| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glheader.h" |
| #include "api_validate.h" |
| #include "bufferobj.h" |
| #include "context.h" |
| #include "imports.h" |
| #include "mfeatures.h" |
| #include "mtypes.h" |
| #include "vbo/vbo.h" |
| |
| |
| /** |
| * \return number of bytes in array [count] of type. |
| */ |
| static GLsizei |
| index_bytes(GLenum type, GLsizei count) |
| { |
| if (type == GL_UNSIGNED_INT) { |
| return count * sizeof(GLuint); |
| } |
| else if (type == GL_UNSIGNED_BYTE) { |
| return count * sizeof(GLubyte); |
| } |
| else { |
| ASSERT(type == GL_UNSIGNED_SHORT); |
| return count * sizeof(GLushort); |
| } |
| } |
| |
| |
| /** |
| * Find the max index in the given element/index buffer |
| */ |
| GLuint |
| _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, |
| const void *indices, |
| struct gl_buffer_object *elementBuf) |
| { |
| const GLubyte *map = NULL; |
| GLuint max = 0; |
| GLuint i; |
| |
| if (_mesa_is_bufferobj(elementBuf)) { |
| /* elements are in a user-defined buffer object. need to map it */ |
| map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, |
| GL_READ_ONLY, elementBuf); |
| /* Actual address is the sum of pointers */ |
| indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); |
| } |
| |
| if (type == GL_UNSIGNED_INT) { |
| for (i = 0; i < count; i++) |
| if (((GLuint *) indices)[i] > max) |
| max = ((GLuint *) indices)[i]; |
| } |
| else if (type == GL_UNSIGNED_SHORT) { |
| for (i = 0; i < count; i++) |
| if (((GLushort *) indices)[i] > max) |
| max = ((GLushort *) indices)[i]; |
| } |
| else { |
| ASSERT(type == GL_UNSIGNED_BYTE); |
| for (i = 0; i < count; i++) |
| if (((GLubyte *) indices)[i] > max) |
| max = ((GLubyte *) indices)[i]; |
| } |
| |
| if (map) { |
| ctx->Driver.UnmapBuffer(ctx, elementBuf); |
| } |
| |
| return max; |
| } |
| |
| |
| /** |
| * Check if OK to draw arrays/elements. |
| */ |
| static GLboolean |
| check_valid_to_render(struct gl_context *ctx, const char *function) |
| { |
| if (!_mesa_valid_to_render(ctx, function)) { |
| return GL_FALSE; |
| } |
| |
| switch (ctx->API) { |
| #if FEATURE_es2_glsl |
| case API_OPENGLES2: |
| /* For ES2, we can draw if any vertex array is enabled (and we |
| * should always have a vertex program/shader). */ |
| if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) |
| return GL_FALSE; |
| break; |
| #endif |
| |
| #if FEATURE_ES1 |
| case API_OPENGLES: |
| /* For OpenGL ES, only draw if we have vertex positions |
| */ |
| if (!ctx->Array.ArrayObj->Vertex.Enabled) |
| return GL_FALSE; |
| break; |
| #endif |
| |
| #if FEATURE_GL |
| case API_OPENGL: |
| { |
| const struct gl_shader_program *vsProg = |
| ctx->Shader.CurrentVertexProgram; |
| GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); |
| GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; |
| if (haveVertexShader || haveVertexProgram) { |
| /* Draw regardless of whether or not we have any vertex arrays. |
| * (Ex: could draw a point using a constant vertex pos) |
| */ |
| return GL_TRUE; |
| } |
| else { |
| /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic |
| * array [0]). |
| */ |
| return (ctx->Array.ArrayObj->Vertex.Enabled || |
| ctx->Array.ArrayObj->VertexAttrib[0].Enabled); |
| } |
| } |
| break; |
| #endif |
| |
| default: |
| ASSERT_NO_FEATURE(); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Do bounds checking on array element indexes. Check that the vertices |
| * pointed to by the indices don't lie outside buffer object bounds. |
| * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds |
| */ |
| static GLboolean |
| check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, |
| const GLvoid *indices, GLint basevertex) |
| { |
| struct _mesa_prim prim; |
| struct _mesa_index_buffer ib; |
| GLuint min, max; |
| |
| /* Only the X Server needs to do this -- otherwise, accessing outside |
| * array/BO bounds allows application termination. |
| */ |
| if (!ctx->Const.CheckArrayBounds) |
| return GL_TRUE; |
| |
| memset(&prim, 0, sizeof(prim)); |
| prim.count = count; |
| |
| memset(&ib, 0, sizeof(ib)); |
| ib.type = type; |
| ib.ptr = indices; |
| ib.obj = ctx->Array.ElementArrayBufferObj; |
| |
| vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); |
| |
| if ((int)(min + basevertex) < 0 || |
| max + basevertex > ctx->Array.ArrayObj->_MaxElement) { |
| /* the max element is out of bounds of one or more enabled arrays */ |
| _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)", |
| max, ctx->Array.ArrayObj->_MaxElement); |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Error checking for glDrawElements(). Includes parameter checking |
| * and VBO bounds checking. |
| * \return GL_TRUE if OK to render, GL_FALSE if error found |
| */ |
| GLboolean |
| _mesa_validate_DrawElements(struct gl_context *ctx, |
| GLenum mode, GLsizei count, GLenum type, |
| const GLvoid *indices, GLint basevertex) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" ); |
| return GL_FALSE; |
| } |
| |
| if (type != GL_UNSIGNED_INT && |
| type != GL_UNSIGNED_BYTE && |
| type != GL_UNSIGNED_SHORT) |
| { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); |
| return GL_FALSE; |
| } |
| |
| if (!check_valid_to_render(ctx, "glDrawElements")) |
| return GL_FALSE; |
| |
| /* Vertex buffer object tests */ |
| if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { |
| /* use indices in the buffer object */ |
| /* make sure count doesn't go outside buffer bounds */ |
| if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { |
| _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); |
| return GL_FALSE; |
| } |
| } |
| else { |
| /* not using a VBO */ |
| if (!indices) |
| return GL_FALSE; |
| } |
| |
| if (!check_index_bounds(ctx, count, type, indices, basevertex)) |
| return GL_FALSE; |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Error checking for glDrawRangeElements(). Includes parameter checking |
| * and VBO bounds checking. |
| * \return GL_TRUE if OK to render, GL_FALSE if error found |
| */ |
| GLboolean |
| _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, |
| GLuint start, GLuint end, |
| GLsizei count, GLenum type, |
| const GLvoid *indices, GLint basevertex) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" ); |
| return GL_FALSE; |
| } |
| |
| if (end < start) { |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)"); |
| return GL_FALSE; |
| } |
| |
| if (type != GL_UNSIGNED_INT && |
| type != GL_UNSIGNED_BYTE && |
| type != GL_UNSIGNED_SHORT) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" ); |
| return GL_FALSE; |
| } |
| |
| if (!check_valid_to_render(ctx, "glDrawRangeElements")) |
| return GL_FALSE; |
| |
| /* Vertex buffer object tests */ |
| if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { |
| /* use indices in the buffer object */ |
| /* make sure count doesn't go outside buffer bounds */ |
| if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { |
| _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); |
| return GL_FALSE; |
| } |
| } |
| else { |
| /* not using a VBO */ |
| if (!indices) |
| return GL_FALSE; |
| } |
| |
| if (!check_index_bounds(ctx, count, type, indices, basevertex)) |
| return GL_FALSE; |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Called from the tnl module to error check the function parameters and |
| * verify that we really can draw something. |
| * \return GL_TRUE if OK to render, GL_FALSE if error found |
| */ |
| GLboolean |
| _mesa_validate_DrawArrays(struct gl_context *ctx, |
| GLenum mode, GLint start, GLsizei count) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); |
| return GL_FALSE; |
| } |
| |
| if (!check_valid_to_render(ctx, "glDrawArrays")) |
| return GL_FALSE; |
| |
| if (ctx->Const.CheckArrayBounds) { |
| if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement) |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| GLboolean |
| _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, |
| GLsizei count, GLsizei numInstances) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glDrawArraysInstanced(count=%d)", count); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "glDrawArraysInstanced(mode=0x%x)", mode); |
| return GL_FALSE; |
| } |
| |
| if (numInstances <= 0) { |
| if (numInstances < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glDrawArraysInstanced(numInstances=%d)", numInstances); |
| return GL_FALSE; |
| } |
| |
| if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) |
| return GL_FALSE; |
| |
| if (ctx->CompileFlag) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glDrawArraysInstanced(display list"); |
| return GL_FALSE; |
| } |
| |
| if (ctx->Const.CheckArrayBounds) { |
| if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement) |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| GLboolean |
| _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, |
| GLenum mode, GLsizei count, GLenum type, |
| const GLvoid *indices, GLsizei numInstances, |
| GLint basevertex) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glDrawElementsInstanced(count=%d)", count); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "glDrawElementsInstanced(mode = 0x%x)", mode); |
| return GL_FALSE; |
| } |
| |
| if (type != GL_UNSIGNED_INT && |
| type != GL_UNSIGNED_BYTE && |
| type != GL_UNSIGNED_SHORT) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "glDrawElementsInstanced(type=0x%x)", type); |
| return GL_FALSE; |
| } |
| |
| if (numInstances <= 0) { |
| if (numInstances < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glDrawElementsInstanced(numInstances=%d)", numInstances); |
| return GL_FALSE; |
| } |
| |
| if (!check_valid_to_render(ctx, "glDrawElementsInstanced")) |
| return GL_FALSE; |
| |
| /* Vertex buffer object tests */ |
| if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { |
| /* use indices in the buffer object */ |
| /* make sure count doesn't go outside buffer bounds */ |
| if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { |
| _mesa_warning(ctx, |
| "glDrawElementsInstanced index out of buffer bounds"); |
| return GL_FALSE; |
| } |
| } |
| else { |
| /* not using a VBO */ |
| if (!indices) |
| return GL_FALSE; |
| } |
| |
| if (!check_index_bounds(ctx, count, type, indices, basevertex)) |
| return GL_FALSE; |
| |
| return GL_TRUE; |
| } |