_TYPE,				/* Type */
    CHAN_BITS,				/* RedBits */
    CHAN_BITS,				/* GreenBits */
    CHAN_BITS,				/* BlueBits */
@@ -109,9 +109,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_alpha = {
-   MESA_FORMAT_ALPHA,			/* IntFormat */
-   GL_ALPHA,				/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_ALPHA,			/* MesaFormat */
+   GL_ALPHA,				/* IntFormat */
+   CHAN_TYPE,				/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -127,9 +127,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_luminance = {
-   MESA_FORMAT_LUMINANCE,		/* IntFormat */
-   GL_LUMINANCE,			/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_LUMINANCE,		/* MesaFormat */
+   GL_LUMINANCE,			/* IntFormat */
+   CHAN_TYPE,				/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -145,9 +145,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_luminance_alpha = {
-   MESA_FORMAT_LUMINANCE_ALPHA,		/* IntFormat */
-   GL_LUMINANCE_ALPHA,			/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_LUMINANCE_ALPHA,		/* MesaFormat */
+   GL_LUMINANCE_ALPHA,			/* IntFormat */
+   CHAN_TYPE,				/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -163,9 +163,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_intensity = {
-   MESA_FORMAT_INTENSITY,		/* IntFormat */
-   GL_INTENSITY,			/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_INTENSITY,		/* MesaFormat */
+   GL_INTENSITY,			/* IntFormat */
+   CHAN_TYPE,				/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -181,9 +181,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_color_index = {
-   MESA_FORMAT_COLOR_INDEX,		/* IntFormat */
-   GL_COLOR_INDEX,			/* BaseFormat */
-   CHAN_TYPE,				/* BaseType */
+   MESA_FORMAT_COLOR_INDEX,		/* MesaFormat */
+   GL_COLOR_INDEX,			/* IntFormat */
+   CHAN_TYPE,				/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -199,9 +199,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_depth_component = {
-   MESA_FORMAT_DEPTH_COMPONENT,		/* IntFormat */
-   GL_DEPTH_COMPONENT,			/* BaseFormat */
-   GL_FLOAT,				/* BaseType */
+   MESA_FORMAT_DEPTH_COMPONENT,		/* MesaFormat */
+   GL_DEPTH_COMPONENT,			/* IntFormat */
+   GL_FLOAT,				/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -222,9 +222,9 @@
  */
 
 const struct gl_texture_format _mesa_texformat_rgba8888 = {
-   MESA_FORMAT_RGBA8888,		/* IntFormat */
-   GL_RGBA,				/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_RGBA8888,		/* MesaFormat */
+   GL_RGBA,				/* IntFormat */
+   GL_UNSIGNED_INT_8_8_8_8,		/* Type */
    8,					/* RedBits */
    8,					/* GreenBits */
    8,					/* BlueBits */
@@ -240,9 +240,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_argb8888 = {
-   MESA_FORMAT_ARGB8888,		/* IntFormat */
-   GL_RGBA,				/* BaseFormat */
-   GL_UNSIGNED_BYTE, /* FIXME: ??? */	/* BaseType */
+   MESA_FORMAT_ARGB8888,		/* MesaFormat */
+   GL_BGRA,				/* IntFormat */
+   GL_UNSIGNED_INT_8_8_8_8_REV,		/* Type */
    8,					/* RedBits */
    8,					/* GreenBits */
    8,					/* BlueBits */
@@ -258,9 +258,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_rgb888 = {
-   MESA_FORMAT_RGB888,			/* IntFormat */
-   GL_RGB,				/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_RGB888,			/* MesaFormat */
+   GL_BGR,				/* IntFormat */
+   GL_UNSIGNED_BYTE,			/* Type */
    8,					/* RedBits */
    8,					/* GreenBits */
    8,					/* BlueBits */
@@ -276,9 +276,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_rgb565 = {
-   MESA_FORMAT_RGB565,			/* IntFormat */
-   GL_RGB,				/* BaseFormat */
-   GL_UNSIGNED_SHORT_5_6_5,		/* BaseType */
+   MESA_FORMAT_RGB565,			/* MesaFormat */
+   GL_RGB,				/* IntFormat */
+   GL_UNSIGNED_SHORT_5_6_5,		/* Type */
    5,					/* RedBits */
    6,					/* GreenBits */
    5,					/* BlueBits */
@@ -294,9 +294,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_argb4444 = {
-   MESA_FORMAT_ARGB4444,		/* IntFormat */
-   GL_RGBA,				/* BaseFormat */
-   GL_UNSIGNED_SHORT_4_4_4_4_REV,	/* BaseType */
+   MESA_FORMAT_ARGB4444,		/* MesaFormat */
+   GL_BGRA,				/* IntFormat */
+   GL_UNSIGNED_SHORT_4_4_4_4_REV,	/* Type */
    4,					/* RedBits */
    4,					/* GreenBits */
    4,					/* BlueBits */
@@ -312,9 +312,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_argb1555 = {
-   MESA_FORMAT_ARGB1555,		/* IntFormat */
-   GL_RGBA,				/* BaseFormat */
-   GL_UNSIGNED_SHORT_1_5_5_5_REV,	/* BaseType */
+   MESA_FORMAT_ARGB1555,		/* MesaFormat */
+   GL_BGRA,				/* IntFormat */
+   GL_UNSIGNED_SHORT_1_5_5_5_REV,	/* Type */
    5,					/* RedBits */
    5,					/* GreenBits */
    5,					/* BlueBits */
@@ -330,9 +330,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_al88 = {
-   MESA_FORMAT_AL88,			/* IntFormat */
-   GL_LUMINANCE_ALPHA,			/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_AL88,			/* MesaFormat */
+   GL_LUMINANCE_ALPHA,			/* IntFormat */
+   GL_UNSIGNED_BYTE,			/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -348,9 +348,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_rgb332 = {
-   MESA_FORMAT_RGB332,			/* IntFormat */
-   GL_RGB,				/* BaseFormat */
-   GL_UNSIGNED_BYTE_3_3_2,		/* BaseType */
+   MESA_FORMAT_RGB332,			/* MesaFormat */
+   GL_RGB,				/* IntFormat */
+   GL_UNSIGNED_BYTE_3_3_2,		/* Type */
    3,					/* RedBits */
    3,					/* GreenBits */
    2,					/* BlueBits */
@@ -366,9 +366,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_a8 = {
-   MESA_FORMAT_A8,			/* IntFormat */
-   GL_ALPHA,				/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_A8,			/* MesaFormat */
+   GL_ALPHA,				/* IntFormat */
+   GL_UNSIGNED_BYTE,			/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -384,9 +384,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_l8 = {
-   MESA_FORMAT_L8,			/* IntFormat */
-   GL_LUMINANCE,			/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_L8,			/* MesaFormat */
+   GL_LUMINANCE,			/* IntFormat */
+   GL_UNSIGNED_BYTE,			/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -402,9 +402,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_i8 = {
-   MESA_FORMAT_I8,			/* IntFormat */
-   GL_INTENSITY,			/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_I8,			/* MesaFormat */
+   GL_INTENSITY,			/* IntFormat */
+   GL_UNSIGNED_BYTE,			/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -420,9 +420,9 @@
 };
 
 const struct gl_texture_format _mesa_texformat_ci8 = {
-   MESA_FORMAT_CI8,			/* IntFormat */
-   GL_COLOR_INDEX,			/* BaseFormat */
-   GL_UNSIGNED_BYTE,			/* BaseType */
+   MESA_FORMAT_CI8,			/* MesaFormat */
+   GL_COLOR_INDEX,			/* IntFormat */
+   GL_UNSIGNED_BYTE,			/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -443,9 +443,9 @@
  */
 
 const struct gl_texture_format _mesa_null_texformat = {
-   -1,					/* IntFormat */
-   0,					/* BaseFormat */
-   0,					/* BaseType */
+   -1,					/* MesaFormat */
+   0,					/* IntFormat */
+   0,					/* Type */
    0,					/* RedBits */
    0,					/* GreenBits */
    0,					/* BlueBits */
@@ -472,8 +472,6 @@
 {
    const struct gl_texture_format *texFormat;
 
-   texImage->IntFormat = internalFormat;
-
    /* Ask the driver for the base format, if it doesn't know, it will
     * return -1;
     */
@@ -583,10 +581,5 @@
       return;
    }
 
-   /* Initialize the base format and type.
-    */
-   texImage->Format = texFormat->BaseFormat;
-   texImage->Type = texFormat->BaseType;
-
    texImage->TexFormat = texFormat;
 }