| /* |
| * Mesa 3-D graphics library |
| * Version: 6.5 |
| * |
| * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glheader.h" |
| #include "accum.h" |
| #include "condrender.h" |
| #include "context.h" |
| #include "format_unpack.h" |
| #include "format_pack.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "state.h" |
| #include "mtypes.h" |
| #include "main/dispatch.h" |
| |
| |
| void GLAPIENTRY |
| _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) |
| { |
| GLfloat tmp[4]; |
| GET_CURRENT_CONTEXT(ctx); |
| |
| tmp[0] = CLAMP( red, -1.0F, 1.0F ); |
| tmp[1] = CLAMP( green, -1.0F, 1.0F ); |
| tmp[2] = CLAMP( blue, -1.0F, 1.0F ); |
| tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); |
| |
| if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) |
| return; |
| |
| COPY_4FV( ctx->Accum.ClearColor, tmp ); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_Accum( GLenum op, GLfloat value ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| FLUSH_VERTICES(ctx, 0); |
| |
| switch (op) { |
| case GL_ADD: |
| case GL_MULT: |
| case GL_ACCUM: |
| case GL_LOAD: |
| case GL_RETURN: |
| /* OK */ |
| break; |
| default: |
| _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); |
| return; |
| } |
| |
| if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); |
| return; |
| } |
| |
| if (ctx->DrawBuffer != ctx->ReadBuffer) { |
| /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, |
| * or GL_EXT_framebuffer_blit. |
| */ |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glAccum(different read/draw buffers)"); |
| return; |
| } |
| |
| if (ctx->NewState) |
| _mesa_update_state(ctx); |
| |
| if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, |
| "glAccum(incomplete framebuffer)"); |
| return; |
| } |
| |
| if (ctx->RasterDiscard) |
| return; |
| |
| if (ctx->RenderMode == GL_RENDER) { |
| _mesa_accum(ctx, op, value); |
| } |
| } |
| |
| |
| /** |
| * Clear the accumulation buffer by mapping the renderbuffer and |
| * writing the clear color to it. Called by the driver's implementation |
| * of the glClear function. |
| */ |
| void |
| _mesa_clear_accum_buffer(struct gl_context *ctx) |
| { |
| GLuint x, y, width, height; |
| GLubyte *accMap; |
| GLint accRowStride; |
| struct gl_renderbuffer *accRb; |
| |
| if (!ctx->DrawBuffer) |
| return; |
| |
| accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| if (!accRb) |
| return; /* missing accum buffer, not an error */ |
| |
| /* bounds, with scissor */ |
| x = ctx->DrawBuffer->_Xmin; |
| y = ctx->DrawBuffer->_Ymin; |
| width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
| height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
| |
| ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height, |
| GL_MAP_WRITE_BIT, &accMap, &accRowStride); |
| |
| if (!accMap) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| return; |
| } |
| |
| if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { |
| const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); |
| const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); |
| const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); |
| const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); |
| GLuint i, j; |
| |
| for (j = 0; j < height; j++) { |
| GLshort *row = (GLshort *) accMap; |
| |
| for (i = 0; i < width; i++) { |
| row[i * 4 + 0] = clearR; |
| row[i * 4 + 1] = clearG; |
| row[i * 4 + 2] = clearB; |
| row[i * 4 + 3] = clearA; |
| } |
| accMap += accRowStride; |
| } |
| } |
| else { |
| /* other types someday? */ |
| _mesa_warning(ctx, "unexpected accum buffer type"); |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, accRb); |
| } |
| |
| |
| /** |
| * if (bias) |
| * Accum += value |
| * else |
| * Accum *= value |
| */ |
| static void |
| accum_scale_or_bias(struct gl_context *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height, |
| GLboolean bias) |
| { |
| struct gl_renderbuffer *accRb = |
| ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| GLubyte *accMap; |
| GLint accRowStride; |
| |
| assert(accRb); |
| |
| ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, |
| GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, |
| &accMap, &accRowStride); |
| |
| if (!accMap) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| return; |
| } |
| |
| if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { |
| const GLshort incr = (GLshort) (value * 32767.0f); |
| GLint i, j; |
| if (bias) { |
| for (j = 0; j < height; j++) { |
| GLshort *acc = (GLshort *) accMap; |
| for (i = 0; i < 4 * width; i++) { |
| acc[i] += incr; |
| } |
| accMap += accRowStride; |
| } |
| } |
| else { |
| /* scale */ |
| for (j = 0; j < height; j++) { |
| GLshort *acc = (GLshort *) accMap; |
| for (i = 0; i < 4 * width; i++) { |
| acc[i] = (GLshort) (acc[i] * value); |
| } |
| accMap += accRowStride; |
| } |
| } |
| } |
| else { |
| /* other types someday? */ |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, accRb); |
| } |
| |
| |
| /** |
| * if (load) |
| * Accum = ColorBuf * value |
| * else |
| * Accum += ColorBuf * value |
| */ |
| static void |
| accum_or_load(struct gl_context *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height, |
| GLboolean load) |
| { |
| struct gl_renderbuffer *accRb = |
| ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer; |
| GLubyte *accMap, *colorMap; |
| GLint accRowStride, colorRowStride; |
| GLbitfield mappingFlags; |
| |
| if (!colorRb) { |
| /* no read buffer - OK */ |
| return; |
| } |
| |
| assert(accRb); |
| |
| mappingFlags = GL_MAP_WRITE_BIT; |
| if (!load) /* if we're accumulating */ |
| mappingFlags |= GL_MAP_READ_BIT; |
| |
| /* Map accum buffer */ |
| ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, |
| mappingFlags, &accMap, &accRowStride); |
| if (!accMap) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| return; |
| } |
| |
| /* Map color buffer */ |
| ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, |
| GL_MAP_READ_BIT, |
| &colorMap, &colorRowStride); |
| if (!colorMap) { |
| ctx->Driver.UnmapRenderbuffer(ctx, accRb); |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| return; |
| } |
| |
| if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { |
| const GLfloat scale = value * 32767.0f; |
| GLint i, j; |
| GLfloat (*rgba)[4]; |
| |
| rgba = malloc(width * 4 * sizeof(GLfloat)); |
| if (rgba) { |
| for (j = 0; j < height; j++) { |
| GLshort *acc = (GLshort *) accMap; |
| |
| /* read colors from source color buffer */ |
| _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba); |
| |
| if (load) { |
| for (i = 0; i < width; i++) { |
| acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale); |
| acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale); |
| acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale); |
| acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale); |
| } |
| } |
| else { |
| /* accumulate */ |
| for (i = 0; i < width; i++) { |
| acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale); |
| acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale); |
| acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale); |
| acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale); |
| } |
| } |
| |
| colorMap += colorRowStride; |
| accMap += accRowStride; |
| } |
| |
| free(rgba); |
| } |
| else { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| } |
| } |
| else { |
| /* other types someday? */ |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, accRb); |
| ctx->Driver.UnmapRenderbuffer(ctx, colorRb); |
| } |
| |
| |
| /** |
| * ColorBuffer = Accum * value |
| */ |
| static void |
| accum_return(struct gl_context *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height) |
| { |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; |
| GLubyte *accMap, *colorMap; |
| GLint accRowStride, colorRowStride; |
| GLuint buffer; |
| |
| /* Map accum buffer */ |
| ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, |
| GL_MAP_READ_BIT, |
| &accMap, &accRowStride); |
| if (!accMap) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| return; |
| } |
| |
| /* Loop over destination buffers */ |
| for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { |
| struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer]; |
| const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || |
| !ctx->Color.ColorMask[buffer][GCOMP] || |
| !ctx->Color.ColorMask[buffer][BCOMP] || |
| !ctx->Color.ColorMask[buffer][ACOMP]); |
| GLbitfield mappingFlags = GL_MAP_WRITE_BIT; |
| |
| if (masking) |
| mappingFlags |= GL_MAP_READ_BIT; |
| |
| /* Map color buffer */ |
| ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, |
| mappingFlags, &colorMap, &colorRowStride); |
| if (!colorMap) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| continue; |
| } |
| |
| if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { |
| const GLfloat scale = value / 32767.0f; |
| GLint i, j; |
| GLfloat (*rgba)[4], (*dest)[4]; |
| |
| rgba = malloc(width * 4 * sizeof(GLfloat)); |
| dest = malloc(width * 4 * sizeof(GLfloat)); |
| |
| if (rgba && dest) { |
| for (j = 0; j < height; j++) { |
| GLshort *acc = (GLshort *) accMap; |
| |
| for (i = 0; i < width; i++) { |
| rgba[i][0] = acc[i * 4 + 0] * scale; |
| rgba[i][1] = acc[i * 4 + 1] * scale; |
| rgba[i][2] = acc[i * 4 + 2] * scale; |
| rgba[i][3] = acc[i * 4 + 3] * scale; |
| } |
| |
| if (masking) { |
| |
| /* get existing colors from dest buffer */ |
| _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest); |
| |
| /* use the dest colors where mask[channel] = 0 */ |
| if (ctx->Color.ColorMask[buffer][RCOMP] == 0) { |
| for (i = 0; i < width; i++) |
| rgba[i][RCOMP] = dest[i][RCOMP]; |
| } |
| if (ctx->Color.ColorMask[buffer][GCOMP] == 0) { |
| for (i = 0; i < width; i++) |
| rgba[i][GCOMP] = dest[i][GCOMP]; |
| } |
| if (ctx->Color.ColorMask[buffer][BCOMP] == 0) { |
| for (i = 0; i < width; i++) |
| rgba[i][BCOMP] = dest[i][BCOMP]; |
| } |
| if (ctx->Color.ColorMask[buffer][ACOMP] == 0) { |
| for (i = 0; i < width; i++) |
| rgba[i][ACOMP] = dest[i][ACOMP]; |
| } |
| } |
| |
| _mesa_pack_float_rgba_row(colorRb->Format, width, |
| (const GLfloat (*)[4]) rgba, colorMap); |
| |
| accMap += accRowStride; |
| colorMap += colorRowStride; |
| } |
| } |
| else { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); |
| } |
| free(rgba); |
| free(dest); |
| } |
| else { |
| /* other types someday? */ |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, colorRb); |
| } |
| |
| ctx->Driver.UnmapRenderbuffer(ctx, accRb); |
| } |
| |
| |
| |
| /** |
| * Software fallback for glAccum. A hardware driver that supports |
| * signed 16-bit color channels could implement hardware accumulation |
| * operations, but no driver does so at this time. |
| */ |
| void |
| _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value) |
| { |
| GLint xpos, ypos, width, height; |
| |
| if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { |
| _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); |
| return; |
| } |
| |
| if (!_mesa_check_conditional_render(ctx)) |
| return; |
| |
| xpos = ctx->DrawBuffer->_Xmin; |
| ypos = ctx->DrawBuffer->_Ymin; |
| width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
| height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
| |
| switch (op) { |
| case GL_ADD: |
| if (value != 0.0F) { |
| accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE); |
| } |
| break; |
| case GL_MULT: |
| if (value != 1.0F) { |
| accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE); |
| } |
| break; |
| case GL_ACCUM: |
| if (value != 0.0F) { |
| accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE); |
| } |
| break; |
| case GL_LOAD: |
| accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE); |
| break; |
| case GL_RETURN: |
| accum_return(ctx, value, xpos, ypos, width, height); |
| break; |
| default: |
| _mesa_problem(ctx, "invalid mode in _mesa_accum()"); |
| break; |
| } |
| } |
| |
| |
| void |
| _mesa_init_accum( struct gl_context *ctx ) |
| { |
| /* Accumulate buffer group */ |
| ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); |
| } |