call ctx->Driver.NewProgram() instead of _mesa_new_program()
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 4205919..1f22739 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -333,7 +333,7 @@
{
struct gl_program *clone;
- clone = _mesa_new_program(ctx, prog->Target, prog->Id);
+ clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
if (!clone)
return NULL;
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 70f5aac..4e29e8d 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2135,7 +2135,7 @@
progTarget = GL_FRAGMENT_PROGRAM_ARB;
shader->Programs
= (struct gl_program **) malloc(sizeof(struct gl_program*));
- shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
+ shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1);
shader->NumPrograms = 1;
shader->Programs[0]->Parameters = _mesa_new_parameter_list();