add number of passes count to ati_fragment_shader
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c
index 2a8cf90..d8df8f5 100644
--- a/src/mesa/shader/atifragshader.c
+++ b/src/mesa/shader/atifragshader.c
@@ -231,7 +231,8 @@
#endif
ctx->ATIFragmentShader.Compiling = 0;
-
+ ctx->ATIFragmentShader.Current->NumPasses = ctx->ATIFragmentShader.Current->cur_pass;
+ ctx->ATIFragmentShader.Current->cur_pass=0;
#if MESA_DEBUG_ATI_FS
for (i = 0; i < curProg->Base.NumInstructions; i++) {
GLuint op0 = curProg->Instructions[i].Opcode[0];
@@ -255,6 +256,9 @@
GLint ci;
struct atifs_instruction *curI;
+ if (ctx->ATIFragmentShader.Current->cur_pass==1)
+ ctx->ATIFragmentShader.Current->cur_pass=2;
+
new_inst(curProg);
ci = curProg->Base.NumInstructions - 1;
/* some validation
@@ -287,6 +291,10 @@
GLint ci;
struct atifs_instruction *curI;
+ if (ctx->ATIFragmentShader.Current->cur_pass==1)
+ ctx->ATIFragmentShader.Current->cur_pass=2;
+
+
new_inst(curProg);
ci = curProg->Base.NumInstructions - 1;
@@ -318,6 +326,9 @@
GLint ci;
struct atifs_instruction *curI;
+ if (ctx->ATIFragmentShader.Current->cur_pass==0)
+ ctx->ATIFragmentShader.Current->cur_pass=1;
+
/* decide whether this is a new instruction or not ... all color instructions are new */
if (optype == 0)
new_inst(curProg);