commit | 5bc5e07d81c8eccb3645260ca4072e652d0cf052 | [log] [tgz] |
---|---|---|
author | Dave Airlie <airlied@redhat.com> | Fri Oct 20 03:45:51 2017 +0100 |
committer | Dave Airlie <airlied@redhat.com> | Fri Oct 20 06:11:10 2017 +0100 |
tree | 1709fc684926936022503ae97c7aec7a837bc311 | |
parent | e6acc20b6a4acd4b80249700863141674ff8da31 [diff] |
radv: fixup tess eval shader when combined. This fixes some access to the tess eval shader when it's combined with geometry on gfx9. This is a review of Bas's commit: radv: Prevent crashing by accessing TES for VGT reuse depth. Signed-off-by: Dave Airlie <airlied@redhat.com>