glsl: Eliminate assigments to out-of-bounds elements of vector

Several optimization paths, including constant folding, can lead to
indexing vector with an out of bounds index.

Out-of-bounds writes could be eliminated per spec:

Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:

"In the subsections described above for array, vector, matrix and
 structure accesses, any out-of-bounds access produced undefined
 behavior.... Out-of-bounds writes may be discarded or overwrite
 other variables of the active program."

Fixes piglit tests:
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-1
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-6

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ĺšlusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
2 files changed