mesa: fix temp register allocation problems.

Complex texcombine modes were running out of registers (>32 registers for 8 tex units).
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 2bce93e..f6bbbcf 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -411,6 +411,14 @@
 }
 
 
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+   if (r.file == PROGRAM_TEMPORARY)
+      p->temps_output |= (1 << r.idx);
+}
+
+
 static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
 {
    GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
@@ -504,10 +512,12 @@
 
    emit_dst( &inst->DstReg, dest, mask );
 
+#if 0
    /* Accounting for indirection tracking:
     */
    if (dest.file == PROGRAM_TEMPORARY)
       p->temps_output |= 1 << dest.idx;
+#endif
 
    return inst;
 }
@@ -562,6 +572,10 @@
 
    p->program->Base.NumTexInstructions++;
 
+   /* Accounting for indirection tracking:
+    */
+   reserve_temp(p, dest);
+
    /* Is this a texture indirection?
     */
    if ((coord.file == PROGRAM_TEMPORARY &&
@@ -1079,6 +1093,7 @@
       for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
 	 if (key->enabled_units & (1<<unit)) {
 	    p.src_previous = emit_texenv( &p, unit );
+            reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
 	    release_temps(ctx, &p);	/* release all temps */
 	 }
    }