glsl: allow uniforms
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 8ce2ca3..4575a06 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -90,7 +90,8 @@
const struct gl_program_parameter_list *params;
ASSERT(source->File == PROGRAM_LOCAL_PARAM ||
source->File == PROGRAM_CONSTANT ||
- source->File == PROGRAM_STATE_VAR);
+ source->File == PROGRAM_STATE_VAR ||
+ source->File == PROGRAM_UNIFORM);
params = machine->CurProgram->Parameters;
if (reg < 0 || reg >= params->NumParameters)
return ZeroVec;