egl: Use _eglPreloadDrivers.
Replace the use of _eglPreloadDriver by _eglPreloadDrivers. The latter
supports EGL_DISPLAY which have a better chance to "just work".
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index 26e0602..6e8f444 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -101,6 +101,8 @@
drv = disp->Driver;
if (!drv) {
+ _eglPreloadDrivers();
+
drv = _eglOpenDriver(disp);
if (!drv)
return _eglError(EGL_NOT_INITIALIZED, __FUNCTION__);
@@ -710,9 +712,7 @@
}
}
- /* preload a driver if there isn't one */
- if (!_eglGlobal.NumDrivers)
- _eglPreloadDriver(NULL);
+ _eglPreloadDrivers();
/* now loop over drivers to query their procs */
for (i = 0; i < _eglGlobal.NumDrivers; i++) {