scons: Add option to enable floating-point textures.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
diff --git a/common.py b/common.py
index 6121a41..6ff9608 100644
--- a/common.py
+++ b/common.py
@@ -98,5 +98,6 @@
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
+ opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
diff --git a/scons/gallium.py b/scons/gallium.py
index f4776d8..8fc17b3 100755
--- a/scons/gallium.py
+++ b/scons/gallium.py
@@ -298,6 +298,10 @@
cppdefines += ['BEOS_THREADS']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
+ if env['texture_float']:
+ print 'warning: Floating-point textures enabled.'
+ print 'warning: Please consult docs/patents.txt with your lawyer before building Mesa.'
+ cppdefines += ['TEXTURE_FLOAT_ENABLED']
env.Append(CPPDEFINES = cppdefines)
# C compiler options