commit | 3af28e558fb9cf71edd83e8cc9c3ddc33373cc93 | [log] [tgz] |
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author | Marek Olšák <marek.olsak@amd.com> | Fri Sep 05 20:15:16 2014 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Tue May 10 17:20:09 2016 +0200 |
tree | 769f4c6d59b9a1ec3e6c1cea3b90bfea17d4be88 | |
parent | f475c9fb0708c312a4194558da36204becfafd35 [diff] |
gallium/radeon: implement randomized SDMA texture copy testing (v2) v2: - adjustments for exercising all important SDMA code paths - decrease the probability of getting huge sizes (faster testing) - increase the probability of getting power-of-two dimensions - change the memory cap to 128MB (faster testing) - better detect which engine has been used Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>