mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0

In OpenGL 3.1 attribute 0 becomes non-magic, just like in
OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
exclusively for vertex position.

V2: Add a utility function _mesa_attr_zero_aliases_vertex() in
    varray.h

Fixes 4 Khronos OpenGL CTS failures:
glGetVertexAttrib
depth24_basic
depth24_precision
rgb8_rgba8_rgb

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index bc820ed..d10f78e 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -106,6 +106,22 @@
    _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
 }
 
+static inline bool
+_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
+{
+   const bool is_forward_compatible_context =
+      ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+
+   /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+    * 2.0.  Note that we cannot just check for API_OPENGL_COMPAT here because
+    * that will erroneously allow this usage in a 3.0 forward-compatible
+    * context too.
+    */
+   return (ctx->API == API_OPENGLES
+           || (ctx->API == API_OPENGL_COMPAT
+               && !is_forward_compatible_context));
+}
+
 extern void GLAPIENTRY
 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
                     const GLvoid *ptr);