| #if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */ |
| # DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output |
| # This file is used to create GL function protypes and aliases for the function names |
| |
| files="gl.h glext.h" |
| #get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line |
| awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 |
| echo "\n" |
| |
| #get aliases |
| grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq |
| echo "\n#endif /* GL_MANGLE_H */" |
| exit |
| #endif /* REGENERATION */ |
| |
| /* |
| * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link |
| * your application both with OpenGL and Mesa. The Mesa functions will |
| * be redefined so they are prefixed with "mgl" instead of "gl". |
| * Mgl contributed by Randy Frank (rfrank@rsinc.com) |
| * Regneration code contributed by Ray Tice (rayt@ma.ultra.net) |
| */ |
| |
| #ifndef GL_MANGLE_H |
| #define GL_MANGLE_H |
| |
| #ifndef MANGLE |
| #define MANGLE(x) mgl##x |
| #endif /*MANGLE*/ |
| |
| /* Internal symbols which may collide with other OpenGL implementations. */ |
| #define __glCoreCreateContext __mglCoreCreateContext |
| #define __glCoreNopDispatch __mglCoreNopDispatch |
| |
| /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ |
| |
| |
| #define glAccum MANGLE(Accum) |
| #define glActiveTexture MANGLE(ActiveTexture) |
| #define glActiveTextureARB MANGLE(ActiveTextureARB) |
| #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) |
| #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) |
| #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) |
| #define glAlphaFunc MANGLE(AlphaFunc) |
| #define glApplyTextureEXT MANGLE(ApplyTextureEXT) |
| #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) |
| #define glAreTexturesResident MANGLE(AreTexturesResident) |
| #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) |
| #define glArrayElement MANGLE(ArrayElement) |
| #define glArrayElementEXT MANGLE(ArrayElementEXT) |
| #define glArrayObjectATI MANGLE(ArrayObjectATI) |
| #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) |
| #define glBegin MANGLE(Begin) |
| #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) |
| #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) |
| #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) |
| #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) |
| #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) |
| #define glBindParameterEXT MANGLE(BindParameterEXT) |
| #define glBindProgramNV MANGLE(BindProgramNV) |
| #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) |
| #define glBindTexture MANGLE(BindTexture) |
| #define glBindTextureEXT MANGLE(BindTextureEXT) |
| #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) |
| #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) |
| #define glBinormal3bEXT MANGLE(Binormal3bEXT) |
| #define glBinormal3bvEXT MANGLE(Binormal3bvEXT) |
| #define glBinormal3dEXT MANGLE(Binormal3dEXT) |
| #define glBinormal3dvEXT MANGLE(Binormal3dvEXT) |
| #define glBinormal3fEXT MANGLE(Binormal3fEXT) |
| #define glBinormal3fvEXT MANGLE(Binormal3fvEXT) |
| #define glBinormal3iEXT MANGLE(Binormal3iEXT) |
| #define glBinormal3ivEXT MANGLE(Binormal3ivEXT) |
| #define glBinormal3sEXT MANGLE(Binormal3sEXT) |
| #define glBinormal3svEXT MANGLE(Binormal3svEXT) |
| #define glBinormalPointerEXT MANGLE(BinormalPointerEXT) |
| #define glBitmap MANGLE(Bitmap) |
| #define glBlendColor MANGLE(BlendColor) |
| #define glBlendColorEXT MANGLE(BlendColorEXT) |
| #define glBlendEquation MANGLE(BlendEquation) |
| #define glBlendEquationEXT MANGLE(BlendEquationEXT) |
| #define glBlendFunc MANGLE(BlendFunc) |
| #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) |
| #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) |
| #define glCallList MANGLE(CallList) |
| #define glCallLists MANGLE(CallLists) |
| #define glClear MANGLE(Clear) |
| #define glClearAccum MANGLE(ClearAccum) |
| #define glClearColor MANGLE(ClearColor) |
| #define glClearDepth MANGLE(ClearDepth) |
| #define glClearIndex MANGLE(ClearIndex) |
| #define glClearStencil MANGLE(ClearStencil) |
| #define glClientActiveTexture MANGLE(ClientActiveTexture) |
| #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) |
| #define glClientActiveVertexStream MANGLE(ClientActiveVertexStream) |
| #define glClipPlane MANGLE(ClipPlane) |
| #define glColor3b MANGLE(Color3b) |
| #define glColor3bv MANGLE(Color3bv) |
| #define glColor3d MANGLE(Color3d) |
| #define glColor3dv MANGLE(Color3dv) |
| #define glColor3f MANGLE(Color3f) |
| #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) |
| #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) |
| #define glColor3fv MANGLE(Color3fv) |
| #define glColor3i MANGLE(Color3i) |
| #define glColor3iv MANGLE(Color3iv) |
| #define glColor3s MANGLE(Color3s) |
| #define glColor3sv MANGLE(Color3sv) |
| #define glColor3ub MANGLE(Color3ub) |
| #define glColor3ubv MANGLE(Color3ubv) |
| #define glColor3ui MANGLE(Color3ui) |
| #define glColor3uiv MANGLE(Color3uiv) |
| #define glColor3us MANGLE(Color3us) |
| #define glColor3usv MANGLE(Color3usv) |
| #define glColor4b MANGLE(Color4b) |
| #define glColor4bv MANGLE(Color4bv) |
| #define glColor4d MANGLE(Color4d) |
| #define glColor4dv MANGLE(Color4dv) |
| #define glColor4f MANGLE(Color4f) |
| #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) |
| #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) |
| #define glColor4fv MANGLE(Color4fv) |
| #define glColor4i MANGLE(Color4i) |
| #define glColor4iv MANGLE(Color4iv) |
| #define glColor4s MANGLE(Color4s) |
| #define glColor4sv MANGLE(Color4sv) |
| #define glColor4ub MANGLE(Color4ub) |
| #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) |
| #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) |
| #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) |
| #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) |
| #define glColor4ubv MANGLE(Color4ubv) |
| #define glColor4ui MANGLE(Color4ui) |
| #define glColor4uiv MANGLE(Color4uiv) |
| #define glColor4us MANGLE(Color4us) |
| #define glColor4usv MANGLE(Color4usv) |
| #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) |
| #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) |
| #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) |
| #define glColorMask MANGLE(ColorMask) |
| #define glColorMaterial MANGLE(ColorMaterial) |
| #define glColorPointer MANGLE(ColorPointer) |
| #define glColorPointerEXT MANGLE(ColorPointerEXT) |
| #define glColorPointerListIBM MANGLE(ColorPointerListIBM) |
| #define glColorPointervINTEL MANGLE(ColorPointervINTEL) |
| #define glColorSubTable MANGLE(ColorSubTable) |
| #define glColorSubTableEXT MANGLE(ColorSubTableEXT) |
| #define glColorTable MANGLE(ColorTable) |
| #define glColorTableEXT MANGLE(ColorTableEXT) |
| #define glColorTableParameterfv MANGLE(ColorTableParameterfv) |
| #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) |
| #define glColorTableParameteriv MANGLE(ColorTableParameteriv) |
| #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) |
| #define glColorTableSGI MANGLE(ColorTableSGI) |
| #define glCombinerInputNV MANGLE(CombinerInputNV) |
| #define glCombinerOutputNV MANGLE(CombinerOutputNV) |
| #define glCombinerParameterfNV MANGLE(CombinerParameterfNV) |
| #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) |
| #define glCombinerParameteriNV MANGLE(CombinerParameteriNV) |
| #define glCombinerParameterivNV MANGLE(CombinerParameterivNV) |
| #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) |
| #define glCompressedTexImage1D MANGLE(CompressedTexImage1D) |
| #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) |
| #define glCompressedTexImage2D MANGLE(CompressedTexImage2D) |
| #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) |
| #define glCompressedTexImage3D MANGLE(CompressedTexImage3D) |
| #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) |
| #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) |
| #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) |
| #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) |
| #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) |
| #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) |
| #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) |
| #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) |
| #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) |
| #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) |
| #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) |
| #define glConvolutionParameterf MANGLE(ConvolutionParameterf) |
| #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) |
| #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) |
| #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) |
| #define glConvolutionParameteri MANGLE(ConvolutionParameteri) |
| #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) |
| #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) |
| #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) |
| #define glCopyColorSubTable MANGLE(CopyColorSubTable) |
| #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) |
| #define glCopyColorTable MANGLE(CopyColorTable) |
| #define glCopyColorTableSGI MANGLE(CopyColorTableSGI) |
| #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) |
| #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) |
| #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) |
| #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) |
| #define glCopyPixels MANGLE(CopyPixels) |
| #define glCopyTexImage1D MANGLE(CopyTexImage1D) |
| #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) |
| #define glCopyTexImage2D MANGLE(CopyTexImage2D) |
| #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) |
| #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) |
| #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) |
| #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) |
| #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) |
| #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) |
| #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) |
| #define glCullFace MANGLE(CullFace) |
| #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) |
| #define glCullParameterfvEXT MANGLE(CullParameterfvEXT) |
| #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) |
| #define glDeformSGIX MANGLE(DeformSGIX) |
| #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) |
| #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) |
| #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) |
| #define glDeleteFencesNV MANGLE(DeleteFencesNV) |
| #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) |
| #define glDeleteLists MANGLE(DeleteLists) |
| #define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI) |
| #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) |
| #define glDeleteTextures MANGLE(DeleteTextures) |
| #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) |
| #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) |
| #define glDepthFunc MANGLE(DepthFunc) |
| #define glDepthMask MANGLE(DepthMask) |
| #define glDepthRange MANGLE(DepthRange) |
| #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) |
| #define glDisable MANGLE(Disable) |
| #define glDisableClientState MANGLE(DisableClientState) |
| #define glDisableTraceMESA MANGLE(DisableTraceMESA) |
| #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) |
| #define glDrawArrays MANGLE(DrawArrays) |
| #define glDrawArraysEXT MANGLE(DrawArraysEXT) |
| #define glDrawBuffer MANGLE(DrawBuffer) |
| #define glDrawElements MANGLE(DrawElements) |
| #define glDrawPixels MANGLE(DrawPixels) |
| #define glDrawRangeElements MANGLE(DrawRangeElements) |
| #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) |
| #define glEdgeFlag MANGLE(EdgeFlag) |
| #define glEdgeFlagPointer MANGLE(EdgeFlagPointer) |
| #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) |
| #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) |
| #define glEdgeFlagv MANGLE(EdgeFlagv) |
| #define glEnable MANGLE(Enable) |
| #define glEnableClientState MANGLE(EnableClientState) |
| #define glEnableTraceMESA MANGLE(EnableTraceMESA) |
| #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) |
| #define glEnd MANGLE(End) |
| #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) |
| #define glEndList MANGLE(EndList) |
| #define glEndTraceMESA MANGLE(EndTraceMESA) |
| #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) |
| #define glEvalCoord1d MANGLE(EvalCoord1d) |
| #define glEvalCoord1dv MANGLE(EvalCoord1dv) |
| #define glEvalCoord1f MANGLE(EvalCoord1f) |
| #define glEvalCoord1fv MANGLE(EvalCoord1fv) |
| #define glEvalCoord2d MANGLE(EvalCoord2d) |
| #define glEvalCoord2dv MANGLE(EvalCoord2dv) |
| #define glEvalCoord2f MANGLE(EvalCoord2f) |
| #define glEvalCoord2fv MANGLE(EvalCoord2fv) |
| #define glEvalMapsNV MANGLE(EvalMapsNV) |
| #define glEvalMesh1 MANGLE(EvalMesh1) |
| #define glEvalMesh2 MANGLE(EvalMesh2) |
| #define glEvalPoint1 MANGLE(EvalPoint1) |
| #define glEvalPoint2 MANGLE(EvalPoint2) |
| #define glExecuteProgramNV MANGLE(ExecuteProgramNV) |
| #define glExtractComponentEXT MANGLE(ExtractComponentEXT) |
| #define glFeedbackBuffer MANGLE(FeedbackBuffer) |
| #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) |
| #define glFinish MANGLE(Finish) |
| #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) |
| #define glFinishFenceNV MANGLE(FinishFenceNV) |
| #define glFinishTextureSUNX MANGLE(FinishTextureSUNX) |
| #define glFlush MANGLE(Flush) |
| #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) |
| #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) |
| #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) |
| #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) |
| #define glFogCoorddEXT MANGLE(FogCoorddEXT) |
| #define glFogCoorddvEXT MANGLE(FogCoorddvEXT) |
| #define glFogCoordfEXT MANGLE(FogCoordfEXT) |
| #define glFogCoordfvEXT MANGLE(FogCoordfvEXT) |
| #define glFogFuncSGIS MANGLE(FogFuncSGIS) |
| #define glFogf MANGLE(Fogf) |
| #define glFogfv MANGLE(Fogfv) |
| #define glFogi MANGLE(Fogi) |
| #define glFogiv MANGLE(Fogiv) |
| #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) |
| #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) |
| #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) |
| #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) |
| #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) |
| #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) |
| #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) |
| #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) |
| #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) |
| #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) |
| #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) |
| #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) |
| #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) |
| #define glFrameZoomSGIX MANGLE(FrameZoomSGIX) |
| #define glFrontFace MANGLE(FrontFace) |
| #define glFrustum MANGLE(Frustum) |
| #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) |
| #define glGenFencesNV MANGLE(GenFencesNV) |
| #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) |
| #define glGenLists MANGLE(GenLists) |
| #define glGenProgramsNV MANGLE(GenProgramsNV) |
| #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) |
| #define glGenTextures MANGLE(GenTextures) |
| #define glGenTexturesEXT MANGLE(GenTexturesEXT) |
| #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) |
| #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) |
| #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) |
| #define glGetBooleanv MANGLE(GetBooleanv) |
| #define glGetClipPlane MANGLE(GetClipPlane) |
| #define glGetColorTable MANGLE(GetColorTable) |
| #define glGetColorTableEXT MANGLE(GetColorTableEXT) |
| #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) |
| #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) |
| #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) |
| #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) |
| #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) |
| #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) |
| #define glGetColorTableSGI MANGLE(GetColorTableSGI) |
| #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) |
| #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) |
| #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) |
| #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) |
| #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) |
| #define glGetCompressedTexImage MANGLE(GetCompressedTexImage) |
| #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) |
| #define glGetConvolutionFilter MANGLE(GetConvolutionFilter) |
| #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) |
| #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) |
| #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) |
| #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) |
| #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) |
| #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) |
| #define glGetDoublev MANGLE(GetDoublev) |
| #define glGetError MANGLE(GetError) |
| #define glGetFenceivNV MANGLE(GetFenceivNV) |
| #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) |
| #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) |
| #define glGetFloatv MANGLE(GetFloatv) |
| #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) |
| #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) |
| #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) |
| #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) |
| #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) |
| #define glGetHistogram MANGLE(GetHistogram) |
| #define glGetHistogramEXT MANGLE(GetHistogramEXT) |
| #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) |
| #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) |
| #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) |
| #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) |
| #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) |
| #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) |
| #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) |
| #define glGetIntegerv MANGLE(GetIntegerv) |
| #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) |
| #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) |
| #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) |
| #define glGetLightfv MANGLE(GetLightfv) |
| #define glGetLightiv MANGLE(GetLightiv) |
| #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) |
| #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) |
| #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) |
| #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) |
| #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) |
| #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) |
| #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) |
| #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) |
| #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) |
| #define glGetMapParameterivNV MANGLE(GetMapParameterivNV) |
| #define glGetMapdv MANGLE(GetMapdv) |
| #define glGetMapfv MANGLE(GetMapfv) |
| #define glGetMapiv MANGLE(GetMapiv) |
| #define glGetMaterialfv MANGLE(GetMaterialfv) |
| #define glGetMaterialiv MANGLE(GetMaterialiv) |
| #define glGetMinmax MANGLE(GetMinmax) |
| #define glGetMinmaxEXT MANGLE(GetMinmaxEXT) |
| #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) |
| #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) |
| #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) |
| #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) |
| #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) |
| #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) |
| #define glGetPixelMapfv MANGLE(GetPixelMapfv) |
| #define glGetPixelMapuiv MANGLE(GetPixelMapuiv) |
| #define glGetPixelMapusv MANGLE(GetPixelMapusv) |
| #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) |
| #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) |
| #define glGetPointerv MANGLE(GetPointerv) |
| #define glGetPointervEXT MANGLE(GetPointervEXT) |
| #define glGetPolygonStipple MANGLE(GetPolygonStipple) |
| #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) |
| #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) |
| #define glGetProgramStringNV MANGLE(GetProgramStringNV) |
| #define glGetProgramivNV MANGLE(GetProgramivNV) |
| #define glGetSeparableFilter MANGLE(GetSeparableFilter) |
| #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) |
| #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) |
| #define glGetString MANGLE(GetString) |
| #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) |
| #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) |
| #define glGetTexEnvfv MANGLE(GetTexEnvfv) |
| #define glGetTexEnviv MANGLE(GetTexEnviv) |
| #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) |
| #define glGetTexGendv MANGLE(GetTexGendv) |
| #define glGetTexGenfv MANGLE(GetTexGenfv) |
| #define glGetTexGeniv MANGLE(GetTexGeniv) |
| #define glGetTexImage MANGLE(GetTexImage) |
| #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) |
| #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) |
| #define glGetTexParameterfv MANGLE(GetTexParameterfv) |
| #define glGetTexParameteriv MANGLE(GetTexParameteriv) |
| #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) |
| #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) |
| #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) |
| #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) |
| #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) |
| #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) |
| #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) |
| #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) |
| #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) |
| #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) |
| #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) |
| #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) |
| #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) |
| #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) |
| #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) |
| #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) |
| #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) |
| #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) |
| #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) |
| #define glHint MANGLE(Hint) |
| #define glHintPGI MANGLE(HintPGI) |
| #define glHistogram MANGLE(Histogram) |
| #define glHistogramEXT MANGLE(HistogramEXT) |
| #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) |
| #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) |
| #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) |
| #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) |
| #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) |
| #define glIndexFuncEXT MANGLE(IndexFuncEXT) |
| #define glIndexMask MANGLE(IndexMask) |
| #define glIndexMaterialEXT MANGLE(IndexMaterialEXT) |
| #define glIndexPointer MANGLE(IndexPointer) |
| #define glIndexPointerEXT MANGLE(IndexPointerEXT) |
| #define glIndexPointerListIBM MANGLE(IndexPointerListIBM) |
| #define glIndexd MANGLE(Indexd) |
| #define glIndexdv MANGLE(Indexdv) |
| #define glIndexf MANGLE(Indexf) |
| #define glIndexfv MANGLE(Indexfv) |
| #define glIndexi MANGLE(Indexi) |
| #define glIndexiv MANGLE(Indexiv) |
| #define glIndexs MANGLE(Indexs) |
| #define glIndexsv MANGLE(Indexsv) |
| #define glIndexub MANGLE(Indexub) |
| #define glIndexubv MANGLE(Indexubv) |
| #define glInitNames MANGLE(InitNames) |
| #define glInsertComponentEXT MANGLE(InsertComponentEXT) |
| #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) |
| #define glInterleavedArrays MANGLE(InterleavedArrays) |
| #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) |
| #define glIsEnabled MANGLE(IsEnabled) |
| #define glIsFenceNV MANGLE(IsFenceNV) |
| #define glIsList MANGLE(IsList) |
| #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) |
| #define glIsProgramNV MANGLE(IsProgramNV) |
| #define glIsTexture MANGLE(IsTexture) |
| #define glIsTextureEXT MANGLE(IsTextureEXT) |
| #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) |
| #define glLightEnviSGIX MANGLE(LightEnviSGIX) |
| #define glLightModelf MANGLE(LightModelf) |
| #define glLightModelfv MANGLE(LightModelfv) |
| #define glLightModeli MANGLE(LightModeli) |
| #define glLightModeliv MANGLE(LightModeliv) |
| #define glLightf MANGLE(Lightf) |
| #define glLightfv MANGLE(Lightfv) |
| #define glLighti MANGLE(Lighti) |
| #define glLightiv MANGLE(Lightiv) |
| #define glLineStipple MANGLE(LineStipple) |
| #define glLineWidth MANGLE(LineWidth) |
| #define glListBase MANGLE(ListBase) |
| #define glListParameterfSGIX MANGLE(ListParameterfSGIX) |
| #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) |
| #define glListParameteriSGIX MANGLE(ListParameteriSGIX) |
| #define glListParameterivSGIX MANGLE(ListParameterivSGIX) |
| #define glLoadIdentity MANGLE(LoadIdentity) |
| #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) |
| #define glLoadMatrixd MANGLE(LoadMatrixd) |
| #define glLoadMatrixf MANGLE(LoadMatrixf) |
| #define glLoadName MANGLE(LoadName) |
| #define glLoadProgramNV MANGLE(LoadProgramNV) |
| #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) |
| #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) |
| #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) |
| #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) |
| #define glLockArraysEXT MANGLE(LockArraysEXT) |
| #define glLogicOp MANGLE(LogicOp) |
| #define glMap1d MANGLE(Map1d) |
| #define glMap1f MANGLE(Map1f) |
| #define glMap2d MANGLE(Map2d) |
| #define glMap2f MANGLE(Map2f) |
| #define glMapControlPointsNV MANGLE(MapControlPointsNV) |
| #define glMapGrid1d MANGLE(MapGrid1d) |
| #define glMapGrid1f MANGLE(MapGrid1f) |
| #define glMapGrid2d MANGLE(MapGrid2d) |
| #define glMapGrid2f MANGLE(MapGrid2f) |
| #define glMapParameterfvNV MANGLE(MapParameterfvNV) |
| #define glMapParameterivNV MANGLE(MapParameterivNV) |
| #define glMaterialf MANGLE(Materialf) |
| #define glMaterialfv MANGLE(Materialfv) |
| #define glMateriali MANGLE(Materiali) |
| #define glMaterialiv MANGLE(Materialiv) |
| #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) |
| #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) |
| #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) |
| #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) |
| #define glMatrixMode MANGLE(MatrixMode) |
| #define glMinmax MANGLE(Minmax) |
| #define glMinmaxEXT MANGLE(MinmaxEXT) |
| #define glMultMatrixd MANGLE(MultMatrixd) |
| #define glMultMatrixf MANGLE(MultMatrixf) |
| #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) |
| #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) |
| #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) |
| #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) |
| #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) |
| #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) |
| #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) |
| #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) |
| #define glMultiTexCoord1d MANGLE(MultiTexCoord1d) |
| #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) |
| #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) |
| #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) |
| #define glMultiTexCoord1f MANGLE(MultiTexCoord1f) |
| #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) |
| #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) |
| #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) |
| #define glMultiTexCoord1i MANGLE(MultiTexCoord1i) |
| #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) |
| #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) |
| #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) |
| #define glMultiTexCoord1s MANGLE(MultiTexCoord1s) |
| #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) |
| #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) |
| #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) |
| #define glMultiTexCoord2d MANGLE(MultiTexCoord2d) |
| #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) |
| #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) |
| #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) |
| #define glMultiTexCoord2f MANGLE(MultiTexCoord2f) |
| #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) |
| #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) |
| #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) |
| #define glMultiTexCoord2i MANGLE(MultiTexCoord2i) |
| #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) |
| #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) |
| #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) |
| #define glMultiTexCoord2s MANGLE(MultiTexCoord2s) |
| #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) |
| #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) |
| #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) |
| #define glMultiTexCoord3d MANGLE(MultiTexCoord3d) |
| #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) |
| #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) |
| #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) |
| #define glMultiTexCoord3f MANGLE(MultiTexCoord3f) |
| #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) |
| #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) |
| #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) |
| #define glMultiTexCoord3i MANGLE(MultiTexCoord3i) |
| #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) |
| #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) |
| #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) |
| #define glMultiTexCoord3s MANGLE(MultiTexCoord3s) |
| #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) |
| #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) |
| #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) |
| #define glMultiTexCoord4d MANGLE(MultiTexCoord4d) |
| #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) |
| #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) |
| #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) |
| #define glMultiTexCoord4f MANGLE(MultiTexCoord4f) |
| #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) |
| #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) |
| #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) |
| #define glMultiTexCoord4i MANGLE(MultiTexCoord4i) |
| #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) |
| #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) |
| #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) |
| #define glMultiTexCoord4s MANGLE(MultiTexCoord4s) |
| #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) |
| #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) |
| #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) |
| #define glNewList MANGLE(NewList) |
| #define glNewObjectBufferATI MANGLE(NewObjectBufferATI) |
| #define glNewTraceMESA MANGLE(NewTraceMESA) |
| #define glNormal3b MANGLE(Normal3b) |
| #define glNormal3bv MANGLE(Normal3bv) |
| #define glNormal3d MANGLE(Normal3d) |
| #define glNormal3dv MANGLE(Normal3dv) |
| #define glNormal3f MANGLE(Normal3f) |
| #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) |
| #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) |
| #define glNormal3fv MANGLE(Normal3fv) |
| #define glNormal3i MANGLE(Normal3i) |
| #define glNormal3iv MANGLE(Normal3iv) |
| #define glNormal3s MANGLE(Normal3s) |
| #define glNormal3sv MANGLE(Normal3sv) |
| #define glNormalPointer MANGLE(NormalPointer) |
| #define glNormalPointerEXT MANGLE(NormalPointerEXT) |
| #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) |
| #define glNormalPointervINTEL MANGLE(NormalPointervINTEL) |
| #define glNormalStream3b MANGLE(NormalStream3b) |
| #define glNormalStream3bv MANGLE(NormalStream3bv) |
| #define glNormalStream3d MANGLE(NormalStream3d) |
| #define glNormalStream3dv MANGLE(NormalStream3dv) |
| #define glNormalStream3f MANGLE(NormalStream3f) |
| #define glNormalStream3fv MANGLE(NormalStream3fv) |
| #define glNormalStream3i MANGLE(NormalStream3i) |
| #define glNormalStream3iv MANGLE(NormalStream3iv) |
| #define glNormalStream3s MANGLE(NormalStream3s) |
| #define glNormalStream3sv MANGLE(NormalStream3sv) |
| #define glOrtho MANGLE(Ortho) |
| #define glPNTrianglesfATI MANGLE(PNTrianglesfATI) |
| #define glPNTrianglesiATI MANGLE(PNTrianglesiATI) |
| #define glPassTexCoordATI MANGLE(PassTexCoordATI) |
| #define glPassThrough MANGLE(PassThrough) |
| #define glPixelMapfv MANGLE(PixelMapfv) |
| #define glPixelMapuiv MANGLE(PixelMapuiv) |
| #define glPixelMapusv MANGLE(PixelMapusv) |
| #define glPixelStoref MANGLE(PixelStoref) |
| #define glPixelStorei MANGLE(PixelStorei) |
| #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) |
| #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) |
| #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) |
| #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) |
| #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) |
| #define glPixelTransferf MANGLE(PixelTransferf) |
| #define glPixelTransferi MANGLE(PixelTransferi) |
| #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) |
| #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) |
| #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) |
| #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) |
| #define glPixelZoom MANGLE(PixelZoom) |
| #define glPointParameterfARB MANGLE(PointParameterfARB) |
| #define glPointParameterfEXT MANGLE(PointParameterfEXT) |
| #define glPointParameterfSGIS MANGLE(PointParameterfSGIS) |
| #define glPointParameterfvARB MANGLE(PointParameterfvARB) |
| #define glPointParameterfvEXT MANGLE(PointParameterfvEXT) |
| #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) |
| #define glPointSize MANGLE(PointSize) |
| #define glPollAsyncSGIX MANGLE(PollAsyncSGIX) |
| #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) |
| #define glPolygonMode MANGLE(PolygonMode) |
| #define glPolygonOffset MANGLE(PolygonOffset) |
| #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) |
| #define glPolygonStipple MANGLE(PolygonStipple) |
| #define glPopAttrib MANGLE(PopAttrib) |
| #define glPopClientAttrib MANGLE(PopClientAttrib) |
| #define glPopMatrix MANGLE(PopMatrix) |
| #define glPopName MANGLE(PopName) |
| #define glPrioritizeTextures MANGLE(PrioritizeTextures) |
| #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) |
| #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) |
| #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) |
| #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) |
| #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) |
| #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) |
| #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) |
| #define glPushAttrib MANGLE(PushAttrib) |
| #define glPushClientAttrib MANGLE(PushClientAttrib) |
| #define glPushMatrix MANGLE(PushMatrix) |
| #define glPushName MANGLE(PushName) |
| #define glRasterPos2d MANGLE(RasterPos2d) |
| #define glRasterPos2dv MANGLE(RasterPos2dv) |
| #define glRasterPos2f MANGLE(RasterPos2f) |
| #define glRasterPos2fv MANGLE(RasterPos2fv) |
| #define glRasterPos2i MANGLE(RasterPos2i) |
| #define glRasterPos2iv MANGLE(RasterPos2iv) |
| #define glRasterPos2s MANGLE(RasterPos2s) |
| #define glRasterPos2sv MANGLE(RasterPos2sv) |
| #define glRasterPos3d MANGLE(RasterPos3d) |
| #define glRasterPos3dv MANGLE(RasterPos3dv) |
| #define glRasterPos3f MANGLE(RasterPos3f) |
| #define glRasterPos3fv MANGLE(RasterPos3fv) |
| #define glRasterPos3i MANGLE(RasterPos3i) |
| #define glRasterPos3iv MANGLE(RasterPos3iv) |
| #define glRasterPos3s MANGLE(RasterPos3s) |
| #define glRasterPos3sv MANGLE(RasterPos3sv) |
| #define glRasterPos4d MANGLE(RasterPos4d) |
| #define glRasterPos4dv MANGLE(RasterPos4dv) |
| #define glRasterPos4f MANGLE(RasterPos4f) |
| #define glRasterPos4fv MANGLE(RasterPos4fv) |
| #define glRasterPos4i MANGLE(RasterPos4i) |
| #define glRasterPos4iv MANGLE(RasterPos4iv) |
| #define glRasterPos4s MANGLE(RasterPos4s) |
| #define glRasterPos4sv MANGLE(RasterPos4sv) |
| #define glReadBuffer MANGLE(ReadBuffer) |
| #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) |
| #define glReadPixels MANGLE(ReadPixels) |
| #define glRectd MANGLE(Rectd) |
| #define glRectdv MANGLE(Rectdv) |
| #define glRectf MANGLE(Rectf) |
| #define glRectfv MANGLE(Rectfv) |
| #define glRecti MANGLE(Recti) |
| #define glRectiv MANGLE(Rectiv) |
| #define glRects MANGLE(Rects) |
| #define glRectsv MANGLE(Rectsv) |
| #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) |
| #define glRenderMode MANGLE(RenderMode) |
| #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) |
| #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) |
| #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) |
| #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) |
| #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) |
| #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) |
| #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) |
| #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) |
| #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) |
| #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) |
| #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
| #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
| #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) |
| #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) |
| #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) |
| #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) |
| #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) |
| #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) |
| #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) |
| #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) |
| #define glResetHistogram MANGLE(ResetHistogram) |
| #define glResetHistogramEXT MANGLE(ResetHistogramEXT) |
| #define glResetMinmax MANGLE(ResetMinmax) |
| #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) |
| #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) |
| #define glRotated MANGLE(Rotated) |
| #define glRotatef MANGLE(Rotatef) |
| #define glSampleCoverage MANGLE(SampleCoverage) |
| #define glSampleCoverageARB MANGLE(SampleCoverageARB) |
| #define glSampleMapATI MANGLE(SampleMapATI) |
| #define glSampleMaskEXT MANGLE(SampleMaskEXT) |
| #define glSampleMaskSGIS MANGLE(SampleMaskSGIS) |
| #define glSamplePass MANGLE(SamplePass) |
| #define glSamplePatternEXT MANGLE(SamplePatternEXT) |
| #define glSamplePatternSGIS MANGLE(SamplePatternSGIS) |
| #define glScaled MANGLE(Scaled) |
| #define glScalef MANGLE(Scalef) |
| #define glScissor MANGLE(Scissor) |
| #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) |
| #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) |
| #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) |
| #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) |
| #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) |
| #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) |
| #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) |
| #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) |
| #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) |
| #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) |
| #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) |
| #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) |
| #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) |
| #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) |
| #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) |
| #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) |
| #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) |
| #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) |
| #define glSelectBuffer MANGLE(SelectBuffer) |
| #define glSeparableFilter2D MANGLE(SeparableFilter2D) |
| #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) |
| #define glSetFenceNV MANGLE(SetFenceNV) |
| #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) |
| #define glSetInvariantEXT MANGLE(SetInvariantEXT) |
| #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) |
| #define glShadeModel MANGLE(ShadeModel) |
| #define glShaderOp1EXT MANGLE(ShaderOp1EXT) |
| #define glShaderOp2EXT MANGLE(ShaderOp2EXT) |
| #define glShaderOp3EXT MANGLE(ShaderOp3EXT) |
| #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) |
| #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) |
| #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) |
| #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) |
| #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) |
| #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) |
| #define glStencilFunc MANGLE(StencilFunc) |
| #define glStencilMask MANGLE(StencilMask) |
| #define glStencilOp MANGLE(StencilOp) |
| #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) |
| #define glSwizzleEXT MANGLE(SwizzleEXT) |
| #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) |
| #define glTangent3bEXT MANGLE(Tangent3bEXT) |
| #define glTangent3bvEXT MANGLE(Tangent3bvEXT) |
| #define glTangent3dEXT MANGLE(Tangent3dEXT) |
| #define glTangent3dvEXT MANGLE(Tangent3dvEXT) |
| #define glTangent3fEXT MANGLE(Tangent3fEXT) |
| #define glTangent3fvEXT MANGLE(Tangent3fvEXT) |
| #define glTangent3iEXT MANGLE(Tangent3iEXT) |
| #define glTangent3ivEXT MANGLE(Tangent3ivEXT) |
| #define glTangent3sEXT MANGLE(Tangent3sEXT) |
| #define glTangent3svEXT MANGLE(Tangent3svEXT) |
| #define glTangentPointerEXT MANGLE(TangentPointerEXT) |
| #define glTbufferMask3DFX MANGLE(TbufferMask3DFX) |
| #define glTestFenceNV MANGLE(TestFenceNV) |
| #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) |
| #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) |
| #define glTexCoord1d MANGLE(TexCoord1d) |
| #define glTexCoord1dv MANGLE(TexCoord1dv) |
| #define glTexCoord1f MANGLE(TexCoord1f) |
| #define glTexCoord1fv MANGLE(TexCoord1fv) |
| #define glTexCoord1i MANGLE(TexCoord1i) |
| #define glTexCoord1iv MANGLE(TexCoord1iv) |
| #define glTexCoord1s MANGLE(TexCoord1s) |
| #define glTexCoord1sv MANGLE(TexCoord1sv) |
| #define glTexCoord2d MANGLE(TexCoord2d) |
| #define glTexCoord2dv MANGLE(TexCoord2dv) |
| #define glTexCoord2f MANGLE(TexCoord2f) |
| #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) |
| #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) |
| #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) |
| #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) |
| #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) |
| #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) |
| #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) |
| #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) |
| #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) |
| #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) |
| #define glTexCoord2fv MANGLE(TexCoord2fv) |
| #define glTexCoord2i MANGLE(TexCoord2i) |
| #define glTexCoord2iv MANGLE(TexCoord2iv) |
| #define glTexCoord2s MANGLE(TexCoord2s) |
| #define glTexCoord2sv MANGLE(TexCoord2sv) |
| #define glTexCoord3d MANGLE(TexCoord3d) |
| #define glTexCoord3dv MANGLE(TexCoord3dv) |
| #define glTexCoord3f MANGLE(TexCoord3f) |
| #define glTexCoord3fv MANGLE(TexCoord3fv) |
| #define glTexCoord3i MANGLE(TexCoord3i) |
| #define glTexCoord3iv MANGLE(TexCoord3iv) |
| #define glTexCoord3s MANGLE(TexCoord3s) |
| #define glTexCoord3sv MANGLE(TexCoord3sv) |
| #define glTexCoord4d MANGLE(TexCoord4d) |
| #define glTexCoord4dv MANGLE(TexCoord4dv) |
| #define glTexCoord4f MANGLE(TexCoord4f) |
| #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) |
| #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) |
| #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) |
| #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) |
| #define glTexCoord4fv MANGLE(TexCoord4fv) |
| #define glTexCoord4i MANGLE(TexCoord4i) |
| #define glTexCoord4iv MANGLE(TexCoord4iv) |
| #define glTexCoord4s MANGLE(TexCoord4s) |
| #define glTexCoord4sv MANGLE(TexCoord4sv) |
| #define glTexCoordPointer MANGLE(TexCoordPointer) |
| #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) |
| #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) |
| #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) |
| #define glTexEnvf MANGLE(TexEnvf) |
| #define glTexEnvfv MANGLE(TexEnvfv) |
| #define glTexEnvi MANGLE(TexEnvi) |
| #define glTexEnviv MANGLE(TexEnviv) |
| #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) |
| #define glTexGend MANGLE(TexGend) |
| #define glTexGendv MANGLE(TexGendv) |
| #define glTexGenf MANGLE(TexGenf) |
| #define glTexGenfv MANGLE(TexGenfv) |
| #define glTexGeni MANGLE(TexGeni) |
| #define glTexGeniv MANGLE(TexGeniv) |
| #define glTexImage1D MANGLE(TexImage1D) |
| #define glTexImage2D MANGLE(TexImage2D) |
| #define glTexImage3D MANGLE(TexImage3D) |
| #define glTexImage3DEXT MANGLE(TexImage3DEXT) |
| #define glTexImage4DSGIS MANGLE(TexImage4DSGIS) |
| #define glTexParameterf MANGLE(TexParameterf) |
| #define glTexParameterfv MANGLE(TexParameterfv) |
| #define glTexParameteri MANGLE(TexParameteri) |
| #define glTexParameteriv MANGLE(TexParameteriv) |
| #define glTexSubImage1D MANGLE(TexSubImage1D) |
| #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) |
| #define glTexSubImage2D MANGLE(TexSubImage2D) |
| #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) |
| #define glTexSubImage3D MANGLE(TexSubImage3D) |
| #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) |
| #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) |
| #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) |
| #define glTextureLightEXT MANGLE(TextureLightEXT) |
| #define glTextureMaterialEXT MANGLE(TextureMaterialEXT) |
| #define glTextureNormalEXT MANGLE(TextureNormalEXT) |
| #define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA) |
| #define glTraceCommentMESA MANGLE(TraceCommentMESA) |
| #define glTraceListMESA MANGLE(TraceListMESA) |
| #define glTracePointerMESA MANGLE(TracePointerMESA) |
| #define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA) |
| #define glTraceTextureMESA MANGLE(TraceTextureMESA) |
| #define glTrackMatrixNV MANGLE(TrackMatrixNV) |
| #define glTranslated MANGLE(Translated) |
| #define glTranslatef MANGLE(Translatef) |
| #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) |
| #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) |
| #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) |
| #define glVariantPointerEXT MANGLE(VariantPointerEXT) |
| #define glVariantbvEXT MANGLE(VariantbvEXT) |
| #define glVariantdvEXT MANGLE(VariantdvEXT) |
| #define glVariantfvEXT MANGLE(VariantfvEXT) |
| #define glVariantivEXT MANGLE(VariantivEXT) |
| #define glVariantsvEXT MANGLE(VariantsvEXT) |
| #define glVariantubvEXT MANGLE(VariantubvEXT) |
| #define glVariantuivEXT MANGLE(VariantuivEXT) |
| #define glVariantusvEXT MANGLE(VariantusvEXT) |
| #define glVertex2d MANGLE(Vertex2d) |
| #define glVertex2dv MANGLE(Vertex2dv) |
| #define glVertex2f MANGLE(Vertex2f) |
| #define glVertex2fv MANGLE(Vertex2fv) |
| #define glVertex2i MANGLE(Vertex2i) |
| #define glVertex2iv MANGLE(Vertex2iv) |
| #define glVertex2s MANGLE(Vertex2s) |
| #define glVertex2sv MANGLE(Vertex2sv) |
| #define glVertex3d MANGLE(Vertex3d) |
| #define glVertex3dv MANGLE(Vertex3dv) |
| #define glVertex3f MANGLE(Vertex3f) |
| #define glVertex3fv MANGLE(Vertex3fv) |
| #define glVertex3i MANGLE(Vertex3i) |
| #define glVertex3iv MANGLE(Vertex3iv) |
| #define glVertex3s MANGLE(Vertex3s) |
| #define glVertex3sv MANGLE(Vertex3sv) |
| #define glVertex4d MANGLE(Vertex4d) |
| #define glVertex4dv MANGLE(Vertex4dv) |
| #define glVertex4f MANGLE(Vertex4f) |
| #define glVertex4fv MANGLE(Vertex4fv) |
| #define glVertex4i MANGLE(Vertex4i) |
| #define glVertex4iv MANGLE(Vertex4iv) |
| #define glVertex4s MANGLE(Vertex4s) |
| #define glVertex4sv MANGLE(Vertex4sv) |
| #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) |
| #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) |
| #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) |
| #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) |
| #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) |
| #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) |
| #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) |
| #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) |
| #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) |
| #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) |
| #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) |
| #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) |
| #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) |
| #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) |
| #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) |
| #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) |
| #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) |
| #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) |
| #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) |
| #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) |
| #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) |
| #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) |
| #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) |
| #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) |
| #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) |
| #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) |
| #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) |
| #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) |
| #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) |
| #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) |
| #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) |
| #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) |
| #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) |
| #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) |
| #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) |
| #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) |
| #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) |
| #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) |
| #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) |
| #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) |
| #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) |
| #define glVertexBlendARB MANGLE(VertexBlendARB) |
| #define glVertexBlendEnvf MANGLE(VertexBlendEnvf) |
| #define glVertexBlendEnvi MANGLE(VertexBlendEnvi) |
| #define glVertexPointer MANGLE(VertexPointer) |
| #define glVertexPointerEXT MANGLE(VertexPointerEXT) |
| #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) |
| #define glVertexPointervINTEL MANGLE(VertexPointervINTEL) |
| #define glVertexStream1d MANGLE(VertexStream1d) |
| #define glVertexStream1dv MANGLE(VertexStream1dv) |
| #define glVertexStream1f MANGLE(VertexStream1f) |
| #define glVertexStream1fv MANGLE(VertexStream1fv) |
| #define glVertexStream1i MANGLE(VertexStream1i) |
| #define glVertexStream1iv MANGLE(VertexStream1iv) |
| #define glVertexStream1s MANGLE(VertexStream1s) |
| #define glVertexStream1sv MANGLE(VertexStream1sv) |
| #define glVertexStream2d MANGLE(VertexStream2d) |
| #define glVertexStream2dv MANGLE(VertexStream2dv) |
| #define glVertexStream2f MANGLE(VertexStream2f) |
| #define glVertexStream2fv MANGLE(VertexStream2fv) |
| #define glVertexStream2i MANGLE(VertexStream2i) |
| #define glVertexStream2iv MANGLE(VertexStream2iv) |
| #define glVertexStream2s MANGLE(VertexStream2s) |
| #define glVertexStream2sv MANGLE(VertexStream2sv) |
| #define glVertexStream3d MANGLE(VertexStream3d) |
| #define glVertexStream3dv MANGLE(VertexStream3dv) |
| #define glVertexStream3f MANGLE(VertexStream3f) |
| #define glVertexStream3fv MANGLE(VertexStream3fv) |
| #define glVertexStream3i MANGLE(VertexStream3i) |
| #define glVertexStream3iv MANGLE(VertexStream3iv) |
| #define glVertexStream3s MANGLE(VertexStream3s) |
| #define glVertexStream3sv MANGLE(VertexStream3sv) |
| #define glVertexStream4d MANGLE(VertexStream4d) |
| #define glVertexStream4dv MANGLE(VertexStream4dv) |
| #define glVertexStream4f MANGLE(VertexStream4f) |
| #define glVertexStream4fv MANGLE(VertexStream4fv) |
| #define glVertexStream4i MANGLE(VertexStream4i) |
| #define glVertexStream4iv MANGLE(VertexStream4iv) |
| #define glVertexStream4s MANGLE(VertexStream4s) |
| #define glVertexStream4sv MANGLE(VertexStream4sv) |
| #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) |
| #define glVertexWeightfEXT MANGLE(VertexWeightfEXT) |
| #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) |
| #define glViewport MANGLE(Viewport) |
| #define glWeightPointerARB MANGLE(WeightPointerARB) |
| #define glWeightbvARB MANGLE(WeightbvARB) |
| #define glWeightdvARB MANGLE(WeightdvARB) |
| #define glWeightfvARB MANGLE(WeightfvARB) |
| #define glWeightivARB MANGLE(WeightivARB) |
| #define glWeightsvARB MANGLE(WeightsvARB) |
| #define glWeightubvARB MANGLE(WeightubvARB) |
| #define glWeightuivARB MANGLE(WeightuivARB) |
| #define glWeightusvARB MANGLE(WeightusvARB) |
| #define glWindowPos2dMESA MANGLE(WindowPos2dMESA) |
| #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) |
| #define glWindowPos2fMESA MANGLE(WindowPos2fMESA) |
| #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) |
| #define glWindowPos2iMESA MANGLE(WindowPos2iMESA) |
| #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) |
| #define glWindowPos2sMESA MANGLE(WindowPos2sMESA) |
| #define glWindowPos2svMESA MANGLE(WindowPos2svMESA) |
| #define glWindowPos3dMESA MANGLE(WindowPos3dMESA) |
| #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) |
| #define glWindowPos3fMESA MANGLE(WindowPos3fMESA) |
| #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) |
| #define glWindowPos3iMESA MANGLE(WindowPos3iMESA) |
| #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) |
| #define glWindowPos3sMESA MANGLE(WindowPos3sMESA) |
| #define glWindowPos3svMESA MANGLE(WindowPos3svMESA) |
| #define glWindowPos4dMESA MANGLE(WindowPos4dMESA) |
| #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) |
| #define glWindowPos4fMESA MANGLE(WindowPos4fMESA) |
| #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) |
| #define glWindowPos4iMESA MANGLE(WindowPos4iMESA) |
| #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) |
| #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) |
| #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) |
| #define glWriteMaskEXT MANGLE(WriteMaskEXT) |
| |
| #endif /* GL_MANGLE_H */ |