commit | 4009370232f87227655f8f41949e9a56650fb1f5 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <tarceri@itsqueeze.com> | Mon Aug 14 09:23:41 2017 +1000 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Thu Aug 24 11:18:48 2017 +1000 |
tree | b0bfef2f112aab951e6afad71166e0f650c48bbf | |
parent | a6618afd2740f997cc23bd75de712af6452589a7 [diff] |
glsl: stop adding pointers from bindless structs to the cache This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>