commit | 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 | [log] [tgz] |
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author | Brian Paul <brian.paul@tungstengraphics.com> | Mon Mar 20 18:51:57 2006 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Mon Mar 20 18:51:57 2006 +0000 |
tree | cad1402052d00a0e4140454baa07746336019a75 | |
parent | 4991888fa0ea8e31e3cd2a0d87bb7e205ad1dccd [diff] |
Lots of changes/fixes for rendering to framebuffer objects. - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.