glsl: catch out of bounds access in the debug version

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
diff --git a/src/compiler/glsl/lower_precision.cpp b/src/compiler/glsl/lower_precision.cpp
index d03c66a..1f116cd 100644
--- a/src/compiler/glsl/lower_precision.cpp
+++ b/src/compiler/glsl/lower_precision.cpp
@@ -445,8 +445,9 @@
        */
       const struct util_format_description *desc =
          util_format_description(resource->data.image_format);
-      unsigned i =
+      int i =
          util_format_get_first_non_void_channel(resource->data.image_format);
+      assert(i >= 0);
 
       if (desc->channel[i].pure_integer ||
           desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)