clover: Use 64-bit offsets for shader_in on 64-bit GPUs

This really shouldn't matter as inputs should have logical pointers.
However, nir_builder defaults to building derefs based on the pointer
size in the shader_info.  It's easier for now to just be consistent
everywhere.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>
1 file changed