commit | 526f3566332e6fdf3bc413471a1a6e5ad091f0c5 | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason@jlekstrand.net> | Fri Aug 21 17:23:59 2020 -0500 |
committer | Marge Bot <eric+marge@anholt.net> | Tue Sep 01 20:50:04 2020 +0000 |
tree | f2fa7f9516ee625b765c25aaa4d6f29f532fd468 | |
parent | c93ade93fb98b3eca45ee42ec0638ec055f39e7a [diff] |
clover: Use 64-bit offsets for shader_in on 64-bit GPUs This really shouldn't matter as inputs should have logical pointers. However, nir_builder defaults to building derefs based on the pointer size in the shader_info. It's easier for now to just be consistent everywhere. Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>