commit | 423a342ae7486173fc7ef26a3776de1aafcf91bd | [log] [tgz] |
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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Wed Oct 14 10:29:30 2020 -0400 |
committer | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | Fri Oct 16 09:15:20 2020 -0400 |
tree | bc2e75ad25b29f1f392adfd163cd0245199b6438 | |
parent | 182f7f9ae8e492355d6e98bc88d52a761b2b2996 [diff] |
zink: handle shader io vars more generically for use with gs geometry shaders have more inputs and use a lot of the same codepaths as vertex shaders, so these changes add the inputs and remove checks for vertex-only shaders Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7139>