docs: Add my notes on stable-branch patch criteria

This captures the set of rules I have been using for stable-branch management,
(starting with a discussion on the mesa-dev mailing list on July 2013, and
then refined through my own experience of performing stable-branch releases
since then).
diff --git a/docs/devinfo.html b/docs/devinfo.html
index a947b0d..e173b55 100644
--- a/docs/devinfo.html
+++ b/docs/devinfo.html
@@ -218,15 +218,93 @@
 
 The latest set of patches that have been nominated, accepted, or rejected for
 the upcoming stable release can always be seen on the
-<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
+<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
 page.
 
-<h2>Cherry-picking candidates for a stable branch</h2>
+<h2>Criteria for accepting patches to the stable branch</h2>
 
-<p>
-Please use <code>git cherry-pick -x &lt;commit&gt;</code> for cherry-picking a commit
-from master to a stable branch.
-</p>
+Mesa has a designated release manager for each stable branch, and the release
+manager is the only developer that should be pushing changes to these
+branches. Everyone else should simply nominate patches using the mechanism
+described above.
+
+The stable-release manager will work with the list of nominated patches, and
+for each patch that meets the crtieria below will cherry-pick the patch with:
+<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
+important so that the picked patch references the comit ID of the original
+patch.
+
+The stable-release manager may at times need to force-push changes to the
+stable branches, for example, to drop a previously-picked patch that was later
+identified as causing a regression). These force-pushes may cause changes to
+be lost from the stable branch if developers push things directly. Consider
+yourself warned.
+
+The stable-release manager is also given broad discretion in rejecting patches
+that have been nominated for the stable branch. The most basic rule is that
+the stable branch is for bug fixes only, (no new features, no
+regressions). Here is a non-exhaustive list of some reasons that a patch may
+be rejected:
+
+<ul>
+  <li>Patch introduces a regression. Any reported build breakage or other
+  regression caused by a particular patch, (game no longer work, piglit test
+  changes from PASS to FAIL), is justification for rejecting a patch.</li>
+
+  <li>Patch is too large, (say, larger than 100 lines)</li>
+
+  <li>Patch is not a fix. For example, a commit that moves code around with no
+  functional change should be rejected.</li>
+
+  <li>Patch fix is not clearly described. For example, a commit message
+  of only a single line, no description of the bug, no mention of bugzilla,
+  etc.</li>
+
+  <li>Patch has not obviously been reviewed, For example, the commit message
+  has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
+  author.</li>
+
+  <li>Patch has not already been merged to the master branch. As a rule, bug
+  fixes should never be applied first to a stable branch. Patches should land
+  first on the master branch and then be cherry-picked to a stable
+  branch. (This is to avoid future releases causing regressions if the patch
+  is not also applied to master.) The only things that might look like
+  exceptions would be backports of patches from master that happen to look
+  significantly different.</li>
+
+  <li>Patch depends on too many other patches. Ideally, all stable-branch
+  patches should be self-contained. It sometimes occurs that a single, logical
+  bug-fix occurs as two separate patches on master, (such as an original
+  patch, then a subsequent fix-up to that patch). In such a case, these two
+  patches should be squashed into a single, self-contained patch for the
+  stable branch. (Of course, if the squashing makes the patch too large, then
+  that could be a reason to reject the patch.)</li>
+
+  <li>Patch includes new feature development, not bug fixes. New OpenGL
+  features, extensions, etc. should be applied to Mesa master and included in
+  the next major release. Stable releases are intended only for bug fixes.
+
+  Note: As an exception to this rule, the stable-release manager may accept
+  hardware-enabling "features". For example, backports of new code to support
+  a newly-developed hardware product can be accepted if they can be reasonably
+  determined to not have effects on other hardware.</li>
+
+  <li>Patch is a performance optimization. As a rule, performance patches are
+  not candidates for the stable branch. The only exception might be a case
+  where an application's performance was recently severely impacted so as to
+  become unusable. The fix for this performance regression could then be
+  considered for a stable branch. The optimization must also be
+  non-controversial and the patches still need to meet the other criteria of
+  being simple and self-contained</li>
+
+  <li>Patch introduces a new failure mode (such as an assert). While the new
+  assert might technically be correct, for example to make Mesa more
+  conformant, this is not the kind of "bug fix" we want in a stable
+  release. The potential problem here is that an OpenGL program that was
+  previously working, (even if technically non-compliant with the
+  specification), could stop working after this patch. So that would be a
+  regression that is unaacceptable for the stable branch.</li>
+</ul>
 
 <h2>Making a New Mesa Release</h2>