commit | 547212d963c70161915c46d64e8020617199fb8d | [log] [tgz] |
---|---|---|
author | Chia-I Wu <olv@lunarg.com> | Thu Aug 04 00:39:07 2011 +0900 |
committer | Chia-I Wu <olv@lunarg.com> | Fri Aug 05 12:14:24 2011 +0900 |
tree | af49fc31fc8ec59df4099f08649cb25f0b3892f2 | |
parent | a48118e510fcbb57634a7869cb628123fa8c3f2e [diff] |
glsl: empty declarations should be valid Unlike C++, empty declarations such as float; should be valid. The spec is not explicit about this actually. Some apps that generate their shader sources may rely on this. This was noted when porting one of them to Linux from Windows. Reviewed-by: Chad Versace <chad@chad-versace.us> Note: this is a candidate for the 7.11 branch.