commit | 57de9bbb632ed7639d07d37965dcee5a1fe3bf30 | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Wed Oct 15 16:16:09 2014 +0100 |
committer | Eric Anholt <eric@anholt.net> | Wed Oct 15 18:12:03 2014 +0100 |
tree | 7f441f00a62ae1e973e18aa84baf22cede2531da | |
parent | 201d4c0b2a6f7f0c1d59c4fd5cce4916fc48a2d2 [diff] |
vc4: Fix the uniform debug output. I dropped the shader index when moving to the compiled shader struct, but didn't update the format string here.