| Mesa 10.0.4 Release Notes / (March 12, 2014) |
| ============================================ |
| |
| Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 |
| release. |
| |
| Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
| used. Some drivers don't support all the features required in OpenGL |
| 3.3. OpenGL 3.3 is **only** available if requested at context creation |
| because compatibility contexts not supported. |
| |
| MD5 checksums |
| ------------- |
| |
| :: |
| |
| 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz |
| 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 |
| da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip |
| |
| New features |
| ------------ |
| |
| None |
| |
| Bug fixes |
| --------- |
| |
| This list is likely incomplete. |
| |
| - `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ - |
| Metro: Last Light rendering issues |
| - `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ - |
| Missing trees in flightgear 2.12.1 with mesa 10.0.1 |
| - `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ - |
| Segfault in st_finalize_texture with Texture Buffer |
| - `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ - |
| main/shaderapi.c:407: detach_shader: Assertion |
| \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type == |
| 0x8B30' failed. |
| |
| Changes |
| ------- |
| |
| The full set of changes can be viewed by using the following git |
| command: |
| |
| :: |
| |
| git log mesa-10.0.3..mesa-10.0.4 |
| |
| Anuj Phogat (4): |
| |
| - mesa: Generate correct error code in glDrawBuffers() |
| - mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to |
| legal_get_tex_level_parameter_target() |
| - glsl: Fix condition to generate shader link error |
| - i965: Fix the region's pitch condition to use blitter |
| |
| Brian Paul (8): |
| |
| - r200: move driContextSetFlags(ctx) call after ctx var is initialized |
| - radeon: move driContextSetFlags(ctx) call after ctx var is |
| initialized |
| - gallium/auxiliary/indices: replace free() with FREE() |
| - draw: fix incorrect color of flat-shaded clipped lines |
| - st/mesa: avoid sw fallback for getting/decompressing textures |
| - mesa: update assertion in detach_shader() for geom shaders |
| - mesa: do depth/stencil format conversion in glGetTexImage |
| - softpipe: use 64-bit arithmetic in softpipe_resource_layout() |
| |
| Carl Worth (4): |
| |
| - docs: Add md5sums for 10.0.3 release |
| - main: Avoid double-free of shader Label |
| - get-pick-list: Update to only find patches nominated for the 10.0 |
| branch |
| - Update version to 10.0.4 |
| |
| Chris Forbes (1): |
| |
| - i965: Validate (and resolve) all the bound textures. |
| |
| Christian König (1): |
| |
| - radeon/uvd: fix feedback buffer handling v2 |
| |
| Daniel Kurtz (1): |
| |
| - glsl: Add locking to builtin_builder singleton |
| |
| Emil Velikov (3): |
| |
| - dri/nouveau: Pass the API into \_mesa_initialize_context |
| - nv50: correctly calculate the number of vertical blocks during |
| transfer map |
| - dri/i9*5: correctly calculate the amount of system memory |
| |
| Fredrik Höglund (3): |
| |
| - mesa: Preserve the NewArrays state when copying a VAO |
| - glx: Fix the default values for GLXFBConfig attributes |
| - glx: Fix the GLXFBConfig attrib sort priorities |
| |
| Hans (2): |
| |
| - util: don't define isfinite(), isnan() for MSVC >= 1800 |
| - mesa: don't define c99 math functions for MSVC >= 1800 |
| |
| Ian Romanick (6): |
| |
| - meta: Release resources used by decompress_texture_image |
| - meta: Release resources used by \_mesa_meta_DrawPixels |
| - meta: Fallback to software for GetTexImage of compressed |
| GL_TEXTURE_CUBE_MAP_ARRAY |
| - meta: Consistenly use non-Apple VAO functions |
| - glcpp: Only warn for macro names containing \_\_ |
| - glsl: Only warn for macro names containing \_\_ |
| |
| Ilia Mirkin (3): |
| |
| - nv30: report 8 maximum inputs |
| - nouveau/video: make sure that firmware is present when checking caps |
| - nouveau: fix chipset checks for nv1a by using the oclass instead |
| |
| Julien Cristau (1): |
| |
| - glx/dri2: fix build failure on HURD |
| |
| Kenneth Graunke (2): |
| |
| - glsl: Don't lose precision qualifiers when encountering "centroid". |
| - i965: Create a hardware context before initializing state module. |
| |
| Kusanagi Kouichi (1): |
| |
| - targets/vdpau: Always use c++ to link |
| |
| Marek Olšák (1): |
| |
| - st/mesa: fix crash when a shader uses a TBO and it's not bound |
| |
| Matt Turner (1): |
| |
| - glsl: Initialize ubo_binding_mask flags to zero. |
| |
| Paul Berry (2): |
| |
| - glsl: Make condition_to_hir() callable from outside |
| ast_iteration_statement. |
| - glsl: Fix continue statements in do-while loops. |
| |
| Tom Stellard (1): |
| |
| - r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen |
| GPUs |
| |
| Topi Pohjolainen (1): |
| |
| - i965/blorp: do not use unnecessary hw-blending support |