docs/GL3: consolidate FBO extensions into one ARB
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 4dfca64..f677b76 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -21,12 +21,10 @@
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
-Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast)
+Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays DONE
-Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)